| 1 | EurekaGain Ability Haste equal to 30% Ability Power. | SSS | 13.0% | 55.3% | 161,323 | Round 1: 55.9% · 1,620 games55.9Round 2: 57.0% · 1,670 games (strongest round)57.0Round 3: 56.9% · 1,904 games56.9Round 4: 54.7% · 1,685 games54.7 |
| Warlock JuiceboxGain ? Omnivamp. | SS | 14.4% | 53.9% | 178,577 | Round 1: 50.6% · 1,797 games50.6Round 2: 54.2% · 2,005 games54.2Round 3: 54.4% · 2,517 games (strongest round)54.4Round 4: 51.5% · 2,370 games51.5 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | SS | 14.2% | 53.4% | 175,232 | Round 1: 53.6% · 2,675 games53.6Round 2: 54.5% · 2,103 games (strongest round)54.5Round 3: 52.6% · 1,887 games52.6Round 4: 52.3% · 1,470 games52.3 |
| 2 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | SS | 10.4% | 52.1% | 129,117 | Round 1: 50.3% · 1,518 games50.3Round 2: 49.8% · 1,626 games49.8Round 3: 51.5% · 1,763 games51.5Round 4: 51.6% · 1,571 games (strongest round)51.6 |
| RecursionGain 60 Ability Haste. | S | 12.0% | 52.8% | 148,925 | Round 1: 53.3% · 2,186 games53.3Round 2: 51.9% · 1,787 games51.9Round 3: 53.6% · 1,942 games (strongest round)53.6Round 4: 51.3% · 1,589 games51.3 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | S | 11.2% | 54.1% | 138,923 | Round 1: 56.0% · 1,501 games (strongest round)56.0Round 2: 52.0% · 1,300 games52.0Round 3: 54.2% · 1,448 games54.2Round 4: 53.3% · 1,175 games53.3 |
| HEAVYEmpower! | S | 10.9% | 53.3% | 134,314 | Round 1: 54.1% · 6,516 games54.1Round 2: 55.8% · 211 games (strongest round)55.8Round 3: not enough games-Round 4: not enough games- |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 9.4% | 52.1% | 116,518 | Round 1: 51.4% · 1,410 games51.4Round 2: 53.0% · 889 games53.0Round 3: 51.9% · 1,202 games51.9Round 4: 54.0% · 1,196 games (strongest round)54.0 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | S | 9.1% | 53.1% | 112,031 | Round 1: 53.3% · 2,905 games53.3Round 2: 53.4% · 2,660 games53.4Round 3: 54.8% · 433 games (strongest round)54.8Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | S | 8.4% | 52.1% | 104,324 | Round 1: 52.3% · 379 games52.3Round 2: 52.2% · 1,021 games52.2Round 3: 51.9% · 1,050 games51.9Round 4: 53.4% · 932 games (strongest round)53.4 |
| Witchful ThinkingGain 20-80 Ability Power. | S | 7.0% | 51.9% | 86,875 | Round 1: 55.4% · 433 games (strongest round)55.4Round 2: 50.3% · 1,392 games50.3Round 3: 51.7% · 1,607 games51.7Round 4: 51.1% · 1,531 games51.1 |
| 3 | Spell SplitYour missile splits into two on hit, at max Range, or when Recast. | S | 6.3% | 51.3% | 77,417 | Round 1: 49.7% · 1,137 games49.7Round 2: 51.5% · 1,205 games (strongest round)51.5Round 3: 51.4% · 1,289 games51.4Round 4: 49.2% · 1,075 games49.2 |
| 4 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | S | 6.2% | 56.5% | 77,190 | Round 1: 58.6% · 1,612 games (strongest round)58.6Round 2: 55.1% · 1,507 games55.1Round 3: 52.6% · 239 games52.6Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 8.4% | 52.6% | 104,418 | Round 1: 51.1% · 1,470 games51.1Round 2: 51.6% · 1,392 games51.6Round 3: 54.7% · 1,482 games (strongest round)54.7Round 4: 51.8% · 1,317 games51.8 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 6.0% | 52.4% | 74,393 | Round 1: 54.2% · 449 games (strongest round)54.2Round 2: 52.2% · 1,170 games52.2Round 3: 52.9% · 1,236 games52.8Round 4: 50.5% · 1,056 games50.5 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 5.7% | 52.1% | 70,718 | Round 1: 50.2% · 453 games50.2Round 2: 51.1% · 1,080 games51.1Round 3: 51.1% · 1,170 games51.1Round 4: 52.6% · 308 games (strongest round)52.6 |
| 5 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 5.4% | 57.1% | 66,606 | Round 1: 57.6% · 1,437 games (strongest round)57.6Round 2: 57.0% · 1,499 games57.0Round 3: 57.1% · 232 games57.1Round 4: not enough games- |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 5.0% | 51.5% | 61,280 | Round 1: 50.7% · 1,010 games50.7Round 2: 51.2% · 905 games (strongest round)51.2Round 3: 50.8% · 1,026 games50.8Round 4: 49.8% · 887 games49.8 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 4.9% | 53.9% | 60,676 | Round 1: 53.5% · 421 games53.5Round 2: 55.4% · 1,129 games (strongest round)55.4Round 3: 52.2% · 1,206 games52.2Round 4: 53.2% · 1,147 games53.2 |
| Transmute: GoldGain a random Gold Augment. | | 4.7% | 51.4% | 58,595 | Round 1: 52.4% · 372 games (strongest round)52.4Round 2: 50.9% · 770 games50.9Round 3: 49.3% · 808 games49.3Round 4: 49.9% · 761 games49.9 |
| 6 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 4.6% | 52.0% | 57,406 | Round 1: 50.6% · 621 games50.6Round 2: 53.1% · 687 games (strongest round)53.1Round 3: 50.3% · 785 games50.3Round 4: 48.7% · 759 games48.7 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 4.5% | 54.6% | 55,656 | Round 1: 55.1% · 1,192 games55.1Round 2: 52.5% · 1,063 games52.5Round 3: 57.1% · 177 games (strongest round)57.1Round 4: not enough games- |
| Stay ResoluteWhen damages enemy champions, gain? Armor and Magic Resistance. | | 4.3% | 53.3% | 53,573 | Round 1: 51.9% · 292 games51.9Round 2: 53.1% · 740 games (strongest round)53.1Round 3: 51.1% · 767 games51.1Round 4: 49.1% · 676 games49.1 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 3.7% | 53.9% | 46,042 | Round 1: 53.1% · 1,248 games (strongest round)53.1Round 2: 52.3% · 894 games52.3Round 3: 53.0% · 149 games53.0Round 4: not enough games- |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | | 3.7% | 54.1% | 45,303 | Round 1: 54.7% · 377 games (strongest round)54.7Round 2: 54.3% · 1,047 games54.3Round 3: 53.2% · 1,103 games53.2Round 4: 53.2% · 1,013 games53.2 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 3.6% | 54.4% | 44,615 | Round 1: 50.5% · 334 games50.5Round 2: 53.1% · 720 games53.1Round 3: 53.9% · 783 games (strongest round)53.9Round 4: 51.1% · 680 games51.1 |
| 7 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 3.4% | 55.1% | 41,956 | Round 1: 56.3% · 401 games (strongest round)56.3Round 2: 53.8% · 451 games53.8Round 3: 54.0% · 582 games54.0Round 4: 52.2% · 572 games52.2 |
| 8 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.3% | 56.4% | 40,706 | Round 1: 55.4% · 402 games (strongest round)55.4Round 2: 54.0% · 410 games54.0Round 3: 55.1% · 519 games55.1Round 4: 52.4% · 475 games52.4 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 3.0% | 53.6% | 37,166 | Round 1: 50.3% · 453 games50.3Round 2: 51.6% · 542 games51.6Round 3: 53.0% · 734 games53.0Round 4: 53.4% · 758 games (strongest round)53.4 |
| 9 | Transmute: ChaosGain 2 random Augments. | | 3.0% | 51.4% | 37,124 | Round 1: 53.4% · 474 games53.4Round 2: 52.0% · 373 games52.0Round 3: 53.4% · 513 games (strongest round)53.4Round 4: 52.1% · 451 games52.1 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 3.0% | 54.1% | 36,631 | Round 1: 53.7% · 303 games53.7Round 2: 53.0% · 350 games53.0Round 3: 55.4% · 520 games55.4Round 4: 56.7% · 545 games (strongest round)56.7 |
| GoredrinkGain 15% Omnivamp. | | 2.7% | 52.5% | 33,960 | Round 1: 51.9% · 165 games51.9Round 2: 50.3% · 445 games50.3Round 3: 52.8% · 550 games52.8Round 4: 54.2% · 491 games (strongest round)54.2 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 2.7% | 52.6% | 33,134 | Round 1: 48.7% · 150 games48.7Round 2: 49.8% · 355 games (strongest round)49.8Round 3: 49.6% · 454 games49.6Round 4: 49.1% · 513 games49.1 |
| DonationGet 1750 Gold. No questions asked. | | 2.6% | 52.8% | 32,379 | Round 1: not enough games-Round 2: 52.2% · 318 games52.2Round 3: 54.0% · 456 games (strongest round)54.0Round 4: 53.3% · 477 games53.3 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 2.3% | 54.6% | 28,220 | Round 1: 54.8% · 211 games54.8Round 2: 53.9% · 553 games53.9Round 3: 55.6% · 690 games (strongest round)55.6Round 4: 53.1% · 770 games53.1 |
| 10 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.3% | 52.7% | 28,106 | Round 1: 51.8% · 258 games51.8Round 2: 51.1% · 308 games51.1Round 3: 56.1% · 501 games (strongest round)56.1Round 4: 46.1% · 466 games46.1 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.2% | 51.5% | 27,288 | Round 1: 48.3% · 291 games48.3Round 2: 51.6% · 261 games51.6Round 3: 54.0% · 263 games (strongest round)54.0Round 4: 51.6% · 264 games51.6 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.2% | 53.0% | 26,925 | Round 1: 54.3% · 155 games (strongest round)54.3Round 2: 52.7% · 392 games52.7Round 3: 52.8% · 397 games52.8Round 4: 49.1% · 344 games49.1 |
| 11 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 1.9% | 51.8% | 22,950 | Round 1: 54.8% · 228 games54.8Round 2: 54.9% · 224 games54.9Round 3: 56.0% · 297 games (strongest round)56.0Round 4: 55.0% · 303 games55.0 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.8% | 52.9% | 22,734 | Round 1: 53.2% · 406 games (strongest round)53.2Round 2: 53.2% · 359 games53.2Round 3: not enough games-Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.8% | 52.1% | 21,965 | Round 1: 49.8% · 150 games49.8Round 2: 48.4% · 262 games48.4Round 3: 53.7% · 302 games (strongest round)53.7Round 4: 50.4% · 323 games50.4 |
| 12 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 1.8% | 51.8% | 21,783 | Round 1: 50.5% · 260 games50.5Round 2: 52.6% · 270 games (strongest round)52.6Round 3: 48.9% · 275 games48.9Round 4: 46.8% · 279 games46.8 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.7% | 51.2% | 21,327 | Round 1: 51.6% · 150 games (strongest round)51.6Round 2: 49.8% · 301 games49.8Round 3: 48.2% · 349 games48.2Round 4: 48.4% · 336 games48.4 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.6% | 52.3% | 20,142 | Round 1: 53.3% · 150 games53.3Round 2: 53.8% · 304 games53.8Round 3: 54.9% · 399 games (strongest round)54.9Round 4: 53.8% · 304 games53.8 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.6% | 51.7% | 19,970 | Round 1: 51.5% · 150 games51.5Round 2: 53.3% · 255 games53.3Round 3: 54.6% · 388 games (strongest round)54.6Round 4: 49.5% · 483 games49.5 |
| Mind to MatterIncrease max Health by half of your Mana. | | 1.6% | 53.1% | 19,638 | Round 1: 55.2% · 145 games (strongest round)55.2Round 2: 52.0% · 234 games52.0Round 3: 52.5% · 273 games52.4Round 4: 51.6% · 270 games51.6 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.5% | 52.5% | 19,115 | Round 1: not enough games-Round 2: 51.8% · 161 games51.8Round 3: 53.3% · 225 games (strongest round)53.3Round 4: 50.2% · 270 games50.2 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.4% | 51.7% | 17,462 | Round 1: 54.5% · 123 games54.5Round 2: 54.9% · 150 games (strongest round)54.9Round 3: 53.9% · 150 games53.9Round 4: 51.9% · 150 games51.9 |
| THRASHEmpower! | | 1.3% | 51.2% | 15,759 | Round 1: 52.2% · 838 games52.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 13 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.1% | 55.6% | 14,110 | Round 1: 52.4% · 162 games52.4Round 2: 53.2% · 150 games53.2Round 3: 53.5% · 150 games (strongest round)53.5Round 4: 48.2% · 150 games48.2 |
| 14 | Omni SoulGain 3 random Dragon Souls. | | 1.1% | 54.5% | 13,083 | Round 1: 57.3% · 150 games57.3Round 2: 61.3% · 150 games (strongest round)61.3Round 3: 59.6% · 186 games59.6Round 4: 54.1% · 194 games54.1 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 1.1% | 53.0% | 13,018 | Round 1: 55.6% · 124 games (strongest round)55.6Round 2: 53.0% · 150 games53.0Round 3: 50.8% · 150 games50.8Round 4: 53.7% · 150 games53.7 |
| 15 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.9% | 53.7% | 11,465 | Round 1: 52.2% · 284 games52.2Round 2: 52.8% · 268 games (strongest round)52.8Round 3: not enough games-Round 4: not enough games- |
| 16 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 52.2% | 9,829 | Round 1: not enough games-Round 2: 53.2% · 150 games (strongest round)53.2Round 3: 52.4% · 214 games52.4Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.7% | 54.1% | 8,781 | Round 1: not enough games-Round 2: 53.1% · 150 games (strongest round)53.1Round 3: 52.8% · 150 games52.8Round 4: 48.6% · 163 games48.6 |
| Stats!Gain 2 Stat Anvils! | | 0.7% | 51.7% | 8,363 | Round 1: not enough games-Round 2: 47.4% · 150 games47.4Round 3: 51.5% · 150 games (strongest round)51.5Round 4: 49.2% · 150 games49.2 |
| 17 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.6% | 57.1% | 6,894 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.7% · 291 games53.7 |
| 18 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.5% | 52.1% | 6,217 | Round 1: 56.8% · 146 games56.8Round 2: 54.2% · 127 games54.2Round 3: 58.6% · 150 games (strongest round)58.6Round 4: 54.6% · 141 games54.6 |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.5% | 51.1% | 5,891 | Round 1: not enough games-Round 2: 50.7% · 126 games50.7Round 3: 51.3% · 150 games (strongest round)51.3Round 4: 48.7% · 150 games48.7 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.3% | 51.4% | 3,105 | Round 1: 50.5% · 150 games50.5Round 2: 53.6% · 150 games (strongest round)53.6Round 3: not enough games-Round 4: not enough games- |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 8.7% | 50.9% | 107,780 | Round 1: 47.8% · 1,598 games47.8Round 2: 52.5% · 1,532 games (strongest round)52.5Round 3: 51.3% · 1,812 games51.3Round 4: 51.9% · 1,565 games51.9 |
| 19 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 7.3% | 51.1% | 90,779 | Round 1: 52.9% · 1,009 games (strongest round)52.9Round 2: 52.6% · 986 games52.6Round 3: 51.4% · 1,234 games51.4Round 4: 50.8% · 988 games50.8 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 7.1% | 49.3% | 88,344 | Round 1: 48.7% · 970 games48.7Round 2: 46.6% · 893 games46.6Round 3: 50.6% · 997 games (strongest round)50.6Round 4: 48.0% · 943 games48.0 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 6.0% | 49.6% | 74,725 | Round 1: 48.9% · 325 games48.9Round 2: 50.1% · 904 games50.1Round 3: 50.6% · 1,053 games (strongest round)50.6Round 4: 50.1% · 958 games50.1 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 5.6% | 51.1% | 69,286 | Round 1: 48.6% · 328 games48.6Round 2: 50.3% · 788 games50.3Round 3: 52.2% · 798 games (strongest round)52.2Round 4: 51.3% · 705 games51.3 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 5.6% | 49.0% | 69,074 | Round 1: 49.3% · 854 games (strongest round)49.3Round 2: 47.1% · 721 games47.1Round 3: 46.2% · 703 games46.2Round 4: 46.1% · 601 games46.1 |
| Bread And ButterYour gains 100 Ability Haste. | | 5.0% | 49.2% | 61,416 | Round 1: not enough games-Round 2: 53.2% · 150 games (strongest round)53.2Round 3: 49.5% · 1,354 games49.5Round 4: 48.7% · 1,294 games48.7 |
| QuickstepWhen you use, dash towards your cursor. | | 4.8% | 49.3% | 58,911 | Round 1: 47.6% · 993 games47.6Round 2: 48.8% · 840 games48.8Round 3: 47.5% · 947 games47.5Round 4: 49.0% · 901 games (strongest round)49.0 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 4.6% | 49.6% | 56,808 | Round 1: 48.9% · 1,380 games48.9Round 2: 51.0% · 1,156 games (strongest round)51.0Round 3: 47.5% · 182 games47.5Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 4.3% | 50.6% | 52,735 | Round 1: 49.7% · 1,753 games49.7Round 2: 49.5% · 1,544 games49.5Round 3: 51.5% · 252 games (strongest round)51.5Round 4: not enough games- |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 4.2% | 49.3% | 52,279 | Round 1: 52.5% · 613 games (strongest round)52.5Round 2: 50.6% · 652 games50.6Round 3: 51.0% · 827 games51.0Round 4: 51.8% · 837 games51.8 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 3.9% | 49.5% | 47,934 | Round 1: 49.1% · 703 games49.1Round 2: 50.1% · 657 games (strongest round)50.1Round 3: 47.4% · 819 games47.4Round 4: 49.4% · 801 games49.4 |
| Bread and CheeseYour gains 100 Ability Haste. | | 3.7% | 49.5% | 45,913 | Round 1: not enough games-Round 2: 52.4% · 150 games (strongest round)52.4Round 3: 47.2% · 1,090 games47.2Round 4: 47.1% · 1,074 games47.1 |
| 20 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 3.6% | 48.1% | 45,041 | Round 1: 46.9% · 1,093 games (strongest round)46.9Round 2: 45.4% · 972 games45.4Round 3: 46.1% · 142 games46.1Round 4: not enough games- |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.4% | 50.7% | 41,544 | Round 1: 50.3% · 1,205 games50.3Round 2: 50.7% · 1,021 games (strongest round)50.7Round 3: 49.8% · 169 games49.8Round 4: not enough games- |
| 21 | OverloadedUsing another Ability resets the cooldown of. | | 3.3% | 49.4% | 40,840 | Round 1: 47.4% · 478 games47.4Round 2: 52.6% · 519 games (strongest round)52.6Round 3: 49.4% · 568 games49.4Round 4: 47.9% · 509 games47.9 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 2.9% | 50.9% | 35,886 | Round 1: 57.4% · 150 games (strongest round)57.4Round 2: 56.7% · 150 games56.7Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 2.9% | 50.8% | 35,576 | Round 1: 54.3% · 235 games (strongest round)54.3Round 2: 49.6% · 609 games49.6Round 3: 50.9% · 637 games50.9Round 4: 47.9% · 592 games47.9 |
| 22 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 2.9% | 47.9% | 35,435 | Round 1: 48.3% · 257 games48.3Round 2: 48.8% · 314 games (strongest round)48.8Round 3: 46.3% · 452 games46.3Round 4: 46.7% · 418 games46.7 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 2.6% | 48.1% | 32,651 | Round 1: 49.9% · 352 games (strongest round)49.9Round 2: 46.9% · 318 games46.9Round 3: 46.7% · 410 games46.7Round 4: 48.3% · 331 games48.3 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 2.4% | 48.6% | 30,128 | Round 1: 49.3% · 575 games (strongest round)49.3Round 2: 47.9% · 502 games47.9Round 3: not enough games-Round 4: not enough games- |
| 23 | Infernal ConduitYour Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns. | | 2.4% | 50.9% | 29,604 | Round 1: 49.2% · 247 games49.2Round 2: 53.7% · 247 games (strongest round)53.7Round 3: 51.3% · 318 games51.3Round 4: 46.0% · 289 games46.0 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 2.3% | 49.5% | 28,840 | Round 1: 43.1% · 150 games43.1Round 2: 48.3% · 374 games48.3Round 3: 46.5% · 476 games46.5Round 4: 49.4% · 471 games (strongest round)49.4 |
| 24 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 2.2% | 50.3% | 26,849 | Round 1: 54.8% · 225 games (strongest round)54.8Round 2: 52.6% · 294 games52.6Round 3: 51.8% · 420 games51.8Round 4: 51.2% · 458 games51.2 |
| 25 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.1% | 49.3% | 26,102 | Round 1: 48.2% · 695 games48.2Round 2: 48.8% · 266 games (strongest round)48.8Round 3: not enough games-Round 4: not enough games- |
| 26 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 2.0% | 50.3% | 25,170 | Round 1: 53.0% · 271 games (strongest round)53.0Round 2: 49.1% · 313 games49.1Round 3: 48.2% · 498 games48.2Round 4: 50.9% · 471 games50.9 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 2.0% | 50.6% | 24,539 | Round 1: 50.0% · 257 games50.0Round 2: 52.0% · 288 games52.0Round 3: 53.8% · 303 games (strongest round)53.8Round 4: 50.1% · 290 games50.1 |
| Lich BrainGain ? Ability Power. | | 1.9% | 50.5% | 22,989 | Round 1: 52.5% · 154 games (strongest round)52.4Round 2: 48.9% · 266 games48.9Round 3: 48.6% · 281 games48.6Round 4: 48.2% · 249 games48.2 |
| Bread And JamYour gains 100 Ability Haste. | | 1.8% | 49.1% | 22,693 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.5% · 512 games (strongest round)47.4Round 4: 47.2% · 486 games47.2 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.5% | 49.6% | 18,984 | Round 1: 45.6% · 228 games45.6Round 2: 47.5% · 289 games47.5Round 3: 49.7% · 376 games49.7Round 4: 51.7% · 421 games (strongest round)51.7 |
| 27 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.4% | 49.3% | 17,726 | Round 1: 50.9% · 194 games50.9Round 2: 45.9% · 166 games45.9Round 3: 51.9% · 222 games51.9Round 4: 52.8% · 174 games (strongest round)52.8 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 1.4% | 50.6% | 17,065 | Round 1: 51.3% · 106 games51.3Round 2: 51.9% · 150 games (strongest round)51.9Round 3: 47.9% · 168 games47.9Round 4: 44.4% · 190 games44.4 |
| 28 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.4% | 50.8% | 17,018 | Round 1: 53.2% · 337 games (strongest round)53.2Round 2: 53.1% · 317 games53.1Round 3: not enough games-Round 4: not enough games- |
| 29 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.3% | 48.6% | 16,654 | Round 1: 49.9% · 164 games49.9Round 2: 50.4% · 181 games50.4Round 3: 52.4% · 256 games (strongest round)52.4Round 4: 48.2% · 256 games48.2 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.3% | 48.7% | 16,206 | Round 1: 44.6% · 184 games44.6Round 2: 50.6% · 178 games (strongest round)50.6Round 3: 45.9% · 244 games45.9Round 4: 48.1% · 251 games48.1 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 1.3% | 50.6% | 16,007 | Round 1: 52.8% · 157 games52.8Round 2: 52.1% · 165 games52.1Round 3: 53.5% · 224 games (strongest round)53.5Round 4: 50.5% · 262 games50.5 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 1.1% | 48.8% | 14,070 | Round 1: 54.5% · 190 games54.5Round 2: 49.3% · 153 games49.3Round 3: 48.2% · 216 games48.2Round 4: 54.8% · 195 games (strongest round)54.8 |
| 30 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 1.0% | 49.3% | 12,663 | Round 1: 46.9% · 170 games46.9Round 2: 48.6% · 182 games48.6Round 3: 47.6% · 180 games47.6Round 4: 51.7% · 183 games (strongest round)51.7 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.9% | 47.9% | 10,512 | Round 1: 46.5% · 144 games46.5Round 2: 44.7% · 200 games44.7Round 3: 49.0% · 243 games (strongest round)49.0Round 4: 47.4% · 193 games47.3 |
| 31 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.8% | 46.2% | 9,474 | Round 1: 47.6% · 139 games (strongest round)47.6Round 2: 44.3% · 133 games44.3Round 3: 43.5% · 150 games43.5Round 4: 45.2% · 150 games45.2 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.8% | 50.7% | 9,362 | Round 1: 47.9% · 139 games47.9Round 2: 50.4% · 121 games50.4Round 3: 51.1% · 174 games (strongest round)51.1Round 4: 49.7% · 179 games49.7 |
| 32 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.8% | 47.6% | 9,357 | Round 1: 47.9% · 150 games (strongest round)47.9Round 2: 47.8% · 150 games47.8Round 3: 44.4% · 150 games44.4Round 4: 44.7% · 150 games44.7 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.7% | 49.3% | 8,841 | Round 1: 47.0% · 150 games47.0Round 2: 50.7% · 150 games50.7Round 3: 52.0% · 150 games (strongest round)52.0Round 4: 51.7% · 150 games51.7 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.7% | 50.1% | 8,251 | Round 1: 46.2% · 137 games46.2Round 2: 45.0% · 122 games45.0Round 3: 47.5% · 150 games47.5Round 4: 47.6% · 149 games (strongest round)47.6 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 0.7% | 48.1% | 8,142 | Round 1: not enough games-Round 2: 48.5% · 142 games48.5Round 3: 49.5% · 134 games49.5Round 4: 52.3% · 132 games (strongest round)52.3 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.6% | 50.7% | 7,720 | Round 1: 48.6% · 136 games48.6Round 2: 49.8% · 150 games (strongest round)49.8Round 3: 47.7% · 150 games47.7Round 4: 48.1% · 150 games48.1 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.6% | 47.2% | 7,318 | Round 1: 47.1% · 150 games (strongest round)47.1Round 2: 46.1% · 150 games46.1Round 3: 45.1% · 150 games45.1Round 4: 46.3% · 166 games46.3 |
| 33 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.5% | 50.1% | 6,742 | Round 1: not enough games-Round 2: not enough games-Round 3: 55.8% · 101 games55.8Round 4: not enough games- |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 0.5% | 49.8% | 6,652 | Round 1: 46.9% · 150 games46.9Round 2: 51.9% · 150 games (strongest round)51.8Round 3: 49.9% · 150 games49.9Round 4: 50.2% · 150 games50.2 |
| 34 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.5% | 48.9% | 6,579 | Round 1: 47.3% · 150 games47.3Round 2: 49.3% · 150 games (strongest round)49.3Round 3: 48.6% · 150 games48.6Round 4: 45.5% · 150 games45.5 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.5% | 51.0% | 6,377 | Round 1: not enough games-Round 2: 52.5% · 140 games52.5Round 3: 53.2% · 150 games (strongest round)53.2Round 4: 52.8% · 150 games52.8 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.5% | 49.1% | 6,166 | Round 1: 50.8% · 151 games50.8Round 2: 47.9% · 150 games47.9Round 3: 52.2% · 150 games (strongest round)52.2Round 4: 51.4% · 150 games51.4 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 0.5% | 48.5% | 5,864 | Round 1: not enough games-Round 2: 47.5% · 124 games47.4Round 3: 51.6% · 150 games (strongest round)51.6Round 4: 48.8% · 150 games48.8 |
| 35 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.5% | 46.2% | 5,611 | Round 1: 47.3% · 135 games47.3Round 2: 48.3% · 117 games48.3Round 3: 49.5% · 150 games (strongest round)49.5Round 4: 48.0% · 150 games48.0 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.4% | 50.6% | 5,562 | Round 1: 48.2% · 150 games48.2Round 2: 47.7% · 150 games47.7Round 3: 52.5% · 150 games (strongest round)52.4Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.4% | 47.4% | 5,501 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 41.7% · 107 games41.7 |
| 36 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.4% | 48.2% | 5,185 | Round 1: not enough games-Round 2: 48.5% · 150 games (strongest round)48.5Round 3: 44.9% · 150 games44.9Round 4: 48.0% · 150 games48.0 |
| POWEREmpower! | | 0.4% | 49.4% | 5,177 | Round 1: 42.1% · 213 games42.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.4% | 48.8% | 5,048 | Round 1: 42.9% · 101 games42.9Round 2: 42.0% · 150 games42.0Round 3: 45.2% · 150 games (strongest round)45.2Round 4: 41.3% · 142 games41.3 |
| 37 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.4% | 47.5% | 4,484 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.4% · 134 games49.4Round 4: 49.9% · 119 games (strongest round)49.9 |
| 38 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.3% | 48.1% | 3,576 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.8% · 114 games (strongest round)53.8Round 4: 51.0% · 126 games51.0 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 50.6% | 3,542 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 0.3% | 49.2% | 3,268 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 0.2% | 50.7% | 3,087 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 52.2% | 2,957 | Round 1: not enough games-Round 2: 49.8% · 110 games (strongest round)49.8Round 3: 44.9% · 123 games44.9Round 4: 48.7% · 126 games48.7 |
| 40 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.2% | 49.4% | 2,914 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 0.2% | 49.6% | 2,615 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.2% | 47.3% | 2,577 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.4% · 118 games (strongest round)49.4Round 4: 48.5% · 129 games48.5 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 50.2% | 2,493 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.8% · 108 games53.8Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.2% | 44.0% | 2,200 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.2% | 48.5% | 1,890 | Round 1: 46.8% · 125 games46.8Round 2: 52.2% · 102 games (strongest round)52.2Round 3: 51.1% · 133 games51.1Round 4: 44.8% · 139 games44.8 |
| 42 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.1% | 49.0% | 1,839 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 48.3% | 1,739 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 56.3% | 1,646 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.1% | 46.9% | 1,142 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.1% | 49.2% | 1,094 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 53.4% | 986 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.1% | 49.0% | 796 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 48.3% | 629 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | <0.1% | 42.3% | 572 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | <0.1% | 50.4% | 494 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |