| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SSS | 18.5% | 46.8% | 102,458 | Round 1: 48.6% · 783 games48.6Round 2: 49.0% · 755 games49.0Round 3: 48.1% · 795 games48.1Round 4: 52.1% · 766 games (strongest round)52.1 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SSS | 12.1% | 47.8% | 67,000 | Round 1: 51.9% · 490 games (strongest round)51.9Round 2: 49.6% · 508 games49.6Round 3: 47.6% · 544 games47.6Round 4: 49.7% · 496 games49.7 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SS | 13.4% | 45.8% | 74,327 | Round 1: 46.7% · 830 games (strongest round)46.7Round 2: 43.8% · 581 games43.8Round 3: 45.0% · 662 games45.0Round 4: 44.5% · 603 games44.5 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | SS | 12.1% | 46.5% | 67,243 | Round 1: 46.8% · 1,079 games46.8Round 2: 49.3% · 1,028 games (strongest round)49.3Round 3: 49.0% · 163 games49.0Round 4: not enough games- |
| 2 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | SS | 11.5% | 54.1% | 63,680 | Round 1: 57.8% · 575 games (strongest round)57.8Round 2: 57.2% · 533 games57.2Round 3: 54.3% · 550 games54.3Round 4: 55.7% · 571 games55.7 |
| Stay ResoluteWhen damages enemy champions, gain? Armor and Magic Resistance. | SS | 9.7% | 47.7% | 53,883 | Round 1: 49.9% · 230 games (strongest round)49.9Round 2: 47.8% · 566 games47.8Round 3: 49.7% · 610 games49.7Round 4: 46.8% · 563 games46.8 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | S | 11.3% | 45.4% | 62,872 | Round 1: 49.8% · 644 games (strongest round)49.8Round 2: 48.0% · 508 games48.0Round 3: 48.0% · 500 games48.0Round 4: 48.4% · 542 games48.4 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | S | 8.7% | 44.5% | 48,501 | Round 1: 46.4% · 392 games46.4Round 2: 45.5% · 402 games45.5Round 3: 47.5% · 461 games (strongest round)47.5Round 4: 47.5% · 373 games47.5 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | S | 8.2% | 45.0% | 45,638 | Round 1: 47.2% · 158 games (strongest round)47.2Round 2: 45.0% · 422 games45.0Round 3: 46.4% · 426 games46.4Round 4: 45.0% · 448 games45.0 |
| Dive BomberExplodes when you die, dealing massive true damage. | S | 7.9% | 44.2% | 43,647 | Round 1: 47.2% · 168 games47.2Round 2: 48.2% · 402 games (strongest round)48.2Round 3: 46.3% · 442 games46.3Round 4: 45.1% · 396 games45.1 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 7.8% | 46.9% | 43,078 | Round 1: 46.4% · 477 games46.4Round 2: 47.7% · 403 games47.7Round 3: 45.9% · 514 games45.9Round 4: 48.9% · 401 games (strongest round)48.9 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.5% | 45.3% | 41,658 | Round 1: 46.8% · 378 games (strongest round)46.8Round 2: 46.1% · 241 games46.1Round 3: 45.5% · 319 games45.5Round 4: 45.6% · 318 games45.6 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 6.5% | 46.4% | 36,188 | Round 1: 49.4% · 285 games49.4Round 2: 49.4% · 305 games49.4Round 3: 52.1% · 362 games (strongest round)52.1Round 4: 47.6% · 414 games47.6 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 6.5% | 48.4% | 35,945 | Round 1: 51.6% · 588 games (strongest round)51.6Round 2: 46.8% · 554 games46.8Round 3: not enough games-Round 4: not enough games- |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 5.9% | 48.8% | 32,895 | Round 1: 54.0% · 157 games (strongest round)54.0Round 2: 48.7% · 396 games48.7Round 3: 45.7% · 337 games45.7Round 4: not enough games- |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 5.8% | 44.2% | 32,095 | Round 1: 46.2% · 334 games46.2Round 2: 46.5% · 335 games46.5Round 3: 45.6% · 436 games45.6Round 4: 50.3% · 371 games (strongest round)50.3 |
| POWEREmpower! | | 5.8% | 44.5% | 31,965 | Round 1: 47.9% · 1,247 games47.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 5.0% | 44.4% | 27,982 | Round 1: 42.3% · 239 games42.3Round 2: 46.7% · 281 games46.7Round 3: 47.4% · 309 games (strongest round)47.4Round 4: 43.4% · 282 games43.4 |
| 3 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 5.0% | 45.4% | 27,456 | Round 1: 46.3% · 308 games46.3Round 2: 49.4% · 332 games (strongest round)49.4Round 3: 46.2% · 372 games46.2Round 4: 46.4% · 309 games46.4 |
| 4 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 4.9% | 46.0% | 27,379 | Round 1: 46.3% · 167 games46.3Round 2: 47.4% · 172 games (strongest round)47.4Round 3: 47.2% · 180 games47.2Round 4: 43.9% · 152 games43.9 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 4.5% | 45.8% | 24,732 | Round 1: 47.2% · 580 games47.2Round 2: 48.1% · 528 games (strongest round)48.1Round 3: not enough games-Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.5% | 47.1% | 24,686 | Round 1: 45.3% · 150 games45.3Round 2: 42.6% · 250 games42.6Round 3: 50.7% · 263 games (strongest round)50.7Round 4: 46.8% · 237 games46.8 |
| 5 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 4.4% | 45.2% | 24,227 | Round 1: 46.3% · 267 games (strongest round)46.3Round 2: 43.5% · 275 games43.5Round 3: 45.6% · 289 games45.6Round 4: 44.1% · 217 games44.1 |
| RecursionGain 60 Ability Haste. | | 4.1% | 44.1% | 22,825 | Round 1: 47.6% · 233 games47.6Round 2: 44.7% · 197 games44.7Round 3: 51.3% · 252 games (strongest round)51.3Round 4: 47.6% · 218 games47.6 |
| Lich BrainGain ? Ability Power. | | 4.1% | 48.2% | 22,742 | Round 1: 50.0% · 105 games50.0Round 2: 48.8% · 259 games48.8Round 3: 48.9% · 285 games48.9Round 4: 50.2% · 287 games (strongest round)50.2 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 4.1% | 44.6% | 22,546 | Round 1: 48.2% · 221 games48.2Round 2: 47.3% · 209 games47.3Round 3: 45.7% · 301 games45.7Round 4: 48.3% · 276 games (strongest round)48.3 |
| 6 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 3.7% | 43.8% | 20,705 | Round 1: 45.6% · 230 games (strongest round)45.6Round 2: 41.7% · 191 games41.7Round 3: 44.1% · 200 games44.1Round 4: 39.3% · 153 games39.3 |
| Transmute: GoldGain a random Gold Augment. | | 3.7% | 43.9% | 20,304 | Round 1: 46.9% · 150 games (strongest round)46.9Round 2: 46.2% · 177 games46.2Round 3: 45.0% · 210 games45.0Round 4: 46.6% · 193 games46.6 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 3.6% | 48.1% | 19,752 | Round 1: 54.6% · 235 games (strongest round)54.6Round 2: 49.6% · 230 games49.6Round 3: 50.8% · 286 games50.8Round 4: 49.9% · 259 games49.9 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 3.3% | 44.8% | 18,451 | Round 1: 42.2% · 150 games42.2Round 2: 43.6% · 176 games43.6Round 3: 49.9% · 185 games (strongest round)49.9Round 4: 48.8% · 192 games48.8 |
| Bread And JamYour gains 100 Ability Haste. | | 3.1% | 43.8% | 17,060 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.5% · 301 games (strongest round)43.5Round 4: 42.6% · 331 games42.6 |
| 7 | Transmute: ChaosGain 2 random Augments. | | 3.0% | 44.6% | 16,419 | Round 1: 47.0% · 150 games47.0Round 2: 46.7% · 150 games46.7Round 3: 47.6% · 153 games (strongest round)47.6Round 4: 47.5% · 150 games47.5 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 2.8% | 48.0% | 15,649 | Round 1: not enough games-Round 2: 45.9% · 154 games45.9Round 3: 47.1% · 163 games (strongest round)47.1Round 4: 47.1% · 133 games47.1 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 2.6% | 46.1% | 14,319 | Round 1: 44.6% · 150 games44.6Round 2: 46.5% · 150 games (strongest round)46.5Round 3: 45.7% · 150 games45.7Round 4: 45.7% · 150 games45.7 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 2.5% | 45.8% | 13,653 | Round 1: 49.2% · 150 games49.2Round 2: 52.1% · 150 games (strongest round)52.1Round 3: 51.3% · 150 games51.3Round 4: 48.2% · 150 games48.2 |
| 8 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 2.4% | 44.3% | 13,408 | Round 1: 47.6% · 150 games (strongest round)47.6Round 2: 45.8% · 150 games45.8Round 3: 47.2% · 150 games47.2Round 4: 45.2% · 150 games45.2 |
| 9 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.4% | 44.9% | 13,406 | Round 1: 44.1% · 150 games44.1Round 2: 48.9% · 150 games (strongest round)48.9Round 3: 48.2% · 150 games48.2Round 4: 46.0% · 150 games46.0 |
| GoredrinkGain 15% Omnivamp. | | 2.4% | 44.7% | 13,044 | Round 1: 47.7% · 105 games47.7Round 2: 49.8% · 150 games (strongest round)49.8Round 3: 48.1% · 167 games48.1Round 4: 49.0% · 155 games49.0 |
| 10 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.3% | 45.3% | 12,831 | Round 1: 49.6% · 247 games49.6Round 2: 51.8% · 232 games (strongest round)51.8Round 3: not enough games-Round 4: not enough games- |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.3% | 46.6% | 12,551 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.4% · 124 games (strongest round)46.4Round 4: 45.2% · 124 games45.2 |
| DonationGet 1750 Gold. No questions asked. | | 2.2% | 45.3% | 12,099 | Round 1: not enough games-Round 2: 47.7% · 150 games (strongest round)47.7Round 3: 45.7% · 150 games45.7Round 4: 45.3% · 150 games45.3 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 2.1% | 44.9% | 11,587 | Round 1: 49.7% · 208 games49.7Round 2: 51.1% · 161 games (strongest round)51.1Round 3: not enough games-Round 4: not enough games- |
| 11 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.0% | 46.5% | 11,022 | Round 1: 44.9% · 150 games44.9Round 2: 44.0% · 141 games44.0Round 3: 48.4% · 150 games48.4Round 4: 49.3% · 150 games (strongest round)49.3 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.6% | 44.4% | 8,871 | Round 1: not enough games-Round 2: 44.5% · 150 games44.5Round 3: 49.6% · 150 games (strongest round)49.6Round 4: 45.8% · 150 games45.8 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.6% | 46.0% | 8,828 | Round 1: not enough games-Round 2: 45.7% · 150 games45.7Round 3: 47.0% · 150 games (strongest round)47.0Round 4: 43.6% · 150 games43.6 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.6% | 45.4% | 8,670 | Round 1: not enough games-Round 2: 46.2% · 115 games46.2Round 3: 49.2% · 150 games (strongest round)49.2Round 4: 47.9% · 150 games47.9 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 1.3% | 45.2% | 7,176 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 12 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.2% | 44.3% | 6,826 | Round 1: 44.7% · 150 games44.7Round 2: 50.6% · 150 games (strongest round)50.6Round 3: 44.7% · 150 games44.7Round 4: 43.4% · 150 games43.4 |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.2% | 44.2% | 6,419 | Round 1: 44.5% · 150 games44.5Round 2: 43.7% · 150 games43.7Round 3: 45.6% · 150 games45.6Round 4: 48.9% · 118 games (strongest round)48.9 |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 1.1% | 43.8% | 6,048 | Round 1: 44.6% · 129 games44.6Round 2: 44.3% · 138 games44.3Round 3: 45.8% · 150 games (strongest round)45.8Round 4: 40.0% · 150 games40.0 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.1% | 48.7% | 6,004 | Round 1: not enough games-Round 2: 50.2% · 131 games50.2Round 3: 49.7% · 146 games49.7Round 4: 52.9% · 150 games (strongest round)52.9 |
| 13 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.0% | 46.0% | 5,815 | Round 1: 50.1% · 110 games (strongest round)50.1Round 2: not enough games-Round 3: 48.1% · 113 games48.1Round 4: 45.9% · 103 games45.9 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.0% | 43.8% | 5,651 | Round 1: not enough games-Round 2: 40.7% · 150 games40.7Round 3: 41.8% · 150 games (strongest round)41.8Round 4: 41.5% · 150 games41.5 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.9% | 43.7% | 5,162 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 14 | Omni SoulGain 3 random Dragon Souls. | | 0.9% | 45.6% | 4,845 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 15 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 44.9% | 4,425 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.7% · 104 games41.7Round 4: not enough games- |
| SiphonDamaging enemy champions with heals you. | | 8.5% | 43.3% | 47,135 | Round 1: 43.9% · 205 games43.9Round 2: 44.7% · 537 games44.7Round 3: 48.3% · 610 games (strongest round)48.3Round 4: 46.0% · 548 games46.0 |
| Adaptive WardStriking an enemy champion with grants you 7-12 Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack. | | 6.6% | 42.5% | 36,883 | Round 1: 45.0% · 150 games45.0Round 2: 46.0% · 347 games (strongest round)46.0Round 3: 43.8% · 426 games43.8Round 4: 43.7% · 416 games43.7 |
| 16 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 5.3% | 43.6% | 29,175 | Round 1: 48.6% · 217 games48.6Round 2: 45.6% · 217 games45.6Round 3: 46.4% · 252 games46.4Round 4: 51.4% · 224 games (strongest round)51.4 |
| THRASHEmpower! | | 5.1% | 43.5% | 28,425 | Round 1: 44.3% · 920 games44.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.5% | 42.4% | 24,996 | Round 1: 45.1% · 187 games45.1Round 2: 44.1% · 199 games44.1Round 3: 45.2% · 173 games45.2Round 4: 45.3% · 132 games (strongest round)45.3 |
| QuickstepWhen you use, dash towards your cursor. | | 4.4% | 41.6% | 24,627 | Round 1: 41.3% · 202 games41.3Round 2: 42.3% · 210 games42.3Round 3: 38.5% · 287 games38.5Round 4: 43.8% · 286 games (strongest round)43.8 |
| 17 | Mosh MonsterCasting grants? bonus Health and Slows nearby enemies for the duration of Getting a takedown permanently increases this effect. | | 4.0% | 42.3% | 22,360 | Round 1: 43.0% · 458 games (strongest round)43.0Round 2: 40.6% · 494 games40.6Round 3: not enough games-Round 4: not enough games- |
| Warlock JuiceboxGain ? Omnivamp. | | 3.8% | 43.3% | 20,947 | Round 1: 45.3% · 150 games45.3Round 2: 48.4% · 155 games48.4Round 3: 46.0% · 210 games46.0Round 4: 49.7% · 207 games (strongest round)49.7 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.3% | 42.3% | 18,427 | Round 1: 41.1% · 297 games41.1Round 2: 40.6% · 246 games40.6Round 3: 42.6% · 296 games42.6Round 4: 43.2% · 236 games (strongest round)43.2 |
| Trusty WeaponStriking enemy champions with forges a bond of Friendship. gains temporarily increased damage based on your level of Friendship. | | 3.2% | 41.5% | 17,871 | Round 1: 41.4% · 132 games41.4Round 2: 40.1% · 181 games40.1Round 3: 45.2% · 226 games (strongest round)45.2Round 4: 41.1% · 173 games41.1 |
| 18 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 3.2% | 42.1% | 17,778 | Round 1: 44.6% · 150 games44.6Round 2: 44.8% · 162 games44.8Round 3: 46.8% · 204 games (strongest round)46.8Round 4: 40.4% · 208 games40.4 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 3.2% | 43.5% | 17,626 | Round 1: 45.4% · 318 games45.4Round 2: 50.5% · 297 games (strongest round)50.5Round 3: not enough games-Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 3.1% | 43.0% | 17,022 | Round 1: not enough games-Round 2: 41.7% · 150 games41.7Round 3: 40.0% · 150 games40.0Round 4: 41.9% · 150 games (strongest round)41.9 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 3.0% | 42.9% | 16,697 | Round 1: 46.3% · 152 games46.3Round 2: 44.4% · 150 games44.4Round 3: 47.3% · 199 games (strongest round)47.3Round 4: 39.6% · 173 games39.6 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.9% | 42.7% | 16,126 | Round 1: not enough games-Round 2: 42.8% · 148 games42.8Round 3: 43.9% · 168 games (strongest round)43.9Round 4: 40.2% · 144 games40.2 |
| 19 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 2.8% | 40.3% | 15,461 | Round 1: 38.4% · 150 games38.4Round 2: 39.7% · 150 games39.7Round 3: 43.5% · 165 games (strongest round)43.5Round 4: 36.9% · 150 games36.9 |
| 20 | Echo CastCasting your sends a clone toward your mouse position and recasts it. | | 2.7% | 42.1% | 15,117 | Round 1: 37.9% · 150 games37.9Round 2: 41.6% · 151 games (strongest round)41.6Round 3: 39.2% · 159 games39.2Round 4: 37.2% · 157 games37.2 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.7% | 41.3% | 14,726 | Round 1: 41.7% · 253 games41.7Round 2: 41.8% · 230 games (strongest round)41.8Round 3: not enough games-Round 4: not enough games- |
| 21 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.6% | 42.2% | 14,469 | Round 1: 43.7% · 150 games43.7Round 2: 46.9% · 150 games (strongest round)46.9Round 3: 45.3% · 150 games45.3Round 4: 43.0% · 150 games43.0 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.4% | 42.7% | 13,554 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.5% · 206 games (strongest round)45.5Round 4: 43.3% · 214 games43.3 |
| 22 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 1.9% | 39.5% | 10,745 | Round 1: 40.9% · 150 games40.9Round 2: 43.6% · 141 games43.6Round 3: 43.4% · 115 games43.4Round 4: 44.3% · 123 games (strongest round)44.3 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.9% | 39.7% | 10,649 | Round 1: 37.3% · 166 games37.3Round 2: 44.7% · 154 games (strongest round)44.7Round 3: not enough games-Round 4: not enough games- |
| 23 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.9% | 41.8% | 10,404 | Round 1: 44.1% · 218 games44.1Round 2: 46.8% · 118 games (strongest round)46.8Round 3: not enough games-Round 4: not enough games- |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 1.9% | 42.5% | 10,381 | Round 1: not enough games-Round 2: 41.7% · 150 games41.7Round 3: 42.9% · 150 games (strongest round)42.9Round 4: 42.4% · 150 games42.4 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 1.9% | 41.3% | 10,315 | Round 1: 43.9% · 100 games43.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| HEAVYEmpower! | | 1.8% | 41.5% | 10,122 | Round 1: 41.2% · 172 games41.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.8% | 41.4% | 9,769 | Round 1: 41.1% · 162 games41.1Round 2: 43.0% · 150 games43.0Round 3: 44.2% · 150 games44.2Round 4: 44.2% · 150 games (strongest round)44.2 |
| 24 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.8% | 41.6% | 9,718 | Round 1: 40.1% · 150 games40.1Round 2: 42.0% · 150 games42.0Round 3: 42.0% · 150 games42.0Round 4: 43.8% · 150 games (strongest round)43.8 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.7% | 40.4% | 9,523 | Round 1: not enough games-Round 2: 43.0% · 150 games43.0Round 3: 43.5% · 150 games (strongest round)43.5Round 4: 42.7% · 150 games42.7 |
| 25 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.6% | 41.5% | 9,066 | Round 1: 44.8% · 107 games44.8Round 2: 46.3% · 133 games46.3Round 3: 44.4% · 150 games44.4Round 4: 47.3% · 150 games (strongest round)47.3 |
| 26 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.6% | 43.6% | 8,914 | Round 1: 42.6% · 150 games42.6Round 2: 45.1% · 150 games45.1Round 3: 45.7% · 150 games (strongest round)45.7Round 4: 45.3% · 145 games45.3 |
| 27 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.6% | 40.6% | 8,684 | Round 1: 37.7% · 102 games37.7Round 2: 41.7% · 145 games41.7Round 3: 40.3% · 150 games40.3Round 4: 42.5% · 150 games (strongest round)42.5 |
| 28 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 1.4% | 42.4% | 7,901 | Round 1: 48.5% · 113 games (strongest round)48.5Round 2: not enough games-Round 3: 45.6% · 134 games45.6Round 4: 47.8% · 150 games47.8 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.4% | 43.2% | 7,769 | Round 1: 38.6% · 150 games38.6Round 2: 43.8% · 134 games (strongest round)43.8Round 3: 41.8% · 150 games41.8Round 4: 39.9% · 150 games39.9 |
| Witchful ThinkingGain 20-80 Ability Power. | | 1.3% | 42.3% | 7,448 | Round 1: not enough games-Round 2: 45.2% · 111 games (strongest round)45.2Round 3: 43.9% · 135 games43.9Round 4: 40.4% · 142 games40.4 |
| 29 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 1.3% | 43.4% | 7,252 | Round 1: 41.5% · 150 games41.5Round 2: 43.1% · 150 games (strongest round)43.1Round 3: 41.7% · 150 games41.7Round 4: 41.8% · 150 games41.8 |
| 30 | EurekaGain Ability Haste equal to 30% Ability Power. | | 1.3% | 42.3% | 7,224 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.3% | 42.3% | 7,129 | Round 1: 44.4% · 113 games44.4Round 2: not enough games-Round 3: 44.4% · 104 games (strongest round)44.4Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.2% | 42.1% | 6,844 | Round 1: 44.5% · 102 games (strongest round)44.5Round 2: 42.6% · 150 games42.6Round 3: 41.6% · 150 games41.6Round 4: 43.8% · 133 games43.8 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.2% | 38.6% | 6,746 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.4% · 133 games (strongest round)44.4Round 4: 40.7% · 114 games40.7 |
| 31 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.2% | 41.8% | 6,651 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 1.1% | 40.8% | 6,178 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.1% | 43.5% | 6,140 | Round 1: 43.1% · 103 games43.1Round 2: not enough games-Round 3: 45.6% · 100 games (strongest round)45.6Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.1% | 38.7% | 6,035 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 1.1% | 41.2% | 5,867 | Round 1: 49.2% · 122 games (strongest round)49.2Round 2: 43.8% · 114 games43.8Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 1.1% | 40.3% | 5,853 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.6% · 150 games (strongest round)48.6Round 4: 44.4% · 150 games44.4 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.1% | 42.7% | 5,853 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.3% · 132 games45.3Round 4: not enough games- |
| 35 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.1% | 40.3% | 5,833 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 0.9% | 39.6% | 5,133 | Round 1: 41.3% · 127 games (strongest round)41.3Round 2: 39.4% · 110 games39.4Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.9% | 42.5% | 4,940 | Round 1: not enough games-Round 2: 40.1% · 103 games40.1Round 3: not enough games-Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.8% | 43.1% | 4,437 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.8% | 37.8% | 4,251 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.7% | 39.5% | 4,050 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.7% | 41.0% | 3,954 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.7% | 38.5% | 3,649 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 0.6% | 41.0% | 3,576 | Round 1: not enough games-Round 2: 42.3% · 102 games42.3Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.6% | 38.0% | 3,571 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.6% | 41.2% | 3,475 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 0.6% | 38.7% | 3,443 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.6% | 41.5% | 3,423 | Round 1: 38.2% · 120 games38.2Round 2: not enough games-Round 3: 40.2% · 116 games (strongest round)40.2Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 43.3% | 3,388 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.6% | 40.0% | 3,223 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.6% | 43.2% | 3,058 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 0.5% | 43.8% | 2,979 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.5% | 42.6% | 2,792 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.5% | 41.5% | 2,652 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.5% | 41.6% | 2,565 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.5% | 43.9% | 2,509 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.4% | 42.6% | 2,360 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.4% | 38.7% | 2,324 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.4% | 38.3% | 2,253 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 0.4% | 42.2% | 2,204 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.4% | 40.9% | 2,152 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.4% | 43.0% | 2,142 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.4% | 39.2% | 2,069 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.4% | 43.1% | 2,014 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.3% | 40.2% | 1,875 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 49.1% | 1,705 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.3% | 39.2% | 1,545 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 42.9% | 1,458 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 41.7% | 1,289 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 55.7% | 994 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 43.8% | 777 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 43.5% | 161 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 40.2% | 132 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |