| 1 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | SSS | 10.8% | 59.1% | 158,031 | Round 1: 59.5% · 1,018 games59.5Round 2: 58.9% · 1,040 games58.9Round 3: 60.2% · 1,152 games (strongest round)60.2Round 4: 58.7% · 942 games58.7 |
| BONK!Attacks and Abilities empowered by deal additional damage to the target and nearby enemies. | SS | 13.1% | 54.4% | 191,003 | Round 1: 53.9% · 1,345 games53.9Round 2: 58.6% · 1,418 games (strongest round)58.6Round 3: 55.7% · 1,524 games55.7Round 4: 52.2% · 1,365 games52.2 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SS | 12.3% | 55.3% | 179,678 | Round 1: 56.7% · 1,342 games56.7Round 2: 56.7% · 1,277 games (strongest round)56.7Round 3: 55.8% · 1,288 games55.8Round 4: 55.7% · 1,222 games55.7 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | SS | 9.2% | 52.8% | 133,629 | Round 1: not enough games-Round 2: 50.7% · 927 games50.7Round 3: 56.2% · 1,157 games (strongest round)56.2Round 4: 52.8% · 1,080 games52.8 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 9.0% | 62.8% | 132,130 | Round 1: 63.2% · 1,185 games (strongest round)63.2Round 2: 62.2% · 1,116 games62.2Round 3: 61.6% · 1,166 games61.6Round 4: 60.8% · 981 games60.8 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | S | 8.0% | 55.2% | 116,271 | Round 1: 54.6% · 780 games (strongest round)54.6Round 2: 54.6% · 709 games54.6Round 3: 52.7% · 761 games52.7Round 4: 54.6% · 670 games54.6 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | S | 7.3% | 63.0% | 106,786 | Round 1: 68.0% · 910 games (strongest round)68.0Round 2: 63.7% · 686 games63.7Round 3: 61.1% · 685 games61.1Round 4: 60.1% · 576 games60.1 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | S | 7.1% | 62.9% | 103,252 | Round 1: 64.7% · 1,073 games64.7Round 2: 65.2% · 882 games (strongest round)65.2Round 3: 64.0% · 871 games64.0Round 4: 60.8% · 759 games60.8 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | S | 7.1% | 53.2% | 103,019 | Round 1: 50.3% · 902 games50.3Round 2: 51.7% · 892 games51.7Round 3: 56.5% · 988 games (strongest round)56.5Round 4: 53.3% · 904 games53.3 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | S | 7.0% | 54.3% | 102,798 | Round 1: 54.6% · 401 games54.6Round 2: 55.8% · 937 games55.8Round 3: 52.8% · 988 games52.8Round 4: 56.1% · 897 games (strongest round)56.1 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | S | 6.3% | 53.8% | 92,701 | Round 1: 56.2% · 337 games (strongest round)56.2Round 2: 56.0% · 754 games56.0Round 3: 54.8% · 772 games54.8Round 4: 55.2% · 626 games55.2 |
| DeftGain 60% Attack Speed. | S | 5.6% | 52.8% | 81,110 | Round 1: 53.5% · 218 games53.5Round 2: 51.4% · 552 games51.4Round 3: 54.3% · 559 games (strongest round)54.3Round 4: 51.5% · 500 games51.5 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.0% | 54.5% | 102,088 | Round 1: 54.3% · 770 games54.3Round 2: 54.6% · 505 games54.6Round 3: 57.4% · 645 games (strongest round)57.4Round 4: 54.5% · 570 games54.5 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 6.7% | 53.5% | 97,823 | Round 1: 56.2% · 938 games56.2Round 2: 56.8% · 903 games56.8Round 3: 56.0% · 968 games56.0Round 4: 57.5% · 218 games (strongest round)57.5 |
| 2 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 5.2% | 57.8% | 76,499 | Round 1: 63.6% · 1,113 games (strongest round)63.6Round 2: 57.9% · 1,062 games57.9Round 3: 59.2% · 146 games59.2Round 4: not enough games- |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.8% | 55.1% | 70,288 | Round 1: 54.1% · 687 games54.1Round 2: 55.6% · 524 games55.6Round 3: 60.3% · 490 games (strongest round)60.3Round 4: 54.8% · 383 games54.8 |
| Warlock JuiceboxGain ? Omnivamp. | | 4.7% | 53.5% | 68,641 | Round 1: 55.5% · 384 games (strongest round)55.5Round 2: 50.7% · 397 games50.7Round 3: 54.7% · 463 games54.7Round 4: 49.6% · 485 games49.6 |
| 3 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 4.5% | 55.1% | 66,392 | Round 1: 53.0% · 414 games53.0Round 2: 58.1% · 468 games (strongest round)58.1Round 3: 57.2% · 532 games57.2Round 4: 54.9% · 440 games54.9 |
| Blunt ForceGain 20% Attack Damage. | | 4.5% | 53.5% | 65,371 | Round 1: 55.2% · 186 games55.2Round 2: 57.3% · 449 games (strongest round)57.3Round 3: 54.2% · 508 games54.2Round 4: 55.0% · 427 games55.0 |
| RecursionGain 60 Ability Haste. | | 4.4% | 53.5% | 64,951 | Round 1: 52.2% · 515 games52.2Round 2: 50.8% · 470 games50.8Round 3: 54.8% · 457 games (strongest round)54.8Round 4: 53.6% · 443 games53.6 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.4% | 57.7% | 64,916 | Round 1: 53.4% · 244 games53.4Round 2: 59.7% · 578 games59.7Round 3: 60.8% · 751 games (strongest round)60.8Round 4: 57.8% · 658 games57.8 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 4.4% | 56.6% | 63,566 | Round 1: 57.2% · 398 games57.2Round 2: 58.4% · 443 games (strongest round)58.4Round 3: 56.8% · 474 games56.8Round 4: 56.0% · 433 games56.0 |
| 4 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 4.3% | 54.1% | 62,317 | Round 1: 57.7% · 310 games (strongest round)57.7Round 2: 57.1% · 351 games57.1Round 3: 54.1% · 398 games54.1Round 4: 55.5% · 367 games55.5 |
| 5 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 4.0% | 56.2% | 57,772 | Round 1: 59.6% · 453 games59.6Round 2: 60.3% · 384 games (strongest round)60.3Round 3: 54.4% · 426 games54.4Round 4: 55.1% · 369 games55.1 |
| 6 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 3.9% | 58.2% | 57,656 | Round 1: 58.8% · 422 games58.8Round 2: 60.6% · 428 games (strongest round)60.6Round 3: 58.1% · 510 games58.1Round 4: 54.8% · 401 games54.8 |
| Transmute: GoldGain a random Gold Augment. | | 3.7% | 53.9% | 54,033 | Round 1: 56.3% · 262 games (strongest round)56.3Round 2: 52.4% · 369 games52.4Round 3: 54.5% · 424 games54.5Round 4: 50.0% · 394 games50.0 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.7% | 53.2% | 53,693 | Round 1: 54.6% · 599 games54.6Round 2: 54.4% · 473 games54.4Round 3: 52.8% · 463 games52.8Round 4: 54.6% · 424 games (strongest round)54.6 |
| 7 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 3.6% | 55.7% | 51,903 | Round 1: 58.5% · 293 games (strongest round)58.5Round 2: 58.0% · 298 games58.0Round 3: 57.6% · 319 games57.6Round 4: 54.5% · 274 games54.4 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 3.4% | 54.6% | 49,507 | Round 1: 55.0% · 202 games55.0Round 2: 57.1% · 473 games57.1Round 3: 57.2% · 522 games (strongest round)57.2Round 4: 56.1% · 439 games56.1 |
| 8 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 3.4% | 56.6% | 49,458 | Round 1: 56.6% · 300 games56.6Round 2: 55.5% · 352 games55.5Round 3: 59.4% · 445 games59.4Round 4: 60.1% · 431 games (strongest round)60.1 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 3.2% | 55.1% | 47,293 | Round 1: 50.8% · 150 games50.8Round 2: 54.9% · 318 games (strongest round)54.9Round 3: 50.3% · 390 games50.3Round 4: 53.7% · 386 games53.7 |
| 9 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 3.2% | 53.6% | 46,471 | Round 1: 57.0% · 302 games57.0Round 2: 58.7% · 302 games (strongest round)58.7Round 3: 57.5% · 338 games57.5Round 4: 55.8% · 315 games55.8 |
| 10 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 3.2% | 53.2% | 46,146 | Round 1: 56.0% · 384 games (strongest round)56.0Round 2: 55.0% · 325 games55.0Round 3: 53.9% · 309 games53.9Round 4: 52.4% · 270 games52.4 |
| 11 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.0% | 57.8% | 43,305 | Round 1: 56.5% · 270 games56.5Round 2: 56.3% · 268 games56.3Round 3: 56.8% · 272 games (strongest round)56.8Round 4: 56.4% · 278 games56.4 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.9% | 53.9% | 42,909 | Round 1: 60.2% · 150 games (strongest round)60.2Round 2: 57.5% · 343 games57.5Round 3: 53.5% · 368 games53.5Round 4: 55.1% · 353 games55.1 |
| 12 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.8% | 54.4% | 40,256 | Round 1: 49.3% · 261 games49.3Round 2: 53.0% · 270 games53.0Round 3: 53.7% · 237 games53.7Round 4: 57.0% · 184 games (strongest round)57.0 |
| 13 | Transmute: ChaosGain 2 random Augments. | | 2.6% | 54.5% | 38,555 | Round 1: 54.9% · 325 games (strongest round)54.9Round 2: 53.7% · 227 games53.7Round 3: 52.6% · 283 games52.6Round 4: 50.6% · 302 games50.6 |
| Weapon of Destiny Best with Blade of The Ruined King+6.6 | | 2.6% | 54.5% | 37,784 | Round 1: 59.0% · 569 games (strongest round)59.0Round 2: 55.8% · 469 games55.8Round 3: not enough games-Round 4: not enough games- |
| 14 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.6% | 55.8% | 37,309 | Round 1: 58.8% · 449 games (strongest round)58.8Round 2: 58.4% · 404 games58.4Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.5% | 53.4% | 36,732 | Round 1: 57.2% · 148 games (strongest round)57.2Round 2: 53.7% · 352 games53.7Round 3: 52.5% · 373 games52.5Round 4: 50.0% · 281 games50.0 |
| 15 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.5% | 55.7% | 36,476 | Round 1: 56.8% · 425 games (strongest round)56.8Round 2: 50.1% · 370 games50.1Round 3: not enough games-Round 4: not enough games- |
| 16 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.4% | 54.0% | 35,143 | Round 1: 54.2% · 241 games54.2Round 2: 56.4% · 238 games (strongest round)56.4Round 3: 51.8% · 273 games51.8Round 4: 53.2% · 250 games53.2 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 2.1% | 52.9% | 30,175 | Round 1: 53.1% · 150 games53.1Round 2: 52.7% · 199 games52.7Round 3: 54.8% · 197 games (strongest round)54.8Round 4: 51.0% · 199 games51.0 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 2.0% | 53.3% | 29,168 | Round 1: 54.8% · 150 games54.8Round 2: 51.6% · 331 games51.6Round 3: 55.8% · 302 games (strongest round)55.8Round 4: 55.2% · 263 games55.2 |
| DonationGet 1750 Gold. No questions asked. | | 1.8% | 53.9% | 26,871 | Round 1: not enough games-Round 2: 60.2% · 151 games (strongest round)60.2Round 3: 59.2% · 195 games59.2Round 4: 59.0% · 192 games59.0 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.8% | 55.6% | 26,070 | Round 1: 52.7% · 150 games52.7Round 2: 56.3% · 278 games (strongest round)56.3Round 3: 55.4% · 339 games55.4Round 4: 48.3% · 286 games48.3 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 1.7% | 53.8% | 25,214 | Round 1: 56.4% · 150 games56.4Round 2: 57.5% · 231 games (strongest round)57.5Round 3: 57.1% · 279 games57.1Round 4: 52.7% · 269 games52.7 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.5% | 52.8% | 21,900 | Round 1: 52.8% · 150 games52.8Round 2: 52.8% · 150 games52.8Round 3: 54.8% · 150 games (strongest round)54.8Round 4: 54.1% · 188 games54.1 |
| Lich BrainGain ? Ability Power. | | 1.4% | 54.0% | 20,926 | Round 1: not enough games-Round 2: 58.9% · 152 games (strongest round)58.9Round 3: 55.9% · 165 games55.9Round 4: 56.2% · 161 games56.2 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.4% | 56.7% | 20,137 | Round 1: 56.3% · 150 games56.3Round 2: 57.7% · 150 games (strongest round)57.7Round 3: not enough games-Round 4: not enough games- |
| 17 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.3% | 55.6% | 18,435 | Round 1: 52.2% · 150 games52.2Round 2: 49.1% · 150 games49.1Round 3: 53.1% · 162 games53.1Round 4: 54.1% · 150 games (strongest round)54.1 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.2% | 55.9% | 17,827 | Round 1: not enough games-Round 2: 57.1% · 150 games (strongest round)57.1Round 3: 56.6% · 150 games56.6Round 4: 54.7% · 150 games54.7 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 1.2% | 53.2% | 17,685 | Round 1: 52.5% · 161 games (strongest round)52.5Round 2: 50.4% · 150 games50.4Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.2% | 54.7% | 17,159 | Round 1: not enough games-Round 2: 50.1% · 150 games50.1Round 3: 51.6% · 150 games (strongest round)51.6Round 4: 50.2% · 150 games50.2 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.0% | 53.5% | 15,264 | Round 1: not enough games-Round 2: 52.8% · 150 games52.8Round 3: 49.5% · 150 games49.5Round 4: 56.5% · 150 games (strongest round)56.5 |
| 18 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.0% | 53.0% | 14,891 | Round 1: 51.1% · 150 games51.1Round 2: 53.7% · 150 games (strongest round)53.7Round 3: 50.7% · 150 games50.7Round 4: 52.9% · 150 games52.8 |
| 19 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.0% | 53.2% | 14,275 | Round 1: 54.3% · 230 games (strongest round)54.3Round 2: 53.3% · 196 games53.3Round 3: not enough games-Round 4: not enough games- |
| 20 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 1.0% | 52.6% | 14,241 | Round 1: 54.7% · 159 games (strongest round)54.7Round 2: 54.0% · 189 games54.0Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.9% | 53.8% | 12,796 | Round 1: not enough games-Round 2: 62.4% · 150 games (strongest round)62.4Round 3: 59.8% · 150 games59.8Round 4: 56.8% · 150 games56.8 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.8% | 52.8% | 11,519 | Round 1: not enough games-Round 2: 55.8% · 150 games (strongest round)55.8Round 3: 51.8% · 150 games51.8Round 4: 51.8% · 150 games51.8 |
| 21 | Omni SoulGain 3 random Dragon Souls. | | 0.7% | 55.6% | 9,858 | Round 1: 53.6% · 100 games53.6Round 2: 56.1% · 103 games56.1Round 3: 54.7% · 150 games54.7Round 4: 57.2% · 112 games (strongest round)57.2 |
| 22 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 53.7% | 9,812 | Round 1: not enough games-Round 2: 49.6% · 117 games49.6Round 3: 49.8% · 150 games (strongest round)49.8Round 4: not enough games- |
| 23 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.6% | 57.0% | 8,343 | Round 1: 57.7% · 111 games (strongest round)57.7Round 2: 54.3% · 109 games54.3Round 3: 57.3% · 130 games57.3Round 4: 57.2% · 106 games57.2 |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 54.2% | 8,040 | Round 1: not enough games-Round 2: not enough games-Round 3: 55.9% · 130 games (strongest round)55.9Round 4: 54.5% · 100 games54.5 |
| 24 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 54.7% | 3,836 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 49.6% · 150 games49.6 |
| POWEREmpower! | | 6.3% | 52.4% | 91,271 | Round 1: 53.4% · 2,729 games53.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 25 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 5.7% | 50.9% | 83,038 | Round 1: 52.0% · 408 games52.0Round 2: 50.9% · 497 games50.9Round 3: 53.9% · 528 games53.9Round 4: 54.4% · 448 games (strongest round)54.4 |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | | 5.1% | 51.2% | 74,937 | Round 1: 51.7% · 336 games51.7Round 2: 50.3% · 698 games50.3Round 3: 50.8% · 727 games50.8Round 4: 53.5% · 675 games (strongest round)53.5 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 5.0% | 51.8% | 73,692 | Round 1: 52.0% · 601 games52.0Round 2: 50.7% · 457 games50.7Round 3: 52.1% · 488 games52.1Round 4: 52.4% · 437 games (strongest round)52.4 |
| Lil' Extra HelpGain 150 Attack Range and 0.75 Attack Speed during your duration. | | 4.8% | 49.1% | 69,972 | Round 1: 46.8% · 496 games46.8Round 2: 52.5% · 529 games (strongest round)52.5Round 3: 50.2% · 559 games50.1Round 4: 50.3% · 606 games50.3 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 4.5% | 52.5% | 65,721 | Round 1: 54.6% · 633 games (strongest round)54.6Round 2: 52.5% · 458 games52.5Round 3: not enough games-Round 4: not enough games- |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 4.0% | 52.4% | 58,117 | Round 1: 48.9% · 215 games48.9Round 2: 51.0% · 190 games51.0Round 3: 50.2% · 186 games50.2Round 4: 52.1% · 212 games (strongest round)52.1 |
| Scopier WeaponsGain 150 Attack Range. | | 3.9% | 51.6% | 56,627 | Round 1: 51.3% · 418 games51.3Round 2: 56.2% · 422 games (strongest round)56.2Round 3: 52.9% · 416 games52.9Round 4: 52.6% · 438 games52.6 |
| THRASHEmpower! | | 3.6% | 52.5% | 52,354 | Round 1: 52.3% · 1,457 games52.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 26 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 3.2% | 52.2% | 46,786 | Round 1: 53.2% · 383 games53.2Round 2: 50.3% · 342 games50.3Round 3: 51.2% · 338 games51.2Round 4: 56.1% · 268 games (strongest round)56.1 |
| Bread and CheeseYour gains 100 Ability Haste. | | 3.2% | 51.0% | 46,123 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.1% · 562 games (strongest round)50.1Round 4: 49.6% · 588 games49.6 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 3.2% | 50.7% | 46,087 | Round 1: 51.3% · 636 games (strongest round)51.3Round 2: 49.1% · 644 games49.1Round 3: 49.7% · 112 games49.7Round 4: not enough games- |
| It's Go TimeActivating grants you Movement Speed for its duration. | | 3.1% | 50.8% | 44,912 | Round 1: 51.9% · 150 games (strongest round)51.8Round 2: 50.7% · 318 games50.7Round 3: 49.4% · 401 games49.4Round 4: 48.9% · 374 games48.9 |
| QuickstepWhen you use, dash towards your cursor. | | 2.8% | 50.0% | 40,264 | Round 1: 50.3% · 294 games50.3Round 2: 52.3% · 262 games52.3Round 3: 53.5% · 299 games53.5Round 4: 55.0% · 301 games (strongest round)55.0 |
| HEAVYEmpower! | | 2.7% | 52.2% | 40,114 | Round 1: 53.1% · 877 games53.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 27 | OverloadedUsing another Ability resets the cooldown of. | | 2.7% | 50.8% | 39,310 | Round 1: 48.5% · 275 games48.5Round 2: 51.0% · 286 games (strongest round)50.9Round 3: 47.6% · 306 games47.6Round 4: 50.1% · 271 games50.1 |
| TerrorWhenever you cast, Fear enemies around you. | | 2.7% | 50.7% | 39,199 | Round 1: 53.4% · 271 games53.4Round 2: 51.8% · 336 games51.8Round 3: 54.6% · 412 games (strongest round)54.6Round 4: 53.5% · 425 games53.5 |
| Scoped WeaponsGain 75 Attack Range. | | 2.7% | 51.3% | 39,149 | Round 1: 54.8% · 150 games54.8Round 2: 52.4% · 321 games52.4Round 3: 54.9% · 358 games (strongest round)54.9Round 4: 53.6% · 256 games53.6 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 2.7% | 50.5% | 38,847 | Round 1: 48.6% · 150 games48.6Round 2: 51.2% · 289 games51.2Round 3: 53.6% · 301 games (strongest round)53.6Round 4: 52.2% · 246 games52.2 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 2.6% | 52.4% | 38,394 | Round 1: 54.4% · 150 games54.4Round 2: 47.5% · 223 games47.5Round 3: 54.4% · 268 games54.4Round 4: 56.4% · 189 games (strongest round)56.4 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 2.5% | 51.7% | 36,301 | Round 1: 53.8% · 580 games53.8Round 2: 54.4% · 526 games (strongest round)54.4Round 3: not enough games-Round 4: not enough games- |
| 28 | Scopiest WeaponsGain 250 Attack Range. | | 2.5% | 51.9% | 36,199 | Round 1: 54.1% · 253 games54.1Round 2: 52.7% · 232 games52.7Round 3: 54.9% · 273 games54.9Round 4: 55.1% · 260 games (strongest round)55.1 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.4% | 48.6% | 35,324 | Round 1: 46.3% · 467 games46.3Round 2: 48.9% · 411 games (strongest round)48.9Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.4% | 51.7% | 35,222 | Round 1: 48.9% · 413 games48.9Round 2: 52.8% · 407 games (strongest round)52.8Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 2.4% | 51.2% | 35,109 | Round 1: 48.1% · 138 games48.1Round 2: 52.9% · 216 games52.8Round 3: 53.4% · 248 games (strongest round)53.4Round 4: 49.3% · 293 games49.3 |
| 29 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 2.3% | 49.6% | 33,648 | Round 1: 49.7% · 188 games49.7Round 2: 46.8% · 173 games46.8Round 3: 53.0% · 260 games (strongest round)52.9Round 4: 49.0% · 213 games49.0 |
| 30 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 2.3% | 50.0% | 33,211 | Round 1: 50.4% · 285 games50.3Round 2: 50.8% · 222 games50.8Round 3: 53.5% · 241 games (strongest round)53.5Round 4: 49.8% · 215 games49.8 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.2% | 52.3% | 32,742 | Round 1: 55.1% · 150 games55.1Round 2: 55.4% · 159 games (strongest round)55.4Round 3: 49.1% · 191 games49.1Round 4: 53.5% · 196 games53.5 |
| 31 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 2.2% | 50.5% | 31,690 | Round 1: 50.1% · 184 games (strongest round)50.1Round 2: 48.6% · 219 games48.6Round 3: 49.8% · 220 games49.8Round 4: 46.7% · 195 games46.7 |
| 32 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.1% | 51.5% | 30,928 | Round 1: 51.7% · 209 games51.7Round 2: 51.7% · 205 games51.7Round 3: 53.7% · 220 games53.7Round 4: 55.3% · 180 games (strongest round)55.3 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.1% | 51.9% | 30,721 | Round 1: not enough games-Round 2: not enough games-Round 3: 55.1% · 336 games (strongest round)55.1Round 4: 50.7% · 355 games50.7 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.0% | 52.3% | 29,152 | Round 1: 51.8% · 210 games51.8Round 2: 56.6% · 162 games (strongest round)56.6Round 3: 53.8% · 191 games53.8Round 4: 53.6% · 209 games53.6 |
| Bread And JamYour gains 100 Ability Haste. | | 2.0% | 50.1% | 28,804 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.8% · 357 games (strongest round)53.8Round 4: 53.0% · 385 games53.0 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.9% | 52.1% | 27,907 | Round 1: 55.0% · 232 games (strongest round)55.0Round 2: 53.8% · 150 games53.8Round 3: 51.4% · 171 games51.4Round 4: 49.6% · 150 games49.6 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 1.8% | 50.6% | 26,117 | Round 1: 51.1% · 294 games51.1Round 2: 54.3% · 307 games (strongest round)54.3Round 3: not enough games-Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.8% | 49.5% | 26,031 | Round 1: not enough games-Round 2: 51.5% · 171 games51.5Round 3: 55.0% · 182 games (strongest round)55.0Round 4: 46.2% · 158 games46.2 |
| 33 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.7% | 50.8% | 25,330 | Round 1: 46.2% · 391 games46.2Round 2: 53.0% · 167 games (strongest round)53.0Round 3: not enough games-Round 4: not enough games- |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 1.7% | 49.3% | 24,586 | Round 1: 52.8% · 172 games52.8Round 2: 47.7% · 150 games47.7Round 3: 54.6% · 165 games (strongest round)54.6Round 4: 49.5% · 155 games49.5 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 1.7% | 52.5% | 24,306 | Round 1: 54.9% · 150 games54.9Round 2: 56.5% · 264 games (strongest round)56.5Round 3: 53.4% · 279 games53.4Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.6% | 51.7% | 22,668 | Round 1: 52.8% · 150 games52.8Round 2: 51.7% · 150 games51.7Round 3: 53.8% · 150 games (strongest round)53.8Round 4: 52.4% · 150 games52.4 |
| 34 | Pin CushionAttacks during gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration. | | 1.5% | 45.9% | 22,351 | Round 1: 44.6% · 150 games44.6Round 2: 47.3% · 150 games47.3Round 3: 44.4% · 151 games44.4Round 4: 50.1% · 150 games (strongest round)50.1 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 1.5% | 51.6% | 21,677 | Round 1: 49.0% · 200 games49.0Round 2: 49.8% · 150 games (strongest round)49.8Round 3: not enough games-Round 4: not enough games- |
| 35 | EurekaGain Ability Haste equal to 30% Ability Power. | | 1.4% | 52.4% | 20,849 | Round 1: 49.9% · 177 games49.9Round 2: 51.0% · 160 games51.0Round 3: 54.8% · 150 games (strongest round)54.8Round 4: 53.0% · 150 games53.0 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.4% | 51.7% | 20,533 | Round 1: 55.8% · 150 games55.8Round 2: 54.9% · 150 games54.9Round 3: 54.3% · 150 games54.3Round 4: 56.0% · 150 games (strongest round)56.0 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.4% | 47.8% | 20,437 | Round 1: 52.0% · 248 games (strongest round)52.0Round 2: 51.2% · 254 games51.2Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.4% | 49.2% | 19,922 | Round 1: 48.5% · 150 games48.5Round 2: 49.5% · 150 games49.5Round 3: 51.9% · 153 games (strongest round)51.9Round 4: 48.8% · 150 games48.8 |
| 36 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 1.4% | 51.1% | 19,788 | Round 1: 49.0% · 150 games49.0Round 2: 51.8% · 150 games51.8Round 3: 54.6% · 162 games54.6Round 4: 55.7% · 168 games (strongest round)55.7 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 1.3% | 51.8% | 18,879 | Round 1: 55.1% · 150 games55.1Round 2: 54.8% · 150 games54.8Round 3: 52.6% · 183 games52.6Round 4: 55.9% · 192 games (strongest round)55.9 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 1.3% | 48.5% | 18,614 | Round 1: 45.5% · 150 games45.5Round 2: 47.9% · 150 games47.9Round 3: 47.7% · 150 games47.7Round 4: 50.5% · 150 games (strongest round)50.5 |
| 37 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.3% | 51.2% | 18,417 | Round 1: 51.1% · 150 games (strongest round)51.1Round 2: 48.2% · 150 games48.2Round 3: 49.7% · 168 games49.7Round 4: 48.6% · 191 games48.6 |
| Witchful ThinkingGain 20-80 Ability Power. | | 1.2% | 52.6% | 17,934 | Round 1: not enough games-Round 2: 49.6% · 150 games49.6Round 3: 49.6% · 156 games (strongest round)49.6Round 4: 47.9% · 158 games47.9 |
| 38 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 1.1% | 50.4% | 16,697 | Round 1: 48.3% · 150 games48.3Round 2: 49.5% · 150 games49.5Round 3: 48.2% · 150 games48.2Round 4: 53.4% · 150 games (strongest round)53.4 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.1% | 50.4% | 15,820 | Round 1: 51.1% · 150 games (strongest round)51.1Round 2: 49.6% · 150 games49.6Round 3: 50.6% · 150 games50.6Round 4: 47.5% · 150 games47.5 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.1% | 50.5% | 15,512 | Round 1: 50.5% · 147 games (strongest round)50.5Round 2: 48.5% · 150 games48.5Round 3: 48.0% · 150 games48.0Round 4: 49.1% · 150 games49.1 |
| 39 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.0% | 50.0% | 15,280 | Round 1: 50.2% · 150 games50.2Round 2: 47.2% · 150 games47.2Round 3: 50.4% · 150 games (strongest round)50.4Round 4: 47.2% · 150 games47.2 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.0% | 52.2% | 14,853 | Round 1: not enough games-Round 2: 55.8% · 150 games55.8Round 3: 56.6% · 150 games (strongest round)56.6Round 4: 49.4% · 150 games49.4 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.0% | 48.9% | 14,725 | Round 1: 46.5% · 146 games46.5Round 2: 53.5% · 150 games (strongest round)53.5Round 3: 51.7% · 150 games51.7Round 4: 50.1% · 150 games50.1 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.0% | 49.6% | 14,648 | Round 1: 49.9% · 194 games49.9Round 2: 47.7% · 150 games47.7Round 3: 51.2% · 150 games (strongest round)51.2Round 4: 48.3% · 150 games48.3 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.0% | 48.1% | 14,479 | Round 1: 50.1% · 150 games50.1Round 2: 47.6% · 150 games47.6Round 3: 49.3% · 150 games49.3Round 4: 51.2% · 159 games (strongest round)51.2 |
| 40 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.0% | 52.1% | 14,395 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.7% · 103 games53.7Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 0.9% | 50.0% | 13,802 | Round 1: 52.8% · 132 games52.8Round 2: 52.3% · 112 games52.3Round 3: 56.0% · 118 games (strongest round)56.0Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.9% | 48.3% | 13,117 | Round 1: 48.8% · 291 games48.8Round 2: 49.3% · 258 games (strongest round)49.3Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.7% | 48.8% | 9,508 | Round 1: 52.1% · 125 games52.1Round 2: 50.9% · 137 games50.9Round 3: 54.0% · 150 games (strongest round)54.0Round 4: 50.5% · 150 games50.5 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.6% | 51.6% | 9,478 | Round 1: not enough games-Round 2: 47.3% · 101 games47.3Round 3: 48.4% · 147 games48.4Round 4: 49.2% · 150 games (strongest round)49.2 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 51.7% | 9,339 | Round 1: not enough games-Round 2: 51.2% · 144 games51.2Round 3: 54.0% · 150 games (strongest round)54.0Round 4: 52.3% · 124 games52.3 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 0.6% | 50.7% | 8,808 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.6% | 45.4% | 8,482 | Round 1: not enough games-Round 2: 48.1% · 117 games48.1Round 3: not enough games-Round 4: 48.9% · 108 games (strongest round)48.9 |
| 41 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.6% | 48.2% | 8,199 | Round 1: not enough games-Round 2: 48.7% · 103 games48.7Round 3: 50.4% · 150 games (strongest round)50.4Round 4: 48.1% · 150 games48.1 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.5% | 52.6% | 7,284 | Round 1: not enough games-Round 2: 55.9% · 148 games (strongest round)55.9Round 3: 55.2% · 150 games55.2Round 4: 54.9% · 126 games54.9 |
| 42 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.5% | 47.3% | 6,952 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 49.8% · 100 games49.8 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.5% | 50.2% | 6,678 | Round 1: 51.3% · 150 games (strongest round)51.3Round 2: 48.5% · 150 games48.5Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.4% | 51.2% | 6,546 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 46.7% · 113 games46.7 |
| 43 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.4% | 50.4% | 6,270 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.4% | 51.0% | 6,163 | Round 1: 53.3% · 113 games53.3Round 2: not enough games-Round 3: 53.5% · 114 games (strongest round)53.5Round 4: 53.1% · 140 games53.1 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.4% | 47.2% | 5,990 | Round 1: not enough games-Round 2: 45.9% · 101 games45.9Round 3: 47.2% · 109 games47.2Round 4: 51.3% · 115 games (strongest round)51.3 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.4% | 48.2% | 5,661 | Round 1: 47.6% · 150 games47.6Round 2: 48.0% · 115 games48.0Round 3: 46.6% · 121 games46.6Round 4: 48.7% · 121 games (strongest round)48.7 |
| 44 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.4% | 50.2% | 5,605 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.3% | 52.0% | 4,840 | Round 1: 53.3% · 137 games (strongest round)53.3Round 2: 49.4% · 129 games49.4Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 51.1% | 4,710 | Round 1: 57.5% · 116 games57.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.3% | 44.1% | 4,395 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.3% | 49.4% | 4,307 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.3% | 47.8% | 4,184 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.3% | 50.0% | 4,072 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.2% | 50.5% | 3,599 | Round 1: 50.4% · 147 games50.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 50.3% | 3,394 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 44.7% | 2,938 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 47 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 51.7% | 2,826 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 48 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.2% | 49.8% | 2,541 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.2% | 51.5% | 2,526 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 49 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 52.0% | 2,315 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 47.0% | 1,887 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 0.1% | 42.8% | 1,574 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 51.0% | 1,395 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 48.1% | 971 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 52.8% | 869 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 49.6% | 709 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 52.0% | 581 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |