| Warlock JuiceboxGain ? Omnivamp. | SSS | 22.7% | 51.1% | 553,665 | Round 1: 49.6% · 3,005 games49.6Round 2: 48.3% · 3,270 games48.3Round 3: 50.6% · 4,273 games50.6Round 4: 51.4% · 4,031 games (strongest round)51.4 |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | SSS | 19.4% | 55.2% | 473,300 | Round 1: 55.6% · 1,037 games (strongest round)55.6Round 2: 55.4% · 2,602 games55.4Round 3: 54.3% · 3,494 games54.3Round 4: 52.8% · 3,318 games52.8 |
| 1 | Infernal ConduitYour Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns. | SSS | 16.5% | 51.1% | 401,802 | Round 1: 49.4% · 2,476 games49.4Round 2: 51.9% · 2,500 games (strongest round)51.9Round 3: 51.6% · 2,797 games51.6Round 4: 50.3% · 2,423 games50.3 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | SS | 17.7% | 51.0% | 431,608 | Round 1: 49.6% · 974 games49.6Round 2: 49.5% · 2,614 games49.5Round 3: 49.8% · 3,371 games (strongest round)49.8Round 4: 49.0% · 3,128 games49.0 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | SS | 16.7% | 51.6% | 406,017 | Round 1: 53.4% · 3,568 games (strongest round)53.4Round 2: 51.1% · 2,733 games51.1Round 3: 52.1% · 2,606 games52.1Round 4: 51.2% · 2,112 games51.2 |
| 2 | EurekaGain Ability Haste equal to 30% Ability Power. | SS | 12.7% | 49.8% | 310,732 | Round 1: 50.1% · 1,805 games (strongest round)50.1Round 2: 49.2% · 1,821 games49.2Round 3: 49.1% · 2,011 games49.1Round 4: 49.5% · 1,714 games49.5 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | S | 13.8% | 50.9% | 335,592 | Round 1: 50.4% · 4,907 games (strongest round)50.4Round 2: 49.8% · 4,331 games49.8Round 3: 50.3% · 638 games50.3Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | S | 12.1% | 52.3% | 294,307 | Round 1: 52.4% · 1,377 games52.3Round 2: 51.2% · 1,211 games51.2Round 3: 51.8% · 1,458 games51.8Round 4: 52.6% · 1,374 games (strongest round)52.6 |
| Stackosaurus RexWhen you gain permanent Stacks of an Ability, gain 100% more! | S | 10.8% | 55.8% | 264,068 | Round 1: 57.3% · 1,784 games (strongest round)57.3Round 2: 54.5% · 4,340 games54.4Round 3: 53.6% · 764 games53.6Round 4: not enough games- |
| SiphonDamaging enemy champions with heals you. | S | 9.3% | 50.4% | 227,701 | Round 1: 49.2% · 526 games49.2Round 2: 50.8% · 1,628 games (strongest round)50.8Round 3: 50.3% · 2,273 games50.3Round 4: 49.8% · 2,219 games49.8 |
| 3 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | S | 7.9% | 51.4% | 191,474 | Round 1: 51.0% · 2,354 games (strongest round)51.0Round 2: 49.6% · 2,092 games49.6Round 3: 49.3% · 287 games49.3Round 4: not enough games- |
| RecursionGain 60 Ability Haste. | | 11.3% | 50.0% | 274,656 | Round 1: 49.9% · 2,102 games (strongest round)49.9Round 2: 49.1% · 1,561 games49.1Round 3: 49.6% · 1,681 games49.6Round 4: 49.4% · 1,493 games49.4 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 8.1% | 50.1% | 197,484 | Round 1: 49.1% · 1,509 games49.1Round 2: 49.3% · 1,474 games49.3Round 3: 48.7% · 1,968 games48.7Round 4: 50.0% · 1,826 games (strongest round)50.0 |
| THRASHEmpower! | | 6.7% | 50.6% | 164,349 | Round 1: 51.3% · 4,389 games51.2Round 2: 52.1% · 211 games (strongest round)52.1Round 3: not enough games-Round 4: not enough games- |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 6.3% | 50.9% | 154,620 | Round 1: 50.1% · 2,309 games (strongest round)50.1Round 2: 50.0% · 2,270 games50.0Round 3: 47.7% · 328 games47.7Round 4: not enough games- |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 5.9% | 51.2% | 144,553 | Round 1: 50.0% · 2,016 games (strongest round)50.0Round 2: 47.6% · 1,384 games47.6Round 3: 48.4% · 213 games48.4Round 4: not enough games- |
| HEAVYEmpower! | | 5.8% | 50.2% | 141,599 | Round 1: 48.8% · 3,472 games (strongest round)48.8Round 2: 47.9% · 164 games47.9Round 3: not enough games-Round 4: not enough games- |
| 4 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 5.5% | 52.8% | 133,574 | Round 1: 51.7% · 697 games51.7Round 2: 53.6% · 743 games (strongest round)53.6Round 3: 52.7% · 874 games52.7Round 4: 52.0% · 759 games52.0 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 5.1% | 52.4% | 125,342 | Round 1: 51.7% · 1,526 games51.7Round 2: 52.9% · 1,312 games (strongest round)52.9Round 3: 50.3% · 198 games50.3Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 4.9% | 52.3% | 120,149 | Round 1: 52.4% · 2,146 games52.4Round 2: 53.0% · 1,737 games (strongest round)53.0Round 3: 49.8% · 275 games49.8Round 4: not enough games- |
| 5 | Transmute: ChaosGain 2 random Augments. | | 4.8% | 50.3% | 116,570 | Round 1: 48.8% · 773 games48.8Round 2: 51.5% · 575 games (strongest round)51.5Round 3: 48.1% · 796 games48.1Round 4: 50.6% · 785 games50.6 |
| GoredrinkGain 15% Omnivamp. | | 4.7% | 50.9% | 115,310 | Round 1: 49.6% · 219 games49.6Round 2: 48.8% · 740 games48.8Round 3: 51.3% · 1,027 games (strongest round)51.3Round 4: 49.2% · 1,002 games49.2 |
| DonationGet 1750 Gold. No questions asked. | | 4.0% | 50.0% | 97,701 | Round 1: not enough games-Round 2: 50.6% · 419 games (strongest round)50.6Round 3: 48.3% · 673 games48.3Round 4: 45.7% · 739 games45.7 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 3.4% | 50.9% | 84,111 | Round 1: 47.7% · 349 games47.7Round 2: 48.8% · 434 games48.8Round 3: 51.0% · 830 games (strongest round)51.0Round 4: 50.0% · 912 games50.0 |
| 6 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 3.2% | 53.6% | 78,853 | Round 1: 51.9% · 404 games51.9Round 2: 50.4% · 489 games50.3Round 3: 53.8% · 628 games (strongest round)53.8Round 4: 51.3% · 609 games51.3 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 3.2% | 55.0% | 77,646 | Round 1: 52.3% · 272 games52.3Round 2: 57.5% · 788 games (strongest round)57.5Round 3: 56.2% · 1,196 games56.2Round 4: 53.8% · 1,097 games53.8 |
| Mind to MatterIncrease max Health by half of your Mana. | | 3.0% | 50.6% | 74,311 | Round 1: 49.6% · 150 games49.6Round 2: 47.7% · 309 games47.7Round 3: 47.6% · 432 games47.6Round 4: 50.0% · 489 games (strongest round)50.0 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.9% | 50.9% | 70,840 | Round 1: 51.3% · 271 games51.3Round 2: 50.3% · 651 games50.3Round 3: 53.6% · 782 games (strongest round)53.6Round 4: 47.7% · 738 games47.7 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 2.5% | 52.3% | 61,625 | Round 1: 53.9% · 265 games (strongest round)53.9Round 2: 52.4% · 685 games52.4Round 3: 50.8% · 1,139 games50.8Round 4: 50.7% · 1,104 games50.7 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 2.5% | 50.8% | 60,102 | Round 1: not enough games-Round 2: 50.6% · 218 games (strongest round)50.6Round 3: 47.2% · 359 games47.2Round 4: 47.4% · 467 games47.3 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 1.7% | 50.3% | 42,391 | Round 1: 51.0% · 238 games50.9Round 2: 50.1% · 255 games50.1Round 3: 51.8% · 357 games (strongest round)51.8Round 4: 47.9% · 377 games47.9 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.7% | 52.6% | 40,269 | Round 1: 56.5% · 150 games (strongest round)56.5Round 2: 51.3% · 323 games51.3Round 3: 50.5% · 402 games50.5Round 4: 50.2% · 355 games50.2 |
| 7 | Omni SoulGain 3 random Dragon Souls. | | 1.6% | 53.0% | 40,132 | Round 1: 51.7% · 256 games (strongest round)51.7Round 2: 50.4% · 256 games50.4Round 3: 50.6% · 342 games50.6Round 4: 51.0% · 349 games51.0 |
| 8 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 1.6% | 51.9% | 40,052 | Round 1: 51.6% · 572 games (strongest round)51.6Round 2: 50.5% · 513 games50.5Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.4% | 53.2% | 34,429 | Round 1: 51.4% · 150 games51.4Round 2: 51.4% · 150 games51.4Round 3: 53.3% · 150 games (strongest round)53.3Round 4: 51.2% · 150 games51.2 |
| 9 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.3% | 49.9% | 32,342 | Round 1: not enough games-Round 2: 50.4% · 229 games50.4Round 3: 53.7% · 323 games (strongest round)53.7Round 4: not enough games- |
| 10 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.3% | 50.2% | 31,077 | Round 1: 51.8% · 150 games (strongest round)51.8Round 2: 49.2% · 178 games49.2Round 3: 51.5% · 262 games51.5Round 4: 48.7% · 302 games48.7 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 1.2% | 52.9% | 28,573 | Round 1: 54.7% · 150 games54.7Round 2: 52.7% · 221 games52.7Round 3: 53.1% · 373 games53.1Round 4: 55.8% · 376 games (strongest round)55.8 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 1.0% | 49.7% | 24,724 | Round 1: 53.1% · 150 games53.1Round 2: 53.7% · 209 games (strongest round)53.7Round 3: 52.7% · 282 games52.7Round 4: 51.4% · 250 games51.4 |
| 11 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.0% | 51.8% | 23,569 | Round 1: 52.1% · 163 games52.1Round 2: 52.4% · 177 games (strongest round)52.3Round 3: 52.0% · 168 games51.9Round 4: 50.7% · 154 games50.7 |
| 12 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.9% | 52.1% | 21,568 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 52.0% · 478 games52.0 |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.5% | 50.7% | 13,150 | Round 1: 50.7% · 150 games50.7Round 2: 51.1% · 150 games51.1Round 3: 51.7% · 162 games (strongest round)51.7Round 4: 47.6% · 150 games47.6 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.5% | 49.5% | 11,393 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.0% · 153 games (strongest round)54.0Round 4: 48.6% · 147 games48.6 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 0.4% | 49.5% | 10,717 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.1% · 109 games51.1Round 4: 59.2% · 117 games (strongest round)59.2 |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 50.7% | 9,424 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.0% · 122 games50.0Round 4: 50.8% · 143 games (strongest round)50.8 |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 50.1% | 3,976 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 54.3% | 3,868 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Transmute: PrismaticGain a random Prismatic Augment. | | 13.4% | 49.5% | 327,286 | Round 1: 48.1% · 2,134 games48.1Round 2: 46.2% · 1,310 games46.2Round 3: 50.8% · 1,953 games (strongest round)50.8Round 4: 47.0% · 2,103 games47.0 |
| Bread and CheeseYour gains 100 Ability Haste. | | 12.9% | 48.9% | 314,873 | Round 1: not enough games-Round 2: 52.5% · 150 games (strongest round)52.5Round 3: 48.5% · 3,721 games48.4Round 4: 49.8% · 3,695 games49.8 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 12.2% | 47.9% | 297,839 | Round 1: 46.9% · 2,105 games46.9Round 2: 46.2% · 1,994 games46.2Round 3: 45.2% · 2,235 games45.2Round 4: 47.9% · 2,122 games (strongest round)47.9 |
| 13 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 9.8% | 48.6% | 237,864 | Round 1: 47.1% · 1,626 games47.1Round 2: 46.6% · 1,676 games46.6Round 3: 49.5% · 1,922 games (strongest round)49.5Round 4: 49.0% · 1,697 games49.0 |
| 14 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 5.7% | 47.0% | 138,722 | Round 1: 41.9% · 891 games41.9Round 2: 43.0% · 799 games43.0Round 3: 45.5% · 846 games (strongest round)45.5Round 4: 45.0% · 683 games45.0 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 5.4% | 46.0% | 132,187 | Round 1: 46.2% · 755 games (strongest round)46.2Round 2: 43.3% · 645 games43.3Round 3: 42.8% · 748 games42.8Round 4: 44.7% · 691 games44.7 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 5.4% | 49.2% | 131,586 | Round 1: 47.7% · 230 games47.7Round 2: 47.4% · 534 games47.4Round 3: 49.2% · 759 games (strongest round)49.2Round 4: 48.9% · 727 games48.9 |
| 15 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 5.0% | 48.5% | 122,515 | Round 1: 46.8% · 1,340 games46.8Round 2: 45.5% · 1,535 games45.5Round 3: 48.2% · 204 games (strongest round)48.2Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 4.2% | 48.5% | 102,159 | Round 1: 48.2% · 1,129 games48.2Round 2: 49.2% · 937 games49.2Round 3: 50.5% · 160 games (strongest round)50.5Round 4: not enough games- |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 3.8% | 48.8% | 92,489 | Round 1: 46.2% · 437 games46.2Round 2: 47.4% · 542 games47.4Round 3: 48.5% · 864 games (strongest round)48.5Round 4: 48.3% · 864 games48.3 |
| Transmute: GoldGain a random Gold Augment. | | 3.5% | 49.2% | 84,226 | Round 1: 44.9% · 265 games44.9Round 2: 49.8% · 425 games (strongest round)49.8Round 3: 46.7% · 683 games46.7Round 4: 45.2% · 616 games45.2 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 3.4% | 48.3% | 82,070 | Round 1: 47.7% · 146 games47.7Round 2: 47.9% · 400 games (strongest round)47.9Round 3: 47.6% · 622 games47.6Round 4: 46.3% · 573 games46.3 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 3.4% | 49.1% | 82,013 | Round 1: 46.0% · 626 games46.0Round 2: 49.0% · 603 games49.0Round 3: 47.8% · 770 games47.8Round 4: 54.3% · 638 games (strongest round)54.3 |
| 16 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 2.8% | 47.7% | 68,477 | Round 1: 42.5% · 280 games42.5Round 2: 45.6% · 358 games45.6Round 3: 46.2% · 581 games46.2Round 4: 47.8% · 594 games (strongest round)47.8 |
| 17 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 2.6% | 48.4% | 64,225 | Round 1: 41.9% · 318 games41.9Round 2: 46.1% · 412 games46.1Round 3: 46.2% · 614 games46.2Round 4: 46.8% · 553 games (strongest round)46.8 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 2.6% | 45.3% | 63,751 | Round 1: 42.2% · 403 games42.2Round 2: 43.2% · 316 games (strongest round)43.2Round 3: 43.1% · 465 games43.1Round 4: 41.5% · 460 games41.5 |
| 18 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 2.6% | 47.6% | 63,280 | Round 1: 45.7% · 350 games45.7Round 2: 48.7% · 398 games48.7Round 3: 49.5% · 599 games (strongest round)49.5Round 4: 48.0% · 535 games47.9 |
| 19 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.4% | 44.8% | 59,587 | Round 1: 44.0% · 807 games (strongest round)44.0Round 2: 43.3% · 474 games43.3Round 3: not enough games-Round 4: not enough games- |
| Witchful ThinkingGain 20-80 Ability Power. | | 2.4% | 49.2% | 58,213 | Round 1: 51.6% · 150 games (strongest round)51.6Round 2: 50.1% · 407 games50.1Round 3: 48.5% · 582 games48.5Round 4: 48.4% · 629 games48.4 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 2.0% | 48.7% | 47,764 | Round 1: 48.3% · 150 games48.3Round 2: 49.8% · 341 games (strongest round)49.8Round 3: 49.8% · 518 games49.8Round 4: 49.3% · 139 games49.3 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.9% | 46.5% | 45,326 | Round 1: 48.2% · 183 games48.2Round 2: 48.5% · 216 games (strongest round)48.5Round 3: 46.4% · 385 games46.4Round 4: 47.8% · 426 games47.8 |
| Lich BrainGain ? Ability Power. | | 1.8% | 49.0% | 42,832 | Round 1: 50.8% · 111 games50.8Round 2: 50.4% · 206 games50.4Round 3: 53.9% · 324 games (strongest round)53.9Round 4: 49.9% · 298 games49.9 |
| 20 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.6% | 47.1% | 39,475 | Round 1: 44.2% · 242 games44.2Round 2: 45.4% · 190 games45.4Round 3: 45.3% · 186 games45.3Round 4: 45.5% · 162 games (strongest round)45.5 |
| 21 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.6% | 47.2% | 39,076 | Round 1: 42.8% · 251 games42.8Round 2: 45.9% · 278 games45.9Round 3: 46.8% · 394 games46.8Round 4: 47.3% · 362 games (strongest round)47.3 |
| 22 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 1.5% | 46.3% | 36,781 | Round 1: 44.0% · 245 games44.0Round 2: 44.8% · 236 games44.8Round 3: 45.7% · 270 games (strongest round)45.7Round 4: 41.4% · 255 games41.4 |
| 23 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.5% | 46.7% | 35,890 | Round 1: 48.3% · 361 games (strongest round)48.3Round 2: 44.7% · 353 games44.7Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.4% | 48.8% | 34,612 | Round 1: 47.4% · 153 games47.4Round 2: 44.6% · 221 games44.6Round 3: 45.6% · 360 games45.6Round 4: 48.4% · 429 games (strongest round)48.4 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.4% | 48.8% | 34,518 | Round 1: 50.3% · 150 games (strongest round)50.3Round 2: 49.3% · 150 games49.3Round 3: not enough games-Round 4: not enough games- |
| 24 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.0% | 46.1% | 24,481 | Round 1: 49.5% · 150 games (strongest round)49.5Round 2: 48.2% · 150 games48.2Round 3: 47.6% · 169 games47.6Round 4: 48.1% · 153 games48.1 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.8% | 46.9% | 20,605 | Round 1: 40.3% · 103 games40.3Round 2: not enough games-Round 3: 43.0% · 150 games43.0Round 4: 44.7% · 150 games (strongest round)44.7 |
| 25 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.8% | 47.1% | 18,848 | Round 1: 44.4% · 150 games44.4Round 2: 45.2% · 150 games45.2Round 3: 45.8% · 150 games (strongest round)45.8Round 4: 45.6% · 150 games45.6 |
| 26 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.8% | 46.1% | 18,392 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.5% · 121 games43.5Round 4: 45.9% · 150 games (strongest round)45.9 |
| 27 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.8% | 47.0% | 18,337 | Round 1: 50.2% · 122 games50.2Round 2: 49.1% · 150 games49.1Round 3: 49.8% · 150 games49.8Round 4: 51.1% · 152 games (strongest round)51.1 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.7% | 46.2% | 17,575 | Round 1: 41.6% · 146 games41.6Round 2: 44.6% · 140 games44.6Round 3: 46.6% · 150 games46.6Round 4: 47.9% · 150 games (strongest round)47.9 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.7% | 49.3% | 16,179 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.6% · 145 games (strongest round)49.6Round 4: 49.4% · 160 games49.4 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 49.4% | 14,854 | Round 1: not enough games-Round 2: 46.3% · 150 games (strongest round)46.3Round 3: 43.0% · 156 games43.0Round 4: 45.8% · 163 games45.8 |
| 28 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.5% | 46.3% | 12,986 | Round 1: 42.7% · 150 games42.7Round 2: 40.5% · 150 games40.5Round 3: 41.3% · 150 games41.3Round 4: 44.3% · 150 games (strongest round)44.3 |
| 29 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.5% | 47.8% | 12,960 | Round 1: 44.4% · 127 games44.4Round 2: 46.2% · 138 games46.2Round 3: 48.1% · 150 games (strongest round)48.1Round 4: 43.4% · 150 games43.4 |
| 30 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.5% | 48.0% | 11,665 | Round 1: 46.9% · 148 games46.9Round 2: 42.4% · 150 games42.4Round 3: 48.0% · 150 games (strongest round)48.0Round 4: 47.0% · 150 games47.0 |
| Bread And JamYour gains 100 Ability Haste. | | 0.4% | 47.7% | 10,322 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.2% · 150 games (strongest round)49.2Round 4: 46.0% · 150 games46.0 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.4% | 48.3% | 8,584 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.2% · 137 games (strongest round)48.2Round 4: 46.4% · 150 games46.4 |
| 31 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 47.2% | 7,897 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.1% · 143 games (strongest round)50.1Round 4: 48.2% · 140 games48.2 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.3% | 44.4% | 7,698 | Round 1: 45.4% · 145 games45.4Round 2: not enough games-Round 3: 45.8% · 150 games (strongest round)45.8Round 4: 43.0% · 138 games43.0 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 49.3% | 6,885 | Round 1: not enough games-Round 2: 47.7% · 124 games (strongest round)47.7Round 3: 47.1% · 150 games47.1Round 4: 43.8% · 148 games43.8 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.3% | 45.9% | 6,405 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 49.1% · 127 games49.1 |
| 32 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.2% | 44.6% | 5,955 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 42.6% · 105 games42.6 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.2% | 46.7% | 5,744 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.0% · 150 games (strongest round)49.0Round 4: 46.7% · 150 games46.7 |
| 33 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.2% | 48.6% | 5,492 | Round 1: not enough games-Round 2: not enough games-Round 3: 58.2% · 105 games (strongest round)58.2Round 4: 53.6% · 108 games53.6 |
| 34 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.2% | 47.4% | 5,281 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.2% | 47.1% | 5,224 | Round 1: 49.0% · 147 games (strongest round)49.0Round 2: 47.4% · 136 games47.3Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 48.9% | 3,955 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.1% | 44.8% | 3,093 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.1% | 47.3% | 2,870 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 43.5% | 2,250 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.1% | 46.4% | 2,113 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | <0.1% | 45.6% | 850 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | <0.1% | 44.4% | 635 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | <0.1% | 66.7% | 3 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |