| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SSS | 15.4% | 56.0% | 309,684 | Round 1: 55.4% · 2,279 games55.4Round 2: 57.0% · 2,104 games57.0Round 3: 58.0% · 2,246 games (strongest round)58.0Round 4: 54.9% · 2,062 games54.9 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | SS | 12.4% | 59.0% | 250,140 | Round 1: 59.4% · 1,775 games59.4Round 2: 59.8% · 1,636 games59.8Round 3: 60.4% · 1,740 games (strongest round)60.4Round 4: 59.0% · 1,632 games59.0 |
| 1 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | SS | 9.8% | 62.4% | 196,165 | Round 1: 63.3% · 1,030 games63.3Round 2: 64.8% · 1,111 games (strongest round)64.8Round 3: 62.2% · 1,267 games62.2Round 4: 62.6% · 1,044 games62.6 |
| 2 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | SS | 8.9% | 57.7% | 178,511 | Round 1: 57.6% · 1,188 games57.6Round 2: 59.2% · 1,221 games59.2Round 3: 59.2% · 1,255 games (strongest round)59.2Round 4: 58.7% · 1,069 games58.7 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | SS | 8.4% | 58.1% | 169,845 | Round 1: 60.6% · 609 games60.6Round 2: 57.5% · 1,289 games57.5Round 3: 63.0% · 1,439 games (strongest round)63.0Round 4: 56.8% · 1,283 games56.8 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | S | 9.5% | 64.5% | 191,164 | Round 1: 67.2% · 1,706 games (strongest round)67.2Round 2: 66.1% · 1,520 games66.1Round 3: 65.5% · 1,550 games65.5Round 4: 64.7% · 1,317 games64.6 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | S | 9.0% | 57.9% | 180,594 | Round 1: 62.1% · 1,415 games (strongest round)62.1Round 2: 56.6% · 980 games56.6Round 3: 56.0% · 865 games56.0Round 4: 52.5% · 766 games52.5 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 8.9% | 60.7% | 179,010 | Round 1: 61.6% · 1,400 games (strongest round)61.6Round 2: 61.3% · 1,329 games61.3Round 3: 61.3% · 1,440 games61.3Round 4: 60.8% · 1,326 games60.8 |
| DeftGain 60% Attack Speed. | S | 7.4% | 55.3% | 149,582 | Round 1: 58.7% · 448 games (strongest round)58.7Round 2: 55.3% · 1,077 games55.3Round 3: 54.6% · 1,193 games54.6Round 4: 55.6% · 996 games55.6 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | S | 7.3% | 56.4% | 147,372 | Round 1: 55.2% · 531 games55.2Round 2: 55.4% · 1,281 games55.4Round 3: 57.8% · 1,425 games (strongest round)57.8Round 4: 54.0% · 1,249 games54.0 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | S | 7.3% | 57.4% | 147,041 | Round 1: 59.6% · 1,482 games59.6Round 2: 60.6% · 1,077 games (strongest round)60.6Round 3: 57.1% · 961 games57.1Round 4: 56.7% · 761 games56.7 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 7.0% | 56.6% | 141,764 | Round 1: 56.6% · 1,070 games56.6Round 2: 58.9% · 682 games (strongest round)58.9Round 3: 58.1% · 901 games58.1Round 4: 55.1% · 836 games55.1 |
| 3 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | S | 5.8% | 58.4% | 115,950 | Round 1: 59.2% · 820 games (strongest round)59.2Round 2: 57.9% · 878 games57.9Round 3: 58.3% · 908 games58.3Round 4: 56.5% · 802 games56.5 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 5.4% | 55.0% | 109,029 | Round 1: 55.6% · 545 games55.6Round 2: 58.4% · 614 games (strongest round)58.4Round 3: 54.5% · 716 games54.4Round 4: 55.2% · 651 games55.2 |
| 4 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 4.6% | 58.6% | 91,813 | Round 1: 61.5% · 573 games (strongest round)61.5Round 2: 58.6% · 592 games58.6Round 3: 58.5% · 630 games58.5Round 4: 56.1% · 494 games56.1 |
| THRASHEmpower! | | 4.5% | 55.8% | 90,919 | Round 1: 54.8% · 2,588 games54.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 4.4% | 57.5% | 88,744 | Round 1: 57.1% · 362 games57.1Round 2: 58.2% · 875 games58.2Round 3: 59.8% · 940 games (strongest round)59.8Round 4: 57.9% · 855 games57.9 |
| 5 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 4.3% | 56.5% | 87,206 | Round 1: 59.0% · 414 games (strongest round)59.0Round 2: 56.9% · 451 games56.9Round 3: 54.0% · 525 games54.0Round 4: 55.7% · 471 games55.7 |
| RecursionGain 60 Ability Haste. | | 4.3% | 55.5% | 87,149 | Round 1: 56.5% · 652 games (strongest round)56.5Round 2: 54.9% · 620 games54.9Round 3: 53.6% · 658 games53.6Round 4: 53.5% · 543 games53.5 |
| 6 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 4.1% | 57.3% | 81,752 | Round 1: 61.5% · 1,188 games (strongest round)61.5Round 2: 55.9% · 1,059 games55.9Round 3: 56.7% · 150 games56.7Round 4: not enough games- |
| HEAVYEmpower! | | 4.0% | 55.1% | 81,092 | Round 1: 56.9% · 1,692 games56.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 7 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 3.8% | 58.4% | 76,334 | Round 1: 60.5% · 485 games60.5Round 2: 59.3% · 490 games59.3Round 3: 57.2% · 505 games57.2Round 4: 62.5% · 446 games (strongest round)62.5 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 3.8% | 59.6% | 76,259 | Round 1: 63.0% · 1,072 games63.0Round 2: 62.7% · 1,016 games62.7Round 3: 63.4% · 160 games (strongest round)63.4Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 3.7% | 57.4% | 75,054 | Round 1: 55.0% · 329 games55.0Round 2: 58.2% · 661 games58.2Round 3: 58.4% · 708 games58.4Round 4: 59.8% · 590 games (strongest round)59.8 |
| 8 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 3.6% | 56.8% | 72,852 | Round 1: 58.7% · 393 games (strongest round)58.7Round 2: 58.7% · 475 games58.7Round 3: 57.0% · 530 games57.0Round 4: 58.4% · 454 games58.4 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 3.5% | 59.2% | 71,102 | Round 1: 63.8% · 236 games (strongest round)63.8Round 2: 59.5% · 663 games59.5Round 3: 63.8% · 761 games63.8Round 4: 60.6% · 659 games60.6 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.3% | 58.7% | 65,451 | Round 1: 60.3% · 912 games60.3Round 2: 59.3% · 857 games59.3Round 3: 62.2% · 103 games (strongest round)62.2Round 4: not enough games- |
| 9 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 3.1% | 59.1% | 62,604 | Round 1: 60.6% · 494 games60.6Round 2: 60.6% · 395 games60.6Round 3: 61.6% · 448 games (strongest round)61.6Round 4: 59.6% · 354 games59.6 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 3.0% | 56.4% | 60,118 | Round 1: 51.4% · 219 games51.4Round 2: 58.3% · 380 games (strongest round)58.3Round 3: 55.4% · 458 games55.4Round 4: 52.7% · 419 games52.7 |
| 10 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 2.9% | 57.4% | 58,742 | Round 1: 56.8% · 339 games56.8Round 2: 58.2% · 377 games58.2Round 3: 55.7% · 397 games55.7Round 4: 59.9% · 374 games (strongest round)59.9 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 2.8% | 55.9% | 55,412 | Round 1: 57.7% · 424 games57.7Round 2: 60.3% · 346 games (strongest round)60.3Round 3: 56.7% · 362 games56.7Round 4: 55.9% · 286 games55.9 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 2.7% | 56.6% | 54,603 | Round 1: 56.4% · 809 games56.4Round 2: 54.7% · 628 games54.7Round 3: 59.0% · 113 games (strongest round)59.0Round 4: not enough games- |
| 11 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.7% | 58.8% | 53,886 | Round 1: 59.6% · 317 games59.6Round 2: 59.7% · 291 games59.7Round 3: 57.3% · 318 games57.3Round 4: 60.9% · 284 games (strongest round)60.9 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.7% | 56.0% | 53,677 | Round 1: 57.4% · 204 games57.4Round 2: 57.5% · 467 games (strongest round)57.5Round 3: 57.0% · 496 games57.0Round 4: 55.9% · 385 games55.9 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.6% | 54.9% | 53,122 | Round 1: not enough games-Round 2: not enough games-Round 3: 55.4% · 625 games (strongest round)55.4Round 4: 54.0% · 604 games54.0 |
| 12 | Transmute: ChaosGain 2 random Augments. | | 2.5% | 56.0% | 50,271 | Round 1: 58.8% · 357 games (strongest round)58.8Round 2: 58.8% · 276 games58.8Round 3: 54.8% · 338 games54.8Round 4: 56.3% · 319 games56.3 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.5% | 56.5% | 49,407 | Round 1: 60.5% · 150 games (strongest round)60.5Round 2: 58.1% · 417 games58.1Round 3: 55.1% · 418 games55.1Round 4: 56.3% · 395 games56.3 |
| Scoped WeaponsGain 75 Attack Range. | | 2.3% | 55.0% | 47,137 | Round 1: 54.6% · 164 games54.6Round 2: 55.3% · 402 games55.3Round 3: 56.3% · 446 games56.3Round 4: 57.8% · 338 games (strongest round)57.8 |
| 13 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.3% | 57.1% | 46,036 | Round 1: 56.6% · 582 games (strongest round)56.6Round 2: 55.1% · 483 games55.1Round 3: not enough games-Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 2.2% | 56.9% | 43,564 | Round 1: 54.9% · 150 games54.9Round 2: 55.7% · 283 games55.7Round 3: 56.3% · 364 games56.3Round 4: 58.8% · 331 games (strongest round)58.8 |
| Lich BrainGain ? Ability Power. | | 2.1% | 58.0% | 42,849 | Round 1: 58.0% · 164 games58.0Round 2: 57.9% · 355 games57.9Round 3: 63.9% · 353 games (strongest round)63.9Round 4: 61.6% · 293 games61.6 |
| 14 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.1% | 59.0% | 42,737 | Round 1: 58.7% · 474 games (strongest round)58.7Round 2: 52.3% · 436 games52.3Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 2.0% | 56.8% | 39,884 | Round 1: 57.7% · 150 games57.7Round 2: 62.5% · 328 games (strongest round)62.5Round 3: 60.5% · 387 games60.5Round 4: 56.4% · 360 games56.4 |
| DonationGet 1750 Gold. No questions asked. | | 2.0% | 56.6% | 39,863 | Round 1: not enough games-Round 2: 60.8% · 258 games (strongest round)60.8Round 3: 60.2% · 314 games60.2Round 4: 57.7% · 290 games57.7 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.8% | 55.0% | 35,240 | Round 1: 59.3% · 169 games (strongest round)59.3Round 2: 55.2% · 191 games55.2Round 3: 59.1% · 270 games59.1Round 4: 55.3% · 304 games55.3 |
| 15 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.7% | 55.4% | 33,855 | Round 1: 54.5% · 195 games54.5Round 2: 57.3% · 227 games57.3Round 3: 59.4% · 300 games (strongest round)59.4Round 4: 57.6% · 241 games57.6 |
| Witchful ThinkingGain 20-80 Ability Power. | | 1.6% | 56.7% | 32,607 | Round 1: 60.9% · 150 games (strongest round)60.9Round 2: 58.0% · 276 games58.0Round 3: 56.5% · 325 games56.5Round 4: 53.4% · 301 games53.4 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.5% | 55.6% | 31,068 | Round 1: 55.2% · 167 games55.2Round 2: 57.1% · 174 games57.1Round 3: 59.4% · 183 games (strongest round)59.4Round 4: 57.8% · 159 games57.8 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.5% | 56.3% | 30,662 | Round 1: 56.1% · 150 games56.1Round 2: 59.0% · 281 games (strongest round)59.0Round 3: 57.3% · 367 games57.3Round 4: 56.1% · 321 games56.1 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.3% | 56.5% | 25,433 | Round 1: not enough games-Round 2: 53.3% · 150 games53.3Round 3: 53.7% · 186 games (strongest round)53.7Round 4: 53.0% · 205 games53.0 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 1.2% | 56.7% | 24,464 | Round 1: not enough games-Round 2: 54.5% · 151 games54.5Round 3: 57.3% · 152 games (strongest round)57.3Round 4: 55.6% · 116 games55.6 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.1% | 57.6% | 22,385 | Round 1: 56.4% · 106 games56.4Round 2: 57.9% · 150 games57.9Round 3: 60.2% · 150 games (strongest round)60.2Round 4: 54.9% · 150 games54.9 |
| 16 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.0% | 59.2% | 20,336 | Round 1: 59.9% · 313 games59.9Round 2: 62.0% · 302 games (strongest round)62.0Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.0% | 56.2% | 19,707 | Round 1: not enough games-Round 2: 54.4% · 150 games54.4Round 3: 54.5% · 150 games54.5Round 4: 60.5% · 150 games (strongest round)60.5 |
| 17 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.0% | 56.4% | 19,644 | Round 1: 51.5% · 150 games51.5Round 2: 54.5% · 150 games (strongest round)54.5Round 3: 53.6% · 150 games53.6Round 4: 54.2% · 150 games54.2 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.9% | 55.6% | 18,727 | Round 1: not enough games-Round 2: 59.1% · 169 games (strongest round)59.1Round 3: 53.8% · 169 games53.8Round 4: 55.8% · 195 games55.8 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.9% | 57.3% | 18,158 | Round 1: 53.7% · 150 games53.7Round 2: 59.8% · 228 games59.8Round 3: 60.7% · 188 games (strongest round)60.7Round 4: 57.7% · 183 games57.7 |
| 18 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 0.9% | 58.0% | 17,341 | Round 1: 55.9% · 233 games55.9Round 2: 58.9% · 241 games (strongest round)58.9Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 0.7% | 57.1% | 14,906 | Round 1: 56.6% · 150 games (strongest round)56.6Round 2: 54.7% · 150 games54.7Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.7% | 55.1% | 14,859 | Round 1: 58.7% · 157 games (strongest round)58.7Round 2: 57.1% · 164 games57.1Round 3: not enough games-Round 4: not enough games- |
| 19 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.6% | 56.0% | 12,664 | Round 1: not enough games-Round 2: 54.6% · 150 games (strongest round)54.6Round 3: 50.5% · 150 games50.5Round 4: not enough games- |
| 20 | Omni SoulGain 3 random Dragon Souls. | | 0.6% | 55.1% | 12,273 | Round 1: 60.1% · 150 games (strongest round)60.1Round 2: 57.4% · 135 games57.4Round 3: 57.8% · 150 games57.8Round 4: 53.2% · 148 games53.2 |
| 21 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.6% | 58.5% | 11,605 | Round 1: 53.9% · 150 games53.9Round 2: 58.0% · 150 games (strongest round)58.0Round 3: 57.5% · 150 games57.5Round 4: 55.4% · 150 games55.4 |
| Stats!Gain 2 Stat Anvils! | | 0.5% | 56.5% | 10,097 | Round 1: not enough games-Round 2: 53.8% · 124 games (strongest round)53.8Round 3: 52.4% · 137 games52.4Round 4: 49.7% · 126 games49.7 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.4% | 57.8% | 8,994 | Round 1: not enough games-Round 2: 57.5% · 112 games57.5Round 3: 58.5% · 140 games58.5Round 4: 59.5% · 135 games (strongest round)59.5 |
| 22 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.3% | 54.9% | 6,458 | Round 1: 54.1% · 150 games54.1Round 2: 55.0% · 149 games (strongest round)55.0Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 0.3% | 55.7% | 5,318 | Round 1: not enough games-Round 2: 60.1% · 103 games60.1Round 3: 60.8% · 138 games (strongest round)60.8Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 55.0% | 5,202 | Round 1: not enough games-Round 2: 55.2% · 115 games55.2Round 3: 56.9% · 119 games (strongest round)56.9Round 4: not enough games- |
| 23 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.2% | 57.8% | 4,738 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 56.0% · 150 games56.0 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 8.9% | 54.8% | 178,133 | Round 1: not enough games-Round 2: 54.7% · 1,123 games (strongest round)54.7Round 3: 52.1% · 1,356 games52.1Round 4: 54.3% · 1,224 games54.3 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 7.4% | 54.0% | 148,655 | Round 1: 53.7% · 1,271 games53.7Round 2: 56.5% · 1,309 games (strongest round)56.5Round 3: 56.3% · 1,364 games56.3Round 4: 56.2% · 338 games56.2 |
| Warlock JuiceboxGain ? Omnivamp. | | 6.7% | 53.3% | 135,468 | Round 1: 55.3% · 948 games (strongest round)55.3Round 2: 53.5% · 950 games53.5Round 3: 54.8% · 1,021 games54.8Round 4: 54.2% · 969 games54.2 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 5.9% | 54.5% | 118,133 | Round 1: 52.3% · 472 games52.3Round 2: 55.0% · 434 games55.0Round 3: 56.4% · 484 games (strongest round)56.4Round 4: 56.1% · 440 games56.1 |
| GoredrinkGain 15% Omnivamp. | | 5.6% | 54.5% | 111,891 | Round 1: 53.8% · 329 games53.8Round 2: 53.6% · 800 games53.6Round 3: 58.0% · 886 games (strongest round)58.0Round 4: 53.3% · 814 games53.3 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 5.4% | 53.5% | 108,726 | Round 1: 55.8% · 1,008 games55.8Round 2: 56.0% · 720 games (strongest round)56.0Round 3: 55.6% · 134 games55.6Round 4: not enough games- |
| Scopier WeaponsGain 150 Attack Range. | | 4.1% | 54.9% | 82,695 | Round 1: 48.8% · 626 games48.8Round 2: 51.7% · 598 games51.7Round 3: 57.5% · 735 games (strongest round)57.5Round 4: 52.6% · 761 games52.6 |
| POWEREmpower! | | 4.0% | 54.7% | 80,914 | Round 1: 55.5% · 2,520 games55.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 4.0% | 53.9% | 79,520 | Round 1: 54.4% · 677 games54.4Round 2: 52.3% · 633 games52.3Round 3: 57.1% · 643 games (strongest round)57.1Round 4: 54.0% · 550 games53.9 |
| Transmute: GoldGain a random Gold Augment. | | 3.5% | 54.8% | 69,888 | Round 1: 52.6% · 252 games52.6Round 2: 55.5% · 458 games55.5Round 3: 58.1% · 545 games (strongest round)58.1Round 4: 56.1% · 476 games56.1 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.2% | 53.6% | 65,014 | Round 1: 53.4% · 614 games53.4Round 2: 54.3% · 491 games54.3Round 3: 53.1% · 501 games53.1Round 4: 56.7% · 472 games (strongest round)56.7 |
| Blunt ForceGain 20% Attack Damage. | | 3.2% | 54.6% | 63,415 | Round 1: 58.1% · 170 games58.1Round 2: 59.3% · 361 games (strongest round)59.3Round 3: 57.0% · 385 games57.0Round 4: 55.8% · 375 games55.8 |
| 24 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.9% | 54.4% | 57,440 | Round 1: 55.1% · 434 games55.1Round 2: 56.2% · 476 games (strongest round)56.2Round 3: 51.5% · 413 games51.5Round 4: 54.7% · 361 games54.7 |
| 25 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 2.8% | 54.5% | 56,194 | Round 1: 55.6% · 322 games55.6Round 2: 56.6% · 337 games56.6Round 3: 57.2% · 430 games (strongest round)57.2Round 4: 56.4% · 388 games56.4 |
| Lil' Extra HelpGain 150 Attack Range and 0.75 Attack Speed during your duration. | | 2.8% | 51.5% | 56,085 | Round 1: 47.5% · 328 games47.5Round 2: 51.6% · 387 games (strongest round)51.6Round 3: 51.2% · 510 games51.2Round 4: 50.9% · 572 games50.9 |
| 26 | OverloadedUsing another Ability resets the cooldown of. | | 2.8% | 54.0% | 55,433 | Round 1: 55.2% · 349 games55.2Round 2: 53.8% · 332 games53.8Round 3: 56.5% · 417 games (strongest round)56.5Round 4: 49.9% · 348 games49.9 |
| 27 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.6% | 53.4% | 52,939 | Round 1: 54.0% · 486 games54.0Round 2: 55.6% · 392 games (strongest round)55.6Round 3: 54.3% · 401 games54.3Round 4: 55.4% · 278 games55.4 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.5% | 54.6% | 49,935 | Round 1: 50.3% · 231 games50.3Round 2: 50.4% · 296 games50.4Round 3: 54.8% · 342 games (strongest round)54.8Round 4: 54.6% · 346 games54.6 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 2.5% | 51.4% | 49,852 | Round 1: 53.3% · 309 games53.3Round 2: 54.6% · 274 games54.6Round 3: 54.7% · 288 games (strongest round)54.7Round 4: 53.1% · 299 games53.1 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 2.2% | 52.1% | 43,944 | Round 1: 54.7% · 724 games (strongest round)54.7Round 2: 51.3% · 618 games51.3Round 3: 53.9% · 106 games53.9Round 4: not enough games- |
| 28 | Scopiest WeaponsGain 250 Attack Range. | | 2.2% | 54.8% | 43,697 | Round 1: 53.2% · 277 games53.2Round 2: 52.5% · 332 games52.5Round 3: 55.2% · 361 games55.2Round 4: 56.2% · 304 games (strongest round)56.2 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 2.2% | 49.2% | 43,649 | Round 1: 48.7% · 609 games48.7Round 2: 47.4% · 557 games47.3Round 3: 49.3% · 111 games (strongest round)49.3Round 4: not enough games- |
| 29 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.1% | 54.7% | 42,563 | Round 1: 52.3% · 217 games52.3Round 2: 57.5% · 276 games57.5Round 3: 57.5% · 354 games (strongest round)57.5Round 4: 52.4% · 332 games52.4 |
| 30 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 2.1% | 54.0% | 41,990 | Round 1: 56.8% · 215 games (strongest round)56.8Round 2: 54.3% · 285 games54.3Round 3: 55.6% · 342 games55.6Round 4: 54.5% · 309 games54.5 |
| 31 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.1% | 51.4% | 41,911 | Round 1: 52.5% · 212 games52.5Round 2: 49.4% · 257 games49.4Round 3: 57.1% · 284 games (strongest round)57.1Round 4: 54.0% · 244 games54.0 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 2.1% | 53.1% | 41,713 | Round 1: 57.4% · 262 games (strongest round)57.4Round 2: 54.7% · 240 games54.7Round 3: 56.4% · 361 games56.4Round 4: 53.4% · 345 games53.4 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.0% | 51.2% | 41,177 | Round 1: 52.9% · 500 games (strongest round)52.9Round 2: 52.2% · 474 games52.2Round 3: 51.6% · 100 games51.6Round 4: not enough games- |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | | 1.9% | 53.5% | 38,991 | Round 1: 52.1% · 150 games52.1Round 2: 53.2% · 351 games (strongest round)53.2Round 3: 52.5% · 354 games52.5Round 4: 49.7% · 324 games49.7 |
| 32 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.9% | 54.6% | 38,162 | Round 1: 54.7% · 235 games54.7Round 2: 58.0% · 311 games58.0Round 3: 60.0% · 314 games (strongest round)60.0Round 4: 55.7% · 287 games55.7 |
| 33 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 1.9% | 52.8% | 37,444 | Round 1: 50.2% · 255 games50.2Round 2: 52.6% · 229 games52.6Round 3: 55.9% · 221 games (strongest round)55.9Round 4: 53.1% · 216 games53.1 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 1.9% | 51.8% | 37,234 | Round 1: 55.5% · 263 games (strongest round)55.5Round 2: 51.5% · 251 games51.5Round 3: 54.8% · 272 games54.8Round 4: 53.5% · 271 games53.5 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.8% | 54.0% | 36,455 | Round 1: 55.8% · 238 games (strongest round)55.8Round 2: 55.8% · 233 games55.8Round 3: 50.3% · 267 games50.2Round 4: 49.6% · 242 games49.6 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.8% | 51.7% | 35,981 | Round 1: 53.9% · 150 games (strongest round)53.9Round 2: 53.2% · 150 games53.2Round 3: 51.7% · 150 games51.7Round 4: 49.6% · 150 games49.6 |
| 34 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 1.8% | 52.1% | 35,806 | Round 1: 51.0% · 184 games51.0Round 2: 54.0% · 197 games (strongest round)54.0Round 3: 52.6% · 225 games52.6Round 4: 51.3% · 240 games51.3 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 1.8% | 51.3% | 35,575 | Round 1: 52.1% · 150 games52.1Round 2: 53.9% · 193 games (strongest round)53.9Round 3: 50.9% · 201 games50.9Round 4: 52.0% · 150 games52.0 |
| 35 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.8% | 52.6% | 35,521 | Round 1: 49.1% · 200 games49.1Round 2: 55.4% · 238 games (strongest round)55.4Round 3: 55.2% · 221 games55.2Round 4: 51.4% · 150 games51.4 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 1.7% | 50.3% | 33,728 | Round 1: 51.9% · 312 games51.9Round 2: 52.4% · 189 games (strongest round)52.4Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.6% | 53.9% | 32,932 | Round 1: 53.3% · 169 games53.3Round 2: 57.5% · 165 games (strongest round)57.5Round 3: 55.6% · 232 games55.6Round 4: 53.2% · 196 games53.2 |
| TerrorWhenever you cast, Fear enemies around you. | | 1.6% | 52.0% | 31,863 | Round 1: 51.1% · 176 games51.1Round 2: 54.1% · 250 games (strongest round)54.1Round 3: 53.0% · 330 games53.0Round 4: 51.0% · 337 games51.0 |
| Chain ReactionIf a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage. | | 1.6% | 49.0% | 31,539 | Round 1: 48.9% · 255 games (strongest round)48.9Round 2: 44.4% · 300 games44.4Round 3: 46.1% · 375 games46.1Round 4: 48.8% · 300 games48.8 |
| 36 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.5% | 53.1% | 30,971 | Round 1: 52.1% · 489 games52.1Round 2: 53.2% · 153 games (strongest round)53.2Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.5% | 50.1% | 30,931 | Round 1: 54.7% · 150 games (strongest round)54.7Round 2: 50.3% · 150 games50.3Round 3: 53.5% · 188 games53.5Round 4: 53.1% · 166 games53.1 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 1.5% | 53.7% | 30,745 | Round 1: 59.2% · 150 games (strongest round)59.2Round 2: 56.4% · 205 games56.4Round 3: 54.6% · 204 games54.6Round 4: 53.7% · 159 games53.7 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 1.5% | 53.7% | 29,700 | Round 1: 54.9% · 173 games54.9Round 2: 55.6% · 169 games (strongest round)55.6Round 3: 53.8% · 243 games53.8Round 4: 52.1% · 257 games52.1 |
| Bread And ButterYour gains 100 Ability Haste. | | 1.4% | 51.9% | 29,098 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.1% · 329 games (strongest round)53.1Round 4: 51.0% · 335 games51.0 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.3% | 51.4% | 26,622 | Round 1: not enough games-Round 2: 51.6% · 161 games51.6Round 3: 48.6% · 170 games48.6Round 4: 53.8% · 161 games (strongest round)53.8 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 1.3% | 51.3% | 26,299 | Round 1: 50.7% · 457 games50.7Round 2: 53.6% · 380 games (strongest round)53.6Round 3: not enough games-Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.3% | 51.2% | 26,140 | Round 1: 51.7% · 191 games51.7Round 2: 51.3% · 246 games51.3Round 3: 53.8% · 293 games (strongest round)53.8Round 4: 50.1% · 371 games50.1 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 1.3% | 54.8% | 26,065 | Round 1: 57.9% · 150 games (strongest round)57.9Round 2: 56.7% · 150 games56.7Round 3: 53.6% · 150 games53.6Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.2% | 54.6% | 23,740 | Round 1: 56.6% · 150 games56.6Round 2: 56.6% · 206 games56.6Round 3: 57.6% · 202 games57.6Round 4: 57.9% · 160 games (strongest round)57.9 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.2% | 51.8% | 23,425 | Round 1: not enough games-Round 2: 49.1% · 150 games49.1Round 3: 49.8% · 175 games49.8Round 4: 51.3% · 179 games (strongest round)51.3 |
| Bread And JamYour gains 100 Ability Haste. | | 1.2% | 51.5% | 23,136 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.2% · 249 games49.2Round 4: 50.3% · 244 games (strongest round)50.3 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.1% | 49.6% | 21,952 | Round 1: 51.1% · 295 games (strongest round)51.1Round 2: 45.6% · 272 games45.6Round 3: not enough games-Round 4: not enough games- |
| 37 | EurekaGain Ability Haste equal to 30% Ability Power. | | 1.0% | 54.5% | 21,066 | Round 1: 52.6% · 180 games52.6Round 2: 56.3% · 169 games56.3Round 3: 60.0% · 181 games (strongest round)60.0Round 4: 57.9% · 160 games57.9 |
| 38 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.0% | 54.8% | 19,466 | Round 1: 53.9% · 150 games53.9Round 2: 52.9% · 150 games52.9Round 3: 55.5% · 150 games (strongest round)55.5Round 4: 53.7% · 150 games53.7 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.0% | 53.0% | 19,245 | Round 1: 49.2% · 150 games49.2Round 2: 48.9% · 150 games48.9Round 3: 49.9% · 150 games (strongest round)49.9Round 4: 49.6% · 150 games49.6 |
| 39 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.0% | 51.3% | 19,199 | Round 1: 57.6% · 150 games (strongest round)57.6Round 2: 54.9% · 150 games54.9Round 3: 55.2% · 150 games55.2Round 4: 51.6% · 150 games51.6 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.9% | 51.2% | 18,895 | Round 1: 49.0% · 232 games49.0Round 2: 50.7% · 166 games50.7Round 3: 54.5% · 159 games (strongest round)54.4Round 4: 50.8% · 150 games50.8 |
| 40 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.9% | 52.6% | 17,888 | Round 1: 49.0% · 114 games49.0Round 2: 52.2% · 132 games (strongest round)52.2Round 3: 50.9% · 114 games50.9Round 4: 51.8% · 109 games51.8 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.9% | 52.0% | 17,536 | Round 1: 53.5% · 150 games (strongest round)53.4Round 2: 51.9% · 165 games51.9Round 3: 51.7% · 150 games51.7Round 4: 53.3% · 150 games53.3 |
| 41 | Pin CushionAttacks during gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration. | | 0.8% | 46.6% | 15,573 | Round 1: 43.1% · 150 games43.1Round 2: 47.7% · 150 games47.7Round 3: 48.1% · 150 games (strongest round)48.1Round 4: 45.6% · 154 games45.6 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 0.7% | 54.8% | 14,799 | Round 1: not enough games-Round 2: 53.5% · 146 games53.5Round 3: 52.8% · 150 games52.8Round 4: 56.9% · 149 games (strongest round)56.9 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.7% | 52.0% | 14,289 | Round 1: 53.8% · 150 games53.8Round 2: 48.6% · 150 games48.6Round 3: 53.6% · 150 games53.6Round 4: 54.2% · 150 games (strongest round)54.2 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.7% | 51.5% | 13,525 | Round 1: 53.2% · 150 games (strongest round)53.2Round 2: 49.8% · 150 games49.8Round 3: 49.8% · 150 games49.8Round 4: 50.6% · 150 games50.6 |
| 42 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.6% | 48.9% | 12,603 | Round 1: not enough games-Round 2: 47.4% · 150 games47.4Round 3: 47.2% · 150 games47.2Round 4: 50.3% · 150 games (strongest round)50.3 |
| 43 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 0.6% | 52.4% | 11,589 | Round 1: 56.9% · 150 games (strongest round)56.9Round 2: 53.4% · 150 games53.4Round 3: 51.1% · 150 games51.1Round 4: 54.4% · 150 games54.4 |
| 44 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.6% | 50.1% | 11,309 | Round 1: not enough games-Round 2: 46.7% · 111 games46.7Round 3: 48.5% · 150 games (strongest round)48.5Round 4: 48.4% · 150 games48.4 |
| 45 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.5% | 50.0% | 10,811 | Round 1: not enough games-Round 2: 51.6% · 132 games51.6Round 3: 49.0% · 150 games49.0Round 4: 54.1% · 150 games (strongest round)54.1 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.5% | 52.0% | 9,642 | Round 1: 52.6% · 150 games52.6Round 2: 54.5% · 150 games (strongest round)54.5Round 3: not enough games-Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 0.5% | 50.5% | 9,523 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.4% | 52.1% | 9,027 | Round 1: not enough games-Round 2: 56.6% · 146 games (strongest round)56.6Round 3: 55.6% · 137 games55.6Round 4: 52.9% · 123 games52.9 |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.4% | 53.8% | 8,614 | Round 1: not enough games-Round 2: 60.2% · 100 games (strongest round)60.2Round 3: 55.9% · 119 games55.9Round 4: 53.0% · 130 games53.0 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.4% | 49.2% | 8,500 | Round 1: 51.8% · 150 games51.8Round 2: 49.3% · 150 games49.3Round 3: 48.6% · 150 games48.6Round 4: 52.0% · 150 games (strongest round)52.0 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.4% | 53.1% | 8,442 | Round 1: not enough games-Round 2: not enough games-Round 3: 58.3% · 107 games58.3Round 4: 58.8% · 103 games (strongest round)58.8 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.4% | 54.0% | 7,605 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.4% · 120 games (strongest round)52.4Round 4: 51.0% · 143 games51.0 |
| 46 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.3% | 50.9% | 6,833 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.7% · 112 games (strongest round)50.7Round 4: 49.8% · 110 games49.8 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.3% | 51.6% | 6,697 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.3% · 139 games54.3Round 4: 55.1% · 138 games (strongest round)55.1 |
| 47 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.3% | 50.9% | 6,494 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.3% | 49.2% | 6,421 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 48.8% · 121 games48.8 |
| 48 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.3% | 52.4% | 6,023 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.4% · 100 games52.4Round 4: 53.9% · 104 games (strongest round)53.8 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.3% | 52.7% | 6,000 | Round 1: 50.6% · 127 games50.6Round 2: not enough games-Round 3: 51.8% · 111 games (strongest round)51.8Round 4: 49.5% · 127 games49.5 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 51.9% | 5,759 | Round 1: 58.5% · 138 games58.5Round 2: not enough games-Round 3: 58.6% · 136 games (strongest round)58.6Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.3% | 46.0% | 5,460 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.3% | 43.3% | 5,341 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.2% | 50.4% | 4,129 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 49 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.2% | 52.9% | 3,732 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 52.3% | 3,568 | Round 1: not enough games-Round 2: 48.0% · 115 games48.0Round 3: 52.5% · 106 games (strongest round)52.4Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 53.0% | 3,240 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.2% | 52.5% | 3,056 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 50 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 51.6% | 3,053 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 47.4% | 2,916 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 51 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.1% | 50.0% | 2,755 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 52.3% | 2,155 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 51.4% | 1,711 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 53.4% | 845 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 54.8% | 834 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 48.3% | 786 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |