| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | SSS | 19.2% | 52.5% | 376,407 | Round 1: 55.0% · 2,630 games (strongest round)55.0Round 2: 53.6% · 2,404 games53.6Round 3: 51.6% · 2,459 games51.6Round 4: 52.7% · 2,175 games52.7 |
| Warlock JuiceboxGain ? Omnivamp. | SS | 14.5% | 50.0% | 284,013 | Round 1: 49.4% · 1,841 games49.4Round 2: 47.6% · 1,775 games47.6Round 3: 52.9% · 1,959 games (strongest round)52.9Round 4: 50.6% · 1,939 games50.6 |
| 1 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | SS | 10.1% | 50.9% | 198,676 | Round 1: 55.1% · 1,254 games (strongest round)55.1Round 2: 55.0% · 1,235 games55.0Round 3: 51.7% · 1,334 games51.7Round 4: 53.9% · 1,103 games53.9 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | SS | 9.5% | 48.8% | 186,744 | Round 1: 48.1% · 407 games48.1Round 2: 48.8% · 961 games48.8Round 3: 49.5% · 1,041 games (strongest round)49.5Round 4: 46.5% · 856 games46.5 |
| POWEREmpower! | S | 10.5% | 49.7% | 207,100 | Round 1: 50.0% · 5,512 games (strongest round)50.0Round 2: 49.1% · 170 games49.1Round 3: not enough games-Round 4: not enough games- |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 9.5% | 55.2% | 187,404 | Round 1: 55.9% · 1,470 games55.9Round 2: 55.7% · 1,364 games55.7Round 3: 58.0% · 1,454 games (strongest round)58.0Round 4: 53.7% · 1,301 games53.7 |
| GoredrinkGain 15% Omnivamp. | S | 8.4% | 49.2% | 164,315 | Round 1: 48.7% · 425 games48.7Round 2: 49.8% · 1,249 games49.8Round 3: 51.3% · 1,338 games (strongest round)51.3Round 4: 49.9% · 1,260 games49.9 |
| RecursionGain 60 Ability Haste. | S | 8.2% | 48.7% | 160,223 | Round 1: 51.3% · 1,240 games (strongest round)51.3Round 2: 48.5% · 1,141 games48.5Round 3: 49.2% · 1,174 games49.2Round 4: 50.2% · 982 games50.2 |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | S | 7.8% | 48.8% | 154,086 | Round 1: 44.0% · 383 games44.0Round 2: 50.4% · 1,087 games (strongest round)50.4Round 3: 48.9% · 1,117 games48.9Round 4: 49.7% · 1,059 games49.7 |
| 2 | EurekaGain Ability Haste equal to 30% Ability Power. | S | 7.5% | 49.0% | 147,412 | Round 1: 48.5% · 923 games48.5Round 2: 50.0% · 948 games50.0Round 3: 50.2% · 924 games50.2Round 4: 51.5% · 817 games (strongest round)51.5 |
| 3 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | S | 6.9% | 57.1% | 135,821 | Round 1: 61.0% · 813 games (strongest round)61.0Round 2: 58.8% · 821 games58.8Round 3: 55.1% · 819 games55.1Round 4: 51.3% · 748 games51.3 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.9% | 49.9% | 155,357 | Round 1: 54.9% · 1,082 games (strongest round)54.9Round 2: 52.1% · 691 games52.1Round 3: 49.1% · 939 games49.1Round 4: 50.8% · 883 games50.8 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 6.9% | 55.4% | 135,938 | Round 1: 55.1% · 1,266 games55.1Round 2: 54.2% · 1,105 games54.2Round 3: 56.6% · 1,130 games (strongest round)56.6Round 4: 55.2% · 971 games55.2 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 6.9% | 49.4% | 135,258 | Round 1: 49.3% · 1,273 games49.3Round 2: 50.3% · 1,130 games50.3Round 3: 51.7% · 1,235 games (strongest round)51.7Round 4: 47.5% · 1,009 games47.5 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 5.8% | 51.4% | 114,787 | Round 1: 51.1% · 345 games51.1Round 2: 50.7% · 895 games50.7Round 3: 54.4% · 1,030 games (strongest round)54.4Round 4: 51.9% · 915 games51.9 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | | 5.3% | 58.9% | 103,376 | Round 1: 65.0% · 942 games (strongest round)65.0Round 2: 56.3% · 725 games56.3Round 3: 53.2% · 646 games53.2Round 4: 54.4% · 553 games54.4 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 5.2% | 49.0% | 102,160 | Round 1: 50.9% · 1,300 games50.9Round 2: 51.5% · 1,374 games (strongest round)51.5Round 3: 50.2% · 216 games50.2Round 4: not enough games- |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 4.9% | 49.3% | 96,764 | Round 1: 50.4% · 304 games50.4Round 2: 49.7% · 321 games49.7Round 3: 51.5% · 370 games51.5Round 4: 52.6% · 352 games (strongest round)52.6 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.9% | 52.8% | 95,214 | Round 1: 56.7% · 277 games56.7Round 2: 54.8% · 763 games54.8Round 3: 57.1% · 878 games (strongest round)57.1Round 4: 52.6% · 884 games52.6 |
| 4 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 4.8% | 50.7% | 93,857 | Round 1: 52.4% · 1,143 games52.4Round 2: 48.9% · 1,020 games48.9Round 3: 54.3% · 141 games (strongest round)54.3Round 4: not enough games- |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 4.8% | 50.4% | 93,469 | Round 1: 54.2% · 830 games (strongest round)54.2Round 2: 46.4% · 627 games46.4Round 3: not enough games-Round 4: not enough games- |
| 5 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 4.7% | 50.2% | 92,918 | Round 1: 49.4% · 392 games49.4Round 2: 47.3% · 403 games47.3Round 3: 51.8% · 577 games (strongest round)51.8Round 4: 48.8% · 542 games48.8 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 4.6% | 52.7% | 90,218 | Round 1: 52.0% · 354 games52.0Round 2: 54.5% · 963 games54.5Round 3: 56.4% · 1,088 games (strongest round)56.4Round 4: 51.8% · 1,038 games51.7 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 4.4% | 49.5% | 87,016 | Round 1: 51.0% · 676 games51.0Round 2: 50.4% · 513 games50.4Round 3: 50.9% · 529 games50.9Round 4: 54.3% · 420 games (strongest round)54.3 |
| Transmute: GoldGain a random Gold Augment. | | 4.2% | 48.9% | 82,410 | Round 1: 48.0% · 278 games48.0Round 2: 50.7% · 511 games (strongest round)50.7Round 3: 46.4% · 633 games46.4Round 4: 50.0% · 576 games50.0 |
| 6 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 3.7% | 51.0% | 73,443 | Round 1: 52.8% · 471 games52.8Round 2: 51.9% · 431 games51.9Round 3: 53.1% · 435 games (strongest round)53.1Round 4: 53.0% · 400 games53.0 |
| Lich BrainGain ? Ability Power. | | 3.7% | 51.4% | 72,725 | Round 1: 50.8% · 249 games50.8Round 2: 54.5% · 582 games (strongest round)54.5Round 3: 53.4% · 503 games53.4Round 4: 51.7% · 480 games51.7 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 3.5% | 51.6% | 68,743 | Round 1: 53.8% · 517 games53.8Round 2: 55.0% · 588 games (strongest round)55.0Round 3: 52.4% · 687 games52.4Round 4: 52.2% · 692 games52.2 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 3.5% | 51.0% | 68,305 | Round 1: 52.4% · 604 games (strongest round)52.4Round 2: 50.9% · 555 games50.9Round 3: 52.2% · 126 games52.2Round 4: not enough games- |
| 7 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 3.4% | 54.3% | 67,716 | Round 1: 51.7% · 721 games51.7Round 2: 55.1% · 824 games (strongest round)55.1Round 3: 52.8% · 108 games52.8Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 3.3% | 50.9% | 65,737 | Round 1: 54.1% · 150 games54.1Round 2: 56.1% · 150 games (strongest round)56.1Round 3: not enough games-Round 4: not enough games- |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 3.2% | 51.8% | 63,223 | Round 1: 53.7% · 351 games53.7Round 2: 54.9% · 356 games (strongest round)54.9Round 3: 52.5% · 454 games52.5Round 4: 49.7% · 478 games49.7 |
| 8 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.1% | 52.5% | 61,831 | Round 1: 55.0% · 305 games (strongest round)55.0Round 2: 53.5% · 307 games53.5Round 3: 52.7% · 399 games52.7Round 4: 52.2% · 341 games52.2 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 3.1% | 49.4% | 61,657 | Round 1: 51.6% · 214 games (strongest round)51.6Round 2: 51.0% · 590 games51.0Round 3: 50.8% · 641 games50.8Round 4: 51.3% · 163 games51.3 |
| 9 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 2.9% | 49.3% | 57,465 | Round 1: 52.6% · 306 games (strongest round)52.6Round 2: 47.6% · 299 games47.6Round 3: 50.2% · 380 games50.2Round 4: 50.8% · 379 games50.8 |
| Weapon of Destiny Best with Stormsurge+7.5 | | 2.8% | 51.7% | 54,283 | Round 1: 53.0% · 732 games (strongest round)53.0Round 2: 52.9% · 492 games52.9Round 3: not enough games-Round 4: not enough games- |
| 10 | Transmute: ChaosGain 2 random Augments. | | 2.5% | 49.9% | 50,053 | Round 1: 52.5% · 375 games52.5Round 2: 52.5% · 280 games52.4Round 3: 53.7% · 352 games (strongest round)53.7Round 4: 51.5% · 346 games51.5 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 2.5% | 51.0% | 49,739 | Round 1: 50.4% · 150 games50.4Round 2: 53.0% · 348 games (strongest round)53.0Round 3: 52.3% · 435 games52.3Round 4: 51.5% · 384 games51.5 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 2.4% | 49.2% | 47,633 | Round 1: 48.5% · 150 games48.5Round 2: 48.2% · 412 games48.2Round 3: 48.6% · 449 games (strongest round)48.6Round 4: 47.3% · 476 games47.3 |
| Mind to MatterIncrease max Health by half of your Mana. | | 2.4% | 51.2% | 47,477 | Round 1: 57.3% · 150 games57.3Round 2: 56.8% · 322 games56.8Round 3: 57.7% · 368 games (strongest round)57.7Round 4: 53.5% · 360 games53.5 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.4% | 49.7% | 46,688 | Round 1: 51.7% · 516 games (strongest round)51.7Round 2: 49.5% · 414 games49.5Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 2.3% | 54.5% | 45,271 | Round 1: 57.1% · 215 games57.1Round 2: 57.4% · 563 games (strongest round)57.4Round 3: 53.5% · 664 games53.5Round 4: 52.8% · 640 games52.8 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 2.2% | 49.3% | 43,471 | Round 1: 50.2% · 277 games50.2Round 2: 53.2% · 223 games (strongest round)53.2Round 3: 48.9% · 252 games48.9Round 4: 49.5% · 196 games49.5 |
| DonationGet 1750 Gold. No questions asked. | | 2.1% | 50.5% | 41,055 | Round 1: not enough games-Round 2: 47.9% · 190 games47.9Round 3: 49.7% · 295 games (strongest round)49.7Round 4: 48.8% · 249 games48.8 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.1% | 49.0% | 41,006 | Round 1: 50.7% · 150 games50.7Round 2: 53.6% · 308 games53.6Round 3: 49.3% · 324 games49.3Round 4: 54.1% · 294 games (strongest round)54.1 |
| 11 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.1% | 49.9% | 40,779 | Round 1: 52.0% · 243 games52.0Round 2: 52.8% · 328 games52.8Round 3: 54.0% · 351 games (strongest round)54.0Round 4: 52.2% · 347 games52.2 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.9% | 49.1% | 37,474 | Round 1: 42.8% · 231 games42.8Round 2: 46.0% · 211 games46.0Round 3: 51.0% · 215 games (strongest round)50.9Round 4: 46.5% · 187 games46.5 |
| 12 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 1.8% | 50.1% | 35,061 | Round 1: 51.7% · 192 games (strongest round)51.7Round 2: 49.6% · 226 games49.6Round 3: 49.9% · 226 games49.9Round 4: 47.8% · 228 games47.8 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 1.5% | 49.3% | 28,858 | Round 1: 46.8% · 224 games (strongest round)46.8Round 2: 44.0% · 211 games44.0Round 3: not enough games-Round 4: not enough games- |
| 13 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.5% | 49.1% | 28,720 | Round 1: 54.0% · 279 games (strongest round)54.0Round 2: 53.2% · 271 games53.2Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.4% | 49.8% | 27,400 | Round 1: 52.9% · 150 games52.9Round 2: 49.5% · 243 games49.5Round 3: 53.7% · 262 games53.7Round 4: 54.8% · 239 games (strongest round)54.8 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.3% | 50.1% | 26,440 | Round 1: not enough games-Round 2: 50.8% · 150 games (strongest round)50.8Round 3: 48.4% · 150 games48.4Round 4: 48.5% · 150 games48.5 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.3% | 50.7% | 25,401 | Round 1: not enough games-Round 2: 50.2% · 150 games (strongest round)50.2Round 3: 50.0% · 155 games50.0Round 4: 47.8% · 154 games47.8 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 1.2% | 51.4% | 23,918 | Round 1: not enough games-Round 2: 54.5% · 126 games (strongest round)54.5Round 3: 51.8% · 152 games51.8Round 4: 51.5% · 115 games51.5 |
| 14 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.1% | 51.1% | 22,508 | Round 1: 49.3% · 150 games49.3Round 2: 54.3% · 150 games54.3Round 3: 54.4% · 150 games (strongest round)54.4Round 4: 48.5% · 150 games48.4 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 1.1% | 48.7% | 20,636 | Round 1: not enough games-Round 2: 49.7% · 150 games (strongest round)49.7Round 3: 47.9% · 150 games47.9Round 4: 49.1% · 150 games49.1 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 1.0% | 49.0% | 19,931 | Round 1: not enough games-Round 2: 45.3% · 135 games45.3Round 3: 50.3% · 156 games (strongest round)50.3Round 4: 47.1% · 147 games47.1 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 1.0% | 50.3% | 19,591 | Round 1: 49.7% · 150 games (strongest round)49.7Round 2: 48.1% · 247 games48.1Round 3: 48.6% · 286 games48.6Round 4: 48.2% · 227 games48.2 |
| 15 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.0% | 49.1% | 18,945 | Round 1: 53.1% · 126 games (strongest round)53.1Round 2: 49.6% · 117 games49.6Round 3: 50.4% · 115 games50.4Round 4: 47.0% · 119 games46.9 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.9% | 49.1% | 18,099 | Round 1: not enough games-Round 2: 48.7% · 150 games48.7Round 3: 50.3% · 150 games (strongest round)50.3Round 4: 49.3% · 150 games49.3 |
| 16 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.8% | 50.4% | 16,648 | Round 1: 50.0% · 150 games50.0Round 2: 51.1% · 150 games (strongest round)51.1Round 3: 48.1% · 150 games48.1Round 4: 48.2% · 150 games48.2 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.8% | 48.8% | 16,291 | Round 1: 42.2% · 133 games42.2Round 2: 42.9% · 128 games42.9Round 3: 43.4% · 150 games43.4Round 4: 44.4% · 150 games (strongest round)44.4 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 0.8% | 51.8% | 16,238 | Round 1: not enough games-Round 2: 51.1% · 150 games51.1Round 3: 55.0% · 150 games (strongest round)55.0Round 4: not enough games- |
| 17 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.6% | 50.3% | 11,919 | Round 1: not enough games-Round 2: 53.6% · 132 games (strongest round)53.6Round 3: 48.8% · 150 games48.8Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 50.7% | 11,881 | Round 1: not enough games-Round 2: 51.6% · 148 games51.6Round 3: 51.6% · 150 games (strongest round)51.6Round 4: 51.3% · 150 games51.3 |
| 18 | Omni SoulGain 3 random Dragon Souls. | | 0.6% | 52.2% | 11,377 | Round 1: 53.1% · 145 games (strongest round)53.1Round 2: 52.4% · 145 games52.4Round 3: 52.3% · 150 games52.3Round 4: 51.7% · 150 games51.7 |
| 19 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.5% | 50.5% | 9,274 | Round 1: 52.5% · 124 games52.5Round 2: 54.3% · 150 games54.3Round 3: 54.7% · 150 games (strongest round)54.7Round 4: 48.9% · 150 games48.9 |
| 20 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.4% | 48.9% | 8,091 | Round 1: 43.2% · 150 games43.2Round 2: 45.7% · 150 games (strongest round)45.7Round 3: not enough games-Round 4: not enough games- |
| 21 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 52.4% | 6,576 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 51.5% · 150 games51.5 |
| 22 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 6.9% | 47.3% | 134,951 | Round 1: 49.0% · 819 games49.0Round 2: 44.7% · 897 games44.7Round 3: 52.2% · 797 games (strongest round)52.2Round 4: 47.9% · 727 games47.9 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 5.9% | 47.9% | 115,027 | Round 1: 49.8% · 899 games (strongest round)49.8Round 2: 47.6% · 705 games47.6Round 3: 48.7% · 619 games48.7Round 4: 48.3% · 467 games48.3 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 5.8% | 45.7% | 114,698 | Round 1: 43.8% · 609 games43.8Round 2: 47.7% · 641 games47.7Round 3: 49.8% · 650 games (strongest round)49.8Round 4: 42.1% · 609 games42.1 |
| 23 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 5.4% | 48.3% | 105,494 | Round 1: 46.4% · 640 games46.4Round 2: 51.6% · 626 games (strongest round)51.6Round 3: 51.4% · 674 games51.4Round 4: 51.1% · 585 games51.1 |
| Bread And JamYour gains 100 Ability Haste. | | 4.9% | 47.1% | 97,137 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.3% · 1,213 games (strongest round)48.3Round 4: 48.0% · 1,229 games48.0 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 4.6% | 46.9% | 90,700 | Round 1: 46.4% · 715 games46.4Round 2: 43.5% · 757 games43.5Round 3: 49.0% · 866 games (strongest round)49.0Round 4: 46.4% · 872 games46.4 |
| 24 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 4.6% | 45.8% | 90,463 | Round 1: 42.9% · 638 games42.9Round 2: 47.8% · 589 games (strongest round)47.8Round 3: 45.6% · 620 games45.6Round 4: 44.4% · 582 games44.4 |
| Witchful ThinkingGain 20-80 Ability Power. | | 4.2% | 48.7% | 83,245 | Round 1: 52.4% · 177 games52.4Round 2: 50.5% · 573 games50.5Round 3: 48.1% · 629 games48.1Round 4: 54.1% · 590 games (strongest round)54.1 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 3.9% | 48.0% | 75,665 | Round 1: 48.8% · 549 games48.8Round 2: 52.3% · 592 games (strongest round)52.3Round 3: 50.6% · 601 games50.6Round 4: 49.8% · 165 games49.8 |
| 25 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 3.6% | 47.9% | 71,628 | Round 1: 52.3% · 612 games52.3Round 2: 54.5% · 577 games (strongest round)54.5Round 3: 49.0% · 614 games49.0Round 4: 47.6% · 485 games47.6 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 3.6% | 48.3% | 70,452 | Round 1: 50.5% · 150 games (strongest round)50.5Round 2: 49.4% · 352 games49.4Round 3: 48.1% · 439 games48.1Round 4: 46.8% · 412 games46.8 |
| 26 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 3.4% | 48.6% | 66,660 | Round 1: 48.3% · 584 games48.3Round 2: 48.9% · 467 games (strongest round)48.9Round 3: 47.4% · 492 games47.4Round 4: 45.6% · 412 games45.6 |
| 27 | OverloadedUsing another Ability resets the cooldown of. | | 3.2% | 45.3% | 62,185 | Round 1: 44.4% · 477 games44.4Round 2: 44.1% · 490 games44.1Round 3: 43.7% · 476 games43.7Round 4: 48.1% · 364 games (strongest round)48.1 |
| 28 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 3.0% | 48.5% | 58,715 | Round 1: 47.9% · 332 games47.9Round 2: 49.2% · 368 games (strongest round)49.2Round 3: 48.5% · 342 games48.5Round 4: 47.6% · 280 games47.6 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 2.9% | 48.1% | 56,896 | Round 1: 45.0% · 581 games45.0Round 2: 47.1% · 474 games47.1Round 3: 49.9% · 469 games49.9Round 4: 53.0% · 413 games (strongest round)53.0 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.9% | 44.7% | 55,965 | Round 1: 48.3% · 772 games (strongest round)48.3Round 2: 47.0% · 708 games47.0Round 3: 46.1% · 131 games46.1Round 4: not enough games- |
| 29 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 2.7% | 46.2% | 53,767 | Round 1: 41.9% · 203 games41.9Round 2: 47.9% · 271 games (strongest round)47.9Round 3: 46.8% · 279 games46.8Round 4: 45.0% · 256 games45.0 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 2.7% | 45.9% | 52,118 | Round 1: 48.3% · 1,038 games (strongest round)48.3Round 2: 45.8% · 844 games45.8Round 3: 47.1% · 135 games47.1Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.6% | 45.4% | 51,618 | Round 1: 45.6% · 105 games45.6Round 2: 48.5% · 302 games48.5Round 3: 50.0% · 273 games (strongest round)50.0Round 4: 47.4% · 205 games47.4 |
| 30 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 2.5% | 47.0% | 49,056 | Round 1: 52.7% · 257 games (strongest round)52.7Round 2: 52.3% · 323 games52.3Round 3: 46.7% · 422 games46.7Round 4: 52.5% · 363 games52.5 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 2.4% | 46.5% | 48,078 | Round 1: 46.6% · 220 games46.6Round 2: 47.5% · 213 games47.5Round 3: 50.7% · 313 games50.7Round 4: 52.0% · 314 games (strongest round)52.0 |
| 31 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.4% | 48.1% | 46,786 | Round 1: 50.7% · 306 games50.7Round 2: 53.9% · 339 games (strongest round)53.9Round 3: 51.0% · 306 games51.0Round 4: 51.3% · 283 games51.3 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.4% | 48.5% | 46,221 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.7% · 578 games (strongest round)46.7Round 4: 44.2% · 587 games44.2 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 2.3% | 48.4% | 44,225 | Round 1: 51.6% · 150 games (strongest round)51.6Round 2: 51.5% · 278 games51.5Round 3: 48.2% · 311 games48.2Round 4: 45.6% · 304 games45.6 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.9% | 43.8% | 38,054 | Round 1: 41.6% · 462 games41.6Round 2: 44.7% · 453 games (strongest round)44.7Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.8% | 45.9% | 35,358 | Round 1: 46.0% · 150 games46.0Round 2: 49.7% · 235 games (strongest round)49.7Round 3: 46.3% · 235 games46.3Round 4: 47.3% · 239 games47.3 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.8% | 48.2% | 34,721 | Round 1: 50.4% · 221 games50.4Round 2: 51.8% · 215 games (strongest round)51.8Round 3: 48.8% · 256 games48.8Round 4: 46.8% · 279 games46.8 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 1.7% | 48.0% | 33,860 | Round 1: 49.6% · 157 games (strongest round)49.6Round 2: 47.9% · 150 games47.9Round 3: 48.7% · 237 games48.7Round 4: 49.3% · 230 games49.3 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.7% | 48.5% | 33,577 | Round 1: 47.3% · 154 games47.3Round 2: 45.4% · 150 games45.4Round 3: 47.6% · 188 games47.6Round 4: 48.9% · 150 games (strongest round)48.9 |
| 32 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.6% | 45.4% | 31,607 | Round 1: 43.3% · 521 games43.3Round 2: 44.7% · 173 games (strongest round)44.7Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.3% | 48.4% | 26,475 | Round 1: 49.3% · 150 games (strongest round)49.3Round 2: 47.5% · 194 games47.5Round 3: 49.0% · 214 games49.0Round 4: 47.4% · 184 games47.4 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 1.3% | 47.9% | 26,472 | Round 1: 45.1% · 150 games45.1Round 2: 46.2% · 150 games (strongest round)46.2Round 3: 44.7% · 184 games44.7Round 4: 45.2% · 255 games45.2 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.3% | 46.8% | 25,528 | Round 1: 50.7% · 150 games (strongest round)50.7Round 2: 49.3% · 150 games49.3Round 3: 49.5% · 150 games49.5Round 4: 49.1% · 150 games49.1 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.3% | 47.3% | 24,696 | Round 1: 47.7% · 150 games47.7Round 2: 49.3% · 230 games (strongest round)49.3Round 3: 48.8% · 220 games48.8Round 4: 48.5% · 154 games48.5 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.2% | 47.1% | 23,640 | Round 1: 48.9% · 119 games48.9Round 2: 50.2% · 150 games (strongest round)50.2Round 3: 47.6% · 171 games47.6Round 4: 44.8% · 150 games44.8 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.2% | 45.7% | 23,625 | Round 1: 42.0% · 281 games42.0Round 2: 42.5% · 205 games42.5Round 3: 45.3% · 190 games (strongest round)45.3Round 4: 45.2% · 179 games45.2 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.2% | 46.7% | 23,277 | Round 1: 46.7% · 150 games46.7Round 2: 46.9% · 150 games46.9Round 3: 49.2% · 150 games49.2Round 4: 50.6% · 150 games (strongest round)50.6 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 1.2% | 48.0% | 22,592 | Round 1: 50.4% · 150 games50.4Round 2: 53.4% · 150 games (strongest round)53.4Round 3: 49.5% · 199 games49.5Round 4: 49.3% · 208 games49.3 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.1% | 46.1% | 21,569 | Round 1: 46.6% · 150 games46.6Round 2: 48.0% · 150 games48.0Round 3: 50.0% · 150 games (strongest round)50.0Round 4: 46.7% · 150 games46.7 |
| THRASHEmpower! | | 1.1% | 47.7% | 21,497 | Round 1: 47.8% · 328 games47.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.1% | 44.9% | 20,753 | Round 1: 49.8% · 103 games49.8Round 2: 50.5% · 150 games (strongest round)50.5Round 3: 42.0% · 150 games42.0Round 4: 48.9% · 169 games48.9 |
| 33 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.0% | 46.6% | 19,418 | Round 1: 46.2% · 150 games46.2Round 2: 46.8% · 150 games46.8Round 3: 45.8% · 150 games45.8Round 4: 47.9% · 150 games (strongest round)47.9 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.0% | 47.3% | 19,045 | Round 1: not enough games-Round 2: 51.9% · 154 games (strongest round)51.9Round 3: 49.6% · 170 games49.6Round 4: 47.5% · 184 games47.5 |
| HEAVYEmpower! | | 1.0% | 45.0% | 18,918 | Round 1: 40.3% · 282 games40.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.9% | 45.8% | 18,515 | Round 1: 44.4% · 150 games44.4Round 2: 47.0% · 150 games47.0Round 3: 46.5% · 150 games46.5Round 4: 47.6% · 150 games (strongest round)47.6 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.8% | 48.7% | 16,605 | Round 1: 48.6% · 147 games (strongest round)48.6Round 2: 47.8% · 150 games47.8Round 3: 47.4% · 150 games47.4Round 4: 48.5% · 150 games48.5 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.8% | 48.0% | 16,552 | Round 1: 51.0% · 111 games (strongest round)51.0Round 2: 46.9% · 150 games46.9Round 3: 48.7% · 150 games48.7Round 4: 47.6% · 150 games47.6 |
| Bread And ButterYour gains 100 Ability Haste. | | 0.8% | 43.4% | 15,573 | Round 1: not enough games-Round 2: not enough games-Round 3: 38.4% · 150 games38.4Round 4: 40.7% · 150 games (strongest round)40.7 |
| 35 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.8% | 48.0% | 14,865 | Round 1: 46.2% · 150 games (strongest round)46.2Round 2: 46.2% · 150 games46.2Round 3: 45.0% · 150 games45.0Round 4: 43.6% · 150 games43.6 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.6% | 46.0% | 12,645 | Round 1: 43.6% · 150 games43.6Round 2: 49.8% · 165 games (strongest round)49.8Round 3: not enough games-Round 4: not enough games- |
| 36 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.6% | 45.5% | 10,934 | Round 1: 48.9% · 103 games48.9Round 2: 46.0% · 106 games46.0Round 3: 49.1% · 150 games49.1Round 4: 49.9% · 150 games (strongest round)49.9 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.6% | 44.9% | 10,892 | Round 1: 44.3% · 150 games44.3Round 2: 42.3% · 150 games42.3Round 3: 45.6% · 150 games (strongest round)45.6Round 4: 43.8% · 150 games43.8 |
| 37 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.5% | 42.5% | 10,704 | Round 1: 39.0% · 150 games39.0Round 2: 39.8% · 142 games39.8Round 3: 43.8% · 129 games (strongest round)43.8Round 4: 38.6% · 107 games38.6 |
| 38 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.5% | 47.8% | 10,359 | Round 1: 45.7% · 117 games45.7Round 2: 46.1% · 134 games46.1Round 3: 47.0% · 150 games47.0Round 4: 47.5% · 150 games (strongest round)47.5 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.5% | 43.3% | 9,809 | Round 1: 44.5% · 150 games44.5Round 2: 44.6% · 150 games44.6Round 3: 48.0% · 150 games (strongest round)48.0Round 4: 44.7% · 150 games44.7 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.5% | 44.6% | 9,235 | Round 1: 45.0% · 150 games (strongest round)45.0Round 2: 43.6% · 150 games43.6Round 3: 42.6% · 150 games42.6Round 4: 44.1% · 150 games44.1 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.4% | 42.7% | 8,243 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.4% | 46.2% | 7,178 | Round 1: 49.7% · 111 games (strongest round)49.7Round 2: 46.8% · 108 games46.8Round 3: 46.4% · 136 games46.4Round 4: 46.7% · 147 games46.7 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.4% | 46.0% | 7,005 | Round 1: 45.9% · 150 games45.9Round 2: 48.9% · 126 games48.9Round 3: 50.9% · 133 games50.9Round 4: 51.4% · 150 games (strongest round)51.4 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.3% | 46.6% | 6,722 | Round 1: 49.8% · 109 games49.8Round 2: 54.7% · 122 games (strongest round)54.7Round 3: 53.6% · 150 games53.6Round 4: 46.5% · 150 games46.5 |
| 39 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.3% | 45.1% | 6,670 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.4% · 108 games (strongest round)50.4Round 4: 49.0% · 113 games49.0 |
| 40 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 0.3% | 45.2% | 5,092 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 47.1% | 4,708 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.2% | 45.8% | 4,369 | Round 1: 51.9% · 150 games51.9Round 2: 49.7% · 120 games49.7Round 3: 52.5% · 125 games (strongest round)52.5Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 47.5% | 4,150 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.2% | 48.4% | 3,882 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 0.2% | 42.6% | 3,650 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 46.3% | 2,988 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 46.9% | 2,781 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 41.5% | 2,447 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 45.8% | 1,804 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 43.8% | 1,515 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 48.3% | 1,222 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 46.8% | 948 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 51.7% | 704 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |