| 1 | Infernal ConduitYour Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns. | SSS | 13.6% | 52.2% | 198,617 | Round 1: 53.2% · 1,672 games53.2Round 2: 55.3% · 1,765 games (strongest round)55.3Round 3: 52.5% · 1,899 games52.5Round 4: 52.7% · 1,725 games52.7 |
| Warlock JuiceboxGain ? Omnivamp. | SS | 12.1% | 50.7% | 176,697 | Round 1: 51.1% · 1,747 games51.1Round 2: 53.5% · 1,794 games (strongest round)53.5Round 3: 51.8% · 2,176 games51.7Round 4: 52.3% · 2,222 games52.3 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | SS | 10.8% | 50.1% | 157,428 | Round 1: 53.5% · 545 games (strongest round)53.5Round 2: 51.3% · 1,644 games51.3Round 3: 51.6% · 1,703 games51.6Round 4: 50.9% · 1,666 games50.8 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | SS | 9.8% | 51.7% | 142,467 | Round 1: 53.3% · 590 games53.3Round 2: 51.8% · 1,590 games51.8Round 3: 55.1% · 1,787 games (strongest round)55.1Round 4: 54.2% · 1,567 games54.2 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | S | 12.1% | 48.9% | 176,073 | Round 1: 48.2% · 1,238 games48.2Round 2: 49.7% · 1,220 games49.7Round 3: 51.8% · 1,381 games51.8Round 4: 52.9% · 1,167 games (strongest round)52.9 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | S | 11.3% | 49.4% | 164,999 | Round 1: 50.6% · 2,174 games50.6Round 2: 50.5% · 1,902 games50.5Round 3: 52.2% · 1,884 games (strongest round)52.2Round 4: 51.1% · 1,667 games51.1 |
| HEAVYEmpower! | S | 10.8% | 50.7% | 157,350 | Round 1: 53.3% · 5,671 games (strongest round)53.3Round 2: 51.2% · 229 games51.2Round 3: not enough games-Round 4: not enough games- |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | S | 9.8% | 49.8% | 142,195 | Round 1: 51.7% · 1,650 games51.7Round 2: 48.4% · 1,278 games48.4Round 3: 52.0% · 1,239 games (strongest round)52.0Round 4: 48.6% · 1,073 games48.6 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 8.7% | 51.2% | 126,979 | Round 1: 55.8% · 1,419 games (strongest round)55.8Round 2: 54.5% · 850 games54.5Round 3: 53.0% · 1,168 games53.0Round 4: 52.6% · 1,195 games52.6 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | S | 7.8% | 53.3% | 113,992 | Round 1: 55.7% · 454 games55.7Round 2: 55.7% · 1,279 games55.7Round 3: 56.8% · 1,463 games (strongest round)56.8Round 4: 56.2% · 1,420 games56.2 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 7.4% | 52.0% | 107,145 | Round 1: 54.2% · 2,452 games (strongest round)54.2Round 2: 52.1% · 2,192 games52.1Round 3: 51.1% · 384 games51.1Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 7.1% | 49.1% | 103,462 | Round 1: 53.4% · 1,228 games (strongest round)53.4Round 2: 51.8% · 945 games51.7Round 3: 47.8% · 1,069 games47.8Round 4: 47.7% · 924 games47.7 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 7.0% | 51.9% | 102,267 | Round 1: 50.1% · 1,148 games50.1Round 2: 52.1% · 1,090 games52.1Round 3: 54.1% · 1,082 games (strongest round)54.1Round 4: 53.5% · 1,026 games53.5 |
| 2 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 6.3% | 54.1% | 91,134 | Round 1: 57.2% · 902 games57.2Round 2: 58.3% · 915 games (strongest round)58.3Round 3: 55.7% · 1,045 games55.7Round 4: 54.4% · 973 games54.4 |
| 3 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 5.6% | 53.5% | 80,830 | Round 1: 56.3% · 696 games (strongest round)56.3Round 2: 55.9% · 711 games55.9Round 3: 54.0% · 807 games54.0Round 4: 54.1% · 713 games54.1 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 5.4% | 50.1% | 78,443 | Round 1: 49.6% · 1,317 games49.6Round 2: 50.8% · 1,018 games50.8Round 3: 50.2% · 1,058 games50.2Round 4: 51.5% · 944 games (strongest round)51.5 |
| 4 | Mosh MonsterCasting grants? bonus Health and Slows nearby enemies for the duration of Getting a takedown permanently increases this effect. | | 5.4% | 51.5% | 78,038 | Round 1: 53.9% · 1,556 games (strongest round)53.9Round 2: 52.7% · 1,606 games52.7Round 3: 53.2% · 254 games53.2Round 4: not enough games- |
| GoredrinkGain 15% Omnivamp. | | 5.3% | 50.0% | 76,912 | Round 1: 48.0% · 325 games48.0Round 2: 51.6% · 915 games51.6Round 3: 50.8% · 1,076 games50.7Round 4: 53.5% · 1,037 games (strongest round)53.5 |
| 5 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 4.9% | 52.5% | 71,046 | Round 1: 56.6% · 599 games (strongest round)56.6Round 2: 55.6% · 724 games55.6Round 3: 53.3% · 844 games53.3Round 4: 51.7% · 835 games51.7 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 4.7% | 51.0% | 68,525 | Round 1: 53.7% · 661 games53.7Round 2: 55.1% · 745 games (strongest round)55.1Round 3: 53.2% · 1,017 games53.2Round 4: 52.4% · 1,035 games52.4 |
| 6 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 4.5% | 54.2% | 65,706 | Round 1: 59.5% · 752 games (strongest round)59.5Round 2: 56.2% · 818 games56.2Round 3: 58.6% · 923 games58.6Round 4: 55.5% · 935 games55.5 |
| 7 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 4.2% | 52.3% | 61,303 | Round 1: 54.8% · 676 games (strongest round)54.8Round 2: 52.4% · 558 games52.4Round 3: 54.6% · 584 games54.6Round 4: 50.2% · 451 games50.2 |
| 8 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 3.9% | 51.8% | 57,042 | Round 1: 52.3% · 594 games52.3Round 2: 53.3% · 501 games53.3Round 3: 52.6% · 482 games52.6Round 4: 54.8% · 438 games (strongest round)54.8 |
| Mind to MatterIncrease max Health by half of your Mana. | | 3.9% | 50.1% | 56,948 | Round 1: 55.2% · 234 games (strongest round)55.2Round 2: 53.6% · 591 games53.6Round 3: 53.6% · 642 games53.6Round 4: 51.3% · 593 games51.3 |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 3.9% | 52.0% | 56,873 | Round 1: 51.0% · 289 games51.0Round 2: 52.2% · 730 games52.2Round 3: 55.7% · 929 games (strongest round)55.7Round 4: 55.3% · 862 games55.3 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 3.8% | 54.8% | 55,179 | Round 1: 55.6% · 333 games55.6Round 2: 57.8% · 1,052 games (strongest round)57.8Round 3: 55.3% · 1,005 games55.3Round 4: 54.9% · 1,007 games54.9 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 3.8% | 50.2% | 54,964 | Round 1: 49.7% · 599 games49.7Round 2: 50.4% · 680 games50.4Round 3: 52.2% · 807 games (strongest round)52.2Round 4: 49.5% · 805 games49.5 |
| Transmute: GoldGain a random Gold Augment. | | 3.6% | 49.1% | 52,180 | Round 1: 51.2% · 254 games (strongest round)51.2Round 2: 47.6% · 448 games47.6Round 3: 50.4% · 556 games50.4Round 4: 50.1% · 538 games50.1 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 3.3% | 49.4% | 48,446 | Round 1: 48.9% · 359 games48.9Round 2: 52.1% · 360 games52.1Round 3: 52.2% · 430 games52.2Round 4: 53.5% · 393 games (strongest round)53.5 |
| 9 | Transmute: ChaosGain 2 random Augments. | | 3.2% | 51.0% | 47,151 | Round 1: 53.6% · 503 games53.6Round 2: 54.1% · 383 games (strongest round)54.1Round 3: 53.3% · 458 games53.3Round 4: 51.8% · 484 games51.7 |
| Lich BrainGain ? Ability Power. | | 3.2% | 50.8% | 46,743 | Round 1: 54.5% · 205 games (strongest round)54.5Round 2: 52.2% · 450 games52.2Round 3: 51.6% · 572 games51.6Round 4: 51.1% · 575 games51.1 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.9% | 50.3% | 42,635 | Round 1: 52.4% · 438 games (strongest round)52.4Round 2: 49.4% · 397 games49.4Round 3: 51.3% · 439 games51.3Round 4: 49.8% · 399 games49.8 |
| 10 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 2.8% | 54.2% | 41,223 | Round 1: 55.4% · 524 games55.4Round 2: 57.3% · 501 games (strongest round)57.3Round 3: 55.2% · 515 games55.2Round 4: 53.2% · 384 games53.2 |
| DonationGet 1750 Gold. No questions asked. | | 2.8% | 50.2% | 41,216 | Round 1: not enough games-Round 2: 53.3% · 297 games53.3Round 3: 54.0% · 488 games (strongest round)54.0Round 4: 51.0% · 497 games51.0 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 2.8% | 54.5% | 40,259 | Round 1: 61.2% · 333 games (strongest round)61.2Round 2: 55.7% · 798 games55.7Round 3: 59.0% · 870 games59.0Round 4: 57.0% · 803 games57.0 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.7% | 49.7% | 39,893 | Round 1: 48.2% · 183 games48.2Round 2: 47.8% · 420 games47.8Round 3: 48.8% · 452 games48.8Round 4: 49.8% · 459 games (strongest round)49.8 |
| RecursionGain 60 Ability Haste. | | 2.7% | 49.8% | 39,675 | Round 1: 54.9% · 326 games (strongest round)54.9Round 2: 48.4% · 363 games48.4Round 3: 52.1% · 442 games52.1Round 4: 51.6% · 376 games51.6 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 2.5% | 54.0% | 36,912 | Round 1: 56.1% · 200 games56.1Round 2: 57.6% · 516 games (strongest round)57.6Round 3: 54.7% · 504 games54.7Round 4: 55.5% · 121 games55.5 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.5% | 49.8% | 35,717 | Round 1: 51.3% · 127 games51.3Round 2: 53.6% · 324 games (strongest round)53.6Round 3: 52.4% · 411 games52.4Round 4: 50.0% · 366 games50.0 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 2.3% | 50.9% | 33,626 | Round 1: 53.5% · 150 games53.5Round 2: 49.6% · 388 games49.6Round 3: 53.8% · 439 games (strongest round)53.8Round 4: 53.4% · 363 games53.4 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.3% | 51.5% | 33,480 | Round 1: 55.0% · 178 games55.0Round 2: 55.7% · 381 games55.7Round 3: 56.0% · 492 games (strongest round)56.0Round 4: 54.2% · 438 games54.2 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 2.3% | 53.1% | 32,872 | Round 1: not enough games-Round 2: 55.9% · 307 games (strongest round)55.9Round 3: 55.6% · 263 games55.6Round 4: 53.6% · 216 games53.6 |
| 11 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 2.2% | 51.6% | 32,263 | Round 1: 53.0% · 284 games53.0Round 2: 57.1% · 279 games57.1Round 3: 53.5% · 306 games53.5Round 4: 57.7% · 288 games (strongest round)57.7 |
| 12 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.2% | 49.7% | 31,719 | Round 1: 49.5% · 737 games49.5Round 2: 53.4% · 277 games (strongest round)53.4Round 3: not enough games-Round 4: not enough games- |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 2.1% | 50.6% | 31,149 | Round 1: 53.7% · 150 games53.7Round 2: 54.5% · 265 games (strongest round)54.4Round 3: 49.0% · 319 games49.0Round 4: 53.3% · 251 games53.3 |
| 13 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.1% | 49.1% | 30,656 | Round 1: 54.5% · 265 games54.5Round 2: 57.1% · 274 games (strongest round)57.1Round 3: 55.2% · 320 games55.2Round 4: 47.9% · 276 games47.9 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.1% | 50.0% | 30,244 | Round 1: 52.3% · 544 games (strongest round)52.3Round 2: 50.4% · 390 games50.3Round 3: 49.0% · 364 games49.0Round 4: 49.3% · 304 games49.3 |
| 14 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.9% | 50.3% | 28,286 | Round 1: 50.5% · 342 games50.5Round 2: 50.2% · 415 games50.2Round 3: 52.6% · 435 games (strongest round)52.6Round 4: 50.3% · 443 games50.3 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 1.8% | 51.3% | 25,560 | Round 1: 55.0% · 288 games (strongest round)55.0Round 2: 49.0% · 297 games49.0Round 3: 52.2% · 389 games52.2Round 4: 49.9% · 421 games49.9 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 1.7% | 49.0% | 25,246 | Round 1: 49.2% · 180 games49.2Round 2: 52.1% · 206 games (strongest round)52.1Round 3: 50.3% · 296 games50.3Round 4: 49.5% · 315 games49.5 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 1.7% | 50.6% | 25,245 | Round 1: 52.0% · 150 games52.0Round 2: 53.3% · 253 games (strongest round)53.3Round 3: 51.2% · 268 games51.2Round 4: 51.7% · 312 games51.7 |
| 15 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 1.7% | 50.9% | 24,395 | Round 1: 50.8% · 199 games50.8Round 2: 51.9% · 213 games51.9Round 3: 50.8% · 237 games50.7Round 4: 51.9% · 276 games (strongest round)51.9 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.7% | 48.9% | 24,355 | Round 1: 51.6% · 150 games51.6Round 2: 48.5% · 150 games48.4Round 3: 51.0% · 150 games51.0Round 4: 51.7% · 150 games (strongest round)51.7 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 1.7% | 50.9% | 24,286 | Round 1: 53.7% · 668 games53.7Round 2: 52.6% · 703 games52.6Round 3: 54.5% · 135 games (strongest round)54.5Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.7% | 51.1% | 24,279 | Round 1: not enough games-Round 2: 51.1% · 192 games (strongest round)51.1Round 3: 50.6% · 306 games50.6Round 4: 50.2% · 343 games50.2 |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 1.6% | 50.0% | 23,658 | Round 1: 50.4% · 150 games50.4Round 2: 52.5% · 150 games (strongest round)52.5Round 3: 50.2% · 150 games50.2Round 4: 49.8% · 150 games49.8 |
| 16 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 1.6% | 52.1% | 23,634 | Round 1: 52.3% · 377 games (strongest round)52.3Round 2: 51.8% · 310 games51.8Round 3: not enough games-Round 4: not enough games- |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 1.6% | 49.1% | 23,416 | Round 1: 51.3% · 221 games (strongest round)51.3Round 2: 50.7% · 176 games50.7Round 3: 49.8% · 285 games49.8Round 4: 48.5% · 265 games48.5 |
| 17 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 1.6% | 50.3% | 23,256 | Round 1: 51.0% · 260 games51.0Round 2: 49.9% · 243 games49.9Round 3: 52.2% · 327 games (strongest round)52.2Round 4: 44.4% · 295 games44.4 |
| 18 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 1.5% | 51.2% | 22,319 | Round 1: 54.1% · 321 games54.1Round 2: 54.6% · 344 games (strongest round)54.6Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 1.5% | 51.0% | 22,030 | Round 1: 53.0% · 150 games (strongest round)52.9Round 2: 51.3% · 305 games51.3Round 3: 52.7% · 363 games52.7Round 4: 52.1% · 321 games52.1 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.5% | 52.1% | 21,808 | Round 1: 56.5% · 434 games (strongest round)56.5Round 2: 55.6% · 346 games55.6Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.5% | 51.9% | 21,803 | Round 1: 52.4% · 150 games (strongest round)52.4Round 2: 48.3% · 150 games48.3Round 3: 50.0% · 150 games50.0Round 4: 49.6% · 150 games49.6 |
| 19 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.5% | 49.5% | 21,666 | Round 1: 54.9% · 294 games (strongest round)54.9Round 2: 51.4% · 192 games51.4Round 3: 49.6% · 195 games49.6Round 4: 47.8% · 180 games47.8 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.5% | 49.9% | 21,296 | Round 1: 52.2% · 150 games (strongest round)52.2Round 2: 49.8% · 251 games49.8Round 3: 51.7% · 267 games51.7Round 4: 50.1% · 184 games50.1 |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.4% | 50.7% | 20,766 | Round 1: 54.2% · 150 games (strongest round)54.2Round 2: 52.5% · 150 games52.5Round 3: 53.3% · 150 games53.3Round 4: 52.2% · 150 games52.2 |
| Witchful ThinkingGain 20-80 Ability Power. | | 1.3% | 49.6% | 19,608 | Round 1: not enough games-Round 2: 54.8% · 201 games (strongest round)54.8Round 3: 54.2% · 245 games54.2Round 4: 51.9% · 247 games51.9 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 1.3% | 50.2% | 19,520 | Round 1: 49.1% · 150 games49.1Round 2: 54.7% · 172 games (strongest round)54.7Round 3: 53.6% · 261 games53.6Round 4: 48.9% · 282 games48.9 |
| 20 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.3% | 52.3% | 19,295 | Round 1: 55.1% · 161 games55.1Round 2: 56.6% · 165 games (strongest round)56.6Round 3: 51.4% · 195 games51.4Round 4: 51.5% · 157 games51.5 |
| 21 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 1.3% | 51.2% | 18,963 | Round 1: 58.1% · 337 games (strongest round)58.1Round 2: 51.7% · 330 games51.7Round 3: not enough games-Round 4: not enough games- |
| 22 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.3% | 49.3% | 18,794 | Round 1: 50.2% · 253 games (strongest round)50.2Round 2: 49.7% · 253 games49.7Round 3: not enough games-Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 1.3% | 49.9% | 18,342 | Round 1: 52.6% · 144 games52.6Round 2: 52.9% · 165 games (strongest round)52.9Round 3: 52.5% · 164 games52.5Round 4: 51.2% · 152 games51.2 |
| 23 | EurekaGain Ability Haste equal to 30% Ability Power. | | 1.3% | 50.2% | 18,291 | Round 1: 48.2% · 150 games48.2Round 2: 49.5% · 150 games49.5Round 3: 53.2% · 151 games (strongest round)53.2Round 4: 52.0% · 156 games52.0 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.2% | 49.6% | 17,952 | Round 1: 49.3% · 201 games (strongest round)49.3Round 2: 45.0% · 219 games45.0Round 3: 45.8% · 281 games45.8Round 4: 44.2% · 253 games44.2 |
| 24 | Omni SoulGain 3 random Dragon Souls. | | 1.1% | 55.0% | 15,712 | Round 1: 59.5% · 150 games59.5Round 2: 57.4% · 150 games57.4Round 3: 60.0% · 187 games (strongest round)60.0Round 4: 56.2% · 188 games56.2 |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.8% | 50.4% | 12,184 | Round 1: 53.5% · 150 games (strongest round)53.5Round 2: 53.5% · 150 games53.5Round 3: 51.6% · 150 games51.6Round 4: 50.1% · 150 games50.1 |
| 25 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 50.3% | 10,709 | Round 1: not enough games-Round 2: 49.6% · 150 games49.6Round 3: 52.1% · 190 games (strongest round)52.1Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.7% | 52.4% | 10,322 | Round 1: 57.9% · 163 games (strongest round)57.9Round 2: 55.4% · 159 games55.4Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.6% | 52.4% | 8,512 | Round 1: 53.7% · 150 games53.7Round 2: 54.3% · 150 games54.3Round 3: 56.5% · 150 games (strongest round)56.5Round 4: 56.4% · 150 games56.4 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 49.7% | 8,174 | Round 1: not enough games-Round 2: 55.3% · 150 games55.3Round 3: 54.4% · 150 games54.4Round 4: 55.4% · 150 games (strongest round)55.4 |
| 26 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 52.9% | 7,917 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 52.2% · 252 games52.2 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.5% | 49.3% | 6,878 | Round 1: not enough games-Round 2: 45.4% · 150 games45.4Round 3: 44.5% · 145 games44.5Round 4: 45.6% · 150 games (strongest round)45.6 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 14.5% | 45.9% | 211,117 | Round 1: 46.6% · 2,165 games46.6Round 2: 49.6% · 1,763 games (strongest round)49.6Round 3: 47.4% · 1,657 games47.4Round 4: 49.6% · 1,388 games49.6 |
| 27 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 7.5% | 48.1% | 109,684 | Round 1: 48.3% · 698 games48.3Round 2: 50.8% · 748 games (strongest round)50.7Round 3: 50.0% · 927 games50.0Round 4: 46.3% · 874 games46.3 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 7.5% | 45.4% | 109,307 | Round 1: 46.1% · 1,354 games (strongest round)46.1Round 2: 43.5% · 1,032 games43.5Round 3: 45.0% · 156 games45.0Round 4: not enough games- |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | | 5.9% | 44.1% | 85,283 | Round 1: 42.9% · 921 games42.9Round 2: 45.7% · 598 games (strongest round)45.7Round 3: 45.0% · 459 games45.0Round 4: 45.2% · 460 games45.2 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 4.9% | 46.4% | 70,809 | Round 1: 48.4% · 1,250 games48.4Round 2: 45.5% · 1,012 games45.5Round 3: 49.3% · 173 games (strongest round)49.3Round 4: not enough games- |
| Dive BomberExplodes when you die, dealing massive true damage. | | 4.6% | 48.7% | 66,629 | Round 1: 51.3% · 230 games (strongest round)51.3Round 2: 50.3% · 596 games50.3Round 3: 51.1% · 660 games51.1Round 4: 48.8% · 561 games48.8 |
| 28 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 4.3% | 45.2% | 62,996 | Round 1: 46.1% · 550 games46.1Round 2: 45.2% · 549 games45.2Round 3: 46.4% · 602 games46.4Round 4: 47.1% · 602 games (strongest round)47.1 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 3.7% | 48.6% | 54,275 | Round 1: 49.2% · 458 games49.2Round 2: 47.9% · 445 games47.9Round 3: 52.2% · 551 games (strongest round)52.2Round 4: 48.6% · 593 games48.6 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 3.5% | 48.1% | 51,093 | Round 1: 50.4% · 220 games50.4Round 2: 51.2% · 427 games (strongest round)51.2Round 3: 46.7% · 327 games46.7Round 4: not enough games- |
| Chain ReactionIf a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage. | | 3.5% | 47.8% | 50,472 | Round 1: 46.0% · 626 games46.0Round 2: 49.9% · 679 games49.9Round 3: 51.2% · 748 games (strongest round)51.2Round 4: 48.7% · 702 games48.7 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 3.5% | 48.5% | 50,362 | Round 1: 51.7% · 150 games51.7Round 2: 55.8% · 311 games (strongest round)55.8Round 3: 55.1% · 350 games55.1Round 4: 52.1% · 328 games52.1 |
| 29 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 3.3% | 48.0% | 48,164 | Round 1: 49.2% · 445 games49.2Round 2: 50.4% · 455 games (strongest round)50.4Round 3: 50.4% · 501 games50.4Round 4: 49.1% · 459 games49.1 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 3.2% | 48.8% | 46,813 | Round 1: 51.0% · 483 games51.0Round 2: 52.0% · 428 games (strongest round)52.0Round 3: 45.1% · 457 games45.1Round 4: 47.4% · 444 games47.4 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 2.2% | 48.1% | 31,357 | Round 1: 47.1% · 234 games47.1Round 2: 46.3% · 293 games46.3Round 3: 44.5% · 394 games44.5Round 4: 48.3% · 473 games (strongest round)48.3 |
| 30 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.0% | 44.6% | 29,648 | Round 1: 43.2% · 205 games43.2Round 2: 44.5% · 165 games (strongest round)44.5Round 3: 43.9% · 197 games43.9Round 4: 43.9% · 185 games43.9 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.9% | 47.6% | 28,009 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.2% · 526 games (strongest round)47.2Round 4: 45.0% · 594 games45.0 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 1.8% | 47.0% | 26,351 | Round 1: 49.4% · 325 games49.4Round 2: 50.2% · 341 games (strongest round)50.2Round 3: 47.0% · 401 games46.9Round 4: 46.9% · 446 games46.9 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 1.7% | 47.5% | 24,131 | Round 1: 49.8% · 483 games49.8Round 2: 50.8% · 425 games (strongest round)50.8Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 1.7% | 47.3% | 24,124 | Round 1: 51.4% · 462 games (strongest round)51.4Round 2: 50.3% · 374 games50.3Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 1.6% | 47.7% | 23,978 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.5% · 409 games (strongest round)48.5Round 4: 47.8% · 433 games47.8 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.6% | 45.1% | 23,115 | Round 1: 44.5% · 150 games44.5Round 2: 46.6% · 150 games (strongest round)46.6Round 3: 45.1% · 188 games45.1Round 4: 45.8% · 189 games45.8 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.5% | 47.1% | 22,395 | Round 1: 49.3% · 105 games49.3Round 2: 50.2% · 156 games50.2Round 3: 52.0% · 209 games52.0Round 4: 54.6% · 208 games (strongest round)54.6 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 1.4% | 45.7% | 20,035 | Round 1: not enough games-Round 2: 50.1% · 150 games50.1Round 3: 50.1% · 155 games (strongest round)50.1Round 4: 47.0% · 150 games47.0 |
| 31 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.4% | 46.9% | 19,702 | Round 1: 53.2% · 150 games (strongest round)53.2Round 2: 48.1% · 150 games48.1Round 3: 49.3% · 193 games49.3Round 4: 51.0% · 199 games51.0 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 1.3% | 47.3% | 18,659 | Round 1: not enough games-Round 2: 50.6% · 148 games (strongest round)50.6Round 3: 45.3% · 181 games45.3Round 4: 47.4% · 151 games47.4 |
| THRASHEmpower! | | 1.2% | 48.6% | 17,739 | Round 1: 51.1% · 904 games51.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.2% | 48.3% | 17,523 | Round 1: 49.8% · 150 games (strongest round)49.8Round 2: 44.1% · 164 games44.1Round 3: 48.7% · 161 games48.7Round 4: 49.2% · 168 games49.2 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.1% | 47.7% | 15,946 | Round 1: 50.7% · 150 games50.6Round 2: 49.7% · 150 games49.7Round 3: 52.4% · 159 games52.4Round 4: 53.3% · 165 games (strongest round)53.3 |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 1.1% | 48.1% | 15,862 | Round 1: 50.8% · 150 games50.8Round 2: 50.8% · 219 games50.8Round 3: 51.5% · 197 games (strongest round)51.5Round 4: 50.3% · 191 games50.3 |
| 33 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 1.1% | 46.0% | 15,844 | Round 1: 47.2% · 115 games (strongest round)47.2Round 2: 45.4% · 123 games45.4Round 3: 46.7% · 150 games46.7Round 4: 44.8% · 150 games44.8 |
| 34 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.0% | 48.7% | 15,219 | Round 1: 43.6% · 150 games43.6Round 2: 49.8% · 150 games (strongest round)49.8Round 3: 47.3% · 194 games47.3Round 4: 49.5% · 195 games49.5 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 1.0% | 48.3% | 15,207 | Round 1: 54.0% · 150 games54.0Round 2: 54.2% · 150 games (strongest round)54.2Round 3: 51.9% · 150 games51.9Round 4: 48.7% · 150 games48.7 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 1.0% | 47.9% | 14,674 | Round 1: 51.9% · 167 games (strongest round)51.9Round 2: 49.1% · 189 games49.1Round 3: 48.1% · 256 games48.1Round 4: 47.6% · 258 games47.6 |
| 35 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.0% | 46.4% | 13,940 | Round 1: 45.7% · 150 games45.7Round 2: 47.4% · 150 games47.4Round 3: 52.4% · 150 games (strongest round)52.3Round 4: 51.3% · 150 games51.3 |
| 36 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.9% | 45.9% | 12,938 | Round 1: 47.2% · 150 games47.2Round 2: 47.4% · 150 games47.4Round 3: 48.2% · 150 games48.2Round 4: 49.3% · 150 games (strongest round)49.3 |
| 37 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.9% | 48.0% | 12,683 | Round 1: 54.3% · 150 games (strongest round)54.3Round 2: 51.4% · 150 games51.4Round 3: 49.9% · 150 games49.9Round 4: 53.6% · 150 games53.6 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.8% | 45.1% | 11,082 | Round 1: 44.8% · 162 games44.8Round 2: 47.2% · 144 games (strongest round)47.2Round 3: 46.4% · 149 games46.4Round 4: 46.7% · 117 games46.7 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.7% | 45.7% | 10,736 | Round 1: 46.6% · 100 games46.6Round 2: 46.5% · 135 games46.5Round 3: 46.1% · 150 games46.1Round 4: 48.9% · 150 games (strongest round)48.9 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.7% | 47.4% | 10,589 | Round 1: not enough games-Round 2: 52.9% · 150 games52.9Round 3: 53.0% · 150 games (strongest round)53.0Round 4: 48.9% · 171 games48.9 |
| 38 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.5% | 45.6% | 7,281 | Round 1: 42.0% · 150 games41.9Round 2: 47.5% · 150 games47.5Round 3: 50.0% · 150 games (strongest round)50.0Round 4: 47.5% · 150 games47.5 |
| 39 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.5% | 48.8% | 7,119 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.5% | 47.7% | 6,932 | Round 1: 49.4% · 135 games49.4Round 2: 50.0% · 150 games50.0Round 3: 52.9% · 150 games (strongest round)52.9Round 4: 49.2% · 150 games49.2 |
| POWEREmpower! | | 0.4% | 47.6% | 6,436 | Round 1: 48.0% · 228 games48.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 47.3% | 5,312 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 52.4% · 118 games52.4 |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.3% | 46.0% | 5,041 | Round 1: not enough games-Round 2: 42.8% · 150 games42.8Round 3: 47.0% · 150 games46.9Round 4: 48.1% · 150 games (strongest round)48.1 |
| 41 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 47.3% | 3,663 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.2% | 47.4% | 3,567 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 47.8% | 3,026 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.5% · 104 games54.5Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.2% | 53.6% | 2,981 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 55.7% | 2,814 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.2% | 44.1% | 2,811 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 51.8% | 1,410 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 49.8% | 1,234 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | <0.1% | 0.0% | 1 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |