| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SSS | 21.3% | 50.3% | 181,087 | Round 1: 50.0% · 1,090 games50.0Round 2: 50.9% · 957 games50.9Round 3: 52.2% · 1,157 games (strongest round)52.2Round 4: 50.6% · 935 games50.6 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SSS | 19.4% | 52.2% | 165,114 | Round 1: 57.9% · 1,286 games (strongest round)57.9Round 2: 52.3% · 1,126 games52.3Round 3: 49.4% · 1,186 games49.4Round 4: 50.6% · 1,036 games50.6 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SSS | 14.9% | 49.9% | 126,533 | Round 1: 49.7% · 401 games49.7Round 2: 50.0% · 1,004 games (strongest round)50.0Round 3: 49.8% · 1,036 games49.8Round 4: 48.1% · 1,025 games48.1 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SSS | 14.1% | 51.0% | 119,614 | Round 1: 51.3% · 730 games51.3Round 2: 53.0% · 788 games (strongest round)53.0Round 3: 49.5% · 771 games49.5Round 4: 49.6% · 665 games49.6 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | SS | 13.8% | 51.0% | 117,119 | Round 1: 50.1% · 1,546 games50.1Round 2: 49.5% · 1,452 games49.5Round 3: 52.2% · 228 games (strongest round)52.2Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | SS | 12.6% | 49.2% | 107,142 | Round 1: 52.3% · 859 games (strongest round)52.3Round 2: 48.4% · 715 games48.4Round 3: 48.6% · 871 games48.6Round 4: 47.0% · 734 games47.0 |
| 2 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | SS | 7.7% | 47.3% | 65,302 | Round 1: 47.4% · 513 games47.3Round 2: 48.0% · 562 games48.0Round 3: 46.1% · 572 games46.1Round 4: 50.3% · 506 games (strongest round)50.3 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | S | 8.9% | 49.7% | 75,912 | Round 1: 52.9% · 313 games (strongest round)52.9Round 2: 49.4% · 587 games49.4Round 3: 46.9% · 550 games46.9Round 4: 49.0% · 144 games49.0 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | S | 6.7% | 50.3% | 56,844 | Round 1: 48.5% · 175 games48.4Round 2: 52.4% · 505 games (strongest round)52.4Round 3: 49.9% · 522 games49.9Round 4: 51.9% · 510 games51.9 |
| 3 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | S | 6.0% | 47.7% | 50,956 | Round 1: 45.7% · 440 games45.7Round 2: 45.2% · 439 games45.2Round 3: 47.5% · 371 games47.5Round 4: 48.1% · 306 games (strongest round)48.1 |
| 4 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | S | 5.5% | 51.1% | 46,921 | Round 1: 52.7% · 246 games (strongest round)52.7Round 2: 50.2% · 222 games50.2Round 3: 51.5% · 246 games51.5Round 4: 49.2% · 227 games49.2 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.0% | 47.3% | 67,661 | Round 1: 47.4% · 517 games47.4Round 2: 49.5% · 283 games (strongest round)49.5Round 3: 49.1% · 429 games49.1Round 4: 47.2% · 435 games47.2 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 7.2% | 48.6% | 60,850 | Round 1: 50.0% · 773 games (strongest round)50.0Round 2: 47.4% · 643 games47.4Round 3: 48.2% · 112 games48.2Round 4: not enough games- |
| HEAVYEmpower! | | 6.8% | 47.2% | 58,025 | Round 1: 45.3% · 1,543 games45.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 6.6% | 49.7% | 56,123 | Round 1: 52.4% · 480 games (strongest round)52.4Round 2: 52.3% · 428 games52.3Round 3: 50.8% · 488 games50.8Round 4: 47.5% · 434 games47.5 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 6.3% | 48.2% | 53,296 | Round 1: 46.5% · 317 games46.5Round 2: 48.1% · 316 games48.1Round 3: 50.1% · 375 games (strongest round)50.1Round 4: 46.7% · 315 games46.7 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 6.2% | 48.8% | 52,532 | Round 1: 48.1% · 391 games48.1Round 2: 48.5% · 382 games48.5Round 3: 50.8% · 468 games (strongest round)50.8Round 4: 46.7% · 544 games46.7 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 5.4% | 47.2% | 45,951 | Round 1: 45.9% · 672 games45.9Round 2: 47.0% · 696 games47.0Round 3: 48.3% · 126 games (strongest round)48.3Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 5.4% | 47.9% | 45,791 | Round 1: 46.6% · 173 games46.6Round 2: 46.9% · 290 games (strongest round)46.9Round 3: 46.5% · 367 games46.5Round 4: 44.6% · 367 games44.6 |
| POWEREmpower! | | 5.4% | 48.5% | 45,577 | Round 1: 47.7% · 1,350 games47.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| RecursionGain 60 Ability Haste. | | 4.7% | 47.5% | 39,844 | Round 1: 48.0% · 308 games (strongest round)48.0Round 2: 46.6% · 277 games46.6Round 3: 46.8% · 363 games46.8Round 4: 44.8% · 307 games44.8 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 4.4% | 50.0% | 37,165 | Round 1: 45.3% · 322 games45.3Round 2: 49.0% · 315 games49.0Round 3: 49.1% · 418 games (strongest round)49.1Round 4: 49.0% · 390 games49.0 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 4.1% | 47.4% | 35,127 | Round 1: 46.6% · 260 games46.6Round 2: 47.8% · 271 games (strongest round)47.8Round 3: 46.5% · 336 games46.5Round 4: 46.2% · 343 games46.2 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 4.1% | 50.8% | 34,636 | Round 1: 48.8% · 120 games48.8Round 2: 49.5% · 274 games (strongest round)49.5Round 3: 47.6% · 295 games47.6Round 4: 47.0% · 271 games47.0 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 4.0% | 48.8% | 33,856 | Round 1: 46.3% · 150 games46.3Round 2: 46.9% · 358 games (strongest round)46.9Round 3: 45.5% · 385 games45.5Round 4: 43.3% · 349 games43.3 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.7% | 47.8% | 31,681 | Round 1: 46.0% · 457 games46.0Round 2: 45.9% · 401 games45.9Round 3: 50.3% · 438 games (strongest round)50.3Round 4: 48.0% · 329 games48.0 |
| 5 | Transmute: ChaosGain 2 random Augments. | | 3.7% | 48.8% | 31,268 | Round 1: 49.5% · 272 games49.5Round 2: 48.6% · 198 games48.6Round 3: 49.9% · 229 games (strongest round)49.9Round 4: 47.2% · 208 games47.2 |
| Bread And ButterYour gains 100 Ability Haste. | | 3.2% | 47.5% | 27,336 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.1% · 363 games (strongest round)51.1Round 4: 42.5% · 434 games42.5 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 3.1% | 47.4% | 26,760 | Round 1: 42.7% · 208 games42.7Round 2: 45.3% · 161 games45.3Round 3: 45.1% · 202 games45.1Round 4: 46.2% · 198 games (strongest round)46.2 |
| Lich BrainGain ? Ability Power. | | 3.1% | 49.1% | 26,615 | Round 1: not enough games-Round 2: 43.5% · 226 games43.5Round 3: 48.2% · 239 games48.2Round 4: 49.0% · 279 games (strongest round)49.0 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 3.1% | 48.0% | 26,341 | Round 1: 47.2% · 150 games (strongest round)47.2Round 2: 45.1% · 150 games45.1Round 3: 46.0% · 150 games46.0Round 4: 44.3% · 150 games44.3 |
| 6 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.9% | 49.4% | 24,803 | Round 1: 48.4% · 355 games (strongest round)48.4Round 2: 46.7% · 350 games46.7Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.6% | 48.0% | 22,530 | Round 1: not enough games-Round 2: 50.9% · 191 games (strongest round)50.9Round 3: 47.6% · 234 games47.6Round 4: 49.0% · 192 games49.0 |
| 7 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 2.6% | 48.0% | 21,788 | Round 1: 52.4% · 156 games (strongest round)52.3Round 2: 51.5% · 150 games51.5Round 3: 49.5% · 150 games49.5Round 4: 49.6% · 150 games49.6 |
| DonationGet 1750 Gold. No questions asked. | | 2.3% | 48.7% | 19,717 | Round 1: not enough games-Round 2: 52.5% · 150 games52.5Round 3: 53.0% · 165 games (strongest round)53.0Round 4: 51.2% · 152 games51.2 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.3% | 50.8% | 19,602 | Round 1: 47.3% · 135 games47.3Round 2: 47.3% · 150 games47.3Round 3: 51.0% · 183 games (strongest round)51.0Round 4: 48.3% · 177 games48.3 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.2% | 48.8% | 18,536 | Round 1: 47.9% · 134 games47.9Round 2: 44.9% · 175 games44.9Round 3: 48.1% · 195 games (strongest round)48.1Round 4: 47.9% · 194 games47.9 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.6% | 51.2% | 13,982 | Round 1: not enough games-Round 2: 46.3% · 150 games46.3Round 3: 47.9% · 150 games (strongest round)47.9Round 4: 47.7% · 150 games47.7 |
| 8 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.6% | 47.4% | 13,865 | Round 1: 47.1% · 126 games (strongest round)47.1Round 2: 46.4% · 143 games46.4Round 3: 46.9% · 125 games46.9Round 4: 45.4% · 103 games45.4 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.6% | 49.1% | 13,333 | Round 1: not enough games-Round 2: 51.7% · 135 games51.7Round 3: 52.7% · 150 games52.7Round 4: 53.3% · 150 games (strongest round)53.3 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.4% | 47.6% | 12,064 | Round 1: 46.4% · 105 games46.4Round 2: 47.1% · 150 games47.1Round 3: 47.6% · 150 games (strongest round)47.6Round 4: 46.4% · 174 games46.4 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.4% | 47.9% | 11,849 | Round 1: 42.9% · 111 games42.9Round 2: 43.2% · 114 games (strongest round)43.2Round 3: 42.3% · 150 games42.3Round 4: not enough games- |
| 9 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.4% | 48.2% | 11,819 | Round 1: 41.1% · 111 games41.1Round 2: not enough games-Round 3: 44.2% · 106 games (strongest round)44.2Round 4: not enough games- |
| 10 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.4% | 47.6% | 11,782 | Round 1: 46.3% · 150 games46.3Round 2: 45.0% · 142 games45.0Round 3: 49.4% · 150 games (strongest round)49.4Round 4: 43.5% · 150 games43.5 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.4% | 47.5% | 11,567 | Round 1: 43.5% · 147 games43.5Round 2: 45.8% · 110 games (strongest round)45.8Round 3: 43.8% · 150 games43.8Round 4: 44.6% · 121 games44.6 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.3% | 47.4% | 10,667 | Round 1: 49.3% · 136 games (strongest round)49.3Round 2: 45.3% · 115 games45.3Round 3: 47.6% · 150 games47.6Round 4: 49.1% · 150 games49.1 |
| 11 | Omni SoulGain 3 random Dragon Souls. | | 1.2% | 51.8% | 10,490 | Round 1: 50.7% · 134 games50.7Round 2: 47.1% · 139 games47.1Round 3: 51.7% · 146 games (strongest round)51.7Round 4: 43.4% · 150 games43.4 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.2% | 49.0% | 10,317 | Round 1: 51.7% · 158 games (strongest round)51.7Round 2: 47.6% · 119 games47.6Round 3: not enough games-Round 4: not enough games- |
| 12 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 1.2% | 48.0% | 9,945 | Round 1: 46.1% · 148 games46.1Round 2: 50.8% · 146 games50.8Round 3: 53.0% · 150 games (strongest round)53.0Round 4: 50.0% · 150 games50.0 |
| 13 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.0% | 48.6% | 8,594 | Round 1: not enough games-Round 2: 50.1% · 126 games50.1Round 3: 50.3% · 150 games (strongest round)50.2Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 1.0% | 48.5% | 8,336 | Round 1: not enough games-Round 2: 49.8% · 150 games (strongest round)49.8Round 3: 45.2% · 144 games45.2Round 4: 46.6% · 150 games46.6 |
| Stats!Gain 2 Stat Anvils! | | 1.0% | 48.0% | 8,106 | Round 1: not enough games-Round 2: 46.2% · 111 games46.2Round 3: 47.2% · 127 games47.2Round 4: 50.5% · 150 games (strongest round)50.5 |
| 14 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.9% | 49.1% | 7,872 | Round 1: 44.1% · 121 games44.1Round 2: not enough games-Round 3: 49.8% · 124 games (strongest round)49.8Round 4: 42.4% · 103 games42.4 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.9% | 47.9% | 7,746 | Round 1: not enough games-Round 2: 52.3% · 140 games52.3Round 3: 51.7% · 150 games51.7Round 4: 54.3% · 142 games (strongest round)54.3 |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.8% | 47.9% | 6,805 | Round 1: 48.3% · 118 games48.3Round 2: 48.0% · 105 games48.0Round 3: 51.5% · 150 games (strongest round)51.5Round 4: 45.6% · 149 games45.6 |
| 15 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.6% | 49.3% | 5,161 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 16 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.6% | 47.8% | 4,806 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 17 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.5% | 48.5% | 4,607 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Scopier WeaponsGain 150 Attack Range. | | 0.5% | 48.3% | 4,400 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Scoped WeaponsGain 75 Attack Range. | | 0.5% | 48.9% | 3,846 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.4% | 48.6% | 3,216 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 7.6% | 46.7% | 64,251 | Round 1: 45.9% · 564 games45.9Round 2: 46.9% · 527 games46.9Round 3: 48.6% · 707 games (strongest round)48.6Round 4: 47.0% · 635 games47.0 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 7.6% | 47.1% | 64,233 | Round 1: 48.1% · 150 games (strongest round)48.1Round 2: 46.9% · 435 games46.9Round 3: 47.6% · 535 games47.6Round 4: 46.4% · 568 games46.4 |
| 19 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 6.6% | 46.0% | 55,813 | Round 1: 42.8% · 338 games42.8Round 2: 45.2% · 334 games (strongest round)45.2Round 3: 42.1% · 355 games42.1Round 4: 44.4% · 327 games44.4 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 6.2% | 46.7% | 52,813 | Round 1: 45.0% · 150 games45.0Round 2: 45.6% · 297 games45.6Round 3: 44.8% · 329 games44.8Round 4: 47.7% · 323 games (strongest round)47.7 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 5.1% | 46.7% | 43,788 | Round 1: 52.0% · 370 games (strongest round)52.0Round 2: 47.4% · 281 games47.4Round 3: 45.7% · 302 games45.7Round 4: 46.3% · 220 games46.3 |
| 20 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 5.1% | 46.3% | 43,206 | Round 1: 44.0% · 315 games44.0Round 2: 46.7% · 354 games46.7Round 3: 48.0% · 397 games (strongest round)48.0Round 4: 47.6% · 308 games47.6 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 5.1% | 47.0% | 43,179 | Round 1: 48.1% · 332 games48.1Round 2: 51.3% · 368 games (strongest round)51.3Round 3: 48.0% · 478 games48.0Round 4: 46.3% · 458 games46.3 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 4.7% | 45.6% | 40,327 | Round 1: 40.3% · 137 games40.3Round 2: 43.9% · 353 games (strongest round)43.9Round 3: 43.0% · 412 games43.0Round 4: 43.9% · 371 games43.9 |
| Mind to MatterIncrease max Health by half of your Mana. | | 3.8% | 46.9% | 31,934 | Round 1: 48.7% · 150 games48.7Round 2: 50.2% · 342 games (strongest round)50.2Round 3: 46.5% · 364 games46.5Round 4: 44.8% · 290 games44.8 |
| 21 | Spell SplitYour missile splits into two on hit, at max Range, or when Recast. | | 3.1% | 44.1% | 26,667 | Round 1: 38.5% · 245 games38.5Round 2: 38.5% · 294 games38.5Round 3: 42.6% · 270 games (strongest round)42.6Round 4: 40.5% · 225 games40.5 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 3.0% | 46.8% | 25,577 | Round 1: 46.4% · 150 games46.4Round 2: 48.3% · 150 games (strongest round)48.3Round 3: 45.2% · 150 games45.2Round 4: 42.9% · 150 games42.9 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 2.6% | 46.3% | 21,871 | Round 1: 44.7% · 150 games44.7Round 2: 42.6% · 242 games42.6Round 3: 46.2% · 233 games (strongest round)46.2Round 4: 43.5% · 190 games43.5 |
| 22 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 2.5% | 45.3% | 21,068 | Round 1: 45.0% · 158 games45.0Round 2: 42.5% · 172 games42.4Round 3: 42.2% · 200 games42.2Round 4: 46.8% · 163 games (strongest round)46.8 |
| 23 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.4% | 46.2% | 20,750 | Round 1: 47.3% · 150 games47.3Round 2: 49.0% · 150 games (strongest round)49.0Round 3: 45.5% · 150 games45.5Round 4: 46.2% · 150 games46.2 |
| 24 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.2% | 47.1% | 18,726 | Round 1: 45.0% · 150 games45.0Round 2: 45.9% · 163 games45.9Round 3: 47.8% · 205 games (strongest round)47.8Round 4: 46.6% · 158 games46.6 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 2.2% | 44.8% | 18,657 | Round 1: 47.3% · 136 games47.3Round 2: 48.8% · 162 games (strongest round)48.8Round 3: 44.8% · 161 games44.8Round 4: 42.6% · 167 games42.6 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.2% | 46.3% | 18,628 | Round 1: 49.2% · 264 games (strongest round)49.2Round 2: 48.9% · 189 games48.9Round 3: 46.1% · 186 games46.1Round 4: 45.9% · 174 games45.9 |
| 25 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 2.2% | 46.2% | 18,371 | Round 1: 46.7% · 170 games46.7Round 2: 46.3% · 164 games46.3Round 3: 45.0% · 184 games45.0Round 4: 49.1% · 156 games (strongest round)49.1 |
| 26 | OverloadedUsing another Ability resets the cooldown of. | | 2.1% | 44.3% | 18,034 | Round 1: 45.4% · 150 games (strongest round)45.4Round 2: 41.4% · 150 games41.4Round 3: 43.5% · 150 games43.5Round 4: 40.4% · 150 games40.4 |
| 27 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.1% | 43.7% | 17,978 | Round 1: 41.4% · 314 games (strongest round)41.4Round 2: 40.3% · 150 games40.3Round 3: not enough games-Round 4: not enough games- |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.1% | 45.9% | 17,759 | Round 1: 40.6% · 249 games40.6Round 2: 42.0% · 192 games (strongest round)42.0Round 3: not enough games-Round 4: not enough games- |
| 28 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.0% | 44.2% | 17,107 | Round 1: 43.7% · 150 games43.7Round 2: 37.9% · 150 games37.9Round 3: 44.1% · 153 games (strongest round)44.1Round 4: 39.9% · 150 games39.9 |
| Bread And JamYour gains 100 Ability Haste. | | 1.9% | 46.3% | 16,512 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.2% · 231 games (strongest round)51.2Round 4: 49.9% · 223 games49.9 |
| 29 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.9% | 45.0% | 15,841 | Round 1: 46.0% · 150 games (strongest round)46.0Round 2: 44.9% · 150 games44.9Round 3: 42.9% · 150 games42.9Round 4: 45.9% · 150 games45.9 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.8% | 45.6% | 15,380 | Round 1: 41.1% · 150 games41.1Round 2: 47.6% · 150 games (strongest round)47.6Round 3: 44.3% · 162 games44.3Round 4: 45.4% · 185 games45.4 |
| 30 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 1.8% | 43.2% | 15,193 | Round 1: 42.2% · 277 games42.2Round 2: 46.0% · 264 games (strongest round)46.0Round 3: not enough games-Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 1.7% | 43.4% | 14,267 | Round 1: not enough games-Round 2: 38.9% · 134 games38.9Round 3: 41.4% · 150 games41.4Round 4: 43.5% · 150 games (strongest round)43.5 |
| 31 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.6% | 46.7% | 13,437 | Round 1: 46.5% · 150 games46.5Round 2: 43.2% · 150 games43.2Round 3: 47.7% · 150 games (strongest round)47.7Round 4: 44.2% · 150 games44.2 |
| 32 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 1.6% | 42.9% | 13,422 | Round 1: 46.3% · 143 games46.3Round 2: 46.3% · 143 games46.3Round 3: 47.7% · 150 games (strongest round)47.7Round 4: 46.0% · 150 games46.0 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.5% | 46.6% | 13,090 | Round 1: 44.8% · 121 games44.8Round 2: 46.7% · 150 games46.7Round 3: 47.7% · 150 games47.7Round 4: 50.0% · 150 games (strongest round)50.0 |
| 33 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.4% | 46.4% | 12,309 | Round 1: 49.1% · 121 games49.1Round 2: 51.5% · 126 games51.5Round 3: 47.8% · 150 games47.8Round 4: 56.2% · 122 games (strongest round)56.2 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.4% | 45.8% | 12,299 | Round 1: 43.1% · 161 games43.1Round 2: 44.9% · 177 games (strongest round)44.9Round 3: not enough games-Round 4: not enough games- |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 1.3% | 46.3% | 11,042 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 1.2% | 44.2% | 10,345 | Round 1: 40.8% · 150 games40.8Round 2: 43.8% · 154 games (strongest round)43.8Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.2% | 45.8% | 10,326 | Round 1: 40.9% · 150 games40.9Round 2: 44.2% · 150 games44.2Round 3: 45.1% · 150 games (strongest round)45.1Round 4: 43.2% · 126 games43.2 |
| 34 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 1.1% | 46.9% | 9,449 | Round 1: 42.5% · 104 games42.5Round 2: 43.8% · 133 games43.8Round 3: 44.1% · 133 games (strongest round)44.1Round 4: 40.9% · 150 games40.9 |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 1.0% | 46.7% | 8,906 | Round 1: not enough games-Round 2: 44.2% · 150 games (strongest round)44.2Round 3: 39.4% · 150 games39.4Round 4: 40.4% · 150 games40.4 |
| 35 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.0% | 46.4% | 8,764 | Round 1: 47.7% · 150 games (strongest round)47.7Round 2: 45.8% · 150 games45.8Round 3: not enough games-Round 4: not enough games- |
| Warlock JuiceboxGain ? Omnivamp. | | 1.0% | 43.9% | 8,561 | Round 1: not enough games-Round 2: 45.5% · 103 games45.5Round 3: 45.3% · 142 games45.3Round 4: 47.1% · 150 games (strongest round)47.1 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 1.0% | 42.0% | 8,466 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.0% | 43.9% | 8,458 | Round 1: not enough games-Round 2: 47.5% · 147 games (strongest round)47.5Round 3: 46.6% · 140 games46.6Round 4: 43.1% · 150 games43.1 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 1.0% | 46.8% | 8,407 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.4% · 108 games (strongest round)52.4Round 4: 48.0% · 115 games47.9 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 1.0% | 44.6% | 8,224 | Round 1: 40.9% · 150 games40.9Round 2: 40.7% · 150 games40.7Round 3: 46.1% · 150 games46.1Round 4: 47.7% · 150 games (strongest round)47.7 |
| 36 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 0.9% | 43.1% | 7,488 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.9% | 42.5% | 7,421 | Round 1: not enough games-Round 2: 42.3% · 131 games42.3Round 3: 42.0% · 119 games42.0Round 4: 43.3% · 120 games (strongest round)43.3 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.9% | 42.5% | 7,260 | Round 1: 43.3% · 157 games43.3Round 2: 44.5% · 117 games (strongest round)44.5Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.8% | 39.9% | 7,144 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | EurekaGain Ability Haste equal to 30% Ability Power. | | 0.8% | 44.0% | 6,888 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.7% | 46.3% | 6,132 | Round 1: 46.0% · 150 games46.0Round 2: not enough games-Round 3: 46.0% · 138 games46.0Round 4: 47.9% · 101 games (strongest round)47.9 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.7% | 41.5% | 5,726 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.7% · 100 games (strongest round)41.7Round 4: 40.0% · 108 games40.0 |
| Witchful ThinkingGain 20-80 Ability Power. | | 0.6% | 43.4% | 5,406 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 45.8% · 130 games45.8 |
| 38 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.6% | 44.2% | 5,305 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.6% | 43.3% | 5,282 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.6% | 44.4% | 5,009 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.6% | 44.6% | 4,910 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 46.2% | 4,854 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.5% | 45.1% | 4,513 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.5% | 43.9% | 4,465 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.5% | 44.2% | 4,137 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 42.4% · 115 games42.4 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.5% | 45.1% | 4,035 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.5% | 46.9% | 3,906 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.5% | 43.8% | 3,854 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.4% | 42.2% | 3,612 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.4% | 45.8% | 3,527 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.4% | 43.7% | 3,347 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Scopiest WeaponsGain 250 Attack Range. | | 0.4% | 47.0% | 3,277 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.4% | 44.7% | 3,165 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.4% | 45.1% | 3,112 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 0.4% | 39.5% | 2,978 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 0.3% | 45.7% | 2,943 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 50.4% | 2,921 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 52.7% · 150 games52.7 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.3% | 42.3% | 2,869 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.3% | 47.6% | 2,283 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.3% | 47.1% | 2,154 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.2% | 41.1% | 2,089 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.2% | 44.7% | 1,975 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 0.2% | 41.1% | 1,915 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.2% | 45.8% | 1,844 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.2% | 44.2% | 1,809 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 47 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 43.6% | 1,744 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.2% | 45.9% | 1,354 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 48 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.2% | 41.5% | 1,285 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 49 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.1% | 45.1% | 1,233 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 54.3% | 1,157 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 50.7% | 505 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 50.6% | 429 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |