| 1 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | SSS | 12.3% | 50.9% | 88,087 | Round 1: 51.0% · 499 games (strongest round)51.0Round 2: 48.2% · 497 games48.2Round 3: 48.5% · 609 games48.5Round 4: 49.6% · 497 games49.6 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | SS | 10.7% | 48.8% | 76,732 | Round 1: not enough games-Round 2: 50.1% · 532 games50.1Round 3: 48.1% · 608 games48.1Round 4: 51.7% · 580 games (strongest round)51.7 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | SS | 9.2% | 53.2% | 66,004 | Round 1: 52.0% · 210 games51.9Round 2: 54.3% · 498 games54.3Round 3: 51.3% · 534 games51.3Round 4: 55.2% · 437 games (strongest round)55.2 |
| HEAVYEmpower! | S | 10.6% | 48.5% | 75,902 | Round 1: 48.7% · 1,751 games48.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 10.1% | 56.0% | 72,386 | Round 1: 55.0% · 601 games55.0Round 2: 53.1% · 527 games53.1Round 3: 58.3% · 554 games (strongest round)58.3Round 4: 51.0% · 464 games51.0 |
| RecursionGain 60 Ability Haste. | S | 10.0% | 49.3% | 71,664 | Round 1: 51.4% · 591 games51.4Round 2: 49.9% · 500 games49.9Round 3: 54.1% · 572 games (strongest round)54.1Round 4: 50.8% · 455 games50.8 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | S | 9.0% | 52.4% | 64,604 | Round 1: 52.0% · 499 games52.0Round 2: 52.5% · 474 games52.5Round 3: 51.8% · 539 games51.8Round 4: 53.0% · 563 games (strongest round)53.0 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | S | 9.0% | 51.6% | 64,519 | Round 1: 54.6% · 510 games (strongest round)54.6Round 2: 49.9% · 385 games49.9Round 3: 52.9% · 406 games52.9Round 4: 50.5% · 345 games50.5 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 8.6% | 50.2% | 61,827 | Round 1: 48.0% · 393 games48.0Round 2: 51.8% · 253 games (strongest round)51.8Round 3: 50.0% · 381 games50.0Round 4: 48.9% · 360 games48.9 |
| Blunt ForceGain 20% Attack Damage. | S | 8.3% | 53.2% | 59,655 | Round 1: 53.0% · 180 games53.0Round 2: 57.4% · 402 games57.4Round 3: 57.7% · 410 games (strongest round)57.7Round 4: 56.7% · 389 games56.7 |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | S | 7.2% | 48.3% | 51,301 | Round 1: 46.1% · 219 games46.1Round 2: 49.2% · 480 games (strongest round)49.2Round 3: 47.1% · 449 games47.1Round 4: 48.8% · 367 games48.8 |
| GoredrinkGain 15% Omnivamp. | S | 6.2% | 49.4% | 44,267 | Round 1: 50.5% · 150 games50.5Round 2: 50.0% · 366 games50.0Round 3: 51.3% · 389 games (strongest round)51.2Round 4: 45.7% · 297 games45.7 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 6.4% | 55.5% | 45,946 | Round 1: 54.4% · 467 games54.4Round 2: 52.7% · 375 games52.7Round 3: 54.5% · 400 games54.5Round 4: 59.3% · 340 games (strongest round)59.3 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 6.4% | 48.7% | 45,840 | Round 1: 48.0% · 222 games48.0Round 2: 49.9% · 218 games (strongest round)49.9Round 3: 48.4% · 306 games48.4Round 4: 49.1% · 285 games49.1 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 6.0% | 52.8% | 43,044 | Round 1: 55.3% · 179 games55.3Round 2: 56.5% · 481 games (strongest round)56.5Round 3: 53.3% · 551 games53.3Round 4: 51.5% · 444 games51.4 |
| 2 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 5.8% | 51.8% | 41,720 | Round 1: 53.8% · 284 games53.8Round 2: 56.1% · 218 games (strongest round)56.1Round 3: 51.9% · 236 games51.9Round 4: 52.3% · 210 games52.3 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 5.7% | 48.4% | 40,797 | Round 1: 53.0% · 696 games (strongest round)53.0Round 2: 50.8% · 632 games50.8Round 3: not enough games-Round 4: not enough games- |
| 3 | OverloadedUsing another Ability resets the cooldown of. | | 5.4% | 48.6% | 38,405 | Round 1: 48.0% · 299 games48.0Round 2: 48.4% · 297 games (strongest round)48.4Round 3: 46.0% · 343 games46.0Round 4: 47.3% · 286 games47.3 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 5.4% | 51.7% | 38,338 | Round 1: 49.2% · 183 games49.2Round 2: 53.2% · 203 games (strongest round)53.2Round 3: 49.6% · 247 games49.6Round 4: 50.8% · 235 games50.8 |
| 4 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 5.2% | 51.2% | 37,462 | Round 1: 55.3% · 446 games (strongest round)55.3Round 2: 50.3% · 543 games50.3Round 3: not enough games-Round 4: not enough games- |
| Stay ResoluteWhen damages enemy champions, gain? Armor and Magic Resistance. | | 5.2% | 50.2% | 37,437 | Round 1: 49.0% · 150 games49.0Round 2: 53.5% · 275 games (strongest round)53.4Round 3: 47.6% · 252 games47.6Round 4: 44.0% · 218 games44.0 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 5.0% | 48.5% | 35,749 | Round 1: 47.4% · 332 games47.4Round 2: 49.3% · 248 games49.3Round 3: 49.2% · 280 games49.2Round 4: 51.4% · 234 games (strongest round)51.3 |
| 5 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 5.0% | 48.4% | 35,514 | Round 1: 51.2% · 266 games51.2Round 2: 50.0% · 222 games50.0Round 3: 51.6% · 246 games (strongest round)51.6Round 4: 48.9% · 218 games48.9 |
| 6 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 4.5% | 47.8% | 32,170 | Round 1: 44.7% · 192 games44.7Round 2: 46.4% · 182 games46.4Round 3: 49.6% · 217 games (strongest round)49.6Round 4: 47.1% · 202 games47.1 |
| 7 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 4.2% | 50.9% | 29,836 | Round 1: 43.7% · 150 games43.7Round 2: 46.8% · 176 games46.8Round 3: 51.7% · 240 games (strongest round)51.7Round 4: 48.7% · 253 games48.7 |
| 8 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 4.1% | 53.1% | 29,342 | Round 1: 52.0% · 374 games52.0Round 2: 53.1% · 345 games (strongest round)53.1Round 3: not enough games-Round 4: not enough games- |
| Weapon of Destiny Best with Hubris+8.7 | | 3.9% | 54.1% | 28,057 | Round 1: 53.2% · 426 games (strongest round)53.2Round 2: 52.3% · 292 games52.3Round 3: not enough games-Round 4: not enough games- |
| 9 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 3.8% | 49.4% | 27,491 | Round 1: 48.5% · 150 games48.5Round 2: 52.0% · 150 games (strongest round)52.0Round 3: 51.6% · 195 games51.6Round 4: 49.3% · 189 games49.3 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 3.8% | 48.8% | 27,273 | Round 1: 46.4% · 160 games46.4Round 2: 43.5% · 158 games43.5Round 3: 47.4% · 177 games (strongest round)47.3Round 4: 44.7% · 176 games44.7 |
| 10 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 3.7% | 51.6% | 26,593 | Round 1: 52.2% · 177 games52.2Round 2: 49.9% · 174 games49.9Round 3: 52.6% · 205 games (strongest round)52.6Round 4: 46.8% · 197 games46.8 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 3.6% | 51.3% | 25,837 | Round 1: 51.1% · 122 games51.1Round 2: 49.7% · 186 games49.7Round 3: 51.8% · 242 games (strongest round)51.8Round 4: 48.8% · 231 games48.8 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 3.5% | 50.1% | 24,716 | Round 1: 48.7% · 173 games48.7Round 2: 51.4% · 154 games (strongest round)51.4Round 3: 47.1% · 150 games47.1Round 4: 46.8% · 150 games46.8 |
| 11 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 3.4% | 49.8% | 24,564 | Round 1: 53.6% · 151 games (strongest round)53.6Round 2: 51.5% · 171 games51.5Round 3: 48.3% · 157 games48.3Round 4: 47.8% · 150 games47.8 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 3.3% | 51.4% | 23,865 | Round 1: 50.4% · 136 games50.4Round 2: 50.1% · 160 games50.1Round 3: 53.1% · 152 games (strongest round)53.1Round 4: 47.3% · 150 games47.3 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 3.3% | 50.3% | 23,784 | Round 1: 46.8% · 150 games (strongest round)46.8Round 2: 44.7% · 150 games44.7Round 3: not enough games-Round 4: not enough games- |
| Mighty ShieldGain 40-100 Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | | 3.3% | 48.9% | 23,508 | Round 1: 48.6% · 130 games48.6Round 2: 46.8% · 162 games46.8Round 3: 48.9% · 204 games48.9Round 4: 49.1% · 212 games (strongest round)49.1 |
| Transmute: GoldGain a random Gold Augment. | | 3.3% | 48.5% | 23,446 | Round 1: 48.0% · 150 games48.0Round 2: 49.4% · 157 games49.4Round 3: 47.3% · 173 games47.3Round 4: 50.4% · 155 games (strongest round)50.4 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 3.2% | 48.0% | 22,848 | Round 1: 48.1% · 178 games48.1Round 2: 48.6% · 142 games48.6Round 3: 48.3% · 127 games48.3Round 4: 52.0% · 107 games (strongest round)52.0 |
| 12 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.1% | 55.3% | 22,482 | Round 1: 53.7% · 150 games53.7Round 2: 54.3% · 150 games (strongest round)54.3Round 3: 51.2% · 150 games51.2Round 4: 50.9% · 150 games50.9 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.9% | 48.3% | 20,792 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.6% · 353 games49.6Round 4: 49.7% · 297 games (strongest round)49.7 |
| 13 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.8% | 49.3% | 19,845 | Round 1: 50.4% · 150 games (strongest round)50.4Round 2: 47.8% · 136 games47.8Round 3: 48.1% · 150 games48.1Round 4: 46.9% · 150 games46.9 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 2.7% | 50.2% | 19,657 | Round 1: 46.0% · 170 games46.0Round 2: 48.6% · 163 games (strongest round)48.6Round 3: not enough games-Round 4: not enough games- |
| 14 | Transmute: ChaosGain 2 random Augments. | | 2.7% | 49.5% | 19,000 | Round 1: 44.9% · 150 games44.9Round 2: 47.6% · 150 games47.6Round 3: 47.9% · 150 games (strongest round)47.9Round 4: 47.9% · 150 games47.9 |
| DonationGet 1750 Gold. No questions asked. | | 2.6% | 51.2% | 18,742 | Round 1: not enough games-Round 2: 53.7% · 150 games (strongest round)53.7Round 3: 52.7% · 150 games52.7Round 4: 51.1% · 150 games51.1 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.5% | 53.6% | 17,857 | Round 1: 49.9% · 240 games (strongest round)49.9Round 2: 49.1% · 171 games49.1Round 3: not enough games-Round 4: not enough games- |
| 15 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 2.3% | 54.6% | 16,715 | Round 1: 48.0% · 151 games48.0Round 2: 50.4% · 150 games (strongest round)50.4Round 3: 46.7% · 150 games46.7Round 4: 49.3% · 150 games49.3 |
| 16 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 2.3% | 50.7% | 16,560 | Round 1: 45.2% · 150 games45.2Round 2: 49.6% · 150 games49.6Round 3: 49.8% · 150 games49.8Round 4: 50.4% · 150 games (strongest round)50.4 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.3% | 49.2% | 16,410 | Round 1: not enough games-Round 2: 45.9% · 150 games45.9Round 3: 48.2% · 150 games (strongest round)48.2Round 4: 44.5% · 150 games44.5 |
| 17 | Mosh MonsterCasting grants? bonus Health and Slows nearby enemies for the duration of Getting a takedown permanently increases this effect. | | 2.3% | 48.8% | 16,282 | Round 1: 50.6% · 228 games (strongest round)50.6Round 2: 45.5% · 261 games45.5Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 2.0% | 49.3% | 14,087 | Round 1: 43.9% · 140 games43.9Round 2: 47.3% · 150 games (strongest round)47.3Round 3: 44.4% · 150 games44.4Round 4: 44.4% · 154 games44.4 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 1.8% | 48.0% | 12,777 | Round 1: not enough games-Round 2: not enough games-Round 3: 56.0% · 122 games (strongest round)56.0Round 4: 49.6% · 110 games49.6 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.6% | 51.8% | 11,175 | Round 1: not enough games-Round 2: 49.7% · 113 games49.7Round 3: 51.8% · 150 games (strongest round)51.8Round 4: 49.7% · 150 games49.7 |
| 18 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.4% | 49.6% | 10,199 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.3% · 103 games (strongest round)49.3Round 4: 48.4% · 138 games48.4 |
| 19 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.4% | 48.1% | 10,097 | Round 1: 48.5% · 150 games (strongest round)48.5Round 2: 47.3% · 144 games47.3Round 3: not enough games-Round 4: not enough games- |
| 20 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.4% | 49.2% | 9,745 | Round 1: 52.4% · 128 games (strongest round)52.4Round 2: 47.5% · 121 games47.5Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 1.3% | 48.1% | 9,344 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.9% | 49.2% | 6,440 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.9% | 49.0% | 6,275 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.8% | 48.2% | 5,739 | Round 1: not enough games-Round 2: 50.6% · 114 games50.6Round 3: not enough games-Round 4: not enough games- |
| 21 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 49.3% | 4,700 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 22 | Omni SoulGain 3 random Dragon Souls. | | 0.6% | 49.2% | 4,287 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.5% | 48.1% | 3,219 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 7.1% | 44.8% | 50,676 | Round 1: 43.3% · 374 games43.3Round 2: 46.4% · 343 games46.4Round 3: 46.3% · 372 games46.3Round 4: 49.5% · 330 games (strongest round)49.5 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | | 5.6% | 44.7% | 39,998 | Round 1: 47.1% · 257 games47.1Round 2: 47.2% · 275 games (strongest round)47.2Round 3: 46.1% · 311 games46.1Round 4: 45.0% · 255 games45.0 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 5.3% | 45.0% | 37,672 | Round 1: 49.6% · 488 games (strongest round)49.6Round 2: 45.8% · 404 games45.8Round 3: not enough games-Round 4: not enough games- |
| 23 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 4.7% | 46.5% | 33,793 | Round 1: 46.8% · 174 games (strongest round)46.8Round 2: 43.0% · 182 games43.0Round 3: 46.2% · 161 games46.2Round 4: 44.8% · 150 games44.8 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 4.7% | 47.4% | 33,596 | Round 1: 44.9% · 272 games44.9Round 2: 46.9% · 250 games46.9Round 3: 44.4% · 347 games44.4Round 4: 49.2% · 335 games (strongest round)49.2 |
| Bread And ButterYour gains 100 Ability Haste. | | 4.6% | 46.8% | 33,029 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.7% · 388 games (strongest round)45.7Round 4: 43.3% · 434 games43.3 |
| BolsteredShields granted from are stronger and scaling with target's missing Health. | | 4.5% | 46.7% | 31,963 | Round 1: 47.4% · 150 games47.3Round 2: 46.6% · 261 games46.6Round 3: 52.9% · 294 games (strongest round)52.9Round 4: 48.4% · 277 games48.4 |
| 24 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 4.0% | 45.5% | 28,529 | Round 1: 50.5% · 168 games (strongest round)50.4Round 2: 43.0% · 158 games43.0Round 3: 45.0% · 191 games45.0Round 4: 49.6% · 159 games49.6 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 3.8% | 44.6% | 27,355 | Round 1: 47.7% · 320 games47.7Round 2: 47.9% · 376 games (strongest round)47.9Round 3: not enough games-Round 4: not enough games- |
| Lil' Extra HelpGain 150 Attack Range and 0.75 Attack Speed during your duration. | | 3.6% | 45.8% | 25,670 | Round 1: 44.2% · 150 games44.2Round 2: 45.2% · 163 games45.2Round 3: 47.5% · 192 games (strongest round)47.5Round 4: 43.1% · 201 games43.1 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.4% | 44.2% | 24,569 | Round 1: 45.2% · 378 games (strongest round)45.2Round 2: 45.1% · 337 games45.1Round 3: not enough games-Round 4: not enough games- |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 3.2% | 44.7% | 22,818 | Round 1: 40.2% · 150 games40.2Round 2: 46.2% · 150 games46.2Round 3: 46.0% · 150 games46.0Round 4: 49.4% · 150 games (strongest round)49.4 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 3.1% | 46.2% | 22,390 | Round 1: 49.4% · 150 games49.4Round 2: 47.8% · 150 games47.8Round 3: 49.1% · 168 games49.1Round 4: 50.8% · 165 games (strongest round)50.8 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 3.1% | 42.5% | 22,184 | Round 1: 41.0% · 190 games41.0Round 2: 43.6% · 150 games (strongest round)43.6Round 3: not enough games-Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.8% | 45.7% | 20,372 | Round 1: not enough games-Round 2: 53.0% · 126 games (strongest round)53.0Round 3: 50.5% · 122 games50.5Round 4: not enough games- |
| 25 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.7% | 47.1% | 19,220 | Round 1: 45.2% · 150 games45.2Round 2: 46.1% · 150 games46.1Round 3: 48.1% · 150 games48.1Round 4: 48.3% · 127 games (strongest round)48.3 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 2.4% | 45.3% | 17,389 | Round 1: 52.6% · 122 games (strongest round)52.6Round 2: 52.4% · 150 games52.4Round 3: 47.7% · 150 games47.7Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 2.3% | 45.8% | 16,475 | Round 1: 52.1% · 150 games (strongest round)52.1Round 2: 48.8% · 150 games48.8Round 3: 49.2% · 150 games49.2Round 4: 47.0% · 150 games47.0 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 2.2% | 47.3% | 15,453 | Round 1: 49.0% · 199 games49.0Round 2: 52.9% · 232 games (strongest round)52.9Round 3: not enough games-Round 4: not enough games- |
| 26 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 2.1% | 46.5% | 14,972 | Round 1: 43.9% · 150 games43.9Round 2: 45.9% · 125 games45.9Round 3: 47.9% · 139 games (strongest round)47.9Round 4: 47.2% · 150 games47.2 |
| Bread And JamYour gains 100 Ability Haste. | | 2.1% | 46.2% | 14,946 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.5% · 160 games (strongest round)47.5Round 4: 46.8% · 179 games46.8 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 2.0% | 46.4% | 14,441 | Round 1: 45.5% · 150 games45.5Round 2: 44.6% · 150 games44.6Round 3: 45.8% · 150 games (strongest round)45.8Round 4: 41.7% · 135 games41.7 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 2.0% | 45.7% | 14,401 | Round 1: 43.3% · 137 games43.3Round 2: 42.7% · 120 games42.7Round 3: 41.8% · 150 games41.8Round 4: 43.7% · 150 games (strongest round)43.7 |
| 27 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.9% | 46.5% | 13,635 | Round 1: 45.1% · 207 games (strongest round)45.1Round 2: 44.6% · 101 games44.6Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.8% | 46.4% | 13,008 | Round 1: not enough games-Round 2: 48.8% · 135 games (strongest round)48.8Round 3: 44.2% · 150 games44.2Round 4: 47.0% · 150 games47.0 |
| It's Go TimeActivating grants you Movement Speed for its duration. | | 1.8% | 47.2% | 12,934 | Round 1: not enough games-Round 2: 46.4% · 141 games46.4Round 3: 48.9% · 150 games (strongest round)48.9Round 4: 47.6% · 150 games47.6 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 1.8% | 47.7% | 12,549 | Round 1: not enough games-Round 2: 47.2% · 143 games (strongest round)47.2Round 3: 43.2% · 150 games43.2Round 4: 39.7% · 135 games39.7 |
| 28 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.7% | 47.1% | 12,399 | Round 1: 49.3% · 105 games49.3Round 2: 52.3% · 119 games52.3Round 3: 52.8% · 150 games (strongest round)52.8Round 4: 50.9% · 128 games50.9 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.7% | 45.8% | 11,974 | Round 1: 49.4% · 150 games49.4Round 2: 51.4% · 136 games (strongest round)51.4Round 3: 51.4% · 150 games51.4Round 4: 43.8% · 142 games43.8 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 1.5% | 44.4% | 10,662 | Round 1: not enough games-Round 2: 47.8% · 150 games47.8Round 3: 49.3% · 150 games (strongest round)49.3Round 4: 47.1% · 150 games47.1 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.4% | 47.0% | 10,313 | Round 1: 44.3% · 150 games44.3Round 2: 44.4% · 150 games44.4Round 3: 43.7% · 150 games43.7Round 4: 45.5% · 129 games (strongest round)45.5 |
| THRASHEmpower! | | 1.4% | 47.4% | 9,985 | Round 1: 50.5% · 383 games50.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Scopier WeaponsGain 150 Attack Range. | | 1.3% | 46.2% | 9,307 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 29 | Echo CastCasting your sends a clone toward your mouse position and recasts it. | | 1.3% | 44.6% | 9,020 | Round 1: 42.4% · 115 games42.4Round 2: 41.7% · 129 games41.7Round 3: 44.8% · 150 games (strongest round)44.8Round 4: 44.8% · 143 games44.8 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.2% | 46.2% | 8,872 | Round 1: not enough games-Round 2: 42.1% · 100 games42.1Round 3: not enough games-Round 4: not enough games- |
| 30 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.2% | 47.7% | 8,575 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 1.2% | 46.6% | 8,546 | Round 1: 50.6% · 143 games50.6Round 2: 51.2% · 118 games (strongest round)51.2Round 3: 46.9% · 150 games46.9Round 4: 48.1% · 150 games48.1 |
| 31 | Pin CushionAttacks during gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration. | | 1.2% | 42.0% | 8,445 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.6% · 100 games (strongest round)46.6Round 4: 42.8% · 108 games42.8 |
| 32 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.1% | 45.7% | 8,036 | Round 1: 49.1% · 111 games (strongest round)49.1Round 2: 44.3% · 101 games44.3Round 3: 47.1% · 109 games47.1Round 4: 46.3% · 107 games46.3 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 1.1% | 43.2% | 7,757 | Round 1: 44.2% · 150 games (strongest round)44.2Round 2: 40.8% · 118 games40.8Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 1.1% | 43.7% | 7,665 | Round 1: 40.2% · 138 games40.2Round 2: not enough games-Round 3: 41.5% · 100 games (strongest round)41.5Round 4: not enough games- |
| 33 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.0% | 44.4% | 7,172 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.3% · 120 games (strongest round)46.3Round 4: 42.0% · 121 games42.0 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.0% | 47.4% | 6,909 | Round 1: not enough games-Round 2: 46.4% · 103 games46.4Round 3: 47.6% · 103 games (strongest round)47.6Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.9% | 45.0% | 6,622 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.4% · 132 games (strongest round)50.3Round 4: 49.0% · 117 games49.0 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.9% | 43.5% | 6,337 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.5% · 101 games44.5Round 4: not enough games- |
| 34 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.8% | 46.6% | 6,003 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Scopiest WeaponsGain 250 Attack Range. | | 0.8% | 45.4% | 5,440 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.7% | 45.0% | 5,310 | Round 1: not enough games-Round 2: not enough games-Round 3: 40.3% · 111 games (strongest round)40.3Round 4: 40.0% · 105 games40.0 |
| 36 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.7% | 44.5% | 5,188 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.7% | 47.2% | 4,832 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Scoped WeaponsGain 75 Attack Range. | | 0.7% | 44.8% | 4,664 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.6% | 43.4% | 4,506 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 42.3% · 106 games42.3 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.6% | 47.4% | 4,115 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.6% | 45.8% | 4,068 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.6% | 47.7% | 3,998 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.5% | 43.5% | 3,723 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.5% | 43.7% | 3,552 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.5% | 47.2% | 3,346 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 48.7% | 2,892 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.4% | 44.8% | 2,701 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.4% | 46.2% | 2,611 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.3% | 41.2% | 2,469 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 56.5% | 2,291 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 46.9% | 2,222 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.3% | 44.7% | 2,065 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.3% | 44.8% | 2,030 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 45.5% | 2,022 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.3% | 48.0% | 2,014 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.2% | 47.6% | 1,497 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 49.0% | 1,249 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 46.4% | 1,066 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 46.3% | 1,053 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 42.4% | 1,045 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 47.4% | 1,041 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 48.5% | 924 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.1% | 43.5% | 883 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 52.5% | 854 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 45.3% | 753 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 50.4% | 579 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | <0.1% | 49.4% | 170 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |