| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | SSS | 16.7% | 54.6% | 32,844 | Round 1: 53.7% · 513 games53.7Round 2: 58.1% · 451 games (strongest round)58.1Round 3: 54.7% · 505 games54.7Round 4: 52.0% · 459 games52.0 |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | SSS | 16.1% | 51.6% | 31,672 | Round 1: 51.9% · 506 games51.9Round 2: 52.1% · 473 games52.1Round 3: 53.3% · 513 games53.3Round 4: 55.1% · 123 games (strongest round)55.1 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SS | 13.9% | 55.8% | 27,414 | Round 1: 58.2% · 419 games58.2Round 2: 56.0% · 361 games56.0Round 3: 58.9% · 433 games (strongest round)58.9Round 4: 54.4% · 394 games54.4 |
| HEAVYEmpower! | SS | 11.5% | 53.1% | 22,594 | Round 1: 53.0% · 1,250 games53.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 1 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | SS | 9.7% | 51.4% | 19,172 | Round 1: 51.6% · 202 games (strongest round)51.6Round 2: 47.1% · 244 games47.1Round 3: 50.3% · 233 games50.3Round 4: 48.5% · 199 games48.5 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | SS | 8.2% | 51.3% | 16,143 | Round 1: 53.0% · 150 games (strongest round)53.0Round 2: 52.9% · 286 games52.9Round 3: 49.8% · 275 games49.8Round 4: not enough games- |
| 2 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | SS | 7.4% | 52.8% | 14,561 | Round 1: 48.7% · 150 games48.7Round 2: 47.1% · 150 games47.1Round 3: 51.5% · 158 games (strongest round)51.5Round 4: 50.3% · 150 games50.3 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | S | 10.2% | 51.5% | 20,173 | Round 1: 53.0% · 305 games53.0Round 2: 56.1% · 237 games (strongest round)56.1Round 3: 54.0% · 295 games54.0Round 4: 49.9% · 243 games49.9 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | S | 9.1% | 51.7% | 17,880 | Round 1: 51.3% · 200 games51.3Round 2: 54.2% · 196 games (strongest round)54.2Round 3: 51.7% · 184 games51.7Round 4: 53.0% · 150 games53.0 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | S | 8.4% | 52.9% | 16,523 | Round 1: 52.2% · 229 games52.2Round 2: 56.8% · 237 games56.8Round 3: 57.8% · 267 games (strongest round)57.8Round 4: 53.6% · 284 games53.6 |
| Blunt ForceGain 20% Attack Damage. | S | 7.3% | 56.3% | 14,413 | Round 1: 54.8% · 135 games54.8Round 2: 53.5% · 187 games53.4Round 3: 55.2% · 191 games55.2Round 4: 56.3% · 191 games (strongest round)56.3 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | S | 7.1% | 55.2% | 13,963 | Round 1: not enough games-Round 2: 52.0% · 223 games (strongest round)52.0Round 3: 49.9% · 281 games49.9Round 4: 50.7% · 260 games50.7 |
| DeftGain 60% Attack Speed. | S | 7.0% | 52.9% | 13,749 | Round 1: 52.6% · 136 games52.6Round 2: 51.6% · 171 games51.6Round 3: 48.9% · 207 games48.9Round 4: 55.4% · 190 games (strongest round)55.4 |
| GoredrinkGain 15% Omnivamp. | S | 6.9% | 52.7% | 13,518 | Round 1: 50.9% · 150 games50.9Round 2: 52.0% · 207 games (strongest round)52.0Round 3: 51.0% · 224 games51.0Round 4: 50.0% · 219 games50.0 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | S | 6.7% | 54.6% | 13,136 | Round 1: 60.2% · 150 games (strongest round)60.2Round 2: 57.3% · 232 games57.3Round 3: 56.0% · 257 games56.0Round 4: 54.8% · 211 games54.8 |
| 3 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | S | 6.1% | 60.1% | 12,073 | Round 1: 61.0% · 160 games61.0Round 2: 59.7% · 187 games59.7Round 3: 62.2% · 159 games (strongest round)62.2Round 4: 60.0% · 150 games60.0 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.7% | 52.6% | 15,196 | Round 1: 56.4% · 220 games (strongest round)56.4Round 2: 55.7% · 150 games55.7Round 3: 56.0% · 164 games56.0Round 4: 53.8% · 165 games53.8 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 7.4% | 56.6% | 14,597 | Round 1: 57.0% · 247 games57.0Round 2: 55.7% · 220 games55.7Round 3: 57.9% · 249 games (strongest round)57.9Round 4: 53.1% · 206 games53.1 |
| It's CriticalGain 50% Crit chance. | | 5.7% | 53.5% | 11,155 | Round 1: 48.9% · 215 games48.9Round 2: 49.2% · 156 games (strongest round)49.2Round 3: 49.2% · 152 games49.2Round 4: 47.2% · 150 games47.2 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 5.5% | 52.9% | 10,835 | Round 1: not enough games-Round 2: 50.2% · 150 games50.2Round 3: 51.2% · 156 games51.2Round 4: 53.2% · 150 games (strongest round)53.2 |
| SiphonDamaging enemy champions with heals you. | | 5.3% | 51.0% | 10,362 | Round 1: 51.7% · 150 games51.7Round 2: 53.4% · 196 games (strongest round)53.4Round 3: 51.0% · 210 games51.0Round 4: 51.7% · 186 games51.7 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 5.2% | 55.7% | 10,225 | Round 1: 57.4% · 226 games57.4Round 2: 58.1% · 194 games58.1Round 3: 56.7% · 197 games56.7Round 4: 59.7% · 171 games (strongest round)59.7 |
| 4 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 4.7% | 56.2% | 9,261 | Round 1: 58.4% · 150 games (strongest round)58.4Round 2: 53.2% · 150 games53.2Round 3: 57.8% · 150 games57.8Round 4: 57.0% · 150 games57.0 |
| 5 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 4.4% | 53.7% | 8,694 | Round 1: 52.5% · 150 games52.5Round 2: 53.0% · 150 games52.9Round 3: 53.8% · 150 games53.8Round 4: 54.1% · 150 games (strongest round)54.1 |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | | 4.3% | 51.3% | 8,437 | Round 1: 49.5% · 118 games49.5Round 2: 51.3% · 150 games (strongest round)51.3Round 3: 49.9% · 150 games49.9Round 4: 51.0% · 150 games51.0 |
| 6 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 4.3% | 51.9% | 8,419 | Round 1: 46.1% · 150 games46.1Round 2: 46.4% · 150 games46.4Round 3: 47.5% · 150 games47.5Round 4: 48.0% · 150 games (strongest round)48.0 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 4.0% | 56.3% | 7,930 | Round 1: 59.5% · 150 games (strongest round)59.5Round 2: 58.9% · 186 games58.9Round 3: 55.9% · 186 games55.9Round 4: 54.8% · 160 games54.8 |
| 7 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 3.9% | 53.6% | 7,632 | Round 1: 57.9% · 179 games (strongest round)57.9Round 2: 55.7% · 217 games55.7Round 3: not enough games-Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 3.7% | 55.6% | 7,201 | Round 1: not enough games-Round 2: 54.4% · 150 games (strongest round)54.4Round 3: 49.8% · 150 games49.8Round 4: 53.4% · 155 games53.3 |
| Critical HealingYour healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance. | | 3.6% | 54.8% | 7,017 | Round 1: 55.4% · 150 games (strongest round)55.4Round 2: 54.5% · 150 games54.5Round 3: 53.6% · 150 games53.6Round 4: 53.5% · 150 games53.5 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.2% | 53.2% | 6,384 | Round 1: 55.1% · 231 games (strongest round)55.1Round 2: 51.8% · 203 games51.8Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.1% | 51.2% | 6,121 | Round 1: not enough games-Round 2: 50.2% · 103 games50.2Round 3: not enough games-Round 4: not enough games- |
| Weapon of Destiny Best with The Collector+7.8 | | 2.9% | 57.7% | 5,614 | Round 1: 55.3% · 150 games55.3Round 2: 56.6% · 113 games (strongest round)56.6Round 3: not enough games-Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 2.8% | 51.2% | 5,611 | Round 1: not enough games-Round 2: 50.7% · 150 games50.7Round 3: 53.5% · 150 games (strongest round)53.5Round 4: 53.3% · 150 games53.3 |
| 8 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.8% | 59.2% | 5,557 | Round 1: 58.5% · 137 games58.5Round 2: 60.1% · 141 games60.1Round 3: 58.5% · 137 games58.5Round 4: 60.3% · 113 games (strongest round)60.3 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 2.8% | 51.7% | 5,453 | Round 1: 50.4% · 216 games (strongest round)50.4Round 2: 45.1% · 172 games45.1Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 2.7% | 54.7% | 5,346 | Round 1: 55.7% · 150 games55.7Round 2: 56.0% · 150 games (strongest round)56.0Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.5% | 51.0% | 4,937 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 49.0% · 114 games48.9 |
| 9 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.3% | 51.7% | 4,577 | Round 1: 50.2% · 124 games50.2Round 2: 50.4% · 101 games (strongest round)50.4Round 3: 48.2% · 129 games48.2Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 2.3% | 53.4% | 4,518 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.3% · 107 games48.3Round 4: 50.0% · 130 games (strongest round)50.0 |
| 10 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.2% | 53.3% | 4,431 | Round 1: 51.2% · 107 games (strongest round)51.2Round 2: not enough games-Round 3: 49.6% · 101 games49.6Round 4: 45.6% · 127 games45.6 |
| 11 | Transmute: ChaosGain 2 random Augments. | | 2.2% | 53.6% | 4,424 | Round 1: 54.0% · 132 games53.9Round 2: not enough games-Round 3: 57.4% · 129 games (strongest round)57.4Round 4: 49.3% · 134 games49.3 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 2.2% | 51.9% | 4,309 | Round 1: not enough games-Round 2: 48.6% · 105 games48.6Round 3: 50.7% · 118 games (strongest round)50.7Round 4: 48.8% · 116 games48.8 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.2% | 54.3% | 4,279 | Round 1: 52.5% · 102 games52.5Round 2: 52.9% · 150 games52.8Round 3: 55.2% · 150 games (strongest round)55.2Round 4: 51.1% · 150 games51.1 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 2.0% | 53.1% | 4,005 | Round 1: 51.2% · 150 games51.2Round 2: 52.2% · 123 games (strongest round)52.2Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.9% | 56.1% | 3,839 | Round 1: 58.4% · 123 games (strongest round)58.4Round 2: 56.5% · 116 games56.5Round 3: not enough games-Round 4: not enough games- |
| 12 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 1.9% | 51.0% | 3,774 | Round 1: not enough games-Round 2: 49.3% · 106 games (strongest round)49.3Round 3: 48.2% · 120 games48.2Round 4: not enough games- |
| 13 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 1.8% | 53.7% | 3,485 | Round 1: 48.2% · 118 games48.2Round 2: 48.1% · 100 games48.1Round 3: 48.8% · 123 games (strongest round)48.8Round 4: 47.0% · 118 games47.0 |
| 14 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 1.8% | 55.9% | 3,460 | Round 1: 52.9% · 108 games52.9Round 2: not enough games-Round 3: 55.6% · 110 games (strongest round)55.6Round 4: not enough games- |
| 15 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.7% | 56.9% | 3,423 | Round 1: 55.8% · 150 games (strongest round)55.8Round 2: 52.1% · 127 games52.1Round 3: not enough games-Round 4: not enough games- |
| 16 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.6% | 51.5% | 3,102 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.5% | 51.2% | 3,044 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 49.8% · 113 games49.8 |
| Scopier WeaponsGain 150 Attack Range. | | 9.3% | 49.1% | 18,367 | Round 1: 51.5% · 287 games51.5Round 2: 51.6% · 230 games (strongest round)51.6Round 3: 50.4% · 257 games50.4Round 4: 47.2% · 254 games47.2 |
| Lil' Extra HelpGain 150 Attack Range and 0.75 Attack Speed during your duration. | | 6.3% | 47.5% | 12,412 | Round 1: 44.6% · 179 games44.6Round 2: 44.7% · 160 games44.7Round 3: 48.7% · 168 games (strongest round)48.7Round 4: 48.3% · 201 games48.3 |
| 17 | Scopiest WeaponsGain 250 Attack Range. | | 5.5% | 49.0% | 10,874 | Round 1: 50.1% · 174 games50.1Round 2: 52.0% · 164 games52.0Round 3: 52.1% · 156 games52.1Round 4: 53.0% · 156 games (strongest round)53.0 |
| 18 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 5.1% | 48.7% | 10,067 | Round 1: 47.4% · 150 games47.4Round 2: 53.4% · 150 games53.4Round 3: 53.0% · 150 games53.0Round 4: 54.0% · 150 games (strongest round)54.0 |
| 19 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 4.7% | 48.5% | 9,330 | Round 1: 51.2% · 150 games51.2Round 2: 52.0% · 150 games (strongest round)51.9Round 3: 50.4% · 150 games50.4Round 4: 50.5% · 150 games50.5 |
| 20 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 4.7% | 48.5% | 9,258 | Round 1: 47.2% · 150 games47.2Round 2: 50.2% · 150 games50.2Round 3: 50.7% · 150 games (strongest round)50.7Round 4: 45.2% · 150 games45.2 |
| Scoped WeaponsGain 75 Attack Range. | | 4.4% | 49.0% | 8,571 | Round 1: 47.5% · 110 games47.5Round 2: 49.9% · 150 games49.9Round 3: 48.7% · 150 games48.7Round 4: 50.5% · 150 games (strongest round)50.5 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 4.3% | 50.6% | 8,410 | Round 1: 50.9% · 150 games50.9Round 2: 54.3% · 150 games54.3Round 3: 55.5% · 150 games (strongest round)55.5Round 4: 53.2% · 150 games53.2 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 3.6% | 49.9% | 7,093 | Round 1: 47.0% · 150 games47.0Round 2: 44.3% · 150 games44.3Round 3: 50.4% · 150 games (strongest round)50.4Round 4: 48.6% · 150 games48.6 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 3.5% | 47.5% | 6,877 | Round 1: 50.6% · 119 games50.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 3.2% | 46.5% | 6,360 | Round 1: 45.4% · 150 games45.4Round 2: 46.6% · 141 games46.6Round 3: 49.4% · 150 games49.4Round 4: 50.1% · 144 games (strongest round)50.1 |
| 21 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 2.5% | 50.6% | 4,965 | Round 1: 47.1% · 131 games47.1Round 2: 48.2% · 141 games48.2Round 3: 46.2% · 149 games46.2Round 4: 50.7% · 150 games (strongest round)50.7 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 2.4% | 50.3% | 4,690 | Round 1: 49.4% · 120 games49.4Round 2: not enough games-Round 3: 52.1% · 131 games (strongest round)52.1Round 4: 50.3% · 135 games50.3 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 2.3% | 50.5% | 4,528 | Round 1: not enough games-Round 2: 48.4% · 142 games48.4Round 3: 52.8% · 118 games (strongest round)52.8Round 4: 50.3% · 150 games50.3 |
| RecursionGain 60 Ability Haste. | | 2.2% | 50.6% | 4,382 | Round 1: 44.1% · 136 games44.1Round 2: 41.6% · 110 games41.6Round 3: 46.7% · 133 games (strongest round)46.7Round 4: 42.5% · 146 games42.5 |
| 22 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.1% | 48.4% | 4,094 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 49.0% · 110 games48.9 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.1% | 47.5% | 4,066 | Round 1: 44.4% · 150 games44.4Round 2: 46.3% · 150 games (strongest round)46.3Round 3: not enough games-Round 4: not enough games- |
| 23 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.0% | 50.5% | 4,012 | Round 1: 50.4% · 132 games (strongest round)50.3Round 2: 46.4% · 113 games46.4Round 3: 48.4% · 102 games48.4Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.0% | 48.0% | 3,951 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 1.9% | 48.6% | 3,711 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.7% · 150 games47.7Round 4: 52.9% · 150 games (strongest round)52.9 |
| 24 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 1.8% | 48.3% | 3,493 | Round 1: 45.8% · 121 games45.8Round 2: 48.5% · 108 games (strongest round)48.5Round 3: 46.3% · 120 games46.3Round 4: 45.2% · 102 games45.2 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.7% | 46.7% | 3,359 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.6% · 111 games (strongest round)47.6Round 4: 47.5% · 149 games47.5 |
| 25 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.7% | 48.9% | 3,278 | Round 1: not enough games-Round 2: 48.9% · 100 games48.9Round 3: 51.9% · 124 games (strongest round)51.9Round 4: not enough games- |
| 26 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.6% | 50.5% | 3,115 | Round 1: 52.5% · 150 games52.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.5% | 49.5% | 2,978 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 1.5% | 49.1% | 2,921 | Round 1: not enough games-Round 2: 47.0% · 121 games47.0Round 3: 49.6% · 117 games49.6Round 4: 53.4% · 122 games (strongest round)53.4 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.5% | 45.4% | 2,907 | Round 1: 46.7% · 111 games46.7Round 2: 46.6% · 107 games46.6Round 3: 47.0% · 103 games (strongest round)47.0Round 4: 43.9% · 118 games43.9 |
| 27 | Pin CushionAttacks during gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration. | | 1.5% | 45.4% | 2,903 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.4% | 48.2% | 2,792 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 1.4% | 54.4% | 2,665 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.3% | 45.3% | 2,486 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.3% | 54.1% | 2,470 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 57.8% · 116 games57.8 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.3% | 48.7% | 2,465 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 45.0% · 104 games45.0 |
| 29 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 1.2% | 42.0% | 2,452 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 1.2% | 47.2% | 2,435 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.0% · 123 games46.0Round 4: 47.4% · 150 games (strongest round)47.4 |
| 30 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.2% | 48.4% | 2,349 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Go TimeActivating grants you Movement Speed for its duration. | | 1.2% | 47.4% | 2,331 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Adaptive WardStriking an enemy champion with grants you 7-12 Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack. | | 1.2% | 45.7% | 2,283 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 1.1% | 49.8% | 2,200 | Round 1: 46.8% · 128 games (strongest round)46.8Round 2: 44.7% · 150 games44.7Round 3: not enough games-Round 4: not enough games- |
| Dive BomberExplodes when you die, dealing massive true damage. | | 1.1% | 48.3% | 2,157 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.1% | 49.0% | 2,077 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.1% | 51.9% | 2,074 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.0% | 53.4% | 2,009 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 47.4% · 113 games47.3 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.0% | 48.6% | 1,989 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 45.3% · 139 games45.3 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.9% | 48.4% | 1,857 | Round 1: 50.9% · 116 games (strongest round)50.8Round 2: 49.9% · 105 games49.9Round 3: 48.4% · 119 games48.4Round 4: 48.3% · 101 games48.3 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.9% | 52.1% | 1,748 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.8% | 50.0% | 1,594 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.8% | 46.1% | 1,581 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.8% | 45.9% | 1,565 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.8% | 47.5% | 1,492 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Upgrade Sword of Blossoming DawnGain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions. | | 0.8% | 45.8% | 1,486 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.7% | 49.1% | 1,451 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.7% | 50.6% | 1,398 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 0.7% | 48.1% | 1,338 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.7% | 46.2% | 1,300 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.7% | 52.4% | 1,290 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.6% | 48.1% | 1,277 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.6% | 55.4% | 1,135 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.6% | 46.8% | 1,117 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.6% | 53.0% | 1,112 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Omni SoulGain 3 random Dragon Souls. | | 0.5% | 51.1% | 1,037 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.5% | 51.0% | 904 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.5% | 48.2% | 904 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.5% | 50.3% | 897 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 0.5% | 44.3% | 889 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.4% | 49.2% | 815 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.4% | 50.2% | 775 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 0.4% | 52.7% | 716 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.4% | 49.9% | 699 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.3% | 56.4% | 661 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.3% | 53.0% | 615 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 59.9% | 573 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.3% | 41.8% | 557 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.3% | 44.8% | 533 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 47.3% | 510 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Protein ShakeGain 25% Heal and Shield Power based on bonus Armor and Magic Resist. | | 0.3% | 46.5% | 508 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.2% | 42.2% | 490 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.2% | 40.6% | 480 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 48.2% | 467 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.2% | 51.2% | 434 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.2% | 51.1% | 409 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SonataEvery 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed. | | 0.2% | 47.8% | 408 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Enchanting ButterfliesHealing or Shielding allied champions gathers Butterflies. After collecting? Butterflies, damaging an enemy champion fires all of them to deal Magic damage. | | 0.2% | 45.1% | 395 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.2% | 51.3% | 378 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.2% | 51.7% | 317 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 51.0% | 314 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Wee Woo Wee WooWhen moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | | 0.2% | 52.1% | 305 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.1% | 52.1% | 286 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.1% | 50.7% | 268 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 46.6% | 249 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 45.2% | 248 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 42.9% | 238 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 47 | Windspeaker's BlessingYour Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds. | | 0.1% | 60.3% | 229 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 57.5% | 214 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.1% | 40.2% | 199 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 48 | Empyrean PromiseGain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant 101-251 Shield for 3 seconds after landing. | | 0.1% | 44.0% | 184 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| All For YouYour Heals and Shields are stronger when used on an ally. | | 0.1% | 41.5% | 176 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 49.4% | 164 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sonic BoomBuffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. | | 0.1% | 43.4% | 145 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 49 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 47.0% | 117 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | <0.1% | 48.4% | 95 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 50 | Empowered By The FaithfulHealing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies. | | <0.1% | 43.2% | 95 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 56.2% | 89 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 44.2% | 86 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 51 | Spirit BombHealing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | | <0.1% | 49.1% | 55 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |