| RecursionGain 60 Ability Haste. | SS | 12.0% | 48.1% | 88,830 | Round 1: 49.1% · 874 games49.1Round 2: 48.4% · 770 games48.4Round 3: 49.7% · 838 games (strongest round)49.7Round 4: 46.4% · 696 games46.4 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | SS | 11.5% | 49.4% | 85,220 | Round 1: 51.5% · 1,013 games51.5Round 2: 52.0% · 788 games (strongest round)52.0Round 3: 48.8% · 716 games48.8Round 4: 47.9% · 586 games47.9 |
| 1 | EurekaGain Ability Haste equal to 30% Ability Power. | SS | 10.0% | 48.9% | 73,671 | Round 1: 49.9% · 501 games (strongest round)49.9Round 2: 47.8% · 559 games47.8Round 3: 46.7% · 590 games46.7Round 4: 45.8% · 540 games45.8 |
| Ultimate RecursionGain? Ultimate Ability Haste. | SS | 9.6% | 47.1% | 71,072 | Round 1: 45.9% · 242 games45.9Round 2: 44.3% · 651 games44.3Round 3: 45.3% · 740 games45.3Round 4: 46.4% · 693 games (strongest round)46.4 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | SS | 9.1% | 48.6% | 67,605 | Round 1: 49.9% · 338 games (strongest round)49.9Round 2: 48.6% · 846 games48.6Round 3: 48.2% · 946 games48.2Round 4: 46.0% · 245 games46.0 |
| 2 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | SS | 7.9% | 48.6% | 58,753 | Round 1: 51.8% · 469 games (strongest round)51.8Round 2: 50.4% · 497 games50.3Round 3: 49.4% · 538 games49.4Round 4: 46.5% · 482 games46.5 |
| HEAVYEmpower! | S | 9.5% | 48.4% | 70,124 | Round 1: 48.1% · 2,304 games48.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Warlock JuiceboxGain ? Omnivamp. | S | 9.3% | 49.8% | 69,166 | Round 1: 48.7% · 508 games48.7Round 2: 47.0% · 551 games47.0Round 3: 52.6% · 685 games (strongest round)52.6Round 4: 49.7% · 716 games49.7 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | S | 8.1% | 50.1% | 60,158 | Round 1: 51.7% · 608 games (strongest round)51.7Round 2: 48.4% · 561 games48.4Round 3: 50.8% · 647 games50.8Round 4: 51.2% · 549 games51.2 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 8.1% | 48.5% | 60,051 | Round 1: 47.8% · 549 games47.8Round 2: 50.5% · 345 games (strongest round)50.5Round 3: 47.8% · 448 games47.8Round 4: 49.5% · 514 games49.5 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | S | 7.5% | 48.8% | 55,690 | Round 1: 48.1% · 1,000 games48.1Round 2: 48.3% · 970 games48.3Round 3: 49.2% · 136 games (strongest round)49.2Round 4: not enough games- |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | S | 7.5% | 47.6% | 55,565 | Round 1: 46.0% · 622 games46.0Round 2: 49.9% · 636 games (strongest round)49.9Round 3: 48.5% · 725 games48.5Round 4: 47.1% · 667 games47.1 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | S | 6.9% | 48.2% | 51,037 | Round 1: 51.7% · 150 games (strongest round)51.7Round 2: 43.9% · 349 games43.9Round 3: 48.8% · 383 games48.8Round 4: 48.6% · 356 games48.6 |
| Witchful ThinkingGain 20-80 Ability Power. | S | 6.3% | 47.5% | 46,859 | Round 1: 47.0% · 156 games47.0Round 2: 48.9% · 459 games48.9Round 3: 50.4% · 578 games (strongest round)50.4Round 4: 46.9% · 594 games46.9 |
| 3 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | S | 5.8% | 50.4% | 42,701 | Round 1: 49.9% · 528 games49.9Round 2: 52.2% · 449 games (strongest round)52.2Round 3: 51.1% · 416 games51.1Round 4: 49.4% · 373 games49.4 |
| 4 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | S | 5.7% | 47.4% | 42,066 | Round 1: 47.2% · 328 games47.2Round 2: 48.3% · 394 games48.3Round 3: 45.5% · 499 games45.5Round 4: 50.1% · 442 games (strongest round)50.1 |
| RecoilYour deals increased damage and knocks you backward. | | 6.8% | 48.3% | 50,556 | Round 1: 48.8% · 613 games48.8Round 2: 51.1% · 557 games (strongest round)51.1Round 3: 49.2% · 613 games49.2Round 4: 45.1% · 547 games45.1 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 5.7% | 48.5% | 41,923 | Round 1: 44.0% · 293 games44.0Round 2: 48.0% · 267 games (strongest round)48.0Round 3: 46.9% · 311 games46.9Round 4: 47.9% · 255 games47.9 |
| 5 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 5.3% | 48.8% | 39,263 | Round 1: 50.1% · 405 games50.1Round 2: 51.7% · 434 games (strongest round)51.7Round 3: 48.6% · 445 games48.6Round 4: 46.1% · 425 games46.1 |
| 6 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 5.0% | 49.8% | 37,072 | Round 1: 52.3% · 581 games (strongest round)52.3Round 2: 51.4% · 557 games51.4Round 3: not enough games-Round 4: not enough games- |
| 7 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 4.9% | 53.1% | 36,322 | Round 1: 54.5% · 593 games54.5Round 2: 54.9% · 610 games (strongest round)54.9Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 4.3% | 48.9% | 32,166 | Round 1: 50.3% · 507 games (strongest round)50.3Round 2: 48.9% · 430 games48.9Round 3: 48.4% · 427 games48.4Round 4: 49.2% · 334 games49.2 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 4.3% | 51.4% | 31,561 | Round 1: 52.0% · 570 games (strongest round)52.0Round 2: 50.3% · 471 games50.3Round 3: not enough games-Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 4.2% | 48.0% | 30,764 | Round 1: 43.2% · 150 games43.2Round 2: 45.1% · 274 games (strongest round)45.1Round 3: 44.8% · 353 games44.8Round 4: 43.9% · 388 games43.9 |
| 8 | Echo CastCasting your sends a clone toward your mouse position and recasts it. | | 4.1% | 48.3% | 30,637 | Round 1: 50.6% · 338 games (strongest round)50.6Round 2: 49.0% · 340 games49.0Round 3: 49.5% · 384 games49.5Round 4: 46.0% · 376 games46.0 |
| Stay ResoluteWhen damages enemy champions, gain? Armor and Magic Resistance. | | 4.0% | 49.1% | 29,840 | Round 1: 49.2% · 155 games49.2Round 2: 45.9% · 345 games45.9Round 3: 51.3% · 363 games (strongest round)51.3Round 4: 47.7% · 318 games47.7 |
| 9 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 4.0% | 50.1% | 29,472 | Round 1: 48.4% · 342 games48.4Round 2: 51.7% · 245 games (strongest round)51.7Round 3: 51.3% · 258 games51.2Round 4: 48.0% · 229 games48.0 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 3.9% | 48.4% | 29,211 | Round 1: 46.3% · 313 games46.3Round 2: 48.5% · 232 games48.5Round 3: 52.3% · 300 games (strongest round)52.3Round 4: 47.0% · 218 games47.0 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 3.7% | 48.2% | 27,443 | Round 1: 51.0% · 150 games51.0Round 2: 49.7% · 255 games49.7Round 3: 54.5% · 348 games (strongest round)54.5Round 4: 46.9% · 287 games46.9 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 3.5% | 49.8% | 26,083 | Round 1: 54.2% · 207 games54.2Round 2: 54.9% · 226 games (strongest round)54.9Round 3: 53.2% · 259 games53.2Round 4: 50.5% · 322 games50.5 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 3.5% | 47.8% | 25,764 | Round 1: 48.5% · 500 games (strongest round)48.4Round 2: 45.8% · 311 games45.8Round 3: 46.1% · 284 games46.1Round 4: 42.8% · 247 games42.8 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 3.3% | 47.2% | 24,386 | Round 1: 47.1% · 150 games47.1Round 2: 50.8% · 247 games (strongest round)50.8Round 3: 46.6% · 231 games46.6Round 4: 46.2% · 243 games46.2 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 3.2% | 51.0% | 23,846 | Round 1: 50.8% · 150 games (strongest round)50.8Round 2: 49.1% · 213 games49.1Round 3: 48.7% · 249 games48.7Round 4: 47.7% · 266 games47.7 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 3.2% | 47.0% | 23,621 | Round 1: 48.2% · 651 games (strongest round)48.2Round 2: 45.5% · 517 games45.5Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 3.2% | 48.2% | 23,369 | Round 1: 50.3% · 150 games50.3Round 2: 49.5% · 314 games49.5Round 3: 46.2% · 284 games46.2Round 4: 52.8% · 338 games (strongest round)52.8 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 3.0% | 47.8% | 22,524 | Round 1: 43.5% · 176 games43.5Round 2: 44.9% · 278 games44.9Round 3: 45.7% · 299 games (strongest round)45.7Round 4: 43.0% · 222 games43.0 |
| DonationGet 1750 Gold. No questions asked. | | 2.9% | 49.7% | 21,775 | Round 1: not enough games-Round 2: 50.9% · 168 games (strongest round)50.9Round 3: 49.6% · 221 games49.6Round 4: 48.0% · 214 games48.0 |
| Weapon of Destiny Best with Void Staff+8.7 | | 2.8% | 52.5% | 20,741 | Round 1: 53.0% · 379 games (strongest round)52.9Round 2: 50.1% · 337 games50.1Round 3: not enough games-Round 4: not enough games- |
| 10 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.7% | 51.9% | 19,960 | Round 1: 56.4% · 150 games (strongest round)56.4Round 2: 53.6% · 155 games53.6Round 3: 52.2% · 192 games52.2Round 4: 54.2% · 150 games54.2 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 2.6% | 47.4% | 19,470 | Round 1: 47.5% · 150 games47.5Round 2: 46.2% · 260 games46.2Round 3: 47.2% · 245 games47.2Round 4: 48.9% · 247 games (strongest round)48.9 |
| 11 | Transmute: ChaosGain 2 random Augments. | | 2.6% | 48.3% | 19,414 | Round 1: 50.8% · 166 games50.8Round 2: 51.3% · 150 games (strongest round)51.2Round 3: 49.9% · 166 games49.9Round 4: 50.0% · 179 games50.0 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 2.6% | 50.2% | 18,905 | Round 1: not enough games-Round 2: 48.4% · 133 games48.4Round 3: 51.1% · 142 games (strongest round)51.1Round 4: 46.9% · 138 games46.9 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 2.5% | 49.2% | 18,159 | Round 1: 49.2% · 142 games49.2Round 2: 47.1% · 176 games47.1Round 3: 50.3% · 187 games (strongest round)50.3Round 4: 48.5% · 224 games48.5 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 2.4% | 50.1% | 17,589 | Round 1: 42.2% · 150 games42.2Round 2: 43.4% · 150 games (strongest round)43.4Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.1% | 48.6% | 15,420 | Round 1: 47.8% · 203 games (strongest round)47.8Round 2: 44.6% · 194 games44.6Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 2.0% | 47.8% | 14,488 | Round 1: 50.0% · 239 games (strongest round)50.0Round 2: 47.2% · 281 games47.2Round 3: not enough games-Round 4: not enough games- |
| Lich BrainGain ? Ability Power. | | 2.0% | 47.7% | 14,441 | Round 1: not enough games-Round 2: 47.8% · 163 games47.8Round 3: 48.0% · 141 games (strongest round)48.0Round 4: 47.1% · 144 games47.1 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.8% | 48.1% | 13,609 | Round 1: 49.3% · 100 games49.3Round 2: 50.8% · 150 games50.8Round 3: 50.4% · 164 games50.4Round 4: 51.5% · 182 games (strongest round)51.5 |
| GoredrinkGain 15% Omnivamp. | | 1.8% | 49.5% | 13,140 | Round 1: not enough games-Round 2: 47.4% · 150 games47.4Round 3: 51.9% · 176 games (strongest round)51.9Round 4: 50.8% · 175 games50.8 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.8% | 49.0% | 13,005 | Round 1: not enough games-Round 2: 47.3% · 150 games47.3Round 3: 47.4% · 150 games (strongest round)47.4Round 4: 42.3% · 150 games42.3 |
| 12 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 1.7% | 48.1% | 12,826 | Round 1: 44.4% · 150 games44.4Round 2: 42.8% · 150 games42.8Round 3: 45.5% · 155 games (strongest round)45.5Round 4: 42.0% · 161 games42.0 |
| 13 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.7% | 48.9% | 12,668 | Round 1: 49.2% · 150 games49.2Round 2: 45.6% · 150 games45.6Round 3: 49.2% · 150 games (strongest round)49.2Round 4: 48.1% · 150 games48.1 |
| Mind to MatterIncrease max Health by half of your Mana. | | 1.6% | 48.7% | 11,824 | Round 1: 51.9% · 113 games (strongest round)51.9Round 2: 48.0% · 150 games48.0Round 3: 48.1% · 150 games48.1Round 4: 47.0% · 172 games47.0 |
| 14 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 1.6% | 48.2% | 11,664 | Round 1: 41.6% · 148 games41.6Round 2: 42.0% · 150 games42.0Round 3: 43.9% · 150 games (strongest round)43.9Round 4: 43.7% · 150 games43.7 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 1.6% | 49.8% | 11,487 | Round 1: not enough games-Round 2: 52.3% · 207 games (strongest round)52.3Round 3: 49.7% · 232 games49.7Round 4: 50.6% · 282 games50.6 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.5% | 47.8% | 11,179 | Round 1: not enough games-Round 2: 48.0% · 150 games48.0Round 3: 49.0% · 150 games (strongest round)49.0Round 4: 47.7% · 150 games47.7 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 1.5% | 49.3% | 11,031 | Round 1: 51.1% · 110 games51.1Round 2: 51.5% · 150 games51.4Round 3: 49.0% · 170 games49.0Round 4: 51.5% · 158 games (strongest round)51.5 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 1.5% | 48.3% | 10,968 | Round 1: 50.6% · 131 games (strongest round)50.6Round 2: 48.8% · 154 games48.8Round 3: 47.8% · 177 games47.8Round 4: 50.5% · 153 games50.5 |
| 15 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.5% | 47.8% | 10,922 | Round 1: 44.4% · 135 games44.4Round 2: 49.3% · 150 games (strongest round)49.3Round 3: 48.4% · 150 games48.4Round 4: 48.7% · 150 games48.7 |
| 16 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.5% | 51.7% | 10,854 | Round 1: 47.6% · 145 games47.6Round 2: 47.1% · 150 games47.1Round 3: 48.4% · 150 games (strongest round)48.4Round 4: 46.7% · 150 games46.7 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.4% | 47.8% | 10,544 | Round 1: not enough games-Round 2: 47.3% · 150 games47.3Round 3: 48.7% · 150 games (strongest round)48.7Round 4: 46.3% · 150 games46.3 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.3% | 48.7% | 9,322 | Round 1: not enough games-Round 2: 49.2% · 150 games (strongest round)49.2Round 3: 43.6% · 150 games43.6Round 4: 44.1% · 150 games44.1 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.2% | 48.8% | 9,062 | Round 1: 48.7% · 102 games (strongest round)48.7Round 2: 44.2% · 150 games44.2Round 3: 44.5% · 150 games44.5Round 4: 47.2% · 150 games47.2 |
| 17 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 1.2% | 47.8% | 8,694 | Round 1: not enough games-Round 2: 52.7% · 118 games (strongest round)52.7Round 3: 51.1% · 144 games51.1Round 4: 48.5% · 110 games48.5 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | | 1.2% | 49.9% | 8,656 | Round 1: 50.8% · 127 games50.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 1.2% | 49.1% | 8,562 | Round 1: 58.7% · 150 games (strongest round)58.7Round 2: 58.2% · 150 games58.2Round 3: 57.7% · 150 games57.7Round 4: 57.9% · 150 games57.9 |
| 18 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.1% | 48.0% | 8,145 | Round 1: 43.9% · 150 games43.9Round 2: 44.4% · 150 games (strongest round)44.4Round 3: not enough games-Round 4: not enough games- |
| 19 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 50.4% | 6,039 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.2% · 122 games49.2Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 0.8% | 47.6% | 6,022 | Round 1: not enough games-Round 2: 46.8% · 122 games (strongest round)46.8Round 3: 43.3% · 100 games43.3Round 4: 45.1% · 150 games45.1 |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.8% | 48.4% | 5,973 | Round 1: 48.9% · 150 games48.9Round 2: 55.2% · 142 games (strongest round)55.2Round 3: 51.4% · 150 games51.4Round 4: 47.4% · 133 games47.4 |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.7% | 50.6% | 5,497 | Round 1: 44.5% · 129 games44.5Round 2: 45.0% · 121 games45.0Round 3: 45.8% · 145 games (strongest round)45.8Round 4: 43.6% · 150 games43.6 |
| 20 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.7% | 50.4% | 5,412 | Round 1: 50.0% · 150 games50.0Round 2: 51.1% · 150 games (strongest round)51.1Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.7% | 47.4% | 5,242 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.1% · 109 games (strongest round)49.1Round 4: 42.6% · 118 games42.6 |
| 21 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 48.6% | 5,000 | Round 1: not enough games-Round 2: not enough games-Round 3: 55.5% · 136 games55.5Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.7% | 48.5% | 4,817 | Round 1: not enough games-Round 2: 52.5% · 118 games (strongest round)52.5Round 3: not enough games-Round 4: 52.1% · 141 games52.1 |
| 22 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.6% | 47.3% | 4,615 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 23 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 51.3% | 3,917 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 52.2% · 150 games52.2 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 0.4% | 47.8% | 3,278 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 6.4% | 46.5% | 46,997 | Round 1: 47.0% · 507 games47.0Round 2: 49.7% · 441 games (strongest round)49.7Round 3: 45.3% · 489 games45.3Round 4: 46.1% · 461 games46.1 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 5.7% | 46.3% | 42,177 | Round 1: 45.9% · 160 games45.9Round 2: 45.7% · 380 games45.7Round 3: 46.7% · 371 games46.7Round 4: 47.4% · 373 games (strongest round)47.4 |
| 24 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 5.1% | 45.3% | 37,841 | Round 1: 45.7% · 283 games45.7Round 2: 44.3% · 278 games44.3Round 3: 48.8% · 315 games (strongest round)48.8Round 4: 45.3% · 264 games45.3 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 4.5% | 46.6% | 33,337 | Round 1: 45.4% · 258 games45.4Round 2: 47.0% · 320 games47.0Round 3: 48.6% · 424 games48.6Round 4: 49.7% · 431 games (strongest round)49.7 |
| 25 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 4.3% | 45.2% | 31,851 | Round 1: 39.0% · 219 games39.0Round 2: 43.1% · 274 games43.1Round 3: 45.6% · 392 games (strongest round)45.6Round 4: 40.0% · 367 games40.0 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 4.3% | 46.1% | 31,653 | Round 1: 47.1% · 214 games (strongest round)47.1Round 2: 46.6% · 240 games46.6Round 3: 46.3% · 333 games46.3Round 4: 44.4% · 313 games44.4 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 4.2% | 46.2% | 30,828 | Round 1: 48.1% · 150 games (strongest round)48.1Round 2: 47.3% · 282 games47.3Round 3: 44.3% · 282 games44.3Round 4: 45.7% · 234 games45.7 |
| 26 | Spell SplitYour missile splits into two on hit, at max Range, or when Recast. | | 4.0% | 46.9% | 29,361 | Round 1: 44.8% · 311 games44.8Round 2: 45.7% · 272 games45.7Round 3: 46.2% · 321 games (strongest round)46.2Round 4: 41.2% · 230 games41.2 |
| Bread And JamYour gains 100 Ability Haste. | | 3.4% | 45.4% | 24,862 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.9% · 445 games45.9Round 4: 46.4% · 425 games (strongest round)46.4 |
| Bread And ButterYour gains 100 Ability Haste. | | 3.3% | 44.9% | 24,626 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.2% · 348 games (strongest round)45.2Round 4: 43.1% · 385 games43.1 |
| 27 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 3.2% | 46.6% | 23,700 | Round 1: 46.6% · 207 games46.6Round 2: 44.5% · 231 games44.5Round 3: 46.6% · 272 games46.6Round 4: 49.8% · 256 games (strongest round)49.8 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.7% | 43.8% | 20,312 | Round 1: 42.8% · 350 games42.8Round 2: 44.2% · 292 games (strongest round)44.2Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 2.7% | 46.4% | 19,800 | Round 1: 49.6% · 736 games49.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 2.6% | 45.9% | 19,563 | Round 1: 47.7% · 362 games47.7Round 2: 50.1% · 308 games (strongest round)50.1Round 3: not enough games-Round 4: not enough games- |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 2.6% | 46.7% | 19,121 | Round 1: 44.3% · 213 games44.3Round 2: 45.3% · 203 games45.3Round 3: 45.4% · 228 games (strongest round)45.4Round 4: 44.2% · 191 games44.2 |
| 28 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 2.4% | 46.3% | 18,007 | Round 1: 44.6% · 150 games44.6Round 2: 44.4% · 154 games44.4Round 3: 43.2% · 197 games43.2Round 4: 47.4% · 179 games (strongest round)47.4 |
| 29 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 2.4% | 42.4% | 17,444 | Round 1: 40.2% · 283 games40.2Round 2: 43.2% · 283 games (strongest round)43.2Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 2.3% | 45.4% | 16,838 | Round 1: 44.6% · 150 games44.6Round 2: 45.1% · 150 games (strongest round)45.1Round 3: 44.0% · 209 games44.0Round 4: 42.3% · 197 games42.3 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 2.1% | 42.8% | 15,531 | Round 1: 42.2% · 150 games42.2Round 2: 43.6% · 150 games (strongest round)43.6Round 3: 40.8% · 150 games40.8Round 4: 39.3% · 150 games39.3 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 2.0% | 44.9% | 15,133 | Round 1: 45.2% · 173 games45.2Round 2: 48.1% · 135 games (strongest round)48.1Round 3: 44.8% · 156 games44.8Round 4: 43.5% · 105 games43.5 |
| 30 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.0% | 45.6% | 14,914 | Round 1: 47.6% · 314 games (strongest round)47.6Round 2: 46.5% · 150 games46.5Round 3: not enough games-Round 4: not enough games- |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 1.9% | 46.6% | 13,946 | Round 1: 46.4% · 150 games46.4Round 2: 48.7% · 150 games48.7Round 3: 46.3% · 150 games46.3Round 4: 49.2% · 150 games (strongest round)49.2 |
| 31 | OverloadedUsing another Ability resets the cooldown of. | | 1.9% | 43.3% | 13,920 | Round 1: 42.2% · 150 games42.2Round 2: 38.1% · 150 games38.1Round 3: 44.4% · 164 games (strongest round)44.4Round 4: 41.1% · 150 games41.1 |
| 32 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.9% | 46.4% | 13,800 | Round 1: 45.2% · 152 games45.2Round 2: 41.5% · 150 games41.5Round 3: 42.9% · 150 games42.9Round 4: 45.8% · 150 games (strongest round)45.8 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.8% | 44.7% | 13,512 | Round 1: 48.7% · 152 games (strongest round)48.7Round 2: 48.4% · 150 games48.4Round 3: 47.1% · 150 games47.1Round 4: 42.7% · 150 games42.7 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 1.8% | 46.4% | 13,475 | Round 1: 45.9% · 150 games45.9Round 2: 48.3% · 150 games (strongest round)48.3Round 3: 47.4% · 164 games47.4Round 4: 46.5% · 161 games46.5 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 1.8% | 46.0% | 13,336 | Round 1: 46.9% · 155 games46.9Round 2: 51.6% · 195 games (strongest round)51.6Round 3: 49.6% · 205 games49.6Round 4: 45.8% · 177 games45.8 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.8% | 46.9% | 13,078 | Round 1: 46.7% · 150 games46.7Round 2: 49.9% · 150 games (strongest round)49.9Round 3: 48.6% · 151 games48.6Round 4: 45.1% · 150 games45.1 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 1.7% | 46.4% | 12,335 | Round 1: 49.7% · 150 games (strongest round)49.7Round 2: 48.7% · 150 games48.7Round 3: 49.0% · 150 games49.0Round 4: 47.3% · 162 games47.3 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 1.6% | 44.6% | 12,164 | Round 1: 43.9% · 194 games (strongest round)43.9Round 2: 42.6% · 150 games42.6Round 3: not enough games-Round 4: not enough games- |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 1.6% | 46.7% | 12,034 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 1.5% | 44.2% | 11,322 | Round 1: 41.5% · 150 games41.5Round 2: 44.4% · 131 games44.4Round 3: 43.6% · 150 games43.6Round 4: 45.7% · 140 games (strongest round)45.7 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.5% | 44.9% | 11,237 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.5% · 178 games49.5Round 4: 49.7% · 168 games (strongest round)49.7 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 1.5% | 42.4% | 11,013 | Round 1: 46.9% · 150 games46.9Round 2: 48.6% · 150 games (strongest round)48.6Round 3: 48.0% · 150 games48.0Round 4: 47.1% · 150 games47.1 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.5% | 46.0% | 10,998 | Round 1: 45.6% · 150 games (strongest round)45.6Round 2: 40.9% · 150 games40.9Round 3: 42.2% · 150 games42.2Round 4: 44.4% · 150 games44.4 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.2% | 45.2% | 8,815 | Round 1: 49.7% · 150 games49.7Round 2: 46.3% · 150 games46.3Round 3: 50.8% · 150 games (strongest round)50.8Round 4: 46.1% · 150 games46.1 |
| 33 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 1.2% | 45.9% | 8,751 | Round 1: 44.4% · 111 games44.4Round 2: 47.1% · 113 games (strongest round)47.1Round 3: 43.5% · 142 games43.5Round 4: 41.5% · 117 games41.5 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 1.1% | 45.3% | 8,244 | Round 1: 45.3% · 150 games45.3Round 2: 44.4% · 150 games44.4Round 3: 44.3% · 150 games44.3Round 4: 45.5% · 150 games (strongest round)45.5 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.0% | 46.4% | 7,764 | Round 1: 48.2% · 150 games48.2Round 2: 47.9% · 138 games47.9Round 3: 48.6% · 150 games (strongest round)48.6Round 4: 46.1% · 150 games46.1 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 1.0% | 45.2% | 7,540 | Round 1: 40.2% · 150 games40.2Round 2: 47.2% · 150 games (strongest round)47.2Round 3: 46.8% · 150 games46.8Round 4: 42.8% · 150 games42.8 |
| 34 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.9% | 44.4% | 6,891 | Round 1: not enough games-Round 2: 45.6% · 107 games45.6Round 3: 47.9% · 141 games (strongest round)47.9Round 4: 47.6% · 140 games47.6 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.9% | 42.3% | 6,683 | Round 1: not enough games-Round 2: 45.4% · 144 games45.4Round 3: 46.9% · 150 games (strongest round)46.9Round 4: 43.9% · 150 games43.9 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 0.8% | 41.3% | 5,738 | Round 1: 41.2% · 150 games41.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.7% | 44.3% | 5,314 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.7% | 43.5% | 5,125 | Round 1: not enough games-Round 2: 48.5% · 139 games (strongest round)48.5Round 3: 46.9% · 150 games46.9Round 4: 45.0% · 150 games45.0 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.7% | 46.8% | 4,899 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.6% | 45.4% | 4,204 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.6% | 39.8% | 4,181 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.6% | 45.9% | 4,127 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.5% | 43.4% | 3,941 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.5% | 40.2% | 3,899 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.5% | 44.6% | 3,882 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.5% | 40.6% | 3,641 | Round 1: 41.4% · 150 games41.4Round 2: 49.1% · 123 games (strongest round)49.1Round 3: not enough games-Round 4: not enough games- |
| 40 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.4% | 45.2% | 3,088 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.4% | 42.7% | 2,888 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.4% | 49.8% | 2,886 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.4% | 41.3% | 2,858 | Round 1: 44.9% · 190 games44.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.4% | 47.6% | 2,844 | Round 1: 43.6% · 110 games43.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.4% | 42.4% | 2,786 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.4% | 41.1% | 2,666 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.3% | 45.2% | 2,582 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.3% | 44.5% | 2,429 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.0% · 103 games45.0Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.3% | 39.1% | 2,337 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 0.3% | 46.2% | 2,215 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 0.3% | 43.3% | 1,944 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 0.2% | 47.7% | 1,829 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 46.4% | 1,816 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.2% | 49.3% | 1,755 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 0.2% | 37.7% | 1,551 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 39.0% | 1,543 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 45.8% | 1,318 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.2% | 49.8% | 1,315 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 47 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.2% | 46.1% | 1,286 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 45.9% | 1,028 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 47.3% | 900 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |