| 1 | Infernal ConduitYour Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns. | SSS | 16.8% | 52.2% | 194,829 | Round 1: 55.3% · 1,610 games (strongest round)55.3Round 2: 55.0% · 1,749 games55.0Round 3: 54.2% · 1,840 games54.2Round 4: 53.3% · 1,531 games53.3 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | SS | 18.9% | 54.2% | 219,513 | Round 1: 57.9% · 2,680 games (strongest round)57.9Round 2: 55.6% · 1,914 games55.6Round 3: 54.9% · 1,898 games54.9Round 4: 54.8% · 1,503 games54.8 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | SS | 14.9% | 53.9% | 173,030 | Round 1: 54.5% · 1,174 games54.5Round 2: 55.0% · 1,023 games (strongest round)55.0Round 3: 54.3% · 1,189 games54.3Round 4: 54.9% · 1,107 games54.9 |
| Warlock JuiceboxGain ? Omnivamp. | S | 13.7% | 53.0% | 158,855 | Round 1: 52.2% · 1,019 games52.2Round 2: 54.7% · 1,161 games (strongest round)54.7Round 3: 54.6% · 1,705 games54.6Round 4: 52.5% · 1,711 games52.5 |
| HEAVYEmpower! | S | 11.7% | 53.2% | 135,941 | Round 1: 53.3% · 4,880 games53.3Round 2: 58.0% · 184 games (strongest round)58.0Round 3: not enough games-Round 4: not enough games- |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | S | 10.8% | 53.2% | 125,362 | Round 1: 54.5% · 2,610 games54.5Round 2: 55.2% · 2,224 games (strongest round)55.2Round 3: 52.4% · 295 games52.4Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 9.7% | 53.4% | 112,767 | Round 1: 52.7% · 2,188 games52.7Round 2: 53.7% · 1,925 games (strongest round)53.7Round 3: 50.8% · 273 games50.7Round 4: not enough games- |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 8.0% | 55.3% | 93,152 | Round 1: 57.2% · 445 games57.2Round 2: 59.9% · 1,037 games (strongest round)59.9Round 3: 56.6% · 1,157 games56.6Round 4: 54.6% · 1,053 games54.6 |
| 2 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 7.1% | 54.1% | 82,417 | Round 1: 56.2% · 1,500 games (strongest round)56.2Round 2: 52.5% · 1,232 games52.4Round 3: 54.2% · 160 games54.2Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 6.7% | 52.2% | 77,869 | Round 1: 53.3% · 846 games53.3Round 2: 53.2% · 780 games53.2Round 3: 55.2% · 926 games (strongest round)55.2Round 4: 51.7% · 819 games51.7 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 5.5% | 52.0% | 64,497 | Round 1: 48.2% · 234 games48.2Round 2: 52.2% · 615 games52.2Round 3: 50.6% · 793 games50.6Round 4: 54.1% · 192 games (strongest round)54.1 |
| 3 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 5.2% | 52.6% | 60,739 | Round 1: 54.1% · 881 games54.1Round 2: 50.3% · 993 games50.3Round 3: 54.6% · 163 games (strongest round)54.6Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 5.2% | 53.8% | 60,219 | Round 1: 55.4% · 863 games55.4Round 2: 54.5% · 846 games54.5Round 3: 57.2% · 126 games (strongest round)57.2Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 5.0% | 55.8% | 58,638 | Round 1: 55.3% · 301 games55.3Round 2: 56.8% · 886 games (strongest round)56.8Round 3: 55.9% · 919 games55.9Round 4: 55.8% · 878 games55.8 |
| 4 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 4.4% | 55.5% | 51,615 | Round 1: 60.5% · 501 games (strongest round)60.5Round 2: 58.9% · 473 games58.9Round 3: 56.7% · 504 games56.7Round 4: 54.6% · 397 games54.6 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 4.2% | 54.9% | 48,608 | Round 1: 55.5% · 229 games55.5Round 2: 55.8% · 541 games (strongest round)55.8Round 3: 55.2% · 602 games55.2Round 4: 55.5% · 598 games55.5 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 4.1% | 53.4% | 47,282 | Round 1: 49.8% · 187 games49.8Round 2: 53.7% · 283 games (strongest round)53.7Round 3: 53.4% · 488 games53.4Round 4: 49.4% · 598 games49.4 |
| 5 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.9% | 55.1% | 45,437 | Round 1: 58.9% · 291 games58.9Round 2: 53.4% · 312 games53.4Round 3: 61.3% · 411 games (strongest round)61.3Round 4: 56.4% · 365 games56.4 |
| Weapon of Destiny Best with Void Staff+7.2 | | 3.7% | 54.1% | 43,525 | Round 1: 57.4% · 851 games (strongest round)57.4Round 2: 56.2% · 614 games56.2Round 3: not enough games-Round 4: not enough games- |
| 6 | Transmute: ChaosGain 2 random Augments. | | 3.4% | 52.1% | 39,981 | Round 1: 54.1% · 342 games54.1Round 2: 56.0% · 295 games (strongest round)56.0Round 3: 54.3% · 379 games54.3Round 4: 53.0% · 382 games53.0 |
| 7 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 3.2% | 55.4% | 37,412 | Round 1: 60.6% · 237 games (strongest round)60.6Round 2: 58.4% · 317 games58.4Round 3: 56.0% · 394 games56.0Round 4: 55.3% · 420 games55.3 |
| DonationGet 1750 Gold. No questions asked. | | 3.0% | 52.4% | 35,180 | Round 1: not enough games-Round 2: 54.7% · 226 games (strongest round)54.7Round 3: 54.0% · 355 games54.0Round 4: 51.1% · 378 games51.1 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 3.0% | 55.5% | 34,661 | Round 1: 55.2% · 201 games55.2Round 2: 57.4% · 620 games (strongest round)57.4Round 3: 57.0% · 747 games57.0Round 4: 56.3% · 827 games56.3 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 2.7% | 54.0% | 31,892 | Round 1: 52.8% · 150 games52.8Round 2: 55.9% · 150 games (strongest round)55.9Round 3: 54.1% · 150 games54.1Round 4: 52.6% · 150 games52.6 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 2.7% | 52.4% | 31,690 | Round 1: 52.9% · 184 games52.9Round 2: 53.1% · 258 games (strongest round)53.1Round 3: 52.5% · 438 games52.5Round 4: 50.5% · 558 games50.5 |
| Mind to MatterIncrease max Health by half of your Mana. | | 2.7% | 53.1% | 31,335 | Round 1: 56.1% · 145 games (strongest round)56.1Round 2: 51.9% · 275 games51.9Round 3: 50.6% · 304 games50.6Round 4: 52.9% · 356 games52.8 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 2.1% | 51.9% | 24,846 | Round 1: 51.9% · 182 games51.8Round 2: 52.8% · 208 games (strongest round)52.8Round 3: 52.2% · 347 games52.2Round 4: 50.2% · 332 games50.2 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 1.9% | 53.7% | 22,215 | Round 1: 57.0% · 150 games57.0Round 2: 56.4% · 230 games56.4Round 3: 59.4% · 204 games (strongest round)59.4Round 4: 56.5% · 208 games56.5 |
| 8 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 1.9% | 52.1% | 22,156 | Round 1: 52.0% · 150 games (strongest round)52.0Round 2: 49.2% · 185 games49.2Round 3: 51.5% · 246 games51.5Round 4: 49.9% · 244 games49.9 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.9% | 52.5% | 21,658 | Round 1: 55.9% · 150 games (strongest round)55.9Round 2: 55.8% · 150 games55.8Round 3: not enough games-Round 4: not enough games- |
| 9 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 1.4% | 53.3% | 16,523 | Round 1: 55.7% · 276 games (strongest round)55.7Round 2: 53.3% · 335 games53.3Round 3: not enough games-Round 4: not enough games- |
| 10 | Omni SoulGain 3 random Dragon Souls. | | 1.4% | 55.5% | 15,914 | Round 1: 56.3% · 150 games56.3Round 2: 58.0% · 150 games (strongest round)58.0Round 3: 55.9% · 183 games55.9Round 4: 56.2% · 174 games56.2 |
| 11 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.3% | 51.8% | 15,477 | Round 1: 57.2% · 247 games57.2Round 2: 58.0% · 219 games (strongest round)58.0Round 3: not enough games-Round 4: not enough games- |
| 12 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.9% | 56.1% | 10,286 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 54.8% · 303 games54.8 |
| 13 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.9% | 52.0% | 9,975 | Round 1: not enough games-Round 2: 50.4% · 150 games50.3Round 3: 52.4% · 160 games (strongest round)52.4Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.8% | 52.3% | 8,872 | Round 1: 51.1% · 150 games51.1Round 2: 51.9% · 150 games (strongest round)51.8Round 3: 48.6% · 150 games48.6Round 4: 51.6% · 150 games51.6 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 52.4% | 3,344 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 14 | EurekaGain Ability Haste equal to 30% Ability Power. | | 13.0% | 51.6% | 151,200 | Round 1: 52.6% · 1,186 games52.6Round 2: 54.5% · 1,220 games (strongest round)54.5Round 3: 52.3% · 1,379 games52.3Round 4: 52.8% · 1,077 games52.8 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 12.9% | 51.5% | 149,890 | Round 1: 51.7% · 1,528 games51.7Round 2: 53.1% · 1,527 games (strongest round)53.1Round 3: 52.5% · 1,811 games52.5Round 4: 52.7% · 1,728 games52.7 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 11.6% | 50.4% | 135,374 | Round 1: 51.9% · 1,501 games51.9Round 2: 52.1% · 1,243 games (strongest round)52.1Round 3: 52.0% · 1,343 games52.0Round 4: 51.1% · 1,093 games51.1 |
| RecursionGain 60 Ability Haste. | | 11.2% | 51.2% | 129,584 | Round 1: 53.4% · 1,318 games53.4Round 2: 53.6% · 1,065 games (strongest round)53.6Round 3: 51.4% · 1,314 games51.4Round 4: 50.2% · 993 games50.2 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 10.6% | 51.7% | 123,164 | Round 1: 55.3% · 1,107 games (strongest round)55.3Round 2: 50.7% · 725 games50.7Round 3: 53.1% · 956 games53.1Round 4: 50.3% · 1,049 games50.3 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 9.8% | 51.0% | 114,192 | Round 1: 52.5% · 375 games52.5Round 2: 52.8% · 1,029 games52.8Round 3: 54.2% · 1,159 games (strongest round)54.2Round 4: 46.8% · 1,035 games46.8 |
| 15 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 9.8% | 50.1% | 114,169 | Round 1: 51.3% · 1,023 games51.3Round 2: 50.5% · 1,091 games50.5Round 3: 52.2% · 1,238 games52.2Round 4: 52.3% · 1,197 games (strongest round)52.3 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 9.7% | 51.7% | 112,498 | Round 1: 53.4% · 334 games53.4Round 2: 53.7% · 789 games53.7Round 3: 54.8% · 860 games (strongest round)54.8Round 4: 50.4% · 799 games50.4 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 8.8% | 51.7% | 101,973 | Round 1: 57.0% · 548 games (strongest round)57.0Round 2: 53.5% · 1,295 games53.5Round 3: 55.5% · 1,337 games55.5Round 4: 49.5% · 1,223 games49.5 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 7.5% | 50.4% | 87,251 | Round 1: 54.4% · 842 games (strongest round)54.4Round 2: 52.4% · 821 games52.4Round 3: 50.6% · 956 games50.6Round 4: 49.9% · 926 games49.9 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 7.0% | 50.0% | 81,923 | Round 1: 55.7% · 325 games (strongest round)55.7Round 2: 54.6% · 688 games54.6Round 3: 53.4% · 673 games53.4Round 4: 52.1% · 565 games52.1 |
| 16 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 7.0% | 48.8% | 81,729 | Round 1: 49.0% · 660 games49.0Round 2: 49.9% · 688 games49.9Round 3: 50.5% · 744 games (strongest round)50.5Round 4: 48.0% · 622 games48.0 |
| Transmute: GoldGain a random Gold Augment. | | 6.0% | 51.3% | 69,932 | Round 1: 54.4% · 326 games54.4Round 2: 54.7% · 605 games (strongest round)54.7Round 3: 49.4% · 718 games49.4Round 4: 48.2% · 762 games48.2 |
| Witchful ThinkingGain 20-80 Ability Power. | | 5.8% | 50.6% | 67,797 | Round 1: 51.9% · 271 games51.9Round 2: 51.6% · 785 games51.6Round 3: 53.8% · 899 games (strongest round)53.8Round 4: 49.7% · 912 games49.7 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 5.7% | 51.5% | 65,732 | Round 1: 49.6% · 1,590 games49.6Round 2: 53.4% · 1,353 games (strongest round)53.4Round 3: 50.3% · 204 games50.3Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 4.6% | 48.9% | 53,638 | Round 1: not enough games-Round 2: 58.5% · 150 games (strongest round)58.5Round 3: 49.6% · 885 games49.6Round 4: 49.9% · 809 games49.9 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 4.5% | 48.4% | 52,036 | Round 1: 51.0% · 141 games50.9Round 2: 50.9% · 373 games50.9Round 3: 51.9% · 431 games (strongest round)51.9Round 4: 47.0% · 418 games47.0 |
| 17 | OverloadedUsing another Ability resets the cooldown of. | | 3.9% | 48.3% | 45,243 | Round 1: 49.9% · 435 games49.9Round 2: 50.1% · 415 games50.1Round 3: 50.7% · 511 games (strongest round)50.7Round 4: 49.1% · 397 games49.1 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 3.5% | 51.7% | 40,595 | Round 1: 53.6% · 205 games (strongest round)53.6Round 2: 52.7% · 557 games52.7Round 3: 49.9% · 593 games49.9Round 4: 52.2% · 537 games52.2 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 3.5% | 49.6% | 40,570 | Round 1: 47.6% · 270 games47.6Round 2: 55.3% · 315 games (strongest round)55.3Round 3: 51.6% · 540 games51.6Round 4: 50.2% · 577 games50.2 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 2.9% | 48.7% | 33,275 | Round 1: 53.9% · 286 games (strongest round)53.9Round 2: 47.8% · 272 games47.8Round 3: 48.4% · 400 games48.4Round 4: 46.0% · 343 games46.0 |
| 18 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 2.2% | 49.1% | 25,436 | Round 1: 50.5% · 150 games50.5Round 2: 46.5% · 193 games46.5Round 3: 51.0% · 292 games (strongest round)51.0Round 4: 43.0% · 255 games43.0 |
| 19 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.2% | 49.3% | 25,303 | Round 1: 52.9% · 212 games52.9Round 2: 51.1% · 254 games51.1Round 3: 54.0% · 299 games (strongest round)54.0Round 4: 51.8% · 274 games51.8 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.1% | 48.5% | 24,216 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.6% · 451 games (strongest round)52.6Round 4: 48.0% · 410 games48.0 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 2.0% | 48.8% | 23,331 | Round 1: 45.6% · 154 games45.6Round 2: 48.9% · 195 games48.9Round 3: 49.4% · 331 games (strongest round)49.4Round 4: 47.8% · 320 games47.8 |
| 20 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.0% | 47.9% | 23,264 | Round 1: 45.8% · 480 games45.8Round 2: 48.5% · 212 games (strongest round)48.5Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 2.0% | 50.5% | 23,027 | Round 1: 50.9% · 150 games (strongest round)50.9Round 2: 50.2% · 255 games50.2Round 3: 49.8% · 335 games49.8Round 4: 46.5% · 324 games46.5 |
| 21 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 1.9% | 50.4% | 22,383 | Round 1: 54.1% · 204 games (strongest round)54.1Round 2: 50.3% · 286 games50.3Round 3: 51.7% · 282 games51.7Round 4: 47.1% · 252 games47.1 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.8% | 51.4% | 20,522 | Round 1: not enough games-Round 2: 50.1% · 150 games50.1Round 3: 51.4% · 177 games51.4Round 4: 53.4% · 189 games (strongest round)53.4 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.8% | 50.3% | 20,337 | Round 1: 48.7% · 315 games48.7Round 2: 48.8% · 224 games (strongest round)48.8Round 3: not enough games-Round 4: not enough games- |
| 22 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 1.7% | 51.7% | 19,837 | Round 1: 51.9% · 152 games51.8Round 2: 54.3% · 175 games54.3Round 3: 55.0% · 215 games (strongest round)55.0Round 4: 51.9% · 188 games51.9 |
| 23 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.6% | 47.0% | 18,702 | Round 1: 47.1% · 150 games47.1Round 2: 44.8% · 169 games44.8Round 3: 52.9% · 239 games (strongest round)52.9Round 4: 47.3% · 217 games47.3 |
| Lich BrainGain ? Ability Power. | | 1.5% | 50.3% | 17,624 | Round 1: not enough games-Round 2: 53.4% · 149 games53.4Round 3: 52.3% · 197 games52.3Round 4: 54.3% · 160 games (strongest round)54.3 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 1.5% | 49.9% | 17,214 | Round 1: 52.3% · 113 games (strongest round)52.3Round 2: not enough games-Round 3: 51.1% · 145 games51.1Round 4: 48.2% · 152 games48.2 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 1.4% | 46.8% | 16,766 | Round 1: 52.4% · 150 games52.4Round 2: 48.9% · 150 games48.9Round 3: 52.7% · 213 games (strongest round)52.7Round 4: 47.8% · 220 games47.8 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 1.2% | 51.5% | 14,421 | Round 1: 54.8% · 139 games (strongest round)54.8Round 2: 54.7% · 182 games54.7Round 3: 52.6% · 222 games52.6Round 4: 53.5% · 219 games53.5 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.2% | 47.8% | 14,111 | Round 1: 48.0% · 150 games (strongest round)48.0Round 2: 46.7% · 150 games46.7Round 3: 47.7% · 178 games47.7Round 4: 45.9% · 228 games45.9 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 1.1% | 48.6% | 12,752 | Round 1: 52.7% · 150 games52.7Round 2: 54.3% · 150 games (strongest round)54.3Round 3: 51.1% · 150 games51.1Round 4: 53.7% · 150 games53.7 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.0% | 48.4% | 11,184 | Round 1: 52.2% · 104 games (strongest round)52.2Round 2: 48.4% · 171 games48.4Round 3: 48.0% · 207 games48.0Round 4: 50.3% · 151 games50.3 |
| 24 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.8% | 47.0% | 9,181 | Round 1: 46.1% · 150 games46.1Round 2: 50.4% · 150 games (strongest round)50.4Round 3: 50.3% · 150 games50.2Round 4: 47.3% · 150 games47.3 |
| THRASHEmpower! | | 0.7% | 51.6% | 8,653 | Round 1: 51.0% · 242 games51.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| QuickstepWhen you use, dash towards your cursor. | | 0.7% | 46.7% | 7,931 | Round 1: 44.4% · 150 games44.4Round 2: 45.1% · 150 games45.1Round 3: 49.8% · 150 games (strongest round)49.8Round 4: 43.6% · 150 games43.6 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.7% | 48.3% | 7,891 | Round 1: not enough games-Round 2: 46.8% · 104 games (strongest round)46.8Round 3: 45.7% · 150 games45.7Round 4: 46.0% · 150 games46.0 |
| 25 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.7% | 50.6% | 7,683 | Round 1: not enough games-Round 2: 48.7% · 106 games48.7Round 3: 53.6% · 150 games (strongest round)53.6Round 4: 51.5% · 150 games51.5 |
| Bread And JamYour gains 100 Ability Haste. | | 0.6% | 47.4% | 7,095 | Round 1: not enough games-Round 2: not enough games-Round 3: 40.0% · 150 games40.0Round 4: 42.0% · 150 games (strongest round)42.0 |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 50.5% | 7,002 | Round 1: not enough games-Round 2: 55.9% · 120 games (strongest round)55.9Round 3: 52.3% · 131 games52.3Round 4: 50.4% · 150 games50.4 |
| 26 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.6% | 47.2% | 6,894 | Round 1: 47.9% · 131 games47.9Round 2: 48.5% · 138 games48.5Round 3: 51.1% · 139 games (strongest round)51.1Round 4: 48.6% · 131 games48.6 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.6% | 50.3% | 6,795 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 27 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.5% | 45.5% | 5,890 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Dive BomberExplodes when you die, dealing massive true damage. | | 0.5% | 44.6% | 5,887 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 41.0% · 150 games41.0 |
| 28 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 0.5% | 50.8% | 5,703 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.6% · 104 games (strongest round)54.6Round 4: 53.8% · 113 games53.8 |
| 29 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.4% | 48.7% | 4,853 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.2% · 113 games (strongest round)49.2Round 4: 46.9% · 115 games46.9 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.4% | 48.1% | 4,467 | Round 1: 48.2% · 132 games48.2Round 2: not enough games-Round 3: 49.6% · 114 games (strongest round)49.6Round 4: 47.0% · 109 games47.0 |
| 30 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.4% | 50.2% | 4,208 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.2% · 107 games49.2Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.4% | 49.7% | 4,204 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.4% | 47.7% | 4,126 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.1% · 119 games53.1Round 4: 53.9% · 115 games (strongest round)53.9 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.3% | 51.2% | 3,996 | Round 1: 54.5% · 150 games54.5Round 2: 58.8% · 150 games (strongest round)58.8Round 3: not enough games-Round 4: not enough games- |
| 31 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 49.4% | 3,637 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.3% | 45.8% | 3,255 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.3% | 51.7% | 3,182 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.3% | 48.8% | 3,171 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.3% | 51.1% | 3,163 | Round 1: 47.5% · 114 games47.5Round 2: 51.4% · 102 games (strongest round)51.4Round 3: 50.0% · 150 games50.0Round 4: 50.0% · 150 games50.0 |
| 32 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.2% | 49.6% | 2,772 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.2% | 48.9% | 2,485 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 55.0% | 2,263 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 51.7% | 2,062 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.2% | 47.1% | 2,021 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.2% | 49.3% | 1,988 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.2% | 47.1% | 1,979 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.2% | 44.4% | 1,891 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.1% | 44.8% | 1,632 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.1% | 47.6% | 1,360 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 48.0% | 906 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 47.4% | 624 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |