| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | SS | 16.1% | 46.8% | 76,333 | Round 1: 48.2% · 1,382 games48.2Round 2: 49.1% · 1,270 games49.1Round 3: 47.8% · 1,302 games47.8Round 4: 50.0% · 324 games (strongest round)50.0 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | SS | 14.3% | 50.1% | 67,985 | Round 1: 51.8% · 997 games51.8Round 2: 52.7% · 1,027 games (strongest round)52.7Round 3: 51.1% · 1,078 games51.1Round 4: 50.7% · 990 games50.7 |
| 1 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | SS | 9.5% | 48.0% | 45,029 | Round 1: 49.0% · 634 games49.0Round 2: 49.9% · 679 games49.9Round 3: 51.3% · 674 games (strongest round)51.3Round 4: 49.1% · 612 games49.1 |
| 2 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | SS | 9.5% | 50.5% | 44,912 | Round 1: 53.1% · 562 games53.1Round 2: 53.8% · 578 games53.8Round 3: 51.2% · 622 games51.2Round 4: 54.1% · 524 games (strongest round)54.1 |
| DeftGain 60% Attack Speed. | SS | 8.6% | 47.6% | 40,528 | Round 1: 49.9% · 267 games (strongest round)49.9Round 2: 49.4% · 646 games49.4Round 3: 48.0% · 680 games48.0Round 4: 45.4% · 583 games45.4 |
| HEAVYEmpower! | S | 11.4% | 47.7% | 54,239 | Round 1: 51.5% · 2,857 games51.5Round 2: 52.2% · 100 games (strongest round)52.2Round 3: not enough games-Round 4: not enough games- |
| Lil' Extra HelpGain 150 Attack Range and 0.75 Attack Speed during your duration. | S | 10.7% | 46.5% | 50,937 | Round 1: 45.1% · 752 games45.1Round 2: 45.2% · 784 games45.2Round 3: 48.3% · 875 games48.3Round 4: 48.4% · 880 games (strongest round)48.4 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | S | 10.7% | 52.4% | 50,856 | Round 1: 56.8% · 703 games (strongest round)56.8Round 2: 52.9% · 678 games52.9Round 3: 53.1% · 765 games53.1Round 4: 51.6% · 723 games51.6 |
| Scopier WeaponsGain 150 Attack Range. | S | 10.1% | 46.7% | 47,980 | Round 1: 47.0% · 888 games47.0Round 2: 50.0% · 803 games (strongest round)50.0Round 3: 47.3% · 810 games47.3Round 4: 46.5% · 744 games46.5 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | S | 10.1% | 46.4% | 47,760 | Round 1: 49.9% · 763 games49.9Round 2: 51.1% · 721 games (strongest round)51.1Round 3: 46.4% · 640 games46.4Round 4: 49.6% · 565 games49.6 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | S | 9.9% | 47.0% | 46,834 | Round 1: 46.9% · 771 games46.9Round 2: 49.5% · 631 games (strongest round)49.5Round 3: 48.7% · 537 games48.7Round 4: 49.1% · 481 games49.1 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 9.4% | 55.2% | 44,644 | Round 1: 54.8% · 765 games54.8Round 2: 59.6% · 662 games (strongest round)59.6Round 3: 55.9% · 605 games55.9Round 4: 53.4% · 612 games53.4 |
| Blunt ForceGain 20% Attack Damage. | S | 6.9% | 48.9% | 32,518 | Round 1: 51.7% · 195 games51.7Round 2: 48.0% · 451 games48.0Round 3: 53.1% · 525 games (strongest round)53.1Round 4: 49.6% · 468 games49.6 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.6% | 47.7% | 40,698 | Round 1: 49.2% · 549 games49.2Round 2: 48.3% · 332 games48.3Round 3: 50.5% · 449 games (strongest round)50.5Round 4: 48.2% · 438 games48.2 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 7.1% | 46.6% | 33,884 | Round 1: 48.4% · 579 games48.4Round 2: 46.1% · 407 games46.1Round 3: 49.7% · 297 games (strongest round)49.7Round 4: 45.0% · 243 games45.0 |
| 3 | Scopiest WeaponsGain 250 Attack Range. | | 6.1% | 47.6% | 28,851 | Round 1: 50.5% · 480 games (strongest round)50.5Round 2: 44.6% · 521 games44.6Round 3: 48.7% · 534 games48.7Round 4: 46.7% · 491 games46.7 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 5.6% | 48.7% | 26,401 | Round 1: 52.9% · 206 games (strongest round)52.9Round 2: 51.7% · 458 games51.7Round 3: 50.6% · 481 games50.6Round 4: 46.8% · 353 games46.8 |
| 4 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 5.5% | 50.3% | 25,997 | Round 1: 53.6% · 310 games (strongest round)53.6Round 2: 50.8% · 410 games50.8Round 3: 49.1% · 435 games49.1Round 4: 47.8% · 424 games47.8 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 5.5% | 49.6% | 25,880 | Round 1: 49.2% · 150 games49.2Round 2: 51.3% · 414 games51.3Round 3: 51.4% · 442 games (strongest round)51.4Round 4: 45.8% · 455 games45.8 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 5.3% | 47.0% | 25,040 | Round 1: 47.8% · 355 games47.8Round 2: 47.2% · 317 games47.2Round 3: 44.2% · 324 games44.2Round 4: 48.8% · 330 games (strongest round)48.8 |
| 5 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 4.9% | 46.8% | 23,321 | Round 1: 48.2% · 292 games48.2Round 2: 47.4% · 321 games47.3Round 3: 44.8% · 343 games44.8Round 4: 50.2% · 272 games (strongest round)50.2 |
| 6 | Draw Your SwordBecome melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up). | | 4.3% | 50.2% | 20,342 | Round 1: 51.7% · 311 games (strongest round)51.7Round 2: 51.0% · 280 games51.0Round 3: 50.7% · 208 games50.7Round 4: 49.1% · 150 games49.1 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.0% | 52.7% | 18,807 | Round 1: 55.8% · 150 games (strongest round)55.8Round 2: 54.5% · 285 games54.5Round 3: 55.5% · 362 games55.5Round 4: 55.4% · 348 games55.4 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.9% | 48.8% | 18,425 | Round 1: 50.3% · 150 games50.3Round 2: 44.7% · 273 games44.7Round 3: 52.4% · 312 games (strongest round)52.4Round 4: 50.9% · 292 games50.9 |
| Weapon of Destiny Best with Runaan's Hurricane+6.5 | | 3.6% | 51.5% | 17,115 | Round 1: 55.5% · 480 games (strongest round)55.5Round 2: 51.9% · 383 games51.9Round 3: not enough games-Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 3.6% | 46.1% | 16,988 | Round 1: 46.3% · 228 games46.3Round 2: 46.7% · 210 games46.7Round 3: 51.1% · 179 games51.1Round 4: 51.6% · 164 games (strongest round)51.6 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 3.6% | 49.6% | 16,869 | Round 1: 54.8% · 138 games (strongest round)54.8Round 2: 53.8% · 210 games53.8Round 3: 54.0% · 203 games54.0Round 4: 50.6% · 199 games50.6 |
| Transmute: GoldGain a random Gold Augment. | | 3.5% | 47.4% | 16,709 | Round 1: 48.6% · 150 games48.6Round 2: 47.8% · 223 games47.8Round 3: 45.4% · 230 games45.4Round 4: 50.9% · 253 games (strongest round)50.9 |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 3.4% | 49.8% | 16,269 | Round 1: 49.3% · 150 games49.3Round 2: 52.5% · 242 games52.5Round 3: 50.9% · 278 games50.9Round 4: 53.6% · 340 games (strongest round)53.6 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 3.4% | 47.1% | 15,940 | Round 1: 51.0% · 150 games (strongest round)51.0Round 2: 47.0% · 332 games47.0Round 3: 42.8% · 363 games42.8Round 4: 49.8% · 295 games49.8 |
| 7 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 3.1% | 49.4% | 14,908 | Round 1: 47.0% · 411 games (strongest round)46.9Round 2: 46.8% · 321 games46.8Round 3: not enough games-Round 4: not enough games- |
| 8 | Transmute: ChaosGain 2 random Augments. | | 2.9% | 47.4% | 13,527 | Round 1: 51.8% · 204 games (strongest round)51.8Round 2: 49.6% · 150 games49.6Round 3: 50.1% · 176 games50.1Round 4: 48.0% · 165 games48.0 |
| DonationGet 1750 Gold. No questions asked. | | 2.6% | 49.1% | 12,349 | Round 1: not enough games-Round 2: 52.9% · 150 games (strongest round)52.9Round 3: 52.5% · 166 games52.5Round 4: 46.0% · 186 games46.0 |
| 9 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 2.3% | 47.2% | 11,137 | Round 1: 47.0% · 150 games47.0Round 2: 49.0% · 150 games (strongest round)49.0Round 3: 48.7% · 190 games48.7Round 4: 44.9% · 189 games44.9 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 2.3% | 48.6% | 10,844 | Round 1: 50.6% · 143 games50.6Round 2: 49.4% · 150 games49.4Round 3: 51.6% · 215 games (strongest round)51.6Round 4: 50.2% · 203 games50.1 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 2.3% | 48.0% | 10,822 | Round 1: 45.9% · 190 games (strongest round)45.9Round 2: 43.1% · 156 games43.1Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.2% | 46.8% | 10,495 | Round 1: 46.5% · 150 games46.5Round 2: 50.0% · 150 games (strongest round)50.0Round 3: 47.1% · 150 games47.1Round 4: 43.8% · 150 games43.8 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 2.1% | 46.7% | 10,175 | Round 1: 51.7% · 116 games51.7Round 2: 49.3% · 166 games49.3Round 3: 52.8% · 156 games (strongest round)52.8Round 4: 52.7% · 150 games52.7 |
| 10 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.1% | 50.9% | 10,071 | Round 1: 47.8% · 221 games47.8Round 2: 50.3% · 209 games (strongest round)50.2Round 3: not enough games-Round 4: not enough games- |
| 11 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.1% | 51.8% | 9,842 | Round 1: 52.1% · 150 games52.1Round 2: 52.7% · 150 games52.7Round 3: 50.8% · 150 games50.7Round 4: 54.5% · 150 games (strongest round)54.5 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.0% | 49.4% | 9,277 | Round 1: 51.4% · 254 games51.4Round 2: 55.7% · 221 games (strongest round)55.7Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 1.8% | 46.6% | 8,707 | Round 1: 46.6% · 134 games46.6Round 2: 48.9% · 150 games48.9Round 3: 50.6% · 153 games (strongest round)50.6Round 4: 46.7% · 152 games46.7 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 1.7% | 47.4% | 8,083 | Round 1: 48.7% · 125 games48.7Round 2: 45.8% · 150 games45.8Round 3: 47.9% · 159 games47.9Round 4: 50.1% · 150 games (strongest round)50.1 |
| Warlock JuiceboxGain ? Omnivamp. | | 1.7% | 46.7% | 7,904 | Round 1: 46.8% · 150 games46.8Round 2: 46.5% · 150 games46.5Round 3: 48.3% · 150 games (strongest round)48.3Round 4: 45.3% · 150 games45.3 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.6% | 48.4% | 7,443 | Round 1: 50.1% · 150 games (strongest round)50.1Round 2: 50.0% · 150 games50.0Round 3: not enough games-Round 4: not enough games- |
| 12 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 1.6% | 47.9% | 7,416 | Round 1: 51.7% · 150 games (strongest round)51.7Round 2: 46.3% · 150 games46.3Round 3: 49.2% · 150 games49.2Round 4: 51.6% · 142 games51.6 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.4% | 49.1% | 6,712 | Round 1: not enough games-Round 2: 51.5% · 133 games51.5Round 3: 51.9% · 150 games (strongest round)51.9Round 4: 48.7% · 150 games48.7 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 1.3% | 48.1% | 6,218 | Round 1: not enough games-Round 2: 47.1% · 150 games47.1Round 3: 47.4% · 150 games47.4Round 4: 50.5% · 150 games (strongest round)50.5 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.2% | 47.1% | 5,903 | Round 1: not enough games-Round 2: 51.1% · 125 games (strongest round)51.1Round 3: 47.3% · 150 games47.3Round 4: 46.1% · 150 games46.1 |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 1.2% | 46.8% | 5,514 | Round 1: not enough games-Round 2: 48.6% · 150 games48.6Round 3: 50.8% · 150 games (strongest round)50.8Round 4: 49.3% · 150 games49.3 |
| 13 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.0% | 47.2% | 4,566 | Round 1: 47.0% · 139 games47.0Round 2: 51.5% · 102 games (strongest round)51.5Round 3: 46.3% · 109 games46.3Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.0% | 48.9% | 4,516 | Round 1: not enough games-Round 2: 46.7% · 131 games46.7Round 3: 47.4% · 150 games47.4Round 4: 47.5% · 105 games (strongest round)47.5 |
| 14 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 49.7% | 3,734 | Round 1: 50.8% · 103 games (strongest round)50.8Round 2: 50.0% · 101 games50.0Round 3: 48.1% · 101 games48.1Round 4: 50.0% · 101 games50.0 |
| 15 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.8% | 48.5% | 3,713 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.7% | 46.3% | 3,496 | Round 1: not enough games-Round 2: 39.6% · 117 games39.6Round 3: 45.9% · 115 games (strongest round)45.9Round 4: not enough games- |
| 16 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 48.0% | 3,367 | Round 1: not enough games-Round 2: 48.0% · 126 games48.0Round 3: 49.0% · 135 games (strongest round)49.0Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.6% | 46.6% | 3,030 | Round 1: not enough games-Round 2: 45.9% · 111 games45.9Round 3: 48.1% · 105 games (strongest round)48.1Round 4: not enough games- |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | | 13.6% | 46.0% | 64,292 | Round 1: 46.9% · 845 games46.9Round 2: 47.6% · 676 games (strongest round)47.6Round 3: 46.4% · 652 games46.4Round 4: 47.2% · 549 games47.2 |
| 17 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 10.6% | 43.0% | 50,196 | Round 1: 42.1% · 623 games42.1Round 2: 41.6% · 590 games41.6Round 3: 44.8% · 599 games (strongest round)44.8Round 4: 44.7% · 549 games44.7 |
| 18 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 6.6% | 45.0% | 31,200 | Round 1: 45.3% · 354 games (strongest round)45.3Round 2: 45.1% · 432 games45.1Round 3: 45.1% · 400 games45.1Round 4: 44.0% · 323 games44.0 |
| 19 | Pin CushionAttacks during gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration. | | 6.0% | 44.9% | 28,599 | Round 1: 43.8% · 365 games43.8Round 2: 46.1% · 424 games46.1Round 3: 47.0% · 413 games (strongest round)47.0Round 4: 45.3% · 353 games45.3 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 5.9% | 45.4% | 27,873 | Round 1: 45.5% · 226 games45.5Round 2: 47.1% · 546 games (strongest round)47.1Round 3: 46.5% · 515 games46.5Round 4: 46.3% · 486 games46.3 |
| TerrorWhenever you cast, Fear enemies around you. | | 5.5% | 44.6% | 25,953 | Round 1: 45.3% · 290 games45.3Round 2: 46.2% · 347 games (strongest round)46.2Round 3: 42.9% · 380 games42.9Round 4: 42.5% · 449 games42.5 |
| It's Go TimeActivating grants you Movement Speed for its duration. | | 4.6% | 44.9% | 22,009 | Round 1: 42.0% · 150 games41.9Round 2: 47.1% · 288 games (strongest round)47.1Round 3: 44.7% · 363 games44.7Round 4: 45.1% · 376 games45.1 |
| It's CriticalGain 50% Crit chance. | | 4.6% | 45.7% | 21,945 | Round 1: 45.6% · 381 games45.6Round 2: 49.4% · 312 games (strongest round)49.4Round 3: 45.3% · 265 games45.3Round 4: 41.5% · 180 games41.5 |
| Scoped WeaponsGain 75 Attack Range. | | 4.5% | 45.8% | 21,537 | Round 1: 45.6% · 150 games45.6Round 2: 47.6% · 363 games47.6Round 3: 47.6% · 407 games47.6Round 4: 48.8% · 342 games (strongest round)48.8 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 4.4% | 45.2% | 20,768 | Round 1: 45.3% · 320 games45.3Round 2: 46.6% · 330 games46.6Round 3: 48.0% · 312 games (strongest round)48.0Round 4: 46.5% · 288 games46.5 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 4.1% | 45.5% | 19,402 | Round 1: not enough games-Round 2: 43.7% · 272 games43.7Round 3: 50.5% · 312 games (strongest round)50.5Round 4: 46.8% · 263 games46.8 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 4.0% | 45.2% | 19,037 | Round 1: 49.1% · 150 games (strongest round)49.1Round 2: 42.5% · 227 games42.5Round 3: 46.1% · 224 games46.1Round 4: not enough games- |
| 20 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 4.0% | 45.1% | 19,013 | Round 1: 44.9% · 205 games44.9Round 2: 46.5% · 197 games46.5Round 3: 48.2% · 214 games48.2Round 4: 49.9% · 171 games (strongest round)49.9 |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 4.0% | 44.1% | 18,775 | Round 1: 49.3% · 101 games (strongest round)49.3Round 2: 47.9% · 265 games47.9Round 3: 48.7% · 244 games48.7Round 4: 44.5% · 191 games44.5 |
| 21 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 3.5% | 42.5% | 16,423 | Round 1: 39.9% · 204 games39.9Round 2: 42.8% · 236 games (strongest round)42.8Round 3: 42.7% · 244 games42.7Round 4: 40.0% · 188 games40.0 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 3.4% | 43.6% | 16,213 | Round 1: 44.1% · 259 games44.1Round 2: 44.8% · 223 games44.8Round 3: 50.0% · 262 games (strongest round)50.0Round 4: 45.8% · 300 games45.8 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 3.4% | 44.1% | 16,060 | Round 1: 43.2% · 202 games43.2Round 2: 46.7% · 199 games46.7Round 3: 43.6% · 247 games43.6Round 4: 47.3% · 254 games (strongest round)47.3 |
| 22 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 2.5% | 45.8% | 12,001 | Round 1: 47.2% · 150 games47.2Round 2: 44.3% · 150 games44.3Round 3: 48.6% · 150 games (strongest round)48.6Round 4: 48.0% · 150 games48.0 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 2.2% | 45.5% | 10,555 | Round 1: not enough games-Round 2: 46.4% · 160 games46.4Round 3: 47.1% · 187 games (strongest round)47.1Round 4: 45.1% · 173 games45.1 |
| 23 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.0% | 43.6% | 9,493 | Round 1: 45.2% · 285 games45.2Round 2: 48.9% · 141 games (strongest round)48.9Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.9% | 44.2% | 9,195 | Round 1: 44.4% · 150 games (strongest round)44.4Round 2: 42.6% · 150 games42.6Round 3: 43.7% · 150 games43.7Round 4: 44.1% · 150 games44.1 |
| 24 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.6% | 42.1% | 7,408 | Round 1: 45.5% · 171 games45.5Round 2: 50.8% · 163 games (strongest round)50.8Round 3: not enough games-Round 4: not enough games- |
| 25 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.4% | 42.3% | 6,658 | Round 1: 39.2% · 150 games39.2Round 2: 39.0% · 150 games39.0Round 3: 39.1% · 150 games39.1Round 4: 40.6% · 150 games (strongest round)40.6 |
| 26 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.4% | 42.0% | 6,536 | Round 1: 44.5% · 150 games44.5Round 2: 44.6% · 150 games44.6Round 3: 44.9% · 150 games44.9Round 4: 48.3% · 150 games (strongest round)48.3 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.3% | 44.6% | 6,227 | Round 1: 47.5% · 148 games (strongest round)47.5Round 2: 46.7% · 125 games46.7Round 3: 46.1% · 142 games46.1Round 4: 47.1% · 150 games47.1 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 1.2% | 43.7% | 5,589 | Round 1: 37.8% · 149 games37.8Round 2: 40.3% · 148 games (strongest round)40.3Round 3: 39.5% · 150 games39.5Round 4: 34.0% · 144 games34.0 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 1.1% | 39.0% | 5,173 | Round 1: 37.1% · 153 games37.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 1.0% | 44.6% | 4,953 | Round 1: 41.7% · 150 games41.7Round 2: 40.3% · 150 games40.3Round 3: 45.2% · 142 games (strongest round)45.2Round 4: 42.7% · 147 games42.7 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.0% | 44.1% | 4,932 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.7% · 150 games (strongest round)46.7Round 4: 46.2% · 150 games46.2 |
| RecursionGain 60 Ability Haste. | | 1.0% | 43.8% | 4,881 | Round 1: 41.7% · 130 games41.7Round 2: 40.5% · 119 games40.5Round 3: 43.5% · 128 games (strongest round)43.5Round 4: 43.2% · 118 games43.2 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.9% | 45.3% | 4,432 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 44.0% · 130 games44.0 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.9% | 43.9% | 4,317 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 27 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 0.9% | 41.0% | 4,103 | Round 1: 43.4% · 150 games (strongest round)43.4Round 2: 42.9% · 150 games42.9Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.8% | 42.5% | 3,839 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.8% | 45.3% | 3,660 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 29 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 0.7% | 44.6% | 3,414 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.7% | 39.8% | 3,330 | Round 1: 38.5% · 213 games38.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 0.7% | 38.6% | 3,150 | Round 1: 30.9% · 150 games30.9Round 2: 36.3% · 150 games (strongest round)36.3Round 3: not enough games-Round 4: not enough games- |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 0.6% | 37.2% | 2,991 | Round 1: 40.5% · 150 games40.5Round 2: 41.5% · 128 games (strongest round)41.5Round 3: not enough games-Round 4: not enough games- |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 0.6% | 42.9% | 2,921 | Round 1: 41.3% · 150 games41.3Round 2: 45.7% · 147 games (strongest round)45.7Round 3: not enough games-Round 4: not enough games- |
| 30 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.6% | 49.6% | 2,792 | Round 1: 47.3% · 150 games (strongest round)47.3Round 2: 47.2% · 144 games47.2Round 3: not enough games-Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 0.6% | 42.8% | 2,775 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.6% | 43.4% | 2,675 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.6% | 39.8% | 2,633 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.5% | 40.9% | 2,523 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.5% | 41.6% | 2,231 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.5% | 46.5% | 2,199 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.4% | 40.7% | 2,132 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.4% | 40.2% | 2,121 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.4% | 56.7% | 2,111 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.4% | 41.4% | 2,023 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.4% | 44.1% | 1,990 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.4% | 46.6% | 1,820 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 0.4% | 37.1% | 1,801 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.4% | 45.8% | 1,789 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.4% | 46.0% | 1,772 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.4% | 37.3% | 1,757 | Round 1: not enough games-Round 2: not enough games-Round 3: 35.6% · 145 games35.6Round 4: 35.7% · 133 games (strongest round)35.7 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.4% | 44.6% | 1,706 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 52.0% | 1,644 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 51.1% · 150 games51.1 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.3% | 46.4% | 1,589 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.3% | 40.4% | 1,540 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 0.3% | 39.4% | 1,512 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.3% | 45.0% | 1,447 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | EurekaGain Ability Haste equal to 30% Ability Power. | | 0.3% | 40.4% | 1,291 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 44.6% | 1,265 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Witchful ThinkingGain 20-80 Ability Power. | | 0.3% | 43.9% | 1,217 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 0.2% | 41.0% | 1,071 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 0.2% | 37.4% | 1,000 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.2% | 44.8% | 924 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 44.0% | 921 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 45.6% | 759 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 40.4% | 730 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.1% | 38.2% | 646 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 0.1% | 40.7% | 622 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 45.6% | 585 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 46.0% | 420 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lich BrainGain ? Ability Power. | | 0.1% | 44.8% | 420 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.1% | 43.6% | 390 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 47.8% | 366 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 42.2% | 332 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 0.1% | 37.0% | 322 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |