| 1 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | SSS | 16.6% | 65.9% | 431,774 | Round 1: 66.2% · 2,599 games (strongest round)66.2Round 2: 66.1% · 2,688 games66.1Round 3: 64.1% · 2,631 games64.1Round 4: 64.3% · 2,269 games64.3 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | SS | 19.9% | 59.8% | 517,242 | Round 1: 61.9% · 3,748 games (strongest round)61.9Round 2: 61.4% · 3,502 games61.4Round 3: 60.4% · 3,442 games60.4Round 4: 57.1% · 3,357 games57.1 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SS | 16.8% | 60.5% | 435,301 | Round 1: 60.9% · 2,727 games60.9Round 2: 60.9% · 2,669 games60.9Round 3: 62.7% · 2,836 games (strongest round)62.7Round 4: 58.5% · 2,799 games58.5 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | SS | 15.0% | 68.2% | 389,649 | Round 1: 69.8% · 2,993 games (strongest round)69.8Round 2: 69.0% · 2,686 games69.0Round 3: 66.6% · 2,627 games66.6Round 4: 64.1% · 2,370 games64.1 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | SS | 9.5% | 58.0% | 247,916 | Round 1: not enough games-Round 2: 58.7% · 1,428 games (strongest round)58.7Round 3: 58.2% · 1,716 games58.2Round 4: 57.2% · 1,696 games57.2 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | SS | 9.1% | 61.2% | 236,203 | Round 1: 64.0% · 811 games (strongest round)64.0Round 2: 61.1% · 1,858 games61.1Round 3: 61.7% · 2,043 games61.7Round 4: 59.8% · 1,821 games59.8 |
| HEAVYEmpower! | S | 11.1% | 58.3% | 289,254 | Round 1: 58.1% · 6,993 games (strongest round)58.1Round 2: 57.0% · 282 games57.0Round 3: not enough games-Round 4: not enough games- |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 10.6% | 57.6% | 274,004 | Round 1: 55.6% · 1,876 games55.6Round 2: 56.4% · 1,178 games56.4Round 3: 60.6% · 1,481 games (strongest round)60.6Round 4: 55.8% · 1,503 games55.8 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | S | 10.1% | 62.5% | 263,422 | Round 1: 66.7% · 1,715 games (strongest round)66.7Round 2: 62.7% · 1,496 games62.7Round 3: 62.4% · 1,415 games62.4Round 4: 59.7% · 1,378 games59.7 |
| DeftGain 60% Attack Speed. | S | 8.7% | 57.4% | 225,899 | Round 1: 58.6% · 677 games58.6Round 2: 58.9% · 1,650 games (strongest round)58.9Round 3: 56.2% · 1,575 games56.2Round 4: 55.2% · 1,280 games55.2 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | S | 6.8% | 59.6% | 177,142 | Round 1: 60.8% · 474 games (strongest round)60.8Round 2: 59.9% · 1,179 games59.9Round 3: 58.8% · 1,206 games58.8Round 4: 60.0% · 1,070 games60.0 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 8.6% | 59.9% | 222,426 | Round 1: 58.8% · 1,460 games58.8Round 2: 61.9% · 1,490 games (strongest round)61.9Round 3: 60.0% · 1,562 games60.0Round 4: 58.9% · 1,501 games58.9 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 7.6% | 62.8% | 196,542 | Round 1: 63.0% · 1,541 games (strongest round)62.9Round 2: 62.2% · 1,300 games62.2Round 3: 61.5% · 1,292 games61.5Round 4: 59.2% · 1,212 games59.2 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 5.9% | 61.5% | 153,929 | Round 1: 65.2% · 717 games (strongest round)65.2Round 2: 61.2% · 1,461 games61.2Round 3: 60.1% · 1,353 games60.1Round 4: 55.1% · 957 games55.1 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 5.3% | 63.4% | 137,576 | Round 1: 67.2% · 425 games (strongest round)67.2Round 2: 65.4% · 943 games65.4Round 3: 64.7% · 996 games64.7Round 4: 61.5% · 770 games61.5 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 5.2% | 59.5% | 135,413 | Round 1: 62.6% · 533 games (strongest round)62.6Round 2: 61.5% · 1,294 games61.5Round 3: 57.1% · 1,396 games57.1Round 4: 57.9% · 1,170 games57.9 |
| Blunt ForceGain 20% Attack Damage. | | 5.1% | 57.8% | 131,299 | Round 1: 56.2% · 284 games56.2Round 2: 54.7% · 804 games54.7Round 3: 59.4% · 1,000 games (strongest round)59.4Round 4: 55.9% · 897 games55.9 |
| 2 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 3.9% | 59.7% | 102,282 | Round 1: 60.7% · 686 games60.7Round 2: 63.3% · 601 games (strongest round)63.3Round 3: 60.0% · 627 games60.0Round 4: 55.6% · 564 games55.6 |
| Weapon of Destiny Best with Serpent's Fang+14.4 | | 3.7% | 58.0% | 96,083 | Round 1: 56.6% · 1,341 games (strongest round)56.6Round 2: 53.9% · 886 games53.9Round 3: 54.3% · 142 games54.3Round 4: not enough games- |
| 3 | Transmute: ChaosGain 2 random Augments. | | 3.5% | 58.5% | 90,343 | Round 1: 59.5% · 651 games (strongest round)59.5Round 2: 59.1% · 511 games59.1Round 3: 56.3% · 587 games56.3Round 4: 58.6% · 557 games58.6 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 3.4% | 60.5% | 88,798 | Round 1: 61.5% · 285 games (strongest round)61.5Round 2: 61.0% · 813 games61.0Round 3: 59.9% · 918 games59.9Round 4: 58.1% · 956 games58.1 |
| DonationGet 1750 Gold. No questions asked. | | 3.1% | 59.5% | 79,386 | Round 1: not enough games-Round 2: 62.3% · 407 games (strongest round)62.3Round 3: 56.1% · 477 games56.1Round 4: 58.0% · 538 games58.0 |
| 4 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.6% | 60.1% | 68,036 | Round 1: 60.0% · 374 games60.0Round 2: 60.4% · 369 games60.4Round 3: 62.1% · 422 games (strongest round)62.1Round 4: 59.4% · 332 games59.4 |
| 5 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 2.4% | 57.7% | 61,789 | Round 1: 62.7% · 471 games (strongest round)62.7Round 2: 57.3% · 421 games57.3Round 3: 60.3% · 401 games60.3Round 4: 55.4% · 328 games55.4 |
| 6 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.3% | 59.7% | 60,253 | Round 1: 56.7% · 291 games56.7Round 2: 60.9% · 313 games60.9Round 3: 60.5% · 387 games60.5Round 4: 61.4% · 366 games (strongest round)61.4 |
| 7 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.2% | 58.6% | 56,031 | Round 1: 58.4% · 515 games (strongest round)58.4Round 2: 50.1% · 433 games50.1Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.2% | 59.2% | 56,020 | Round 1: 58.5% · 183 games58.5Round 2: 60.3% · 422 games (strongest round)60.3Round 3: 60.3% · 477 games60.3Round 4: 57.0% · 422 games57.0 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.1% | 58.7% | 54,567 | Round 1: 59.9% · 665 games59.9Round 2: 60.4% · 674 games (strongest round)60.4Round 3: 58.8% · 100 games58.8Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.1% | 58.1% | 53,603 | Round 1: 60.0% · 150 games (strongest round)60.0Round 2: 58.5% · 358 games58.5Round 3: 57.3% · 420 games57.3Round 4: 59.5% · 361 games59.5 |
| 8 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 2.0% | 59.2% | 53,146 | Round 1: 57.9% · 406 games57.9Round 2: 60.1% · 380 games60.1Round 3: 60.5% · 392 games (strongest round)60.5Round 4: 59.8% · 286 games59.8 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 2.0% | 58.9% | 52,061 | Round 1: 60.0% · 150 games (strongest round)60.0Round 2: 59.7% · 150 games59.7Round 3: not enough games-Round 4: not enough games- |
| Mighty ShieldGain 40-100 Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | | 2.0% | 59.6% | 50,765 | Round 1: 59.9% · 150 games59.9Round 2: 61.6% · 286 games (strongest round)61.6Round 3: 59.9% · 352 games59.9Round 4: 56.2% · 333 games56.2 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.7% | 59.2% | 44,671 | Round 1: not enough games-Round 2: 63.5% · 207 games (strongest round)63.5Round 3: 59.8% · 341 games59.8Round 4: 61.1% · 347 games61.1 |
| 9 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.6% | 57.3% | 42,641 | Round 1: 59.4% · 195 games (strongest round)59.4Round 2: 57.4% · 167 games57.4Round 3: 58.1% · 170 games58.1Round 4: 57.1% · 156 games57.1 |
| 10 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 1.4% | 57.9% | 35,096 | Round 1: 55.7% · 162 games55.7Round 2: 59.4% · 183 games59.4Round 3: 60.8% · 208 games (strongest round)60.8Round 4: 55.8% · 211 games55.8 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.0% | 57.5% | 25,232 | Round 1: not enough games-Round 2: 51.8% · 150 games51.8Round 3: 52.8% · 150 games (strongest round)52.8Round 4: 51.8% · 150 games51.8 |
| 11 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.9% | 59.6% | 22,630 | Round 1: not enough games-Round 2: 62.1% · 186 games (strongest round)62.1Round 3: 60.3% · 241 games60.3Round 4: not enough games- |
| 12 | Omni SoulGain 3 random Dragon Souls. | | 0.9% | 58.5% | 22,226 | Round 1: 59.9% · 150 games59.9Round 2: 64.2% · 150 games (strongest round)64.1Round 3: 57.0% · 150 games57.0Round 4: 59.1% · 150 games59.1 |
| 13 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.7% | 59.0% | 18,498 | Round 1: 53.4% · 150 games53.3Round 2: 57.6% · 150 games57.6Round 3: 60.0% · 150 games (strongest round)60.0Round 4: 56.4% · 150 games56.4 |
| 14 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.6% | 59.3% | 15,495 | Round 1: 57.5% · 150 games57.5Round 2: 57.4% · 150 games57.4Round 3: 62.5% · 150 games (strongest round)62.5Round 4: 60.7% · 159 games60.7 |
| 15 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 57.6% | 12,238 | Round 1: 57.7% · 153 games (strongest round)57.7Round 2: 53.0% · 150 games53.0Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 57.5% | 11,620 | Round 1: not enough games-Round 2: 56.4% · 150 games56.4Round 3: 53.8% · 131 games53.8Round 4: 59.5% · 141 games (strongest round)59.5 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 0.4% | 61.9% | 11,557 | Round 1: not enough games-Round 2: 62.6% · 150 games62.6Round 3: 62.2% · 150 games62.2Round 4: 63.3% · 150 games (strongest round)63.3 |
| 16 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 62.9% | 9,179 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 66.1% · 189 games66.1 |
| 17 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 57.7% | 6,123 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.6% · 109 games53.6Round 4: 54.9% · 106 games (strongest round)54.9 |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 17.2% | 56.4% | 445,940 | Round 1: 57.4% · 4,128 games57.4Round 2: 56.1% · 3,823 games56.1Round 3: 58.2% · 3,967 games58.2Round 4: 60.0% · 906 games (strongest round)60.0 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | | 9.7% | 56.9% | 251,035 | Round 1: 57.5% · 1,592 games57.5Round 2: 58.4% · 1,382 games (strongest round)58.4Round 3: 56.9% · 1,246 games56.9Round 4: 54.7% · 1,113 games54.7 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 9.4% | 56.7% | 244,328 | Round 1: 58.3% · 2,037 games (strongest round)58.3Round 2: 57.7% · 1,744 games57.7Round 3: 53.8% · 1,494 games53.8Round 4: 51.9% · 1,357 games51.9 |
| SiphonDamaging enemy champions with heals you. | | 8.7% | 56.9% | 225,869 | Round 1: 57.9% · 619 games (strongest round)57.9Round 2: 57.8% · 1,859 games57.8Round 3: 57.0% · 1,986 games57.0Round 4: 54.5% · 1,747 games54.5 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | | 8.0% | 55.0% | 206,938 | Round 1: 54.6% · 1,644 games54.6Round 2: 54.7% · 1,525 games54.7Round 3: 55.4% · 1,478 games55.4Round 4: 55.9% · 1,394 games (strongest round)55.9 |
| 18 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 7.3% | 45.3% | 188,479 | Round 1: 43.1% · 1,147 games43.1Round 2: 45.1% · 1,086 games45.1Round 3: 47.2% · 1,168 games47.2Round 4: 49.9% · 961 games (strongest round)49.9 |
| 19 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 6.1% | 55.4% | 157,207 | Round 1: 54.1% · 817 games (strongest round)54.1Round 2: 53.2% · 909 games53.2Round 3: 52.9% · 978 games52.9Round 4: 53.9% · 777 games53.9 |
| It's CriticalGain 50% Crit chance. | | 6.0% | 56.7% | 157,048 | Round 1: 55.2% · 1,777 games55.2Round 2: 55.4% · 1,199 games55.4Round 3: 58.2% · 860 games (strongest round)58.2Round 4: 53.3% · 726 games53.3 |
| 20 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 5.3% | 56.9% | 138,398 | Round 1: 55.0% · 834 games55.0Round 2: 55.6% · 894 games55.6Round 3: 59.2% · 951 games (strongest round)59.2Round 4: 52.6% · 780 games52.6 |
| 21 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 4.8% | 56.2% | 124,440 | Round 1: 56.4% · 1,201 games56.4Round 2: 59.2% · 1,105 games (strongest round)59.2Round 3: 55.9% · 990 games55.9Round 4: 55.3% · 807 games55.3 |
| 22 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 4.6% | 57.1% | 118,274 | Round 1: 55.0% · 862 games54.9Round 2: 57.1% · 837 games57.1Round 3: 57.1% · 736 games (strongest round)57.1Round 4: 53.8% · 627 games53.8 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.1% | 55.9% | 106,102 | Round 1: 57.0% · 712 games57.0Round 2: 53.6% · 570 games53.6Round 3: 58.7% · 506 games (strongest round)58.7Round 4: 53.9% · 417 games53.9 |
| Adaptive WardStriking an enemy champion with grants you 7-12 Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack. | | 3.9% | 54.6% | 101,215 | Round 1: 55.2% · 265 games55.2Round 2: 52.9% · 610 games52.9Round 3: 56.4% · 760 games (strongest round)56.4Round 4: 52.8% · 659 games52.8 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 3.6% | 56.4% | 92,617 | Round 1: 51.3% · 388 games51.3Round 2: 54.7% · 437 games54.7Round 3: 58.3% · 474 games (strongest round)58.3Round 4: 58.0% · 495 games58.0 |
| 23 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 3.6% | 55.4% | 92,573 | Round 1: 55.0% · 432 games (strongest round)55.0Round 2: 54.8% · 457 games54.8Round 3: 54.7% · 541 games54.7Round 4: 53.8% · 489 games53.8 |
| Transmute: GoldGain a random Gold Augment. | | 3.6% | 56.9% | 92,220 | Round 1: 57.5% · 352 games57.5Round 2: 55.2% · 609 games55.2Round 3: 58.1% · 654 games (strongest round)58.1Round 4: 55.7% · 587 games55.7 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.5% | 54.8% | 91,037 | Round 1: 55.6% · 716 games (strongest round)55.6Round 2: 51.7% · 579 games51.7Round 3: 54.2% · 591 games54.2Round 4: 55.1% · 600 games55.1 |
| 24 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 3.5% | 55.4% | 90,638 | Round 1: 53.7% · 605 games53.7Round 2: 56.9% · 500 games (strongest round)56.9Round 3: 55.5% · 494 games55.5Round 4: 55.9% · 427 games55.9 |
| 25 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 3.4% | 54.1% | 89,184 | Round 1: 55.7% · 1,122 games (strongest round)55.7Round 2: 54.9% · 1,044 games54.9Round 3: 54.7% · 159 games54.7Round 4: not enough games- |
| 26 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.8% | 57.0% | 73,594 | Round 1: 52.3% · 378 games52.3Round 2: 56.6% · 531 games56.6Round 3: 58.0% · 562 games (strongest round)58.0Round 4: 56.9% · 514 games56.9 |
| 27 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.2% | 53.2% | 56,164 | Round 1: 54.1% · 785 games54.1Round 2: 55.1% · 342 games (strongest round)55.1Round 3: not enough games-Round 4: not enough games- |
| Scopier WeaponsGain 150 Attack Range. | | 2.2% | 52.4% | 55,852 | Round 1: 47.7% · 350 games47.7Round 2: 52.4% · 395 games (strongest round)52.4Round 3: 48.4% · 396 games48.4Round 4: 48.6% · 454 games48.6 |
| 28 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.1% | 54.1% | 55,221 | Round 1: 53.6% · 266 games53.6Round 2: 53.4% · 333 games53.4Round 3: 55.5% · 380 games (strongest round)55.5Round 4: 50.3% · 350 games50.3 |
| 29 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 1.9% | 55.6% | 49,360 | Round 1: 56.3% · 325 games56.3Round 2: 57.1% · 332 games57.1Round 3: 58.1% · 391 games (strongest round)58.1Round 4: 56.4% · 327 games56.4 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.8% | 57.2% | 45,707 | Round 1: 54.6% · 287 games54.6Round 2: 60.1% · 232 games60.1Round 3: 60.3% · 307 games (strongest round)60.3Round 4: 59.5% · 325 games59.5 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.7% | 53.6% | 45,212 | Round 1: 54.1% · 310 games (strongest round)54.1Round 2: 49.3% · 300 games49.3Round 3: 53.1% · 281 games53.1Round 4: 51.4% · 353 games51.4 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 1.7% | 53.2% | 43,551 | Round 1: 51.1% · 681 games51.1Round 2: 55.2% · 638 games (strongest round)55.2Round 3: 54.9% · 131 games54.9Round 4: not enough games- |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 1.6% | 52.0% | 42,685 | Round 1: 49.8% · 150 games49.8Round 2: 53.4% · 248 games (strongest round)53.4Round 3: 52.3% · 228 games52.3Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.6% | 51.4% | 42,276 | Round 1: 53.8% · 225 games (strongest round)53.8Round 2: 50.5% · 295 games50.5Round 3: 49.1% · 373 games49.1Round 4: 52.7% · 466 games52.7 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.6% | 54.3% | 41,538 | Round 1: 56.3% · 208 games56.3Round 2: 54.0% · 156 games54.0Round 3: 58.6% · 170 games (strongest round)58.6Round 4: 54.3% · 178 games54.3 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 1.6% | 57.2% | 41,015 | Round 1: 57.9% · 341 games (strongest round)57.9Round 2: 55.6% · 338 games55.6Round 3: not enough games-Round 4: not enough games- |
| 30 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.5% | 54.7% | 39,508 | Round 1: 52.9% · 219 games52.9Round 2: 53.5% · 262 games53.4Round 3: 55.0% · 249 games54.9Round 4: 55.9% · 210 games (strongest round)55.9 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.5% | 54.1% | 38,033 | Round 1: 52.5% · 159 games52.5Round 2: 51.3% · 168 games51.3Round 3: 52.9% · 206 games52.9Round 4: 54.8% · 246 games (strongest round)54.8 |
| 31 | Scopiest WeaponsGain 250 Attack Range. | | 1.4% | 51.2% | 37,570 | Round 1: 51.5% · 219 games51.5Round 2: 51.6% · 263 games51.6Round 3: 51.5% · 274 games51.5Round 4: 53.9% · 247 games (strongest round)53.9 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.4% | 53.4% | 37,218 | Round 1: 55.0% · 150 games55.0Round 2: 54.8% · 150 games54.8Round 3: 56.1% · 150 games (strongest round)56.1Round 4: 51.8% · 150 games51.8 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 1.4% | 55.2% | 37,087 | Round 1: 51.3% · 150 games51.3Round 2: 57.8% · 334 games (strongest round)57.8Round 3: 52.9% · 389 games52.8Round 4: 51.4% · 318 games51.4 |
| Trusty WeaponStriking enemy champions with forges a bond of Friendship. gains temporarily increased damage based on your level of Friendship. | | 1.4% | 51.9% | 36,006 | Round 1: 51.4% · 150 games51.4Round 2: 54.1% · 268 games (strongest round)54.1Round 3: 52.4% · 251 games52.4Round 4: 49.8% · 197 games49.8 |
| 32 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 1.3% | 49.4% | 34,644 | Round 1: 49.2% · 200 games49.2Round 2: 50.2% · 215 games (strongest round)50.2Round 3: 46.9% · 194 games46.9Round 4: 45.7% · 183 games45.7 |
| 33 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.3% | 54.6% | 33,493 | Round 1: 54.8% · 195 games54.8Round 2: 50.9% · 213 games50.9Round 3: 57.0% · 262 games57.0Round 4: 58.2% · 226 games (strongest round)58.2 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 1.2% | 54.1% | 31,635 | Round 1: 52.2% · 150 games52.2Round 2: 53.6% · 189 games (strongest round)53.6Round 3: 53.3% · 213 games53.3Round 4: 50.7% · 200 games50.7 |
| 34 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.2% | 55.2% | 30,981 | Round 1: 52.6% · 360 games (strongest round)52.6Round 2: 51.5% · 325 games51.4Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 1.2% | 57.2% | 30,827 | Round 1: 57.7% · 843 games57.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.1% | 54.6% | 29,439 | Round 1: 52.0% · 191 games52.0Round 2: 49.7% · 191 games49.7Round 3: 56.0% · 217 games (strongest round)56.0Round 4: 51.1% · 191 games51.1 |
| 36 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.1% | 53.2% | 27,401 | Round 1: 51.9% · 152 games51.9Round 2: 53.3% · 202 games (strongest round)53.3Round 3: 52.7% · 259 games52.7Round 4: 50.8% · 276 games50.8 |
| Bread And JamYour gains 100 Ability Haste. | | 1.1% | 54.2% | 27,364 | Round 1: not enough games-Round 2: not enough games-Round 3: 55.9% · 306 games (strongest round)55.9Round 4: 50.3% · 384 games50.3 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.0% | 54.4% | 26,361 | Round 1: 53.0% · 273 games (strongest round)52.9Round 2: 51.4% · 198 games51.4Round 3: 52.6% · 204 games52.6Round 4: 52.3% · 221 games52.3 |
| Scoped WeaponsGain 75 Attack Range. | | 1.0% | 51.9% | 24,706 | Round 1: 56.2% · 134 games (strongest round)56.2Round 2: 53.1% · 192 games53.1Round 3: 47.9% · 233 games47.9Round 4: 52.4% · 179 games52.4 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 0.9% | 52.3% | 23,942 | Round 1: not enough games-Round 2: 49.1% · 126 games49.1Round 3: 48.6% · 152 games48.6Round 4: 52.5% · 150 games (strongest round)52.5 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.9% | 54.6% | 22,313 | Round 1: 57.8% · 113 games57.8Round 2: 58.4% · 150 games58.4Round 3: 58.7% · 181 games (strongest round)58.7Round 4: 54.7% · 190 games54.7 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.9% | 52.1% | 22,238 | Round 1: 53.8% · 246 games53.8Round 2: 59.1% · 200 games (strongest round)59.1Round 3: 51.9% · 216 games51.9Round 4: 56.4% · 195 games56.4 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.8% | 52.5% | 21,424 | Round 1: 50.6% · 150 games50.6Round 2: 51.5% · 150 games (strongest round)51.5Round 3: 50.0% · 150 games50.0Round 4: 48.6% · 150 games48.6 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.8% | 53.7% | 19,873 | Round 1: not enough games-Round 2: 53.7% · 150 games53.7Round 3: 55.7% · 194 games (strongest round)55.7Round 4: 52.9% · 214 games52.9 |
| 37 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.7% | 51.3% | 19,229 | Round 1: 48.4% · 150 games48.4Round 2: 50.6% · 150 games (strongest round)50.6Round 3: 49.8% · 150 games49.8Round 4: 50.1% · 150 games50.1 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.7% | 54.5% | 18,166 | Round 1: not enough games-Round 2: 51.2% · 150 games51.2Round 3: 52.7% · 187 games (strongest round)52.7Round 4: 49.1% · 150 games49.1 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.7% | 52.7% | 17,766 | Round 1: 48.4% · 150 games48.4Round 2: 51.5% · 150 games (strongest round)51.5Round 3: 49.1% · 150 games49.1Round 4: 46.3% · 158 games46.3 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.7% | 50.1% | 17,605 | Round 1: 45.9% · 150 games45.9Round 2: 48.9% · 146 games48.9Round 3: 52.8% · 150 games (strongest round)52.8Round 4: 51.6% · 150 games51.6 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.7% | 50.1% | 17,128 | Round 1: 46.2% · 150 games46.2Round 2: 46.9% · 150 games46.9Round 3: 48.2% · 150 games48.2Round 4: 51.9% · 155 games (strongest round)51.9 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.7% | 56.7% | 17,112 | Round 1: not enough games-Round 2: 56.7% · 150 games56.7Round 3: 58.2% · 150 games (strongest round)58.2Round 4: 57.7% · 150 games57.7 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 0.6% | 47.7% | 16,807 | Round 1: 48.3% · 166 games48.3Round 2: 49.6% · 176 games (strongest round)49.6Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.6% | 55.7% | 16,571 | Round 1: 53.3% · 139 games53.3Round 2: 52.0% · 150 games51.9Round 3: 53.8% · 150 games (strongest round)53.8Round 4: 50.8% · 150 games50.8 |
| 38 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.6% | 50.9% | 14,808 | Round 1: 49.5% · 150 games49.5Round 2: 49.0% · 150 games49.0Round 3: 51.3% · 150 games (strongest round)51.2Round 4: 49.6% · 150 games49.6 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.5% | 56.8% | 12,608 | Round 1: not enough games-Round 2: 61.3% · 150 games (strongest round)61.3Round 3: 59.7% · 150 games59.7Round 4: 55.8% · 150 games55.8 |
| 39 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 0.5% | 50.6% | 12,092 | Round 1: 51.1% · 150 games (strongest round)51.1Round 2: 47.9% · 150 games47.9Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.4% | 53.9% | 11,415 | Round 1: 55.6% · 150 games55.6Round 2: 57.4% · 170 games (strongest round)57.4Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.4% | 55.4% | 10,115 | Round 1: 48.6% · 136 games48.6Round 2: 54.4% · 142 games54.4Round 3: 56.8% · 150 games (strongest round)56.8Round 4: 52.8% · 150 games52.8 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.4% | 54.5% | 10,111 | Round 1: not enough games-Round 2: 52.6% · 147 games52.6Round 3: 56.0% · 150 games (strongest round)56.0Round 4: 55.5% · 150 games55.5 |
| 40 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.4% | 52.8% | 9,145 | Round 1: 52.7% · 109 games (strongest round)52.7Round 2: 51.0% · 125 games51.0Round 3: 50.4% · 150 games50.4Round 4: 52.1% · 142 games52.1 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.3% | 55.4% | 6,960 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.6% · 118 games (strongest round)52.6Round 4: 51.1% · 150 games51.1 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 56.6% | 6,589 | Round 1: not enough games-Round 2: 53.0% · 131 games53.0Round 3: 53.8% · 138 games (strongest round)53.8Round 4: not enough games- |
| 41 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.2% | 56.8% | 6,325 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.5% · 100 games53.5Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 53.9% | 6,001 | Round 1: 53.5% · 122 games53.5Round 2: not enough games-Round 3: 56.1% · 115 games (strongest round)56.1Round 4: 54.6% · 140 games54.6 |
| POWEREmpower! | | 0.2% | 55.1% | 5,549 | Round 1: 62.9% · 161 games62.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 56.1% | 4,799 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.2% | 54.8% | 4,003 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.2% | 54.3% | 3,993 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 54.4% | 3,722 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 54.6% | 3,009 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 57.4% | 2,984 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 55.4% | 2,805 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.1% | 53.0% | 2,280 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 51.2% | 2,188 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 53.2% | 2,032 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 55.7% | 1,108 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 53.0% | 952 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| RecursionGain 60 Ability Haste. | | <0.1% | 33.3% | 9 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |