| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | SS | 16.2% | 53.2% | 78,434 | Round 1: 53.2% · 1,269 games (strongest round)53.2Round 2: 51.2% · 938 games51.2Round 3: 51.8% · 904 games51.8Round 4: 51.8% · 713 games51.8 |
| 1 | EurekaGain Ability Haste equal to 30% Ability Power. | SS | 13.6% | 51.0% | 65,969 | Round 1: 52.9% · 714 games (strongest round)52.9Round 2: 50.8% · 695 games50.8Round 3: 49.5% · 750 games49.5Round 4: 49.0% · 654 games49.0 |
| 2 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | SS | 11.9% | 49.7% | 57,578 | Round 1: 46.4% · 669 games46.4Round 2: 51.4% · 739 games51.4Round 3: 52.2% · 773 games (strongest round)52.2Round 4: 47.1% · 727 games47.1 |
| Warlock JuiceboxGain ? Omnivamp. | S | 12.1% | 51.9% | 58,800 | Round 1: 49.6% · 535 games49.6Round 2: 53.5% · 594 games (strongest round)53.5Round 3: 48.8% · 819 games48.8Round 4: 50.4% · 874 games50.4 |
| HEAVYEmpower! | S | 11.0% | 51.4% | 53,199 | Round 1: 52.5% · 2,507 games52.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | S | 10.8% | 50.4% | 52,057 | Round 1: 49.4% · 445 games49.4Round 2: 48.0% · 454 games48.0Round 3: 50.9% · 443 games (strongest round)50.9Round 4: 48.4% · 373 games48.4 |
| RecursionGain 60 Ability Haste. | S | 10.7% | 49.7% | 51,839 | Round 1: 50.0% · 742 games50.0Round 2: 47.5% · 646 games47.5Round 3: 50.1% · 717 games50.1Round 4: 52.2% · 587 games (strongest round)52.2 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | S | 9.8% | 49.5% | 47,493 | Round 1: 48.7% · 627 games48.7Round 2: 50.4% · 609 games50.4Round 3: 51.7% · 727 games (strongest round)51.7Round 4: 47.8% · 710 games47.8 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | S | 8.7% | 50.4% | 41,874 | Round 1: 47.4% · 157 games47.4Round 2: 50.7% · 453 games (strongest round)50.7Round 3: 47.7% · 472 games47.7Round 4: 50.7% · 435 games50.7 |
| Witchful ThinkingGain 20-80 Ability Power. | S | 8.1% | 49.9% | 39,065 | Round 1: 50.1% · 193 games50.1Round 2: 51.9% · 604 games (strongest round)51.8Round 3: 48.6% · 745 games48.6Round 4: 48.7% · 695 games48.7 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | S | 7.7% | 50.9% | 37,229 | Round 1: 52.2% · 238 games (strongest round)52.2Round 2: 49.4% · 604 games49.4Round 3: 50.9% · 612 games50.8Round 4: 48.4% · 596 games48.4 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | S | 7.0% | 50.4% | 34,113 | Round 1: 45.9% · 216 games45.9Round 2: 48.3% · 572 games48.3Round 3: 48.0% · 634 games48.0Round 4: 48.4% · 178 games (strongest round)48.4 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 9.1% | 49.6% | 44,210 | Round 1: 49.6% · 558 games49.6Round 2: 51.6% · 368 games51.6Round 3: 46.9% · 461 games46.9Round 4: 53.1% · 485 games (strongest round)53.1 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 9.0% | 51.3% | 43,566 | Round 1: 50.8% · 641 games50.8Round 2: 54.8% · 625 games (strongest round)54.8Round 3: 53.8% · 695 games53.8Round 4: 49.8% · 655 games49.8 |
| RecoilYour deals increased damage and knocks you backward. | | 8.9% | 53.2% | 43,246 | Round 1: 51.3% · 738 games51.3Round 2: 53.6% · 685 games (strongest round)53.6Round 3: 52.1% · 844 games52.1Round 4: 49.6% · 794 games49.6 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 8.7% | 50.7% | 42,018 | Round 1: 48.1% · 1,187 games48.1Round 2: 49.4% · 1,095 games49.4Round 3: 53.5% · 168 games (strongest round)53.5Round 4: not enough games- |
| 3 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 6.6% | 51.6% | 31,762 | Round 1: 53.4% · 727 games53.4Round 2: 54.3% · 638 games (strongest round)54.3Round 3: not enough games-Round 4: not enough games- |
| 4 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 6.4% | 51.0% | 30,786 | Round 1: 50.2% · 495 games50.2Round 2: 51.0% · 467 games51.0Round 3: 51.1% · 479 games51.1Round 4: 52.2% · 376 games (strongest round)52.2 |
| 5 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 5.8% | 54.2% | 27,924 | Round 1: 53.5% · 654 games (strongest round)53.5Round 2: 50.9% · 620 games50.9Round 3: not enough games-Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 5.6% | 49.9% | 27,062 | Round 1: 49.1% · 663 games49.1Round 2: 49.6% · 535 games (strongest round)49.6Round 3: not enough games-Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 5.3% | 49.9% | 25,710 | Round 1: 50.3% · 189 games50.3Round 2: 51.8% · 322 games (strongest round)51.8Round 3: 44.7% · 372 games44.7Round 4: 50.1% · 386 games50.1 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 5.0% | 52.1% | 24,288 | Round 1: 53.7% · 163 games53.7Round 2: 53.5% · 403 games53.5Round 3: 49.5% · 418 games49.5Round 4: 53.9% · 364 games (strongest round)53.9 |
| GoredrinkGain 15% Omnivamp. | | 4.9% | 50.8% | 23,837 | Round 1: 51.4% · 150 games (strongest round)51.4Round 2: 51.0% · 304 games51.0Round 3: 51.1% · 339 games51.1Round 4: 48.0% · 330 games48.0 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 4.7% | 52.3% | 22,701 | Round 1: 49.5% · 452 games49.5Round 2: 50.9% · 420 games (strongest round)50.9Round 3: not enough games-Round 4: not enough games- |
| 6 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 4.5% | 56.2% | 21,826 | Round 1: 57.0% · 240 games57.0Round 2: 57.1% · 204 games (strongest round)57.1Round 3: 55.5% · 265 games55.5Round 4: 54.1% · 183 games54.1 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 4.1% | 49.7% | 20,057 | Round 1: 48.8% · 150 games48.8Round 2: 48.0% · 336 games48.0Round 3: 49.2% · 396 games49.2Round 4: 51.5% · 355 games (strongest round)51.5 |
| 7 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.6% | 53.5% | 17,271 | Round 1: 51.7% · 163 games51.7Round 2: 55.1% · 187 games (strongest round)55.1Round 3: 52.4% · 214 games52.4Round 4: 53.4% · 201 games53.4 |
| 8 | Transmute: ChaosGain 2 random Augments. | | 3.3% | 50.4% | 15,947 | Round 1: 46.2% · 228 games46.2Round 2: 47.0% · 183 games47.0Round 3: 51.0% · 216 games (strongest round)51.0Round 4: 45.4% · 239 games45.4 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 3.3% | 50.0% | 15,761 | Round 1: 48.6% · 584 games48.6Round 2: 50.8% · 504 games (strongest round)50.8Round 3: not enough games-Round 4: not enough games- |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 3.2% | 53.2% | 15,690 | Round 1: 51.8% · 439 games (strongest round)51.8Round 2: 50.2% · 330 games50.2Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 3.1% | 50.4% | 14,967 | Round 1: 50.8% · 150 games50.8Round 2: 52.4% · 150 games (strongest round)52.4Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 3.0% | 52.0% | 14,655 | Round 1: 46.8% · 175 games46.8Round 2: 51.8% · 200 games (strongest round)51.7Round 3: 46.9% · 262 games46.9Round 4: 46.7% · 302 games46.7 |
| 9 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.9% | 52.4% | 14,158 | Round 1: 51.7% · 150 games51.7Round 2: 47.2% · 155 games47.2Round 3: 51.9% · 199 games (strongest round)51.8Round 4: 50.7% · 189 games50.7 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.9% | 50.2% | 13,983 | Round 1: 53.9% · 144 games (strongest round)53.9Round 2: 45.6% · 198 games45.6Round 3: 51.1% · 252 games51.1Round 4: 52.0% · 222 games52.0 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 2.5% | 50.1% | 11,981 | Round 1: 45.4% · 150 games45.4Round 2: 49.8% · 214 games49.8Round 3: 51.9% · 244 games (strongest round)51.9Round 4: 45.6% · 250 games45.6 |
| DonationGet 1750 Gold. No questions asked. | | 2.4% | 50.6% | 11,803 | Round 1: not enough games-Round 2: 50.4% · 150 games50.4Round 3: 51.7% · 155 games (strongest round)51.7Round 4: 50.8% · 162 games50.8 |
| 10 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.4% | 49.7% | 11,644 | Round 1: 45.6% · 150 games45.6Round 2: 46.0% · 150 games46.0Round 3: 47.6% · 178 games47.6Round 4: 49.1% · 186 games (strongest round)49.1 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 2.4% | 52.2% | 11,461 | Round 1: not enough games-Round 2: 50.2% · 263 games50.2Round 3: 54.0% · 314 games (strongest round)54.0Round 4: 49.8% · 319 games49.8 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.4% | 51.0% | 11,446 | Round 1: 54.1% · 150 games (strongest round)54.1Round 2: 50.4% · 156 games50.4Round 3: 53.1% · 184 games53.1Round 4: 53.6% · 171 games53.6 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 2.3% | 49.9% | 11,343 | Round 1: 46.6% · 243 games46.6Round 2: 45.1% · 194 games45.1Round 3: 48.5% · 228 games (strongest round)48.5Round 4: 43.2% · 225 games43.2 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 2.3% | 50.6% | 11,258 | Round 1: 46.0% · 150 games46.0Round 2: 46.6% · 150 games46.6Round 3: 47.1% · 151 games (strongest round)47.1Round 4: 44.9% · 181 games44.9 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 2.2% | 49.4% | 10,740 | Round 1: 51.2% · 124 games51.2Round 2: 52.7% · 158 games (strongest round)52.7Round 3: 51.6% · 180 games51.6Round 4: 46.9% · 196 games46.9 |
| Lich BrainGain ? Ability Power. | | 2.2% | 49.8% | 10,537 | Round 1: not enough games-Round 2: 50.0% · 150 games (strongest round)50.0Round 3: 45.9% · 153 games45.9Round 4: 45.1% · 140 games45.1 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 2.0% | 50.6% | 9,907 | Round 1: 48.4% · 140 games48.4Round 2: 51.7% · 226 games (strongest round)51.7Round 3: 49.2% · 243 games49.2Round 4: 49.5% · 249 games49.5 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.0% | 49.8% | 9,799 | Round 1: 53.0% · 101 games (strongest round)53.0Round 2: not enough games-Round 3: 51.0% · 117 games51.0Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.9% | 50.1% | 9,385 | Round 1: 56.2% · 226 games56.2Round 2: 58.6% · 185 games (strongest round)58.6Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.9% | 49.7% | 9,188 | Round 1: not enough games-Round 2: 53.0% · 150 games53.0Round 3: 54.5% · 182 games (strongest round)54.5Round 4: 49.8% · 177 games49.8 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.8% | 50.9% | 8,664 | Round 1: not enough games-Round 2: 48.4% · 150 games48.4Round 3: 50.6% · 150 games (strongest round)50.6Round 4: 45.4% · 150 games45.4 |
| 11 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 1.7% | 50.8% | 8,163 | Round 1: 46.2% · 149 games (strongest round)46.2Round 2: 46.0% · 150 games46.0Round 3: 45.4% · 150 games45.4Round 4: 41.7% · 150 games41.7 |
| Mind to MatterIncrease max Health by half of your Mana. | | 1.6% | 51.5% | 7,654 | Round 1: not enough games-Round 2: 51.0% · 150 games (strongest round)51.0Round 3: 42.6% · 150 games42.6Round 4: 46.6% · 150 games46.6 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 1.4% | 51.9% | 6,896 | Round 1: not enough games-Round 2: 50.6% · 150 games50.6Round 3: 51.1% · 150 games (strongest round)51.1Round 4: 47.3% · 150 games47.3 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.4% | 50.0% | 6,582 | Round 1: 52.0% · 150 games (strongest round)52.0Round 2: 48.5% · 145 games48.5Round 3: 46.1% · 150 games46.1Round 4: 48.5% · 150 games48.4 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.4% | 50.0% | 6,575 | Round 1: not enough games-Round 2: 47.8% · 123 games47.8Round 3: 49.1% · 150 games (strongest round)49.1Round 4: 47.8% · 150 games47.8 |
| 12 | Omni SoulGain 3 random Dragon Souls. | | 1.2% | 52.8% | 5,759 | Round 1: 51.7% · 118 games51.7Round 2: 50.6% · 130 games50.6Round 3: 55.4% · 150 games (strongest round)55.4Round 4: 46.6% · 150 games46.6 |
| 13 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 1.1% | 51.4% | 5,202 | Round 1: 56.7% · 150 games56.7Round 2: 57.4% · 150 games (strongest round)57.4Round 3: not enough games-Round 4: not enough games- |
| 14 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.9% | 50.0% | 4,308 | Round 1: not enough games-Round 2: 48.9% · 120 games (strongest round)48.9Round 3: 47.1% · 150 games47.1Round 4: not enough games- |
| 15 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.7% | 50.5% | 3,171 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.8% · 101 games46.8Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.6% | 49.9% | 3,138 | Round 1: 51.4% · 128 games51.4Round 2: 54.2% · 119 games (strongest round)54.2Round 3: 51.1% · 147 games51.1Round 4: 47.6% · 139 games47.6 |
| 16 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.6% | 53.7% | 3,002 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 52.0% · 150 games52.0 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 9.3% | 47.5% | 44,874 | Round 1: 48.8% · 580 games48.8Round 2: 48.3% · 487 games48.3Round 3: 49.0% · 527 games (strongest round)49.0Round 4: 47.1% · 435 games47.1 |
| 17 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 8.2% | 47.3% | 39,469 | Round 1: 46.6% · 420 games46.6Round 2: 48.0% · 431 games48.0Round 3: 45.2% · 475 games45.2Round 4: 51.6% · 394 games (strongest round)51.6 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 6.8% | 47.2% | 32,683 | Round 1: 46.3% · 424 games46.3Round 2: 46.7% · 370 games (strongest round)46.7Round 3: 45.8% · 453 games45.8Round 4: 45.9% · 401 games45.9 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 6.0% | 48.4% | 29,012 | Round 1: 48.4% · 150 games (strongest round)48.4Round 2: 48.1% · 302 games48.1Round 3: 47.6% · 336 games47.6Round 4: 47.1% · 269 games47.1 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 5.3% | 46.9% | 25,504 | Round 1: not enough games-Round 2: 45.1% · 315 games45.1Round 3: 50.5% · 295 games (strongest round)50.4Round 4: 46.1% · 291 games46.1 |
| Bread And ButterYour gains 100 Ability Haste. | | 5.1% | 48.2% | 24,771 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.3% · 576 games (strongest round)51.3Round 4: 46.8% · 524 games46.8 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 4.9% | 47.8% | 23,901 | Round 1: 49.0% · 262 games (strongest round)49.0Round 2: 44.1% · 328 games44.1Round 3: 45.7% · 392 games45.7Round 4: 48.4% · 407 games48.4 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 4.0% | 48.9% | 19,422 | Round 1: 45.6% · 278 games45.6Round 2: 49.9% · 287 games (strongest round)49.9Round 3: 49.2% · 310 games49.2Round 4: 49.1% · 328 games49.1 |
| 18 | OverloadedUsing another Ability resets the cooldown of. | | 3.8% | 46.2% | 18,406 | Round 1: 47.7% · 252 games (strongest round)47.7Round 2: 47.4% · 263 games47.4Round 3: 42.6% · 277 games42.6Round 4: 42.2% · 214 games42.2 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 3.7% | 48.3% | 18,067 | Round 1: 42.7% · 193 games42.7Round 2: 43.5% · 191 games (strongest round)43.5Round 3: 42.2% · 218 games42.2Round 4: 39.5% · 185 games39.5 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.4% | 48.8% | 16,291 | Round 1: 49.6% · 444 games (strongest round)49.6Round 2: 47.3% · 412 games47.3Round 3: not enough games-Round 4: not enough games- |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.1% | 47.4% | 15,210 | Round 1: 47.9% · 376 games (strongest round)47.9Round 2: 45.8% · 326 games45.8Round 3: not enough games-Round 4: not enough games- |
| 19 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 3.1% | 47.8% | 14,896 | Round 1: 46.9% · 194 games46.9Round 2: 44.2% · 206 games44.2Round 3: 43.9% · 268 games43.9Round 4: 47.8% · 208 games (strongest round)47.8 |
| 20 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 2.5% | 48.4% | 12,074 | Round 1: 47.6% · 164 games47.6Round 2: 52.9% · 150 games (strongest round)52.9Round 3: 48.4% · 190 games48.4Round 4: 51.1% · 152 games51.1 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 2.5% | 47.1% | 11,883 | Round 1: not enough games-Round 2: 44.7% · 190 games44.7Round 3: 46.9% · 170 games (strongest round)46.9Round 4: 45.8% · 232 games45.8 |
| Bread And JamYour gains 100 Ability Haste. | | 2.2% | 46.7% | 10,808 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.9% · 295 games (strongest round)45.9Round 4: 45.4% · 293 games45.4 |
| 21 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.2% | 46.5% | 10,749 | Round 1: 43.7% · 297 games43.7Round 2: 45.6% · 150 games (strongest round)45.6Round 3: not enough games-Round 4: not enough games- |
| 22 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 2.1% | 46.5% | 10,189 | Round 1: 46.6% · 150 games (strongest round)46.6Round 2: 45.4% · 150 games45.4Round 3: 43.8% · 177 games43.8Round 4: 46.4% · 204 games46.4 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.0% | 49.3% | 9,662 | Round 1: 50.1% · 238 games (strongest round)50.1Round 2: 46.7% · 204 games46.7Round 3: 49.0% · 236 games49.0Round 4: 46.3% · 187 games46.3 |
| Mighty ShieldGain 40-100 Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | | 1.9% | 47.9% | 9,418 | Round 1: not enough games-Round 2: 46.6% · 150 games (strongest round)46.6Round 3: 46.6% · 150 games46.6Round 4: 41.6% · 154 games41.6 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 1.8% | 47.8% | 8,927 | Round 1: 44.5% · 150 games44.5Round 2: 45.5% · 150 games45.5Round 3: 46.3% · 150 games (strongest round)46.3Round 4: 46.1% · 150 games46.1 |
| 23 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 1.8% | 46.8% | 8,758 | Round 1: 40.9% · 150 games40.9Round 2: 46.3% · 150 games (strongest round)46.3Round 3: 45.9% · 151 games45.9Round 4: 42.8% · 154 games42.8 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.7% | 45.8% | 8,136 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.7% · 234 games44.7Round 4: 47.8% · 194 games (strongest round)47.8 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.5% | 47.4% | 7,354 | Round 1: 46.1% · 150 games46.1Round 2: 44.4% · 150 games44.4Round 3: 48.2% · 175 games48.2Round 4: 50.2% · 150 games (strongest round)50.2 |
| 24 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.5% | 48.3% | 7,262 | Round 1: 46.7% · 160 games (strongest round)46.7Round 2: 46.5% · 150 games46.5Round 3: not enough games-Round 4: not enough games- |
| 25 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.5% | 48.8% | 7,040 | Round 1: 47.1% · 147 games47.1Round 2: 45.9% · 150 games45.9Round 3: 49.6% · 150 games (strongest round)49.6Round 4: 46.7% · 141 games46.7 |
| 26 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.4% | 47.2% | 6,799 | Round 1: 47.2% · 150 games47.2Round 2: 44.8% · 150 games44.8Round 3: 48.8% · 150 games (strongest round)48.8Round 4: 45.1% · 150 games45.1 |
| POWEREmpower! | | 1.3% | 49.3% | 6,329 | Round 1: 48.4% · 459 games48.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 1.3% | 46.7% | 6,116 | Round 1: not enough games-Round 2: 44.8% · 135 games44.8Round 3: 45.5% · 133 games (strongest round)45.5Round 4: 39.6% · 117 games39.6 |
| 27 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 1.2% | 48.3% | 5,948 | Round 1: 47.2% · 150 games47.2Round 2: 43.4% · 150 games43.4Round 3: 48.9% · 150 games (strongest round)48.9Round 4: 47.1% · 150 games47.1 |
| 28 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.2% | 45.0% | 5,708 | Round 1: 45.7% · 133 games45.7Round 2: 45.2% · 136 games45.2Round 3: 47.8% · 150 games (strongest round)47.8Round 4: 45.7% · 150 games45.7 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 1.2% | 47.2% | 5,694 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.2% | 48.1% | 5,633 | Round 1: not enough games-Round 2: 49.5% · 150 games (strongest round)49.5Round 3: 48.0% · 158 games48.0Round 4: 43.9% · 150 games43.9 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 1.1% | 48.1% | 5,465 | Round 1: 46.2% · 110 games46.2Round 2: 46.5% · 119 games46.5Round 3: 47.8% · 150 games47.8Round 4: 49.2% · 150 games (strongest round)49.2 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.1% | 48.8% | 5,146 | Round 1: 42.0% · 150 games42.0Round 2: 48.4% · 150 games (strongest round)48.4Round 3: 46.4% · 150 games46.4Round 4: 47.5% · 150 games47.5 |
| 29 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 1.0% | 47.4% | 4,910 | Round 1: 46.6% · 110 games46.6Round 2: 47.5% · 122 games47.5Round 3: 52.9% · 150 games (strongest round)52.9Round 4: 51.0% · 144 games51.0 |
| 30 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.9% | 45.2% | 4,207 | Round 1: 44.4% · 114 games (strongest round)44.4Round 2: not enough games-Round 3: 41.5% · 125 games41.5Round 4: 44.0% · 114 games44.0 |
| 31 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.8% | 43.2% | 4,036 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 49.0% | 3,731 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.2% · 111 games (strongest round)48.2Round 4: 46.3% · 117 games46.3 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.8% | 47.9% | 3,721 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.7% · 137 games50.7Round 4: 51.8% · 150 games (strongest round)51.8 |
| 32 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.7% | 42.4% | 3,493 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.9% · 108 games (strongest round)44.9Round 4: 38.3% · 123 games38.3 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.7% | 48.6% | 3,156 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.6% | 46.3% | 3,108 | Round 1: 40.8% · 142 games40.8Round 2: 43.1% · 140 games43.1Round 3: 42.4% · 150 games42.4Round 4: 44.0% · 150 games (strongest round)44.0 |
| 33 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.5% | 47.3% | 2,513 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.4% | 47.0% | 2,037 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.4% | 50.4% | 2,029 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.4% | 48.2% | 1,956 | Round 1: 48.8% · 124 games48.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.4% | 49.9% | 1,752 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.3% | 44.6% | 1,504 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 45.7% | 1,485 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.3% | 48.5% | 1,469 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.3% | 49.8% | 1,418 | Round 1: 43.6% · 113 games43.6Round 2: 47.6% · 135 games (strongest round)47.6Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.3% | 47.1% | 1,403 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.3% | 48.2% | 1,331 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.2% | 50.0% | 1,071 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.2% | 47.7% | 880 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.2% | 44.2% | 864 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 42.5% | 605 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 47.1% | 592 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.1% | 43.5% | 508 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 50.9% | 458 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 49.6% | 264 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 56.9% | 255 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | <0.1% | 45.9% | 74 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |