| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SSS | 18.5% | 59.2% | 66,547 | Round 1: 59.5% · 1,155 games (strongest round)59.5Round 2: 59.0% · 946 games59.0Round 3: 55.1% · 922 games55.1Round 4: 55.0% · 742 games55.0 |
| 1 | Protein ShakeGain 25% Heal and Shield Power based on bonus Armor and Magic Resist. | SSS | 9.6% | 58.1% | 34,712 | Round 1: 59.6% · 645 games (strongest round)59.6Round 2: 58.8% · 653 games58.8Round 3: 56.5% · 622 games56.5Round 4: 55.0% · 555 games55.0 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SS | 14.0% | 52.6% | 50,453 | Round 1: 51.9% · 663 games51.9Round 2: 56.4% · 554 games (strongest round)56.4Round 3: 54.0% · 522 games54.0Round 4: 52.8% · 469 games52.8 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SS | 10.5% | 52.6% | 37,880 | Round 1: 54.1% · 263 games (strongest round)54.1Round 2: 53.8% · 698 games53.8Round 3: 53.7% · 704 games53.7Round 4: 53.0% · 610 games53.0 |
| Sonic BoomBuffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. | SS | 10.2% | 52.2% | 36,579 | Round 1: 55.9% · 273 games (strongest round)55.9Round 2: 53.5% · 683 games53.5Round 3: 51.5% · 753 games51.4Round 4: 49.5% · 687 games49.5 |
| First-Aid KitGain 20% Heal and Shield Power. | SS | 8.9% | 50.7% | 32,010 | Round 1: 51.6% · 192 games51.6Round 2: 51.3% · 565 games51.3Round 3: 51.7% · 677 games51.7Round 4: 52.4% · 618 games (strongest round)52.4 |
| 2 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SS | 8.8% | 51.6% | 31,588 | Round 1: 52.8% · 371 games52.8Round 2: 54.2% · 398 games54.2Round 3: 55.7% · 365 games (strongest round)55.7Round 4: 50.2% · 356 games50.2 |
| 3 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | SS | 8.2% | 52.5% | 29,657 | Round 1: 50.9% · 429 games50.9Round 2: 52.3% · 436 games52.3Round 3: 55.9% · 476 games (strongest round)55.9Round 4: 48.5% · 367 games48.4 |
| Enchanting ButterfliesHealing or Shielding allied champions gathers Butterflies. After collecting? Butterflies, damaging an enemy champion fires all of them to deal Magic damage. | S | 10.0% | 53.4% | 35,968 | Round 1: 56.0% · 714 games (strongest round)56.0Round 2: 55.1% · 589 games55.1Round 3: 54.6% · 648 games54.6Round 4: 52.7% · 537 games52.7 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | S | 8.8% | 51.1% | 31,774 | Round 1: 53.1% · 541 games53.1Round 2: 51.8% · 447 games51.8Round 3: 53.8% · 428 games (strongest round)53.8Round 4: 47.7% · 286 games47.7 |
| RejuvenationUsing restores Health. | S | 8.7% | 51.1% | 31,418 | Round 1: 53.1% · 559 games53.1Round 2: 52.6% · 547 games52.6Round 3: 51.4% · 606 games51.4Round 4: 55.9% · 536 games (strongest round)55.9 |
| HEAVYEmpower! | S | 7.4% | 51.2% | 26,533 | Round 1: 52.2% · 1,620 games52.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | S | 6.5% | 52.1% | 23,453 | Round 1: 53.3% · 153 games53.3Round 2: 57.6% · 360 games (strongest round)57.6Round 3: 49.1% · 303 games49.1Round 4: not enough games- |
| 4 | Windspeaker's BlessingYour Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds. | S | 4.9% | 58.1% | 17,717 | Round 1: 60.2% · 272 games (strongest round)60.2Round 2: 59.4% · 296 games59.4Round 3: 58.5% · 325 games58.5Round 4: 58.3% · 275 games58.3 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 5.9% | 51.6% | 21,135 | Round 1: 50.7% · 420 games (strongest round)50.7Round 2: 50.5% · 391 games50.4Round 3: 49.7% · 446 games49.7Round 4: 48.4% · 395 games48.4 |
| Mind to MatterIncrease max Health by half of your Mana. | | 5.5% | 51.2% | 19,844 | Round 1: 52.7% · 150 games52.7Round 2: 53.4% · 408 games53.4Round 3: 54.7% · 435 games (strongest round)54.7Round 4: 48.0% · 373 games48.0 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 5.2% | 51.4% | 18,629 | Round 1: 50.8% · 453 games50.8Round 2: 53.0% · 358 games (strongest round)53.0Round 3: not enough games-Round 4: not enough games- |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 4.9% | 54.1% | 17,564 | Round 1: 52.6% · 307 games52.6Round 2: 53.8% · 345 games (strongest round)53.8Round 3: 52.9% · 359 games52.9Round 4: 51.8% · 298 games51.8 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.7% | 53.3% | 16,936 | Round 1: 54.7% · 150 games54.7Round 2: 55.6% · 253 games (strongest round)55.6Round 3: 55.1% · 307 games55.1Round 4: 48.7% · 271 games48.7 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 4.7% | 53.2% | 16,929 | Round 1: 48.8% · 102 games48.8Round 2: 49.7% · 202 games49.7Round 3: 54.9% · 216 games (strongest round)54.9Round 4: 51.1% · 143 games51.1 |
| THRASHEmpower! | | 4.4% | 51.1% | 15,766 | Round 1: 53.9% · 876 games53.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 4.3% | 53.8% | 15,434 | Round 1: 56.0% · 159 games56.0Round 2: 56.4% · 437 games56.4Round 3: 57.8% · 457 games (strongest round)57.8Round 4: 56.6% · 411 games56.6 |
| RecursionGain 60 Ability Haste. | | 4.3% | 52.4% | 15,402 | Round 1: 53.7% · 297 games53.7Round 2: 54.0% · 270 games (strongest round)54.0Round 3: 53.9% · 234 games53.9Round 4: 54.0% · 183 games54.0 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 4.2% | 51.0% | 15,227 | Round 1: 55.7% · 207 games (strongest round)55.7Round 2: 53.4% · 209 games53.4Round 3: 52.7% · 180 games52.7Round 4: 50.8% · 198 games50.8 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 3.7% | 51.1% | 13,475 | Round 1: 55.1% · 177 games55.1Round 2: 55.1% · 173 games55.1Round 3: 53.4% · 202 games53.4Round 4: 55.7% · 209 games (strongest round)55.7 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 3.4% | 52.6% | 12,318 | Round 1: not enough games-Round 2: 55.3% · 211 games55.3Round 3: 55.5% · 235 games (strongest round)55.5Round 4: 53.0% · 196 games53.0 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 3.3% | 56.6% | 11,854 | Round 1: 55.3% · 197 games55.3Round 2: 57.6% · 199 games (strongest round)57.6Round 3: 53.9% · 197 games53.9Round 4: 55.4% · 173 games55.4 |
| Wee Woo Wee WooWhen moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | | 3.2% | 53.8% | 11,703 | Round 1: 58.5% · 299 games (strongest round)58.5Round 2: 53.8% · 290 games53.8Round 3: 58.3% · 335 games58.3Round 4: 51.4% · 281 games51.4 |
| 5 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.8% | 54.6% | 10,121 | Round 1: 53.8% · 150 games53.8Round 2: 57.0% · 150 games (strongest round)57.0Round 3: 55.3% · 150 games55.3Round 4: 54.0% · 150 games54.0 |
| 6 | Empyrean PromiseGain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant 101-251 Shield for 3 seconds after landing. | | 2.6% | 51.4% | 9,197 | Round 1: 48.1% · 150 games48.1Round 2: 46.6% · 164 games46.6Round 3: 47.8% · 150 games47.8Round 4: 50.7% · 150 games (strongest round)50.7 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.6% | 52.7% | 9,194 | Round 1: 49.2% · 116 games49.2Round 2: 47.6% · 190 games47.6Round 3: 52.5% · 231 games (strongest round)52.5Round 4: 50.8% · 212 games50.8 |
| 7 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.5% | 51.2% | 8,966 | Round 1: 57.9% · 178 games57.9Round 2: 60.5% · 150 games (strongest round)60.5Round 3: 59.4% · 168 games59.4Round 4: 53.6% · 150 games53.6 |
| 8 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.5% | 51.3% | 8,947 | Round 1: 49.4% · 192 games49.4Round 2: 46.8% · 179 games46.8Round 3: 49.8% · 150 games (strongest round)49.8Round 4: 46.6% · 150 games46.6 |
| 9 | Spirit BombHealing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | | 2.4% | 52.8% | 8,556 | Round 1: 48.2% · 150 games (strongest round)48.2Round 2: 47.7% · 150 games47.7Round 3: 44.7% · 150 games44.7Round 4: 46.8% · 150 games46.8 |
| 10 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.3% | 57.5% | 8,188 | Round 1: 66.0% · 252 games (strongest round)66.0Round 2: 60.5% · 209 games60.5Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.1% | 53.5% | 7,710 | Round 1: 51.5% · 113 games51.5Round 2: 52.2% · 163 games52.2Round 3: 53.5% · 195 games (strongest round)53.5Round 4: 53.3% · 150 games53.3 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 2.0% | 51.0% | 7,267 | Round 1: not enough games-Round 2: 51.9% · 102 games (strongest round)51.9Round 3: 51.6% · 123 games51.6Round 4: 46.3% · 115 games46.3 |
| Lich BrainGain ? Ability Power. | | 1.7% | 51.4% | 6,290 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.6% · 101 games48.6Round 4: 53.9% · 113 games (strongest round)53.9 |
| 11 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.6% | 52.3% | 5,782 | Round 1: 49.7% · 150 games49.7Round 2: 50.3% · 150 games (strongest round)50.3Round 3: 48.6% · 150 games48.6Round 4: 47.6% · 150 games47.6 |
| DonationGet 1750 Gold. No questions asked. | | 1.5% | 53.6% | 5,236 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.9% · 150 games (strongest round)49.9Round 4: 41.7% · 112 games41.7 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.4% | 54.8% | 5,054 | Round 1: 53.8% · 150 games (strongest round)53.8Round 2: 53.6% · 130 games53.6Round 3: 52.5% · 107 games52.5Round 4: 51.5% · 100 games51.5 |
| DeftGain 60% Attack Speed. | | 1.4% | 50.8% | 4,917 | Round 1: not enough games-Round 2: 51.9% · 150 games51.9Round 3: 59.6% · 150 games (strongest round)59.6Round 4: 49.4% · 148 games49.4 |
| Scopier WeaponsGain 150 Attack Range. | | 1.4% | 52.6% | 4,893 | Round 1: 46.4% · 129 games46.4Round 2: 51.6% · 132 games51.6Round 3: 50.5% · 142 games50.5Round 4: 52.3% · 120 games (strongest round)52.3 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.4% | 50.8% | 4,886 | Round 1: 51.3% · 128 games51.3Round 2: 53.8% · 104 games (strongest round)53.8Round 3: not enough games-Round 4: not enough games- |
| Scoped WeaponsGain 75 Attack Range. | | 1.3% | 52.6% | 4,727 | Round 1: not enough games-Round 2: 50.7% · 150 games50.7Round 3: 53.8% · 150 games (strongest round)53.8Round 4: 48.6% · 145 games48.6 |
| 12 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.2% | 53.1% | 4,201 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.5% · 100 games48.5Round 4: not enough games- |
| GoredrinkGain 15% Omnivamp. | | 1.1% | 54.7% | 4,078 | Round 1: not enough games-Round 2: 48.8% · 115 games48.8Round 3: 48.1% · 140 games48.1Round 4: 51.0% · 117 games (strongest round)51.0 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.1% | 51.4% | 3,926 | Round 1: not enough games-Round 2: 46.5% · 150 games46.5Round 3: 48.2% · 150 games (strongest round)48.2Round 4: 47.0% · 150 games47.0 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.0% | 52.7% | 3,720 | Round 1: 57.6% · 103 games57.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.0% | 53.2% | 3,603 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.0% | 51.3% | 3,566 | Round 1: not enough games-Round 2: 50.8% · 150 games (strongest round)50.8Round 3: 50.4% · 150 games50.4Round 4: 50.8% · 150 games50.8 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.0% | 52.5% | 3,532 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.2% · 105 games52.2Round 4: not enough games- |
| 13 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 1.0% | 52.0% | 3,529 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 14 | Scopiest WeaponsGain 250 Attack Range. | | 0.9% | 54.1% | 3,401 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 10.7% | 50.7% | 38,618 | Round 1: 51.1% · 998 games (strongest round)51.1Round 2: 49.6% · 835 games49.6Round 3: 50.3% · 136 games50.3Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 6.8% | 50.3% | 24,617 | Round 1: 53.9% · 437 games (strongest round)53.9Round 2: 52.0% · 462 games52.0Round 3: 48.2% · 505 games48.2Round 4: 53.4% · 412 games53.4 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 6.0% | 50.7% | 21,758 | Round 1: 52.9% · 351 games52.9Round 2: 52.6% · 238 games52.6Round 3: 54.8% · 279 games (strongest round)54.8Round 4: 50.3% · 254 games50.3 |
| 15 | Group HugHealing or Shielding an allied champion with casts that spell again on 2 other nearby allied champions. | | 5.9% | 44.8% | 21,402 | Round 1: 44.4% · 428 games44.4Round 2: 43.2% · 451 games43.2Round 3: 43.6% · 422 games43.6Round 4: 47.0% · 357 games (strongest round)47.0 |
| Critical HealingYour healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance. | | 5.3% | 50.4% | 19,235 | Round 1: 49.6% · 387 games49.6Round 2: 47.4% · 353 games47.4Round 3: 52.1% · 440 games (strongest round)52.1Round 4: 50.1% · 404 games50.1 |
| All For YouYour Heals and Shields are stronger when used on an ally. | | 5.1% | 48.6% | 18,495 | Round 1: 52.8% · 329 games (strongest round)52.8Round 2: 47.5% · 311 games47.5Round 3: 52.3% · 391 games52.3Round 4: 49.0% · 378 games49.0 |
| 16 | Empowered By The FaithfulHealing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies. | | 5.0% | 46.9% | 17,845 | Round 1: 45.1% · 271 games45.1Round 2: 47.7% · 277 games (strongest round)47.7Round 3: 46.8% · 266 games46.8Round 4: 45.4% · 246 games45.4 |
| Transmute: GoldGain a random Gold Augment. | | 4.7% | 50.5% | 17,093 | Round 1: 47.9% · 150 games47.9Round 2: 50.0% · 238 games (strongest round)50.0Round 3: 49.3% · 282 games49.3Round 4: 47.2% · 227 games47.2 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 4.7% | 49.4% | 17,028 | Round 1: not enough games-Round 2: 53.2% · 306 games (strongest round)53.2Round 3: 50.7% · 295 games50.7Round 4: 49.6% · 264 games49.6 |
| 17 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 4.7% | 50.0% | 16,970 | Round 1: 49.9% · 186 games49.9Round 2: 52.3% · 235 games52.3Round 3: 52.7% · 202 games (strongest round)52.7Round 4: 50.8% · 154 games50.8 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 4.4% | 49.8% | 15,680 | Round 1: 48.8% · 150 games48.8Round 2: 53.8% · 186 games (strongest round)53.8Round 3: 51.7% · 192 games51.7Round 4: 50.2% · 156 games50.2 |
| SonataEvery 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed. | | 4.2% | 50.0% | 15,065 | Round 1: 48.5% · 287 games48.4Round 2: 51.9% · 235 games (strongest round)51.9Round 3: 50.7% · 262 games50.7Round 4: 48.8% · 218 games48.8 |
| 18 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 3.8% | 48.6% | 13,567 | Round 1: 50.3% · 208 games50.3Round 2: 51.8% · 215 games (strongest round)51.8Round 3: 50.7% · 207 games50.7Round 4: 49.8% · 205 games49.8 |
| 19 | Upgrade Sword of Blossoming DawnGain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions. | | 3.3% | 49.7% | 12,031 | Round 1: 53.5% · 284 games (strongest round)53.5Round 2: 52.4% · 293 games52.4Round 3: 50.4% · 261 games50.4Round 4: not enough games- |
| QuickstepWhen you use, dash towards your cursor. | | 3.3% | 49.0% | 11,893 | Round 1: 48.7% · 198 games48.7Round 2: 47.3% · 189 games47.3Round 3: 50.4% · 216 games (strongest round)50.4Round 4: 48.7% · 218 games48.7 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 3.3% | 50.1% | 11,746 | Round 1: 48.2% · 323 games48.2Round 2: 49.9% · 323 games (strongest round)49.9Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 2.9% | 50.7% | 10,605 | Round 1: 45.9% · 185 games45.9Round 2: 48.2% · 196 games48.2Round 3: 48.3% · 214 games48.3Round 4: 49.0% · 212 games (strongest round)49.0 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.9% | 50.4% | 10,446 | Round 1: 50.7% · 345 games (strongest round)50.7Round 2: 46.9% · 287 games46.9Round 3: not enough games-Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 2.7% | 46.8% | 9,581 | Round 1: 49.7% · 150 games49.7Round 2: 46.6% · 150 games46.6Round 3: 51.0% · 150 games (strongest round)51.0Round 4: 47.2% · 135 games47.2 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.6% | 49.4% | 9,236 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.1% · 275 games (strongest round)51.1Round 4: 48.5% · 233 games48.5 |
| 20 | Transmute: ChaosGain 2 random Augments. | | 2.5% | 50.2% | 8,914 | Round 1: 53.3% · 150 games (strongest round)53.3Round 2: 52.0% · 150 games52.0Round 3: 49.1% · 150 games49.1Round 4: 52.0% · 150 games52.0 |
| 21 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 2.4% | 48.2% | 8,763 | Round 1: 52.2% · 150 games (strongest round)52.2Round 2: 50.8% · 150 games50.8Round 3: 50.9% · 150 games50.9Round 4: 50.5% · 150 games50.4 |
| 22 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 2.4% | 49.7% | 8,493 | Round 1: 48.5% · 150 games48.5Round 2: 48.6% · 167 games (strongest round)48.6Round 3: 47.6% · 150 games47.6Round 4: 45.6% · 150 games45.6 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 2.3% | 50.5% | 8,300 | Round 1: 50.1% · 150 games50.1Round 2: 52.4% · 150 games52.4Round 3: 51.4% · 150 games51.4Round 4: 54.0% · 150 games (strongest round)54.0 |
| 23 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 2.3% | 48.4% | 8,267 | Round 1: 52.9% · 150 games52.9Round 2: 49.2% · 165 games49.2Round 3: 51.2% · 151 games51.2Round 4: 53.1% · 150 games (strongest round)53.1 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 2.1% | 49.1% | 7,683 | Round 1: 50.0% · 103 games (strongest round)50.0Round 2: 49.4% · 102 games49.4Round 3: 49.8% · 100 games49.8Round 4: not enough games- |
| 24 | Echo CastCasting your sends a clone toward your mouse position and recasts it. | | 2.1% | 47.2% | 7,637 | Round 1: 45.3% · 157 games45.3Round 2: 44.1% · 168 games44.1Round 3: 47.1% · 154 games47.1Round 4: 50.4% · 150 games (strongest round)50.4 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 2.0% | 48.8% | 7,340 | Round 1: 50.8% · 120 games50.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.9% | 48.7% | 6,770 | Round 1: 52.5% · 125 games (strongest round)52.4Round 2: 51.5% · 103 games51.5Round 3: 46.2% · 121 games46.2Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 1.8% | 49.0% | 6,659 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.0% · 179 games (strongest round)48.0Round 4: 47.6% · 179 games47.6 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 1.7% | 48.3% | 6,221 | Round 1: 46.2% · 162 games46.2Round 2: 46.5% · 132 games46.5Round 3: 46.9% · 115 games46.9Round 4: 50.9% · 113 games (strongest round)50.9 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 1.6% | 43.6% | 5,794 | Round 1: 46.9% · 126 games46.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.5% | 50.7% | 5,559 | Round 1: 50.4% · 150 games50.4Round 2: 51.1% · 150 games (strongest round)51.1Round 3: 47.7% · 150 games47.7Round 4: 49.8% · 150 games49.8 |
| 25 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.4% | 44.9% | 5,158 | Round 1: 48.5% · 183 games48.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 26 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 1.3% | 48.8% | 4,637 | Round 1: 56.6% · 150 games (strongest round)56.6Round 2: 51.5% · 150 games51.4Round 3: 52.0% · 150 games52.0Round 4: 47.7% · 150 games47.7 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.2% | 49.1% | 4,395 | Round 1: 49.2% · 115 games49.2Round 2: 49.9% · 150 games (strongest round)49.9Round 3: 47.0% · 150 games46.9Round 4: 45.2% · 150 games45.2 |
| 27 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 1.1% | 46.9% | 4,074 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.0% | 49.9% | 3,780 | Round 1: 51.5% · 108 games (strongest round)51.4Round 2: 47.8% · 128 games47.8Round 3: 50.3% · 130 games50.3Round 4: 48.9% · 111 games48.9 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.0% | 47.2% | 3,704 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 1.0% | 48.8% | 3,677 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.4% · 121 games (strongest round)47.4Round 4: 46.8% · 107 games46.8 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.9% | 47.7% | 3,263 | Round 1: 50.6% · 150 games50.6Round 2: 51.6% · 108 games (strongest round)51.6Round 3: not enough games-Round 4: 51.0% · 101 games51.0 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 0.9% | 46.4% | 3,100 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 0.8% | 46.3% | 2,921 | Round 1: 50.5% · 150 games50.5Round 2: 53.4% · 134 games (strongest round)53.4Round 3: not enough games-Round 4: not enough games- |
| 29 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.8% | 46.5% | 2,901 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.8% | 50.6% | 2,880 | Round 1: 46.3% · 217 games46.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.8% | 47.9% | 2,859 | Round 1: not enough games-Round 2: 45.9% · 116 games (strongest round)45.9Round 3: 45.4% · 108 games45.4Round 4: 45.8% · 112 games45.8 |
| Bread And JamYour gains 100 Ability Haste. | | 0.8% | 50.1% | 2,826 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.0% · 150 games (strongest round)52.0Round 4: 47.0% · 150 games47.0 |
| 30 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.7% | 47.6% | 2,647 | Round 1: 44.0% · 100 games44.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.7% | 53.6% | 2,532 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.7% | 51.6% | 2,528 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.7% | 47.0% | 2,353 | Round 1: 43.7% · 134 games43.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Omni SoulGain 3 random Dragon Souls. | | 0.6% | 51.6% | 2,304 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.6% | 49.0% | 2,265 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 0.6% | 52.2% | 2,255 | Round 1: 50.9% · 102 games50.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.6% | 54.6% | 2,247 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.6% | 50.0% | 2,215 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 0.6% | 46.9% | 2,190 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.6% | 48.4% | 2,163 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.6% | 52.3% | 2,152 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.6% | 49.5% | 2,121 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.6% | 50.4% | 2,030 | Round 1: not enough games-Round 2: 52.8% · 118 games (strongest round)52.8Round 3: 51.9% · 113 games51.9Round 4: not enough games- |
| 36 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.5% | 50.3% | 1,864 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.5% | 49.2% | 1,834 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.8% · 104 games44.8Round 4: 45.1% · 100 games (strongest round)45.1 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 0.5% | 45.2% | 1,774 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.5% | 49.0% | 1,683 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.5% | 51.7% | 1,650 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.4% | 47.8% | 1,474 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.4% | 47.8% | 1,465 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.4% | 47.1% | 1,431 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.4% | 56.9% | 1,419 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.4% | 46.9% | 1,419 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | 0.4% | 51.5% | 1,413 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.4% | 50.0% | 1,380 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Warlock JuiceboxGain ? Omnivamp. | | 0.4% | 50.7% | 1,370 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.4% | 49.6% | 1,326 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.4% | 46.1% | 1,294 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.3% | 49.2% | 1,138 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.3% | 49.2% | 1,123 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 0.3% | 47.8% | 1,092 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.3% | 49.7% | 1,077 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Witchful ThinkingGain 20-80 Ability Power. | | 0.3% | 47.1% | 1,068 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.3% | 44.9% | 1,026 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | EurekaGain Ability Haste equal to 30% Ability Power. | | 0.3% | 46.9% | 1,008 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.3% | 50.6% | 975 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.3% | 52.2% | 972 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 52.3% | 914 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.3% | 48.5% | 913 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.2% | 51.1% | 874 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 0.2% | 44.6% | 808 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 47 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.2% | 50.1% | 782 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 49.1% | 770 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.2% | 42.9% | 688 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 48 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.2% | 49.7% | 650 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.2% | 45.0% | 613 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 49 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.2% | 47.6% | 567 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 50 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 0.2% | 46.1% | 558 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 0.2% | 48.3% | 549 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 51 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.1% | 54.2% | 520 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.1% | 52.1% | 397 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 52 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 51.5% | 355 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.1% | 46.8% | 331 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 58.5% | 306 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 0.1% | 48.6% | 292 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 53 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 0.1% | 47.2% | 254 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 55.4% | 139 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 51.2% | 121 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |