| 1 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | SSS | 19.3% | 54.7% | 100,200 | Round 1: 60.8% · 1,075 games (strongest round)60.8Round 2: 57.6% · 1,147 games57.6Round 3: 53.8% · 1,255 games53.8Round 4: 49.9% · 1,020 games49.9 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | SS | 17.0% | 50.0% | 88,152 | Round 1: 50.0% · 1,311 games50.0Round 2: 51.8% · 1,000 games (strongest round)51.8Round 3: 49.0% · 894 games49.0Round 4: 48.0% · 809 games48.0 |
| Warlock JuiceboxGain ? Omnivamp. | SS | 13.7% | 51.1% | 71,138 | Round 1: 51.7% · 603 games (strongest round)51.7Round 2: 48.9% · 657 games48.9Round 3: 49.2% · 884 games49.2Round 4: 51.0% · 981 games51.0 |
| 2 | EurekaGain Ability Haste equal to 30% Ability Power. | SS | 12.7% | 48.5% | 65,858 | Round 1: 47.8% · 667 games47.8Round 2: 48.8% · 661 games48.8Round 3: 46.7% · 667 games46.7Round 4: 48.8% · 598 games (strongest round)48.8 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 10.6% | 48.0% | 55,018 | Round 1: 48.3% · 680 games48.3Round 2: 49.1% · 400 games49.1Round 3: 46.6% · 551 games46.6Round 4: 50.4% · 558 games (strongest round)50.4 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | S | 10.5% | 48.6% | 54,716 | Round 1: 49.9% · 172 games49.9Round 2: 48.3% · 488 games48.3Round 3: 50.6% · 518 games (strongest round)50.6Round 4: 50.1% · 478 games50.1 |
| HEAVYEmpower! | S | 10.3% | 49.8% | 53,249 | Round 1: 50.1% · 2,387 games50.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | S | 10.1% | 49.2% | 52,362 | Round 1: 49.3% · 1,252 games49.3Round 2: 49.0% · 1,166 games49.0Round 3: 49.5% · 209 games (strongest round)49.5Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 8.9% | 49.3% | 46,061 | Round 1: 50.7% · 437 games50.7Round 2: 49.7% · 383 games49.7Round 3: 51.9% · 434 games51.9Round 4: 52.3% · 396 games (strongest round)52.3 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 7.2% | 49.4% | 37,344 | Round 1: 46.8% · 548 games46.8Round 2: 47.7% · 501 games47.7Round 3: 48.8% · 536 games48.8Round 4: 49.2% · 410 games (strongest round)49.2 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 7.1% | 52.4% | 36,779 | Round 1: 50.9% · 258 games50.9Round 2: 51.2% · 608 games51.2Round 3: 52.7% · 651 games (strongest round)52.7Round 4: 47.4% · 653 games47.4 |
| 3 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 7.0% | 49.8% | 36,229 | Round 1: 49.6% · 747 games49.6Round 2: 50.4% · 672 games (strongest round)50.4Round 3: 47.7% · 107 games47.7Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 6.7% | 49.7% | 34,992 | Round 1: 49.0% · 171 games49.0Round 2: 50.4% · 492 games (strongest round)50.4Round 3: 47.8% · 569 games47.8Round 4: 50.0% · 150 games50.0 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 6.4% | 49.0% | 33,219 | Round 1: 49.4% · 849 games49.4Round 2: 51.2% · 778 games51.2Round 3: 51.8% · 141 games (strongest round)51.8Round 4: not enough games- |
| 4 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 6.1% | 50.7% | 31,916 | Round 1: 55.5% · 617 games (strongest round)55.5Round 2: 53.2% · 710 games53.2Round 3: 54.6% · 117 games54.6Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 4.9% | 52.1% | 25,574 | Round 1: 54.6% · 451 games (strongest round)54.6Round 2: 50.3% · 392 games50.3Round 3: not enough games-Round 4: not enough games- |
| 5 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 4.2% | 52.3% | 21,923 | Round 1: 50.8% · 183 games50.8Round 2: 49.8% · 220 games49.8Round 3: 52.1% · 282 games (strongest round)52.1Round 4: 52.1% · 238 games52.1 |
| 6 | Transmute: ChaosGain 2 random Augments. | | 4.1% | 48.3% | 21,427 | Round 1: 48.0% · 269 games (strongest round)48.0Round 2: 47.6% · 182 games47.6Round 3: 46.9% · 281 games46.9Round 4: 46.3% · 279 games46.3 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 4.1% | 48.1% | 21,217 | Round 1: 46.8% · 150 games46.8Round 2: 47.3% · 325 games47.3Round 3: 50.5% · 390 games50.5Round 4: 51.4% · 332 games (strongest round)51.4 |
| GoredrinkGain 15% Omnivamp. | | 4.0% | 50.2% | 20,673 | Round 1: 46.4% · 150 games46.4Round 2: 51.4% · 222 games (strongest round)51.4Round 3: 49.4% · 269 games49.4Round 4: 46.9% · 300 games46.9 |
| 7 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 4.0% | 52.8% | 20,566 | Round 1: 57.0% · 179 games57.0Round 2: 57.7% · 215 games (strongest round)57.7Round 3: 54.9% · 297 games54.9Round 4: 52.6% · 265 games52.6 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 3.9% | 49.1% | 20,223 | Round 1: 48.6% · 150 games48.6Round 2: 49.7% · 349 games (strongest round)49.7Round 3: 48.4% · 360 games48.4Round 4: 44.8% · 363 games44.8 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 3.3% | 50.9% | 16,878 | Round 1: 52.9% · 150 games52.9Round 2: 47.6% · 240 games47.6Round 3: 52.9% · 259 games (strongest round)52.9Round 4: 47.1% · 265 games47.1 |
| DonationGet 1750 Gold. No questions asked. | | 3.2% | 49.5% | 16,382 | Round 1: not enough games-Round 2: 48.1% · 150 games (strongest round)48.1Round 3: 42.9% · 208 games42.9Round 4: 44.7% · 197 games44.7 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 3.0% | 50.8% | 15,431 | Round 1: 47.3% · 108 games47.3Round 2: 51.1% · 269 games (strongest round)51.1Round 3: 49.5% · 359 games49.5Round 4: 48.2% · 358 games48.2 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 2.9% | 50.1% | 15,162 | Round 1: 48.2% · 150 games48.2Round 2: 46.3% · 150 games46.3Round 3: 55.0% · 208 games (strongest round)54.9Round 4: 53.0% · 240 games53.0 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 2.8% | 50.9% | 14,313 | Round 1: 51.3% · 150 games51.3Round 2: 49.3% · 150 games49.3Round 3: 52.1% · 258 games (strongest round)52.1Round 4: 50.2% · 303 games50.1 |
| 8 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.6% | 48.8% | 13,681 | Round 1: 47.4% · 155 games47.4Round 2: 47.8% · 163 games47.8Round 3: 48.1% · 199 games (strongest round)48.1Round 4: 46.5% · 163 games46.5 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 2.5% | 48.5% | 13,155 | Round 1: 50.1% · 127 games50.1Round 2: 49.1% · 175 games49.1Round 3: 52.1% · 195 games (strongest round)52.1Round 4: 46.7% · 211 games46.7 |
| 9 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 2.3% | 48.9% | 11,779 | Round 1: 49.4% · 150 games49.4Round 2: 50.0% · 150 games50.0Round 3: 50.8% · 175 games (strongest round)50.7Round 4: 50.2% · 164 games50.2 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 2.2% | 48.7% | 11,527 | Round 1: 46.6% · 150 games (strongest round)46.6Round 2: 44.6% · 150 games44.6Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 2.2% | 49.1% | 11,491 | Round 1: not enough games-Round 2: 49.7% · 150 games49.7Round 3: 45.6% · 156 games45.6Round 4: 50.8% · 154 games (strongest round)50.8 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 2.2% | 49.9% | 11,431 | Round 1: 57.9% · 100 games (strongest round)57.9Round 2: 53.2% · 150 games53.2Round 3: 53.5% · 150 games53.5Round 4: 51.7% · 150 games51.7 |
| THRASHEmpower! | | 2.1% | 49.0% | 10,726 | Round 1: 50.9% · 477 games50.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 1.9% | 48.3% | 9,758 | Round 1: 47.5% · 108 games47.5Round 2: 52.1% · 172 games (strongest round)52.1Round 3: 47.7% · 174 games47.7Round 4: 49.8% · 166 games49.8 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.8% | 48.2% | 9,275 | Round 1: not enough games-Round 2: 44.9% · 132 games44.9Round 3: 46.3% · 150 games (strongest round)46.3Round 4: 44.2% · 150 games44.2 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 1.8% | 50.2% | 9,238 | Round 1: 48.9% · 105 games48.9Round 2: 49.9% · 150 games49.9Round 3: 51.2% · 150 games (strongest round)51.2Round 4: 49.2% · 150 games49.2 |
| 10 | Omni SoulGain 3 random Dragon Souls. | | 1.7% | 50.9% | 8,735 | Round 1: 52.7% · 150 games52.7Round 2: 48.7% · 150 games48.7Round 3: 49.8% · 150 games49.8Round 4: 53.8% · 150 games (strongest round)53.8 |
| 11 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 1.7% | 48.6% | 8,596 | Round 1: 43.8% · 150 games43.8Round 2: 44.8% · 150 games44.8Round 3: 47.5% · 159 games (strongest round)47.5Round 4: 43.0% · 150 games43.0 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.7% | 50.7% | 8,590 | Round 1: 50.3% · 235 games (strongest round)50.3Round 2: 47.9% · 154 games47.9Round 3: not enough games-Round 4: not enough games- |
| 12 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 1.4% | 50.2% | 7,344 | Round 1: 49.6% · 196 games49.6Round 2: 50.1% · 172 games (strongest round)50.1Round 3: not enough games-Round 4: not enough games- |
| 13 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.1% | 48.3% | 5,650 | Round 1: not enough games-Round 2: 40.9% · 127 games40.9Round 3: 44.1% · 150 games (strongest round)44.1Round 4: not enough games- |
| 14 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 1.0% | 53.5% | 5,106 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 49.3% · 213 games49.3 |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.9% | 49.6% | 4,785 | Round 1: 48.2% · 135 games48.2Round 2: 49.4% · 128 games49.4Round 3: 51.4% · 150 games (strongest round)51.4Round 4: 47.1% · 150 games47.1 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.8% | 48.6% | 4,362 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 15 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.7% | 49.0% | 3,540 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 16 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 13.0% | 47.7% | 67,690 | Round 1: 45.6% · 762 games45.6Round 2: 51.8% · 765 games (strongest round)51.8Round 3: 48.9% · 940 games48.9Round 4: 47.9% · 762 games47.9 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 11.2% | 46.8% | 58,163 | Round 1: 46.1% · 699 games46.1Round 2: 51.2% · 742 games (strongest round)51.2Round 3: 46.6% · 871 games46.6Round 4: 47.0% · 805 games47.0 |
| RecursionGain 60 Ability Haste. | | 10.4% | 47.7% | 54,136 | Round 1: 48.9% · 717 games48.9Round 2: 47.2% · 595 games47.2Round 3: 49.0% · 687 games (strongest round)48.9Round 4: 47.6% · 517 games47.6 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 8.6% | 47.7% | 44,522 | Round 1: 49.2% · 294 games49.2Round 2: 46.1% · 693 games46.1Round 3: 50.4% · 792 games (strongest round)50.4Round 4: 48.5% · 622 games48.5 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 7.7% | 46.6% | 39,934 | Round 1: 42.6% · 545 games42.6Round 2: 45.7% · 509 games45.7Round 3: 45.7% · 570 games (strongest round)45.7Round 4: 42.5% · 536 games42.5 |
| Witchful ThinkingGain 20-80 Ability Power. | | 7.6% | 47.6% | 39,677 | Round 1: 49.8% · 168 games (strongest round)49.8Round 2: 44.4% · 563 games44.4Round 3: 46.4% · 605 games46.4Round 4: 47.5% · 613 games47.5 |
| 17 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 7.0% | 44.5% | 36,412 | Round 1: 40.3% · 411 games40.3Round 2: 45.6% · 335 games (strongest round)45.6Round 3: 45.2% · 432 games45.2Round 4: 44.7% · 336 games44.7 |
| Transmute: GoldGain a random Gold Augment. | | 6.6% | 47.4% | 34,277 | Round 1: 48.8% · 210 games (strongest round)48.8Round 2: 48.0% · 372 games48.0Round 3: 47.4% · 491 games47.4Round 4: 47.3% · 436 games47.3 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 6.4% | 46.6% | 33,139 | Round 1: 43.7% · 150 games43.7Round 2: 43.2% · 434 games43.2Round 3: 46.6% · 484 games (strongest round)46.6Round 4: 41.7% · 440 games41.7 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 6.0% | 46.8% | 31,389 | Round 1: 49.7% · 389 games (strongest round)49.7Round 2: 49.2% · 334 games49.2Round 3: 48.3% · 324 games48.3Round 4: 46.7% · 278 games46.7 |
| Chain ReactionIf a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage. | | 5.6% | 45.1% | 28,946 | Round 1: 46.3% · 396 games (strongest round)46.3Round 2: 45.1% · 386 games45.1Round 3: 45.5% · 419 games45.5Round 4: 42.7% · 364 games42.7 |
| Bread and CheeseYour gains 100 Ability Haste. | | 5.1% | 46.6% | 26,622 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.3% · 478 games44.3Round 4: 45.6% · 527 games (strongest round)45.6 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 4.8% | 46.4% | 25,120 | Round 1: 48.5% · 150 games (strongest round)48.5Round 2: 47.7% · 296 games47.7Round 3: 48.4% · 249 games48.4Round 4: 46.2% · 235 games46.2 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 4.8% | 47.4% | 25,085 | Round 1: 47.3% · 504 games47.3Round 2: 48.7% · 459 games (strongest round)48.7Round 3: not enough games-Round 4: not enough games- |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 4.4% | 46.7% | 22,896 | Round 1: 46.5% · 496 games46.5Round 2: 47.0% · 400 games (strongest round)47.0Round 3: not enough games-Round 4: not enough games- |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 3.9% | 45.6% | 20,384 | Round 1: 46.1% · 241 games46.1Round 2: 49.0% · 236 games49.0Round 3: 49.7% · 291 games (strongest round)49.7Round 4: 46.6% · 273 games46.6 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 3.8% | 46.3% | 19,520 | Round 1: 45.8% · 633 games (strongest round)45.8Round 2: 42.6% · 569 games42.6Round 3: not enough games-Round 4: not enough games- |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 3.7% | 46.2% | 19,382 | Round 1: 51.4% · 175 games (strongest round)51.4Round 2: 47.0% · 184 games47.0Round 3: 47.1% · 300 games47.1Round 4: 46.8% · 328 games46.8 |
| Bread And ButterYour gains 100 Ability Haste. | | 3.7% | 45.4% | 19,309 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.5% · 432 games (strongest round)45.5Round 4: 43.5% · 327 games43.5 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 3.7% | 43.6% | 19,231 | Round 1: 42.5% · 163 games42.5Round 2: 46.7% · 163 games (strongest round)46.7Round 3: 46.6% · 191 games46.6Round 4: 45.1% · 150 games45.1 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 3.6% | 45.3% | 18,453 | Round 1: 45.7% · 231 games45.7Round 2: 47.0% · 235 games (strongest round)47.0Round 3: 43.9% · 249 games43.9Round 4: 42.1% · 270 games42.1 |
| 18 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 3.0% | 43.7% | 15,430 | Round 1: 42.2% · 414 games42.2Round 2: 48.0% · 194 games (strongest round)48.0Round 3: not enough games-Round 4: not enough games- |
| Terrain'dYour deals damage in an area around it. | | 2.8% | 47.0% | 14,678 | Round 1: 46.3% · 150 games46.3Round 2: 47.5% · 176 games47.5Round 3: 52.0% · 246 games (strongest round)52.0Round 4: 46.8% · 253 games46.8 |
| 19 | OverloadedUsing another Ability resets the cooldown of. | | 2.7% | 41.9% | 14,254 | Round 1: 45.2% · 202 games (strongest round)45.2Round 2: 40.8% · 196 games40.8Round 3: 44.5% · 201 games44.5Round 4: 42.8% · 172 games42.8 |
| Lich BrainGain ? Ability Power. | | 1.8% | 46.8% | 9,122 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.7% · 122 games (strongest round)47.7Round 4: 43.2% · 106 games43.2 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 1.8% | 45.8% | 9,106 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 20 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.7% | 47.5% | 8,565 | Round 1: 42.4% · 150 games42.4Round 2: 47.1% · 150 games (strongest round)47.1Round 3: not enough games-Round 4: not enough games- |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 1.6% | 44.2% | 8,437 | Round 1: not enough games-Round 2: 43.2% · 150 games43.2Round 3: 46.3% · 150 games (strongest round)46.3Round 4: 42.8% · 150 games42.8 |
| Bread And JamYour gains 100 Ability Haste. | | 1.6% | 43.0% | 8,130 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.0% · 164 games (strongest round)48.0Round 4: 43.7% · 150 games43.7 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 1.5% | 47.5% | 8,001 | Round 1: 46.3% · 150 games46.3Round 2: 49.0% · 150 games (strongest round)49.0Round 3: 47.3% · 150 games47.3Round 4: 45.2% · 150 games45.2 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 1.5% | 43.2% | 7,757 | Round 1: 48.7% · 116 games48.7Round 2: 50.6% · 100 games (strongest round)50.6Round 3: 43.8% · 150 games43.8Round 4: 47.4% · 110 games47.4 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.2% | 44.7% | 6,304 | Round 1: 46.6% · 134 games46.6Round 2: 46.4% · 144 games46.4Round 3: 46.9% · 150 games (strongest round)46.9Round 4: 42.0% · 150 games42.0 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.1% | 44.2% | 5,870 | Round 1: not enough games-Round 2: 43.1% · 150 games43.1Round 3: 44.6% · 150 games (strongest round)44.6Round 4: 42.4% · 150 games42.4 |
| 21 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.0% | 42.9% | 5,145 | Round 1: 45.2% · 114 games (strongest round)45.2Round 2: not enough games-Round 3: 44.0% · 150 games44.0Round 4: 42.8% · 119 games42.8 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.0% | 40.5% | 5,013 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 22 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.9% | 42.7% | 4,910 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.9% | 47.3% | 4,474 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 45.9% · 112 games45.9 |
| 23 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.8% | 43.4% | 4,386 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.4% · 123 games41.4Round 4: 43.1% · 135 games (strongest round)43.1 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.8% | 46.8% | 3,974 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.8% | 45.0% | 3,930 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.6% · 105 games47.6Round 4: 49.2% · 115 games (strongest round)49.2 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.6% | 44.8% | 3,058 | Round 1: 44.9% · 139 games44.9Round 2: not enough games-Round 3: 47.8% · 107 games (strongest round)47.8Round 4: not enough games- |
| 24 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.5% | 42.8% | 2,842 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.5% | 43.6% | 2,706 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 25 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.5% | 43.4% | 2,624 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.4% | 48.6% | 2,092 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 26 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.4% | 48.0% | 2,050 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.3% | 42.9% | 1,800 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 27 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.3% | 42.4% | 1,752 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.3% | 45.0% | 1,509 | Round 1: 48.2% · 108 games48.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.3% | 41.2% | 1,442 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.3% | 44.7% | 1,321 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.2% | 44.0% | 1,258 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 29 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.2% | 41.1% | 1,126 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 45.9% | 1,120 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.2% | 41.1% | 839 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.2% | 38.5% | 821 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.1% | 42.4% | 706 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 43.4% | 647 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 44.7% | 628 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 40.1% | 581 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | <0.1% | 41.9% | 215 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | <0.1% | 50.6% | 77 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 45.8% | 59 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |