| 1 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | SSS | 10.9% | 47.1% | 235,982 | Round 1: 50.0% · 1,638 games (strongest round)50.0Round 2: 48.2% · 1,679 games48.2Round 3: 48.6% · 1,780 games48.6Round 4: 46.6% · 1,605 games46.6 |
| Scopier WeaponsGain 150 Attack Range. | SS | 14.1% | 46.0% | 306,032 | Round 1: 47.5% · 2,553 games47.5Round 2: 48.5% · 2,345 games (strongest round)48.5Round 3: 48.2% · 2,367 games48.2Round 4: 47.6% · 2,232 games47.6 |
| HEAVYEmpower! | SS | 12.2% | 46.3% | 264,756 | Round 1: 49.0% · 8,183 games (strongest round)49.0Round 2: 47.7% · 220 games47.7Round 3: not enough games-Round 4: not enough games- |
| 2 | Scopiest WeaponsGain 250 Attack Range. | SS | 9.5% | 46.1% | 205,392 | Round 1: 46.2% · 1,553 games46.2Round 2: 47.2% · 1,551 games47.2Round 3: 48.3% · 1,714 games (strongest round)48.3Round 4: 47.2% · 1,549 games47.2 |
| Stackosaurus RexWhen you gain permanent Stacks of an Ability, gain 100% more! | S | 7.7% | 52.8% | 167,192 | Round 1: 59.0% · 1,293 games (strongest round)59.0Round 2: 54.6% · 3,218 games54.6Round 3: 54.8% · 570 games54.8Round 4: not enough games- |
| DeftGain 60% Attack Speed. | S | 7.7% | 45.2% | 166,252 | Round 1: 47.8% · 359 games47.8Round 2: 48.8% · 1,090 games (strongest round)48.8Round 3: 45.5% · 1,399 games45.5Round 4: 47.6% · 1,456 games47.6 |
| Blunt ForceGain 20% Attack Damage. | S | 7.5% | 46.6% | 162,487 | Round 1: 50.7% · 388 games (strongest round)50.7Round 2: 49.3% · 1,047 games49.3Round 3: 47.1% · 1,406 games47.1Round 4: 48.5% · 1,389 games48.4 |
| 3 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | S | 6.5% | 47.4% | 139,819 | Round 1: 55.0% · 927 games (strongest round)55.0Round 2: 49.8% · 1,027 games49.8Round 3: 50.2% · 1,166 games50.2Round 4: 49.7% · 1,093 games49.7 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | S | 6.5% | 46.0% | 139,813 | Round 1: 49.1% · 609 games49.1Round 2: 46.6% · 1,508 games46.6Round 3: 49.8% · 1,879 games (strongest round)49.8Round 4: 49.4% · 1,672 games49.4 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 7.5% | 51.9% | 162,619 | Round 1: 59.4% · 1,884 games (strongest round)59.4Round 2: 55.4% · 1,369 games55.4Round 3: 55.0% · 1,118 games55.0Round 4: 51.8% · 993 games51.8 |
| Mercy's StrikeAfter healing or shielding your ally with, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage. | | 7.2% | 45.6% | 155,383 | Round 1: 49.9% · 1,664 games49.9Round 2: 50.4% · 1,615 games (strongest round)50.4Round 3: 49.0% · 1,749 games49.0Round 4: 47.3% · 1,539 games47.3 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.1% | 46.0% | 153,110 | Round 1: 49.1% · 1,264 games49.1Round 2: 50.8% · 762 games (strongest round)50.8Round 3: 49.3% · 949 games49.3Round 4: 47.1% · 962 games47.1 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 7.0% | 45.5% | 150,717 | Round 1: 47.4% · 1,574 games47.4Round 2: 47.8% · 1,496 games47.8Round 3: 48.1% · 1,501 games48.1Round 4: 48.3% · 1,304 games (strongest round)48.3 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 6.8% | 48.5% | 146,374 | Round 1: 51.3% · 1,578 games51.3Round 2: 52.1% · 1,312 games52.1Round 3: 51.5% · 1,383 games51.5Round 4: 52.3% · 1,304 games (strongest round)52.3 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 6.0% | 48.0% | 128,981 | Round 1: 49.8% · 795 games49.8Round 2: 48.6% · 654 games48.6Round 3: 52.2% · 681 games (strongest round)52.2Round 4: 50.0% · 597 games50.0 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 5.4% | 45.4% | 117,575 | Round 1: 48.2% · 404 games48.2Round 2: 49.5% · 1,197 games (strongest round)49.5Round 3: 49.5% · 1,411 games49.5Round 4: 47.4% · 1,250 games47.4 |
| Critical HealingYour healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance. | | 5.3% | 47.0% | 114,305 | Round 1: 47.1% · 1,311 games47.1Round 2: 50.7% · 1,183 games (strongest round)50.7Round 3: 49.7% · 1,281 games49.7Round 4: 49.2% · 1,203 games49.2 |
| 4 | Upgrade Sword of Blossoming DawnGain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions. | | 4.8% | 50.0% | 103,943 | Round 1: 55.0% · 1,268 games (strongest round)55.0Round 2: 52.6% · 1,249 games52.6Round 3: 53.5% · 1,201 games53.5Round 4: 50.6% · 238 games50.6 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 4.8% | 46.0% | 102,905 | Round 1: 47.1% · 631 games47.1Round 2: 48.3% · 748 games (strongest round)48.3Round 3: 47.1% · 856 games47.1Round 4: 47.7% · 885 games47.7 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 4.6% | 48.6% | 100,111 | Round 1: 48.6% · 255 games48.6Round 2: 52.8% · 708 games (strongest round)52.8Round 3: 49.5% · 887 games49.5Round 4: 50.4% · 804 games50.4 |
| Enchanting ButterfliesHealing or Shielding allied champions gathers Butterflies. After collecting? Butterflies, damaging an enemy champion fires all of them to deal Magic damage. | | 4.0% | 50.4% | 87,538 | Round 1: 58.1% · 1,459 games58.1Round 2: 58.3% · 1,124 games (strongest round)58.3Round 3: 52.0% · 1,039 games52.0Round 4: 54.2% · 997 games54.2 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 4.0% | 45.6% | 86,038 | Round 1: 47.9% · 819 games47.9Round 2: 44.2% · 721 games44.2Round 3: 50.4% · 720 games (strongest round)50.4Round 4: 49.8% · 675 games49.8 |
| Transmute: GoldGain a random Gold Augment. | | 3.6% | 45.2% | 78,092 | Round 1: 50.2% · 284 games (strongest round)50.2Round 2: 45.5% · 552 games45.5Round 3: 48.7% · 729 games48.7Round 4: 43.9% · 769 games43.9 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 3.5% | 49.5% | 76,388 | Round 1: 48.7% · 268 games48.7Round 2: 53.8% · 639 games (strongest round)53.8Round 3: 51.1% · 852 games51.1Round 4: 50.9% · 878 games50.9 |
| Weapon of Destiny Best with Serpent's Fang+7.2 | | 3.3% | 49.6% | 72,152 | Round 1: 49.2% · 1,408 games49.2Round 2: 52.0% · 963 games (strongest round)52.0Round 3: 46.3% · 140 games46.3Round 4: not enough games- |
| 5 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 3.1% | 46.5% | 67,586 | Round 1: 51.1% · 449 games51.1Round 2: 52.5% · 429 games (strongest round)52.5Round 3: 50.4% · 485 games50.4Round 4: 48.3% · 417 games48.3 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 3.0% | 46.8% | 64,600 | Round 1: 49.0% · 790 games (strongest round)49.0Round 2: 48.3% · 643 games48.3Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 2.9% | 45.4% | 62,331 | Round 1: not enough games-Round 2: 53.4% · 133 games (strongest round)53.4Round 3: 49.5% · 805 games49.5Round 4: 50.3% · 918 games50.3 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 2.9% | 45.7% | 62,192 | Round 1: 46.6% · 536 games46.6Round 2: 48.5% · 516 games (strongest round)48.5Round 3: 47.1% · 600 games47.1Round 4: 45.3% · 620 games45.3 |
| 6 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.9% | 48.4% | 61,883 | Round 1: 52.0% · 380 games (strongest round)51.9Round 2: 48.1% · 429 games48.1Round 3: 50.1% · 478 games50.1Round 4: 50.0% · 436 games50.0 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.8% | 48.0% | 59,749 | Round 1: 51.3% · 911 games51.3Round 2: 51.9% · 742 games51.9Round 3: 53.4% · 112 games (strongest round)53.4Round 4: not enough games- |
| 7 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 2.7% | 49.3% | 59,184 | Round 1: 50.3% · 874 games (strongest round)50.3Round 2: 50.0% · 807 games50.0Round 3: 48.7% · 105 games48.7Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.6% | 45.1% | 56,810 | Round 1: 44.0% · 291 games44.0Round 2: 46.3% · 295 games46.3Round 3: 47.2% · 348 games (strongest round)47.2Round 4: 44.4% · 406 games44.4 |
| 8 | Transmute: ChaosGain 2 random Augments. | | 2.5% | 45.6% | 54,237 | Round 1: 47.6% · 414 games (strongest round)47.6Round 2: 45.7% · 356 games45.7Round 3: 45.7% · 448 games45.7Round 4: 45.3% · 467 games45.3 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 2.5% | 46.8% | 53,515 | Round 1: 48.4% · 195 games48.4Round 2: 50.3% · 561 games50.3Round 3: 50.7% · 760 games50.7Round 4: 51.1% · 782 games (strongest round)51.1 |
| 9 | Draw Your SwordBecome melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up). | | 2.5% | 47.6% | 53,167 | Round 1: 47.4% · 282 games47.4Round 2: 51.8% · 284 games51.8Round 3: 52.4% · 294 games (strongest round)52.4Round 4: 44.7% · 288 games44.7 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 2.4% | 46.8% | 51,371 | Round 1: 49.9% · 238 games49.9Round 2: 48.6% · 568 games48.6Round 3: 49.2% · 719 games49.2Round 4: 52.6% · 652 games (strongest round)52.6 |
| RecursionGain 60 Ability Haste. | | 2.2% | 45.2% | 48,272 | Round 1: 50.3% · 330 games (strongest round)50.3Round 2: 50.0% · 315 games50.0Round 3: 48.0% · 316 games48.0Round 4: 46.8% · 261 games46.8 |
| 10 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.2% | 50.6% | 47,969 | Round 1: 52.9% · 304 games (strongest round)52.9Round 2: 52.6% · 316 games52.6Round 3: 51.3% · 373 games51.3Round 4: 52.3% · 326 games52.3 |
| 11 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.1% | 47.3% | 46,148 | Round 1: 48.7% · 665 games48.7Round 2: 51.0% · 572 games (strongest round)50.9Round 3: not enough games-Round 4: not enough games- |
| First-Aid KitGain 20% Heal and Shield Power. | | 2.1% | 49.0% | 45,731 | Round 1: 55.0% · 150 games55.0Round 2: 55.8% · 501 games (strongest round)55.8Round 3: 52.5% · 660 games52.5Round 4: 54.8% · 664 games54.8 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 2.0% | 45.9% | 43,385 | Round 1: 44.4% · 189 games44.4Round 2: 49.8% · 484 games (strongest round)49.8Round 3: 49.3% · 551 games49.3Round 4: 48.3% · 507 games48.3 |
| 12 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.0% | 50.4% | 42,422 | Round 1: 54.7% · 541 games (strongest round)54.7Round 2: 50.0% · 554 games50.0Round 3: not enough games-Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 1.9% | 46.1% | 41,430 | Round 1: not enough games-Round 2: 48.4% · 273 games (strongest round)48.4Round 3: 47.3% · 308 games47.3Round 4: 47.6% · 318 games47.6 |
| Sonic BoomBuffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. | | 1.8% | 47.9% | 39,802 | Round 1: 53.0% · 150 games53.0Round 2: 54.5% · 398 games (strongest round)54.4Round 3: 53.8% · 507 games53.8Round 4: 51.2% · 493 games51.2 |
| 13 | Empowered By The FaithfulHealing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies. | | 1.6% | 45.6% | 34,216 | Round 1: 47.7% · 451 games47.7Round 2: 48.5% · 355 games (strongest round)48.5Round 3: 46.9% · 349 games46.9Round 4: 44.8% · 341 games44.8 |
| 14 | Protein ShakeGain 25% Heal and Shield Power based on bonus Armor and Magic Resist. | | 1.5% | 50.4% | 32,664 | Round 1: 55.9% · 422 games55.9Round 2: 56.6% · 339 games56.6Round 3: 58.4% · 398 games (strongest round)58.4Round 4: 53.8% · 394 games53.8 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 1.4% | 48.5% | 30,018 | Round 1: not enough games-Round 2: 47.0% · 195 games47.0Round 3: 50.7% · 233 games (strongest round)50.7Round 4: 48.6% · 185 games48.6 |
| All For YouYour Heals and Shields are stronger when used on an ally. | | 1.4% | 48.0% | 29,797 | Round 1: 53.7% · 362 games53.7Round 2: 50.2% · 372 games50.2Round 3: 54.7% · 435 games (strongest round)54.7Round 4: 51.1% · 425 games51.1 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.4% | 46.7% | 29,343 | Round 1: 49.9% · 150 games (strongest round)49.9Round 2: 49.0% · 253 games49.0Round 3: 49.5% · 380 games49.5Round 4: 45.7% · 413 games45.7 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.3% | 46.4% | 27,427 | Round 1: not enough games-Round 2: 49.0% · 158 games49.0Round 3: 51.4% · 214 games (strongest round)51.4Round 4: 49.3% · 215 games49.3 |
| SonataEvery 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed. | | 1.2% | 49.2% | 26,804 | Round 1: 48.5% · 281 games48.5Round 2: 50.8% · 273 games (strongest round)50.8Round 3: 49.7% · 301 games49.7Round 4: 46.2% · 287 games46.2 |
| Wee Woo Wee WooWhen moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | | 1.2% | 52.7% | 25,745 | Round 1: 53.0% · 391 games53.0Round 2: 56.4% · 367 games (strongest round)56.4Round 3: 54.2% · 385 games54.2Round 4: 51.2% · 433 games51.2 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.0% | 46.6% | 22,329 | Round 1: 49.5% · 101 games49.5Round 2: 50.4% · 150 games (strongest round)50.4Round 3: 49.7% · 150 games49.7Round 4: 49.4% · 150 games49.4 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.0% | 47.9% | 21,855 | Round 1: 50.6% · 150 games50.6Round 2: 50.0% · 221 games50.0Round 3: 52.6% · 254 games (strongest round)52.6Round 4: 48.9% · 235 games48.9 |
| 15 | Spirit BombHealing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | | 1.0% | 49.3% | 21,438 | Round 1: 51.7% · 150 games (strongest round)51.7Round 2: 50.2% · 150 games50.2Round 3: 50.8% · 150 games50.8Round 4: 50.8% · 150 games50.8 |
| 16 | Omni SoulGain 3 random Dragon Souls. | | 0.9% | 47.2% | 19,209 | Round 1: 47.1% · 150 games47.1Round 2: 48.1% · 173 games (strongest round)48.1Round 3: 45.1% · 172 games45.1Round 4: 43.6% · 160 games43.6 |
| 17 | Windspeaker's BlessingYour Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds. | | 0.9% | 52.8% | 19,067 | Round 1: 59.8% · 170 games (strongest round)59.8Round 2: 57.9% · 210 games57.9Round 3: 57.9% · 244 games57.9Round 4: 56.5% · 259 games56.5 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.9% | 44.8% | 18,638 | Round 1: 47.5% · 150 games47.5Round 2: 44.2% · 150 games44.2Round 3: 51.9% · 150 games (strongest round)51.9Round 4: 48.4% · 150 games48.4 |
| 18 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.8% | 46.6% | 16,694 | Round 1: 48.4% · 261 games (strongest round)48.4Round 2: 48.2% · 248 games48.2Round 3: not enough games-Round 4: not enough games- |
| 19 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 45.4% | 15,563 | Round 1: not enough games-Round 2: 49.8% · 150 games49.8Round 3: 51.2% · 189 games (strongest round)51.2Round 4: not enough games- |
| 20 | Empyrean PromiseGain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant 101-251 Shield for 3 seconds after landing. | | 0.6% | 47.4% | 13,371 | Round 1: 48.6% · 166 games48.6Round 2: 49.4% · 175 games49.4Round 3: 48.7% · 184 games48.7Round 4: 51.1% · 211 games (strongest round)51.1 |
| Stats!Gain 2 Stat Anvils! | | 0.5% | 45.3% | 11,221 | Round 1: not enough games-Round 2: 48.0% · 145 games (strongest round)48.0Round 3: 44.6% · 150 games44.6Round 4: 47.5% · 150 games47.5 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.5% | 44.8% | 10,961 | Round 1: 46.9% · 150 games46.9Round 2: 49.4% · 150 games49.4Round 3: 49.5% · 150 games (strongest round)49.5Round 4: 49.0% · 150 games49.0 |
| 21 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 52.2% | 8,659 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 54.1% · 242 games54.1 |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.4% | 46.6% | 7,788 | Round 1: 46.9% · 150 games46.9Round 2: 45.6% · 150 games45.6Round 3: 48.3% · 150 games (strongest round)48.3Round 4: 45.5% · 150 games45.5 |
| 22 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.3% | 45.0% | 7,374 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.8% · 132 games (strongest round)50.8Round 4: 40.9% · 150 games40.9 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.3% | 47.1% | 6,374 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.4% · 121 games (strongest round)54.4Round 4: 53.4% · 122 games53.4 |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.2% | 47.5% | 5,081 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 48.8% · 112 games48.8 |
| DOOMEmpower! | | 0.2% | 54.8% | 3,523 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Witchful ThinkingGain 20-80 Ability Power. | | 0.2% | 45.6% | 3,247 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 23 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.1% | 45.7% | 3,079 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 12.3% | 43.1% | 265,951 | Round 1: 42.4% · 2,439 games42.4Round 2: 44.1% · 2,279 games44.1Round 3: 46.6% · 2,357 games (strongest round)46.6Round 4: 46.3% · 530 games46.3 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | | 10.8% | 43.0% | 233,658 | Round 1: 46.8% · 1,467 games (strongest round)46.8Round 2: 43.5% · 1,308 games43.5Round 3: 46.2% · 1,252 games46.2Round 4: 44.0% · 1,027 games44.0 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 10.0% | 43.6% | 216,345 | Round 1: 45.8% · 1,518 games45.8Round 2: 47.5% · 1,558 games (strongest round)47.5Round 3: 44.9% · 1,644 games44.9Round 4: 45.2% · 1,570 games45.2 |
| 24 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 9.3% | 41.5% | 201,430 | Round 1: 42.2% · 1,475 games42.2Round 2: 39.4% · 1,343 games39.4Round 3: 42.7% · 1,363 games42.7Round 4: 44.9% · 1,247 games (strongest round)44.9 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 8.4% | 43.1% | 182,239 | Round 1: 42.6% · 1,341 games42.6Round 2: 43.7% · 1,216 games43.7Round 3: 46.0% · 1,297 games (strongest round)46.0Round 4: 43.4% · 1,332 games43.4 |
| Scoped WeaponsGain 75 Attack Range. | | 7.6% | 44.6% | 163,971 | Round 1: 47.0% · 465 games47.0Round 2: 48.1% · 1,242 games (strongest round)48.1Round 3: 46.2% · 1,477 games46.2Round 4: 45.5% · 1,453 games45.5 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 7.4% | 43.6% | 160,649 | Round 1: 45.1% · 454 games45.1Round 2: 44.9% · 1,221 games44.9Round 3: 43.7% · 1,337 games43.7Round 4: 46.5% · 315 games (strongest round)46.5 |
| 25 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 7.0% | 44.2% | 150,900 | Round 1: 47.7% · 1,172 games (strongest round)47.7Round 2: 44.8% · 1,156 games44.8Round 3: 45.9% · 1,236 games45.9Round 4: 45.7% · 1,079 games45.7 |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 6.3% | 44.1% | 135,377 | Round 1: 45.0% · 465 games45.0Round 2: 44.4% · 886 games44.4Round 3: 45.8% · 1,181 games45.8Round 4: 46.5% · 1,171 games (strongest round)46.5 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 4.2% | 44.6% | 91,833 | Round 1: 48.4% · 203 games (strongest round)48.4Round 2: 46.0% · 655 games46.0Round 3: 47.2% · 902 games47.2Round 4: 43.3% · 911 games43.3 |
| RecoilYour deals increased damage and knocks you backward. | | 4.2% | 43.6% | 91,268 | Round 1: 44.7% · 785 games44.7Round 2: 45.2% · 725 games45.2Round 3: 44.2% · 776 games44.2Round 4: 46.5% · 742 games (strongest round)46.5 |
| It's CriticalGain 50% Crit chance. | | 4.1% | 41.6% | 88,683 | Round 1: 42.6% · 769 games42.6Round 2: 43.4% · 696 games43.4Round 3: 45.3% · 630 games45.3Round 4: 46.9% · 462 games (strongest round)46.9 |
| 26 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 3.8% | 44.5% | 81,884 | Round 1: 43.6% · 674 games43.6Round 2: 46.2% · 687 games46.2Round 3: 47.9% · 698 games (strongest round)47.9Round 4: 42.1% · 621 games42.1 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | | 3.8% | 42.1% | 81,771 | Round 1: 45.1% · 614 games45.1Round 2: 43.3% · 551 games43.3Round 3: 45.6% · 608 games (strongest round)45.6Round 4: 44.3% · 545 games44.3 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 3.7% | 44.4% | 80,812 | Round 1: 47.9% · 644 games (strongest round)47.9Round 2: 44.7% · 719 games44.7Round 3: 46.0% · 831 games46.0Round 4: 46.2% · 873 games46.2 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 3.6% | 44.2% | 78,703 | Round 1: 43.5% · 285 games43.5Round 2: 45.5% · 688 games45.5Round 3: 45.5% · 854 games (strongest round)45.5Round 4: 44.6% · 745 games44.6 |
| 27 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 3.5% | 42.0% | 75,210 | Round 1: 42.2% · 401 games42.2Round 2: 45.7% · 529 games (strongest round)45.7Round 3: 44.5% · 514 games44.5Round 4: 44.5% · 444 games44.5 |
| 28 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 3.4% | 43.3% | 73,466 | Round 1: 47.7% · 447 games (strongest round)47.7Round 2: 44.5% · 483 games44.5Round 3: 43.8% · 561 games43.8Round 4: 46.8% · 539 games46.8 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.3% | 44.7% | 72,125 | Round 1: 47.3% · 1,003 games47.3Round 2: 48.8% · 911 games (strongest round)48.8Round 3: 43.9% · 143 games43.9Round 4: not enough games- |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 2.8% | 43.7% | 61,429 | Round 1: 46.8% · 363 games46.8Round 2: 47.6% · 357 games47.6Round 3: 49.2% · 458 games (strongest round)49.2Round 4: 45.9% · 545 games45.9 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 2.4% | 42.4% | 52,954 | Round 1: 43.4% · 714 games43.4Round 2: 43.3% · 683 games43.3Round 3: 44.5% · 114 games (strongest round)44.5Round 4: not enough games- |
| 29 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 2.2% | 43.9% | 47,297 | Round 1: 43.8% · 448 games43.8Round 2: 46.0% · 435 games46.0Round 3: 45.9% · 424 games45.9Round 4: 46.6% · 415 games (strongest round)46.6 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 2.0% | 43.0% | 43,246 | Round 1: 45.4% · 303 games45.4Round 2: 45.5% · 269 games45.5Round 3: 45.1% · 271 games45.1Round 4: 48.3% · 222 games (strongest round)48.3 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 1.9% | 43.1% | 41,275 | Round 1: 43.7% · 244 games43.7Round 2: 44.1% · 216 games44.1Round 3: 46.8% · 242 games (strongest round)46.8Round 4: 46.0% · 226 games46.0 |
| 30 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.6% | 41.6% | 35,278 | Round 1: 44.4% · 643 games44.4Round 2: 46.2% · 197 games (strongest round)46.2Round 3: not enough games-Round 4: not enough games- |
| 31 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 1.6% | 43.6% | 34,243 | Round 1: 45.7% · 190 games45.7Round 2: 48.3% · 217 games (strongest round)48.3Round 3: 45.4% · 247 games45.4Round 4: 44.0% · 244 games44.0 |
| 32 | Spell SplitYour missile splits into two on hit, at max Range, or when Recast. | | 1.4% | 43.5% | 30,990 | Round 1: 49.7% · 285 games49.7Round 2: 46.9% · 291 games46.9Round 3: 49.8% · 282 games (strongest round)49.8Round 4: 47.8% · 228 games47.8 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 1.3% | 42.9% | 28,518 | Round 1: 44.1% · 193 games44.1Round 2: 43.2% · 200 games43.2Round 3: 44.3% · 203 games (strongest round)44.3Round 4: 44.0% · 166 games44.0 |
| Warlock JuiceboxGain ? Omnivamp. | | 1.3% | 44.3% | 28,073 | Round 1: 46.0% · 150 games (strongest round)46.0Round 2: 43.7% · 150 games43.7Round 3: 43.7% · 181 games43.7Round 4: 43.4% · 210 games43.4 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 1.3% | 44.7% | 27,565 | Round 1: 45.6% · 297 games45.6Round 2: 46.5% · 265 games (strongest round)46.5Round 3: 44.5% · 239 games44.5Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.2% | 42.8% | 26,816 | Round 1: not enough games-Round 2: 47.0% · 165 games (strongest round)46.9Round 3: 45.9% · 229 games45.9Round 4: 46.7% · 203 games46.7 |
| 33 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 1.2% | 40.8% | 25,620 | Round 1: 42.1% · 426 games42.1Round 2: 43.0% · 412 games (strongest round)43.0Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.1% | 44.2% | 24,730 | Round 1: 49.5% · 150 games49.5Round 2: 50.0% · 150 games (strongest round)50.0Round 3: not enough games-Round 4: not enough games- |
| 34 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.1% | 42.7% | 24,293 | Round 1: 46.4% · 154 games46.4Round 2: 46.5% · 188 games46.5Round 3: 50.7% · 170 games (strongest round)50.7Round 4: 43.6% · 150 games43.6 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 1.1% | 40.2% | 23,476 | Round 1: 41.7% · 210 games41.7Round 2: 42.2% · 182 games42.2Round 3: 41.9% · 187 games41.9Round 4: 42.6% · 174 games (strongest round)42.6 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 1.0% | 43.3% | 22,222 | Round 1: 46.3% · 363 games46.3Round 2: 46.9% · 274 games (strongest round)46.9Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.9% | 43.1% | 19,331 | Round 1: 45.1% · 150 games45.1Round 2: 47.6% · 154 games (strongest round)47.6Round 3: 42.5% · 158 games42.5Round 4: 45.1% · 195 games45.1 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.9% | 43.8% | 19,258 | Round 1: not enough games-Round 2: 47.3% · 150 games (strongest round)47.3Round 3: 44.5% · 191 games44.5Round 4: 43.5% · 205 games43.5 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 0.8% | 44.6% | 16,537 | Round 1: 42.9% · 150 games42.9Round 2: 42.7% · 150 games42.7Round 3: 46.8% · 178 games (strongest round)46.8Round 4: 45.1% · 170 games45.1 |
| 35 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.8% | 42.0% | 16,515 | Round 1: 41.9% · 150 games41.9Round 2: 42.4% · 150 games42.4Round 3: 44.2% · 150 games (strongest round)44.2Round 4: 41.3% · 173 games41.3 |
| 36 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.7% | 42.8% | 15,148 | Round 1: 44.1% · 254 games44.1Round 2: 47.6% · 275 games (strongest round)47.6Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.6% | 42.0% | 13,848 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.3% · 150 games (strongest round)44.3Round 4: 42.5% · 150 games42.5 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.6% | 43.3% | 13,778 | Round 1: 43.8% · 113 games43.8Round 2: 46.1% · 128 games46.1Round 3: 46.3% · 150 games46.3Round 4: 47.2% · 150 games (strongest round)47.2 |
| 37 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.6% | 43.4% | 13,157 | Round 1: 44.6% · 150 games44.6Round 2: 45.1% · 150 games (strongest round)45.1Round 3: 42.3% · 150 games42.3Round 4: 42.0% · 150 games42.0 |
| 38 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 0.6% | 43.8% | 13,079 | Round 1: 42.1% · 150 games42.1Round 2: 44.7% · 150 games (strongest round)44.7Round 3: 43.4% · 150 games43.4Round 4: 41.1% · 150 games41.1 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.6% | 41.7% | 12,868 | Round 1: 40.5% · 263 games40.5Round 2: 43.0% · 209 games (strongest round)43.0Round 3: not enough games-Round 4: not enough games- |
| 39 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.6% | 42.5% | 12,810 | Round 1: 46.2% · 150 games46.2Round 2: 45.6% · 150 games45.6Round 3: 44.4% · 150 games44.4Round 4: 47.4% · 150 games (strongest round)47.4 |
| 40 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.6% | 40.5% | 12,527 | Round 1: 44.2% · 150 games (strongest round)44.2Round 2: 41.0% · 150 games41.0Round 3: 42.2% · 150 games42.2Round 4: 41.9% · 150 games41.9 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 0.6% | 44.3% | 12,162 | Round 1: 42.7% · 176 games42.7Round 2: 45.9% · 188 games (strongest round)45.9Round 3: not enough games-Round 4: not enough games- |
| 41 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.5% | 42.8% | 11,017 | Round 1: 44.2% · 112 games44.2Round 2: 50.5% · 137 games (strongest round)50.5Round 3: 45.2% · 150 games45.2Round 4: 47.5% · 150 games47.5 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.5% | 43.6% | 10,609 | Round 1: 45.8% · 138 games45.8Round 2: 46.4% · 149 games (strongest round)46.4Round 3: 44.0% · 150 games44.0Round 4: 42.4% · 150 games42.4 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.4% | 39.4% | 9,652 | Round 1: not enough games-Round 2: 42.6% · 112 games (strongest round)42.6Round 3: 41.2% · 121 games41.2Round 4: 38.5% · 111 games38.5 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.4% | 42.8% | 9,542 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.4% | 44.5% | 8,500 | Round 1: not enough games-Round 2: 46.1% · 130 games46.1Round 3: 46.9% · 150 games46.9Round 4: 49.8% · 139 games (strongest round)49.8 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.4% | 41.1% | 7,613 | Round 1: 39.6% · 101 games39.6Round 2: not enough games-Round 3: 40.6% · 129 games40.6Round 4: 42.9% · 123 games (strongest round)42.9 |
| 42 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.3% | 41.0% | 7,441 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 49.2% · 123 games49.2 |
| POWEREmpower! | | 0.3% | 43.5% | 6,848 | Round 1: 38.8% · 129 games38.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.3% | 43.9% | 6,548 | Round 1: 47.9% · 112 games47.9Round 2: 47.1% · 108 games47.1Round 3: 48.6% · 127 games (strongest round)48.6Round 4: 46.5% · 150 games46.5 |
| 43 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.3% | 44.3% | 5,506 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.2% | 41.1% | 5,273 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 46.2% · 103 games46.2 |
| 45 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.2% | 41.9% | 5,073 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | EurekaGain Ability Haste equal to 30% Ability Power. | | 0.2% | 43.2% | 4,068 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 44.7% | 4,029 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.2% | 42.2% | 3,822 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 0.2% | 39.5% | 3,735 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.2% | 39.9% | 3,365 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 42.0% | 3,213 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.6% · 111 games43.6Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 44.8% | 3,004 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 47 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.1% | 42.6% | 2,667 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.1% | 40.7% | 2,436 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 48 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 43.1% | 2,327 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 45.6% | 2,136 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.1% | 43.3% | 1,877 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lich BrainGain ? Ability Power. | | 0.1% | 45.9% | 1,780 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 0.1% | 44.8% | 1,229 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 41.3% | 1,107 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | 0.1% | 48.9% | 1,093 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 49 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | <0.1% | 42.7% | 1,069 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | <0.1% | 39.3% | 822 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | <0.1% | 41.1% | 790 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | <0.1% | 39.1% | 788 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |