| Ultimate RecursionGain? Ultimate Ability Haste. | SSS | 13.5% | 49.8% | 50,600 | Round 1: 48.1% · 510 games48.1Round 2: 47.5% · 1,138 games47.5Round 3: 49.4% · 1,243 games (strongest round)49.4Round 4: 46.8% · 1,058 games46.8 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | SS | 13.3% | 53.6% | 49,891 | Round 1: 51.5% · 1,036 games51.5Round 2: 53.1% · 829 games53.1Round 3: 55.6% · 685 games (strongest round)55.6Round 4: 53.4% · 569 games53.4 |
| RecursionGain 60 Ability Haste. | SS | 13.0% | 51.8% | 48,727 | Round 1: 51.9% · 1,142 games (strongest round)51.9Round 2: 49.9% · 934 games49.9Round 3: 50.2% · 887 games50.2Round 4: 46.3% · 728 games46.3 |
| Enchanting ButterfliesHealing or Shielding allied champions gathers Butterflies. After collecting? Butterflies, damaging an enemy champion fires all of them to deal Magic damage. | SS | 11.8% | 52.5% | 44,145 | Round 1: 54.0% · 1,266 games54.0Round 2: 54.2% · 1,135 games (strongest round)54.2Round 3: 50.8% · 1,042 games50.8Round 4: 51.3% · 964 games51.3 |
| 1 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | SS | 9.7% | 50.3% | 36,424 | Round 1: 49.8% · 736 games49.8Round 2: 51.8% · 772 games (strongest round)51.8Round 3: 48.0% · 748 games48.0Round 4: 47.5% · 668 games47.5 |
| 2 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | SS | 7.9% | 51.4% | 29,628 | Round 1: 51.9% · 529 games51.9Round 2: 49.5% · 571 games49.5Round 3: 52.2% · 513 games52.2Round 4: 53.9% · 459 games (strongest round)53.9 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | S | 10.6% | 49.8% | 39,742 | Round 1: 48.7% · 995 games48.7Round 2: 52.0% · 738 games (strongest round)52.0Round 3: 48.2% · 577 games48.2Round 4: 50.2% · 437 games50.2 |
| SonataEvery 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed. | S | 8.7% | 54.4% | 32,421 | Round 1: 55.0% · 828 games55.0Round 2: 52.9% · 762 games52.8Round 3: 55.7% · 816 games (strongest round)55.7Round 4: 52.4% · 692 games52.3 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | S | 8.2% | 51.1% | 30,619 | Round 1: 50.0% · 216 games50.0Round 2: 51.3% · 528 games51.3Round 3: 51.7% · 496 games (strongest round)51.7Round 4: 49.5% · 480 games49.5 |
| 3 | EurekaGain Ability Haste equal to 30% Ability Power. | S | 7.4% | 51.2% | 27,815 | Round 1: 50.7% · 440 games50.7Round 2: 53.0% · 458 games52.9Round 3: 50.3% · 434 games50.3Round 4: 56.9% · 361 games (strongest round)56.9 |
| BolsteredShields granted from are stronger and scaling with target's missing Health. | S | 6.6% | 50.1% | 24,599 | Round 1: 49.9% · 237 games49.9Round 2: 50.9% · 667 games50.9Round 3: 51.1% · 732 games51.1Round 4: 51.4% · 615 games (strongest round)51.4 |
| 4 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | S | 6.0% | 54.7% | 22,251 | Round 1: 55.6% · 783 games55.6Round 2: 56.6% · 770 games (strongest round)56.6Round 3: not enough games-Round 4: not enough games- |
| 5 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | S | 5.8% | 49.8% | 21,534 | Round 1: 50.9% · 416 games50.9Round 2: 53.4% · 507 games (strongest round)53.4Round 3: 52.2% · 517 games52.2Round 4: 47.5% · 513 games47.5 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.9% | 51.1% | 29,519 | Round 1: 49.0% · 633 games49.0Round 2: 48.4% · 421 games48.4Round 3: 49.3% · 484 games (strongest round)49.3Round 4: 48.5% · 455 games48.5 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 6.6% | 49.6% | 24,858 | Round 1: 49.4% · 596 games49.4Round 2: 46.1% · 567 games46.1Round 3: 49.5% · 578 games49.5Round 4: 50.3% · 580 games (strongest round)50.3 |
| THRASHEmpower! | | 5.9% | 52.3% | 22,062 | Round 1: 51.6% · 2,168 games51.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mercy's StrikeAfter healing or shielding your ally with, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage. | | 5.8% | 50.9% | 21,861 | Round 1: 53.1% · 677 games (strongest round)53.1Round 2: 50.8% · 643 games50.8Round 3: 49.0% · 642 games49.0Round 4: 50.8% · 515 games50.8 |
| First-Aid KitGain 20% Heal and Shield Power. | | 5.8% | 50.9% | 21,759 | Round 1: 49.5% · 230 games49.5Round 2: 50.4% · 615 games50.4Round 3: 52.8% · 683 games (strongest round)52.8Round 4: 50.2% · 659 games50.1 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 5.7% | 53.4% | 21,362 | Round 1: 51.9% · 190 games51.9Round 2: 52.9% · 454 games (strongest round)52.9Round 3: 51.2% · 448 games51.2Round 4: 52.7% · 393 games52.7 |
| Sonic BoomBuffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. | | 5.4% | 51.0% | 20,263 | Round 1: 49.1% · 223 games49.1Round 2: 50.7% · 550 games (strongest round)50.7Round 3: 48.2% · 660 games48.2Round 4: 48.1% · 565 games48.1 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 5.2% | 52.5% | 19,398 | Round 1: 52.3% · 182 games52.3Round 2: 52.5% · 426 games (strongest round)52.5Round 3: 49.4% · 449 games49.4Round 4: 51.6% · 469 games51.6 |
| 6 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 4.9% | 50.0% | 18,437 | Round 1: 52.8% · 372 games (strongest round)52.8Round 2: 49.2% · 364 games49.2Round 3: 44.0% · 365 games44.0Round 4: 49.4% · 315 games49.4 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 4.6% | 50.6% | 17,251 | Round 1: 45.2% · 399 games45.2Round 2: 47.8% · 363 games47.8Round 3: 50.6% · 356 games (strongest round)50.6Round 4: 47.0% · 288 games47.0 |
| 7 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 4.6% | 50.3% | 17,188 | Round 1: 46.8% · 391 games46.8Round 2: 48.8% · 398 games48.8Round 3: 48.1% · 335 games48.1Round 4: 51.2% · 280 games (strongest round)51.2 |
| Transmute: GoldGain a random Gold Augment. | | 4.5% | 50.3% | 16,991 | Round 1: 51.4% · 179 games (strongest round)51.4Round 2: 49.8% · 352 games49.8Round 3: 49.5% · 408 games49.5Round 4: 50.4% · 398 games50.4 |
| Wee Woo Wee WooWhen moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | | 4.5% | 53.1% | 16,757 | Round 1: 51.2% · 501 games51.2Round 2: 52.4% · 453 games52.4Round 3: 56.0% · 483 games (strongest round)56.0Round 4: 51.5% · 466 games51.5 |
| All For YouYour Heals and Shields are stronger when used on an ally. | | 4.4% | 49.5% | 16,510 | Round 1: 46.7% · 446 games46.7Round 2: 47.6% · 430 games47.6Round 3: 51.9% · 484 games51.9Round 4: 54.3% · 412 games (strongest round)54.3 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 4.3% | 50.0% | 16,147 | Round 1: 48.5% · 367 games48.5Round 2: 46.8% · 341 games46.8Round 3: 50.0% · 339 games (strongest round)50.0Round 4: 45.5% · 253 games45.5 |
| Bread And JamYour gains 100 Ability Haste. | | 4.1% | 50.9% | 15,212 | Round 1: not enough games-Round 2: 51.9% · 102 games (strongest round)51.9Round 3: 51.4% · 558 games51.4Round 4: 49.5% · 560 games49.5 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 3.8% | 52.7% | 14,376 | Round 1: 52.2% · 150 games (strongest round)52.2Round 2: 51.2% · 285 games51.2Round 3: 49.4% · 283 games49.4Round 4: 47.6% · 219 games47.6 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.8% | 51.1% | 14,146 | Round 1: 53.7% · 150 games (strongest round)53.7Round 2: 49.6% · 290 games49.6Round 3: 53.3% · 350 games53.3Round 4: 47.2% · 355 games47.2 |
| 8 | Protein ShakeGain 25% Heal and Shield Power based on bonus Armor and Magic Resist. | | 3.7% | 51.3% | 14,004 | Round 1: 49.8% · 350 games49.8Round 2: 51.0% · 328 games (strongest round)51.0Round 3: 51.0% · 358 games51.0Round 4: 50.3% · 317 games50.3 |
| Critical HealingYour healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance. | | 3.6% | 49.5% | 13,359 | Round 1: 49.9% · 382 games49.9Round 2: 50.6% · 375 games50.6Round 3: 51.8% · 380 games (strongest round)51.8Round 4: 50.7% · 361 games50.7 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 3.5% | 52.5% | 13,096 | Round 1: 53.6% · 210 games53.6Round 2: 53.3% · 227 games53.3Round 3: 50.0% · 274 games50.0Round 4: 53.8% · 248 games (strongest round)53.8 |
| 9 | Spirit BombHealing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | | 3.3% | 52.3% | 12,493 | Round 1: 48.1% · 150 games48.1Round 2: 49.5% · 150 games (strongest round)49.5Round 3: 49.4% · 150 games49.4Round 4: 48.7% · 150 games48.7 |
| 10 | Windspeaker's BlessingYour Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds. | | 3.3% | 56.2% | 12,175 | Round 1: 61.2% · 254 games (strongest round)61.2Round 2: 58.4% · 302 games58.4Round 3: 55.0% · 347 games55.0Round 4: 58.1% · 296 games58.1 |
| 11 | Transmute: ChaosGain 2 random Augments. | | 3.1% | 50.6% | 11,512 | Round 1: 51.4% · 239 games51.4Round 2: 52.9% · 192 games52.9Round 3: 54.7% · 247 games (strongest round)54.7Round 4: 51.1% · 239 games51.1 |
| 12 | Empyrean PromiseGain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant 101-251 Shield for 3 seconds after landing. | | 3.1% | 51.9% | 11,479 | Round 1: 50.2% · 307 games50.2Round 2: 53.5% · 324 games (strongest round)53.5Round 3: 51.0% · 361 games51.0Round 4: 51.0% · 274 games51.0 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 3.0% | 50.4% | 11,383 | Round 1: 49.1% · 131 games49.1Round 2: 51.9% · 191 games51.9Round 3: 53.4% · 178 games (strongest round)53.3Round 4: 53.0% · 161 games53.0 |
| 13 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.9% | 53.9% | 10,714 | Round 1: 53.4% · 161 games53.4Round 2: 54.3% · 206 games54.3Round 3: 54.3% · 191 games (strongest round)54.3Round 4: 51.8% · 153 games51.8 |
| Witchful ThinkingGain 20-80 Ability Power. | | 2.8% | 51.0% | 10,623 | Round 1: 50.5% · 150 games50.5Round 2: 50.6% · 211 games (strongest round)50.6Round 3: 49.1% · 237 games49.1Round 4: 46.7% · 254 games46.7 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.8% | 50.4% | 10,527 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.9% · 379 games (strongest round)51.9Round 4: 51.7% · 371 games51.7 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 2.6% | 50.0% | 9,677 | Round 1: 52.2% · 379 games52.2Round 2: 52.9% · 304 games (strongest round)52.9Round 3: not enough games-Round 4: not enough games- |
| 14 | Upgrade Sword of Blossoming DawnGain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions. | | 2.5% | 50.2% | 9,261 | Round 1: 52.0% · 329 games52.0Round 2: 48.2% · 333 games48.2Round 3: 55.2% · 348 games (strongest round)55.2Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 2.4% | 50.2% | 9,039 | Round 1: not enough games-Round 2: 50.6% · 150 games50.6Round 3: 48.1% · 156 games48.1Round 4: 51.5% · 157 games (strongest round)51.5 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 2.3% | 50.3% | 8,562 | Round 1: 40.2% · 115 games40.2Round 2: 46.3% · 151 games (strongest round)46.3Round 3: 41.2% · 169 games41.2Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 2.3% | 52.3% | 8,534 | Round 1: 56.6% · 150 games (strongest round)56.6Round 2: 53.0% · 217 games53.0Round 3: 54.1% · 254 games54.1Round 4: 56.3% · 243 games56.3 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.2% | 50.4% | 8,207 | Round 1: 49.2% · 181 games49.2Round 2: 49.5% · 191 games (strongest round)49.5Round 3: 49.2% · 150 games49.2Round 4: 47.0% · 147 games47.0 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 2.0% | 50.4% | 7,516 | Round 1: 53.4% · 257 games (strongest round)53.4Round 2: 51.3% · 264 games51.3Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 2.0% | 53.5% | 7,299 | Round 1: not enough games-Round 2: 57.8% · 258 games (strongest round)57.8Round 3: 55.3% · 258 games55.3Round 4: 56.5% · 249 games56.5 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.8% | 52.3% | 6,837 | Round 1: 46.9% · 150 games46.9Round 2: 48.5% · 174 games48.5Round 3: 50.5% · 191 games (strongest round)50.5Round 4: 48.5% · 168 games48.4 |
| 15 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 1.6% | 52.5% | 6,128 | Round 1: 49.4% · 181 games49.4Round 2: 52.8% · 175 games (strongest round)52.8Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.6% | 49.5% | 6,053 | Round 1: 48.3% · 130 games48.3Round 2: 47.7% · 167 games47.7Round 3: 49.9% · 171 games (strongest round)49.9Round 4: 49.0% · 170 games49.0 |
| 16 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 1.5% | 49.6% | 5,597 | Round 1: 47.9% · 150 games47.9Round 2: 48.0% · 150 games48.0Round 3: 50.3% · 150 games50.3Round 4: 52.0% · 150 games (strongest round)52.0 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.4% | 50.2% | 5,330 | Round 1: not enough games-Round 2: 48.9% · 150 games48.9Round 3: 46.4% · 150 games46.4Round 4: 50.7% · 150 games (strongest round)50.6 |
| 17 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.2% | 51.9% | 4,426 | Round 1: 47.5% · 154 games47.5Round 2: 48.6% · 150 games (strongest round)48.6Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 1.2% | 53.5% | 4,340 | Round 1: 49.3% · 150 games49.3Round 2: 47.5% · 149 games47.5Round 3: 51.2% · 150 games (strongest round)51.2Round 4: 51.1% · 150 games51.1 |
| 18 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.1% | 49.7% | 4,238 | Round 1: 48.0% · 102 games48.0Round 2: 49.8% · 139 games (strongest round)49.8Round 3: 49.0% · 150 games49.0Round 4: 49.1% · 131 games49.1 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 1.1% | 49.8% | 4,023 | Round 1: not enough games-Round 2: 54.8% · 150 games (strongest round)54.8Round 3: 52.2% · 150 games52.2Round 4: 52.9% · 150 games52.9 |
| 19 | Omni SoulGain 3 random Dragon Souls. | | 1.1% | 53.0% | 3,979 | Round 1: 54.5% · 135 games (strongest round)54.5Round 2: 52.5% · 140 games52.5Round 3: 50.0% · 150 games50.0Round 4: 52.0% · 150 games52.0 |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.9% | 52.1% | 3,503 | Round 1: 55.3% · 150 games (strongest round)55.3Round 2: 52.9% · 150 games52.9Round 3: 54.6% · 150 games54.6Round 4: 50.0% · 143 games50.0 |
| 20 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.9% | 51.1% | 3,407 | Round 1: not enough games-Round 2: 47.6% · 101 games47.6Round 3: 50.0% · 145 games50.0Round 4: 54.5% · 115 games (strongest round)54.5 |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 50.7% | 3,010 | Round 1: not enough games-Round 2: 48.9% · 142 games (strongest round)48.9Round 3: 46.1% · 138 games46.1Round 4: 47.5% · 150 games47.5 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 6.3% | 47.4% | 23,734 | Round 1: 49.7% · 589 games (strongest round)49.7Round 2: 48.3% · 486 games48.3Round 3: 45.6% · 447 games45.6Round 4: 45.0% · 334 games45.0 |
| 21 | Empowered By The FaithfulHealing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies. | | 5.6% | 48.9% | 20,927 | Round 1: 46.2% · 455 games46.2Round 2: 47.9% · 471 games (strongest round)47.9Round 3: 47.1% · 524 games47.1Round 4: 42.5% · 479 games42.5 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 5.2% | 49.1% | 19,445 | Round 1: 49.0% · 481 games49.0Round 2: 47.0% · 456 games47.0Round 3: 48.7% · 450 games48.7Round 4: 49.5% · 389 games (strongest round)49.5 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 4.5% | 47.7% | 16,852 | Round 1: 50.0% · 269 games50.0Round 2: 50.5% · 317 games (strongest round)50.4Round 3: 50.3% · 332 games50.3Round 4: 44.8% · 282 games44.8 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 3.7% | 46.7% | 14,007 | Round 1: 45.7% · 256 games45.7Round 2: 48.2% · 208 games (strongest round)48.2Round 3: 46.6% · 216 games46.6Round 4: 46.7% · 217 games46.7 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 3.5% | 49.2% | 13,181 | Round 1: 47.7% · 397 games47.7Round 2: 50.5% · 412 games (strongest round)50.5Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 3.3% | 49.1% | 12,432 | Round 1: 52.0% · 844 games51.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| HEAVYEmpower! | | 3.3% | 47.6% | 12,299 | Round 1: 47.3% · 600 games47.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 3.3% | 48.0% | 12,289 | Round 1: 48.5% · 229 games48.5Round 2: 46.3% · 204 games46.3Round 3: 52.5% · 187 games (strongest round)52.5Round 4: 48.7% · 182 games48.7 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.3% | 48.9% | 12,155 | Round 1: 52.4% · 480 games (strongest round)52.4Round 2: 45.5% · 406 games45.5Round 3: not enough games-Round 4: not enough games- |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 2.9% | 47.3% | 10,688 | Round 1: 52.3% · 209 games (strongest round)52.3Round 2: 46.2% · 172 games46.2Round 3: 49.3% · 150 games49.3Round 4: 49.1% · 150 games49.1 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 2.6% | 47.0% | 9,831 | Round 1: 45.2% · 221 games (strongest round)45.2Round 2: 44.6% · 199 games44.6Round 3: 45.1% · 164 games45.1Round 4: 44.7% · 157 games44.7 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 2.5% | 48.0% | 9,187 | Round 1: 44.1% · 281 games44.1Round 2: 42.4% · 228 games42.4Round 3: 46.5% · 207 games46.5Round 4: 47.5% · 168 games (strongest round)47.5 |
| 22 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 2.4% | 49.1% | 8,977 | Round 1: 52.0% · 158 games52.0Round 2: 50.4% · 150 games50.4Round 3: 52.0% · 214 games52.0Round 4: 52.4% · 207 games (strongest round)52.4 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.3% | 48.9% | 8,709 | Round 1: 42.9% · 164 games42.9Round 2: 45.9% · 163 games45.9Round 3: 45.2% · 153 games45.2Round 4: 46.7% · 150 games (strongest round)46.7 |
| 23 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.2% | 48.6% | 8,264 | Round 1: 46.9% · 347 games46.9Round 2: 48.3% · 150 games (strongest round)48.3Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.1% | 48.3% | 8,013 | Round 1: 47.4% · 138 games47.4Round 2: 49.7% · 185 games49.7Round 3: 49.4% · 165 games49.4Round 4: 51.1% · 150 games (strongest round)51.1 |
| 24 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 2.1% | 47.1% | 7,938 | Round 1: 50.1% · 150 games50.1Round 2: 52.1% · 150 games (strongest round)52.1Round 3: 47.9% · 165 games47.9Round 4: 46.9% · 182 games46.9 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 2.0% | 46.3% | 7,539 | Round 1: 50.1% · 208 games (strongest round)50.1Round 2: 47.8% · 179 games47.8Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 2.0% | 48.3% | 7,303 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.1% · 243 games (strongest round)46.1Round 4: 43.4% · 219 games43.4 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 1.9% | 48.0% | 7,118 | Round 1: 47.0% · 125 games46.9Round 2: 49.3% · 150 games49.3Round 3: 49.8% · 150 games49.8Round 4: 53.2% · 150 games (strongest round)53.2 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.9% | 48.3% | 7,066 | Round 1: 48.3% · 302 games (strongest round)48.3Round 2: 46.7% · 181 games46.7Round 3: 45.9% · 150 games45.9Round 4: 47.8% · 150 games47.8 |
| 25 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 1.8% | 48.1% | 6,910 | Round 1: 51.5% · 150 games51.5Round 2: 50.5% · 150 games50.5Round 3: 54.4% · 150 games (strongest round)54.4Round 4: 48.3% · 150 games48.3 |
| 26 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 1.7% | 46.0% | 6,476 | Round 1: 48.0% · 150 games48.0Round 2: 43.5% · 150 games43.5Round 3: 44.1% · 150 games44.1Round 4: 48.4% · 150 games (strongest round)48.4 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.7% | 47.6% | 6,461 | Round 1: not enough games-Round 2: 47.6% · 150 games (strongest round)47.6Round 3: 45.1% · 150 games45.1Round 4: 44.0% · 163 games44.0 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 1.7% | 47.3% | 6,297 | Round 1: 47.1% · 105 games47.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 1.6% | 49.5% | 5,933 | Round 1: 44.6% · 151 games44.6Round 2: 48.1% · 158 games (strongest round)48.1Round 3: 46.6% · 153 games46.6Round 4: 44.0% · 150 games44.0 |
| Warlock JuiceboxGain ? Omnivamp. | | 1.6% | 48.6% | 5,924 | Round 1: 42.1% · 150 games42.1Round 2: 47.4% · 150 games47.4Round 3: 48.4% · 150 games (strongest round)48.4Round 4: 48.4% · 150 games48.4 |
| 27 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.6% | 49.5% | 5,887 | Round 1: 49.9% · 150 games49.9Round 2: 46.9% · 150 games46.9Round 3: 49.0% · 150 games49.0Round 4: 52.1% · 151 games (strongest round)52.1 |
| 28 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.5% | 48.4% | 5,740 | Round 1: 49.6% · 150 games49.6Round 2: 49.9% · 150 games49.9Round 3: 50.1% · 150 games (strongest round)50.1Round 4: 49.3% · 150 games49.3 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.5% | 47.4% | 5,649 | Round 1: 47.9% · 150 games47.9Round 2: 48.4% · 158 games48.4Round 3: 46.2% · 158 games46.2Round 4: 49.1% · 150 games (strongest round)49.1 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.3% | 49.2% | 5,028 | Round 1: 49.1% · 150 games49.1Round 2: 49.6% · 150 games49.6Round 3: 52.4% · 150 games (strongest round)52.4Round 4: 46.3% · 150 games46.3 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 1.2% | 48.5% | 4,561 | Round 1: 51.1% · 150 games51.1Round 2: 49.5% · 150 games49.5Round 3: 53.7% · 150 games (strongest round)53.7Round 4: 49.6% · 150 games49.6 |
| Lich BrainGain ? Ability Power. | | 1.1% | 49.5% | 4,177 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 1.1% | 48.1% | 4,003 | Round 1: 48.3% · 150 games48.3Round 2: 50.9% · 150 games (strongest round)50.9Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.0% | 49.0% | 3,729 | Round 1: 54.3% · 110 games54.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 29 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 1.0% | 45.6% | 3,568 | Round 1: not enough games-Round 2: 40.8% · 103 games40.8Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.9% | 49.0% | 3,531 | Round 1: 51.4% · 143 games (strongest round)51.4Round 2: 51.3% · 126 games51.3Round 3: 44.7% · 127 games44.7Round 4: 46.5% · 148 games46.5 |
| 30 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.9% | 46.7% | 3,517 | Round 1: 43.1% · 126 games43.1Round 2: 46.2% · 127 games46.2Round 3: 46.5% · 150 games (strongest round)46.5Round 4: 40.8% · 124 games40.8 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.9% | 48.7% | 3,403 | Round 1: 51.1% · 150 games (strongest round)51.1Round 2: 49.0% · 144 games49.0Round 3: 50.0% · 150 games50.0Round 4: 48.1% · 150 games48.1 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.9% | 48.5% | 3,392 | Round 1: 51.6% · 110 games (strongest round)51.6Round 2: 50.8% · 120 games50.8Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.8% | 48.7% | 3,172 | Round 1: not enough games-Round 2: 50.2% · 150 games (strongest round)50.2Round 3: 48.3% · 148 games48.3Round 4: 43.4% · 128 games43.4 |
| 31 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 52.1% | 2,989 | Round 1: not enough games-Round 2: 47.2% · 145 games47.2Round 3: 49.1% · 150 games (strongest round)49.1Round 4: not enough games- |
| 32 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.7% | 48.0% | 2,685 | Round 1: 51.4% · 150 games (strongest round)51.4Round 2: 48.7% · 138 games48.7Round 3: not enough games-Round 4: not enough games- |
| 33 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.7% | 48.9% | 2,554 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.7% | 47.3% | 2,543 | Round 1: not enough games-Round 2: 49.2% · 150 games (strongest round)49.2Round 3: 47.9% · 150 games47.9Round 4: 42.1% · 150 games42.1 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 48.6% | 2,381 | Round 1: not enough games-Round 2: 47.2% · 150 games47.2Round 3: 48.3% · 150 games (strongest round)48.3Round 4: 42.5% · 122 games42.5 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.6% | 50.5% | 2,333 | Round 1: not enough games-Round 2: 49.8% · 139 games49.8Round 3: 55.1% · 150 games (strongest round)55.1Round 4: 46.1% · 125 games46.1 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.6% | 47.1% | 2,238 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.5% | 45.2% | 2,038 | Round 1: 46.4% · 150 games (strongest round)46.4Round 2: 46.2% · 127 games46.2Round 3: 44.8% · 136 games44.8Round 4: 40.7% · 105 games40.7 |
| 34 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 56.9% | 1,956 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 54.0% · 150 games54.0 |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | 0.5% | 51.5% | 1,933 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.5% | 47.5% | 1,815 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.7% · 101 games47.7Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.5% | 50.9% | 1,736 | Round 1: not enough games-Round 2: 47.5% · 136 games (strongest round)47.5Round 3: 44.3% · 125 games44.3Round 4: 45.7% · 123 games45.7 |
| 35 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.4% | 47.3% | 1,618 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.4% | 45.9% | 1,546 | Round 1: not enough games-Round 2: 45.1% · 107 games45.1Round 3: 48.7% · 123 games (strongest round)48.7Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.4% | 45.9% | 1,515 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.4% | 49.5% | 1,452 | Round 1: 47.7% · 128 games (strongest round)47.7Round 2: 46.4% · 101 games46.4Round 3: 45.9% · 115 games45.9Round 4: 46.0% · 114 games46.0 |
| Scopier WeaponsGain 150 Attack Range. | | 0.4% | 44.9% | 1,411 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.4% · 104 games51.4Round 4: not enough games- |
| 36 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.4% | 44.6% | 1,399 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.4% | 46.1% | 1,323 | Round 1: not enough games-Round 2: 54.4% · 102 games (strongest round)54.4Round 3: 51.6% · 100 games51.6Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 45.7% | 1,242 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 0.3% | 46.4% | 1,221 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.3% | 44.2% | 1,157 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Scoped WeaponsGain 75 Attack Range. | | 0.3% | 47.2% | 1,010 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.3% | 48.5% | 970 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.3% | 41.2% | 938 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 0.2% | 45.2% | 925 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.2% | 47.4% | 869 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 60.4% | 850 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 0.2% | 47.0% | 840 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Scopiest WeaponsGain 250 Attack Range. | | 0.2% | 46.0% | 828 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.2% | 47.7% | 826 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 0.2% | 45.2% | 575 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.1% | 46.5% | 484 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 0.1% | 41.1% | 440 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 47.2% | 394 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 0.1% | 43.6% | 326 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.1% | 39.6% | 280 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 45.5% | 264 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | <0.1% | 0.0% | 1 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |