| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SSS | 29.2% | 52.7% | 257,862 | Round 1: 56.8% · 2,622 games (strongest round)56.8Round 2: 53.3% · 2,225 games53.3Round 3: 51.9% · 2,302 games51.9Round 4: 52.1% · 1,924 games52.1 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SSS | 14.1% | 47.4% | 124,801 | Round 1: 49.4% · 1,002 games (strongest round)49.4Round 2: 46.4% · 1,017 games46.4Round 3: 47.3% · 980 games47.3Round 4: 45.6% · 878 games45.6 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SS | 17.7% | 46.3% | 155,984 | Round 1: 43.7% · 1,179 games43.7Round 2: 48.9% · 1,079 games48.9Round 3: 48.3% · 1,076 games48.3Round 4: 49.1% · 925 games (strongest round)49.1 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | SS | 14.1% | 46.6% | 124,669 | Round 1: 46.9% · 1,954 games46.9Round 2: 45.9% · 1,585 games45.9Round 3: 47.2% · 265 games (strongest round)47.2Round 4: not enough games- |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SS | 13.0% | 46.9% | 115,136 | Round 1: 44.6% · 389 games44.6Round 2: 44.5% · 1,104 games44.5Round 3: 46.6% · 1,192 games (strongest round)46.6Round 4: 45.4% · 1,105 games45.4 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | SS | 10.6% | 47.7% | 93,317 | Round 1: 49.7% · 439 games (strongest round)49.7Round 2: 48.8% · 1,046 games48.8Round 3: 47.0% · 1,044 games46.9Round 4: 47.9% · 258 games47.9 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | S | 10.7% | 46.4% | 94,786 | Round 1: 50.9% · 1,153 games (strongest round)50.9Round 2: 47.2% · 891 games47.2Round 3: 47.6% · 918 games47.6Round 4: 44.4% · 754 games44.4 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | S | 10.4% | 49.6% | 92,233 | Round 1: 52.6% · 1,102 games52.6Round 2: 53.2% · 1,133 games (strongest round)53.2Round 3: 51.9% · 1,108 games51.9Round 4: 48.0% · 1,049 games47.9 |
| Dive BomberExplodes when you die, dealing massive true damage. | S | 9.6% | 46.8% | 84,966 | Round 1: 49.1% · 288 games (strongest round)49.1Round 2: 47.8% · 773 games47.8Round 3: 48.0% · 900 games48.0Round 4: 45.0% · 894 games45.0 |
| 2 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | S | 6.2% | 47.2% | 54,905 | Round 1: 46.3% · 633 games46.3Round 2: 46.0% · 542 games46.0Round 3: 51.5% · 437 games (strongest round)51.5Round 4: 49.9% · 384 games49.9 |
| 3 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | S | 6.1% | 48.4% | 54,299 | Round 1: 45.9% · 367 games45.9Round 2: 48.5% · 371 games48.5Round 3: 48.9% · 344 games (strongest round)48.9Round 4: 48.2% · 349 games48.2 |
| 4 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | S | 6.0% | 47.1% | 53,238 | Round 1: 49.6% · 555 games (strongest round)49.6Round 2: 46.9% · 574 games46.9Round 3: 46.4% · 660 games46.4Round 4: 47.5% · 581 games47.5 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.4% | 46.3% | 74,352 | Round 1: 47.8% · 760 games47.8Round 2: 47.4% · 465 games47.4Round 3: 48.3% · 587 games (strongest round)48.3Round 4: 46.2% · 605 games46.2 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 7.4% | 47.8% | 65,018 | Round 1: 49.0% · 1,126 games49.0Round 2: 48.1% · 986 games48.1Round 3: 49.1% · 170 games (strongest round)49.1Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 6.7% | 49.1% | 59,461 | Round 1: 49.4% · 200 games49.4Round 2: 51.0% · 648 games51.0Round 3: 50.8% · 754 games50.8Round 4: 51.2% · 743 games (strongest round)51.2 |
| Transmute: GoldGain a random Gold Augment. | | 6.5% | 45.9% | 57,483 | Round 1: 49.2% · 257 games (strongest round)49.2Round 2: 48.3% · 457 games48.3Round 3: 45.2% · 578 games45.2Round 4: 48.8% · 549 games48.8 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 5.4% | 47.8% | 47,987 | Round 1: 47.1% · 489 games47.1Round 2: 48.3% · 490 games (strongest round)48.3Round 3: 47.2% · 447 games47.2Round 4: 46.4% · 463 games46.4 |
| 5 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 5.4% | 46.9% | 47,715 | Round 1: 45.7% · 531 games45.7Round 2: 46.4% · 596 games46.4Round 3: 48.8% · 634 games48.8Round 4: 49.5% · 543 games (strongest round)49.5 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 5.2% | 48.1% | 46,049 | Round 1: 48.0% · 235 games48.0Round 2: 46.7% · 610 games46.7Round 3: 47.1% · 699 games47.1Round 4: 51.6% · 698 games (strongest round)51.6 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 5.0% | 46.1% | 44,320 | Round 1: 42.5% · 752 games42.5Round 2: 43.7% · 598 games43.7Round 3: 45.6% · 643 games (strongest round)45.6Round 4: 44.3% · 501 games44.3 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 4.8% | 47.4% | 42,087 | Round 1: 50.9% · 366 games50.9Round 2: 51.3% · 379 games51.3Round 3: 51.7% · 482 games (strongest round)51.7Round 4: 45.9% · 481 games45.9 |
| 6 | Transmute: ChaosGain 2 random Augments. | | 4.6% | 47.1% | 40,991 | Round 1: 48.6% · 444 games48.6Round 2: 50.4% · 278 games (strongest round)50.4Round 3: 47.2% · 328 games47.2Round 4: 45.7% · 361 games45.7 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 4.5% | 47.2% | 39,421 | Round 1: 49.6% · 151 games (strongest round)49.6Round 2: 46.2% · 402 games46.2Round 3: 47.4% · 450 games47.4Round 4: 48.0% · 386 games47.9 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 4.2% | 48.7% | 36,819 | Round 1: 49.6% · 366 games (strongest round)49.6Round 2: 47.5% · 414 games47.5Round 3: 48.9% · 498 games48.9Round 4: 47.5% · 467 games47.4 |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 4.1% | 48.3% | 36,439 | Round 1: 50.3% · 150 games (strongest round)50.3Round 2: 47.6% · 327 games47.6Round 3: 46.6% · 369 games46.6Round 4: 45.1% · 346 games45.1 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 4.1% | 49.2% | 36,246 | Round 1: 50.2% · 345 games50.2Round 2: 53.8% · 336 games (strongest round)53.8Round 3: 50.8% · 408 games50.8Round 4: 50.0% · 369 games50.0 |
| 7 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 3.9% | 49.3% | 34,860 | Round 1: 51.3% · 360 games51.3Round 2: 53.2% · 312 games (strongest round)53.2Round 3: 49.4% · 315 games49.4Round 4: 51.6% · 256 games51.6 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 3.6% | 48.0% | 32,181 | Round 1: 48.4% · 102 games48.4Round 2: 53.3% · 300 games (strongest round)53.3Round 3: 47.9% · 299 games47.9Round 4: 49.2% · 260 games49.2 |
| Bread And JamYour gains 100 Ability Haste. | | 3.2% | 45.6% | 27,890 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.8% · 489 games (strongest round)46.8Round 4: 44.2% · 483 games44.2 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 3.1% | 46.2% | 27,606 | Round 1: 48.1% · 281 games48.1Round 2: 46.9% · 251 games46.9Round 3: 47.6% · 275 games47.6Round 4: 49.5% · 262 games (strongest round)49.5 |
| RecursionGain 60 Ability Haste. | | 3.0% | 45.9% | 26,522 | Round 1: 44.0% · 246 games44.0Round 2: 46.9% · 247 games (strongest round)46.9Round 3: 42.9% · 293 games42.9Round 4: 44.3% · 252 games44.3 |
| 8 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.9% | 45.8% | 25,914 | Round 1: 43.0% · 189 games43.0Round 2: 45.1% · 206 games45.1Round 3: 41.3% · 191 games41.3Round 4: 47.0% · 179 games (strongest round)47.0 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 2.9% | 46.3% | 25,743 | Round 1: 51.3% · 150 games51.2Round 2: 49.3% · 150 games49.3Round 3: 51.6% · 150 games (strongest round)51.6Round 4: 51.2% · 150 games51.2 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 2.6% | 45.5% | 22,990 | Round 1: 44.4% · 150 games44.4Round 2: 44.3% · 312 games44.3Round 3: 45.1% · 264 games (strongest round)45.1Round 4: 44.8% · 235 games44.8 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.6% | 51.0% | 22,728 | Round 1: 49.5% · 145 games49.5Round 2: 54.1% · 177 games54.1Round 3: 49.7% · 256 games49.7Round 4: 55.9% · 234 games (strongest round)55.9 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 2.4% | 50.8% | 21,616 | Round 1: not enough games-Round 2: 48.7% · 150 games48.7Round 3: 50.7% · 150 games50.7Round 4: 51.0% · 150 games (strongest round)51.0 |
| DonationGet 1750 Gold. No questions asked. | | 2.4% | 49.2% | 21,077 | Round 1: not enough games-Round 2: 48.6% · 154 games48.6Round 3: 49.8% · 199 games (strongest round)49.8Round 4: 46.3% · 210 games46.3 |
| 9 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 2.1% | 46.1% | 18,504 | Round 1: 48.5% · 202 games48.5Round 2: 47.8% · 251 games47.8Round 3: 49.2% · 248 games (strongest round)49.2Round 4: 48.9% · 219 games48.9 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.1% | 47.3% | 18,166 | Round 1: 48.4% · 142 games48.4Round 2: 49.1% · 230 games49.1Round 3: 48.3% · 230 games48.3Round 4: 52.3% · 267 games (strongest round)52.3 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.9% | 47.9% | 16,716 | Round 1: 43.7% · 150 games43.7Round 2: 48.4% · 150 games48.4Round 3: 45.8% · 150 games45.8Round 4: 48.8% · 150 games (strongest round)48.8 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.9% | 45.8% | 16,672 | Round 1: 46.8% · 150 games46.8Round 2: 48.5% · 294 games (strongest round)48.5Round 3: 45.2% · 337 games45.2Round 4: 47.4% · 340 games47.4 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.9% | 49.1% | 16,377 | Round 1: not enough games-Round 2: 45.0% · 150 games45.0Round 3: 48.8% · 194 games48.8Round 4: 52.3% · 190 games (strongest round)52.3 |
| 10 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.8% | 48.1% | 16,262 | Round 1: 48.0% · 150 games (strongest round)48.0Round 2: 46.8% · 150 games46.8Round 3: 47.9% · 173 games47.9Round 4: 46.4% · 168 games46.4 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.6% | 47.5% | 14,449 | Round 1: 47.6% · 272 games (strongest round)47.6Round 2: 47.2% · 214 games47.2Round 3: not enough games-Round 4: not enough games- |
| 11 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.6% | 47.6% | 13,841 | Round 1: 44.4% · 127 games44.4Round 2: 46.1% · 150 games46.1Round 3: 50.2% · 147 games (strongest round)50.2Round 4: 49.9% · 114 games49.9 |
| 12 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 1.4% | 46.7% | 12,691 | Round 1: 50.7% · 150 games (strongest round)50.7Round 2: 48.1% · 150 games48.1Round 3: 47.5% · 150 games47.5Round 4: 49.7% · 150 games49.7 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.4% | 48.2% | 12,399 | Round 1: not enough games-Round 2: 47.5% · 150 games47.5Round 3: 48.3% · 151 games (strongest round)48.3Round 4: 43.8% · 154 games43.8 |
| 13 | Omni SoulGain 3 random Dragon Souls. | | 1.3% | 49.7% | 11,413 | Round 1: 54.2% · 150 games (strongest round)54.2Round 2: 46.9% · 150 games46.9Round 3: 46.5% · 150 games46.5Round 4: 45.6% · 150 games45.6 |
| 14 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.3% | 49.0% | 11,218 | Round 1: not enough games-Round 2: 50.8% · 150 games50.8Round 3: 54.9% · 153 games (strongest round)54.9Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 1.3% | 48.3% | 11,076 | Round 1: not enough games-Round 2: 50.6% · 134 games (strongest round)50.6Round 3: 45.0% · 150 games45.0Round 4: 43.6% · 150 games43.6 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.2% | 47.1% | 10,207 | Round 1: 46.3% · 150 games46.3Round 2: 46.9% · 130 games46.9Round 3: 51.4% · 150 games (strongest round)51.4Round 4: 51.2% · 126 games51.2 |
| 15 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.1% | 47.7% | 10,098 | Round 1: 43.5% · 105 games43.5Round 2: 43.5% · 107 games43.5Round 3: 44.9% · 135 games (strongest round)44.9Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 1.1% | 46.2% | 10,065 | Round 1: not enough games-Round 2: 45.7% · 150 games (strongest round)45.7Round 3: 44.4% · 150 games44.4Round 4: 42.3% · 150 games42.3 |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.1% | 46.1% | 9,980 | Round 1: 41.7% · 150 games41.7Round 2: 43.7% · 150 games43.7Round 3: 44.2% · 150 games (strongest round)44.2Round 4: 44.2% · 139 games44.2 |
| Scopier WeaponsGain 150 Attack Range. | | 1.1% | 46.7% | 9,572 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.8% · 128 games (strongest round)49.8Round 4: 48.1% · 115 games48.1 |
| Scoped WeaponsGain 75 Attack Range. | | 1.0% | 48.1% | 8,702 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.8% · 135 games48.8Round 4: not enough games- |
| 16 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.9% | 48.9% | 7,984 | Round 1: 53.0% · 150 games53.0Round 2: 54.6% · 132 games (strongest round)54.6Round 3: 49.5% · 129 games49.5Round 4: 49.0% · 119 games49.0 |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.9% | 47.9% | 7,791 | Round 1: 51.2% · 127 games (strongest round)51.2Round 2: 49.0% · 121 games49.0Round 3: 49.9% · 148 games49.9Round 4: 48.5% · 142 games48.5 |
| 17 | Scopiest WeaponsGain 250 Attack Range. | | 0.9% | 45.7% | 7,699 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.7% | 45.9% | 6,162 | Round 1: 44.8% · 102 games44.8Round 2: not enough games-Round 3: 47.7% · 112 games (strongest round)47.7Round 4: not enough games- |
| 18 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.6% | 46.3% | 5,656 | Round 1: 44.4% · 150 games (strongest round)44.4Round 2: 42.1% · 134 games42.1Round 3: not enough games-Round 4: not enough games- |
| 19 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.6% | 50.8% | 5,230 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.1% · 109 games51.1Round 4: 52.3% · 108 games (strongest round)52.3 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.5% | 46.3% | 4,698 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.5% | 46.4% | 4,670 | Round 1: not enough games-Round 2: not enough games-Round 3: 42.6% · 127 games42.6Round 4: 44.7% · 116 games (strongest round)44.7 |
| 20 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.5% | 46.0% | 4,506 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.5% | 48.7% | 4,085 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 21 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 48.9% | 3,032 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 45.4% · 150 games45.4 |
| POWEREmpower! | | 10.2% | 45.3% | 89,792 | Round 1: 45.3% · 3,083 games45.3Round 2: 47.0% · 140 games (strongest round)47.0Round 3: not enough games-Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 8.8% | 44.1% | 77,782 | Round 1: 42.6% · 661 games42.6Round 2: 46.2% · 617 games46.2Round 3: 46.5% · 629 games (strongest round)46.5Round 4: 43.9% · 552 games43.9 |
| 22 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 8.7% | 44.0% | 76,679 | Round 1: 45.8% · 669 games (strongest round)45.8Round 2: 41.9% · 671 games41.9Round 3: 44.4% · 690 games44.4Round 4: 45.5% · 562 games45.5 |
| RejuvenationUsing restores Health. | | 8.4% | 44.4% | 74,322 | Round 1: 43.7% · 678 games43.7Round 2: 41.7% · 681 games41.7Round 3: 46.6% · 769 games (strongest round)46.6Round 4: 43.7% · 789 games43.7 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 3.6% | 43.9% | 32,159 | Round 1: 42.1% · 150 games42.1Round 2: 42.5% · 265 games42.4Round 3: 44.9% · 276 games44.9Round 4: 47.0% · 269 games (strongest round)47.0 |
| 23 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 3.6% | 45.1% | 32,050 | Round 1: 45.2% · 301 games (strongest round)45.2Round 2: 43.9% · 324 games43.9Round 3: 44.9% · 304 games44.9Round 4: 43.9% · 289 games43.9 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 3.6% | 45.0% | 31,569 | Round 1: 48.0% · 701 games47.9Round 2: 45.7% · 726 games45.7Round 3: 48.2% · 128 games (strongest round)48.2Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 3.0% | 43.9% | 26,131 | Round 1: 43.0% · 153 games43.0Round 2: 46.7% · 165 games46.7Round 3: 45.5% · 180 games45.5Round 4: 46.9% · 204 games (strongest round)46.9 |
| 24 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.6% | 42.8% | 22,759 | Round 1: 45.3% · 496 games (strongest round)45.3Round 2: 42.9% · 199 games42.9Round 3: not enough games-Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.5% | 43.7% | 22,501 | Round 1: not enough games-Round 2: 42.4% · 188 games42.4Round 3: 44.6% · 246 games (strongest round)44.6Round 4: 43.3% · 225 games43.3 |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | | 2.4% | 44.7% | 21,432 | Round 1: 46.8% · 150 games46.8Round 2: 44.6% · 259 games44.6Round 3: 46.9% · 327 games46.9Round 4: 47.2% · 275 games (strongest round)47.2 |
| Lich BrainGain ? Ability Power. | | 2.4% | 44.6% | 21,293 | Round 1: not enough games-Round 2: 47.3% · 186 games47.3Round 3: 46.5% · 203 games46.5Round 4: 50.9% · 233 games (strongest round)50.9 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 2.4% | 44.2% | 21,019 | Round 1: 44.1% · 186 games44.1Round 2: 47.3% · 166 games47.3Round 3: 46.0% · 175 games46.0Round 4: 47.7% · 152 games (strongest round)47.7 |
| 25 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 2.4% | 42.8% | 21,005 | Round 1: 41.4% · 150 games41.4Round 2: 41.9% · 183 games41.9Round 3: 39.7% · 222 games39.7Round 4: 43.5% · 235 games (strongest round)43.5 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 2.3% | 45.5% | 20,576 | Round 1: 41.3% · 108 games41.3Round 2: 46.8% · 127 games46.8Round 3: 47.1% · 136 games47.1Round 4: 47.3% · 151 games (strongest round)47.3 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.2% | 45.3% | 19,770 | Round 1: 44.3% · 326 games44.3Round 2: 48.4% · 269 games48.4Round 3: 43.9% · 217 games43.9Round 4: 48.6% · 193 games (strongest round)48.6 |
| 26 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.2% | 43.5% | 19,426 | Round 1: 46.0% · 156 games46.0Round 2: 47.3% · 150 games47.3Round 3: 47.1% · 150 games47.1Round 4: 47.7% · 150 games (strongest round)47.7 |
| 27 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.2% | 44.8% | 19,115 | Round 1: 45.2% · 296 games (strongest round)45.2Round 2: 42.0% · 285 games42.0Round 3: not enough games-Round 4: not enough games- |
| 28 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 2.0% | 44.3% | 17,705 | Round 1: 44.7% · 177 games44.7Round 2: 46.3% · 150 games (strongest round)46.3Round 3: 42.6% · 158 games42.6Round 4: 44.2% · 150 games44.2 |
| 29 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.7% | 42.9% | 14,889 | Round 1: 42.5% · 150 games42.5Round 2: 40.4% · 150 games40.4Round 3: 43.3% · 150 games43.3Round 4: 46.8% · 150 games (strongest round)46.8 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.7% | 44.9% | 14,745 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.7% · 291 games (strongest round)43.7Round 4: 39.3% · 292 games39.3 |
| Mind to MatterIncrease max Health by half of your Mana. | | 1.6% | 42.9% | 14,305 | Round 1: 43.7% · 118 games43.7Round 2: 42.1% · 173 games42.1Round 3: 43.6% · 162 games43.6Round 4: 44.5% · 151 games (strongest round)44.5 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.5% | 44.8% | 13,474 | Round 1: 44.1% · 150 games44.1Round 2: 45.2% · 150 games45.2Round 3: 48.8% · 150 games (strongest round)48.8Round 4: 43.0% · 196 games43.0 |
| HEAVYEmpower! | | 1.5% | 42.8% | 13,278 | Round 1: 42.3% · 457 games42.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.5% | 45.1% | 13,051 | Round 1: 45.2% · 150 games45.2Round 2: 46.6% · 150 games46.6Round 3: 47.3% · 150 games47.3Round 4: 49.5% · 150 games (strongest round)49.5 |
| 31 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.4% | 44.3% | 12,738 | Round 1: 39.5% · 150 games39.5Round 2: 44.2% · 143 games44.2Round 3: 47.3% · 150 games (strongest round)47.3Round 4: 42.9% · 150 games42.9 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 1.3% | 41.5% | 11,286 | Round 1: not enough games-Round 2: 44.0% · 138 games44.0Round 3: 43.1% · 137 games43.1Round 4: 45.7% · 118 games (strongest round)45.7 |
| 32 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.1% | 44.3% | 9,855 | Round 1: 41.8% · 150 games41.8Round 2: 42.3% · 150 games (strongest round)42.3Round 3: not enough games-Round 4: not enough games- |
| 33 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.1% | 43.8% | 9,777 | Round 1: not enough games-Round 2: 45.6% · 133 games45.6Round 3: 48.6% · 118 games (strongest round)48.6Round 4: 42.9% · 137 games42.9 |
| Warlock JuiceboxGain ? Omnivamp. | | 1.1% | 45.3% | 9,775 | Round 1: 43.5% · 150 games43.5Round 2: 43.1% · 133 games43.1Round 3: 41.6% · 150 games41.6Round 4: 47.1% · 150 games (strongest round)47.1 |
| Bread And ButterYour gains 100 Ability Haste. | | 1.0% | 44.9% | 8,496 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.6% · 150 games48.6Round 4: 49.0% · 150 games (strongest round)48.9 |
| 34 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.9% | 44.1% | 8,380 | Round 1: 42.4% · 110 games42.4Round 2: 45.3% · 113 games45.3Round 3: 44.5% · 150 games44.5Round 4: 46.2% · 150 games (strongest round)46.2 |
| THRASHEmpower! | | 0.9% | 44.4% | 8,205 | Round 1: 42.2% · 270 games42.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.9% | 43.7% | 7,795 | Round 1: 43.2% · 150 games43.2Round 2: 45.2% · 130 games45.2Round 3: 47.9% · 137 games (strongest round)47.9Round 4: 44.3% · 108 games44.3 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.8% | 40.1% | 7,127 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.7% | 43.5% | 6,534 | Round 1: not enough games-Round 2: 43.7% · 150 games43.7Round 3: 46.7% · 150 games (strongest round)46.7Round 4: 45.8% · 139 games45.8 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.7% | 43.0% | 6,376 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.7% | 43.8% | 6,232 | Round 1: 38.1% · 127 games38.1Round 2: 37.1% · 105 games37.1Round 3: 44.2% · 125 games (strongest round)44.2Round 4: 38.4% · 109 games38.4 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.7% | 43.9% | 5,855 | Round 1: not enough games-Round 2: 42.0% · 122 games42.0Round 3: 45.6% · 149 games45.6Round 4: 46.5% · 134 games (strongest round)46.5 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.7% | 42.4% | 5,854 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 0.7% | 41.7% | 5,794 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 0.7% | 40.5% | 5,788 | Round 1: 46.0% · 150 games (strongest round)46.0Round 2: 45.3% · 150 games45.3Round 3: not enough games-Round 4: not enough games- |
| 36 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.6% | 41.4% | 5,424 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.6% | 44.1% | 5,359 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.6% · 109 games43.6Round 4: 44.2% · 130 games (strongest round)44.2 |
| 37 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.6% | 43.1% | 5,000 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 36.4% · 108 games36.4 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.5% | 39.8% | 4,333 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 38.6% · 105 games38.6 |
| 38 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.4% | 44.8% | 3,963 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.4% | 44.7% | 3,778 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.4% | 40.3% | 3,568 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.4% | 45.5% | 3,513 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Witchful ThinkingGain 20-80 Ability Power. | | 0.4% | 41.0% | 3,237 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.3% | 44.1% | 3,001 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.3% | 43.6% | 2,793 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | EurekaGain Ability Haste equal to 30% Ability Power. | | 0.3% | 40.3% | 2,790 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.3% | 41.4% | 2,342 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 42.9% | 2,240 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.2% | 39.8% | 2,059 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 0.2% | 36.3% | 1,882 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 0.2% | 37.4% | 1,362 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 49.9% | 1,103 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.1% | 35.3% | 1,075 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 45.3% | 902 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 44.3% | 806 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 45.1% | 608 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | <0.1% | 50.0% | 2 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |