| 1 | EurekaGain Ability Haste equal to 30% Ability Power. | SSS | 13.9% | 51.3% | 106,832 | Round 1: 50.3% · 1,321 games50.2Round 2: 54.2% · 1,392 games (strongest round)54.2Round 3: 52.0% · 1,544 games52.0Round 4: 51.0% · 1,268 games51.0 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | SS | 14.4% | 53.6% | 110,959 | Round 1: 56.3% · 2,138 games56.3Round 2: 54.1% · 1,482 games54.1Round 3: 56.4% · 1,444 games (strongest round)56.4Round 4: 53.2% · 1,161 games53.2 |
| RecursionGain 60 Ability Haste. | SS | 12.3% | 49.1% | 94,428 | Round 1: 51.6% · 1,519 games (strongest round)51.6Round 2: 48.8% · 1,246 games48.8Round 3: 50.4% · 1,445 games50.4Round 4: 47.7% · 1,175 games47.7 |
| 2 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | SS | 11.8% | 47.7% | 90,481 | Round 1: 49.5% · 1,329 games49.5Round 2: 46.5% · 1,259 games46.5Round 3: 47.7% · 1,468 games47.7Round 4: 50.5% · 1,246 games (strongest round)50.5 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | SS | 11.7% | 51.2% | 90,274 | Round 1: 53.3% · 1,156 games (strongest round)53.3Round 2: 52.8% · 1,050 games52.8Round 3: 52.1% · 1,133 games52.1Round 4: 52.1% · 1,027 games52.1 |
| Warlock JuiceboxGain ? Omnivamp. | S | 11.0% | 50.1% | 84,863 | Round 1: 50.7% · 885 games50.7Round 2: 52.1% · 972 games (strongest round)52.1Round 3: 49.0% · 1,239 games49.0Round 4: 50.6% · 1,285 games50.6 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | S | 9.6% | 49.2% | 73,746 | Round 1: 49.7% · 337 games49.7Round 2: 50.7% · 848 games (strongest round)50.7Round 3: 49.7% · 838 games49.7Round 4: 49.8% · 788 games49.8 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | S | 9.2% | 49.8% | 70,751 | Round 1: 49.6% · 1,153 games49.6Round 2: 49.0% · 1,181 games49.0Round 3: 51.1% · 1,222 games (strongest round)51.1Round 4: 48.0% · 1,021 games47.9 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 9.0% | 48.6% | 69,559 | Round 1: 50.8% · 1,008 games (strongest round)50.8Round 2: 47.7% · 633 games47.7Round 3: 46.8% · 863 games46.8Round 4: 47.4% · 845 games47.4 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | S | 8.8% | 49.2% | 67,829 | Round 1: 50.0% · 2,120 games (strongest round)50.0Round 2: 49.8% · 1,864 games49.8Round 3: 48.0% · 254 games48.0Round 4: not enough games- |
| Witchful ThinkingGain 20-80 Ability Power. | S | 7.8% | 48.3% | 59,831 | Round 1: 48.8% · 375 games48.8Round 2: 49.2% · 1,048 games49.2Round 3: 49.8% · 1,150 games (strongest round)49.8Round 4: 47.3% · 1,189 games47.3 |
| 3 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | S | 6.6% | 52.8% | 50,953 | Round 1: 55.2% · 1,326 games (strongest round)55.2Round 2: 52.8% · 1,254 games52.8Round 3: 53.0% · 175 games53.0Round 4: not enough games- |
| 4 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | S | 6.5% | 51.6% | 49,993 | Round 1: 54.9% · 1,274 games (strongest round)54.9Round 2: 52.1% · 1,289 games52.1Round 3: 53.3% · 183 games53.3Round 4: not enough games- |
| HEAVYEmpower! | | 7.6% | 49.0% | 58,427 | Round 1: 48.8% · 3,081 games48.8Round 2: 50.2% · 124 games (strongest round)50.2Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 6.9% | 48.3% | 53,259 | Round 1: 47.2% · 379 games47.2Round 2: 48.0% · 923 games48.0Round 3: 46.4% · 1,046 games46.4Round 4: 50.4% · 244 games (strongest round)50.4 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 6.2% | 51.8% | 47,929 | Round 1: 50.8% · 400 games50.8Round 2: 54.2% · 886 games (strongest round)54.2Round 3: 53.3% · 1,024 games53.3Round 4: 51.6% · 1,000 games51.6 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 5.5% | 49.8% | 42,063 | Round 1: 50.2% · 947 games50.2Round 2: 50.4% · 827 games50.3Round 3: 51.0% · 144 games (strongest round)51.0Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 5.5% | 48.4% | 41,956 | Round 1: 47.4% · 374 games47.4Round 2: 50.0% · 889 games50.0Round 3: 51.2% · 910 games (strongest round)51.2Round 4: 46.6% · 861 games46.6 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 5.3% | 48.3% | 40,409 | Round 1: 48.4% · 1,613 games48.4Round 2: 48.8% · 1,322 games (strongest round)48.8Round 3: 48.1% · 193 games48.1Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 5.2% | 48.5% | 39,869 | Round 1: 50.2% · 311 games50.2Round 2: 47.5% · 545 games47.5Round 3: 48.5% · 715 games48.5Round 4: 50.6% · 625 games (strongest round)50.6 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 4.9% | 47.6% | 37,813 | Round 1: 45.5% · 715 games45.5Round 2: 45.5% · 610 games45.5Round 3: 45.2% · 723 games45.2Round 4: 47.5% · 649 games (strongest round)47.5 |
| POWEREmpower! | | 4.6% | 47.8% | 35,132 | Round 1: 48.5% · 2,110 games48.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 5 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 4.4% | 53.1% | 33,685 | Round 1: 56.5% · 370 games (strongest round)56.5Round 2: 54.2% · 372 games54.2Round 3: 55.4% · 447 games55.4Round 4: 52.4% · 407 games52.4 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 4.2% | 49.4% | 32,200 | Round 1: 54.7% · 405 games (strongest round)54.7Round 2: 52.1% · 402 games52.1Round 3: 51.6% · 481 games51.6Round 4: 50.7% · 417 games50.7 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 4.0% | 50.5% | 30,774 | Round 1: 48.1% · 273 games48.1Round 2: 52.3% · 321 games52.3Round 3: 54.0% · 501 games (strongest round)54.0Round 4: 51.8% · 557 games51.8 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 3.8% | 50.5% | 29,525 | Round 1: 50.9% · 348 games50.9Round 2: 52.2% · 340 games52.2Round 3: 52.9% · 559 games (strongest round)52.8Round 4: 51.0% · 616 games51.0 |
| 6 | Transmute: ChaosGain 2 random Augments. | | 3.5% | 49.0% | 26,738 | Round 1: 50.7% · 384 games50.7Round 2: 54.2% · 322 games (strongest round)54.2Round 3: 49.3% · 407 games49.3Round 4: 47.8% · 401 games47.8 |
| 7 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 3.3% | 52.2% | 25,453 | Round 1: 52.4% · 237 games52.4Round 2: 51.4% · 326 games51.4Round 3: 51.5% · 416 games51.5Round 4: 53.6% · 359 games (strongest round)53.6 |
| DonationGet 1750 Gold. No questions asked. | | 3.1% | 49.1% | 23,520 | Round 1: not enough games-Round 2: 54.9% · 252 games (strongest round)54.9Round 3: 53.9% · 401 games53.9Round 4: 49.8% · 343 games49.8 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 3.0% | 47.7% | 23,401 | Round 1: 46.5% · 150 games46.5Round 2: 50.0% · 150 games (strongest round)50.0Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 2.9% | 51.9% | 22,312 | Round 1: 51.7% · 229 games51.7Round 2: 52.2% · 580 games52.2Round 3: 53.0% · 676 games (strongest round)53.0Round 4: 47.7% · 707 games47.7 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.8% | 48.7% | 21,723 | Round 1: 51.4% · 260 games51.4Round 2: 54.1% · 212 games54.1Round 3: 54.7% · 237 games (strongest round)54.7Round 4: 51.2% · 199 games51.2 |
| Mind to MatterIncrease max Health by half of your Mana. | | 2.7% | 49.5% | 20,789 | Round 1: 49.9% · 150 games49.9Round 2: 49.4% · 310 games49.4Round 3: 51.4% · 341 games (strongest round)51.4Round 4: 49.3% · 339 games49.3 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 2.7% | 51.3% | 20,603 | Round 1: 51.5% · 659 games (strongest round)51.5Round 2: 49.9% · 487 games49.9Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.3% | 50.2% | 17,991 | Round 1: 49.4% · 156 games49.4Round 2: 50.2% · 340 games (strongest round)50.2Round 3: 49.8% · 346 games49.8Round 4: 47.9% · 340 games47.9 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 2.3% | 48.9% | 17,609 | Round 1: 49.8% · 163 games49.8Round 2: 49.0% · 364 games49.0Round 3: 48.1% · 384 games48.1Round 4: 53.2% · 346 games (strongest round)53.2 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 2.1% | 47.8% | 16,285 | Round 1: 49.7% · 150 games49.7Round 2: 49.9% · 268 games49.9Round 3: 50.1% · 314 games (strongest round)50.1Round 4: 47.5% · 276 games47.5 |
| 8 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 2.1% | 48.2% | 16,154 | Round 1: 47.7% · 150 games47.7Round 2: 47.3% · 187 games47.3Round 3: 50.4% · 226 games (strongest round)50.4Round 4: 43.5% · 237 games43.5 |
| 9 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.0% | 47.8% | 15,348 | Round 1: 53.0% · 200 games (strongest round)53.0Round 2: 49.1% · 203 games49.1Round 3: 48.2% · 220 games48.2Round 4: 45.7% · 196 games45.7 |
| GoredrinkGain 15% Omnivamp. | | 1.9% | 48.9% | 14,584 | Round 1: 50.2% · 150 games50.2Round 2: 53.7% · 197 games (strongest round)53.7Round 3: 45.5% · 284 games45.5Round 4: 49.5% · 283 games49.5 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 1.8% | 50.3% | 13,756 | Round 1: not enough games-Round 2: 52.9% · 149 games52.9Round 3: 56.7% · 189 games (strongest round)56.7Round 4: 53.4% · 155 games53.4 |
| 10 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.8% | 49.3% | 13,607 | Round 1: 53.7% · 296 games (strongest round)53.7Round 2: 48.7% · 307 games48.7Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.8% | 49.4% | 13,569 | Round 1: not enough games-Round 2: 46.0% · 150 games46.0Round 3: 46.2% · 208 games46.2Round 4: 46.4% · 202 games (strongest round)46.4 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.6% | 48.4% | 11,979 | Round 1: 49.0% · 134 games49.0Round 2: 47.5% · 150 games47.5Round 3: 49.3% · 150 games (strongest round)49.3Round 4: 47.9% · 150 games47.9 |
| Enchanting ButterfliesHealing or Shielding allied champions gathers Butterflies. After collecting? Butterflies, damaging an enemy champion fires all of them to deal Magic damage. | | 1.5% | 48.1% | 11,750 | Round 1: 50.6% · 208 games50.6Round 2: 49.0% · 181 games49.0Round 3: 53.8% · 244 games (strongest round)53.8Round 4: 52.0% · 250 games52.0 |
| 11 | Omni SoulGain 3 random Dragon Souls. | | 1.4% | 50.5% | 11,066 | Round 1: 54.9% · 150 games (strongest round)54.9Round 2: 50.2% · 150 games50.2Round 3: 53.2% · 186 games53.2Round 4: 50.1% · 174 games50.1 |
| 12 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 1.2% | 49.4% | 8,921 | Round 1: 50.1% · 239 games50.1Round 2: 51.3% · 236 games (strongest round)51.3Round 3: not enough games-Round 4: not enough games- |
| SonataEvery 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed. | | 1.0% | 50.3% | 7,926 | Round 1: 52.3% · 150 games52.3Round 2: 51.2% · 150 games51.2Round 3: 56.2% · 165 games (strongest round)56.2Round 4: 54.3% · 170 games54.3 |
| 13 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.0% | 52.0% | 7,847 | Round 1: 53.0% · 150 games53.0Round 2: 57.1% · 104 games (strongest round)57.1Round 3: 52.1% · 115 games52.1Round 4: 52.3% · 104 games52.3 |
| 14 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.0% | 49.0% | 7,720 | Round 1: not enough games-Round 2: 52.2% · 150 games52.2Round 3: 54.2% · 188 games (strongest round)54.2Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 47.6% | 6,306 | Round 1: not enough games-Round 2: 54.3% · 150 games (strongest round)54.3Round 3: 48.8% · 150 games48.8Round 4: 47.7% · 150 games47.7 |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.8% | 49.8% | 6,093 | Round 1: 53.5% · 150 games53.5Round 2: 53.5% · 150 games53.5Round 3: 50.1% · 150 games50.1Round 4: 55.1% · 150 games (strongest round)55.1 |
| 15 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.8% | 53.9% | 5,899 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 48.8% · 265 games48.8 |
| 16 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.4% | 48.8% | 3,228 | Round 1: 45.4% · 102 games45.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 11.1% | 46.4% | 85,261 | Round 1: 44.2% · 517 games44.2Round 2: 46.9% · 1,351 games46.9Round 3: 48.5% · 1,494 games (strongest round)48.5Round 4: 46.5% · 1,257 games46.5 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 9.0% | 47.4% | 69,334 | Round 1: 49.8% · 1,139 games (strongest round)49.8Round 2: 47.5% · 1,147 games47.5Round 3: 48.1% · 1,272 games48.1Round 4: 47.2% · 1,154 games47.2 |
| 17 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 7.8% | 45.5% | 60,320 | Round 1: 46.1% · 801 games46.1Round 2: 50.6% · 765 games (strongest round)50.6Round 3: 46.7% · 890 games46.7Round 4: 49.1% · 721 games49.1 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 6.7% | 45.5% | 51,489 | Round 1: 44.8% · 722 games44.8Round 2: 48.3% · 672 games (strongest round)48.3Round 3: 44.1% · 844 games44.1Round 4: 46.4% · 744 games46.4 |
| 18 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 6.2% | 45.7% | 47,898 | Round 1: 47.6% · 791 games47.6Round 2: 47.4% · 821 games47.4Round 3: 48.2% · 1,032 games (strongest round)48.2Round 4: 45.6% · 828 games45.6 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 5.9% | 46.7% | 45,652 | Round 1: 48.9% · 247 games48.9Round 2: 49.4% · 692 games (strongest round)49.4Round 3: 48.6% · 672 games48.6Round 4: 47.3% · 590 games47.3 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 5.1% | 45.9% | 39,181 | Round 1: 43.5% · 455 games43.5Round 2: 44.5% · 530 games44.5Round 3: 48.7% · 725 games (strongest round)48.7Round 4: 44.2% · 693 games44.2 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 4.4% | 46.0% | 33,754 | Round 1: 45.9% · 386 games45.9Round 2: 49.6% · 546 games (strongest round)49.6Round 3: 47.5% · 716 games47.5Round 4: 48.1% · 665 games48.1 |
| 19 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 4.3% | 47.0% | 33,454 | Round 1: 48.7% · 512 games48.7Round 2: 46.9% · 600 games46.9Round 3: 49.7% · 713 games (strongest round)49.7Round 4: 46.0% · 568 games46.0 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 4.1% | 47.4% | 31,705 | Round 1: 50.2% · 223 games (strongest round)50.2Round 2: 49.5% · 634 games49.5Round 3: 47.3% · 646 games47.3Round 4: 43.2% · 589 games43.2 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 4.1% | 45.1% | 31,167 | Round 1: 47.5% · 1,024 games (strongest round)47.5Round 2: 45.8% · 925 games45.8Round 3: 45.8% · 165 games45.8Round 4: not enough games- |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 3.7% | 45.8% | 28,372 | Round 1: 44.7% · 388 games44.7Round 2: 51.2% · 407 games (strongest round)51.2Round 3: 49.8% · 375 games49.8Round 4: 48.9% · 313 games48.9 |
| Bread And ButterYour gains 100 Ability Haste. | | 3.4% | 45.6% | 26,003 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.8% · 704 games (strongest round)49.8Round 4: 44.5% · 739 games44.5 |
| 20 | OverloadedUsing another Ability resets the cooldown of. | | 3.2% | 46.4% | 24,454 | Round 1: 49.7% · 404 games (strongest round)49.7Round 2: 46.7% · 427 games46.7Round 3: 47.2% · 452 games47.2Round 4: 45.5% · 378 games45.5 |
| Bread And JamYour gains 100 Ability Haste. | | 3.2% | 46.5% | 24,296 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.3% · 717 games (strongest round)49.3Round 4: 48.3% · 675 games48.3 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.2% | 46.1% | 24,237 | Round 1: 47.6% · 756 games (strongest round)47.6Round 2: 45.6% · 604 games45.6Round 3: 44.6% · 113 games44.6Round 4: not enough games- |
| 21 | Infernal ConduitYour Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns. | | 3.1% | 46.0% | 23,983 | Round 1: 50.2% · 251 games (strongest round)50.2Round 2: 48.7% · 270 games48.7Round 3: 46.9% · 352 games46.9Round 4: 46.9% · 264 games46.9 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 3.0% | 47.1% | 22,965 | Round 1: 45.1% · 273 games45.1Round 2: 45.7% · 261 games45.7Round 3: 46.0% · 289 games46.0Round 4: 49.3% · 324 games (strongest round)49.3 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 3.0% | 47.2% | 22,835 | Round 1: 46.4% · 640 games46.4Round 2: 49.8% · 549 games (strongest round)49.8Round 3: 48.3% · 107 games48.3Round 4: not enough games- |
| 22 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.3% | 44.6% | 17,404 | Round 1: 45.0% · 533 games45.0Round 2: 48.7% · 228 games (strongest round)48.7Round 3: not enough games-Round 4: not enough games- |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 2.2% | 47.1% | 17,274 | Round 1: 46.9% · 130 games46.9Round 2: 49.5% · 150 games49.5Round 3: 49.2% · 172 games49.2Round 4: 50.4% · 269 games (strongest round)50.4 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 2.2% | 46.9% | 17,245 | Round 1: 50.3% · 172 games (strongest round)50.3Round 2: 50.0% · 212 games50.0Round 3: 47.7% · 278 games47.7Round 4: 48.0% · 269 games47.9 |
| 23 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 2.1% | 44.3% | 16,346 | Round 1: 44.7% · 185 games (strongest round)44.7Round 2: 44.5% · 200 games44.5Round 3: 41.6% · 275 games41.6Round 4: 41.4% · 264 games41.4 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 2.1% | 44.8% | 16,058 | Round 1: 45.2% · 245 games45.2Round 2: 47.4% · 220 games (strongest round)47.4Round 3: 47.1% · 242 games47.1Round 4: 45.0% · 262 games45.0 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 2.0% | 47.3% | 15,422 | Round 1: 49.0% · 150 games49.0Round 2: 49.8% · 272 games (strongest round)49.8Round 3: 48.1% · 295 games48.1Round 4: 46.6% · 311 games46.6 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 1.9% | 45.0% | 14,338 | Round 1: 45.9% · 150 games45.9Round 2: 42.0% · 235 games42.0Round 3: 43.7% · 268 games43.7Round 4: 46.8% · 229 games (strongest round)46.8 |
| Lich BrainGain ? Ability Power. | | 1.9% | 47.5% | 14,270 | Round 1: 46.1% · 114 games46.1Round 2: 46.7% · 230 games46.7Round 3: 48.7% · 252 games (strongest round)48.7Round 4: 46.3% · 212 games46.3 |
| Mighty ShieldGain 40-100 Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | | 1.6% | 46.4% | 12,445 | Round 1: 46.6% · 100 games46.6Round 2: 45.2% · 150 games45.2Round 3: 46.9% · 173 games (strongest round)46.9Round 4: 46.4% · 204 games46.4 |
| 24 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.6% | 47.0% | 12,012 | Round 1: 51.2% · 150 games51.2Round 2: 52.8% · 150 games (strongest round)52.8Round 3: 46.0% · 231 games46.0Round 4: 45.4% · 205 games45.4 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.3% | 47.2% | 10,115 | Round 1: 46.7% · 217 games46.7Round 2: 50.1% · 202 games (strongest round)50.1Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.2% | 45.7% | 9,398 | Round 1: 43.8% · 140 games43.8Round 2: 43.1% · 207 games43.1Round 3: 45.5% · 248 games45.5Round 4: 46.8% · 228 games (strongest round)46.8 |
| 25 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.1% | 45.2% | 8,445 | Round 1: 42.7% · 150 games (strongest round)42.7Round 2: 41.0% · 150 games41.0Round 3: 40.6% · 150 games40.6Round 4: 42.7% · 150 games42.7 |
| 26 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 1.1% | 46.7% | 8,288 | Round 1: 48.1% · 135 games (strongest round)48.1Round 2: 46.8% · 130 games46.8Round 3: 47.9% · 150 games47.9Round 4: 46.3% · 150 games46.3 |
| 27 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.1% | 44.2% | 8,199 | Round 1: 42.3% · 134 games42.3Round 2: 40.8% · 150 games40.8Round 3: 42.5% · 150 games (strongest round)42.5Round 4: 41.3% · 150 games41.3 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.1% | 44.8% | 8,195 | Round 1: 46.4% · 150 games (strongest round)46.4Round 2: 38.2% · 150 games38.2Round 3: 45.4% · 157 games45.4Round 4: 42.8% · 187 games42.8 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.0% | 46.1% | 8,028 | Round 1: not enough games-Round 2: not enough games-Round 3: 42.5% · 225 games42.5Round 4: 45.0% · 248 games (strongest round)45.0 |
| 28 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 1.0% | 42.0% | 8,024 | Round 1: 41.6% · 150 games (strongest round)41.6Round 2: 41.0% · 121 games41.0Round 3: 41.5% · 150 games41.5Round 4: 40.0% · 150 games40.0 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 1.0% | 46.0% | 7,657 | Round 1: 45.2% · 150 games45.2Round 2: 48.0% · 150 games47.9Round 3: 48.5% · 150 games48.5Round 4: 49.0% · 161 games (strongest round)49.0 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.9% | 44.9% | 7,093 | Round 1: 47.4% · 150 games47.4Round 2: 45.8% · 147 games45.8Round 3: 48.3% · 150 games (strongest round)48.3Round 4: 46.8% · 150 games46.8 |
| 29 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.9% | 41.3% | 7,003 | Round 1: 42.5% · 150 games (strongest round)42.5Round 2: 38.6% · 150 games38.6Round 3: 41.8% · 150 games41.8Round 4: 40.9% · 150 games40.9 |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.9% | 47.5% | 6,697 | Round 1: not enough games-Round 2: 49.5% · 150 games49.5Round 3: 50.5% · 150 games (strongest round)50.5Round 4: 45.8% · 150 games45.8 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.8% | 46.3% | 6,017 | Round 1: 41.2% · 103 games41.2Round 2: 44.7% · 110 games44.7Round 3: 43.6% · 137 games43.6Round 4: 50.7% · 130 games (strongest round)50.7 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.8% | 41.2% | 5,998 | Round 1: not enough games-Round 2: 40.0% · 150 games40.0Round 3: 41.8% · 150 games41.8Round 4: 41.8% · 150 games (strongest round)41.8 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.7% | 42.8% | 5,655 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.7% · 107 games (strongest round)45.7Round 4: 41.5% · 118 games41.5 |
| Sonic BoomBuffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. | | 0.6% | 45.9% | 4,911 | Round 1: not enough games-Round 2: 48.2% · 150 games48.2Round 3: 48.1% · 150 games48.1Round 4: 48.3% · 150 games (strongest round)48.3 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.6% | 43.8% | 4,492 | Round 1: 44.0% · 127 games44.0Round 2: not enough games-Round 3: 42.6% · 150 games42.6Round 4: 44.7% · 150 games (strongest round)44.7 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.6% | 45.1% | 4,341 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 50.8% · 117 games50.8 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.5% | 46.7% | 4,217 | Round 1: not enough games-Round 2: 50.0% · 103 games50.0Round 3: 52.1% · 112 games (strongest round)52.1Round 4: not enough games- |
| 30 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.5% | 45.6% | 4,160 | Round 1: not enough games-Round 2: 53.8% · 102 games (strongest round)53.8Round 3: 51.5% · 129 games51.4Round 4: 53.7% · 117 games53.7 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.5% | 45.2% | 4,055 | Round 1: 46.8% · 150 games46.8Round 2: 48.4% · 134 games48.4Round 3: 48.5% · 150 games (strongest round)48.5Round 4: 43.2% · 131 games43.2 |
| 31 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.5% | 46.9% | 3,623 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.1% · 126 games (strongest round)50.1Round 4: 49.8% · 107 games49.8 |
| 32 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.4% | 42.2% | 3,334 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.0% · 137 games41.0Round 4: 42.3% · 109 games (strongest round)42.3 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 0.4% | 44.7% | 3,176 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.5% · 131 games46.5Round 4: 48.0% · 150 games (strongest round)48.0 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.4% | 45.5% | 3,170 | Round 1: not enough games-Round 2: 47.6% · 127 games47.6Round 3: 47.9% · 125 games (strongest round)47.9Round 4: 44.3% · 118 games44.3 |
| THRASHEmpower! | | 0.4% | 46.8% | 3,060 | Round 1: 41.3% · 242 games41.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 0.4% | 45.9% | 3,054 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.4% | 44.0% | 2,975 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 39.7% · 102 games39.7 |
| All For YouYour Heals and Shields are stronger when used on an ally. | | 0.4% | 42.2% | 2,890 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Empyrean PromiseGain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant 101-251 Shield for 3 seconds after landing. | | 0.4% | 47.4% | 2,883 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.1% · 110 games (strongest round)51.1Round 4: 50.3% · 130 games50.2 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.4% | 42.1% | 2,793 | Round 1: 48.0% · 107 games48.0Round 2: not enough games-Round 3: 50.7% · 119 games (strongest round)50.7Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.4% | 48.1% | 2,702 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.5% · 103 games (strongest round)47.5Round 4: 40.9% · 134 games40.8 |
| 35 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.3% | 45.7% | 2,669 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Wee Woo Wee WooWhen moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | | 0.3% | 46.6% | 2,568 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 52.5% · 125 games52.5 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 0.3% | 49.8% | 2,560 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Windspeaker's BlessingYour Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds. | | 0.3% | 45.9% | 2,227 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.3% | 41.7% | 2,078 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 0.3% | 45.3% | 1,967 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Protein ShakeGain 25% Heal and Shield Power based on bonus Armor and Magic Resist. | | 0.3% | 43.1% | 1,930 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.2% | 49.2% | 1,908 | Round 1: 42.6% · 107 games42.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 0.2% | 37.8% | 1,875 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Spirit BombHealing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | | 0.2% | 43.0% | 1,641 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 53.3% | 1,468 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 47.8% | 1,463 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.2% | 41.9% | 1,457 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.2% | 41.0% | 1,404 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.1% | 42.5% | 1,117 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.1% | 48.5% | 1,073 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 42.3% | 944 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 44.0% | 939 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 38.0% | 879 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 0.1% | 39.9% | 864 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.1% | 36.7% | 844 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 42.8% | 591 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | 0.1% | 46.8% | 575 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | <0.1% | 38.3% | 227 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |