| Enchanting ButterfliesHealing or Shielding allied champions gathers Butterflies. After collecting? Butterflies, damaging an enemy champion fires all of them to deal Magic damage. | SSS | 17.3% | 51.4% | 63,259 | Round 1: 52.2% · 1,719 games (strongest round)52.2Round 2: 50.7% · 1,541 games50.7Round 3: 51.8% · 1,530 games51.8Round 4: 50.4% · 1,384 games50.4 |
| First-Aid KitGain 20% Heal and Shield Power. | SS | 13.2% | 49.5% | 48,506 | Round 1: 49.1% · 501 games (strongest round)49.1Round 2: 48.4% · 1,337 games48.4Round 3: 48.9% · 1,468 games48.9Round 4: 45.7% · 1,294 games45.7 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | SS | 12.7% | 54.2% | 46,685 | Round 1: 55.4% · 935 games (strongest round)55.4Round 2: 52.5% · 822 games52.5Round 3: 52.9% · 745 games52.9Round 4: 53.1% · 628 games53.1 |
| Sonic BoomBuffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. | SS | 10.5% | 49.2% | 38,434 | Round 1: 49.0% · 390 games48.9Round 2: 48.0% · 1,070 games48.0Round 3: 49.0% · 1,140 games49.0Round 4: 49.6% · 1,025 games (strongest round)49.6 |
| SonataEvery 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed. | S | 11.0% | 52.0% | 40,191 | Round 1: 53.1% · 1,084 games (strongest round)53.1Round 2: 50.8% · 976 games50.8Round 3: 50.1% · 934 games50.1Round 4: 50.7% · 853 games50.7 |
| RecursionGain 60 Ability Haste. | S | 10.3% | 49.8% | 37,832 | Round 1: 51.2% · 922 games (strongest round)51.2Round 2: 47.5% · 812 games47.5Round 3: 47.5% · 849 games47.5Round 4: 49.4% · 661 games49.4 |
| POWEREmpower! | S | 10.2% | 50.6% | 37,501 | Round 1: 49.8% · 3,778 games (strongest round)49.8Round 2: 48.9% · 122 games48.9Round 3: not enough games-Round 4: not enough games- |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | S | 9.9% | 48.6% | 36,312 | Round 1: 50.3% · 1,155 games50.3Round 2: 49.1% · 778 games49.1Round 3: 49.0% · 639 games49.0Round 4: 50.9% · 470 games (strongest round)50.9 |
| All For YouYour Heals and Shields are stronger when used on an ally. | S | 9.7% | 49.1% | 35,577 | Round 1: 49.3% · 1,003 games49.3Round 2: 51.0% · 978 games (strongest round)50.9Round 3: 49.8% · 1,029 games49.8Round 4: 48.5% · 969 games48.5 |
| Wee Woo Wee WooWhen moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | S | 8.8% | 51.3% | 32,135 | Round 1: 52.6% · 945 games52.6Round 2: 54.9% · 896 games (strongest round)54.9Round 3: 53.4% · 934 games53.4Round 4: 46.6% · 861 games46.6 |
| 1 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | S | 6.2% | 48.7% | 22,774 | Round 1: 50.3% · 444 games50.3Round 2: 51.4% · 509 games (strongest round)51.4Round 3: 50.5% · 534 games50.5Round 4: 49.0% · 404 games49.0 |
| 2 | EurekaGain Ability Haste equal to 30% Ability Power. | S | 5.7% | 50.4% | 20,960 | Round 1: 51.6% · 453 games51.6Round 2: 49.8% · 420 games49.8Round 3: 55.3% · 461 games (strongest round)55.3Round 4: 49.4% · 368 games49.4 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.5% | 49.2% | 27,482 | Round 1: 48.4% · 663 games48.4Round 2: 46.1% · 379 games46.1Round 3: 51.0% · 501 games (strongest round)50.9Round 4: 45.3% · 439 games45.3 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 6.6% | 52.3% | 24,184 | Round 1: 46.0% · 221 games46.0Round 2: 48.9% · 559 games (strongest round)48.9Round 3: 46.7% · 507 games46.7Round 4: 48.1% · 384 games48.1 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 6.1% | 50.1% | 22,287 | Round 1: 48.4% · 195 games48.4Round 2: 50.2% · 536 games50.2Round 3: 50.8% · 521 games (strongest round)50.8Round 4: 47.5% · 423 games47.5 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 5.9% | 49.1% | 21,654 | Round 1: 49.0% · 1,112 games (strongest round)49.0Round 2: 48.3% · 933 games48.3Round 3: 42.6% · 150 games42.6Round 4: not enough games- |
| 3 | Windspeaker's BlessingYour Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds. | | 5.7% | 55.5% | 20,871 | Round 1: 60.3% · 365 games60.3Round 2: 57.6% · 450 games57.6Round 3: 60.4% · 470 games (strongest round)60.4Round 4: 56.7% · 485 games56.7 |
| Bread And JamYour gains 100 Ability Haste. | | 5.7% | 49.7% | 20,785 | Round 1: not enough games-Round 2: 50.5% · 150 games (strongest round)50.5Round 3: 48.6% · 922 games48.6Round 4: 48.5% · 870 games48.5 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 5.7% | 50.0% | 20,765 | Round 1: 50.6% · 176 games50.6Round 2: 50.4% · 532 games50.4Round 3: 51.5% · 533 games (strongest round)51.5Round 4: 50.0% · 512 games50.0 |
| 4 | Spirit BombHealing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | | 5.2% | 50.4% | 19,113 | Round 1: 48.3% · 150 games48.3Round 2: 52.1% · 150 games52.1Round 3: 52.6% · 150 games (strongest round)52.6Round 4: 50.2% · 150 games50.2 |
| 5 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 5.1% | 53.8% | 18,553 | Round 1: 53.0% · 798 games53.0Round 2: 53.3% · 671 games (strongest round)53.3Round 3: not enough games-Round 4: not enough games- |
| 6 | OverloadedUsing another Ability resets the cooldown of. | | 4.6% | 50.8% | 16,811 | Round 1: 49.3% · 441 games49.3Round 2: 51.1% · 505 games (strongest round)51.1Round 3: 49.9% · 506 games49.9Round 4: 47.8% · 463 games47.8 |
| Transmute: GoldGain a random Gold Augment. | | 4.5% | 48.6% | 16,497 | Round 1: 44.5% · 203 games44.5Round 2: 47.6% · 400 games47.6Round 3: 48.7% · 472 games (strongest round)48.7Round 4: 48.3% · 452 games48.3 |
| 7 | Empyrean PromiseGain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant 101-251 Shield for 3 seconds after landing. | | 4.1% | 49.9% | 15,005 | Round 1: 46.3% · 396 games46.3Round 2: 50.7% · 428 games (strongest round)50.7Round 3: 47.4% · 455 games47.4Round 4: 49.4% · 388 games49.4 |
| Witchful ThinkingGain 20-80 Ability Power. | | 3.7% | 49.3% | 13,623 | Round 1: 49.2% · 150 games49.2Round 2: 50.5% · 367 games (strongest round)50.5Round 3: 49.8% · 463 games49.8Round 4: 50.0% · 430 games50.0 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 3.4% | 48.7% | 12,440 | Round 1: 50.6% · 311 games (strongest round)50.6Round 2: 50.0% · 286 games50.0Round 3: 49.5% · 224 games49.5Round 4: 44.6% · 195 games44.6 |
| Mind to MatterIncrease max Health by half of your Mana. | | 3.3% | 49.3% | 12,096 | Round 1: 45.6% · 150 games45.6Round 2: 45.6% · 278 games45.6Round 3: 45.2% · 338 games45.2Round 4: 49.7% · 329 games (strongest round)49.7 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 3.2% | 51.3% | 11,790 | Round 1: 48.3% · 151 games48.3Round 2: 52.2% · 416 games52.2Round 3: 53.3% · 549 games (strongest round)53.3Round 4: 48.9% · 480 games48.9 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 3.0% | 50.6% | 11,074 | Round 1: 52.6% · 150 games52.6Round 2: 53.0% · 253 games (strongest round)52.9Round 3: 50.6% · 254 games50.6Round 4: 51.8% · 196 games51.8 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 2.9% | 49.3% | 10,740 | Round 1: 50.8% · 150 games50.8Round 2: 53.1% · 209 games (strongest round)53.1Round 3: 49.1% · 224 games49.1Round 4: 47.9% · 187 games47.9 |
| 8 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.9% | 48.7% | 10,629 | Round 1: 45.4% · 279 games45.4Round 2: 44.4% · 219 games44.4Round 3: 47.5% · 218 games (strongest round)47.5Round 4: 45.5% · 185 games45.5 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 2.9% | 48.4% | 10,530 | Round 1: 46.9% · 256 games46.9Round 2: 50.3% · 241 games (strongest round)50.3Round 3: 50.0% · 245 games50.0Round 4: 45.7% · 234 games45.7 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.7% | 48.5% | 9,894 | Round 1: 46.3% · 150 games46.3Round 2: 50.0% · 237 games (strongest round)50.0Round 3: 46.9% · 276 games46.9Round 4: 48.3% · 261 games48.3 |
| 9 | Transmute: ChaosGain 2 random Augments. | | 2.6% | 48.4% | 9,441 | Round 1: 50.7% · 242 games (strongest round)50.7Round 2: 50.0% · 177 games50.0Round 3: 44.2% · 204 games44.2Round 4: 49.6% · 214 games49.6 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 2.6% | 49.8% | 9,437 | Round 1: 47.3% · 166 games47.3Round 2: 52.4% · 187 games (strongest round)52.4Round 3: 49.0% · 192 games49.0Round 4: 49.6% · 216 games49.6 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.6% | 49.1% | 9,344 | Round 1: 45.5% · 150 games45.5Round 2: 50.4% · 278 games (strongest round)50.4Round 3: 47.7% · 296 games47.7Round 4: 45.7% · 208 games45.7 |
| 10 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.5% | 48.7% | 9,245 | Round 1: 46.9% · 218 games46.9Round 2: 44.3% · 244 games44.3Round 3: 48.0% · 291 games (strongest round)48.0Round 4: 47.0% · 270 games47.0 |
| 11 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 2.4% | 48.4% | 8,691 | Round 1: 49.5% · 477 games (strongest round)49.5Round 2: 48.5% · 458 games48.5Round 3: not enough games-Round 4: not enough games- |
| 12 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.0% | 52.2% | 7,158 | Round 1: 49.4% · 150 games49.4Round 2: 48.7% · 150 games48.7Round 3: 51.0% · 150 games (strongest round)51.0Round 4: 48.8% · 150 games48.8 |
| DonationGet 1750 Gold. No questions asked. | | 1.9% | 49.8% | 6,953 | Round 1: not enough games-Round 2: 52.8% · 150 games (strongest round)52.8Round 3: 49.2% · 167 games49.2Round 4: 48.8% · 150 games48.8 |
| 13 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 1.6% | 52.4% | 5,981 | Round 1: 52.6% · 263 games (strongest round)52.6Round 2: 48.4% · 264 games48.4Round 3: not enough games-Round 4: not enough games- |
| 14 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.6% | 52.0% | 5,686 | Round 1: 58.6% · 150 games (strongest round)58.6Round 2: 52.8% · 150 games52.8Round 3: 53.8% · 150 games53.8Round 4: 49.8% · 148 games49.8 |
| 15 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.5% | 50.7% | 5,474 | Round 1: 51.5% · 150 games (strongest round)51.5Round 2: 49.0% · 150 games49.0Round 3: 49.4% · 150 games49.4Round 4: 48.5% · 150 games48.5 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.3% | 51.4% | 4,646 | Round 1: 49.0% · 254 games (strongest round)49.0Round 2: 48.2% · 176 games48.2Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 1.3% | 48.7% | 4,583 | Round 1: 54.1% · 108 games54.1Round 2: 53.3% · 150 games53.3Round 3: 54.0% · 153 games54.0Round 4: 55.3% · 150 games (strongest round)55.3 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.1% | 49.7% | 4,026 | Round 1: not enough games-Round 2: 48.9% · 150 games (strongest round)48.9Round 3: 47.2% · 150 games47.2Round 4: 48.8% · 150 games48.8 |
| 16 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 0.9% | 49.3% | 3,375 | Round 1: 52.9% · 150 games (strongest round)52.9Round 2: 51.8% · 150 games51.8Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.9% | 48.9% | 3,225 | Round 1: not enough games-Round 2: 42.7% · 150 games42.7Round 3: 44.7% · 150 games (strongest round)44.7Round 4: 44.0% · 142 games44.0 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 0.9% | 49.1% | 3,162 | Round 1: 44.2% · 113 games44.2Round 2: 47.4% · 108 games (strongest round)47.4Round 3: not enough games-Round 4: not enough games- |
| 17 | Omni SoulGain 3 random Dragon Souls. | | 0.9% | 49.5% | 3,146 | Round 1: 50.9% · 111 games50.9Round 2: 51.7% · 146 games (strongest round)51.7Round 3: 48.9% · 134 games48.9Round 4: 51.4% · 128 games51.3 |
| 18 | Empowered By The FaithfulHealing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies. | | 8.6% | 47.5% | 31,549 | Round 1: 45.8% · 722 games45.8Round 2: 48.6% · 696 games (strongest round)48.6Round 3: 43.8% · 816 games43.8Round 4: 45.3% · 705 games45.3 |
| Critical HealingYour healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance. | | 8.2% | 48.0% | 29,953 | Round 1: 50.1% · 921 games (strongest round)50.1Round 2: 47.8% · 890 games47.8Round 3: 46.9% · 954 games46.9Round 4: 47.9% · 767 games47.9 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 7.3% | 47.1% | 26,834 | Round 1: 45.0% · 701 games45.0Round 2: 44.7% · 672 games44.7Round 3: 45.1% · 690 games45.1Round 4: 47.8% · 609 games (strongest round)47.8 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 7.1% | 46.9% | 25,869 | Round 1: 45.6% · 255 games45.6Round 2: 45.0% · 645 games45.0Round 3: 46.1% · 724 games (strongest round)46.1Round 4: 46.0% · 599 games46.0 |
| Mercy's StrikeAfter healing or shielding your ally with, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage. | | 6.6% | 47.2% | 24,348 | Round 1: 42.9% · 762 games42.9Round 2: 46.0% · 688 games46.0Round 3: 46.4% · 699 games (strongest round)46.4Round 4: 43.3% · 680 games43.3 |
| 19 | Protein ShakeGain 25% Heal and Shield Power based on bonus Armor and Magic Resist. | | 6.4% | 47.8% | 23,270 | Round 1: 45.1% · 483 games45.1Round 2: 52.1% · 494 games52.1Round 3: 52.5% · 510 games (strongest round)52.5Round 4: 49.2% · 449 games49.2 |
| 20 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 5.0% | 47.6% | 18,455 | Round 1: 47.8% · 398 games47.8Round 2: 48.2% · 435 games48.2Round 3: 49.5% · 488 games (strongest round)49.5Round 4: 45.7% · 451 games45.7 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 4.9% | 46.9% | 18,071 | Round 1: 45.3% · 376 games45.3Round 2: 49.1% · 437 games49.1Round 3: 48.0% · 457 games48.0Round 4: 49.2% · 474 games (strongest round)49.2 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 4.5% | 44.8% | 16,586 | Round 1: 46.3% · 449 games (strongest round)46.3Round 2: 42.5% · 382 games42.5Round 3: 43.3% · 370 games43.3Round 4: 41.4% · 306 games41.4 |
| 21 | Spell SplitYour missile splits into two on hit, at max Range, or when Recast. | | 3.8% | 45.1% | 14,071 | Round 1: 46.6% · 367 games46.6Round 2: 45.8% · 439 games45.8Round 3: 44.8% · 463 games44.8Round 4: 48.6% · 368 games (strongest round)48.6 |
| 22 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 3.8% | 47.1% | 13,799 | Round 1: 45.1% · 248 games45.1Round 2: 46.8% · 330 games46.8Round 3: 49.2% · 398 games49.2Round 4: 49.3% · 358 games (strongest round)49.3 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 3.7% | 47.9% | 13,608 | Round 1: 48.7% · 599 games (strongest round)48.7Round 2: 46.1% · 558 games46.1Round 3: 43.9% · 100 games43.9Round 4: not enough games- |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 3.3% | 46.2% | 12,044 | Round 1: 49.6% · 292 games49.6Round 2: 50.3% · 266 games (strongest round)50.3Round 3: 47.2% · 242 games47.2Round 4: 47.5% · 183 games47.4 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 3.3% | 47.5% | 12,034 | Round 1: 51.9% · 243 games (strongest round)51.8Round 2: 45.3% · 245 games45.3Round 3: 47.6% · 261 games47.6Round 4: 47.2% · 216 games47.2 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 2.9% | 46.9% | 10,514 | Round 1: 43.7% · 210 games43.7Round 2: 49.4% · 235 games (strongest round)49.4Round 3: 44.5% · 212 games44.5Round 4: 44.7% · 235 games44.7 |
| 23 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 2.8% | 47.5% | 10,328 | Round 1: 50.2% · 264 games (strongest round)50.2Round 2: 45.1% · 282 games45.1Round 3: 45.3% · 298 games45.3Round 4: 44.5% · 265 games44.5 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 2.5% | 45.9% | 9,127 | Round 1: 46.3% · 511 games46.3Round 2: 45.5% · 464 games45.5Round 3: 47.5% · 101 games (strongest round)47.5Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.4% | 47.0% | 8,825 | Round 1: 46.2% · 150 games46.2Round 2: 44.5% · 284 games44.5Round 3: 51.5% · 249 games (strongest round)51.4Round 4: 44.9% · 198 games44.9 |
| 24 | Upgrade Sword of Blossoming DawnGain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions. | | 2.2% | 46.4% | 8,218 | Round 1: 48.7% · 324 games (strongest round)48.7Round 2: 46.3% · 271 games46.3Round 3: 47.5% · 235 games47.5Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 2.2% | 45.4% | 8,004 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.1% · 274 games (strongest round)48.1Round 4: 45.6% · 255 games45.6 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 2.1% | 46.2% | 7,874 | Round 1: 50.3% · 150 games (strongest round)50.3Round 2: 48.6% · 197 games48.6Round 3: 47.3% · 236 games47.3Round 4: 48.0% · 234 games48.0 |
| 25 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 2.1% | 47.3% | 7,553 | Round 1: 47.2% · 150 games47.2Round 2: 48.7% · 181 games (strongest round)48.7Round 3: 47.6% · 178 games47.6Round 4: 42.6% · 169 games42.6 |
| 26 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 2.0% | 46.0% | 7,353 | Round 1: 46.6% · 215 games46.6Round 2: 49.2% · 171 games49.2Round 3: 51.3% · 195 games (strongest round)51.3Round 4: 46.3% · 182 games46.3 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 2.0% | 48.3% | 7,173 | Round 1: 50.2% · 315 games (strongest round)50.2Round 2: 44.0% · 244 games44.0Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 1.8% | 48.2% | 6,585 | Round 1: 43.2% · 145 games43.2Round 2: 44.6% · 150 games44.6Round 3: 47.1% · 159 games (strongest round)47.1Round 4: not enough games- |
| HEAVYEmpower! | | 1.8% | 46.2% | 6,560 | Round 1: 46.1% · 330 games46.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 27 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.7% | 46.8% | 6,330 | Round 1: 40.9% · 331 games (strongest round)40.9Round 2: 40.8% · 150 games40.8Round 3: not enough games-Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 1.7% | 45.5% | 6,210 | Round 1: 50.4% · 167 games50.3Round 2: 51.8% · 141 games51.7Round 3: 48.7% · 116 games48.7Round 4: 52.7% · 122 games (strongest round)52.7 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.5% | 47.0% | 5,337 | Round 1: 49.3% · 150 games (strongest round)49.3Round 2: 47.6% · 150 games47.6Round 3: 44.8% · 150 games44.8Round 4: 44.3% · 150 games44.3 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 1.4% | 45.7% | 5,047 | Round 1: 45.2% · 278 games45.2Round 2: 48.4% · 217 games (strongest round)48.4Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.3% | 46.9% | 4,890 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.9% · 185 games (strongest round)49.9Round 4: 46.4% · 212 games46.4 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 1.3% | 47.6% | 4,659 | Round 1: 48.9% · 119 games (strongest round)48.9Round 2: 46.6% · 158 games46.6Round 3: 44.9% · 172 games44.9Round 4: 45.2% · 163 games45.2 |
| Warlock JuiceboxGain ? Omnivamp. | | 1.2% | 45.6% | 4,385 | Round 1: 46.7% · 150 games46.7Round 2: 47.6% · 150 games (strongest round)47.6Round 3: 44.9% · 150 games44.9Round 4: 47.4% · 150 games47.4 |
| Lich BrainGain ? Ability Power. | | 1.2% | 47.0% | 4,314 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 1.2% | 46.0% | 4,280 | Round 1: 39.5% · 110 games39.5Round 2: 43.2% · 111 games (strongest round)43.2Round 3: 40.5% · 106 games40.5Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 1.1% | 45.1% | 4,052 | Round 1: 42.4% · 150 games42.4Round 2: 41.8% · 150 games41.8Round 3: 43.0% · 150 games43.0Round 4: 45.1% · 150 games (strongest round)45.1 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 1.0% | 46.6% | 3,690 | Round 1: 41.5% · 150 games41.5Round 2: 46.6% · 150 games (strongest round)46.6Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.0% | 45.3% | 3,639 | Round 1: 48.4% · 150 games48.4Round 2: 48.4% · 150 games48.4Round 3: 50.2% · 150 games (strongest round)50.2Round 4: 48.1% · 150 games48.1 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.9% | 45.6% | 3,458 | Round 1: 45.8% · 150 games45.8Round 2: 44.7% · 136 games44.7Round 3: 45.7% · 150 games45.7Round 4: 47.7% · 145 games (strongest round)47.7 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.9% | 44.4% | 3,392 | Round 1: 48.3% · 150 games48.3Round 2: 46.2% · 150 games46.2Round 3: 49.8% · 150 games (strongest round)49.8Round 4: 47.0% · 131 games47.0 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 0.9% | 46.3% | 3,206 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.9% | 46.1% | 3,158 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.8% | 43.1% | 2,995 | Round 1: not enough games-Round 2: 46.5% · 150 games46.5Round 3: 46.8% · 150 games (strongest round)46.8Round 4: 45.2% · 150 games45.2 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.8% | 45.5% | 2,949 | Round 1: 44.7% · 106 games44.7Round 2: 46.3% · 150 games (strongest round)46.3Round 3: 45.0% · 150 games45.0Round 4: 42.6% · 146 games42.6 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.8% | 44.7% | 2,882 | Round 1: 45.8% · 150 games45.8Round 2: 44.5% · 150 games44.5Round 3: 51.2% · 150 games (strongest round)51.2Round 4: 44.8% · 150 games44.8 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.8% | 47.4% | 2,836 | Round 1: not enough games-Round 2: 47.3% · 150 games (strongest round)47.3Round 3: 42.9% · 150 games42.9Round 4: 41.6% · 150 games41.6 |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.8% | 49.3% | 2,835 | Round 1: 50.4% · 150 games50.4Round 2: 50.5% · 144 games (strongest round)50.5Round 3: 48.7% · 150 games48.7Round 4: 46.0% · 142 games46.0 |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.8% | 47.1% | 2,789 | Round 1: not enough games-Round 2: 48.2% · 123 games48.2Round 3: 49.7% · 150 games (strongest round)49.7Round 4: 48.8% · 136 games48.8 |
| THRASHEmpower! | | 0.7% | 49.2% | 2,592 | Round 1: 42.1% · 103 games42.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.7% | 47.4% | 2,581 | Round 1: not enough games-Round 2: 44.5% · 143 games44.5Round 3: 46.0% · 150 games (strongest round)46.0Round 4: 43.2% · 150 games43.2 |
| 28 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.7% | 45.3% | 2,565 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.0% · 120 games (strongest round)51.0Round 4: 43.6% · 115 games43.6 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.7% | 48.5% | 2,506 | Round 1: 48.2% · 150 games (strongest round)48.2Round 2: 46.4% · 128 games46.4Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.7% | 42.7% | 2,476 | Round 1: not enough games-Round 2: 43.8% · 150 games (strongest round)43.8Round 3: 39.8% · 150 games39.8Round 4: 37.7% · 150 games37.7 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.7% | 44.3% | 2,413 | Round 1: not enough games-Round 2: 50.7% · 150 games (strongest round)50.6Round 3: 46.1% · 150 games46.1Round 4: 48.2% · 150 games48.2 |
| 29 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.6% | 48.6% | 2,261 | Round 1: 52.4% · 150 games (strongest round)52.3Round 2: 48.7% · 150 games48.7Round 3: not enough games-Round 4: not enough games- |
| 30 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.6% | 48.5% | 2,144 | Round 1: not enough games-Round 2: 39.5% · 112 games (strongest round)39.5Round 3: 36.5% · 150 games36.5Round 4: not enough games- |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.5% | 43.6% | 1,952 | Round 1: 39.9% · 126 games39.9Round 2: 38.7% · 103 games38.7Round 3: 41.2% · 112 games (strongest round)41.2Round 4: 39.9% · 115 games39.9 |
| 31 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 0.5% | 42.5% | 1,863 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.5% | 47.1% | 1,842 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.5% | 46.1% | 1,743 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.9% · 141 games (strongest round)51.9Round 4: 51.8% · 143 games51.8 |
| 33 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 56.8% | 1,698 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 55.4% · 150 games55.4 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.5% | 48.4% | 1,652 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.4% | 44.0% | 1,581 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.4% | 45.9% | 1,567 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.6% · 107 games44.6Round 4: 46.9% · 109 games (strongest round)46.9 |
| 35 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.4% | 46.5% | 1,544 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.4% | 42.0% | 1,522 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.4% | 42.5% | 1,352 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| GoredrinkGain 15% Omnivamp. | | 0.4% | 43.1% | 1,319 | Round 1: not enough games-Round 2: 51.4% · 107 games51.4Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.3% | 45.6% | 1,214 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.3% | 41.6% | 1,191 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 47.5% | 1,131 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.3% | 39.3% | 1,100 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.3% | 55.2% | 1,048 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.3% | 40.2% | 990 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.3% | 47.0% | 951 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.3% | 41.9% | 939 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 46.7% | 902 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 40.5% | 786 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 46.5% | 775 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 48.6% | 755 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.2% | 37.0% | 721 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.2% | 43.7% | 686 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.2% | 40.1% | 636 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 0.1% | 40.8% | 539 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.1% | 42.1% | 359 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 47.0% | 132 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 47.7% | 65 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |