| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | SSS | 20.6% | 54.7% | 642,897 | Round 1: 54.6% · 4,633 games54.6Round 2: 55.0% · 4,007 games (strongest round)55.0Round 3: 54.6% · 4,020 games54.6Round 4: 53.0% · 3,626 games53.0 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | SS | 16.3% | 61.7% | 506,823 | Round 1: 64.1% · 4,544 games (strongest round)64.1Round 2: 63.5% · 3,375 games63.5Round 3: 61.1% · 2,879 games61.1Round 4: 58.5% · 2,270 games58.5 |
| 1 | EurekaGain Ability Haste equal to 30% Ability Power. | SS | 9.1% | 51.1% | 284,371 | Round 1: 51.2% · 1,709 games51.2Round 2: 52.9% · 1,579 games (strongest round)52.9Round 3: 50.3% · 1,711 games50.3Round 4: 51.5% · 1,436 games51.5 |
| 2 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | SS | 8.7% | 54.8% | 272,180 | Round 1: 56.4% · 1,645 games56.4Round 2: 57.9% · 1,681 games (strongest round)57.9Round 3: 53.4% · 1,766 games53.4Round 4: 52.4% · 1,566 games52.4 |
| POWEREmpower! | S | 10.3% | 51.7% | 322,284 | Round 1: 50.6% · 8,614 games50.6Round 2: 52.8% · 292 games (strongest round)52.8Round 3: not enough games-Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | S | 7.9% | 49.4% | 246,091 | Round 1: 48.5% · 671 games48.4Round 2: 47.7% · 1,623 games47.7Round 3: 50.4% · 1,658 games (strongest round)50.4Round 4: 48.9% · 1,513 games48.9 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 7.5% | 50.0% | 235,074 | Round 1: 48.0% · 1,235 games48.0Round 2: 46.9% · 1,142 games46.9Round 3: 51.1% · 1,174 games (strongest round)51.1Round 4: 48.9% · 1,038 games48.9 |
| Bread And JamYour gains 100 Ability Haste. | | 6.5% | 49.5% | 202,315 | Round 1: not enough games-Round 2: 51.9% · 150 games (strongest round)51.9Round 3: 48.3% · 2,449 games48.3Round 4: 49.6% · 2,322 games49.6 |
| RecursionGain 60 Ability Haste. | | 6.2% | 48.7% | 193,901 | Round 1: 46.7% · 1,444 games46.7Round 2: 50.4% · 1,266 games (strongest round)50.4Round 3: 47.9% · 1,197 games47.9Round 4: 47.6% · 1,033 games47.6 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 5.3% | 50.7% | 166,206 | Round 1: 49.3% · 1,338 games49.3Round 2: 50.7% · 1,225 games50.7Round 3: 50.6% · 1,305 games50.6Round 4: 52.2% · 1,107 games (strongest round)52.2 |
| Witchful ThinkingGain 20-80 Ability Power. | | 5.2% | 48.9% | 162,063 | Round 1: 46.3% · 450 games46.3Round 2: 50.3% · 1,254 games (strongest round)50.3Round 3: 49.6% · 1,483 games49.6Round 4: 49.3% · 1,449 games49.3 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 5.1% | 49.6% | 158,818 | Round 1: 47.0% · 425 games47.0Round 2: 50.0% · 1,035 games50.0Round 3: 51.1% · 1,067 games (strongest round)51.1Round 4: 47.8% · 828 games47.8 |
| Warlock JuiceboxGain ? Omnivamp. | | 4.8% | 49.3% | 150,541 | Round 1: 47.9% · 764 games47.9Round 2: 49.7% · 922 games (strongest round)49.7Round 3: 48.6% · 1,178 games48.6Round 4: 47.7% · 1,295 games47.7 |
| 3 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 4.6% | 51.6% | 142,145 | Round 1: 54.0% · 1,799 games (strongest round)54.0Round 2: 49.2% · 1,599 games49.2Round 3: 53.7% · 193 games53.7Round 4: not enough games- |
| 4 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 4.4% | 51.4% | 135,825 | Round 1: 50.1% · 1,596 games50.1Round 2: 50.1% · 1,620 games50.1Round 3: 51.1% · 252 games (strongest round)51.1Round 4: not enough games- |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 4.1% | 49.4% | 128,829 | Round 1: 48.5% · 1,838 games48.5Round 2: 48.3% · 1,461 games48.3Round 3: 49.9% · 213 games (strongest round)49.9Round 4: not enough games- |
| 5 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 4.0% | 50.8% | 123,096 | Round 1: 50.7% · 673 games50.7Round 2: 50.6% · 796 games50.6Round 3: 48.2% · 995 games48.2Round 4: 51.1% · 849 games (strongest round)51.1 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 3.7% | 49.0% | 116,233 | Round 1: 47.8% · 437 games47.8Round 2: 47.2% · 1,219 games47.2Round 3: 47.8% · 1,283 games (strongest round)47.8Round 4: 47.3% · 1,180 games47.3 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 3.6% | 48.8% | 112,524 | Round 1: 48.6% · 295 games48.6Round 2: 49.9% · 904 games49.9Round 3: 48.5% · 976 games48.5Round 4: 50.2% · 916 games (strongest round)50.2 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 3.6% | 50.1% | 111,732 | Round 1: 51.0% · 997 games51.0Round 2: 50.2% · 963 games50.1Round 3: 50.4% · 1,161 games50.4Round 4: 51.8% · 1,123 games (strongest round)51.8 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 3.6% | 50.9% | 110,844 | Round 1: 50.6% · 1,354 games50.6Round 2: 53.3% · 1,218 games (strongest round)53.3Round 3: 53.0% · 194 games53.0Round 4: not enough games- |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 3.5% | 50.5% | 109,232 | Round 1: 49.6% · 358 games49.6Round 2: 50.1% · 912 games (strongest round)50.1Round 3: 49.1% · 1,059 games49.1Round 4: 49.4% · 917 games49.4 |
| 6 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.5% | 51.8% | 108,598 | Round 1: 48.9% · 570 games48.9Round 2: 52.1% · 587 games (strongest round)52.1Round 3: 49.1% · 728 games49.1Round 4: 49.8% · 660 games49.8 |
| Weapon of Destiny Best with Terminus+10.5 | | 3.1% | 52.0% | 96,999 | Round 1: 52.7% · 1,592 games (strongest round)52.7Round 2: 51.1% · 1,140 games51.1Round 3: 49.5% · 161 games49.5Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.1% | 51.8% | 95,656 | Round 1: 48.1% · 1,227 games48.1Round 2: 51.1% · 1,109 games (strongest round)51.1Round 3: 49.4% · 156 games49.4Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 2.8% | 49.9% | 88,234 | Round 1: 49.0% · 247 games49.0Round 2: 47.3% · 770 games47.3Round 3: 49.7% · 960 games (strongest round)49.7Round 4: 49.2% · 974 games49.2 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 2.4% | 49.5% | 75,031 | Round 1: 51.5% · 174 games51.5Round 2: 48.9% · 566 games48.9Round 3: 53.3% · 754 games (strongest round)53.3Round 4: 49.7% · 588 games49.7 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 2.4% | 51.2% | 74,662 | Round 1: 52.7% · 150 games (strongest round)52.7Round 2: 50.9% · 150 games50.9Round 3: not enough games-Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 2.3% | 49.3% | 70,141 | Round 1: not enough games-Round 2: 51.2% · 444 games (strongest round)51.2Round 3: 49.6% · 584 games49.6Round 4: 46.8% · 538 games46.8 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 2.1% | 48.9% | 66,383 | Round 1: 47.4% · 182 games47.3Round 2: 45.7% · 614 games45.7Round 3: 49.2% · 669 games (strongest round)49.2Round 4: 46.8% · 575 games46.8 |
| 7 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.1% | 52.5% | 64,566 | Round 1: 52.5% · 817 games (strongest round)52.5Round 2: 51.6% · 850 games51.6Round 3: 50.7% · 140 games50.6Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 2.0% | 49.9% | 60,836 | Round 1: 48.4% · 487 games48.4Round 2: 49.5% · 508 games49.5Round 3: 50.7% · 606 games (strongest round)50.7Round 4: 48.6% · 143 games48.6 |
| 8 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 1.6% | 48.8% | 49,774 | Round 1: 46.5% · 220 games46.5Round 2: 48.7% · 285 games (strongest round)48.7Round 3: 44.9% · 420 games44.9Round 4: 47.3% · 382 games47.3 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.6% | 49.7% | 49,322 | Round 1: 47.7% · 150 games47.7Round 2: 51.3% · 418 games51.3Round 3: 52.0% · 528 games (strongest round)52.0Round 4: 46.3% · 492 games46.3 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.6% | 49.5% | 48,414 | Round 1: 43.7% · 150 games43.7Round 2: 45.7% · 150 games45.7Round 3: 46.9% · 150 games (strongest round)46.9Round 4: 45.8% · 150 games45.8 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.4% | 48.9% | 44,720 | Round 1: 49.0% · 150 games49.0Round 2: 52.2% · 205 games52.2Round 3: 52.5% · 308 games (strongest round)52.5Round 4: 51.6% · 356 games51.6 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.4% | 49.2% | 42,538 | Round 1: not enough games-Round 2: 44.8% · 209 games44.8Round 3: 50.1% · 353 games (strongest round)50.1Round 4: 47.5% · 361 games47.5 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 1.2% | 49.5% | 38,760 | Round 1: 49.3% · 150 games49.3Round 2: 51.0% · 189 games51.0Round 3: 52.3% · 286 games (strongest round)52.3Round 4: 49.1% · 373 games49.1 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.2% | 49.0% | 36,264 | Round 1: 51.6% · 150 games (strongest round)51.6Round 2: 51.0% · 343 games51.0Round 3: 49.5% · 360 games49.5Round 4: 49.0% · 326 games49.0 |
| 9 | Omni SoulGain 3 random Dragon Souls. | | 1.2% | 50.4% | 35,997 | Round 1: 50.5% · 212 games (strongest round)50.4Round 2: 49.5% · 253 games49.5Round 3: 46.8% · 341 games46.8Round 4: 48.8% · 314 games48.8 |
| 10 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 1.1% | 48.8% | 34,816 | Round 1: 48.9% · 189 games48.9Round 2: 51.7% · 200 games (strongest round)51.7Round 3: 47.1% · 255 games47.1Round 4: 43.6% · 246 games43.6 |
| 11 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.0% | 49.7% | 30,436 | Round 1: not enough games-Round 2: 47.5% · 255 games (strongest round)47.5Round 3: 42.6% · 362 games42.6Round 4: not enough games- |
| 12 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.8% | 49.9% | 26,013 | Round 1: 53.3% · 375 games (strongest round)53.3Round 2: 48.9% · 422 games48.9Round 3: not enough games-Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.7% | 48.7% | 21,159 | Round 1: not enough games-Round 2: 49.2% · 175 games49.2Round 3: 49.8% · 213 games (strongest round)49.8Round 4: 49.7% · 224 games49.7 |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.5% | 49.2% | 15,125 | Round 1: 48.8% · 150 games (strongest round)48.8Round 2: 47.4% · 150 games47.4Round 3: 44.4% · 150 games44.4Round 4: 47.8% · 150 games47.8 |
| 13 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 53.3% | 14,264 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 51.2% · 303 games51.2 |
| THRASHEmpower! | | 0.1% | 50.3% | 3,653 | Round 1: 52.7% · 103 games52.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 10.4% | 47.9% | 323,110 | Round 1: 49.8% · 972 games (strongest round)49.8Round 2: 46.7% · 2,613 games46.7Round 3: 48.9% · 2,815 games48.9Round 4: 49.0% · 2,527 games49.0 |
| 14 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 9.9% | 46.3% | 307,951 | Round 1: 44.1% · 2,142 games44.1Round 2: 46.1% · 2,132 games46.1Round 3: 46.5% · 2,213 games (strongest round)46.5Round 4: 46.3% · 1,768 games46.3 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 9.5% | 47.2% | 297,425 | Round 1: 46.3% · 2,578 games46.3Round 2: 46.5% · 1,902 games46.5Round 3: 48.1% · 1,797 games (strongest round)48.1Round 4: 44.7% · 1,539 games44.7 |
| RecoilYour deals increased damage and knocks you backward. | | 8.7% | 47.2% | 272,168 | Round 1: 45.6% · 2,513 games45.6Round 2: 45.8% · 2,386 games45.8Round 3: 45.8% · 2,612 games (strongest round)45.8Round 4: 45.3% · 2,429 games45.3 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 7.8% | 47.8% | 242,959 | Round 1: 49.1% · 2,130 games (strongest round)49.1Round 2: 48.3% · 2,027 games48.3Round 3: 46.3% · 2,188 games46.3Round 4: 46.6% · 1,974 games46.6 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.2% | 48.2% | 223,516 | Round 1: 47.5% · 1,780 games47.5Round 2: 48.7% · 1,122 games48.7Round 3: 51.3% · 1,411 games (strongest round)51.3Round 4: 49.8% · 1,311 games49.8 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 6.9% | 46.7% | 215,754 | Round 1: 45.3% · 1,518 games45.3Round 2: 44.7% · 1,464 games44.7Round 3: 48.7% · 1,552 games (strongest round)48.7Round 4: 44.8% · 1,448 games44.8 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 6.0% | 47.7% | 186,368 | Round 1: 47.5% · 632 games47.5Round 2: 48.6% · 1,652 games (strongest round)48.6Round 3: 48.0% · 1,764 games48.0Round 4: 45.2% · 1,503 games45.2 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 5.8% | 47.6% | 179,220 | Round 1: 48.4% · 1,214 games (strongest round)48.4Round 2: 47.4% · 1,179 games47.4Round 3: 47.1% · 1,344 games47.1Round 4: 45.9% · 1,334 games45.9 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 5.5% | 47.5% | 172,554 | Round 1: 50.1% · 1,618 games (strongest round)50.1Round 2: 46.2% · 1,416 games46.2Round 3: 48.2% · 1,483 games48.2Round 4: 47.2% · 1,398 games47.2 |
| 15 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 5.3% | 47.3% | 163,997 | Round 1: 49.3% · 1,335 games49.3Round 2: 49.8% · 1,298 games (strongest round)49.8Round 3: 48.1% · 1,463 games48.1Round 4: 46.3% · 1,263 games46.3 |
| 16 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 5.3% | 46.8% | 163,922 | Round 1: 42.9% · 885 games42.9Round 2: 47.0% · 930 games47.0Round 3: 48.5% · 1,018 games48.5Round 4: 48.9% · 827 games (strongest round)48.9 |
| Transmute: GoldGain a random Gold Augment. | | 4.8% | 47.8% | 150,015 | Round 1: 47.1% · 550 games47.1Round 2: 47.8% · 1,051 games (strongest round)47.8Round 3: 45.9% · 1,187 games45.9Round 4: 46.4% · 1,140 games46.4 |
| DeftGain 60% Attack Speed. | | 4.8% | 45.9% | 149,873 | Round 1: 49.2% · 493 games (strongest round)49.2Round 2: 47.4% · 1,302 games47.4Round 3: 46.2% · 1,452 games46.2Round 4: 43.6% · 1,204 games43.6 |
| 17 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 4.0% | 46.2% | 124,926 | Round 1: 46.4% · 855 games46.4Round 2: 48.6% · 993 games (strongest round)48.6Round 3: 47.9% · 1,046 games47.9Round 4: 44.6% · 1,014 games44.6 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.7% | 46.2% | 114,879 | Round 1: 45.2% · 1,648 games45.2Round 2: 47.4% · 1,494 games47.4Round 3: 47.5% · 235 games (strongest round)47.4Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 3.7% | 47.2% | 114,287 | Round 1: 43.9% · 1,606 games43.9Round 2: 45.9% · 1,390 games45.9Round 3: 48.5% · 219 games (strongest round)48.5Round 4: not enough games- |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | | 3.6% | 46.7% | 112,632 | Round 1: 45.3% · 657 games45.3Round 2: 47.2% · 658 games (strongest round)47.2Round 3: 43.7% · 723 games43.7Round 4: 45.4% · 710 games45.4 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 3.6% | 47.5% | 111,055 | Round 1: 46.2% · 1,591 games46.2Round 2: 47.7% · 1,521 games (strongest round)47.7Round 3: 45.9% · 232 games45.9Round 4: not enough games- |
| 18 | Transmute: ChaosGain 2 random Augments. | | 3.5% | 48.3% | 110,500 | Round 1: 48.9% · 764 games48.9Round 2: 45.8% · 584 games45.8Round 3: 49.6% · 858 games (strongest round)49.6Round 4: 46.7% · 787 games46.7 |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 3.5% | 46.2% | 109,114 | Round 1: 44.0% · 187 games44.0Round 2: 45.7% · 352 games (strongest round)45.7Round 3: 43.7% · 412 games43.7Round 4: 44.9% · 429 games44.9 |
| 19 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 3.2% | 46.1% | 98,297 | Round 1: 44.3% · 719 games44.3Round 2: 44.9% · 807 games44.9Round 3: 46.9% · 834 games46.9Round 4: 48.1% · 787 games (strongest round)48.1 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 3.0% | 45.8% | 92,212 | Round 1: 43.0% · 376 games43.0Round 2: 46.6% · 972 games (strongest round)46.6Round 3: 45.7% · 1,022 games45.7Round 4: 42.5% · 914 games42.5 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 2.7% | 47.3% | 83,866 | Round 1: 49.5% · 681 games (strongest round)49.5Round 2: 49.4% · 732 games49.4Round 3: 48.2% · 848 games48.2Round 4: 46.1% · 824 games46.1 |
| Lil' Extra HelpGain 150 Attack Range and 0.75 Attack Speed during your duration. | | 2.6% | 44.4% | 82,243 | Round 1: 45.8% · 906 games45.8Round 2: 46.7% · 884 games (strongest round)46.7Round 3: 43.5% · 933 games43.5Round 4: 45.3% · 977 games45.3 |
| Scopier WeaponsGain 150 Attack Range. | | 2.6% | 44.6% | 81,393 | Round 1: 45.9% · 910 games45.9Round 2: 47.1% · 867 games (strongest round)47.1Round 3: 43.3% · 981 games43.3Round 4: 41.5% · 855 games41.5 |
| 20 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 2.4% | 45.1% | 75,428 | Round 1: 45.2% · 796 games45.2Round 2: 48.6% · 681 games (strongest round)48.6Round 3: 45.4% · 643 games45.4Round 4: 46.3% · 595 games46.3 |
| 21 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.4% | 47.8% | 73,977 | Round 1: 47.3% · 544 games47.3Round 2: 48.6% · 556 games (strongest round)48.6Round 3: 47.4% · 635 games47.4Round 4: 45.3% · 523 games45.3 |
| HEAVYEmpower! | | 2.2% | 46.1% | 70,043 | Round 1: 45.7% · 2,295 games45.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 22 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 2.2% | 45.5% | 68,529 | Round 1: 42.9% · 307 games42.9Round 2: 43.2% · 436 games43.2Round 3: 46.3% · 606 games (strongest round)46.3Round 4: 44.3% · 574 games44.3 |
| GoredrinkGain 15% Omnivamp. | | 2.2% | 48.3% | 67,927 | Round 1: 48.6% · 220 games48.6Round 2: 50.0% · 578 games (strongest round)50.0Round 3: 48.2% · 679 games48.2Round 4: 47.1% · 643 games47.1 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 2.1% | 47.9% | 65,835 | Round 1: 45.3% · 274 games45.3Round 2: 46.7% · 743 games46.7Round 3: 45.7% · 808 games45.7Round 4: 47.5% · 791 games (strongest round)47.5 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 2.1% | 46.4% | 64,695 | Round 1: 47.2% · 397 games47.2Round 2: 41.1% · 423 games41.1Round 3: 47.4% · 486 games (strongest round)47.4Round 4: 47.0% · 485 games47.0 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 2.0% | 43.1% | 62,270 | Round 1: 43.9% · 598 games43.9Round 2: 45.5% · 566 games (strongest round)45.5Round 3: 45.1% · 574 games45.1Round 4: 42.7% · 520 games42.7 |
| 23 | Draw Your SwordBecome melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up). | | 2.0% | 48.1% | 61,703 | Round 1: 48.6% · 302 games (strongest round)48.6Round 2: 47.9% · 241 games47.9Round 3: 45.2% · 384 games45.2Round 4: 44.5% · 365 games44.5 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 2.0% | 44.3% | 60,843 | Round 1: 47.3% · 484 games47.3Round 2: 47.5% · 477 games (strongest round)47.5Round 3: 47.4% · 512 games47.4Round 4: 44.5% · 531 games44.5 |
| Blunt ForceGain 20% Attack Damage. | | 1.9% | 45.8% | 60,707 | Round 1: 48.4% · 220 games (strongest round)48.4Round 2: 43.4% · 466 games43.4Round 3: 46.5% · 556 games46.5Round 4: 46.6% · 468 games46.6 |
| 24 | Scopiest WeaponsGain 250 Attack Range. | | 1.9% | 44.3% | 58,798 | Round 1: 46.4% · 611 games46.4Round 2: 42.6% · 640 games42.6Round 3: 47.7% · 729 games (strongest round)47.7Round 4: 47.1% · 576 games47.1 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 1.9% | 47.3% | 58,671 | Round 1: 47.6% · 184 games (strongest round)47.6Round 2: 45.1% · 546 games45.1Round 3: 43.6% · 559 games43.6Round 4: 41.5% · 146 games41.5 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.8% | 47.7% | 57,358 | Round 1: 49.2% · 152 games49.2Round 2: 46.8% · 514 games46.8Round 3: 51.8% · 571 games (strongest round)51.8Round 4: 46.5% · 586 games46.5 |
| 25 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.8% | 42.3% | 56,123 | Round 1: 42.2% · 948 games42.2Round 2: 45.0% · 348 games (strongest round)45.0Round 3: not enough games-Round 4: not enough games- |
| 26 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 1.7% | 45.5% | 52,078 | Round 1: 49.0% · 506 games49.0Round 2: 50.9% · 488 games (strongest round)50.9Round 3: 48.3% · 537 games48.3Round 4: 47.3% · 504 games47.3 |
| 27 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 1.6% | 44.9% | 48,305 | Round 1: 45.2% · 368 games (strongest round)45.2Round 2: 44.5% · 412 games44.5Round 3: 42.1% · 450 games42.1Round 4: 43.3% · 412 games43.3 |
| Scoped WeaponsGain 75 Attack Range. | | 1.5% | 43.3% | 46,995 | Round 1: 43.2% · 214 games43.2Round 2: 43.2% · 601 games43.2Round 3: 44.2% · 569 games (strongest round)44.2Round 4: 38.5% · 523 games38.5 |
| Lich BrainGain ? Ability Power. | | 1.5% | 47.8% | 46,806 | Round 1: 42.3% · 114 games42.3Round 2: 47.4% · 314 games47.3Round 3: 49.1% · 324 games (strongest round)49.1Round 4: 46.2% · 304 games46.2 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.5% | 44.1% | 45,893 | Round 1: 44.1% · 282 games44.1Round 2: 43.2% · 300 games43.2Round 3: 44.0% · 423 games44.0Round 4: 44.4% · 450 games (strongest round)44.4 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 1.4% | 45.1% | 45,120 | Round 1: 43.8% · 278 games43.8Round 2: 42.3% · 321 games42.3Round 3: 44.0% · 333 games44.0Round 4: 45.8% · 311 games (strongest round)45.8 |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 1.4% | 42.4% | 44,439 | Round 1: 37.3% · 378 games37.3Round 2: 43.4% · 366 games43.4Round 3: 45.3% · 372 games (strongest round)45.3Round 4: 41.3% · 102 games41.3 |
| 28 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 1.4% | 38.5% | 44,272 | Round 1: 35.3% · 312 games35.3Round 2: 38.1% · 246 games (strongest round)38.1Round 3: 38.1% · 249 games38.1Round 4: 36.3% · 210 games36.3 |
| It's CriticalGain 50% Crit chance. | | 1.3% | 44.3% | 41,347 | Round 1: 42.2% · 238 games42.2Round 2: 42.0% · 343 games42.0Round 3: 43.4% · 378 games43.4Round 4: 44.9% · 411 games (strongest round)44.9 |
| 29 | OverloadedUsing another Ability resets the cooldown of. | | 1.3% | 40.8% | 39,444 | Round 1: 42.5% · 297 games42.5Round 2: 40.0% · 355 games40.0Round 3: 44.3% · 413 games (strongest round)44.3Round 4: 44.2% · 303 games44.2 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 1.2% | 44.4% | 38,608 | Round 1: 42.2% · 159 games42.2Round 2: 45.9% · 313 games45.9Round 3: 46.0% · 325 games (strongest round)46.0Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 1.2% | 42.9% | 38,332 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.6% · 604 games44.6Round 4: 45.6% · 590 games (strongest round)45.6 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.2% | 45.9% | 37,320 | Round 1: 44.2% · 157 games44.2Round 2: 44.8% · 191 games44.8Round 3: 44.6% · 260 games44.6Round 4: 45.5% · 256 games (strongest round)45.5 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 1.1% | 44.5% | 33,472 | Round 1: 43.3% · 150 games43.3Round 2: 49.9% · 305 games (strongest round)49.9Round 3: 47.3% · 288 games47.3Round 4: 45.2% · 271 games45.2 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.0% | 43.9% | 30,292 | Round 1: not enough games-Round 2: 44.4% · 111 games (strongest round)44.4Round 3: 41.6% · 129 games41.6Round 4: 40.1% · 141 games40.1 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.9% | 44.8% | 27,944 | Round 1: 43.1% · 150 games43.1Round 2: 43.3% · 155 games43.3Round 3: 45.5% · 235 games (strongest round)45.5Round 4: 43.8% · 247 games43.8 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.9% | 47.2% | 27,085 | Round 1: 46.7% · 150 games46.7Round 2: 47.2% · 163 games47.2Round 3: 48.2% · 196 games (strongest round)48.2Round 4: 47.3% · 185 games47.3 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.8% | 45.4% | 26,418 | Round 1: 43.2% · 193 games43.2Round 2: 46.3% · 153 games46.3Round 3: 43.5% · 202 games43.5Round 4: 46.6% · 213 games (strongest round)46.6 |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 48.3% | 25,285 | Round 1: not enough games-Round 2: 50.4% · 205 games (strongest round)50.4Round 3: 47.6% · 232 games47.6Round 4: 43.8% · 199 games43.8 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 0.8% | 45.6% | 25,236 | Round 1: 46.8% · 142 games46.8Round 2: 52.4% · 174 games (strongest round)52.4Round 3: 48.7% · 246 games48.7Round 4: 48.5% · 261 games48.5 |
| 30 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.8% | 46.1% | 24,865 | Round 1: 43.1% · 150 games43.1Round 2: 48.1% · 169 games48.1Round 3: 46.5% · 232 games46.5Round 4: 48.3% · 269 games (strongest round)48.3 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.8% | 44.5% | 24,416 | Round 1: 39.6% · 397 games39.6Round 2: 39.8% · 404 games (strongest round)39.8Round 3: not enough games-Round 4: not enough games- |
| 31 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.7% | 44.4% | 23,130 | Round 1: 43.4% · 334 games43.4Round 2: 45.3% · 287 games (strongest round)45.3Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.7% | 45.0% | 22,575 | Round 1: 44.2% · 142 games44.2Round 2: 42.9% · 137 games42.9Round 3: 47.7% · 169 games (strongest round)47.7Round 4: 45.2% · 164 games45.2 |
| 32 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.7% | 44.8% | 22,481 | Round 1: 46.0% · 150 games46.0Round 2: 49.2% · 157 games (strongest round)49.2Round 3: 45.0% · 190 games45.0Round 4: 47.3% · 152 games47.3 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.7% | 47.6% | 22,286 | Round 1: 50.4% · 114 games50.4Round 2: 50.5% · 240 games (strongest round)50.5Round 3: 46.9% · 277 games46.9Round 4: 43.7% · 186 games43.7 |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.7% | 43.5% | 21,483 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.0% · 284 games (strongest round)43.0Round 4: 42.5% · 317 games42.4 |
| 33 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.7% | 44.3% | 20,915 | Round 1: 44.4% · 150 games44.4Round 2: 44.9% · 150 games44.9Round 3: 45.4% · 210 games (strongest round)45.4Round 4: 42.5% · 230 games42.5 |
| 34 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.7% | 47.5% | 20,345 | Round 1: 45.9% · 150 games (strongest round)45.9Round 2: 44.0% · 150 games44.0Round 3: 43.8% · 177 games43.8Round 4: 43.1% · 168 games43.1 |
| 35 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 0.6% | 47.7% | 18,325 | Round 1: 52.2% · 346 games (strongest round)52.2Round 2: 47.2% · 329 games47.2Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.6% | 46.4% | 17,148 | Round 1: 52.2% · 168 games52.2Round 2: 50.2% · 151 games50.2Round 3: 53.3% · 158 games (strongest round)53.3Round 4: 48.5% · 150 games48.5 |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.5% | 46.0% | 15,717 | Round 1: not enough games-Round 2: 49.2% · 152 games (strongest round)49.2Round 3: 48.4% · 171 games48.4Round 4: 46.8% · 154 games46.8 |
| 36 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.5% | 44.6% | 15,407 | Round 1: 39.8% · 113 games39.8Round 2: 41.6% · 140 games (strongest round)41.6Round 3: 40.2% · 150 games40.2Round 4: 39.4% · 150 games39.4 |
| 37 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.5% | 45.1% | 15,344 | Round 1: 42.5% · 150 games42.5Round 2: 40.3% · 150 games40.3Round 3: 41.0% · 150 games41.0Round 4: 44.1% · 150 games (strongest round)44.1 |
| 38 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.5% | 47.8% | 14,124 | Round 1: 43.1% · 150 games43.1Round 2: 44.8% · 150 games44.8Round 3: 47.3% · 150 games (strongest round)47.3Round 4: 44.2% · 150 games44.2 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.4% | 47.0% | 13,743 | Round 1: not enough games-Round 2: 41.5% · 150 games41.5Round 3: 42.8% · 162 games (strongest round)42.8Round 4: 41.7% · 150 games41.7 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.4% | 46.7% | 13,726 | Round 1: 42.0% · 122 games42.0Round 2: 46.2% · 150 games (strongest round)46.2Round 3: 44.6% · 150 games44.6Round 4: 41.9% · 150 games41.9 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.4% | 44.3% | 12,853 | Round 1: not enough games-Round 2: 43.5% · 150 games43.5Round 3: 45.1% · 150 games45.1Round 4: 51.0% · 150 games (strongest round)51.0 |
| 39 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.4% | 44.2% | 12,184 | Round 1: 39.3% · 150 games39.3Round 2: 43.8% · 150 games43.8Round 3: 41.8% · 150 games41.8Round 4: 43.9% · 150 games (strongest round)43.9 |
| 40 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.3% | 44.1% | 8,942 | Round 1: 42.6% · 103 games42.6Round 2: 46.2% · 144 games (strongest round)46.2Round 3: 44.0% · 150 games44.0Round 4: 45.4% · 150 games45.4 |
| 41 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.3% | 48.4% | 8,860 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 48.2% | 6,979 | Round 1: not enough games-Round 2: 49.4% · 116 games (strongest round)49.4Round 3: 48.8% · 150 games48.8Round 4: 47.1% · 118 games47.1 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 0.2% | 44.8% | 6,628 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.2% | 42.0% | 5,026 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.2% | 46.4% | 4,832 | Round 1: not enough games-Round 2: not enough games-Round 3: 42.3% · 104 games42.3Round 4: 47.2% · 122 games (strongest round)47.2 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 44.0% | 4,422 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 46.4% | 3,934 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.0% · 117 games48.0Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 43.4% | 3,928 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 45.4% | 3,753 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 45.2% | 3,435 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | <0.1% | 45.7% | 1,465 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 56.8% | 1,442 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | <0.1% | 46.2% | 1,239 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | <0.1% | 42.1% | 1,035 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 45.3% | 813 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 42.7% | 510 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |