| Enchanting ButterfliesHealing or Shielding allied champions gathers Butterflies. After collecting? Butterflies, damaging an enemy champion fires all of them to deal Magic damage. | SSS | 16.7% | 55.4% | 26,645 | Round 1: 58.7% · 926 games58.7Round 2: 59.0% · 805 games (strongest round)59.0Round 3: 57.7% · 721 games57.7Round 4: 54.5% · 564 games54.5 |
| BolsteredShields granted from are stronger and scaling with target's missing Health. | SSS | 12.3% | 51.6% | 19,569 | Round 1: 53.3% · 226 games53.3Round 2: 53.6% · 581 games53.6Round 3: 54.1% · 673 games (strongest round)54.1Round 4: 49.2% · 611 games49.2 |
| 1 | Group HugHealing or Shielding an allied champion with casts that spell again on 2 other nearby allied champions. | SSS | 11.7% | 57.9% | 18,629 | Round 1: 60.5% · 544 games (strongest round)60.5Round 2: 59.6% · 571 games59.6Round 3: 54.2% · 554 games54.2Round 4: 57.1% · 475 games57.1 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | SS | 12.3% | 56.1% | 19,655 | Round 1: 58.6% · 487 games (strongest round)58.6Round 2: 57.0% · 393 games57.0Round 3: 55.8% · 338 games55.8Round 4: 57.3% · 238 games57.3 |
| First-Aid KitGain 20% Heal and Shield Power. | SS | 11.8% | 53.0% | 18,881 | Round 1: 54.1% · 243 games54.1Round 2: 55.0% · 592 games (strongest round)54.9Round 3: 54.3% · 679 games54.3Round 4: 51.5% · 614 games51.5 |
| All For YouYour Heals and Shields are stronger when used on an ally. | SS | 11.6% | 50.2% | 18,485 | Round 1: 49.0% · 571 games49.0Round 2: 46.6% · 547 games46.6Round 3: 51.3% · 568 games (strongest round)51.3Round 4: 49.8% · 495 games49.8 |
| Sonic BoomBuffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. | SS | 9.5% | 52.2% | 15,166 | Round 1: 50.5% · 181 games50.5Round 2: 52.1% · 472 games (strongest round)52.1Round 3: 51.2% · 538 games51.2Round 4: 48.4% · 492 games48.4 |
| 2 | Empowered By The FaithfulHealing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies. | SS | 8.0% | 50.4% | 12,761 | Round 1: 53.5% · 338 games (strongest round)53.5Round 2: 51.5% · 363 games51.5Round 3: 52.3% · 350 games52.3Round 4: 53.5% · 321 games53.5 |
| SonataEvery 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed. | S | 9.9% | 54.8% | 15,842 | Round 1: 54.8% · 500 games54.8Round 2: 57.0% · 496 games (strongest round)57.0Round 3: 56.0% · 488 games56.0Round 4: 53.6% · 375 games53.6 |
| RecursionGain 60 Ability Haste. | S | 9.6% | 51.8% | 15,282 | Round 1: 54.6% · 455 games (strongest round)54.6Round 2: 53.1% · 398 games53.1Round 3: 50.9% · 320 games50.9Round 4: 50.5% · 240 games50.5 |
| THRASHEmpower! | S | 9.0% | 55.6% | 14,331 | Round 1: 56.3% · 1,686 games56.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Wee Woo Wee WooWhen moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | S | 8.7% | 56.8% | 13,881 | Round 1: 56.1% · 521 games56.1Round 2: 55.8% · 494 games55.8Round 3: 56.4% · 440 games56.4Round 4: 58.3% · 406 games (strongest round)58.3 |
| Critical HealingYour healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance. | S | 8.7% | 51.7% | 13,859 | Round 1: 50.7% · 569 games50.7Round 2: 53.6% · 476 games (strongest round)53.6Round 3: 51.6% · 466 games51.6Round 4: 48.0% · 424 games48.0 |
| 3 | Protein ShakeGain 25% Heal and Shield Power based on bonus Armor and Magic Resist. | S | 7.1% | 51.3% | 11,301 | Round 1: 52.9% · 325 games (strongest round)52.9Round 2: 51.8% · 335 games51.8Round 3: 51.9% · 344 games51.8Round 4: 47.9% · 242 games47.9 |
| 4 | Windspeaker's BlessingYour Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds. | S | 5.7% | 59.4% | 9,055 | Round 1: 58.0% · 202 games58.0Round 2: 60.4% · 241 games60.4Round 3: 61.2% · 272 games (strongest round)61.2Round 4: 57.5% · 257 games57.5 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.0% | 50.3% | 12,844 | Round 1: 50.4% · 384 games50.4Round 2: 50.9% · 194 games (strongest round)50.9Round 3: 47.9% · 251 games47.9Round 4: 49.2% · 210 games49.2 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 5.9% | 53.7% | 9,484 | Round 1: not enough games-Round 2: 54.0% · 255 games54.0Round 3: 56.3% · 240 games (strongest round)56.3Round 4: 53.2% · 174 games53.2 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 5.9% | 52.5% | 9,378 | Round 1: 53.3% · 150 games (strongest round)53.3Round 2: 52.9% · 249 games52.9Round 3: 50.7% · 223 games50.6Round 4: 51.7% · 213 games51.7 |
| Bread and CheeseYour gains 100 Ability Haste. | | 5.6% | 52.9% | 8,947 | Round 1: not enough games-Round 2: 57.8% · 113 games (strongest round)57.8Round 3: 54.9% · 462 games54.9Round 4: 54.5% · 456 games54.4 |
| 5 | Spirit BombHealing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | | 5.4% | 55.3% | 8,554 | Round 1: 59.6% · 150 games (strongest round)59.6Round 2: 59.4% · 150 games59.4Round 3: 58.0% · 150 games58.0Round 4: 56.5% · 150 games56.5 |
| 6 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 5.1% | 54.8% | 8,098 | Round 1: 53.7% · 404 games (strongest round)53.7Round 2: 50.8% · 362 games50.8Round 3: not enough games-Round 4: not enough games- |
| 7 | OverloadedUsing another Ability resets the cooldown of. | | 4.4% | 52.9% | 6,943 | Round 1: 55.8% · 199 games (strongest round)55.8Round 2: 53.3% · 210 games53.3Round 3: 48.6% · 216 games48.6Round 4: 49.4% · 167 games49.4 |
| 8 | Empyrean PromiseGain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant 101-251 Shield for 3 seconds after landing. | | 4.2% | 51.4% | 6,768 | Round 1: 53.5% · 204 games53.5Round 2: 54.5% · 232 games54.5Round 3: 55.3% · 243 games (strongest round)55.3Round 4: 51.6% · 203 games51.6 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 3.5% | 53.5% | 5,535 | Round 1: 55.1% · 138 games55.1Round 2: 56.1% · 151 games56.1Round 3: 56.4% · 185 games (strongest round)56.4Round 4: 53.3% · 185 games53.3 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 2.6% | 53.5% | 4,138 | Round 1: not enough games-Round 2: 51.3% · 175 games51.3Round 3: 54.8% · 187 games (strongest round)54.8Round 4: 52.8% · 215 games52.8 |
| Mind to MatterIncrease max Health by half of your Mana. | | 2.5% | 50.2% | 3,953 | Round 1: not enough games-Round 2: 48.8% · 150 games48.8Round 3: 52.8% · 150 games (strongest round)52.8Round 4: 52.6% · 150 games52.6 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.3% | 51.4% | 3,694 | Round 1: not enough games-Round 2: 52.8% · 150 games (strongest round)52.8Round 3: 52.7% · 150 games52.7Round 4: 48.8% · 150 games48.8 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 2.3% | 52.3% | 3,690 | Round 1: 52.5% · 150 games52.5Round 2: 55.9% · 150 games (strongest round)55.9Round 3: 54.7% · 150 games54.7Round 4: 49.4% · 150 games49.4 |
| 9 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.2% | 52.3% | 3,444 | Round 1: 55.3% · 150 games (strongest round)55.3Round 2: 52.0% · 124 games52.0Round 3: 47.8% · 150 games47.8Round 4: 48.9% · 135 games48.9 |
| DonationGet 1750 Gold. No questions asked. | | 2.0% | 51.3% | 3,257 | Round 1: not enough games-Round 2: 50.6% · 150 games (strongest round)50.6Round 3: 46.9% · 150 games46.9Round 4: 46.2% · 150 games46.2 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 2.0% | 51.9% | 3,174 | Round 1: 57.4% · 150 games (strongest round)57.4Round 2: 52.1% · 150 games52.1Round 3: 54.8% · 150 games54.8Round 4: 56.5% · 150 games56.5 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.0% | 52.7% | 3,167 | Round 1: not enough games-Round 2: 45.8% · 150 games (strongest round)45.8Round 3: 45.3% · 150 games45.3Round 4: 44.6% · 150 games44.6 |
| MinionmancerYour summons gain 40% increased size, health, and damage. | | 13.2% | 46.9% | 21,122 | Round 1: 46.4% · 462 games46.4Round 2: 51.1% · 485 games51.1Round 3: 51.9% · 430 games51.9Round 4: 52.1% · 368 games (strongest round)52.1 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 7.5% | 47.6% | 12,021 | Round 1: 43.3% · 399 games43.3Round 2: 49.2% · 307 games (strongest round)49.2Round 3: 43.5% · 187 games43.5Round 4: 46.4% · 166 games46.4 |
| Mercy's StrikeAfter healing or shielding your ally with, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage. | | 6.9% | 49.2% | 11,068 | Round 1: 51.6% · 389 games51.6Round 2: 52.8% · 368 games (strongest round)52.8Round 3: 51.1% · 361 games51.1Round 4: 49.8% · 294 games49.8 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 6.2% | 47.2% | 9,895 | Round 1: 47.2% · 110 games47.2Round 2: 49.4% · 272 games (strongest round)49.4Round 3: 46.4% · 278 games46.4Round 4: 48.4% · 215 games48.4 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 5.9% | 46.3% | 9,340 | Round 1: 47.4% · 337 games (strongest round)47.3Round 2: 47.3% · 274 games47.3Round 3: 46.4% · 198 games46.4Round 4: 47.3% · 143 games47.3 |
| 10 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 5.3% | 48.6% | 8,386 | Round 1: 52.3% · 197 games (strongest round)52.3Round 2: 46.4% · 196 games46.4Round 3: 47.6% · 173 games47.6Round 4: 46.7% · 153 games46.7 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 5.1% | 48.7% | 8,078 | Round 1: 50.3% · 241 games50.3Round 2: 54.3% · 242 games (strongest round)54.3Round 3: 46.5% · 226 games46.5Round 4: 46.0% · 191 games46.0 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 4.6% | 48.4% | 7,355 | Round 1: 52.7% · 227 games52.7Round 2: 51.8% · 205 games51.8Round 3: 53.2% · 169 games (strongest round)53.2Round 4: 49.9% · 154 games49.9 |
| Transmute: GoldGain a random Gold Augment. | | 4.3% | 48.9% | 6,849 | Round 1: 46.3% · 150 games46.3Round 2: 50.6% · 182 games (strongest round)50.6Round 3: 48.2% · 221 games48.2Round 4: 47.5% · 161 games47.5 |
| 11 | Upgrade Sword of Blossoming DawnGain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions. | | 3.8% | 48.1% | 6,070 | Round 1: 48.1% · 250 games48.1Round 2: 51.9% · 245 games (strongest round)51.9Round 3: 51.8% · 229 games51.8Round 4: not enough games- |
| 12 | EurekaGain Ability Haste equal to 30% Ability Power. | | 3.4% | 46.1% | 5,380 | Round 1: 48.2% · 150 games48.2Round 2: 52.5% · 150 games (strongest round)52.5Round 3: 47.8% · 150 games47.8Round 4: 50.7% · 150 games50.7 |
| 13 | Spell SplitYour missile splits into two on hit, at max Range, or when Recast. | | 3.4% | 46.2% | 5,369 | Round 1: 44.7% · 150 games44.7Round 2: 49.4% · 182 games (strongest round)49.4Round 3: 47.5% · 155 games47.5Round 4: 46.6% · 150 games46.6 |
| 14 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 3.4% | 49.0% | 5,353 | Round 1: 51.8% · 178 games51.8Round 2: 49.9% · 150 games49.9Round 3: 50.8% · 150 games50.8Round 4: 51.8% · 150 games (strongest round)51.8 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.2% | 44.8% | 5,096 | Round 1: 51.8% · 236 games (strongest round)51.8Round 2: 46.3% · 174 games46.3Round 3: not enough games-Round 4: not enough games- |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 2.9% | 47.3% | 4,564 | Round 1: 46.4% · 150 games46.4Round 2: 48.9% · 150 games (strongest round)48.9Round 3: 45.6% · 150 games45.6Round 4: 46.1% · 150 games46.1 |
| 15 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 2.8% | 43.4% | 4,433 | Round 1: 42.7% · 150 games42.7Round 2: 43.4% · 150 games43.4Round 3: 45.3% · 150 games (strongest round)45.3Round 4: 44.3% · 150 games44.3 |
| 16 | Transmute: ChaosGain 2 random Augments. | | 2.7% | 49.1% | 4,307 | Round 1: 45.6% · 150 games45.6Round 2: 45.0% · 150 games45.0Round 3: 46.8% · 150 games (strongest round)46.8Round 4: 44.3% · 150 games44.3 |
| 17 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.6% | 47.8% | 4,194 | Round 1: 47.4% · 150 games47.4Round 2: 44.4% · 150 games44.4Round 3: 49.6% · 150 games (strongest round)49.6Round 4: 44.9% · 150 games44.9 |
| HEAVYEmpower! | | 2.6% | 44.9% | 4,192 | Round 1: 39.3% · 264 games39.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 2.2% | 49.7% | 3,551 | Round 1: not enough games-Round 2: 50.2% · 150 games50.2Round 3: 51.5% · 150 games (strongest round)51.5Round 4: 47.2% · 143 games47.2 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.2% | 46.3% | 3,531 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.5% · 150 games (strongest round)44.5Round 4: 41.4% · 150 games41.4 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 2.1% | 47.5% | 3,324 | Round 1: 51.8% · 150 games (strongest round)51.8Round 2: 45.2% · 150 games45.2Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 1.9% | 43.9% | 3,100 | Round 1: not enough games-Round 2: 45.1% · 150 games (strongest round)45.1Round 3: 42.3% · 150 games42.3Round 4: 42.9% · 150 games42.9 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 1.9% | 44.3% | 3,077 | Round 1: not enough games-Round 2: 43.7% · 150 games43.7Round 3: 48.0% · 150 games (strongest round)48.0Round 4: 45.2% · 150 games45.2 |
| Witchful ThinkingGain 20-80 Ability Power. | | 1.9% | 46.9% | 3,055 | Round 1: not enough games-Round 2: 50.9% · 150 games (strongest round)50.9Round 3: 49.5% · 150 games49.5Round 4: 48.5% · 150 games48.5 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 1.9% | 48.0% | 3,009 | Round 1: not enough games-Round 2: 45.2% · 133 games45.2Round 3: 44.9% · 102 games44.9Round 4: 45.5% · 111 games (strongest round)45.5 |
| 18 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.8% | 44.9% | 2,951 | Round 1: 45.3% · 151 games45.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 19 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.8% | 54.6% | 2,896 | Round 1: 51.5% · 150 games51.5Round 2: 54.1% · 129 games (strongest round)54.1Round 3: 50.7% · 136 games50.7Round 4: 51.5% · 141 games51.5 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 1.8% | 44.0% | 2,819 | Round 1: 41.9% · 144 games41.9Round 2: 43.6% · 150 games43.6Round 3: 46.0% · 122 games (strongest round)46.0Round 4: 43.2% · 100 games43.2 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 1.7% | 44.4% | 2,694 | Round 1: 43.6% · 150 games43.6Round 2: 44.5% · 117 games44.5Round 3: 45.5% · 140 games (strongest round)45.5Round 4: 41.0% · 132 games41.0 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.6% | 50.7% | 2,554 | Round 1: 50.2% · 125 games50.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 1.5% | 45.6% | 2,473 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.5% | 44.7% | 2,453 | Round 1: not enough games-Round 2: 42.6% · 150 games42.6Round 3: 41.5% · 150 games41.5Round 4: 45.2% · 146 games (strongest round)45.2 |
| 20 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 1.5% | 45.4% | 2,431 | Round 1: 42.9% · 126 games42.9Round 2: 46.3% · 123 games (strongest round)46.3Round 3: 43.7% · 119 games43.7Round 4: 45.0% · 115 games45.0 |
| Bread And JamYour gains 100 Ability Haste. | | 1.4% | 47.7% | 2,311 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.3% · 148 games49.3Round 4: 49.4% · 145 games (strongest round)49.4 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 1.4% | 42.9% | 2,275 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.3% | 46.8% | 2,154 | Round 1: 47.2% · 150 games47.2Round 2: 51.2% · 126 games (strongest round)51.2Round 3: 49.4% · 112 games49.4Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.3% | 44.8% | 2,108 | Round 1: 40.8% · 132 games40.8Round 2: 45.9% · 142 games45.9Round 3: 46.0% · 133 games46.0Round 4: 46.7% · 135 games (strongest round)46.7 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.3% | 47.2% | 2,018 | Round 1: 47.7% · 150 games47.7Round 2: 49.3% · 133 games (strongest round)49.3Round 3: not enough games-Round 4: 48.4% · 109 games48.4 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 1.3% | 44.8% | 2,005 | Round 1: 38.8% · 143 games38.8Round 2: not enough games-Round 3: 43.4% · 110 games (strongest round)43.4Round 4: not enough games- |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 1.2% | 46.1% | 1,963 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lich BrainGain ? Ability Power. | | 1.2% | 47.4% | 1,905 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 1.2% | 46.5% | 1,898 | Round 1: 50.8% · 150 games (strongest round)50.7Round 2: 47.6% · 150 games47.6Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.1% | 51.7% | 1,788 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 45.3% · 103 games45.3 |
| 21 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 1.1% | 42.5% | 1,775 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.8% · 104 games43.8Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 1.1% | 47.5% | 1,738 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 22 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 1.1% | 49.2% | 1,729 | Round 1: 48.9% · 122 games48.9Round 2: 49.1% · 123 games (strongest round)49.1Round 3: not enough games-Round 4: not enough games- |
| 23 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.1% | 51.5% | 1,696 | Round 1: 49.5% · 150 games (strongest round)49.5Round 2: 41.5% · 119 games41.5Round 3: not enough games-Round 4: not enough games- |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.0% | 43.5% | 1,645 | Round 1: 43.1% · 150 games (strongest round)43.1Round 2: 40.8% · 150 games40.8Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.0% | 45.6% | 1,640 | Round 1: not enough games-Round 2: 42.9% · 143 games42.9Round 3: 47.6% · 114 games (strongest round)47.6Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 1.0% | 46.6% | 1,558 | Round 1: 47.7% · 147 games (strongest round)47.7Round 2: 41.5% · 133 games41.5Round 3: 45.2% · 130 games45.2Round 4: 45.6% · 116 games45.6 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 1.0% | 43.6% | 1,534 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 1.0% | 42.7% | 1,528 | Round 1: 44.3% · 150 games (strongest round)44.3Round 2: 42.6% · 146 games42.6Round 3: not enough games-Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.9% | 51.0% | 1,496 | Round 1: 54.7% · 104 games54.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Warlock JuiceboxGain ? Omnivamp. | | 0.9% | 44.7% | 1,452 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 24 | Omni SoulGain 3 random Dragon Souls. | | 0.9% | 51.4% | 1,451 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 25 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.9% | 47.9% | 1,387 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.9% | 48.8% | 1,384 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 0.8% | 49.8% | 1,332 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | 0.8% | 55.4% | 1,277 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.8% | 43.4% | 1,254 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 26 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.8% | 43.9% | 1,253 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 27 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 0.8% | 42.7% | 1,211 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.8% | 43.3% | 1,206 | Round 1: not enough games-Round 2: 44.0% · 106 games44.0Round 3: 44.1% · 121 games (strongest round)44.1Round 4: 44.1% · 105 games44.1 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.7% | 43.7% | 1,173 | Round 1: not enough games-Round 2: 47.3% · 109 games47.3Round 3: 48.0% · 120 games47.9Round 4: 48.7% · 103 games (strongest round)48.7 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.7% | 45.4% | 1,171 | Round 1: not enough games-Round 2: not enough games-Round 3: 40.9% · 102 games40.9Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.7% | 46.6% | 1,154 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.7% | 41.9% | 1,131 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DeftGain 60% Attack Speed. | | 0.7% | 44.6% | 1,119 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.7% | 49.1% | 1,084 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.7% | 42.5% | 1,060 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.7% | 42.3% | 1,042 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 29 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.6% | 42.3% | 1,019 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.6% | 49.9% | 1,002 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.6% | 47.7% | 965 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.6% | 47.4% | 960 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.6% | 50.1% | 938 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.5% | 48.9% | 871 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 53.8% | 840 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.1% · 116 games53.1 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.5% | 45.8% | 831 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.5% | 41.1% | 830 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 45.1% | 789 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 0.5% | 41.2% | 781 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 0.5% | 39.4% | 779 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.5% | 44.8% | 775 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.5% | 47.4% | 762 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.5% | 38.5% | 720 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.4% | 42.1% | 684 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.4% | 40.0% | 645 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.4% | 44.9% | 624 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.4% | 42.5% | 610 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 0.4% | 45.2% | 598 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.4% | 48.6% | 591 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 47.5% | 537 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.3% | 39.6% | 518 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 43.2% | 498 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.3% | 49.9% | 491 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 45.9% | 482 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.3% | 35.9% | 449 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.3% | 40.5% | 447 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.3% | 48.3% | 422 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.3% | 45.8% | 404 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 56.7% | 365 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 0.2% | 47.0% | 336 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 0.2% | 37.2% | 296 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.2% | 34.1% | 267 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.1% | 36.9% | 222 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.1% | 40.4% | 183 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 50.0% | 48 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 42.9% | 35 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |