| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SSS | 17.5% | 52.2% | 145,345 | Round 1: 52.4% · 1,219 games (strongest round)52.4Round 2: 51.9% · 1,108 games51.9Round 3: 51.3% · 1,181 games51.3Round 4: 50.3% · 1,167 games50.3 |
| 1 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | SSS | 11.2% | 53.9% | 93,062 | Round 1: 50.5% · 654 games50.5Round 2: 54.2% · 710 games54.2Round 3: 53.1% · 753 games53.1Round 4: 54.9% · 598 games (strongest round)54.9 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | SS | 10.8% | 49.8% | 90,081 | Round 1: not enough games-Round 2: 49.7% · 726 games (strongest round)49.7Round 3: 49.0% · 825 games49.0Round 4: 49.5% · 828 games49.5 |
| POWEREmpower! | SS | 10.5% | 50.5% | 86,912 | Round 1: 49.6% · 2,557 games49.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Blunt ForceGain 20% Attack Damage. | SS | 8.6% | 52.6% | 71,112 | Round 1: 53.9% · 232 games (strongest round)53.9Round 2: 52.5% · 515 games52.5Round 3: 52.8% · 521 games52.8Round 4: 53.4% · 496 games53.4 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | S | 10.0% | 49.8% | 83,332 | Round 1: 48.1% · 565 games48.1Round 2: 47.5% · 557 games47.5Round 3: 50.6% · 596 games50.6Round 4: 51.0% · 566 games (strongest round)51.0 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 8.6% | 55.6% | 71,314 | Round 1: 53.1% · 620 games53.1Round 2: 53.5% · 536 games53.5Round 3: 56.1% · 542 games (strongest round)56.1Round 4: 55.6% · 560 games55.6 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | S | 7.7% | 54.2% | 63,879 | Round 1: 54.2% · 636 games54.2Round 2: 56.6% · 534 games (strongest round)56.6Round 3: 55.6% · 532 games55.6Round 4: 56.3% · 509 games56.3 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | S | 7.7% | 57.4% | 63,755 | Round 1: 60.3% · 790 games (strongest round)60.3Round 2: 54.1% · 521 games54.1Round 3: 54.0% · 502 games54.0Round 4: 53.7% · 433 games53.7 |
| GoredrinkGain 15% Omnivamp. | S | 7.6% | 50.1% | 63,342 | Round 1: 49.9% · 229 games49.9Round 2: 48.5% · 475 games48.5Round 3: 50.0% · 564 games50.0Round 4: 50.4% · 473 games (strongest round)50.4 |
| 2 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | S | 7.6% | 56.4% | 63,217 | Round 1: 56.5% · 396 games (strongest round)56.5Round 2: 53.6% · 448 games53.6Round 3: 53.0% · 488 games53.0Round 4: 52.1% · 359 games52.1 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | S | 7.2% | 50.7% | 60,020 | Round 1: 46.4% · 241 games46.4Round 2: 50.9% · 603 games (strongest round)50.9Round 3: 49.1% · 621 games49.1Round 4: 49.3% · 592 games49.3 |
| 3 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | S | 6.6% | 54.8% | 54,694 | Round 1: 54.0% · 390 games54.0Round 2: 52.0% · 339 games52.0Round 3: 56.6% · 351 games (strongest round)56.6Round 4: 54.0% · 284 games54.0 |
| 4 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | S | 6.2% | 52.8% | 51,679 | Round 1: 53.1% · 413 games53.1Round 2: 51.7% · 458 games51.7Round 3: 52.0% · 466 games52.0Round 4: 53.5% · 388 games (strongest round)53.5 |
| 5 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | S | 5.7% | 55.8% | 47,104 | Round 1: 62.1% · 723 games (strongest round)62.1Round 2: 53.5% · 746 games53.5Round 3: 55.0% · 114 games55.0Round 4: not enough games- |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.2% | 51.0% | 60,043 | Round 1: 54.6% · 532 games54.6Round 2: 53.4% · 296 games53.4Round 3: 54.9% · 435 games (strongest round)54.9Round 4: 50.5% · 419 games50.5 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 5.5% | 50.2% | 45,876 | Round 1: 49.7% · 187 games49.7Round 2: 51.1% · 382 games (strongest round)51.1Round 3: 47.8% · 420 games47.8Round 4: 46.6% · 349 games46.6 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 5.2% | 50.1% | 43,612 | Round 1: 47.5% · 155 games47.5Round 2: 49.1% · 440 games49.1Round 3: 55.1% · 360 games (strongest round)55.1Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.8% | 53.7% | 40,174 | Round 1: 51.3% · 150 games51.3Round 2: 55.5% · 391 games (strongest round)55.5Round 3: 51.8% · 470 games51.8Round 4: 53.7% · 458 games53.7 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 4.8% | 51.0% | 40,115 | Round 1: 49.1% · 216 games49.1Round 2: 51.8% · 236 games (strongest round)51.8Round 3: 49.9% · 289 games49.9Round 4: 48.5% · 272 games48.5 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 4.4% | 52.0% | 36,960 | Round 1: 49.0% · 150 games49.0Round 2: 50.6% · 299 games50.6Round 3: 52.1% · 351 games (strongest round)52.1Round 4: 50.3% · 329 games50.3 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.2% | 52.1% | 35,297 | Round 1: 53.5% · 379 games (strongest round)53.5Round 2: 49.6% · 284 games49.6Round 3: 53.3% · 261 games53.3Round 4: 52.8% · 168 games52.8 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 4.2% | 53.3% | 35,148 | Round 1: 53.8% · 150 games53.8Round 2: 54.9% · 203 games54.9Round 3: 51.5% · 244 games51.5Round 4: 57.5% · 227 games (strongest round)57.5 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | | 4.1% | 49.9% | 34,464 | Round 1: 47.3% · 235 games47.3Round 2: 48.1% · 218 games48.1Round 3: 51.5% · 252 games (strongest round)51.5Round 4: 50.2% · 260 games50.2 |
| 6 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 3.9% | 53.4% | 32,820 | Round 1: 48.9% · 239 games48.9Round 2: 52.0% · 293 games (strongest round)52.0Round 3: 48.3% · 333 games48.3Round 4: 51.1% · 289 games51.1 |
| 7 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 3.9% | 52.4% | 32,743 | Round 1: 52.6% · 220 games52.6Round 2: 55.5% · 244 games (strongest round)55.5Round 3: 53.2% · 271 games53.2Round 4: 53.9% · 274 games53.9 |
| DeftGain 60% Attack Speed. | | 3.7% | 49.3% | 31,054 | Round 1: 49.3% · 150 games49.3Round 2: 51.4% · 261 games51.4Round 3: 51.6% · 302 games (strongest round)51.6Round 4: 49.9% · 257 games49.9 |
| RecursionGain 60 Ability Haste. | | 3.7% | 50.1% | 30,380 | Round 1: 50.4% · 248 games50.4Round 2: 47.8% · 228 games47.8Round 3: 48.7% · 233 games48.7Round 4: 51.0% · 216 games (strongest round)50.9 |
| 8 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 3.5% | 51.0% | 29,459 | Round 1: 50.3% · 177 games50.3Round 2: 53.0% · 211 games (strongest round)53.0Round 3: 50.2% · 279 games50.2Round 4: 47.4% · 226 games47.4 |
| Weapon of Destiny Best with The Collector+5.9 | | 3.4% | 57.2% | 28,151 | Round 1: 54.4% · 423 games54.4Round 2: 55.3% · 298 games (strongest round)55.3Round 3: not enough games-Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 3.2% | 49.7% | 26,348 | Round 1: 51.4% · 150 games (strongest round)51.4Round 2: 49.9% · 188 games49.9Round 3: 49.5% · 243 games49.5Round 4: 49.8% · 194 games49.8 |
| 9 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 3.2% | 50.0% | 26,298 | Round 1: 49.2% · 232 games49.2Round 2: 46.0% · 224 games46.0Round 3: 47.6% · 241 games47.6Round 4: 50.1% · 221 games (strongest round)50.1 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 3.1% | 52.8% | 25,954 | Round 1: 58.7% · 150 games (strongest round)58.7Round 2: 58.3% · 150 games58.3Round 3: not enough games-Round 4: not enough games- |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 3.0% | 53.5% | 25,315 | Round 1: 49.1% · 150 games49.1Round 2: 51.4% · 171 games51.4Round 3: 51.6% · 197 games (strongest round)51.6Round 4: 48.0% · 187 games48.0 |
| Bread And JamYour gains 100 Ability Haste. | | 3.0% | 49.5% | 25,288 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.8% · 333 games50.8Round 4: 52.1% · 357 games (strongest round)52.1 |
| 10 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.9% | 55.0% | 24,382 | Round 1: 51.9% · 159 games51.9Round 2: 54.3% · 169 games (strongest round)54.3Round 3: 53.8% · 174 games53.8Round 4: 51.9% · 150 games51.9 |
| It's CriticalGain 50% Crit chance. | | 2.9% | 50.2% | 24,213 | Round 1: 49.6% · 178 games49.6Round 2: 53.0% · 174 games53.0Round 3: 49.0% · 207 games49.0Round 4: 53.3% · 168 games (strongest round)53.3 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 2.8% | 49.3% | 22,942 | Round 1: 48.6% · 497 games (strongest round)48.6Round 2: 48.1% · 342 games48.1Round 3: not enough games-Round 4: not enough games- |
| 11 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.6% | 51.5% | 21,762 | Round 1: 51.5% · 159 games (strongest round)51.5Round 2: 50.2% · 163 games50.2Round 3: 49.7% · 209 games49.7Round 4: 48.6% · 169 games48.6 |
| 12 | Transmute: ChaosGain 2 random Augments. | | 2.5% | 50.8% | 20,842 | Round 1: 50.6% · 182 games50.6Round 2: 50.4% · 150 games50.3Round 3: 51.2% · 168 games (strongest round)51.2Round 4: 48.4% · 172 games48.4 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 2.4% | 50.0% | 20,302 | Round 1: 43.7% · 194 games43.7Round 2: 48.2% · 172 games48.2Round 3: 47.3% · 176 games47.3Round 4: 53.1% · 187 games (strongest round)53.1 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 2.4% | 50.8% | 20,166 | Round 1: 51.2% · 186 games51.2Round 2: 51.5% · 182 games (strongest round)51.5Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.4% | 50.7% | 20,117 | Round 1: not enough games-Round 2: 50.5% · 203 games50.5Round 3: 54.0% · 180 games (strongest round)54.0Round 4: 49.6% · 167 games49.6 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 2.3% | 52.5% | 18,891 | Round 1: 52.9% · 137 games (strongest round)52.9Round 2: 51.8% · 168 games51.8Round 3: 51.3% · 195 games51.2Round 4: 50.0% · 173 games50.0 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.3% | 53.4% | 18,767 | Round 1: 51.8% · 297 games51.8Round 2: 53.2% · 265 games (strongest round)53.2Round 3: not enough games-Round 4: not enough games- |
| 13 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.2% | 50.7% | 18,672 | Round 1: 47.2% · 150 games47.2Round 2: 47.0% · 150 games47.0Round 3: 46.4% · 150 games46.4Round 4: 48.4% · 150 games (strongest round)48.4 |
| DonationGet 1750 Gold. No questions asked. | | 2.2% | 52.4% | 18,039 | Round 1: not enough games-Round 2: 52.3% · 150 games (strongest round)52.3Round 3: 50.4% · 150 games50.3Round 4: 45.9% · 150 games45.9 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.1% | 50.5% | 17,841 | Round 1: 49.1% · 150 games49.1Round 2: 51.6% · 186 games (strongest round)51.6Round 3: 46.8% · 184 games46.8Round 4: 46.9% · 177 games46.9 |
| 14 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 2.1% | 50.9% | 17,821 | Round 1: 53.3% · 132 games53.3Round 2: 52.1% · 117 games52.1Round 3: 54.0% · 143 games (strongest round)54.0Round 4: 51.5% · 114 games51.5 |
| 15 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.0% | 50.0% | 16,309 | Round 1: 49.0% · 235 games49.0Round 2: 49.7% · 232 games (strongest round)49.7Round 3: not enough games-Round 4: not enough games- |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 1.9% | 50.8% | 15,938 | Round 1: 54.8% · 150 games (strongest round)54.8Round 2: 53.0% · 303 games53.0Round 3: 52.5% · 300 games52.5Round 4: 50.0% · 320 games50.0 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.8% | 52.2% | 15,105 | Round 1: 58.1% · 166 games58.1Round 2: 58.6% · 150 games (strongest round)58.6Round 3: 51.3% · 150 games51.3Round 4: 52.3% · 150 games52.3 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.8% | 49.2% | 14,879 | Round 1: 47.2% · 150 games47.2Round 2: 50.1% · 147 games50.1Round 3: 47.6% · 150 games47.6Round 4: 50.3% · 150 games (strongest round)50.3 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 1.7% | 54.4% | 14,047 | Round 1: 54.9% · 130 games54.9Round 2: 48.5% · 150 games48.5Round 3: 55.5% · 183 games (strongest round)55.5Round 4: 52.6% · 182 games52.6 |
| 16 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.6% | 50.3% | 13,091 | Round 1: 44.7% · 150 games44.7Round 2: 50.5% · 150 games (strongest round)50.5Round 3: 50.2% · 150 games50.2Round 4: 45.4% · 150 games45.4 |
| 17 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.6% | 51.9% | 12,961 | Round 1: 49.0% · 150 games49.0Round 2: 51.8% · 150 games (strongest round)51.8Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.5% | 52.5% | 12,569 | Round 1: 51.6% · 150 games51.6Round 2: 50.3% · 150 games50.3Round 3: 52.9% · 150 games (strongest round)52.8Round 4: 49.2% · 150 games49.2 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.3% | 54.9% | 11,009 | Round 1: 55.0% · 104 games55.0Round 2: 55.2% · 150 games (strongest round)55.2Round 3: 54.1% · 164 games54.1Round 4: 51.2% · 189 games51.2 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.3% | 53.6% | 10,753 | Round 1: not enough games-Round 2: 52.0% · 146 games (strongest round)52.0Round 3: 48.2% · 150 games48.2Round 4: 48.7% · 150 games48.7 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.2% | 51.7% | 10,095 | Round 1: not enough games-Round 2: 50.8% · 150 games50.8Round 3: 52.1% · 150 games (strongest round)52.1Round 4: 50.3% · 150 games50.3 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 1.2% | 49.7% | 9,944 | Round 1: 49.5% · 150 games (strongest round)49.5Round 2: 45.1% · 150 games45.1Round 3: 48.4% · 150 games48.4Round 4: 49.0% · 166 games49.0 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.0% | 50.3% | 8,160 | Round 1: not enough games-Round 2: 49.9% · 150 games49.9Round 3: 53.4% · 150 games (strongest round)53.3Round 4: 52.7% · 150 games52.7 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.9% | 52.1% | 7,649 | Round 1: not enough games-Round 2: 54.1% · 107 games54.1Round 3: 54.6% · 130 games (strongest round)54.6Round 4: 49.9% · 136 games49.9 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 0.9% | 49.8% | 7,283 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 52.1% | 5,594 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.1% · 135 games43.1Round 4: not enough games- |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.7% | 50.1% | 5,506 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 50.1% · 111 games50.1 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 0.6% | 51.8% | 5,375 | Round 1: not enough games-Round 2: 55.6% · 142 games55.6Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.6% | 49.5% | 5,291 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.5% · 120 games44.5Round 4: 45.6% · 117 games (strongest round)45.6 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 0.6% | 51.1% | 5,159 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 19 | Omni SoulGain 3 random Dragon Souls. | | 0.6% | 49.8% | 4,614 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.5% | 49.5% | 4,480 | Round 1: 52.1% · 134 games (strongest round)52.1Round 2: not enough games-Round 3: 51.0% · 140 games51.0Round 4: 49.3% · 111 games49.3 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.5% | 49.1% | 4,230 | Round 1: 48.7% · 125 games48.7Round 2: 47.4% · 101 games47.4Round 3: 49.2% · 150 games (strongest round)49.2Round 4: 47.6% · 150 games47.6 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.5% | 50.5% | 4,207 | Round 1: 47.2% · 150 games47.2Round 2: 48.1% · 150 games (strongest round)48.1Round 3: not enough games-Round 4: not enough games- |
| 20 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.5% | 51.4% | 3,905 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.8% · 100 games52.8Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 52.3% | 3,601 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.4% | 49.1% | 3,521 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.6% · 110 games50.6Round 4: not enough games- |
| BONK!Attacks and Abilities empowered by deal additional damage to the target and nearby enemies. | | 12.4% | 47.8% | 103,102 | Round 1: 45.7% · 754 games45.7Round 2: 47.9% · 722 games47.9Round 3: 46.4% · 835 games46.4Round 4: 48.0% · 753 games (strongest round)48.0 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 4.9% | 48.9% | 40,837 | Round 1: 47.8% · 461 games47.8Round 2: 46.4% · 373 games46.4Round 3: 48.2% · 371 games (strongest round)48.2Round 4: 46.3% · 333 games46.3 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 4.8% | 48.7% | 39,728 | Round 1: 45.4% · 212 games45.4Round 2: 45.7% · 225 games45.7Round 3: 50.3% · 302 games50.3Round 4: 51.0% · 290 games (strongest round)51.0 |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 4.4% | 46.7% | 36,489 | Round 1: 47.3% · 220 games47.3Round 2: 46.2% · 233 games46.2Round 3: 48.2% · 290 games (strongest round)48.2Round 4: not enough games- |
| Scopier WeaponsGain 150 Attack Range. | | 4.2% | 47.7% | 35,262 | Round 1: 47.3% · 268 games47.3Round 2: 50.2% · 260 games (strongest round)50.2Round 3: 49.2% · 299 games49.2Round 4: 49.8% · 265 games49.8 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 4.0% | 47.5% | 33,061 | Round 1: 44.8% · 296 games44.8Round 2: 46.8% · 320 games46.8Round 3: 47.9% · 367 games (strongest round)47.9Round 4: 46.8% · 317 games46.8 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 3.9% | 48.5% | 32,621 | Round 1: 50.8% · 211 games50.8Round 2: 49.9% · 193 games49.9Round 3: 50.2% · 265 games50.2Round 4: 51.1% · 240 games (strongest round)51.1 |
| 21 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 3.8% | 44.4% | 31,389 | Round 1: 40.9% · 195 games40.9Round 2: 41.0% · 170 games41.0Round 3: 42.4% · 204 games42.4Round 4: 42.6% · 188 games (strongest round)42.6 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 3.7% | 46.1% | 30,962 | Round 1: 48.4% · 534 games (strongest round)48.4Round 2: 47.4% · 478 games47.4Round 3: not enough games-Round 4: not enough games- |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.5% | 45.4% | 28,703 | Round 1: 47.2% · 397 games (strongest round)47.2Round 2: 45.2% · 429 games45.2Round 3: not enough games-Round 4: not enough games- |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.9% | 45.9% | 24,476 | Round 1: 48.5% · 371 games48.5Round 2: 49.8% · 353 games (strongest round)49.8Round 3: not enough games-Round 4: not enough games- |
| 22 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.8% | 47.8% | 23,181 | Round 1: 47.6% · 159 games47.6Round 2: 48.0% · 181 games48.0Round 3: 50.1% · 150 games (strongest round)50.1Round 4: 47.2% · 150 games47.2 |
| 23 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.6% | 47.6% | 21,552 | Round 1: 45.8% · 168 games45.8Round 2: 46.4% · 153 games46.4Round 3: 49.0% · 182 games49.0Round 4: 50.4% · 150 games (strongest round)50.4 |
| 24 | Scopiest WeaponsGain 250 Attack Range. | | 2.5% | 46.8% | 20,477 | Round 1: 44.1% · 154 games44.1Round 2: 43.9% · 169 games43.9Round 3: 50.5% · 171 games (strongest round)50.5Round 4: 45.6% · 150 games45.6 |
| 25 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.4% | 45.1% | 20,013 | Round 1: 47.1% · 154 games47.1Round 2: 44.7% · 150 games44.7Round 3: 42.7% · 150 games42.7Round 4: 47.9% · 150 games (strongest round)47.9 |
| 26 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 2.3% | 47.1% | 19,279 | Round 1: 46.1% · 150 games46.1Round 2: 44.4% · 150 games44.4Round 3: 46.5% · 150 games (strongest round)46.5Round 4: 44.7% · 150 games44.7 |
| 27 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.3% | 46.9% | 19,175 | Round 1: 49.7% · 150 games (strongest round)49.7Round 2: 47.7% · 150 games47.7Round 3: 47.7% · 162 games47.7Round 4: 43.2% · 166 games43.2 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 2.3% | 48.5% | 18,978 | Round 1: 45.4% · 150 games45.4Round 2: 47.0% · 150 games47.0Round 3: 47.9% · 150 games47.9Round 4: 50.4% · 150 games (strongest round)50.4 |
| Scoped WeaponsGain 75 Attack Range. | | 2.2% | 47.4% | 18,557 | Round 1: 42.4% · 140 games42.4Round 2: 42.6% · 174 games42.6Round 3: 46.4% · 186 games46.4Round 4: 46.9% · 159 games (strongest round)46.9 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 2.1% | 47.7% | 17,551 | Round 1: 44.5% · 150 games44.5Round 2: 44.2% · 150 games44.2Round 3: 47.9% · 150 games (strongest round)47.9Round 4: 47.1% · 150 games47.1 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 2.1% | 44.5% | 17,208 | Round 1: 45.4% · 318 games45.4Round 2: 45.8% · 325 games (strongest round)45.8Round 3: not enough games-Round 4: not enough games- |
| Chain ReactionIf a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage. | | 2.0% | 42.9% | 16,832 | Round 1: 40.7% · 276 games40.7Round 2: 44.8% · 190 games44.8Round 3: 45.4% · 210 games45.4Round 4: 46.2% · 173 games (strongest round)46.2 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.9% | 49.0% | 16,009 | Round 1: not enough games-Round 2: 45.8% · 150 games (strongest round)45.8Round 3: 45.7% · 150 games45.7Round 4: 45.0% · 150 games45.0 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.9% | 48.4% | 15,593 | Round 1: 45.3% · 150 games45.3Round 2: 45.0% · 150 games45.0Round 3: 48.9% · 150 games (strongest round)48.9Round 4: 45.0% · 150 games45.0 |
| 28 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.8% | 48.4% | 15,059 | Round 1: 44.7% · 150 games44.7Round 2: 44.5% · 150 games44.5Round 3: 48.2% · 150 games (strongest round)48.2Round 4: 47.2% · 150 games47.2 |
| Bread And ButterYour gains 100 Ability Haste. | | 1.8% | 47.6% | 14,746 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.9% · 192 games49.9Round 4: 50.0% · 213 games (strongest round)50.0 |
| 29 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 1.8% | 48.3% | 14,720 | Round 1: 49.7% · 150 games49.7Round 2: 48.4% · 150 games48.4Round 3: 51.5% · 169 games51.5Round 4: 52.5% · 159 games (strongest round)52.5 |
| 30 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.7% | 47.6% | 14,349 | Round 1: 48.9% · 307 games (strongest round)48.9Round 2: 46.6% · 140 games46.6Round 3: not enough games-Round 4: not enough games- |
| HEAVYEmpower! | | 1.7% | 44.7% | 14,314 | Round 1: 41.8% · 281 games41.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.7% | 45.9% | 13,853 | Round 1: 53.4% · 150 games (strongest round)53.4Round 2: 50.0% · 150 games50.0Round 3: 52.4% · 150 games52.4Round 4: 51.6% · 150 games51.6 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.5% | 48.2% | 12,355 | Round 1: 47.2% · 150 games47.2Round 2: 48.2% · 150 games (strongest round)48.2Round 3: 47.9% · 150 games47.9Round 4: 45.0% · 150 games45.0 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.4% | 46.6% | 11,845 | Round 1: 46.9% · 150 games46.9Round 2: 47.1% · 150 games (strongest round)47.1Round 3: 46.3% · 150 games46.3Round 4: 45.1% · 150 games45.1 |
| 31 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 1.3% | 47.1% | 10,842 | Round 1: 46.5% · 133 games46.5Round 2: 51.6% · 138 games (strongest round)51.6Round 3: 47.8% · 150 games47.8Round 4: 46.7% · 150 games46.7 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.2% | 48.3% | 10,152 | Round 1: 47.5% · 150 games47.5Round 2: 48.2% · 150 games48.2Round 3: 52.7% · 150 games (strongest round)52.7Round 4: 49.8% · 130 games49.8 |
| 32 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.2% | 47.6% | 9,835 | Round 1: 47.3% · 148 games (strongest round)47.3Round 2: 41.5% · 127 games41.5Round 3: not enough games-Round 4: not enough games- |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 1.1% | 46.6% | 9,258 | Round 1: not enough games-Round 2: 43.8% · 150 games43.8Round 3: 46.6% · 150 games46.6Round 4: 49.3% · 150 games (strongest round)49.3 |
| 33 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.0% | 46.2% | 8,427 | Round 1: 41.1% · 124 games41.1Round 2: 41.1% · 107 games41.1Round 3: 44.1% · 108 games (strongest round)44.1Round 4: 41.9% · 116 games41.9 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.0% | 44.5% | 8,058 | Round 1: 44.8% · 118 games44.8Round 2: 44.0% · 132 games44.0Round 3: 45.5% · 150 games (strongest round)45.5Round 4: 42.5% · 150 games42.5 |
| 34 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.9% | 47.5% | 7,849 | Round 1: 47.9% · 149 games (strongest round)47.9Round 2: 46.8% · 130 games46.8Round 3: 44.7% · 150 games44.7Round 4: 46.1% · 150 games46.1 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 0.9% | 44.9% | 7,594 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.9% | 47.9% | 7,485 | Round 1: not enough games-Round 2: 49.9% · 108 games (strongest round)49.9Round 3: 48.2% · 111 games48.2Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.9% | 44.7% | 7,189 | Round 1: 44.5% · 150 games44.5Round 2: 45.1% · 150 games45.1Round 3: 44.6% · 121 games44.6Round 4: 46.5% · 137 games (strongest round)46.5 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.8% | 43.4% | 7,031 | Round 1: not enough games-Round 2: not enough games-Round 3: 39.2% · 105 games (strongest round)39.2Round 4: 34.7% · 149 games34.7 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.8% | 45.8% | 6,968 | Round 1: 50.3% · 150 games50.3Round 2: 52.7% · 129 games (strongest round)52.7Round 3: 52.4% · 136 games52.4Round 4: not enough games- |
| 36 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.8% | 48.3% | 6,804 | Round 1: 54.6% · 131 games54.6Round 2: 58.2% · 117 games (strongest round)58.2Round 3: 53.8% · 141 games53.8Round 4: 55.4% · 114 games55.4 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.8% | 45.7% | 6,539 | Round 1: 45.7% · 150 games45.7Round 2: 45.9% · 150 games (strongest round)45.9Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.6% | 46.1% | 5,157 | Round 1: not enough games-Round 2: 47.7% · 111 games (strongest round)47.7Round 3: 46.6% · 119 games46.6Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.6% | 46.6% | 4,870 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.9% · 150 games (strongest round)44.9Round 4: 44.4% · 150 games44.4 |
| 37 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 0.6% | 41.7% | 4,708 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.5% | 47.5% | 4,567 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.0% · 133 games51.0Round 4: 51.5% · 132 games (strongest round)51.4 |
| 38 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.5% | 41.4% | 4,530 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.5% | 45.1% | 4,378 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.4% · 107 games (strongest round)43.4Round 4: 43.1% · 143 games43.1 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.5% | 41.3% | 3,931 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.4% | 47.2% | 3,693 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.4% | 48.8% | 3,649 | Round 1: 49.0% · 265 games49.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.4% | 46.0% | 3,062 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.4% | 42.6% | 2,979 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.3% | 44.0% | 2,883 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.3% | 41.6% | 2,738 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.3% | 48.6% | 2,734 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.3% | 44.3% | 2,718 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 55.2% | 2,535 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 58.3% · 115 games58.3 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.3% | 52.5% | 2,511 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.3% | 46.4% | 2,502 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 46.7% | 2,392 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 47.3% | 2,150 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.2% | 40.3% | 1,955 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.2% | 47.3% | 1,870 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.2% | 45.2% | 1,726 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.2% | 47.3% | 1,517 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.2% | 44.5% | 1,447 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 43.6% | 995 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 45.9% | 901 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 44.9% | 792 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 46.8% | 673 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 47 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 40.6% | 566 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 46.3% | 391 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 46.4% | 323 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 45.5% | 277 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |