| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SSS | 24.2% | 52.6% | 129,705 | Round 1: 55.8% · 1,581 games (strongest round)55.8Round 2: 53.6% · 1,340 games53.6Round 3: 49.0% · 1,386 games49.0Round 4: 50.7% · 1,147 games50.6 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SSS | 20.7% | 49.6% | 110,836 | Round 1: 46.1% · 1,200 games46.1Round 2: 50.7% · 1,130 games50.7Round 3: 50.9% · 1,112 games (strongest round)50.9Round 4: 49.8% · 957 games49.8 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SSS | 13.9% | 48.3% | 74,287 | Round 1: 45.7% · 802 games45.7Round 2: 47.4% · 836 games47.4Round 3: 48.9% · 895 games48.9Round 4: 50.6% · 761 games (strongest round)50.6 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SSS | 13.2% | 48.4% | 70,509 | Round 1: 48.8% · 360 games48.8Round 2: 45.9% · 987 games45.9Round 3: 49.5% · 1,082 games (strongest round)49.5Round 4: 45.1% · 971 games45.1 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | SS | 14.5% | 47.5% | 77,533 | Round 1: 48.7% · 1,738 games (strongest round)48.7Round 2: 47.1% · 1,595 games47.1Round 3: 44.6% · 280 games44.6Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | SS | 13.4% | 47.7% | 71,767 | Round 1: 49.6% · 1,114 games (strongest round)49.6Round 2: 47.1% · 909 games47.1Round 3: 46.9% · 954 games46.9Round 4: 46.3% · 818 games46.3 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | SS | 8.7% | 48.2% | 46,777 | Round 1: 50.1% · 275 games (strongest round)50.1Round 2: 46.4% · 677 games46.4Round 3: 44.0% · 550 games44.0Round 4: 46.5% · 120 games46.5 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | S | 7.7% | 49.4% | 41,345 | Round 1: 48.2% · 205 games48.2Round 2: 46.2% · 512 games46.2Round 3: 51.0% · 629 games51.0Round 4: 51.9% · 633 games (strongest round)51.8 |
| Transmute: GoldGain a random Gold Augment. | S | 6.0% | 47.0% | 32,175 | Round 1: 46.7% · 205 games (strongest round)46.7Round 2: 45.6% · 352 games45.6Round 3: 44.1% · 387 games44.1Round 4: 43.2% · 403 games43.2 |
| 2 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | S | 5.5% | 50.2% | 29,614 | Round 1: 51.6% · 268 games51.6Round 2: 51.8% · 259 games51.7Round 3: 49.5% · 278 games49.5Round 4: 51.8% · 264 games (strongest round)51.8 |
| 3 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | S | 5.5% | 48.1% | 29,236 | Round 1: 49.8% · 454 games (strongest round)49.8Round 2: 47.5% · 390 games47.5Round 3: 49.7% · 400 games49.7Round 4: 47.7% · 312 games47.7 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.8% | 47.4% | 47,132 | Round 1: 49.3% · 632 games (strongest round)49.3Round 2: 44.5% · 408 games44.5Round 3: 46.8% · 477 games46.8Round 4: 48.0% · 494 games48.0 |
| HEAVYEmpower! | | 8.1% | 46.9% | 43,434 | Round 1: 48.5% · 2,007 games48.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 7.3% | 48.8% | 39,254 | Round 1: 47.1% · 599 games47.1Round 2: 49.0% · 576 games (strongest round)49.0Round 3: 44.9% · 565 games44.9Round 4: 45.3% · 448 games45.3 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 7.2% | 49.0% | 38,341 | Round 1: 48.3% · 911 games (strongest round)48.3Round 2: 47.7% · 736 games47.7Round 3: 46.6% · 127 games46.6Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 6.0% | 47.6% | 31,916 | Round 1: 45.7% · 469 games45.7Round 2: 48.0% · 468 games48.0Round 3: 49.1% · 519 games49.1Round 4: 49.5% · 512 games (strongest round)49.5 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 5.8% | 47.6% | 30,912 | Round 1: 46.6% · 412 games46.6Round 2: 47.2% · 424 games47.2Round 3: 48.1% · 569 games (strongest round)48.1Round 4: 48.1% · 526 games48.1 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 5.4% | 50.4% | 28,989 | Round 1: 46.4% · 129 games46.4Round 2: 49.1% · 413 games49.1Round 3: 51.6% · 403 games (strongest round)51.6Round 4: 48.6% · 330 games48.6 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 5.3% | 52.1% | 28,268 | Round 1: 52.3% · 460 games52.3Round 2: 53.9% · 351 games (strongest round)53.9Round 3: 51.8% · 358 games51.8Round 4: 49.2% · 279 games49.2 |
| RecursionGain 60 Ability Haste. | | 4.6% | 48.1% | 24,684 | Round 1: 45.8% · 320 games45.8Round 2: 46.8% · 342 games46.8Round 3: 48.8% · 354 games48.8Round 4: 51.6% · 288 games (strongest round)51.6 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 4.4% | 50.8% | 23,446 | Round 1: 43.7% · 311 games43.7Round 2: 47.7% · 335 games47.7Round 3: 52.5% · 409 games (strongest round)52.5Round 4: 49.1% · 378 games49.1 |
| 4 | Spell SplitYour missile splits into two on hit, at max Range, or when Recast. | | 4.2% | 47.1% | 22,467 | Round 1: 47.0% · 352 games47.0Round 2: 47.0% · 333 games46.9Round 3: 49.8% · 328 games (strongest round)49.8Round 4: 47.1% · 270 games47.1 |
| 5 | Transmute: ChaosGain 2 random Augments. | | 4.1% | 47.9% | 22,048 | Round 1: 44.8% · 281 games44.8Round 2: 48.3% · 194 games48.3Round 3: 50.4% · 245 games (strongest round)50.4Round 4: 46.5% · 263 games46.5 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 3.9% | 47.7% | 20,755 | Round 1: 45.5% · 101 games45.5Round 2: 44.3% · 320 games44.3Round 3: 49.4% · 316 games (strongest round)49.4Round 4: 44.6% · 274 games44.6 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.9% | 48.5% | 20,648 | Round 1: 48.0% · 150 games48.0Round 2: 47.2% · 333 games47.2Round 3: 47.8% · 398 games47.8Round 4: 51.9% · 382 games (strongest round)51.9 |
| 6 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 3.4% | 48.7% | 18,281 | Round 1: 45.1% · 448 games45.1Round 2: 48.1% · 396 games (strongest round)48.1Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.3% | 46.6% | 17,505 | Round 1: 46.6% · 379 games (strongest round)46.6Round 2: 45.1% · 305 games45.1Round 3: 46.6% · 360 games46.6Round 4: 46.3% · 261 games46.3 |
| Bread and CheeseYour gains 100 Ability Haste. | | 3.2% | 46.6% | 17,025 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.8% · 478 games (strongest round)50.8Round 4: 44.2% · 436 games44.2 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.9% | 47.0% | 15,615 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.6% · 341 games43.6Round 4: 49.0% · 299 games (strongest round)49.0 |
| DonationGet 1750 Gold. No questions asked. | | 2.5% | 48.7% | 13,417 | Round 1: not enough games-Round 2: 44.8% · 150 games44.8Round 3: 50.1% · 183 games (strongest round)50.1Round 4: 45.9% · 150 games45.9 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.4% | 48.6% | 12,820 | Round 1: 51.4% · 150 games51.4Round 2: 51.3% · 196 games51.3Round 3: 50.3% · 227 games50.3Round 4: 51.9% · 207 games (strongest round)51.9 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.1% | 52.5% | 11,489 | Round 1: not enough games-Round 2: 53.0% · 120 games (strongest round)53.0Round 3: 52.9% · 149 games52.9Round 4: 50.4% · 138 games50.4 |
| 7 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 2.1% | 47.0% | 11,263 | Round 1: 45.7% · 174 games (strongest round)45.7Round 2: 43.8% · 172 games43.8Round 3: 43.1% · 182 games43.1Round 4: 45.5% · 177 games45.5 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 2.0% | 49.4% | 10,448 | Round 1: 51.4% · 150 games51.4Round 2: 48.8% · 147 games48.8Round 3: 53.5% · 150 games (strongest round)53.5Round 4: 50.4% · 119 games50.4 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 1.8% | 47.5% | 9,863 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 50.1% · 142 games50.1 |
| Bread And JamYour gains 100 Ability Haste. | | 1.8% | 48.5% | 9,848 | Round 1: not enough games-Round 2: not enough games-Round 3: 42.9% · 239 games (strongest round)42.9Round 4: 42.4% · 229 games42.4 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.7% | 51.3% | 9,369 | Round 1: not enough games-Round 2: 43.5% · 134 games (strongest round)43.5Round 3: 41.5% · 150 games41.5Round 4: 42.3% · 125 games42.3 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.7% | 48.8% | 9,221 | Round 1: not enough games-Round 2: 45.7% · 150 games45.7Round 3: 44.9% · 151 games44.9Round 4: 46.5% · 150 games (strongest round)46.5 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.7% | 47.2% | 9,187 | Round 1: not enough games-Round 2: 50.8% · 150 games (strongest round)50.8Round 3: 48.3% · 162 games48.3Round 4: 46.7% · 150 games46.7 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.6% | 48.6% | 8,768 | Round 1: 46.1% · 147 games46.1Round 2: 43.9% · 137 games43.9Round 3: 52.5% · 150 games (strongest round)52.5Round 4: 48.3% · 150 games48.3 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.6% | 48.6% | 8,437 | Round 1: 42.6% · 184 games (strongest round)42.6Round 2: 41.2% · 166 games41.2Round 3: not enough games-Round 4: not enough games- |
| 8 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.6% | 46.8% | 8,359 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 9 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 1.6% | 47.3% | 8,357 | Round 1: 44.6% · 150 games (strongest round)44.6Round 2: 43.0% · 150 games43.0Round 3: 44.6% · 150 games44.6Round 4: 43.3% · 150 games43.3 |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 1.4% | 47.0% | 7,687 | Round 1: not enough games-Round 2: 41.6% · 150 games41.6Round 3: 44.6% · 150 games (strongest round)44.6Round 4: 40.3% · 150 games40.3 |
| 10 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.4% | 47.5% | 7,472 | Round 1: not enough games-Round 2: 46.6% · 121 games46.6Round 3: 48.0% · 109 games (strongest round)48.0Round 4: not enough games- |
| Scopier WeaponsGain 150 Attack Range. | | 1.4% | 49.2% | 7,458 | Round 1: 40.6% · 128 games40.6Round 2: 48.4% · 124 games48.4Round 3: 48.6% · 150 games48.6Round 4: 51.6% · 150 games (strongest round)51.6 |
| 11 | Omni SoulGain 3 random Dragon Souls. | | 1.4% | 51.1% | 7,378 | Round 1: 46.7% · 150 games46.7Round 2: 49.7% · 150 games (strongest round)49.7Round 3: 47.3% · 150 games47.3Round 4: 47.9% · 150 games47.9 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.3% | 48.4% | 7,127 | Round 1: 41.7% · 113 games41.7Round 2: 44.8% · 115 games44.8Round 3: 46.3% · 128 games46.3Round 4: 50.4% · 103 games (strongest round)50.4 |
| Scoped WeaponsGain 75 Attack Range. | | 1.3% | 48.2% | 6,799 | Round 1: not enough games-Round 2: 45.0% · 150 games45.0Round 3: 47.5% · 150 games (strongest round)47.5Round 4: 45.3% · 149 games45.3 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 1.3% | 48.6% | 6,763 | Round 1: not enough games-Round 2: 46.5% · 150 games46.5Round 3: 48.8% · 150 games48.8Round 4: 49.5% · 150 games (strongest round)49.5 |
| Stats!Gain 2 Stat Anvils! | | 1.3% | 47.5% | 6,743 | Round 1: not enough games-Round 2: 41.6% · 134 games41.6Round 3: 43.1% · 150 games43.1Round 4: 44.0% · 150 games (strongest round)44.0 |
| 12 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.1% | 47.1% | 6,134 | Round 1: not enough games-Round 2: 42.6% · 150 games42.6Round 3: 46.6% · 150 games (strongest round)46.6Round 4: not enough games- |
| 13 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.1% | 46.9% | 6,009 | Round 1: not enough games-Round 2: 43.5% · 107 games43.5Round 3: 42.5% · 149 games42.4Round 4: 43.6% · 136 games (strongest round)43.6 |
| DeftGain 60% Attack Speed. | | 1.1% | 47.3% | 6,006 | Round 1: not enough games-Round 2: 51.2% · 135 games (strongest round)51.2Round 3: 49.2% · 150 games49.2Round 4: 47.6% · 150 games47.6 |
| 14 | Scopiest WeaponsGain 250 Attack Range. | | 1.1% | 48.7% | 5,895 | Round 1: 49.3% · 106 games49.3Round 2: 47.3% · 117 games47.3Round 3: 52.0% · 120 games (strongest round)52.0Round 4: not enough games- |
| 15 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.1% | 46.9% | 5,865 | Round 1: 54.1% · 150 games (strongest round)54.1Round 2: 45.1% · 150 games45.1Round 3: not enough games-Round 4: not enough games- |
| 16 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.1% | 51.0% | 5,708 | Round 1: 50.5% · 102 games50.5Round 2: not enough games-Round 3: 53.6% · 110 games (strongest round)53.6Round 4: not enough games- |
| 17 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.9% | 47.1% | 4,638 | Round 1: 44.8% · 105 games44.8Round 2: not enough games-Round 3: 44.2% · 122 games44.2Round 4: 44.9% · 104 games (strongest round)44.9 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.8% | 48.2% | 4,495 | Round 1: not enough games-Round 2: 48.4% · 112 games48.4Round 3: 48.9% · 101 games (strongest round)48.9Round 4: 43.6% · 106 games43.6 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.8% | 47.5% | 4,239 | Round 1: 46.2% · 150 games46.2Round 2: 46.6% · 104 games (strongest round)46.6Round 3: 44.7% · 135 games44.7Round 4: 44.1% · 116 games44.1 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.7% | 47.2% | 3,690 | Round 1: not enough games-Round 2: 47.9% · 150 games (strongest round)47.9Round 3: 43.7% · 150 games43.7Round 4: 46.3% · 150 games46.3 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 0.6% | 47.4% | 3,212 | Round 1: not enough games-Round 2: not enough games-Round 3: 42.5% · 101 games42.5Round 4: 49.1% · 104 games (strongest round)49.1 |
| 18 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.6% | 50.2% | 3,035 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 19 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 7.2% | 46.0% | 38,702 | Round 1: 45.9% · 420 games45.9Round 2: 46.6% · 427 games (strongest round)46.6Round 3: 46.4% · 420 games46.4Round 4: 45.0% · 416 games45.0 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 5.8% | 45.6% | 31,135 | Round 1: 42.4% · 559 games42.4Round 2: 51.1% · 411 games (strongest round)51.1Round 3: 44.3% · 453 games44.3Round 4: 44.3% · 456 games44.3 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 5.6% | 46.4% | 29,832 | Round 1: 48.3% · 150 games (strongest round)48.3Round 2: 47.9% · 358 games47.9Round 3: 44.3% · 404 games44.3Round 4: 41.4% · 385 games41.4 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 5.6% | 46.4% | 29,749 | Round 1: 45.6% · 429 games45.6Round 2: 48.5% · 419 games (strongest round)48.5Round 3: 47.3% · 560 games47.3Round 4: 45.3% · 521 games45.3 |
| 20 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 4.7% | 45.7% | 24,984 | Round 1: 43.0% · 281 games43.0Round 2: 44.3% · 331 games (strongest round)44.3Round 3: 42.4% · 365 games42.4Round 4: 40.9% · 376 games40.9 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 4.0% | 46.0% | 21,668 | Round 1: 40.4% · 150 games40.4Round 2: 43.6% · 226 games43.6Round 3: 46.2% · 255 games (strongest round)46.2Round 4: 42.3% · 228 games42.3 |
| Mind to MatterIncrease max Health by half of your Mana. | | 3.8% | 45.9% | 20,448 | Round 1: 43.9% · 160 games43.9Round 2: 47.9% · 426 games (strongest round)47.9Round 3: 47.8% · 457 games47.8Round 4: 44.4% · 409 games44.4 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 3.7% | 46.1% | 20,056 | Round 1: 43.4% · 248 games (strongest round)43.4Round 2: 43.3% · 260 games43.3Round 3: 40.9% · 314 games40.9Round 4: 41.9% · 302 games41.9 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 3.4% | 44.7% | 18,118 | Round 1: not enough games-Round 2: 41.6% · 273 games41.6Round 3: 46.1% · 273 games (strongest round)46.1Round 4: 39.4% · 265 games39.4 |
| THRASHEmpower! | | 3.3% | 45.9% | 17,599 | Round 1: 47.2% · 935 games47.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 3.2% | 45.5% | 17,062 | Round 1: 48.4% · 431 games (strongest round)48.4Round 2: 48.1% · 490 games48.1Round 3: not enough games-Round 4: not enough games- |
| 21 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 3.0% | 45.7% | 16,325 | Round 1: 47.9% · 185 games47.9Round 2: 49.4% · 183 games (strongest round)49.4Round 3: 47.4% · 229 games47.4Round 4: 49.3% · 175 games49.3 |
| 22 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 3.0% | 45.6% | 16,267 | Round 1: 47.4% · 241 games (strongest round)47.4Round 2: 43.5% · 292 games43.5Round 3: 45.3% · 297 games45.3Round 4: 45.6% · 289 games45.6 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.0% | 45.4% | 16,037 | Round 1: 46.1% · 403 games (strongest round)46.1Round 2: 43.8% · 327 games43.8Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 3.0% | 46.3% | 16,013 | Round 1: 47.3% · 150 games47.3Round 2: 47.6% · 151 games47.6Round 3: 48.5% · 162 games (strongest round)48.5Round 4: 47.9% · 151 games47.9 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 2.9% | 41.9% | 15,610 | Round 1: 45.7% · 319 games (strongest round)45.7Round 2: 44.4% · 225 games44.4Round 3: 42.4% · 245 games42.4Round 4: 43.4% · 187 games43.4 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 2.8% | 46.2% | 14,995 | Round 1: 45.8% · 150 games45.8Round 2: 47.1% · 150 games (strongest round)47.1Round 3: 46.3% · 150 games46.3Round 4: 47.0% · 150 games47.0 |
| 23 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 2.8% | 45.0% | 14,926 | Round 1: 44.1% · 374 games44.1Round 2: 45.0% · 322 games (strongest round)45.0Round 3: not enough games-Round 4: not enough games- |
| 24 | OverloadedUsing another Ability resets the cooldown of. | | 2.4% | 45.1% | 13,101 | Round 1: 41.7% · 170 games41.7Round 2: 44.9% · 163 games44.9Round 3: 48.7% · 190 games (strongest round)48.7Round 4: 42.9% · 150 games42.9 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 2.4% | 46.6% | 12,996 | Round 1: 50.5% · 150 games50.5Round 2: 50.7% · 234 games (strongest round)50.7Round 3: 48.5% · 204 games48.5Round 4: 49.7% · 167 games49.7 |
| 25 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.4% | 45.1% | 12,933 | Round 1: 44.5% · 150 games44.5Round 2: 45.3% · 168 games45.3Round 3: 45.1% · 150 games45.1Round 4: 48.9% · 150 games (strongest round)48.9 |
| 26 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 2.4% | 43.6% | 12,616 | Round 1: 41.5% · 150 games41.5Round 2: 43.3% · 181 games (strongest round)43.3Round 3: 41.6% · 190 games41.6Round 4: 41.5% · 181 games41.5 |
| 27 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.3% | 43.1% | 12,580 | Round 1: 43.4% · 359 games43.4Round 2: 44.6% · 150 games (strongest round)44.6Round 3: not enough games-Round 4: not enough games- |
| 28 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.2% | 44.5% | 11,648 | Round 1: 44.3% · 131 games44.3Round 2: 44.9% · 150 games (strongest round)44.9Round 3: 43.1% · 150 games43.1Round 4: 44.3% · 150 games44.3 |
| 29 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 2.1% | 46.4% | 11,496 | Round 1: 49.3% · 150 games49.3Round 2: 51.6% · 150 games (strongest round)51.6Round 3: 49.1% · 150 games49.1Round 4: 51.4% · 150 games51.4 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.9% | 46.2% | 10,191 | Round 1: 46.5% · 232 games46.5Round 2: 43.6% · 205 games43.6Round 3: 50.2% · 190 games (strongest round)50.2Round 4: 47.6% · 150 games47.6 |
| 30 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.9% | 45.4% | 10,098 | Round 1: 50.2% · 150 games (strongest round)50.2Round 2: 46.0% · 150 games46.0Round 3: 46.4% · 168 games46.4Round 4: 47.1% · 150 games47.1 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 1.8% | 45.1% | 9,897 | Round 1: 43.5% · 150 games43.5Round 2: 43.1% · 150 games43.1Round 3: 44.2% · 160 games44.2Round 4: 46.3% · 150 games (strongest round)46.3 |
| 31 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.8% | 45.5% | 9,401 | Round 1: 45.8% · 150 games (strongest round)45.8Round 2: 42.1% · 150 games42.1Round 3: 42.5% · 150 games42.5Round 4: 45.8% · 150 games45.8 |
| 32 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.6% | 44.7% | 8,838 | Round 1: 43.7% · 150 games43.7Round 2: 41.1% · 150 games41.1Round 3: 42.6% · 150 games42.6Round 4: 46.2% · 150 games (strongest round)46.2 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.6% | 46.5% | 8,601 | Round 1: 44.5% · 116 games44.5Round 2: 49.2% · 152 games (strongest round)49.2Round 3: 48.8% · 171 games48.8Round 4: 45.4% · 159 games45.4 |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.4% | 46.2% | 7,495 | Round 1: 44.6% · 150 games44.6Round 2: 44.2% · 150 games44.2Round 3: 47.2% · 150 games (strongest round)47.2Round 4: 46.7% · 150 games46.7 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 1.4% | 44.3% | 7,474 | Round 1: 45.9% · 150 games45.9Round 2: 48.3% · 150 games48.3Round 3: 44.2% · 150 games44.2Round 4: 49.1% · 150 games (strongest round)49.1 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.3% | 45.9% | 6,759 | Round 1: not enough games-Round 2: 42.1% · 150 games42.1Round 3: 43.2% · 150 games43.2Round 4: 44.1% · 150 games (strongest round)44.1 |
| POWEREmpower! | | 1.2% | 45.9% | 6,493 | Round 1: 46.4% · 257 games46.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.2% | 42.6% | 6,168 | Round 1: not enough games-Round 2: 43.5% · 107 games43.5Round 3: 46.5% · 127 games (strongest round)46.5Round 4: 42.2% · 126 games42.2 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 1.1% | 43.1% | 6,057 | Round 1: 44.7% · 150 games44.7Round 2: 42.7% · 150 games42.7Round 3: 45.7% · 150 games (strongest round)45.7Round 4: 45.1% · 150 games45.1 |
| 33 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.1% | 45.1% | 5,778 | Round 1: 48.3% · 123 games (strongest round)48.3Round 2: 47.0% · 130 games47.0Round 3: 46.7% · 141 games46.7Round 4: 47.6% · 116 games47.6 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.0% | 43.5% | 5,182 | Round 1: not enough games-Round 2: 43.5% · 150 games43.5Round 3: 41.4% · 150 games41.4Round 4: 44.4% · 150 games (strongest round)44.4 |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.8% | 45.6% | 4,253 | Round 1: not enough games-Round 2: 49.4% · 150 games (strongest round)49.4Round 3: 46.7% · 149 games46.7Round 4: 43.4% · 141 games43.4 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.8% | 42.0% | 4,081 | Round 1: 46.2% · 134 games (strongest round)46.2Round 2: 45.8% · 139 games45.8Round 3: 43.2% · 150 games43.2Round 4: 43.2% · 150 games43.2 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.7% | 46.0% | 3,775 | Round 1: not enough games-Round 2: 47.9% · 119 games47.9Round 3: 48.7% · 131 games48.7Round 4: 49.7% · 107 games (strongest round)49.7 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.7% | 43.5% | 3,568 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.6% | 45.7% | 3,250 | Round 1: not enough games-Round 2: not enough games-Round 3: 42.6% · 105 games42.6Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 46.1% | 3,140 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.6% | 45.1% | 3,109 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.6% | 44.0% | 3,061 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.6% | 47.6% | 2,980 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.5% | 45.0% | 2,844 | Round 1: 49.0% · 130 games (strongest round)49.0Round 2: 45.7% · 100 games45.7Round 3: 44.8% · 130 games44.8Round 4: 46.3% · 114 games46.3 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.5% | 47.4% | 2,649 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 45.5% | 2,496 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.4% | 46.0% | 2,189 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.4% | 41.0% | 2,001 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.4% | 46.2% | 1,979 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.3% | 42.3% | 1,868 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.3% | 44.2% | 1,863 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.3% | 42.5% | 1,833 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 0.3% | 40.5% | 1,822 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 0.3% | 40.9% | 1,757 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 0.3% | 41.9% | 1,617 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.3% | 42.1% | 1,600 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Warlock JuiceboxGain ? Omnivamp. | | 0.3% | 48.4% | 1,489 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.3% | 45.3% | 1,487 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.3% | 43.9% | 1,449 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.3% | 44.3% | 1,414 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.3% | 44.4% | 1,388 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.2% | 43.0% | 1,315 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.2% | 48.6% | 1,213 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 0.2% | 40.7% | 1,185 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.2% | 41.1% | 1,150 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 43.6% | 1,110 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 47 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.2% | 43.6% | 1,080 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 48 | EurekaGain Ability Haste equal to 30% Ability Power. | | 0.2% | 40.5% | 1,028 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Witchful ThinkingGain 20-80 Ability Power. | | 0.2% | 41.2% | 1,017 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 0.2% | 39.0% | 1,013 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 49 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.2% | 42.6% | 949 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 56.2% | 901 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 0.1% | 47.2% | 709 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 40.4% | 648 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 0.1% | 42.1% | 442 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 50 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 0.1% | 33.6% | 342 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 46.8% | 297 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 47.8% | 247 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |