| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SSS | 18.6% | 58.3% | 182,982 | Round 1: 55.4% · 1,418 games55.4Round 2: 56.5% · 1,315 games56.5Round 3: 57.2% · 1,405 games (strongest round)57.2Round 4: 56.1% · 1,269 games56.1 |
| 1 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | SSS | 12.2% | 58.3% | 119,808 | Round 1: 56.2% · 801 games56.2Round 2: 57.1% · 833 games (strongest round)57.1Round 3: 56.5% · 850 games56.5Round 4: 56.8% · 764 games56.8 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | SS | 12.7% | 63.4% | 125,153 | Round 1: 61.8% · 1,225 games (strongest round)61.8Round 2: 61.4% · 976 games61.4Round 3: 60.6% · 969 games60.6Round 4: 61.6% · 815 games61.6 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | SS | 9.7% | 55.5% | 95,509 | Round 1: not enough games-Round 2: 50.8% · 551 games50.7Round 3: 54.2% · 752 games (strongest round)54.2Round 4: 52.7% · 704 games52.7 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | SS | 8.6% | 57.1% | 84,843 | Round 1: 56.4% · 321 games56.4Round 2: 54.0% · 784 games54.0Round 3: 53.3% · 848 games53.3Round 4: 56.6% · 878 games (strongest round)56.6 |
| Scopier WeaponsGain 150 Attack Range. | S | 9.9% | 54.7% | 97,530 | Round 1: 54.2% · 710 games54.2Round 2: 52.9% · 694 games52.9Round 3: 55.6% · 696 games (strongest round)55.6Round 4: 54.3% · 633 games54.3 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | S | 9.5% | 56.4% | 93,765 | Round 1: 56.0% · 746 games56.0Round 2: 57.4% · 763 games (strongest round)57.4Round 3: 56.4% · 798 games56.4Round 4: 57.2% · 775 games57.2 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | S | 8.6% | 54.9% | 84,990 | Round 1: 52.4% · 669 games52.4Round 2: 52.2% · 654 games52.2Round 3: 54.6% · 648 games (strongest round)54.6Round 4: 53.0% · 631 games53.0 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 8.0% | 55.6% | 79,095 | Round 1: 56.1% · 678 games (strongest round)56.1Round 2: 52.9% · 392 games52.9Round 3: 53.4% · 497 games53.4Round 4: 52.8% · 499 games52.8 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 8.0% | 58.8% | 78,996 | Round 1: 57.3% · 690 games57.3Round 2: 59.2% · 593 games (strongest round)59.2Round 3: 57.2% · 638 games57.2Round 4: 56.4% · 509 games56.4 |
| GoredrinkGain 15% Omnivamp. | S | 7.5% | 57.2% | 74,039 | Round 1: 52.3% · 192 games52.3Round 2: 54.1% · 565 games54.1Round 3: 55.2% · 671 games55.2Round 4: 56.2% · 634 games (strongest round)56.2 |
| 2 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | S | 6.9% | 56.3% | 68,216 | Round 1: 52.6% · 472 games52.6Round 2: 51.7% · 459 games51.7Round 3: 54.7% · 607 games54.7Round 4: 59.0% · 518 games (strongest round)59.0 |
| DeftGain 60% Attack Speed. | S | 6.7% | 55.0% | 65,452 | Round 1: 54.1% · 210 games54.1Round 2: 53.9% · 493 games53.9Round 3: 54.8% · 565 games54.8Round 4: 56.5% · 483 games (strongest round)56.5 |
| 3 | Scopiest WeaponsGain 250 Attack Range. | S | 6.1% | 55.4% | 60,477 | Round 1: 53.8% · 447 games53.8Round 2: 54.0% · 427 games53.9Round 3: 54.3% · 434 games54.3Round 4: 55.3% · 418 games (strongest round)55.3 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 6.1% | 54.9% | 60,172 | Round 1: 50.0% · 507 games50.0Round 2: 51.2% · 478 games51.2Round 3: 54.6% · 573 games (strongest round)54.6Round 4: 54.4% · 480 games54.4 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 5.5% | 55.2% | 54,526 | Round 1: 51.6% · 454 games51.6Round 2: 53.4% · 421 games53.4Round 3: 52.9% · 504 games52.9Round 4: 56.2% · 449 games (strongest round)56.2 |
| 4 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 5.3% | 58.9% | 52,576 | Round 1: 61.9% · 760 games (strongest round)61.9Round 2: 57.9% · 761 games57.9Round 3: 57.9% · 110 games57.9Round 4: not enough games- |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 5.3% | 57.6% | 52,485 | Round 1: 59.0% · 633 games (strongest round)59.0Round 2: 54.7% · 466 games54.7Round 3: 56.7% · 384 games56.7Round 4: 58.8% · 252 games58.8 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 5.1% | 56.5% | 50,252 | Round 1: 56.3% · 748 games (strongest round)56.3Round 2: 50.3% · 548 games50.3Round 3: not enough games-Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 5.1% | 58.5% | 49,732 | Round 1: 52.7% · 164 games52.7Round 2: 56.0% · 419 games56.0Round 3: 55.4% · 497 games55.4Round 4: 56.8% · 456 games (strongest round)56.8 |
| 5 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 5.0% | 56.3% | 49,650 | Round 1: 51.8% · 222 games51.8Round 2: 55.0% · 279 games55.0Round 3: 55.2% · 317 games (strongest round)55.2Round 4: 54.2% · 281 games54.2 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 5.0% | 55.8% | 48,940 | Round 1: 49.1% · 296 games49.1Round 2: 54.6% · 323 games54.6Round 3: 57.1% · 348 games (strongest round)57.1Round 4: 56.4% · 334 games56.4 |
| Blunt ForceGain 20% Attack Damage. | | 4.7% | 56.5% | 46,286 | Round 1: 57.9% · 150 games (strongest round)57.9Round 2: 56.8% · 356 games56.8Round 3: 57.1% · 394 games57.1Round 4: 56.5% · 355 games56.5 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | | 4.5% | 57.7% | 44,462 | Round 1: 55.2% · 393 games55.2Round 2: 56.0% · 251 games (strongest round)56.0Round 3: 52.9% · 212 games52.9Round 4: 52.0% · 193 games52.0 |
| 6 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 4.4% | 61.3% | 43,294 | Round 1: 56.2% · 371 games56.2Round 2: 59.3% · 388 games59.3Round 3: 61.9% · 381 games (strongest round)61.9Round 4: 59.6% · 297 games59.6 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 4.4% | 58.8% | 43,241 | Round 1: 55.9% · 168 games55.9Round 2: 57.5% · 443 games57.5Round 3: 57.5% · 505 games57.5Round 4: 57.9% · 445 games (strongest round)57.9 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 4.3% | 56.9% | 42,246 | Round 1: 56.1% · 178 games56.1Round 2: 56.5% · 384 games56.5Round 3: 53.4% · 460 games53.4Round 4: 57.7% · 399 games (strongest round)57.7 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 4.1% | 57.1% | 40,623 | Round 1: 54.4% · 355 games54.4Round 2: 53.8% · 358 games53.8Round 3: 59.3% · 379 games (strongest round)59.3Round 4: 53.4% · 349 games53.4 |
| It's CriticalGain 50% Crit chance. | | 4.1% | 56.1% | 40,158 | Round 1: 53.7% · 334 games53.7Round 2: 56.8% · 325 games56.8Round 3: 57.1% · 365 games (strongest round)57.1Round 4: 52.8% · 319 games52.8 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 4.0% | 57.5% | 39,109 | Round 1: 57.4% · 715 games (strongest round)57.4Round 2: 55.0% · 591 games55.0Round 3: not enough games-Round 4: not enough games- |
| 7 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 3.8% | 56.2% | 37,448 | Round 1: 56.0% · 212 games56.0Round 2: 56.8% · 228 games56.8Round 3: 55.7% · 252 games55.7Round 4: 59.9% · 245 games (strongest round)59.9 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 3.8% | 58.8% | 37,414 | Round 1: 61.6% · 150 games61.6Round 2: 63.3% · 326 games (strongest round)63.3Round 3: 62.2% · 404 games62.2Round 4: 57.9% · 374 games57.9 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 3.8% | 58.1% | 37,334 | Round 1: 56.5% · 150 games56.5Round 2: 56.7% · 314 games (strongest round)56.7Round 3: 56.0% · 384 games56.0Round 4: 54.6% · 365 games54.6 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 3.6% | 53.9% | 35,339 | Round 1: 57.5% · 590 games (strongest round)57.5Round 2: 53.2% · 518 games53.2Round 3: 55.4% · 127 games55.4Round 4: not enough games- |
| 8 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 3.4% | 57.4% | 33,432 | Round 1: 55.4% · 222 games55.4Round 2: 57.1% · 228 games (strongest round)57.1Round 3: 51.2% · 231 games51.2Round 4: 56.3% · 237 games56.3 |
| Transmute: GoldGain a random Gold Augment. | | 3.3% | 54.8% | 32,056 | Round 1: 54.2% · 150 games (strongest round)54.2Round 2: 53.6% · 201 games53.6Round 3: 48.7% · 269 games48.7Round 4: 47.5% · 210 games47.5 |
| HEAVYEmpower! | | 3.2% | 53.9% | 31,447 | Round 1: 55.4% · 807 games55.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 9 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 3.0% | 55.0% | 29,944 | Round 1: 51.2% · 206 games51.2Round 2: 54.3% · 243 games (strongest round)54.3Round 3: 51.9% · 323 games51.9Round 4: 51.1% · 318 games51.1 |
| 10 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 2.8% | 55.6% | 27,597 | Round 1: 57.1% · 191 games (strongest round)57.1Round 2: 52.8% · 183 games52.8Round 3: 53.2% · 186 games53.2Round 4: 54.4% · 162 games54.4 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 2.7% | 57.9% | 26,917 | Round 1: 58.6% · 139 games58.6Round 2: 57.9% · 172 games57.9Round 3: 60.0% · 187 games (strongest round)60.0Round 4: 59.4% · 182 games59.4 |
| 11 | Transmute: ChaosGain 2 random Augments. | | 2.7% | 56.0% | 26,874 | Round 1: 56.6% · 226 games56.6Round 2: 53.9% · 165 games53.9Round 3: 57.2% · 227 games (strongest round)57.2Round 4: 53.0% · 202 games53.0 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.6% | 54.9% | 25,201 | Round 1: not enough games-Round 2: 51.7% · 211 games (strongest round)51.7Round 3: 50.1% · 284 games50.1Round 4: 50.5% · 189 games50.5 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 2.5% | 56.8% | 25,039 | Round 1: 51.9% · 133 games51.9Round 2: 55.4% · 126 games55.4Round 3: 52.4% · 155 games52.4Round 4: 56.4% · 149 games (strongest round)56.4 |
| 12 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.5% | 55.3% | 24,491 | Round 1: 50.7% · 161 games50.7Round 2: 52.5% · 158 games52.4Round 3: 54.9% · 208 games (strongest round)54.9Round 4: 46.2% · 197 games46.2 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 2.5% | 55.4% | 24,380 | Round 1: 55.0% · 150 games55.0Round 2: 52.5% · 150 games52.5Round 3: 56.0% · 150 games56.0Round 4: 56.5% · 150 games (strongest round)56.5 |
| 13 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 2.4% | 57.2% | 23,931 | Round 1: 51.4% · 345 games51.4Round 2: 54.4% · 332 games (strongest round)54.4Round 3: not enough games-Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 2.4% | 56.2% | 23,589 | Round 1: not enough games-Round 2: 51.6% · 150 games (strongest round)51.6Round 3: 51.4% · 195 games51.4Round 4: 50.8% · 159 games50.8 |
| 14 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.3% | 58.3% | 22,443 | Round 1: 54.0% · 150 games (strongest round)54.0Round 2: 53.5% · 150 games53.5Round 3: 50.8% · 150 games50.7Round 4: 52.1% · 150 games52.1 |
| 15 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.3% | 54.7% | 22,342 | Round 1: 50.4% · 194 games50.4Round 2: 50.6% · 169 games50.6Round 3: 50.9% · 150 games (strongest round)50.9Round 4: 50.4% · 150 games50.4 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.9% | 57.0% | 19,180 | Round 1: 58.1% · 150 games (strongest round)58.1Round 2: 54.7% · 228 games54.7Round 3: 54.3% · 306 games54.3Round 4: 56.5% · 272 games56.5 |
| 16 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.8% | 56.1% | 17,775 | Round 1: 59.6% · 189 games (strongest round)59.6Round 2: 58.5% · 173 games58.5Round 3: not enough games-Round 4: not enough games- |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 1.8% | 54.2% | 17,371 | Round 1: 56.3% · 150 games (strongest round)56.3Round 2: 47.9% · 150 games47.9Round 3: 51.2% · 150 games51.2Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.6% | 56.6% | 15,781 | Round 1: 59.0% · 139 games (strongest round)59.0Round 2: 53.8% · 158 games53.8Round 3: 53.7% · 216 games53.7Round 4: 51.3% · 192 games51.3 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 1.5% | 59.1% | 14,999 | Round 1: 59.5% · 127 games59.5Round 2: 58.7% · 150 games58.7Round 3: 61.6% · 150 games61.6Round 4: 62.7% · 150 games (strongest round)62.7 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.5% | 57.2% | 14,710 | Round 1: not enough games-Round 2: 57.5% · 150 games57.5Round 3: 57.9% · 150 games (strongest round)57.9Round 4: 57.7% · 150 games57.7 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.5% | 55.3% | 14,400 | Round 1: not enough games-Round 2: 52.6% · 150 games52.6Round 3: 54.1% · 150 games (strongest round)54.1Round 4: 53.8% · 150 games53.8 |
| 17 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 1.4% | 54.1% | 13,847 | Round 1: 51.6% · 150 games51.6Round 2: 56.8% · 150 games56.8Round 3: 55.5% · 150 games55.5Round 4: 56.9% · 150 games (strongest round)56.9 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.4% | 54.3% | 13,403 | Round 1: 55.0% · 150 games (strongest round)54.9Round 2: 52.7% · 150 games52.7Round 3: 54.4% · 150 games54.4Round 4: 50.3% · 150 games50.3 |
| 18 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.3% | 54.2% | 12,980 | Round 1: 55.5% · 150 games55.5Round 2: 55.8% · 150 games (strongest round)55.8Round 3: 54.0% · 150 games54.0Round 4: 53.5% · 150 games53.5 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.1% | 58.6% | 11,299 | Round 1: not enough games-Round 2: 56.4% · 150 games (strongest round)56.4Round 3: 55.9% · 150 games55.9Round 4: 52.8% · 150 games52.8 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.1% | 56.9% | 10,677 | Round 1: 53.4% · 122 games53.4Round 2: 52.4% · 150 games52.3Round 3: 55.6% · 150 games (strongest round)55.6Round 4: 54.0% · 150 games54.0 |
| 19 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.9% | 60.1% | 8,581 | Round 1: 54.6% · 150 games54.6Round 2: 59.0% · 150 games59.0Round 3: 58.8% · 150 games58.8Round 4: 60.8% · 150 games (strongest round)60.8 |
| 20 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 56.9% | 7,237 | Round 1: not enough games-Round 2: 60.8% · 139 games60.8Round 3: 64.1% · 150 games (strongest round)64.1Round 4: not enough games- |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 0.7% | 56.3% | 6,572 | Round 1: 52.4% · 140 games52.4Round 2: 53.6% · 150 games53.6Round 3: 55.4% · 150 games (strongest round)55.4Round 4: 53.2% · 150 games53.2 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.6% | 54.3% | 6,237 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 21 | Omni SoulGain 3 random Dragon Souls. | | 0.6% | 57.5% | 5,957 | Round 1: not enough games-Round 2: not enough games-Round 3: 57.4% · 102 games57.4Round 4: not enough games- |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 0.6% | 56.1% | 5,926 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.5% | 55.4% | 4,840 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.8% · 100 games53.8 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.4% | 53.8% | 4,288 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 56.1% | 4,236 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 0.4% | 56.2% | 3,565 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 22 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 60.9% | 3,104 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 60.3% · 150 games60.3 |
| THRASHEmpower! | | 8.6% | 53.7% | 84,482 | Round 1: 52.0% · 2,357 games52.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 23 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 6.6% | 49.4% | 64,609 | Round 1: 42.9% · 420 games42.9Round 2: 48.3% · 419 games (strongest round)48.3Round 3: 48.1% · 480 games48.1Round 4: 45.7% · 361 games45.7 |
| 24 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 5.7% | 45.7% | 56,566 | Round 1: 44.0% · 318 games44.0Round 2: 43.6% · 246 games43.6Round 3: 43.2% · 299 games43.2Round 4: 45.7% · 265 games (strongest round)45.7 |
| Stackosaurus RexWhen you gain permanent Stacks of an Ability, gain 100% more! | | 5.6% | 52.4% | 55,318 | Round 1: 55.1% · 377 games (strongest round)55.1Round 2: 51.0% · 930 games51.0Round 3: 53.7% · 206 games53.7Round 4: not enough games- |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 4.8% | 52.5% | 46,995 | Round 1: 48.8% · 335 games48.8Round 2: 49.6% · 345 games49.6Round 3: 52.4% · 420 games (strongest round)52.4Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 4.6% | 53.1% | 45,389 | Round 1: 47.7% · 250 games47.7Round 2: 48.5% · 275 games48.4Round 3: 47.5% · 282 games47.4Round 4: 53.3% · 279 games (strongest round)53.3 |
| Scoped WeaponsGain 75 Attack Range. | | 4.3% | 53.6% | 42,172 | Round 1: 51.2% · 150 games51.2Round 2: 52.2% · 298 games52.2Round 3: 53.8% · 348 games53.8Round 4: 56.5% · 278 games (strongest round)56.5 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 3.8% | 52.1% | 37,507 | Round 1: 50.9% · 362 games50.9Round 2: 52.0% · 361 games52.0Round 3: 52.7% · 388 games (strongest round)52.7Round 4: 52.5% · 314 games52.4 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.5% | 51.1% | 34,857 | Round 1: 53.5% · 334 games (strongest round)53.5Round 2: 48.5% · 285 games48.5Round 3: 50.7% · 252 games50.7Round 4: 53.0% · 231 games53.0 |
| 25 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.8% | 51.4% | 27,387 | Round 1: 51.7% · 186 games51.7Round 2: 47.8% · 228 games47.8Round 3: 53.6% · 208 games (strongest round)53.6Round 4: 50.7% · 163 games50.7 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 2.7% | 51.7% | 26,259 | Round 1: 48.4% · 264 games48.4Round 2: 48.9% · 188 games (strongest round)48.9Round 3: not enough games-Round 4: not enough games- |
| 26 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.5% | 51.4% | 24,348 | Round 1: 46.6% · 152 games46.6Round 2: 47.9% · 165 games47.9Round 3: 50.6% · 172 games (strongest round)50.6Round 4: 47.3% · 150 games47.3 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.3% | 52.9% | 22,564 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.1% · 320 games48.1Round 4: 50.7% · 320 games (strongest round)50.6 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 2.3% | 51.3% | 22,455 | Round 1: 50.6% · 250 games50.6Round 2: 50.2% · 212 games50.1Round 3: 51.3% · 204 games (strongest round)51.3Round 4: 44.6% · 169 games44.6 |
| 27 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 2.1% | 52.0% | 20,909 | Round 1: 46.0% · 170 games46.0Round 2: 50.4% · 166 games (strongest round)50.4Round 3: 49.3% · 169 games49.3Round 4: 49.7% · 150 games49.7 |
| 28 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 2.1% | 53.8% | 20,432 | Round 1: 51.3% · 150 games (strongest round)51.3Round 2: 49.3% · 150 games49.3Round 3: 49.8% · 150 games49.8Round 4: 49.2% · 150 games49.2 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 2.1% | 51.1% | 20,238 | Round 1: 47.9% · 150 games47.9Round 2: 51.3% · 181 games (strongest round)51.3Round 3: 50.9% · 199 games50.9Round 4: 50.2% · 206 games50.2 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 1.9% | 50.7% | 18,945 | Round 1: 51.8% · 119 games51.8Round 2: 53.3% · 150 games (strongest round)53.3Round 3: 49.8% · 164 games49.8Round 4: 47.5% · 150 games47.5 |
| 29 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.8% | 51.7% | 17,344 | Round 1: 51.0% · 283 games (strongest round)51.0Round 2: 50.6% · 150 games50.6Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.7% | 52.2% | 16,653 | Round 1: 53.9% · 150 games (strongest round)53.9Round 2: 52.9% · 150 games52.9Round 3: 53.5% · 150 games53.4Round 4: 53.4% · 150 games53.4 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.7% | 53.3% | 16,565 | Round 1: 49.9% · 150 games49.9Round 2: 49.9% · 150 games49.9Round 3: 52.3% · 150 games (strongest round)52.3Round 4: 51.9% · 150 games51.9 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.5% | 53.3% | 15,161 | Round 1: 52.9% · 150 games (strongest round)52.9Round 2: 52.2% · 150 games52.2Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 1.5% | 52.5% | 14,788 | Round 1: 50.7% · 163 games (strongest round)50.7Round 2: 49.8% · 150 games49.8Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.4% | 53.3% | 14,034 | Round 1: 49.5% · 150 games49.5Round 2: 51.0% · 147 games51.0Round 3: 51.4% · 150 games51.3Round 4: 51.9% · 150 games (strongest round)51.9 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.4% | 51.5% | 13,836 | Round 1: 54.1% · 150 games (strongest round)54.1Round 2: 52.8% · 150 games52.8Round 3: 50.9% · 150 games50.9Round 4: 51.5% · 150 games51.5 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 1.2% | 46.7% | 11,925 | Round 1: 42.8% · 266 games42.8Round 2: 46.3% · 155 games (strongest round)46.3Round 3: not enough games-Round 4: not enough games- |
| 30 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.2% | 53.5% | 11,581 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 1.1% | 52.0% | 11,268 | Round 1: 49.5% · 150 games49.5Round 2: 49.0% · 150 games49.0Round 3: 51.7% · 150 games (strongest round)51.7Round 4: 48.4% · 150 games48.4 |
| RecursionGain 60 Ability Haste. | | 1.1% | 50.0% | 11,065 | Round 1: 50.8% · 150 games50.8Round 2: 51.2% · 150 games51.2Round 3: 51.8% · 150 games (strongest round)51.8Round 4: 51.2% · 150 games51.2 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.0% | 52.1% | 9,802 | Round 1: 54.1% · 150 games (strongest round)54.1Round 2: 52.1% · 140 games52.1Round 3: 52.6% · 150 games52.6Round 4: 51.3% · 150 games51.3 |
| 31 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 0.9% | 49.2% | 9,260 | Round 1: 48.1% · 150 games48.1Round 2: 49.6% · 150 games (strongest round)49.6Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.8% | 50.5% | 8,276 | Round 1: 52.7% · 347 games52.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.8% | 48.8% | 8,044 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.8% · 150 games46.8Round 4: 49.4% · 150 games (strongest round)49.4 |
| 32 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.8% | 49.8% | 8,032 | Round 1: 53.3% · 102 games53.3Round 2: 54.5% · 115 games54.5Round 3: 54.7% · 116 games (strongest round)54.7Round 4: 53.4% · 109 games53.4 |
| 33 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.8% | 50.2% | 7,738 | Round 1: not enough games-Round 2: 45.4% · 101 games45.4Round 3: 46.2% · 101 games (strongest round)46.2Round 4: 45.4% · 101 games45.4 |
| 34 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.8% | 50.7% | 7,624 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.8% | 50.0% | 7,536 | Round 1: 51.1% · 150 games51.1Round 2: 53.2% · 150 games (strongest round)53.2Round 3: 51.0% · 150 games50.9Round 4: not enough games- |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 0.8% | 48.5% | 7,457 | Round 1: 47.9% · 150 games47.9Round 2: 48.7% · 150 games (strongest round)48.7Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.7% | 50.6% | 7,109 | Round 1: 47.7% · 126 games47.7Round 2: 46.1% · 140 games46.1Round 3: 49.2% · 136 games (strongest round)49.2Round 4: 47.4% · 111 games47.4 |
| 35 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 0.7% | 52.6% | 6,556 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.6% | 49.5% | 6,378 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.6% | 52.4% | 6,275 | Round 1: not enough games-Round 2: 49.7% · 100 games49.7Round 3: 50.3% · 113 games (strongest round)50.3Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.6% | 51.3% | 5,831 | Round 1: 43.3% · 104 games43.3Round 2: 47.2% · 104 games (strongest round)47.2Round 3: 44.0% · 123 games44.0Round 4: 46.5% · 127 games46.5 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.6% | 48.3% | 5,830 | Round 1: 48.5% · 150 games48.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.6% | 53.0% | 5,451 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.0% · 118 games49.0Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.5% | 50.5% | 4,937 | Round 1: not enough games-Round 2: 52.1% · 103 games (strongest round)52.1Round 3: 51.7% · 103 games51.7Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.5% | 51.6% | 4,917 | Round 1: 47.9% · 150 games (strongest round)47.9Round 2: 47.6% · 150 games47.6Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.5% | 50.6% | 4,451 | Round 1: 48.4% · 124 games48.4Round 2: 48.8% · 114 games (strongest round)48.8Round 3: 47.4% · 124 games47.4Round 4: not enough games- |
| 37 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.4% | 49.2% | 4,256 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 0.4% | 52.4% | 4,137 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 0.4% | 48.7% | 4,087 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.3% | 51.2% | 3,383 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.3% | 51.9% | 3,263 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.3% | 49.3% | 3,202 | Round 1: 47.5% · 118 games47.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 52.0% | 2,986 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.3% | 50.8% | 2,935 | Round 1: 54.9% · 105 games54.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.3% | 49.6% | 2,760 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.3% | 51.6% | 2,629 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.3% | 51.0% | 2,572 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.2% | 43.5% | 2,443 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.2% | 50.6% | 2,292 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.2% | 51.9% | 2,106 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 0.2% | 54.1% | 2,059 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.2% | 47.6% | 2,046 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 0.2% | 44.1% | 2,035 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.2% | 55.8% | 2,019 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 51.1% | 1,677 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 52.6% | 1,676 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.2% | 52.2% | 1,639 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.2% | 48.2% | 1,499 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 49.9% | 1,467 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 56.1% | 1,245 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.1% | 51.5% | 1,238 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 49.7% | 1,012 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 55.9% | 976 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 66.4% | 718 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 53.8% | 266 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 51.4% | 255 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |