| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | SSS | 18.4% | 51.6% | 86,833 | Round 1: 55.2% · 1,437 games (strongest round)55.2Round 2: 55.0% · 1,320 games54.9Round 3: 53.1% · 1,433 games53.1Round 4: 51.7% · 1,333 games51.7 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | SSS | 14.2% | 49.9% | 67,364 | Round 1: 50.6% · 440 games50.6Round 2: 52.3% · 1,105 games (strongest round)52.3Round 3: 50.2% · 1,157 games50.2Round 4: 49.7% · 1,061 games49.7 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | SSS | 11.8% | 50.9% | 55,628 | Round 1: 52.6% · 403 games52.6Round 2: 52.6% · 1,104 games (strongest round)52.6Round 3: 50.8% · 1,194 games50.7Round 4: 51.6% · 1,080 games51.6 |
| MinionmancerYour summons gain 40% increased size, health, and damage. | SS | 13.5% | 50.1% | 63,858 | Round 1: 50.7% · 996 games (strongest round)50.7Round 2: 50.7% · 1,002 games50.7Round 3: 49.9% · 1,081 games49.9Round 4: 49.1% · 1,019 games49.1 |
| Warlock JuiceboxGain ? Omnivamp. | SS | 13.3% | 52.5% | 62,838 | Round 1: 50.2% · 824 games50.2Round 2: 51.8% · 932 games51.8Round 3: 55.1% · 1,032 games (strongest round)55.1Round 4: 53.6% · 1,011 games53.6 |
| 1 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | SS | 9.2% | 48.9% | 43,562 | Round 1: 50.9% · 743 games50.9Round 2: 49.2% · 733 games49.2Round 3: 51.2% · 754 games51.2Round 4: 54.1% · 705 games (strongest round)54.1 |
| DeftGain 60% Attack Speed. | SS | 9.1% | 48.5% | 42,818 | Round 1: 53.0% · 250 games (strongest round)53.0Round 2: 47.4% · 759 games47.4Round 3: 50.0% · 826 games50.0Round 4: 50.1% · 669 games50.1 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | S | 10.3% | 50.4% | 48,801 | Round 1: 50.1% · 1,022 games50.1Round 2: 52.1% · 768 games (strongest round)52.1Round 3: 52.0% · 658 games52.0Round 4: 49.6% · 578 games49.6 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | S | 9.6% | 47.6% | 45,439 | Round 1: 48.4% · 859 games48.4Round 2: 47.5% · 767 games47.5Round 3: 49.4% · 736 games49.4Round 4: 49.8% · 684 games (strongest round)49.8 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | S | 9.1% | 47.2% | 42,831 | Round 1: 49.2% · 797 games (strongest round)49.2Round 2: 48.8% · 646 games48.8Round 3: 48.8% · 778 games48.8Round 4: 48.9% · 679 games48.9 |
| 2 | EurekaGain Ability Haste equal to 30% Ability Power. | S | 7.2% | 47.5% | 34,159 | Round 1: 48.8% · 477 games48.8Round 2: 46.0% · 487 games46.0Round 3: 50.0% · 495 games (strongest round)50.0Round 4: 49.5% · 429 games49.5 |
| 3 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | S | 6.9% | 48.0% | 32,835 | Round 1: 45.8% · 463 games45.8Round 2: 49.3% · 499 games49.3Round 3: 50.4% · 550 games (strongest round)50.4Round 4: 48.0% · 429 games48.0 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | S | 6.5% | 49.2% | 30,918 | Round 1: 46.2% · 172 games46.2Round 2: 49.0% · 417 games49.0Round 3: 51.1% · 459 games (strongest round)51.1Round 4: 49.0% · 468 games49.0 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 8.1% | 51.7% | 38,424 | Round 1: 53.1% · 1,272 games53.1Round 2: 52.0% · 1,164 games52.0Round 3: 54.1% · 163 games (strongest round)54.1Round 4: not enough games- |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 7.9% | 51.9% | 37,498 | Round 1: 52.2% · 732 games52.2Round 2: 52.5% · 672 games52.5Round 3: 53.3% · 649 games (strongest round)53.3Round 4: 50.7% · 570 games50.7 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 7.6% | 49.2% | 36,152 | Round 1: 46.7% · 701 games46.7Round 2: 49.2% · 666 games (strongest round)49.2Round 3: 48.4% · 693 games48.4Round 4: 47.4% · 644 games47.3 |
| POWEREmpower! | | 7.5% | 49.1% | 35,507 | Round 1: 50.3% · 2,523 games50.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.3% | 48.1% | 34,606 | Round 1: 50.3% · 560 games (strongest round)50.3Round 2: 49.4% · 332 games49.4Round 3: 46.8% · 459 games46.8Round 4: 47.7% · 420 games47.7 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 6.2% | 48.4% | 29,540 | Round 1: 47.3% · 286 games47.3Round 2: 53.7% · 334 games (strongest round)53.7Round 3: 51.0% · 405 games51.0Round 4: 50.0% · 392 games50.0 |
| 4 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 5.8% | 47.7% | 27,285 | Round 1: 48.8% · 344 games48.8Round 2: 49.9% · 416 games (strongest round)49.9Round 3: 49.2% · 509 games49.2Round 4: 45.2% · 405 games45.2 |
| 5 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 5.4% | 53.0% | 25,449 | Round 1: 56.2% · 766 games56.2Round 2: 51.6% · 826 games51.6Round 3: 57.3% · 125 games (strongest round)57.3Round 4: not enough games- |
| 6 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 4.8% | 52.6% | 22,718 | Round 1: 55.7% · 287 games55.7Round 2: 59.0% · 288 games (strongest round)59.0Round 3: 54.7% · 326 games54.7Round 4: 53.9% · 262 games53.9 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 4.8% | 49.2% | 22,601 | Round 1: 51.2% · 206 games51.2Round 2: 50.9% · 526 games50.9Round 3: 51.7% · 505 games (strongest round)51.7Round 4: 49.7% · 480 games49.7 |
| GoredrinkGain 15% Omnivamp. | | 4.6% | 50.6% | 21,685 | Round 1: 52.4% · 150 games52.3Round 2: 47.8% · 360 games47.8Round 3: 53.8% · 400 games (strongest round)53.8Round 4: 52.2% · 422 games52.2 |
| Witchful ThinkingGain 20-80 Ability Power. | | 3.6% | 48.8% | 17,186 | Round 1: 51.4% · 150 games (strongest round)51.4Round 2: 49.2% · 335 games49.2Round 3: 47.6% · 374 games47.6Round 4: 46.4% · 366 games46.4 |
| Transmute: GoldGain a random Gold Augment. | | 3.3% | 48.0% | 15,753 | Round 1: 47.5% · 150 games47.4Round 2: 48.0% · 235 games48.0Round 3: 49.4% · 310 games (strongest round)49.4Round 4: 48.1% · 234 games48.1 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 3.3% | 48.5% | 15,435 | Round 1: 45.3% · 157 games45.3Round 2: 49.8% · 360 games49.8Round 3: 50.0% · 372 games (strongest round)50.0Round 4: not enough games- |
| 7 | Transmute: ChaosGain 2 random Augments. | | 3.2% | 47.8% | 15,027 | Round 1: 53.2% · 263 games (strongest round)53.2Round 2: 53.0% · 191 games53.0Round 3: 50.9% · 260 games50.9Round 4: 49.2% · 276 games49.2 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 3.0% | 48.0% | 14,206 | Round 1: 52.9% · 150 games52.9Round 2: 53.8% · 271 games (strongest round)53.8Round 3: 53.0% · 289 games52.9Round 4: 50.2% · 303 games50.2 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 3.0% | 47.6% | 14,133 | Round 1: 50.0% · 150 games50.0Round 2: 47.5% · 176 games47.5Round 3: 46.1% · 171 games46.1Round 4: 50.5% · 150 games (strongest round)50.5 |
| Weapon of Destiny Best with Nashor's Tooth+5.4 | | 2.8% | 52.1% | 13,319 | Round 1: 53.0% · 415 games52.9Round 2: 54.9% · 309 games (strongest round)54.9Round 3: not enough games-Round 4: not enough games- |
| Terrain'dYour deals damage in an area around it. | | 2.8% | 47.3% | 13,286 | Round 1: 50.5% · 180 games50.5Round 2: 52.6% · 249 games52.6Round 3: 53.7% · 298 games (strongest round)53.7Round 4: 47.0% · 294 games47.0 |
| 8 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.8% | 51.6% | 13,258 | Round 1: 53.4% · 166 games53.4Round 2: 55.0% · 182 games (strongest round)55.0Round 3: 50.8% · 237 games50.8Round 4: 53.3% · 202 games53.3 |
| 9 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.7% | 51.6% | 12,933 | Round 1: 55.0% · 176 games54.9Round 2: 52.7% · 194 games52.7Round 3: 52.6% · 202 games52.6Round 4: 55.4% · 195 games (strongest round)55.4 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 2.6% | 48.9% | 12,409 | Round 1: 45.3% · 313 games45.3Round 2: 48.7% · 232 games (strongest round)48.7Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.5% | 52.0% | 11,725 | Round 1: 57.7% · 372 games (strongest round)57.7Round 2: 52.0% · 352 games52.0Round 3: not enough games-Round 4: not enough games- |
| 10 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 2.2% | 48.2% | 10,322 | Round 1: 50.6% · 150 games (strongest round)50.6Round 2: 49.9% · 150 games49.9Round 3: 49.8% · 189 games49.8Round 4: 49.4% · 183 games49.4 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 2.2% | 49.3% | 10,285 | Round 1: 51.0% · 150 games (strongest round)51.0Round 2: 50.0% · 238 games50.0Round 3: 49.0% · 262 games49.0Round 4: 50.0% · 262 games50.0 |
| DonationGet 1750 Gold. No questions asked. | | 2.2% | 50.1% | 10,281 | Round 1: not enough games-Round 2: 51.6% · 150 games51.6Round 3: 52.7% · 171 games (strongest round)52.7Round 4: 48.0% · 183 games48.0 |
| 11 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.1% | 47.4% | 10,119 | Round 1: 50.8% · 255 games (strongest round)50.8Round 2: 42.6% · 230 games42.6Round 3: not enough games-Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 2.1% | 48.9% | 9,890 | Round 1: 46.8% · 197 games46.8Round 2: 50.6% · 165 games50.6Round 3: 48.4% · 165 games48.4Round 4: 52.8% · 142 games (strongest round)52.8 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 1.7% | 52.3% | 8,194 | Round 1: 56.7% · 150 games (strongest round)56.7Round 2: 54.2% · 150 games54.2Round 3: 50.1% · 194 games50.1Round 4: 53.2% · 223 games53.2 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 1.7% | 52.7% | 7,982 | Round 1: not enough games-Round 2: 54.0% · 150 games54.0Round 3: 55.3% · 160 games (strongest round)55.3Round 4: 47.6% · 187 games47.6 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.6% | 47.6% | 7,408 | Round 1: 52.6% · 150 games (strongest round)52.6Round 2: 50.0% · 150 games50.0Round 3: 50.3% · 150 games50.2Round 4: 51.1% · 150 games51.1 |
| 12 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 1.3% | 47.6% | 6,233 | Round 1: 51.8% · 150 games51.7Round 2: 52.3% · 150 games52.3Round 3: 54.4% · 150 games (strongest round)54.4Round 4: 53.1% · 150 games53.1 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.3% | 48.8% | 6,061 | Round 1: 47.5% · 150 games (strongest round)47.5Round 2: 45.4% · 150 games45.4Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.2% | 50.1% | 5,850 | Round 1: not enough games-Round 2: 47.9% · 150 games47.9Round 3: 49.8% · 150 games49.8Round 4: 50.9% · 150 games (strongest round)50.8 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.2% | 50.3% | 5,829 | Round 1: 50.6% · 108 games50.6Round 2: 51.6% · 150 games (strongest round)51.6Round 3: 51.5% · 150 games51.5Round 4: 50.7% · 150 games50.6 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.2% | 48.0% | 5,805 | Round 1: not enough games-Round 2: 51.0% · 150 games (strongest round)51.0Round 3: 49.1% · 150 games49.1Round 4: 43.5% · 150 games43.5 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.2% | 49.5% | 5,547 | Round 1: not enough games-Round 2: 51.2% · 150 games51.2Round 3: 51.9% · 150 games51.9Round 4: 53.7% · 150 games (strongest round)53.7 |
| 13 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.1% | 50.6% | 5,431 | Round 1: 50.7% · 122 games50.7Round 2: 52.0% · 138 games (strongest round)52.0Round 3: 51.1% · 150 games51.1Round 4: 48.4% · 150 games48.4 |
| 14 | Omni SoulGain 3 random Dragon Souls. | | 1.1% | 51.2% | 5,147 | Round 1: 48.4% · 150 games48.4Round 2: 46.3% · 148 games46.3Round 3: 49.7% · 150 games49.7Round 4: 50.0% · 150 games (strongest round)50.0 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.1% | 47.7% | 5,039 | Round 1: 49.1% · 107 games49.1Round 2: 45.4% · 141 games45.4Round 3: 49.8% · 150 games (strongest round)49.8Round 4: 47.4% · 150 games47.3 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 1.0% | 47.2% | 4,912 | Round 1: not enough games-Round 2: 44.7% · 150 games (strongest round)44.7Round 3: 43.4% · 150 games43.4Round 4: 43.8% · 150 games43.8 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.0% | 48.9% | 4,847 | Round 1: not enough games-Round 2: 50.4% · 150 games50.4Round 3: 52.3% · 150 games (strongest round)52.3Round 4: 50.1% · 150 games50.1 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 1.0% | 49.2% | 4,702 | Round 1: not enough games-Round 2: 49.9% · 150 games49.9Round 3: 50.3% · 150 games50.2Round 4: 50.7% · 150 games (strongest round)50.7 |
| 15 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.9% | 49.0% | 4,446 | Round 1: 43.5% · 150 games43.5Round 2: 46.6% · 154 games (strongest round)46.6Round 3: not enough games-Round 4: not enough games- |
| 16 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.9% | 49.2% | 4,207 | Round 1: not enough games-Round 2: 54.0% · 133 games (strongest round)54.0Round 3: 50.3% · 150 games50.3Round 4: not enough games- |
| 17 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.9% | 48.3% | 4,085 | Round 1: 50.6% · 127 games50.6Round 2: 56.0% · 127 games (strongest round)56.0Round 3: 49.7% · 134 games49.7Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.8% | 52.8% | 3,976 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.9% · 129 games49.9Round 4: 52.4% · 134 games (strongest round)52.4 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.8% | 47.2% | 3,872 | Round 1: not enough games-Round 2: 48.1% · 150 games (strongest round)48.1Round 3: 44.4% · 150 games44.4Round 4: 46.9% · 150 games46.9 |
| 18 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.7% | 48.9% | 3,180 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.6% · 111 games (strongest round)50.6Round 4: 48.8% · 120 games48.8 |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.7% | 48.6% | 3,150 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.7% · 116 games (strongest round)54.7Round 4: 51.8% · 113 games51.8 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 7.9% | 46.9% | 37,519 | Round 1: 47.5% · 655 games47.5Round 2: 48.9% · 503 games48.9Round 3: 49.7% · 573 games (strongest round)49.7Round 4: 48.4% · 531 games48.4 |
| 19 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 7.0% | 45.7% | 33,226 | Round 1: 45.4% · 494 games45.4Round 2: 47.2% · 534 games47.2Round 3: 47.0% · 536 games47.0Round 4: 48.6% · 427 games (strongest round)48.6 |
| 20 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 6.0% | 46.6% | 28,211 | Round 1: 44.7% · 384 games44.7Round 2: 46.8% · 375 games46.8Round 3: 46.0% · 446 games46.0Round 4: 47.9% · 367 games (strongest round)47.9 |
| 21 | Infernal ConduitYour Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns. | | 5.4% | 45.9% | 25,518 | Round 1: 46.8% · 369 games46.8Round 2: 45.8% · 345 games45.8Round 3: 47.1% · 438 games47.1Round 4: 47.5% · 317 games (strongest round)47.5 |
| HEAVYEmpower! | | 5.0% | 46.7% | 23,541 | Round 1: 47.6% · 1,061 games47.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| RecursionGain 60 Ability Haste. | | 4.8% | 46.7% | 22,619 | Round 1: 43.5% · 396 games43.5Round 2: 47.3% · 298 games47.3Round 3: 45.9% · 318 games45.9Round 4: 47.3% · 274 games (strongest round)47.3 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 4.3% | 46.0% | 20,157 | Round 1: 44.4% · 305 games44.4Round 2: 43.9% · 280 games43.9Round 3: 48.1% · 364 games (strongest round)48.1Round 4: 44.7% · 310 games44.7 |
| Scopier WeaponsGain 150 Attack Range. | | 4.0% | 43.1% | 18,765 | Round 1: 44.7% · 277 games44.7Round 2: 40.1% · 256 games40.1Round 3: 44.9% · 284 games44.9Round 4: 45.0% · 287 games (strongest round)45.0 |
| 22 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 3.7% | 46.8% | 17,315 | Round 1: 44.2% · 454 games (strongest round)44.2Round 2: 43.9% · 374 games43.9Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 3.6% | 46.6% | 16,815 | Round 1: 44.4% · 150 games44.4Round 2: 43.3% · 329 games43.3Round 3: 47.5% · 341 games (strongest round)47.5Round 4: 46.7% · 324 games46.7 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.3% | 44.2% | 15,405 | Round 1: 42.3% · 436 games (strongest round)42.3Round 2: 40.3% · 363 games40.3Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 3.1% | 46.4% | 14,581 | Round 1: 43.9% · 150 games43.9Round 2: 42.9% · 293 games42.9Round 3: 51.2% · 286 games (strongest round)51.2Round 4: 46.2% · 300 games46.2 |
| 23 | Scopiest WeaponsGain 250 Attack Range. | | 2.9% | 42.5% | 13,694 | Round 1: 44.3% · 178 games44.3Round 2: 42.8% · 199 games42.8Round 3: 45.2% · 194 games45.2Round 4: 46.0% · 207 games (strongest round)46.0 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.9% | 46.6% | 13,641 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.1% · 317 games46.1Round 4: 46.8% · 291 games (strongest round)46.8 |
| 24 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.8% | 47.0% | 13,382 | Round 1: 48.9% · 259 games (strongest round)48.9Round 2: 45.6% · 209 games45.6Round 3: 47.8% · 218 games47.8Round 4: 48.9% · 187 games48.9 |
| Bread And JamYour gains 100 Ability Haste. | | 2.7% | 46.5% | 12,951 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.6% · 344 games (strongest round)49.6Round 4: 47.5% · 336 games47.5 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 2.4% | 46.5% | 11,539 | Round 1: 43.7% · 164 games43.7Round 2: 48.0% · 177 games (strongest round)48.0Round 3: 44.0% · 225 games44.0Round 4: 43.5% · 220 games43.5 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 2.3% | 43.8% | 10,952 | Round 1: 45.5% · 325 games (strongest round)45.5Round 2: 44.7% · 294 games44.7Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 2.3% | 45.6% | 10,879 | Round 1: not enough games-Round 2: 47.3% · 150 games (strongest round)47.3Round 3: 43.8% · 180 games43.8Round 4: 46.3% · 166 games46.3 |
| 25 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 2.3% | 47.0% | 10,674 | Round 1: 45.2% · 196 games45.2Round 2: 42.7% · 174 games42.7Round 3: 45.8% · 233 games45.8Round 4: 46.5% · 214 games (strongest round)46.5 |
| Scoped WeaponsGain 75 Attack Range. | | 2.2% | 43.2% | 10,615 | Round 1: 36.9% · 135 games36.9Round 2: 39.1% · 150 games39.1Round 3: 41.9% · 166 games (strongest round)41.9Round 4: 39.3% · 150 games39.3 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 2.2% | 45.1% | 10,509 | Round 1: 45.7% · 151 games45.7Round 2: 41.9% · 150 games41.9Round 3: 42.9% · 194 games42.9Round 4: 47.1% · 203 games (strongest round)47.1 |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 2.2% | 45.3% | 10,310 | Round 1: not enough games-Round 2: 45.0% · 146 games45.0Round 3: 47.9% · 157 games47.9Round 4: 50.0% · 152 games (strongest round)50.0 |
| 26 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.9% | 43.8% | 8,975 | Round 1: 42.0% · 344 games (strongest round)42.0Round 2: 41.7% · 150 games41.7Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 1.7% | 44.5% | 8,061 | Round 1: 45.1% · 344 games45.1Round 2: 48.8% · 276 games (strongest round)48.8Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 1.6% | 46.0% | 7,460 | Round 1: 42.4% · 150 games42.4Round 2: 46.8% · 150 games46.8Round 3: 48.6% · 150 games48.6Round 4: 49.6% · 150 games (strongest round)49.6 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 1.5% | 45.6% | 7,293 | Round 1: 48.6% · 279 games (strongest round)48.6Round 2: 48.6% · 197 games48.6Round 3: not enough games-Round 4: not enough games- |
| 27 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.4% | 42.2% | 6,710 | Round 1: 43.6% · 174 games (strongest round)43.6Round 2: 43.5% · 154 games43.5Round 3: not enough games-Round 4: not enough games- |
| 28 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 1.3% | 43.4% | 6,043 | Round 1: 45.1% · 142 games45.1Round 2: 50.6% · 136 games (strongest round)50.6Round 3: 46.0% · 150 games46.0Round 4: 45.7% · 150 games45.7 |
| 29 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.3% | 44.4% | 6,018 | Round 1: 43.1% · 150 games43.1Round 2: 40.3% · 150 games40.3Round 3: 42.3% · 150 games42.3Round 4: 45.9% · 150 games (strongest round)45.9 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 1.2% | 45.2% | 5,886 | Round 1: 41.3% · 150 games41.3Round 2: 43.6% · 150 games (strongest round)43.6Round 3: 39.1% · 150 games39.1Round 4: 41.8% · 150 games41.8 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.2% | 45.1% | 5,851 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 1.2% | 47.0% | 5,837 | Round 1: 53.8% · 150 games53.8Round 2: 54.9% · 150 games54.9Round 3: 55.9% · 150 games (strongest round)55.9Round 4: not enough games- |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 1.2% | 42.6% | 5,475 | Round 1: 43.4% · 150 games43.4Round 2: 47.0% · 150 games47.0Round 3: 45.5% · 150 games45.5Round 4: 47.7% · 150 games (strongest round)47.7 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 1.1% | 46.2% | 5,028 | Round 1: 45.1% · 149 games45.1Round 2: not enough games-Round 3: 48.7% · 119 games (strongest round)48.7Round 4: not enough games- |
| Lich BrainGain ? Ability Power. | | 1.0% | 46.6% | 4,699 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 0.9% | 43.7% | 4,288 | Round 1: 40.5% · 103 games40.5Round 2: 39.2% · 121 games39.2Round 3: 41.6% · 150 games (strongest round)41.6Round 4: 39.7% · 140 games39.7 |
| 31 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.8% | 43.9% | 3,990 | Round 1: not enough games-Round 2: 40.0% · 139 games40.0Round 3: 38.1% · 148 games38.1Round 4: 42.0% · 150 games (strongest round)41.9 |
| 32 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.8% | 45.9% | 3,675 | Round 1: 46.3% · 117 games46.3Round 2: not enough games-Round 3: 47.8% · 150 games (strongest round)47.8Round 4: 42.9% · 136 games42.9 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.8% | 43.0% | 3,574 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.6% | 37.5% | 3,019 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.6% | 46.8% | 2,831 | Round 1: 48.8% · 150 games (strongest round)48.8Round 2: 48.4% · 121 games48.4Round 3: 47.9% · 128 games47.9Round 4: 47.9% · 107 games47.9 |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.6% | 45.2% | 2,815 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.0% · 150 games44.0Round 4: 44.7% · 150 games (strongest round)44.7 |
| 33 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 55.4% | 2,596 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 50.9% · 150 games50.9 |
| 34 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.5% | 46.7% | 2,586 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.5% | 47.6% | 2,484 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.5% | 42.6% | 2,460 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.5% | 47.7% | 2,369 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.5% | 46.5% | 2,306 | Round 1: not enough games-Round 2: 48.5% · 115 games (strongest round)48.5Round 3: 47.7% · 109 games47.7Round 4: not enough games- |
| 36 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.5% | 49.9% | 2,235 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.4% | 44.0% | 1,924 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.4% | 38.6% | 1,852 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.4% | 49.7% | 1,686 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.4% | 43.9% | 1,666 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.4% | 45.0% | 1,665 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 0.3% | 45.8% | 1,619 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 48.9% | 1,617 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.3% | 43.3% | 1,598 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.3% | 47.2% | 1,568 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.3% | 47.0% | 1,214 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.3% | 43.4% | 1,210 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.2% | 46.5% | 1,106 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 46.0% | 1,009 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.2% | 48.6% | 1,002 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 49.3% | 894 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.2% | 44.6% | 877 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.1% | 45.6% | 688 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.1% | 44.4% | 644 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.1% | 46.3% | 616 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 44.1% | 590 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 40.9% | 558 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 47.9% | 424 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 48.0% | 319 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.1% | 46.9% | 241 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 43.7% | 238 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 49.0% | 143 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 56.6% | 106 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | <0.1% | 23.8% | 21 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |