| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | SSS | 12.3% | 54.6% | 83,778 | Round 1: not enough games-Round 2: 55.3% · 907 games55.3Round 3: 56.6% · 1,086 games (strongest round)56.6Round 4: 55.5% · 978 games55.5 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SS | 15.0% | 57.3% | 102,497 | Round 1: 57.9% · 1,111 games57.9Round 2: 57.0% · 1,031 games57.0Round 3: 60.8% · 1,073 games (strongest round)60.8Round 4: 57.3% · 1,037 games57.3 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SS | 10.7% | 61.0% | 73,305 | Round 1: 66.0% · 779 games (strongest round)66.0Round 2: 62.4% · 613 games62.4Round 3: 58.3% · 655 games58.3Round 4: 58.0% · 586 games58.0 |
| Blunt ForceGain 20% Attack Damage. | SS | 9.9% | 56.9% | 67,842 | Round 1: 57.5% · 303 games57.5Round 2: 57.5% · 732 games57.5Round 3: 57.6% · 762 games (strongest round)57.6Round 4: 57.2% · 650 games57.2 |
| HEAVYEmpower! | S | 10.0% | 55.2% | 68,393 | Round 1: 57.3% · 2,769 games57.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 9.8% | 64.4% | 66,563 | Round 1: 64.6% · 727 games64.6Round 2: 66.4% · 713 games (strongest round)66.4Round 3: 65.5% · 733 games65.5Round 4: 62.4% · 696 games62.4 |
| Scopier WeaponsGain 150 Attack Range. | S | 8.9% | 55.5% | 60,913 | Round 1: 55.6% · 658 games55.6Round 2: 58.0% · 560 games (strongest round)58.0Round 3: 56.4% · 633 games56.4Round 4: 57.4% · 629 games57.4 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 8.0% | 55.3% | 54,462 | Round 1: 59.2% · 639 games59.2Round 2: 56.7% · 349 games56.7Round 3: 61.5% · 466 games (strongest round)61.5Round 4: 58.0% · 413 games58.0 |
| GoredrinkGain 15% Omnivamp. | S | 7.3% | 55.2% | 49,565 | Round 1: 58.0% · 225 games (strongest round)58.0Round 2: 52.9% · 548 games52.9Round 3: 54.1% · 622 games54.1Round 4: 54.3% · 523 games54.3 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | S | 7.2% | 56.8% | 48,974 | Round 1: 58.4% · 366 games (strongest round)58.4Round 2: 56.7% · 369 games56.7Round 3: 58.3% · 496 games58.3Round 4: 58.1% · 382 games58.1 |
| 2 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | S | 6.7% | 58.2% | 45,683 | Round 1: 56.0% · 511 games56.0Round 2: 58.7% · 518 games (strongest round)58.7Round 3: 54.4% · 508 games54.4Round 4: 57.3% · 459 games57.3 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | S | 6.4% | 57.9% | 43,558 | Round 1: 57.9% · 227 games57.9Round 2: 57.3% · 549 games57.3Round 3: 59.8% · 632 games (strongest round)59.8Round 4: 57.6% · 548 games57.6 |
| 3 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | S | 6.0% | 61.1% | 41,146 | Round 1: 66.5% · 787 games (strongest round)66.5Round 2: 62.9% · 782 games62.9Round 3: 65.6% · 122 games65.6Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 7.1% | 55.5% | 48,255 | Round 1: 55.5% · 499 games55.5Round 2: 54.0% · 489 games54.0Round 3: 57.7% · 542 games (strongest round)57.7Round 4: 56.4% · 468 games56.4 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 6.6% | 61.1% | 44,986 | Round 1: 63.5% · 631 games (strongest round)63.5Round 2: 62.3% · 545 games62.3Round 3: 60.7% · 535 games60.7Round 4: 62.2% · 483 games62.2 |
| RecursionGain 60 Ability Haste. | | 6.4% | 54.8% | 43,641 | Round 1: 55.8% · 505 games55.8Round 2: 57.2% · 445 games (strongest round)57.2Round 3: 55.1% · 477 games55.1Round 4: 54.2% · 360 games54.2 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 6.3% | 57.3% | 42,729 | Round 1: 57.1% · 359 games57.1Round 2: 58.2% · 339 games58.2Round 3: 58.7% · 422 games (strongest round)58.7Round 4: 56.9% · 405 games56.9 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.1% | 59.2% | 35,039 | Round 1: 64.1% · 193 games64.1Round 2: 64.5% · 478 games (strongest round)64.5Round 3: 59.8% · 532 games59.8Round 4: 60.4% · 472 games60.4 |
| 4 | Scopiest WeaponsGain 250 Attack Range. | | 5.0% | 57.2% | 34,233 | Round 1: 57.7% · 304 games57.7Round 2: 61.7% · 338 games (strongest round)61.7Round 3: 59.0% · 372 games59.0Round 4: 55.8% · 346 games55.8 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 4.9% | 55.7% | 33,532 | Round 1: 60.4% · 838 games (strongest round)60.4Round 2: 56.5% · 794 games56.5Round 3: 57.2% · 150 games57.2Round 4: not enough games- |
| Scoped WeaponsGain 75 Attack Range. | | 4.8% | 55.0% | 33,069 | Round 1: 54.0% · 150 games54.0Round 2: 55.6% · 342 games55.6Round 3: 57.1% · 376 games57.1Round 4: 58.0% · 290 games (strongest round)58.0 |
| 5 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 4.7% | 57.4% | 31,956 | Round 1: 58.2% · 263 games58.2Round 2: 56.1% · 236 games56.1Round 3: 59.9% · 265 games (strongest round)59.9Round 4: 57.7% · 225 games57.7 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 4.6% | 54.7% | 31,308 | Round 1: 53.5% · 451 games53.5Round 2: 56.1% · 318 games (strongest round)56.1Round 3: not enough games-Round 4: not enough games- |
| 6 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 4.4% | 56.6% | 29,762 | Round 1: 53.5% · 204 games53.5Round 2: 55.3% · 299 games55.3Round 3: 57.8% · 344 games57.8Round 4: 59.6% · 307 games (strongest round)59.6 |
| 7 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 4.0% | 55.0% | 27,081 | Round 1: 53.8% · 243 games53.8Round 2: 56.3% · 267 games (strongest round)56.3Round 3: 53.7% · 291 games53.7Round 4: 56.1% · 261 games56.1 |
| Transmute: GoldGain a random Gold Augment. | | 3.9% | 54.7% | 26,899 | Round 1: 56.8% · 150 games56.8Round 2: 56.5% · 219 games56.5Round 3: 55.5% · 282 games55.5Round 4: 57.2% · 256 games (strongest round)57.2 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 3.9% | 54.3% | 26,850 | Round 1: 54.6% · 347 games54.6Round 2: 54.5% · 265 games54.5Round 3: 56.5% · 247 games (strongest round)56.5Round 4: 54.0% · 189 games54.0 |
| 8 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.8% | 60.6% | 25,640 | Round 1: 62.3% · 201 games62.3Round 2: 63.9% · 230 games (strongest round)63.9Round 3: 62.0% · 250 games62.0Round 4: 57.0% · 204 games57.0 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 3.7% | 57.6% | 25,270 | Round 1: 60.7% · 168 games60.7Round 2: 61.4% · 303 games (strongest round)61.4Round 3: 57.5% · 320 games57.5Round 4: 60.7% · 308 games60.7 |
| 9 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 3.6% | 55.9% | 24,577 | Round 1: 54.8% · 192 games (strongest round)54.8Round 2: 54.3% · 245 games54.3Round 3: 54.0% · 282 games54.0Round 4: 51.5% · 243 games51.5 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 3.2% | 55.0% | 21,705 | Round 1: 55.4% · 150 games55.4Round 2: 50.7% · 150 games50.6Round 3: 56.1% · 193 games56.1Round 4: 57.9% · 154 games (strongest round)57.9 |
| Weapon of Destiny Best with Endless Hunger+7.7 | | 3.1% | 57.9% | 21,481 | Round 1: 60.9% · 438 games (strongest round)60.9Round 2: 60.0% · 325 games60.0Round 3: not enough games-Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.9% | 55.7% | 19,882 | Round 1: 51.6% · 150 games51.6Round 2: 57.5% · 215 games57.5Round 3: 59.8% · 270 games (strongest round)59.8Round 4: 54.0% · 200 games54.0 |
| 10 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.8% | 57.1% | 19,432 | Round 1: 57.8% · 334 games (strongest round)57.8Round 2: 55.5% · 326 games55.5Round 3: not enough games-Round 4: not enough games- |
| 11 | Transmute: ChaosGain 2 random Augments. | | 2.7% | 55.5% | 18,523 | Round 1: 58.1% · 187 games58.1Round 2: 59.1% · 150 games59.1Round 3: 60.7% · 179 games (strongest round)60.7Round 4: 55.9% · 157 games55.9 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 2.6% | 54.6% | 17,476 | Round 1: 56.9% · 193 games56.9Round 2: 58.9% · 150 games (strongest round)58.9Round 3: 54.6% · 150 games54.6Round 4: 52.7% · 150 games52.7 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.5% | 56.5% | 16,794 | Round 1: not enough games-Round 2: 57.0% · 191 games57.0Round 3: 57.3% · 221 games57.3Round 4: 57.8% · 162 games (strongest round)57.8 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 2.4% | 57.3% | 16,554 | Round 1: 60.1% · 137 games (strongest round)60.1Round 2: 59.3% · 150 games59.3Round 3: 57.4% · 203 games57.4Round 4: 59.0% · 190 games59.0 |
| DonationGet 1750 Gold. No questions asked. | | 2.4% | 56.3% | 16,113 | Round 1: not enough games-Round 2: 54.4% · 150 games (strongest round)54.4Round 3: 53.5% · 174 games53.4Round 4: 50.9% · 150 games50.9 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.3% | 54.6% | 15,886 | Round 1: 52.2% · 150 games52.2Round 2: 55.6% · 150 games55.6Round 3: 52.9% · 150 games52.9Round 4: 56.2% · 150 games (strongest round)56.2 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.3% | 56.6% | 15,730 | Round 1: 55.1% · 256 games55.1Round 2: 56.4% · 243 games (strongest round)56.4Round 3: not enough games-Round 4: not enough games- |
| 12 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.1% | 57.3% | 14,247 | Round 1: 57.3% · 150 games57.3Round 2: 59.1% · 150 games59.1Round 3: 59.9% · 150 games (strongest round)59.9Round 4: 59.4% · 150 games59.4 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 1.9% | 54.3% | 12,893 | Round 1: 56.3% · 162 games56.3Round 2: 54.1% · 158 games54.1Round 3: 58.8% · 208 games (strongest round)58.8Round 4: 52.1% · 237 games52.1 |
| DeftGain 60% Attack Speed. | | 1.8% | 55.3% | 12,364 | Round 1: 59.9% · 109 games (strongest round)59.9Round 2: 54.2% · 150 games54.2Round 3: 56.6% · 150 games56.6Round 4: 53.0% · 150 games53.0 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.8% | 55.9% | 12,053 | Round 1: 52.7% · 150 games (strongest round)52.7Round 2: 50.4% · 150 games50.3Round 3: not enough games-Round 4: not enough games- |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 1.7% | 57.7% | 11,829 | Round 1: 63.6% · 122 games (strongest round)63.6Round 2: 62.5% · 150 games62.5Round 3: 59.0% · 150 games59.0Round 4: 60.0% · 150 games60.0 |
| 13 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.7% | 56.6% | 11,610 | Round 1: 62.1% · 169 games (strongest round)62.1Round 2: 52.1% · 155 games52.1Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.5% | 56.8% | 10,249 | Round 1: 57.5% · 150 games57.5Round 2: 56.3% · 150 games56.3Round 3: 58.8% · 150 games (strongest round)58.8Round 4: 56.3% · 159 games56.3 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.5% | 56.8% | 10,197 | Round 1: not enough games-Round 2: 57.0% · 150 games57.0Round 3: 63.4% · 150 games (strongest round)63.3Round 4: 58.9% · 150 games58.9 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.5% | 55.9% | 9,929 | Round 1: 55.7% · 150 games55.7Round 2: 57.7% · 150 games57.7Round 3: 56.2% · 150 games56.2Round 4: 59.8% · 150 games (strongest round)59.8 |
| 14 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.4% | 55.3% | 9,845 | Round 1: 55.7% · 150 games55.7Round 2: 57.6% · 150 games (strongest round)57.6Round 3: 57.5% · 150 games57.5Round 4: 55.2% · 150 games55.2 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 1.4% | 55.3% | 9,281 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 15 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 1.3% | 54.4% | 9,067 | Round 1: 50.4% · 150 games50.4Round 2: 57.2% · 150 games57.2Round 3: 57.3% · 150 games57.3Round 4: 57.6% · 150 games (strongest round)57.6 |
| 16 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.3% | 57.2% | 8,823 | Round 1: 60.8% · 103 games60.8Round 2: not enough games-Round 3: 64.3% · 133 games (strongest round)64.3Round 4: 61.0% · 125 games61.0 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.3% | 55.7% | 8,782 | Round 1: not enough games-Round 2: 52.2% · 150 games52.2Round 3: 54.5% · 150 games54.5Round 4: 55.7% · 121 games (strongest round)55.7 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 1.2% | 57.8% | 7,879 | Round 1: not enough games-Round 2: 55.8% · 150 games (strongest round)55.8Round 3: 54.5% · 119 games54.5Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.1% | 58.0% | 7,622 | Round 1: not enough games-Round 2: 53.7% · 109 games53.7Round 3: 58.3% · 114 games (strongest round)58.3Round 4: 52.8% · 126 games52.8 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.1% | 59.7% | 7,604 | Round 1: not enough games-Round 2: 58.7% · 150 games58.7Round 3: 62.3% · 150 games (strongest round)62.3Round 4: 60.5% · 150 games60.5 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.0% | 55.8% | 7,040 | Round 1: not enough games-Round 2: 51.6% · 150 games51.6Round 3: 52.1% · 150 games52.1Round 4: 55.8% · 148 games (strongest round)55.8 |
| 17 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.8% | 54.5% | 5,671 | Round 1: not enough games-Round 2: not enough games-Round 3: 56.1% · 113 games56.1Round 4: 56.1% · 134 games (strongest round)56.1 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.8% | 55.1% | 5,620 | Round 1: not enough games-Round 2: 57.8% · 150 games (strongest round)57.8Round 3: 52.0% · 139 games52.0Round 4: 52.6% · 143 games52.6 |
| 18 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 55.7% | 4,806 | Round 1: not enough games-Round 2: not enough games-Round 3: 62.2% · 113 games62.2Round 4: not enough games- |
| 19 | Omni SoulGain 3 random Dragon Souls. | | 0.7% | 56.3% | 4,786 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 54.3% · 101 games54.3 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.6% | 54.2% | 4,012 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.2% · 113 games (strongest round)53.2Round 4: 52.8% · 122 games52.8 |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 55.0% | 3,910 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.5% | 55.0% | 3,711 | Round 1: not enough games-Round 2: 58.5% · 111 games (strongest round)58.5Round 3: 57.3% · 118 games57.3Round 4: not enough games- |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | | 6.3% | 51.4% | 42,967 | Round 1: 50.3% · 349 games50.3Round 2: 52.0% · 292 games (strongest round)52.0Round 3: 50.6% · 332 games50.6Round 4: 50.7% · 341 games50.7 |
| 20 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 5.2% | 53.9% | 35,597 | Round 1: 55.6% · 338 games55.6Round 2: 55.3% · 371 games55.3Round 3: 56.8% · 382 games (strongest round)56.8Round 4: 54.6% · 323 games54.6 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 5.2% | 54.1% | 35,507 | Round 1: 51.9% · 240 games51.9Round 2: 55.8% · 198 games55.8Round 3: 56.6% · 218 games (strongest round)56.6Round 4: 52.3% · 229 games52.3 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 5.2% | 51.9% | 35,408 | Round 1: 53.8% · 731 games53.8Round 2: 55.5% · 740 games (strongest round)55.5Round 3: 53.5% · 140 games53.5Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 5.1% | 52.6% | 34,584 | Round 1: 56.0% · 485 games (strongest round)56.0Round 2: 52.1% · 392 games52.1Round 3: 54.1% · 400 games54.1Round 4: 55.3% · 333 games55.3 |
| Adaptive WardStriking an enemy champion with grants you 7-12 Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack. | | 4.2% | 52.6% | 28,427 | Round 1: 51.6% · 150 games51.6Round 2: 51.4% · 307 games51.4Round 3: 52.1% · 333 games (strongest round)52.1Round 4: 51.2% · 316 games51.2 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 3.8% | 53.8% | 26,200 | Round 1: 52.8% · 459 games52.8Round 2: 55.5% · 470 games (strongest round)55.5Round 3: 53.7% · 473 games53.7Round 4: 51.0% · 114 games51.0 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 3.7% | 53.6% | 25,513 | Round 1: 55.9% · 150 games55.9Round 2: 55.6% · 150 games55.6Round 3: 56.1% · 150 games (strongest round)56.1Round 4: 55.2% · 150 games55.2 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 3.5% | 52.9% | 24,161 | Round 1: 56.7% · 150 games (strongest round)56.7Round 2: 52.4% · 186 games52.4Round 3: 54.3% · 200 games54.3Round 4: 52.1% · 176 games52.1 |
| 21 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 3.4% | 50.6% | 23,411 | Round 1: 47.0% · 208 games47.0Round 2: 49.6% · 224 games49.6Round 3: 53.0% · 150 games52.9Round 4: 55.2% · 164 games (strongest round)55.2 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 3.4% | 51.4% | 23,017 | Round 1: 47.9% · 254 games47.9Round 2: 50.3% · 247 games50.2Round 3: 51.3% · 317 games (strongest round)51.3Round 4: 50.7% · 253 games50.7 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 3.2% | 52.3% | 21,960 | Round 1: 51.8% · 163 games51.8Round 2: 53.2% · 172 games (strongest round)53.2Round 3: 48.8% · 203 games48.8Round 4: 51.4% · 185 games51.4 |
| 22 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 3.1% | 53.4% | 21,162 | Round 1: 53.3% · 194 games53.3Round 2: 50.2% · 187 games50.2Round 3: 54.1% · 215 games (strongest round)54.1Round 4: 53.0% · 169 games53.0 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 3.0% | 51.4% | 20,718 | Round 1: not enough games-Round 2: 55.5% · 185 games55.5Round 3: 56.1% · 215 games (strongest round)56.1Round 4: 55.1% · 185 games55.1 |
| 23 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 3.0% | 52.4% | 20,458 | Round 1: 52.7% · 150 games52.7Round 2: 55.0% · 150 games55.0Round 3: 55.3% · 150 games (strongest round)55.3Round 4: 53.5% · 150 games53.5 |
| 24 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.8% | 52.3% | 19,085 | Round 1: 46.9% · 150 games46.9Round 2: 48.6% · 150 games48.6Round 3: 50.3% · 206 games (strongest round)50.2Round 4: 47.8% · 150 games47.8 |
| 25 | OverloadedUsing another Ability resets the cooldown of. | | 2.7% | 52.4% | 18,661 | Round 1: 54.2% · 218 games54.2Round 2: 56.7% · 186 games (strongest round)56.7Round 3: 53.9% · 220 games53.9Round 4: 49.0% · 206 games49.0 |
| Trusty WeaponStriking enemy champions with forges a bond of Friendship. gains temporarily increased damage based on your level of Friendship. | | 2.6% | 51.6% | 17,745 | Round 1: 49.0% · 150 games49.0Round 2: 54.2% · 201 games (strongest round)54.2Round 3: 48.2% · 211 games48.2Round 4: 50.7% · 197 games50.7 |
| 26 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.5% | 53.2% | 17,387 | Round 1: 54.8% · 150 games54.8Round 2: 55.3% · 161 games55.3Round 3: 55.7% · 153 games (strongest round)55.7Round 4: 54.3% · 166 games54.3 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.2% | 52.4% | 15,059 | Round 1: not enough games-Round 2: not enough games-Round 3: 57.6% · 285 games (strongest round)57.6Round 4: 51.0% · 302 games51.0 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.2% | 53.4% | 15,024 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.7% · 262 games (strongest round)54.7Round 4: 53.0% · 292 games53.0 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 2.0% | 51.5% | 13,819 | Round 1: 51.3% · 150 games51.3Round 2: 48.3% · 150 games48.3Round 3: 50.5% · 165 games50.5Round 4: 52.5% · 162 games (strongest round)52.5 |
| 27 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 2.0% | 53.1% | 13,598 | Round 1: 53.8% · 150 games53.8Round 2: 54.6% · 150 games (strongest round)54.6Round 3: 51.5% · 150 games51.5Round 4: 54.3% · 150 games54.3 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 2.0% | 53.3% | 13,460 | Round 1: 60.0% · 150 games (strongest round)60.0Round 2: 57.5% · 150 games57.5Round 3: 59.7% · 150 games59.7Round 4: 51.9% · 150 games51.9 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.0% | 49.4% | 13,333 | Round 1: 50.0% · 254 games50.0Round 2: 51.0% · 248 games (strongest round)51.0Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 2.0% | 53.3% | 13,331 | Round 1: 55.5% · 379 games55.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.8% | 52.0% | 12,499 | Round 1: 53.4% · 269 games53.4Round 2: 56.2% · 150 games (strongest round)56.2Round 3: not enough games-Round 4: not enough games- |
| 29 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 1.8% | 53.5% | 12,415 | Round 1: 55.5% · 150 games55.5Round 2: 55.0% · 150 games55.0Round 3: 56.8% · 150 games (strongest round)56.8Round 4: 54.7% · 150 games54.7 |
| 30 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.7% | 52.9% | 11,591 | Round 1: 54.7% · 150 games54.7Round 2: 51.1% · 150 games51.1Round 3: 51.9% · 150 games51.9Round 4: 56.5% · 150 games (strongest round)56.5 |
| 31 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.6% | 51.1% | 10,857 | Round 1: 57.1% · 139 games57.1Round 2: 54.7% · 150 games54.7Round 3: 57.2% · 150 games (strongest round)57.2Round 4: 54.9% · 150 games54.9 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 1.6% | 53.4% | 10,606 | Round 1: 56.2% · 150 games (strongest round)56.2Round 2: 47.8% · 150 games47.8Round 3: not enough games-Round 4: not enough games- |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 1.4% | 52.0% | 9,791 | Round 1: not enough games-Round 2: 52.3% · 150 games52.3Round 3: 55.0% · 129 games (strongest round)55.0Round 4: not enough games- |
| 32 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.4% | 52.3% | 9,485 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Spell SplitYour missile splits into two on hit, at max Range, or when Recast. | | 1.4% | 49.8% | 9,465 | Round 1: 49.6% · 160 games49.6Round 2: 49.6% · 150 games49.6Round 3: 52.7% · 150 games (strongest round)52.7Round 4: 48.5% · 150 games48.5 |
| 34 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 1.4% | 54.0% | 9,342 | Round 1: 53.4% · 150 games53.4Round 2: 52.9% · 150 games52.9Round 3: 55.3% · 156 games (strongest round)55.3Round 4: 51.9% · 150 games51.9 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 1.3% | 54.0% | 8,895 | Round 1: 54.0% · 150 games (strongest round)54.0Round 2: 54.0% · 180 games54.0Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.3% | 52.4% | 8,890 | Round 1: 54.3% · 150 games54.3Round 2: 54.3% · 138 games (strongest round)54.3Round 3: 54.2% · 150 games54.2Round 4: 53.4% · 150 games53.4 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.2% | 49.9% | 8,188 | Round 1: 52.3% · 150 games52.3Round 2: 53.6% · 150 games53.6Round 3: 53.0% · 150 games53.0Round 4: 54.5% · 150 games (strongest round)54.4 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.2% | 50.2% | 7,887 | Round 1: 50.1% · 114 games50.1Round 2: 56.0% · 136 games56.0Round 3: 49.2% · 150 games49.2Round 4: 56.5% · 150 games (strongest round)56.5 |
| 35 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.1% | 50.7% | 7,384 | Round 1: 50.5% · 122 games50.5Round 2: 53.4% · 115 games (strongest round)53.3Round 3: 51.1% · 150 games51.1Round 4: 50.9% · 150 games50.8 |
| 36 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 1.1% | 49.8% | 7,292 | Round 1: not enough games-Round 2: 56.0% · 121 games56.0Round 3: 57.3% · 150 games (strongest round)57.3Round 4: 55.0% · 150 games55.0 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.1% | 50.6% | 7,240 | Round 1: 56.1% · 122 games56.1Round 2: 57.2% · 127 games57.2Round 3: 59.2% · 150 games59.2Round 4: 59.6% · 150 games (strongest round)59.6 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 1.1% | 54.0% | 7,202 | Round 1: 53.4% · 150 games53.4Round 2: 58.4% · 140 games (strongest round)58.4Round 3: not enough games-Round 4: not enough games- |
| 37 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 1.0% | 53.2% | 6,960 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.8% · 108 games53.8Round 4: 58.3% · 107 games (strongest round)58.3 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.0% | 52.2% | 6,942 | Round 1: not enough games-Round 2: 50.8% · 150 games (strongest round)50.7Round 3: 49.2% · 150 games49.2Round 4: 47.2% · 119 games47.2 |
| Bread And JamYour gains 100 Ability Haste. | | 1.0% | 49.9% | 6,807 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.0% · 150 games (strongest round)50.9Round 4: 49.2% · 150 games49.2 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.0% | 51.7% | 6,616 | Round 1: 48.2% · 150 games48.2Round 2: 49.3% · 138 games (strongest round)49.3Round 3: 48.0% · 150 games48.0Round 4: 49.1% · 150 games49.1 |
| 38 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.0% | 50.0% | 6,549 | Round 1: 45.9% · 108 games45.9Round 2: 49.4% · 128 games (strongest round)49.4Round 3: 46.0% · 123 games46.0Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.9% | 54.0% | 6,456 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.4% · 145 games (strongest round)53.4Round 4: 52.1% · 150 games52.1 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.9% | 53.7% | 6,412 | Round 1: not enough games-Round 2: 55.3% · 150 games55.3Round 3: 52.9% · 150 games52.9Round 4: 55.7% · 140 games (strongest round)55.7 |
| 39 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 0.9% | 46.7% | 6,350 | Round 1: 52.2% · 150 games52.2Round 2: 53.5% · 150 games (strongest round)53.4Round 3: not enough games-Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.9% | 49.8% | 5,994 | Round 1: 49.5% · 137 games49.5Round 2: 52.7% · 121 games (strongest round)52.7Round 3: 47.4% · 150 games47.4Round 4: 50.7% · 150 games50.7 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 0.9% | 52.4% | 5,897 | Round 1: not enough games-Round 2: 54.2% · 109 games (strongest round)54.2Round 3: 48.0% · 128 games48.0Round 4: 52.0% · 116 games52.0 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.8% | 52.7% | 5,527 | Round 1: 50.6% · 132 games50.6Round 2: 53.7% · 112 games (strongest round)53.7Round 3: 52.8% · 150 games52.8Round 4: 52.2% · 150 games52.2 |
| 40 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.7% | 52.4% | 4,961 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.7% | 52.9% | 4,780 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.7% | 50.1% | 4,779 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.5% · 145 games (strongest round)52.5Round 4: 51.7% · 150 games51.7 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 52.9% | 3,901 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.5% | 49.2% | 3,266 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 50.2% · 113 games50.2 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.5% | 50.0% | 3,229 | Round 1: 47.1% · 140 games47.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.5% | 49.2% | 3,154 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.4% | 53.8% | 3,055 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.4% | 53.7% | 2,858 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.4% | 50.5% | 2,728 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.4% | 59.7% | 2,597 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 60.1% | 2,590 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 58.3% · 140 games58.3 |
| 42 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.3% | 53.8% | 2,321 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.3% | 50.2% | 2,263 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.3% | 46.5% | 2,250 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.3% | 52.9% | 2,150 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.3% | 48.9% | 2,132 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.3% | 50.5% | 2,110 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.3% | 54.5% | 2,086 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.3% | 51.0% | 2,038 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.3% | 49.1% | 1,981 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.3% | 50.9% | 1,850 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.3% | 53.5% | 1,826 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 52.5% | 1,822 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 56.8% | 1,757 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 53.6% | 1,563 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.2% | 51.6% | 1,548 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 47 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.2% | 54.8% | 1,461 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 48 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 51.8% | 1,198 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 51.4% | 928 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 58.8% | 900 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 53.7% | 471 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 49.4% | 393 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |