| Enchanting ButterfliesHealing or Shielding allied champions gathers Butterflies. After collecting? Butterflies, damaging an enemy champion fires all of them to deal Magic damage. | SSS | 22.4% | 58.1% | 146,405 | Round 1: 60.9% · 2,397 games (strongest round)60.9Round 2: 59.1% · 2,101 games59.1Round 3: 57.0% · 2,063 games57.0Round 4: 54.0% · 1,638 games54.0 |
| First-Aid KitGain 20% Heal and Shield Power. | SSS | 16.5% | 51.3% | 108,027 | Round 1: 48.9% · 684 games48.9Round 2: 51.3% · 1,639 games (strongest round)51.3Round 3: 49.7% · 1,761 games49.7Round 4: 51.0% · 1,449 games51.0 |
| SonataEvery 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed. | SS | 17.2% | 53.6% | 112,387 | Round 1: 52.8% · 1,580 games52.8Round 2: 52.7% · 1,589 games52.7Round 3: 51.6% · 1,422 games51.6Round 4: 53.0% · 1,226 games (strongest round)53.0 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | SS | 15.0% | 55.0% | 97,821 | Round 1: 54.3% · 1,287 games54.3Round 2: 52.9% · 968 games52.9Round 3: 56.3% · 892 games (strongest round)56.3Round 4: 53.0% · 721 games52.9 |
| Sonic BoomBuffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. | SS | 13.0% | 53.0% | 84,673 | Round 1: 51.5% · 478 games51.5Round 2: 54.2% · 1,253 games (strongest round)54.2Round 3: 52.1% · 1,301 games52.1Round 4: 52.7% · 1,117 games52.7 |
| 1 | Empowered By The FaithfulHealing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies. | SS | 10.4% | 50.8% | 68,221 | Round 1: 50.3% · 965 games50.3Round 2: 51.6% · 1,019 games (strongest round)51.6Round 3: 48.6% · 991 games48.6Round 4: 49.4% · 803 games49.4 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | S | 12.3% | 51.6% | 80,540 | Round 1: 49.6% · 1,137 games49.6Round 2: 51.9% · 1,237 games (strongest round)51.9Round 3: 50.7% · 1,170 games50.7Round 4: 51.7% · 970 games51.7 |
| 2 | Windspeaker's BlessingYour Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds. | S | 7.3% | 61.7% | 47,540 | Round 1: 59.5% · 512 games59.5Round 2: 61.0% · 619 games (strongest round)61.0Round 3: 59.7% · 632 games59.7Round 4: 59.2% · 537 games59.2 |
| 3 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | S | 6.7% | 52.8% | 43,964 | Round 1: 52.6% · 630 games (strongest round)52.6Round 2: 50.3% · 729 games50.3Round 3: 51.1% · 824 games51.1Round 4: 47.4% · 636 games47.4 |
| THRASHEmpower! | | 9.6% | 54.2% | 62,426 | Round 1: 53.6% · 2,855 games (strongest round)53.6Round 2: 51.1% · 111 games51.1Round 3: not enough games-Round 4: not enough games- |
| Wee Woo Wee WooWhen moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | | 8.8% | 52.4% | 57,534 | Round 1: 49.8% · 987 games49.8Round 2: 51.5% · 997 games51.5Round 3: 51.0% · 968 games51.0Round 4: 51.7% · 811 games (strongest round)51.7 |
| RecursionGain 60 Ability Haste. | | 8.1% | 53.3% | 53,084 | Round 1: 50.6% · 870 games50.6Round 2: 51.3% · 712 games51.2Round 3: 51.6% · 665 games (strongest round)51.6Round 4: 47.0% · 556 games47.0 |
| Bread and CheeseYour gains 100 Ability Haste. | | 7.2% | 52.7% | 46,977 | Round 1: not enough games-Round 2: 51.6% · 209 games (strongest round)51.6Round 3: 49.1% · 904 games49.1Round 4: 48.1% · 881 games48.1 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 6.8% | 52.0% | 44,619 | Round 1: 53.7% · 241 games (strongest round)53.7Round 2: 51.1% · 548 games51.1Round 3: 49.8% · 537 games49.8Round 4: 48.9% · 465 games48.9 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 6.3% | 52.4% | 41,412 | Round 1: 48.5% · 247 games48.5Round 2: 50.1% · 613 games50.1Round 3: 51.6% · 656 games (strongest round)51.6Round 4: 48.9% · 514 games48.9 |
| 4 | Spirit BombHealing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | | 6.2% | 55.5% | 40,432 | Round 1: 51.8% · 150 games51.8Round 2: 54.7% · 150 games54.7Round 3: 55.1% · 150 games (strongest round)55.1Round 4: 54.6% · 150 games54.6 |
| 5 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 4.0% | 57.3% | 26,334 | Round 1: 58.0% · 724 games (strongest round)58.0Round 2: 55.2% · 593 games55.2Round 3: not enough games-Round 4: not enough games- |
| 6 | Transmute: ChaosGain 2 random Augments. | | 2.4% | 50.8% | 15,627 | Round 1: 51.1% · 280 games51.1Round 2: 51.8% · 199 games (strongest round)51.8Round 3: 49.6% · 253 games49.6Round 4: 46.5% · 230 games46.5 |
| DonationGet 1750 Gold. No questions asked. | | 2.4% | 51.5% | 15,353 | Round 1: not enough games-Round 2: 51.9% · 180 games (strongest round)51.9Round 3: 51.0% · 237 games51.0Round 4: 51.7% · 185 games51.7 |
| 7 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.7% | 51.9% | 11,039 | Round 1: 47.5% · 187 games47.5Round 2: 51.3% · 199 games (strongest round)51.3Round 3: 47.1% · 196 games47.1Round 4: 47.7% · 150 games47.7 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 1.7% | 51.5% | 10,779 | Round 1: 52.2% · 131 games (strongest round)52.2Round 2: 50.2% · 186 games50.2Round 3: 47.5% · 224 games47.5Round 4: 48.4% · 192 games48.4 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.1% | 51.2% | 7,347 | Round 1: not enough games-Round 2: 48.4% · 150 games48.4Round 3: 46.5% · 150 games46.5Round 4: 50.1% · 150 games (strongest round)50.1 |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | 1.0% | 51.8% | 6,722 | Round 1: not enough games-Round 2: 46.3% · 190 games46.3Round 3: 48.6% · 201 games48.6Round 4: 49.8% · 160 games (strongest round)49.8 |
| 8 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 0.7% | 51.2% | 4,495 | Round 1: 48.8% · 150 games (strongest round)48.8Round 2: 46.6% · 150 games46.6Round 3: not enough games-Round 4: not enough games- |
| 9 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.6% | 56.0% | 3,719 | Round 1: not enough games-Round 2: not enough games-Round 3: 57.8% · 121 games57.8Round 4: 59.8% · 152 games (strongest round)59.8 |
| DOOMEmpower! | | 0.5% | 61.6% | 3,148 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| All For YouYour Heals and Shields are stronger when used on an ally. | | 16.9% | 50.6% | 110,547 | Round 1: 51.6% · 1,425 games (strongest round)51.6Round 2: 50.6% · 1,407 games50.6Round 3: 47.4% · 1,358 games47.4Round 4: 50.1% · 1,203 games50.1 |
| BolsteredShields granted from are stronger and scaling with target's missing Health. | | 15.0% | 50.2% | 98,144 | Round 1: 48.2% · 514 games48.2Round 2: 49.1% · 1,316 games49.1Round 3: 50.0% · 1,461 games (strongest round)50.0Round 4: 47.2% · 1,231 games47.2 |
| Critical HealingYour healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance. | | 11.6% | 49.6% | 75,648 | Round 1: 46.9% · 1,270 games46.9Round 2: 49.0% · 1,218 games49.0Round 3: 50.0% · 1,168 games (strongest round)50.0Round 4: 48.1% · 1,032 games48.1 |
| 10 | Group HugHealing or Shielding an allied champion with casts that spell again on 2 other nearby allied champions. | | 10.9% | 49.7% | 71,011 | Round 1: 48.0% · 894 games48.0Round 2: 48.0% · 1,004 games48.0Round 3: 49.1% · 974 games (strongest round)49.1Round 4: 48.6% · 808 games48.6 |
| 11 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 10.6% | 49.1% | 69,065 | Round 1: 51.9% · 914 games (strongest round)51.9Round 2: 46.9% · 963 games46.9Round 3: 49.1% · 903 games49.1Round 4: 49.8% · 751 games49.8 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 10.5% | 49.9% | 68,552 | Round 1: 50.6% · 1,654 games (strongest round)50.6Round 2: 49.7% · 998 games49.7Round 3: 48.5% · 782 games48.5Round 4: 47.3% · 554 games47.3 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 9.3% | 50.5% | 60,966 | Round 1: 51.0% · 874 games (strongest round)51.0Round 2: 50.0% · 605 games50.0Round 3: 48.8% · 621 games48.8Round 4: 47.9% · 573 games47.9 |
| 12 | Protein ShakeGain 25% Heal and Shield Power based on bonus Armor and Magic Resist. | | 7.4% | 49.4% | 48,382 | Round 1: 47.3% · 570 games47.3Round 2: 46.8% · 609 games46.8Round 3: 51.9% · 593 games (strongest round)51.9Round 4: 51.1% · 455 games51.1 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 5.1% | 49.8% | 33,171 | Round 1: 44.8% · 230 games44.8Round 2: 46.8% · 560 games46.8Round 3: 46.8% · 643 games46.8Round 4: 47.2% · 469 games (strongest round)47.2 |
| Transmute: GoldGain a random Gold Augment. | | 4.7% | 49.3% | 30,795 | Round 1: 45.6% · 230 games45.6Round 2: 48.7% · 467 games48.7Round 3: 48.6% · 509 games48.6Round 4: 50.5% · 465 games (strongest round)50.4 |
| 13 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 4.1% | 50.5% | 26,636 | Round 1: 49.7% · 371 games49.7Round 2: 49.9% · 331 games (strongest round)49.9Round 3: 48.7% · 339 games48.7Round 4: 48.1% · 309 games48.1 |
| 14 | OverloadedUsing another Ability resets the cooldown of. | | 3.6% | 50.0% | 23,438 | Round 1: 50.4% · 239 games50.4Round 2: 49.0% · 307 games49.0Round 3: 51.2% · 284 games (strongest round)51.2Round 4: 49.7% · 234 games49.7 |
| 15 | EurekaGain Ability Haste equal to 30% Ability Power. | | 3.4% | 50.1% | 22,287 | Round 1: 47.4% · 340 games (strongest round)47.4Round 2: 45.8% · 331 games45.8Round 3: 46.5% · 315 games46.5Round 4: 46.5% · 276 games46.5 |
| Witchful ThinkingGain 20-80 Ability Power. | | 3.4% | 50.4% | 21,872 | Round 1: 46.0% · 150 games46.0Round 2: 48.0% · 370 games (strongest round)48.0Round 3: 46.4% · 436 games46.4Round 4: 46.0% · 388 games46.0 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 3.3% | 48.8% | 21,230 | Round 1: 48.2% · 213 games48.2Round 2: 45.4% · 229 games45.4Round 3: 51.6% · 232 games (strongest round)51.6Round 4: 48.8% · 241 games48.8 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 3.2% | 47.0% | 21,023 | Round 1: 42.7% · 346 games42.7Round 2: 46.4% · 313 games46.4Round 3: 43.8% · 373 games43.8Round 4: 47.0% · 305 games (strongest round)47.0 |
| 16 | Empyrean PromiseGain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant 101-251 Shield for 3 seconds after landing. | | 3.2% | 48.6% | 20,934 | Round 1: 51.0% · 299 games (strongest round)51.0Round 2: 49.7% · 309 games49.7Round 3: 49.2% · 324 games49.2Round 4: 47.5% · 273 games47.5 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.0% | 50.5% | 19,791 | Round 1: 48.0% · 527 games47.9Round 2: 48.6% · 392 games (strongest round)48.6Round 3: not enough games-Round 4: not enough games- |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 2.9% | 47.6% | 19,067 | Round 1: 43.5% · 150 games43.5Round 2: 48.4% · 267 games (strongest round)48.4Round 3: 45.1% · 240 games45.1Round 4: 46.3% · 208 games46.3 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 2.5% | 49.7% | 16,566 | Round 1: 51.3% · 241 games51.3Round 2: 48.4% · 240 games48.4Round 3: 51.8% · 235 games (strongest round)51.8Round 4: 47.5% · 188 games47.5 |
| HEAVYEmpower! | | 2.5% | 50.1% | 16,427 | Round 1: 48.5% · 1,165 games48.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 17 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.3% | 48.0% | 15,299 | Round 1: 47.4% · 188 games47.4Round 2: 49.5% · 150 games49.5Round 3: 50.1% · 150 games (strongest round)50.1Round 4: 45.1% · 150 games45.1 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 2.2% | 47.9% | 14,616 | Round 1: 43.9% · 452 games43.9Round 2: 45.2% · 366 games (strongest round)45.2Round 3: not enough games-Round 4: not enough games- |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.1% | 47.2% | 13,494 | Round 1: 49.1% · 474 games49.1Round 2: 49.2% · 342 games (strongest round)49.2Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.0% | 47.0% | 12,846 | Round 1: 48.9% · 150 games (strongest round)48.9Round 2: 46.9% · 282 games46.9Round 3: 46.9% · 310 games46.9Round 4: 45.2% · 240 games45.2 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 1.9% | 46.6% | 12,378 | Round 1: 46.9% · 277 games (strongest round)46.9Round 2: 45.4% · 227 games45.4Round 3: 44.7% · 258 games44.7Round 4: 42.5% · 170 games42.5 |
| Bread And ButterYour gains 100 Ability Haste. | | 1.9% | 47.4% | 12,355 | Round 1: not enough games-Round 2: 50.1% · 150 games (strongest round)50.1Round 3: 45.1% · 369 games45.1Round 4: 45.4% · 343 games45.4 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.8% | 50.4% | 11,562 | Round 1: 46.4% · 311 games46.4Round 2: 48.3% · 225 games (strongest round)48.3Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 1.7% | 47.8% | 11,164 | Round 1: 45.7% · 150 games45.7Round 2: 46.5% · 198 games46.5Round 3: 44.3% · 222 games44.3Round 4: 49.6% · 174 games (strongest round)49.6 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.7% | 48.2% | 11,048 | Round 1: 45.5% · 150 games (strongest round)45.5Round 2: 45.4% · 177 games45.4Round 3: 44.3% · 167 games44.3Round 4: 43.0% · 150 games43.0 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 1.7% | 47.1% | 10,919 | Round 1: 43.4% · 371 games43.4Round 2: 47.1% · 302 games (strongest round)47.1Round 3: not enough games-Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 1.6% | 50.7% | 10,429 | Round 1: 46.9% · 151 games46.9Round 2: 48.9% · 150 games48.9Round 3: 50.4% · 150 games (strongest round)50.4Round 4: 45.7% · 150 games45.7 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.6% | 46.7% | 10,397 | Round 1: 47.8% · 390 games (strongest round)47.8Round 2: 45.7% · 288 games45.7Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 1.6% | 48.4% | 10,321 | Round 1: 48.2% · 150 games48.2Round 2: 49.1% · 285 games (strongest round)49.1Round 3: 47.4% · 254 games47.4Round 4: 45.6% · 243 games45.6 |
| 18 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.6% | 50.5% | 10,220 | Round 1: 47.5% · 169 games47.4Round 2: 47.2% · 188 games47.2Round 3: 49.3% · 198 games (strongest round)49.3Round 4: 47.0% · 178 games47.0 |
| 19 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.6% | 46.1% | 10,135 | Round 1: 45.4% · 316 games45.4Round 2: 50.1% · 150 games (strongest round)50.1Round 3: not enough games-Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 1.5% | 44.6% | 9,732 | Round 1: 43.9% · 150 games43.9Round 2: 44.6% · 150 games44.6Round 3: 45.3% · 150 games (strongest round)45.3Round 4: 44.0% · 150 games44.0 |
| Lich BrainGain ? Ability Power. | | 1.4% | 47.5% | 9,466 | Round 1: not enough games-Round 2: 49.3% · 112 games49.3Round 3: 53.9% · 131 games (strongest round)53.8Round 4: 48.5% · 135 games48.5 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.4% | 48.2% | 8,986 | Round 1: 47.0% · 124 games47.0Round 2: 48.3% · 158 games (strongest round)48.3Round 3: 44.8% · 150 games44.8Round 4: 45.3% · 150 games45.3 |
| 20 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 1.4% | 50.7% | 8,814 | Round 1: 48.5% · 150 games48.5Round 2: 49.6% · 150 games49.6Round 3: 50.0% · 150 games (strongest round)50.0Round 4: 47.1% · 150 games47.1 |
| 21 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 1.3% | 43.9% | 8,501 | Round 1: 39.6% · 183 games39.6Round 2: 42.8% · 186 games42.8Round 3: 44.6% · 204 games (strongest round)44.6Round 4: 44.6% · 161 games44.6 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 1.2% | 45.1% | 7,977 | Round 1: 37.7% · 167 games37.7Round 2: 45.5% · 146 games (strongest round)45.5Round 3: 37.9% · 160 games37.9Round 4: 40.4% · 128 games40.4 |
| 22 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 1.2% | 49.5% | 7,896 | Round 1: 47.2% · 157 games47.2Round 2: 46.4% · 150 games46.4Round 3: 48.5% · 150 games (strongest round)48.5Round 4: 46.7% · 150 games46.7 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.2% | 49.3% | 7,844 | Round 1: not enough games-Round 2: 46.4% · 150 games46.4Round 3: 46.6% · 150 games (strongest round)46.6Round 4: 46.1% · 150 games46.1 |
| Mind to MatterIncrease max Health by half of your Mana. | | 1.1% | 46.4% | 7,076 | Round 1: not enough games-Round 2: 46.2% · 143 games (strongest round)46.2Round 3: 45.0% · 150 games45.0Round 4: 45.3% · 150 games45.3 |
| 23 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 1.1% | 45.6% | 6,908 | Round 1: 48.3% · 202 games (strongest round)48.3Round 2: 45.5% · 156 games45.5Round 3: not enough games-Round 4: not enough games- |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 1.0% | 45.7% | 6,822 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.3% · 107 games (strongest round)44.3Round 4: 43.9% · 102 games43.9 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.0% | 48.7% | 6,544 | Round 1: not enough games-Round 2: 49.7% · 150 games (strongest round)49.7Round 3: 45.1% · 150 games45.1Round 4: 47.9% · 150 games47.9 |
| 24 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.9% | 44.4% | 5,737 | Round 1: 42.4% · 150 games42.4Round 2: 43.7% · 150 games43.7Round 3: 47.7% · 161 games47.7Round 4: 48.3% · 150 games (strongest round)48.3 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.9% | 48.4% | 5,603 | Round 1: 48.5% · 157 games (strongest round)48.5Round 2: 45.1% · 150 games45.1Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.7% | 50.2% | 4,848 | Round 1: not enough games-Round 2: 48.8% · 148 games (strongest round)48.8Round 3: 47.5% · 150 games47.5Round 4: 48.6% · 150 games48.6 |
| 25 | Upgrade Sword of Blossoming DawnGain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions. | | 0.7% | 43.4% | 4,748 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.7% | 48.0% | 4,437 | Round 1: not enough games-Round 2: 48.2% · 150 games48.2Round 3: 52.7% · 150 games (strongest round)52.7Round 4: 47.6% · 150 games47.6 |
| POWEREmpower! | | 0.7% | 49.2% | 4,426 | Round 1: 41.1% · 179 games41.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.6% | 46.9% | 3,898 | Round 1: 48.1% · 118 games48.1Round 2: 48.2% · 136 games (strongest round)48.2Round 3: 46.7% · 130 games46.7Round 4: 46.1% · 123 games46.1 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.6% | 46.6% | 3,841 | Round 1: 44.3% · 150 games44.3Round 2: 45.6% · 150 games45.6Round 3: 45.8% · 129 games45.8Round 4: 46.3% · 106 games (strongest round)46.3 |
| 26 | Omni SoulGain 3 random Dragon Souls. | | 0.5% | 48.7% | 3,425 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 27 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.5% | 47.8% | 3,196 | Round 1: not enough games-Round 2: 41.9% · 119 games41.9Round 3: 44.1% · 144 games (strongest round)44.1Round 4: not enough games- |
| 28 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.5% | 47.1% | 3,133 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.5% | 42.3% | 3,046 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.5% | 45.9% | 3,023 | Round 1: not enough games-Round 2: 41.2% · 150 games41.2Round 3: 46.4% · 150 games (strongest round)46.4Round 4: 42.1% · 150 games42.1 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 0.4% | 46.0% | 2,683 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.4% | 45.8% | 2,458 | Round 1: not enough games-Round 2: 44.9% · 119 games44.9Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.4% | 44.6% | 2,449 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Warlock JuiceboxGain ? Omnivamp. | | 0.4% | 41.6% | 2,407 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 29 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.4% | 43.7% | 2,333 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.4% | 49.7% | 2,301 | Round 1: 52.5% · 150 games (strongest round)52.5Round 2: 50.1% · 120 games50.1Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 53.8% | 2,153 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.3% | 49.0% | 1,835 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.3% | 45.7% | 1,808 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.3% | 40.9% | 1,683 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 49.9% | 1,614 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 0.2% | 42.2% | 1,447 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 0.2% | 43.4% | 1,418 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.2% | 40.1% | 1,314 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.2% | 45.9% | 1,283 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.2% | 44.6% | 1,181 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.2% | 41.5% | 1,148 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.2% | 46.3% | 1,009 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.1% | 41.5% | 877 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.1% | 42.3% | 690 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 42.9% | 688 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 40.5% | 669 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 0.1% | 43.7% | 645 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.1% | 41.6% | 594 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.1% | 40.3% | 523 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.1% | 44.0% | 398 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |