| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | SSS | 20.7% | 57.6% | 438,065 | Round 1: 55.4% · 3,226 games55.4Round 2: 55.8% · 2,897 games55.8Round 3: 56.8% · 3,055 games (strongest round)56.8Round 4: 54.3% · 2,994 games54.3 |
| 1 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | SSS | 14.8% | 64.2% | 311,635 | Round 1: 62.3% · 1,852 games62.3Round 2: 63.1% · 1,965 games (strongest round)63.1Round 3: 61.0% · 1,957 games61.0Round 4: 58.4% · 1,564 games58.4 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SS | 18.0% | 58.8% | 379,971 | Round 1: 60.3% · 2,535 games (strongest round)60.3Round 2: 57.9% · 2,446 games57.9Round 3: 57.2% · 2,555 games57.2Round 4: 53.7% · 2,641 games53.7 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | SS | 13.9% | 55.5% | 293,408 | Round 1: not enough games-Round 2: 53.6% · 1,739 games (strongest round)53.6Round 3: 52.3% · 2,223 games52.3Round 4: 51.9% · 2,192 games51.9 |
| DeftGain 60% Attack Speed. | SS | 12.3% | 55.4% | 259,531 | Round 1: 56.6% · 892 games (strongest round)56.6Round 2: 54.1% · 1,960 games54.1Round 3: 53.9% · 1,890 games53.8Round 4: 50.7% · 1,456 games50.7 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | SS | 11.6% | 58.4% | 245,147 | Round 1: 55.5% · 825 games55.5Round 2: 57.7% · 2,105 games (strongest round)57.7Round 3: 55.8% · 2,256 games55.8Round 4: 56.8% · 1,948 games56.8 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 13.3% | 63.1% | 280,259 | Round 1: 61.0% · 2,230 games (strongest round)61.0Round 2: 60.5% · 1,909 games60.5Round 3: 59.3% · 1,873 games59.3Round 4: 57.9% · 1,788 games57.9 |
| HEAVYEmpower! | S | 10.9% | 55.2% | 229,932 | Round 1: 52.9% · 5,577 games (strongest round)52.9Round 2: 52.1% · 208 games52.1Round 3: not enough games-Round 4: not enough games- |
| Blunt ForceGain 20% Attack Damage. | S | 8.3% | 57.0% | 175,443 | Round 1: 55.2% · 550 games55.2Round 2: 55.9% · 1,288 games (strongest round)55.9Round 3: 55.5% · 1,500 games55.5Round 4: 55.2% · 1,311 games55.2 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | S | 7.7% | 58.8% | 162,458 | Round 1: 60.9% · 744 games (strongest round)60.9Round 2: 59.0% · 1,583 games59.0Round 3: 57.0% · 1,449 games57.0Round 4: 54.7% · 1,105 games54.7 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 9.7% | 55.0% | 205,650 | Round 1: 51.8% · 1,358 games51.8Round 2: 50.8% · 932 games50.8Round 3: 54.2% · 1,116 games (strongest round)54.2Round 4: 51.3% · 1,191 games51.3 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 8.5% | 61.6% | 179,106 | Round 1: 57.0% · 1,448 games57.0Round 2: 55.8% · 1,212 games55.8Round 3: 57.9% · 1,152 games57.9Round 4: 58.4% · 1,139 games (strongest round)58.4 |
| It's CriticalGain 50% Crit chance. | | 6.4% | 54.7% | 134,802 | Round 1: 56.8% · 1,629 games (strongest round)56.8Round 2: 53.9% · 1,183 games53.9Round 3: 52.2% · 852 games52.2Round 4: 52.7% · 654 games52.7 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | | 5.2% | 58.0% | 110,045 | Round 1: 59.0% · 834 games (strongest round)59.0Round 2: 52.1% · 641 games52.1Round 3: 54.9% · 596 games54.9Round 4: 53.7% · 672 games53.7 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.0% | 57.7% | 105,579 | Round 1: 54.3% · 352 games54.3Round 2: 54.3% · 905 games54.3Round 3: 57.6% · 1,103 games (strongest round)57.6Round 4: 55.8% · 1,135 games55.8 |
| Transmute: GoldGain a random Gold Augment. | | 4.7% | 55.0% | 98,413 | Round 1: 54.9% · 361 games (strongest round)54.9Round 2: 53.9% · 609 games53.8Round 3: 52.9% · 717 games52.9Round 4: 52.6% · 697 games52.6 |
| 2 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 4.2% | 56.5% | 88,038 | Round 1: 55.0% · 604 games54.9Round 2: 55.5% · 633 games (strongest round)55.5Round 3: 53.1% · 611 games53.1Round 4: 53.3% · 479 games53.3 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.1% | 54.7% | 87,251 | Round 1: 52.4% · 715 games52.3Round 2: 53.3% · 529 games53.3Round 3: 51.2% · 434 games51.2Round 4: 53.6% · 370 games (strongest round)53.6 |
| 3 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 4.1% | 56.8% | 87,202 | Round 1: 56.8% · 554 games (strongest round)56.8Round 2: 54.3% · 533 games54.3Round 3: 53.2% · 532 games53.2Round 4: 54.0% · 518 games54.0 |
| 4 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 4.1% | 55.0% | 86,972 | Round 1: 49.3% · 495 games49.3Round 2: 51.6% · 603 games51.6Round 3: 52.5% · 669 games52.5Round 4: 54.0% · 619 games (strongest round)54.0 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 3.7% | 56.7% | 78,946 | Round 1: 52.8% · 241 games52.8Round 2: 55.9% · 600 games55.9Round 3: 55.3% · 645 games55.3Round 4: 57.1% · 574 games (strongest round)57.1 |
| Weapon of Destiny Best with Wit's End+8.8 | | 3.7% | 57.1% | 78,277 | Round 1: 57.1% · 1,071 games (strongest round)57.1Round 2: 53.4% · 780 games53.4Round 3: 56.1% · 154 games56.1Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 3.2% | 57.8% | 67,527 | Round 1: 57.8% · 150 games57.8Round 2: 58.3% · 150 games (strongest round)58.3Round 3: not enough games-Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 3.0% | 57.4% | 62,669 | Round 1: not enough games-Round 2: 56.0% · 303 games (strongest round)56.0Round 3: 54.3% · 385 games54.3Round 4: 52.0% · 472 games52.0 |
| 5 | Transmute: ChaosGain 2 random Augments. | | 2.9% | 55.6% | 61,963 | Round 1: 56.6% · 450 games (strongest round)56.6Round 2: 53.5% · 365 games53.5Round 3: 53.5% · 423 games53.5Round 4: 53.5% · 419 games53.5 |
| 6 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 2.6% | 55.2% | 53,876 | Round 1: 53.5% · 300 games53.5Round 2: 56.4% · 325 games (strongest round)56.4Round 3: 51.8% · 352 games51.8Round 4: 52.0% · 361 games52.0 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.5% | 55.9% | 53,354 | Round 1: 54.1% · 197 games54.1Round 2: 56.5% · 489 games (strongest round)56.5Round 3: 52.4% · 407 games52.4Round 4: 49.7% · 393 games49.7 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 2.5% | 61.0% | 52,958 | Round 1: 56.7% · 205 games56.7Round 2: 58.4% · 580 games58.4Round 3: 59.1% · 685 games (strongest round)59.1Round 4: 57.1% · 621 games57.1 |
| 7 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.3% | 57.6% | 48,121 | Round 1: 58.4% · 289 games58.4Round 2: 55.7% · 287 games55.7Round 3: 59.7% · 316 games (strongest round)59.7Round 4: 54.5% · 243 games54.5 |
| 8 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.1% | 57.7% | 45,002 | Round 1: 55.2% · 265 games55.2Round 2: 57.3% · 279 games (strongest round)57.3Round 3: 53.9% · 299 games53.9Round 4: 53.9% · 291 games53.9 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.1% | 58.3% | 44,583 | Round 1: 56.1% · 606 games (strongest round)56.1Round 2: 52.0% · 584 games52.0Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 2.1% | 55.3% | 43,763 | Round 1: 52.6% · 334 games (strongest round)52.6Round 2: 52.0% · 303 games52.0Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 2.0% | 58.0% | 42,535 | Round 1: 55.2% · 313 games55.2Round 2: 56.9% · 312 games56.9Round 3: 58.0% · 363 games (strongest round)58.0Round 4: 55.7% · 429 games55.7 |
| Mighty ShieldGain 40-100 Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | | 2.0% | 57.4% | 42,024 | Round 1: 55.2% · 123 games (strongest round)55.2Round 2: 53.1% · 209 games53.1Round 3: 51.9% · 285 games51.9Round 4: 54.3% · 256 games54.3 |
| 9 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.0% | 54.7% | 41,691 | Round 1: 52.1% · 385 games (strongest round)52.1Round 2: 47.4% · 375 games47.4Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.7% | 56.9% | 35,660 | Round 1: not enough games-Round 2: 52.6% · 189 games52.6Round 3: 53.7% · 275 games53.7Round 4: 54.7% · 329 games (strongest round)54.7 |
| 10 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.6% | 59.6% | 33,107 | Round 1: 59.7% · 227 games59.7Round 2: 59.3% · 216 games59.3Round 3: 60.0% · 212 games (strongest round)60.0Round 4: 56.8% · 150 games56.8 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.3% | 54.8% | 26,436 | Round 1: not enough games-Round 2: 50.8% · 150 games50.8Round 3: 51.1% · 150 games (strongest round)51.1Round 4: 49.7% · 150 games49.7 |
| 11 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.2% | 56.7% | 25,474 | Round 1: 54.7% · 194 games54.7Round 2: 56.2% · 192 games (strongest round)56.2Round 3: 53.9% · 173 games53.9Round 4: 50.1% · 150 games50.1 |
| 12 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.9% | 55.7% | 18,561 | Round 1: 49.4% · 150 games49.4Round 2: 48.8% · 150 games48.8Round 3: 50.3% · 154 games50.3Round 4: 52.5% · 158 games (strongest round)52.5 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 0.9% | 58.9% | 18,499 | Round 1: 58.0% · 118 games (strongest round)58.0Round 2: 56.3% · 150 games56.3Round 3: 54.4% · 150 games54.4Round 4: 57.1% · 150 games57.1 |
| 13 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 56.5% | 16,053 | Round 1: not enough games-Round 2: 59.1% · 150 games (strongest round)59.1Round 3: 58.5% · 170 games58.5Round 4: not enough games- |
| 14 | Omni SoulGain 3 random Dragon Souls. | | 0.7% | 56.1% | 15,632 | Round 1: 53.4% · 150 games53.4Round 2: 53.7% · 150 games53.7Round 3: 56.5% · 150 games (strongest round)56.5Round 4: 53.6% · 150 games53.6 |
| 15 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.7% | 56.5% | 15,489 | Round 1: 55.3% · 150 games55.3Round 2: 56.3% · 150 games56.3Round 3: 58.6% · 150 games58.6Round 4: 59.8% · 150 games (strongest round)59.8 |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 55.5% | 13,300 | Round 1: not enough games-Round 2: 56.9% · 148 games56.9Round 3: 58.1% · 150 games (strongest round)58.1Round 4: 56.2% · 150 games56.2 |
| 16 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.6% | 54.5% | 13,266 | Round 1: 52.6% · 137 games52.6Round 2: 54.2% · 132 games54.2Round 3: 58.4% · 150 games (strongest round)58.4Round 4: 55.0% · 150 games55.0 |
| 17 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.5% | 54.5% | 11,415 | Round 1: 51.8% · 150 games51.8Round 2: 50.3% · 143 games50.3Round 3: 52.4% · 150 games52.4Round 4: 52.5% · 144 games (strongest round)52.5 |
| 18 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.4% | 55.0% | 7,401 | Round 1: 50.7% · 150 games50.7Round 2: 53.4% · 150 games (strongest round)53.4Round 3: not enough games-Round 4: not enough games- |
| 19 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 61.0% | 6,444 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 56.8% · 150 games56.8 |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 17.8% | 54.3% | 376,772 | Round 1: 49.5% · 3,298 games49.5Round 2: 52.2% · 3,266 games52.2Round 3: 53.5% · 3,433 games (strongest round)53.5Round 4: 52.3% · 775 games52.3 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 10.8% | 54.2% | 227,337 | Round 1: 53.4% · 1,939 games (strongest round)53.4Round 2: 51.9% · 1,629 games51.9Round 3: 50.3% · 1,397 games50.3Round 4: 50.6% · 1,315 games50.6 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | | 10.4% | 54.4% | 219,257 | Round 1: 51.8% · 1,481 games51.8Round 2: 52.7% · 1,198 games (strongest round)52.7Round 3: 51.8% · 1,148 games51.8Round 4: 50.3% · 1,072 games50.3 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | | 8.0% | 52.8% | 168,698 | Round 1: 52.0% · 1,518 games52.0Round 2: 50.0% · 1,406 games50.0Round 3: 53.0% · 1,445 games (strongest round)53.0Round 4: 49.8% · 1,382 games49.8 |
| 20 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 7.2% | 53.0% | 152,217 | Round 1: 50.0% · 798 games50.0Round 2: 48.7% · 862 games48.7Round 3: 51.7% · 892 games51.7Round 4: 52.2% · 758 games (strongest round)52.2 |
| 21 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 6.6% | 42.7% | 138,378 | Round 1: 39.2% · 828 games39.2Round 2: 40.7% · 863 games40.7Round 3: 43.3% · 924 games43.3Round 4: 45.9% · 849 games (strongest round)45.9 |
| 22 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 5.5% | 54.3% | 116,300 | Round 1: 52.8% · 703 games (strongest round)52.8Round 2: 51.2% · 757 games51.2Round 3: 51.5% · 777 games51.5Round 4: 52.6% · 643 games52.6 |
| 23 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 5.2% | 53.7% | 109,985 | Round 1: 51.1% · 1,022 games51.1Round 2: 52.0% · 966 games (strongest round)52.0Round 3: 51.5% · 881 games51.5Round 4: 50.5% · 725 games50.5 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 4.1% | 52.7% | 86,352 | Round 1: 50.8% · 640 games50.8Round 2: 52.1% · 691 games (strongest round)52.1Round 3: 50.4% · 710 games50.4Round 4: 48.9% · 689 games48.9 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 4.0% | 52.6% | 84,333 | Round 1: 50.5% · 397 games50.5Round 2: 51.2% · 424 games51.2Round 3: 55.3% · 429 games (strongest round)55.3Round 4: 49.3% · 464 games49.3 |
| Scopier WeaponsGain 150 Attack Range. | | 3.5% | 51.5% | 74,623 | Round 1: 54.0% · 532 games (strongest round)54.0Round 2: 50.0% · 507 games50.0Round 3: 51.2% · 554 games51.2Round 4: 51.0% · 602 games51.0 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.5% | 51.2% | 73,730 | Round 1: 48.3% · 590 games48.3Round 2: 52.5% · 517 games (strongest round)52.5Round 3: 47.2% · 482 games47.2Round 4: 49.8% · 519 games49.8 |
| 24 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 3.4% | 53.4% | 71,516 | Round 1: 52.2% · 1,032 games52.2Round 2: 50.9% · 945 games50.9Round 3: 54.8% · 135 games (strongest round)54.8Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 3.2% | 50.9% | 68,139 | Round 1: 48.2% · 152 games48.2Round 2: 48.5% · 453 games48.5Round 3: 49.9% · 531 games (strongest round)49.9Round 4: 48.8% · 480 games48.8 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 3.0% | 50.8% | 62,309 | Round 1: 48.8% · 245 games48.8Round 2: 51.0% · 393 games (strongest round)51.0Round 3: 49.1% · 349 games49.1Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 2.6% | 53.2% | 54,185 | Round 1: 48.4% · 185 games48.4Round 2: 49.5% · 493 games49.5Round 3: 53.4% · 526 games (strongest round)53.4Round 4: 49.5% · 452 games49.5 |
| 25 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 2.5% | 49.8% | 51,911 | Round 1: 50.1% · 304 games (strongest round)50.1Round 2: 46.8% · 250 games46.8Round 3: 49.8% · 272 games49.8Round 4: 48.6% · 237 games48.6 |
| 26 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.4% | 50.5% | 50,517 | Round 1: 48.8% · 356 games48.8Round 2: 50.0% · 340 games50.0Round 3: 50.7% · 345 games (strongest round)50.7Round 4: 49.6% · 267 games49.6 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 2.4% | 51.7% | 50,500 | Round 1: 53.1% · 150 games (strongest round)53.1Round 2: 51.7% · 306 games51.7Round 3: 51.9% · 418 games51.9Round 4: 51.8% · 450 games51.8 |
| Scoped WeaponsGain 75 Attack Range. | | 2.1% | 51.1% | 45,149 | Round 1: 48.1% · 157 games48.1Round 2: 49.1% · 360 games49.1Round 3: 48.5% · 379 games48.5Round 4: 51.2% · 324 games (strongest round)51.2 |
| 27 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.1% | 51.0% | 43,515 | Round 1: 46.7% · 249 games46.7Round 2: 49.9% · 288 games (strongest round)49.9Round 3: 46.6% · 291 games46.6Round 4: 46.1% · 324 games46.1 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.0% | 53.6% | 42,856 | Round 1: 52.3% · 234 games52.3Round 2: 51.6% · 223 games51.6Round 3: 54.3% · 306 games (strongest round)54.3Round 4: 52.1% · 281 games52.1 |
| RecursionGain 60 Ability Haste. | | 1.9% | 49.6% | 40,896 | Round 1: 45.7% · 248 games45.7Round 2: 49.9% · 194 games (strongest round)49.9Round 3: 46.9% · 208 games46.9Round 4: 47.6% · 200 games47.6 |
| 28 | Scopiest WeaponsGain 250 Attack Range. | | 1.9% | 51.0% | 40,659 | Round 1: 46.2% · 290 games46.2Round 2: 45.9% · 286 games45.9Round 3: 46.5% · 317 games46.5Round 4: 49.6% · 300 games (strongest round)49.6 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.9% | 51.3% | 39,812 | Round 1: 45.5% · 266 games45.5Round 2: 49.9% · 272 games49.9Round 3: 46.0% · 297 games46.0Round 4: 51.9% · 271 games (strongest round)51.8 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.9% | 51.4% | 39,649 | Round 1: 47.8% · 162 games47.8Round 2: 45.2% · 178 games45.2Round 3: 47.5% · 217 games47.4Round 4: 48.1% · 247 games (strongest round)48.1 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 1.9% | 52.3% | 39,632 | Round 1: 50.8% · 667 games50.8Round 2: 50.0% · 612 games50.0Round 3: 51.0% · 117 games (strongest round)51.0Round 4: not enough games- |
| 29 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.8% | 51.0% | 37,781 | Round 1: 50.3% · 569 games (strongest round)50.3Round 2: 47.8% · 209 games47.8Round 3: not enough games-Round 4: not enough games- |
| 30 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 1.8% | 53.8% | 37,671 | Round 1: 49.5% · 251 games49.5Round 2: 49.8% · 220 games49.8Round 3: 51.5% · 251 games51.4Round 4: 53.9% · 212 games (strongest round)53.9 |
| 31 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.7% | 50.7% | 36,928 | Round 1: 49.6% · 227 games49.6Round 2: 49.4% · 202 games49.4Round 3: 51.0% · 225 games (strongest round)50.9Round 4: 49.5% · 177 games49.5 |
| 32 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.7% | 52.0% | 35,488 | Round 1: 43.4% · 213 games43.4Round 2: 45.0% · 213 games (strongest round)45.0Round 3: 43.9% · 236 games43.9Round 4: 43.0% · 225 games43.0 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.6% | 49.2% | 34,131 | Round 1: 40.9% · 195 games40.9Round 2: 45.8% · 222 games45.8Round 3: 46.8% · 280 games (strongest round)46.8Round 4: 43.4% · 366 games43.4 |
| 33 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.6% | 48.9% | 33,528 | Round 1: 49.9% · 206 games49.9Round 2: 51.6% · 243 games (strongest round)51.6Round 3: 50.2% · 294 games50.2Round 4: 44.6% · 271 games44.6 |
| 34 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.6% | 48.2% | 32,735 | Round 1: 42.7% · 167 games42.7Round 2: 44.7% · 200 games (strongest round)44.7Round 3: 41.3% · 197 games41.3Round 4: 40.6% · 166 games40.6 |
| 35 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.5% | 51.1% | 32,482 | Round 1: 50.5% · 180 games50.4Round 2: 53.3% · 183 games (strongest round)53.3Round 3: 52.5% · 251 games52.5Round 4: 51.0% · 292 games51.0 |
| 36 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 1.5% | 53.0% | 31,239 | Round 1: 46.6% · 221 games46.6Round 2: 49.0% · 228 games48.9Round 3: 50.5% · 238 games (strongest round)50.5Round 4: 48.0% · 233 games48.0 |
| POWEREmpower! | | 1.4% | 53.0% | 28,572 | Round 1: 51.5% · 997 games51.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Dive BomberExplodes when you die, dealing massive true damage. | | 1.3% | 52.1% | 28,425 | Round 1: 49.6% · 114 games (strongest round)49.6Round 2: 48.1% · 150 games48.1Round 3: 47.3% · 184 games47.3Round 4: 44.2% · 182 games44.2 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.3% | 52.3% | 28,177 | Round 1: 48.5% · 155 games48.5Round 2: 43.1% · 150 games43.1Round 3: 50.3% · 150 games (strongest round)50.3Round 4: 49.8% · 150 games49.8 |
| 37 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.3% | 51.5% | 27,428 | Round 1: 50.2% · 195 games50.2Round 2: 51.0% · 170 games51.0Round 3: 51.4% · 189 games51.4Round 4: 52.3% · 200 games (strongest round)52.3 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.3% | 53.3% | 27,370 | Round 1: 54.6% · 135 games (strongest round)54.6Round 2: 49.3% · 176 games49.3Round 3: 49.9% · 210 games49.9Round 4: 48.2% · 243 games48.2 |
| 38 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.3% | 51.1% | 26,615 | Round 1: 49.2% · 308 games49.2Round 2: 52.6% · 309 games (strongest round)52.6Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.2% | 49.6% | 24,502 | Round 1: 46.4% · 188 games46.4Round 2: 44.8% · 209 games44.8Round 3: 50.3% · 222 games (strongest round)50.3Round 4: 47.6% · 238 games47.6 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.1% | 54.3% | 22,898 | Round 1: 48.2% · 118 games48.2Round 2: 52.4% · 192 games52.4Round 3: 54.5% · 203 games (strongest round)54.5Round 4: 53.2% · 202 games53.2 |
| 39 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 1.0% | 47.8% | 21,568 | Round 1: 46.6% · 190 games (strongest round)46.6Round 2: 45.1% · 166 games45.1Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.0% | 51.1% | 20,887 | Round 1: 52.1% · 150 games (strongest round)52.1Round 2: 52.1% · 150 games52.1Round 3: 51.8% · 150 games51.8Round 4: 48.7% · 150 games48.7 |
| 40 | Echo CastCasting your sends a clone toward your mouse position and recasts it. | | 0.9% | 47.9% | 18,624 | Round 1: 42.6% · 157 games42.6Round 2: 43.9% · 159 games43.9Round 3: 43.4% · 165 games43.4Round 4: 44.2% · 150 games (strongest round)44.2 |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.8% | 50.5% | 17,830 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.8% · 226 games43.8Round 4: 44.8% · 213 games (strongest round)44.8 |
| 41 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.8% | 51.0% | 16,384 | Round 1: 47.0% · 150 games47.0Round 2: 44.3% · 150 games44.3Round 3: 47.9% · 150 games (strongest round)47.9Round 4: 46.8% · 150 games46.8 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 53.2% | 13,696 | Round 1: not enough games-Round 2: 51.7% · 150 games (strongest round)51.7Round 3: 49.8% · 150 games49.8Round 4: 47.9% · 150 games47.9 |
| 42 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.6% | 47.4% | 13,073 | Round 1: 46.6% · 118 games (strongest round)46.6Round 2: 44.7% · 138 games44.7Round 3: 45.3% · 150 games45.3Round 4: 45.3% · 150 games45.3 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.6% | 49.3% | 13,023 | Round 1: 47.9% · 150 games47.9Round 2: 49.2% · 149 games (strongest round)49.2Round 3: 47.6% · 150 games47.6Round 4: 48.1% · 150 games48.1 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.6% | 54.3% | 12,809 | Round 1: not enough games-Round 2: 52.6% · 150 games52.6Round 3: 51.9% · 150 games51.9Round 4: 53.0% · 150 games (strongest round)53.0 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 0.6% | 45.8% | 11,917 | Round 1: 42.7% · 150 games42.7Round 2: 47.9% · 150 games (strongest round)47.9Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.5% | 51.1% | 11,055 | Round 1: 51.0% · 150 games51.0Round 2: 54.4% · 150 games (strongest round)54.4Round 3: 50.8% · 150 games50.8Round 4: 46.3% · 150 games46.3 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.5% | 52.4% | 10,965 | Round 1: 42.9% · 150 games42.9Round 2: 46.9% · 174 games (strongest round)46.9Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.5% | 50.6% | 10,834 | Round 1: 46.7% · 150 games46.7Round 2: 47.9% · 147 games47.9Round 3: 50.8% · 150 games (strongest round)50.8Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.4% | 52.1% | 9,192 | Round 1: not enough games-Round 2: 43.5% · 119 games43.5Round 3: 45.1% · 125 games45.1Round 4: 49.2% · 124 games (strongest round)49.2 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.4% | 49.4% | 7,788 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.3% · 102 games53.3Round 4: 54.6% · 125 games (strongest round)54.6 |
| THRASHEmpower! | | 0.4% | 51.7% | 7,419 | Round 1: 53.6% · 260 games53.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.3% | 52.9% | 6,934 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 48.0% · 109 games48.0 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.3% | 53.6% | 6,355 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.9% · 107 games45.9Round 4: 47.7% · 150 games (strongest round)47.7 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 52.9% | 5,594 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.2% | 45.3% | 5,089 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.2% | 48.2% | 4,903 | Round 1: 54.6% · 130 games (strongest round)54.6Round 2: not enough games-Round 3: 53.0% · 120 games53.0Round 4: 49.9% · 134 games49.9 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.2% | 53.0% | 4,881 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.2% | 51.9% | 4,446 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 53.2% | 4,020 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.1% | 52.1% | 3,076 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.1% | 51.9% | 2,940 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.1% | 50.7% | 2,799 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 53.5% | 2,768 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 53.0% | 2,630 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 51.9% | 2,209 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.1% | 50.3% | 2,075 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 56.8% | 1,972 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 47.1% | 1,829 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 52.6% | 1,227 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | <0.1% | 55.3% | 430 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | <0.1% | 33.3% | 3 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |