| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SSS | 19.3% | 51.0% | 96,186 | Round 1: 49.7% · 1,136 games49.7Round 2: 51.3% · 1,079 games51.3Round 3: 52.4% · 1,165 games52.4Round 4: 53.2% · 1,016 games (strongest round)53.2 |
| 1 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | SS | 9.6% | 53.7% | 47,953 | Round 1: 55.5% · 460 games55.5Round 2: 54.1% · 450 games54.1Round 3: 56.2% · 481 games (strongest round)56.2Round 4: 50.2% · 425 games50.1 |
| 2 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | SS | 9.5% | 52.4% | 47,384 | Round 1: 51.9% · 445 games51.8Round 2: 52.6% · 458 games52.6Round 3: 55.2% · 452 games (strongest round)55.2Round 4: 54.8% · 422 games54.8 |
| HEAVYEmpower! | S | 12.1% | 51.0% | 60,132 | Round 1: 51.5% · 2,409 games51.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | S | 9.6% | 57.2% | 47,931 | Round 1: 63.5% · 651 games (strongest round)63.5Round 2: 59.6% · 455 games59.6Round 3: 57.4% · 461 games57.4Round 4: 54.7% · 443 games54.7 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | S | 8.9% | 54.6% | 44,579 | Round 1: 52.6% · 653 games52.6Round 2: 55.2% · 597 games (strongest round)55.2Round 3: 53.0% · 596 games53.0Round 4: 55.1% · 484 games55.1 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | S | 8.8% | 49.9% | 43,801 | Round 1: 47.8% · 235 games47.8Round 2: 50.6% · 558 games (strongest round)50.6Round 3: 48.5% · 604 games48.5Round 4: 46.3% · 578 games46.3 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | S | 8.4% | 49.5% | 41,940 | Round 1: not enough games-Round 2: 51.0% · 447 games51.0Round 3: 49.7% · 553 games49.7Round 4: 51.2% · 491 games (strongest round)51.2 |
| 3 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | S | 7.3% | 50.7% | 36,548 | Round 1: 48.2% · 261 games48.2Round 2: 47.8% · 314 games47.8Round 3: 50.3% · 321 games (strongest round)50.3Round 4: 46.6% · 313 games46.6 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 8.5% | 53.8% | 42,571 | Round 1: 52.3% · 534 games52.3Round 2: 53.1% · 470 games53.1Round 3: 53.3% · 513 games53.3Round 4: 54.9% · 484 games (strongest round)54.9 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.4% | 51.4% | 41,764 | Round 1: 50.1% · 424 games50.1Round 2: 51.1% · 282 games51.1Round 3: 52.7% · 381 games (strongest round)52.7Round 4: 48.5% · 367 games48.5 |
| DeftGain 60% Attack Speed. | | 5.8% | 49.4% | 28,988 | Round 1: 49.0% · 150 games49.0Round 2: 53.7% · 291 games (strongest round)53.7Round 3: 51.1% · 307 games51.1Round 4: 48.9% · 280 games48.9 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 5.7% | 50.6% | 28,625 | Round 1: 51.8% · 243 games51.8Round 2: 46.0% · 238 games46.0Round 3: 52.0% · 286 games (strongest round)52.0Round 4: 50.1% · 260 games50.1 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 5.7% | 51.1% | 28,536 | Round 1: 52.9% · 246 games52.9Round 2: 53.4% · 250 games (strongest round)53.4Round 3: 51.5% · 306 games51.4Round 4: 53.1% · 312 games53.1 |
| 4 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 5.7% | 56.4% | 28,447 | Round 1: 61.2% · 669 games (strongest round)61.2Round 2: 56.6% · 609 games56.6Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 5.6% | 49.6% | 27,721 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.6% · 504 games48.6Round 4: 49.3% · 502 games (strongest round)49.3 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 5.4% | 53.9% | 27,102 | Round 1: 55.4% · 422 games55.4Round 2: 56.6% · 344 games (strongest round)56.6Round 3: 54.8% · 277 games54.8Round 4: 56.4% · 234 games56.4 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 5.4% | 53.7% | 26,662 | Round 1: 57.8% · 150 games (strongest round)57.8Round 2: 56.9% · 348 games56.9Round 3: 56.5% · 368 games56.5Round 4: 55.7% · 319 games55.7 |
| 5 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 4.9% | 52.0% | 24,535 | Round 1: 57.4% · 199 games (strongest round)57.4Round 2: 56.7% · 269 games56.7Round 3: 51.7% · 296 games51.7Round 4: 54.1% · 224 games54.1 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.6% | 52.5% | 22,793 | Round 1: 51.1% · 150 games51.1Round 2: 50.6% · 297 games50.6Round 3: 50.4% · 319 games50.4Round 4: 52.6% · 297 games (strongest round)52.6 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 4.3% | 50.2% | 21,534 | Round 1: 46.2% · 358 games46.2Round 2: 48.9% · 246 games48.9Round 3: 54.5% · 257 games (strongest round)54.5Round 4: 49.9% · 258 games49.9 |
| RecursionGain 60 Ability Haste. | | 4.2% | 50.4% | 21,029 | Round 1: 48.6% · 195 games48.6Round 2: 52.0% · 173 games51.9Round 3: 53.7% · 241 games (strongest round)53.7Round 4: 48.1% · 186 games48.1 |
| 6 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 4.1% | 53.1% | 20,653 | Round 1: 58.1% · 229 games (strongest round)58.1Round 2: 52.6% · 206 games52.6Round 3: 54.8% · 221 games54.8Round 4: 53.1% · 161 games53.1 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 4.1% | 52.0% | 20,567 | Round 1: 51.3% · 150 games51.3Round 2: 50.6% · 233 games50.6Round 3: 55.5% · 271 games (strongest round)55.5Round 4: 54.4% · 226 games54.4 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 3.8% | 50.3% | 18,780 | Round 1: 49.0% · 150 games49.0Round 2: 51.6% · 157 games51.6Round 3: 56.8% · 182 games (strongest round)56.8Round 4: 50.1% · 180 games50.1 |
| 7 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.7% | 54.1% | 18,569 | Round 1: 54.7% · 150 games54.7Round 2: 53.6% · 163 games53.6Round 3: 56.0% · 173 games (strongest round)56.0Round 4: 54.0% · 150 games54.0 |
| Blunt ForceGain 20% Attack Damage. | | 3.7% | 50.8% | 18,467 | Round 1: 50.7% · 150 games (strongest round)50.6Round 2: 49.9% · 188 games49.9Round 3: 47.2% · 199 games47.2Round 4: 47.6% · 212 games47.6 |
| 8 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 3.6% | 49.9% | 17,993 | Round 1: 50.3% · 233 games50.3Round 2: 53.0% · 180 games (strongest round)53.0Round 3: 49.3% · 186 games49.3Round 4: 48.1% · 150 games48.1 |
| Transmute: GoldGain a random Gold Augment. | | 3.6% | 50.5% | 17,700 | Round 1: 49.0% · 150 games49.0Round 2: 50.5% · 159 games (strongest round)50.5Round 3: 49.3% · 193 games49.3Round 4: 48.9% · 185 games48.9 |
| 9 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 3.5% | 51.0% | 17,353 | Round 1: 49.2% · 150 games49.2Round 2: 51.8% · 173 games (strongest round)51.8Round 3: 51.7% · 166 games51.7Round 4: 44.2% · 169 games44.2 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 3.2% | 51.2% | 15,782 | Round 1: 50.7% · 333 games (strongest round)50.7Round 2: 48.9% · 290 games48.9Round 3: not enough games-Round 4: not enough games- |
| 10 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 3.1% | 50.7% | 15,437 | Round 1: 52.5% · 150 games52.5Round 2: 50.6% · 150 games50.6Round 3: 52.6% · 150 games (strongest round)52.6Round 4: 48.2% · 150 games48.2 |
| 11 | Transmute: ChaosGain 2 random Augments. | | 2.9% | 51.2% | 14,383 | Round 1: 53.6% · 160 games53.6Round 2: 55.6% · 150 games (strongest round)55.6Round 3: 50.2% · 163 games50.2Round 4: 52.8% · 185 games52.8 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 2.7% | 49.4% | 13,336 | Round 1: 54.3% · 254 games54.3Round 2: 54.7% · 165 games (strongest round)54.7Round 3: not enough games-Round 4: not enough games- |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 2.6% | 50.4% | 12,918 | Round 1: 51.6% · 150 games51.6Round 2: 50.5% · 150 games50.5Round 3: 50.2% · 201 games50.2Round 4: 52.2% · 189 games (strongest round)52.2 |
| 12 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.6% | 49.7% | 12,787 | Round 1: 50.1% · 150 games50.1Round 2: 45.6% · 150 games45.6Round 3: 49.0% · 167 games49.0Round 4: 50.5% · 157 games (strongest round)50.5 |
| 13 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.6% | 51.9% | 12,749 | Round 1: 52.2% · 150 games52.2Round 2: 55.7% · 160 games55.7Round 3: 57.3% · 158 games (strongest round)57.3Round 4: 51.8% · 152 games51.8 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 2.5% | 50.8% | 12,507 | Round 1: 50.1% · 107 games50.1Round 2: 52.2% · 150 games52.2Round 3: 50.3% · 150 games50.3Round 4: 52.3% · 150 games (strongest round)52.3 |
| 14 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.2% | 52.0% | 10,909 | Round 1: 52.7% · 199 games (strongest round)52.7Round 2: 51.1% · 157 games51.1Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.2% | 49.8% | 10,869 | Round 1: 51.0% · 150 games51.0Round 2: 49.1% · 150 games49.1Round 3: 52.4% · 150 games (strongest round)52.4Round 4: 49.3% · 150 games49.3 |
| 15 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.2% | 51.8% | 10,821 | Round 1: 50.1% · 215 games50.1Round 2: 51.5% · 194 games (strongest round)51.4Round 3: not enough games-Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 2.2% | 51.3% | 10,766 | Round 1: not enough games-Round 2: 51.0% · 150 games51.0Round 3: 51.9% · 150 games51.9Round 4: 52.6% · 150 games (strongest round)52.6 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 2.1% | 51.2% | 10,239 | Round 1: not enough games-Round 2: 54.4% · 150 games (strongest round)54.4Round 3: 53.3% · 150 games53.3Round 4: 53.9% · 150 games53.9 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 1.9% | 53.6% | 9,598 | Round 1: 53.6% · 142 games53.6Round 2: 54.2% · 194 games54.2Round 3: 59.6% · 220 games (strongest round)59.6Round 4: 51.5% · 208 games51.5 |
| 16 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.9% | 49.4% | 9,378 | Round 1: 47.8% · 223 games47.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.9% | 51.8% | 9,305 | Round 1: 49.4% · 150 games49.4Round 2: 47.5% · 150 games47.5Round 3: 53.6% · 150 games (strongest round)53.6Round 4: 51.0% · 150 games51.0 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 1.8% | 50.9% | 8,874 | Round 1: 55.5% · 148 games (strongest round)55.5Round 2: 54.4% · 150 games54.4Round 3: 48.8% · 134 games48.8Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.5% | 51.3% | 7,510 | Round 1: not enough games-Round 2: 48.5% · 129 games48.4Round 3: 45.9% · 150 games45.9Round 4: 51.3% · 150 games (strongest round)51.3 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.5% | 50.7% | 7,472 | Round 1: not enough games-Round 2: 53.9% · 150 games53.9Round 3: 54.9% · 150 games (strongest round)54.9Round 4: 53.0% · 150 games53.0 |
| 17 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.4% | 53.5% | 6,940 | Round 1: not enough games-Round 2: 52.9% · 115 games52.9Round 3: 56.3% · 140 games (strongest round)56.3Round 4: 55.4% · 128 games55.4 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.3% | 49.7% | 6,655 | Round 1: not enough games-Round 2: 52.3% · 150 games52.3Round 3: 51.8% · 150 games51.8Round 4: 52.7% · 150 games (strongest round)52.7 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 1.3% | 51.9% | 6,617 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.2% | 54.3% | 6,223 | Round 1: not enough games-Round 2: 48.1% · 117 games48.1Round 3: 50.0% · 141 games (strongest round)50.0Round 4: 47.4% · 106 games47.4 |
| 18 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.1% | 54.0% | 5,656 | Round 1: 55.3% · 143 games (strongest round)55.3Round 2: 53.7% · 113 games53.7Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.1% | 49.4% | 5,534 | Round 1: not enough games-Round 2: 51.2% · 150 games (strongest round)51.2Round 3: 45.9% · 129 games45.9Round 4: 45.7% · 134 games45.7 |
| 19 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 1.1% | 51.2% | 5,321 | Round 1: 48.2% · 136 games48.2Round 2: 51.6% · 150 games51.6Round 3: 51.8% · 150 games (strongest round)51.7Round 4: 49.3% · 150 games49.3 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.0% | 51.1% | 4,788 | Round 1: not enough games-Round 2: 52.6% · 150 games52.6Round 3: 53.9% · 150 games53.9Round 4: 59.2% · 150 games (strongest round)59.2 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 0.9% | 55.8% | 4,458 | Round 1: 50.2% · 150 games50.2Round 2: 53.3% · 132 games (strongest round)53.3Round 3: not enough games-Round 4: not enough games- |
| 20 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.8% | 50.9% | 3,937 | Round 1: not enough games-Round 2: 37.9% · 116 games37.9Round 3: not enough games-Round 4: not enough games- |
| 21 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 51.9% | 3,908 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SiphonDamaging enemy champions with heals you. | | 10.3% | 48.0% | 51,209 | Round 1: 47.6% · 235 games47.6Round 2: 49.2% · 621 games49.2Round 3: 50.0% · 701 games50.0Round 4: 50.4% · 578 games (strongest round)50.4 |
| GoredrinkGain 15% Omnivamp. | | 8.4% | 48.9% | 42,034 | Round 1: 47.2% · 210 games47.2Round 2: 51.4% · 490 games (strongest round)51.4Round 3: 49.6% · 568 games49.6Round 4: 50.1% · 436 games50.1 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 7.9% | 48.7% | 39,353 | Round 1: 52.3% · 251 games52.3Round 2: 49.4% · 246 games49.4Round 3: 48.9% · 275 games48.9Round 4: 55.9% · 252 games (strongest round)55.9 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 7.0% | 49.3% | 35,055 | Round 1: 53.3% · 592 games (strongest round)53.3Round 2: 50.1% · 468 games50.1Round 3: not enough games-Round 4: not enough games- |
| Lil' Extra HelpGain 150 Attack Range and 0.75 Attack Speed during your duration. | | 6.0% | 47.6% | 30,113 | Round 1: 49.1% · 332 games49.1Round 2: 49.9% · 394 games (strongest round)49.9Round 3: 49.2% · 396 games49.2Round 4: 47.6% · 422 games47.6 |
| Scopier WeaponsGain 150 Attack Range. | | 5.4% | 48.4% | 26,860 | Round 1: 44.3% · 227 games44.3Round 2: 48.7% · 230 games48.7Round 3: 48.4% · 270 games48.4Round 4: 49.6% · 247 games (strongest round)49.6 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 4.2% | 48.7% | 20,908 | Round 1: 48.7% · 388 games (strongest round)48.7Round 2: 48.4% · 398 games48.4Round 3: not enough games-Round 4: not enough games- |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 4.1% | 48.2% | 20,253 | Round 1: 49.0% · 556 games (strongest round)49.0Round 2: 47.8% · 465 games47.8Round 3: not enough games-Round 4: not enough games- |
| 22 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 4.1% | 49.1% | 20,198 | Round 1: 51.4% · 175 games (strongest round)51.4Round 2: 50.0% · 174 games50.0Round 3: 50.4% · 221 games50.4Round 4: 50.7% · 195 games50.7 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 3.8% | 48.7% | 18,971 | Round 1: 52.8% · 247 games52.8Round 2: 49.5% · 229 games49.5Round 3: 54.0% · 231 games (strongest round)53.9Round 4: not enough games- |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 3.8% | 46.4% | 18,953 | Round 1: 46.0% · 207 games (strongest round)46.0Round 2: 43.7% · 194 games43.7Round 3: 44.3% · 216 games44.3Round 4: 44.3% · 171 games44.3 |
| 23 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 3.6% | 49.2% | 18,055 | Round 1: 52.0% · 168 games (strongest round)51.9Round 2: 50.3% · 210 games50.3Round 3: 50.6% · 240 games50.6Round 4: 48.1% · 239 games48.1 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 3.5% | 45.7% | 17,265 | Round 1: 47.7% · 369 games47.7Round 2: 48.8% · 396 games (strongest round)48.8Round 3: not enough games-Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 3.3% | 47.6% | 16,486 | Round 1: 45.2% · 182 games45.2Round 2: 45.1% · 150 games45.1Round 3: 46.0% · 150 games (strongest round)46.0Round 4: 43.0% · 150 games43.0 |
| RejuvenationUsing restores Health. | | 3.2% | 47.5% | 16,157 | Round 1: 44.7% · 190 games44.7Round 2: 47.2% · 214 games (strongest round)47.2Round 3: 47.1% · 200 games47.1Round 4: 42.9% · 218 games42.9 |
| 24 | Scopiest WeaponsGain 250 Attack Range. | | 3.2% | 47.2% | 15,899 | Round 1: 41.8% · 150 games41.8Round 2: 43.6% · 153 games43.6Round 3: 42.2% · 161 games42.2Round 4: 44.4% · 150 games (strongest round)44.4 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 3.2% | 48.5% | 15,777 | Round 1: not enough games-Round 2: 46.9% · 148 games46.9Round 3: 45.8% · 162 games45.8Round 4: 48.9% · 150 games (strongest round)48.9 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 2.8% | 48.6% | 13,910 | Round 1: 53.1% · 150 games (strongest round)53.1Round 2: 50.5% · 150 games50.5Round 3: 50.0% · 150 games50.0Round 4: 50.6% · 150 games50.6 |
| Scoped WeaponsGain 75 Attack Range. | | 2.7% | 48.1% | 13,495 | Round 1: 49.8% · 118 games49.8Round 2: 50.6% · 150 games50.6Round 3: 50.7% · 150 games50.7Round 4: 52.5% · 150 games (strongest round)52.5 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 2.7% | 48.8% | 13,377 | Round 1: 47.8% · 186 games47.8Round 2: 53.5% · 150 games (strongest round)53.5Round 3: 51.0% · 167 games51.0Round 4: 48.7% · 150 games48.7 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.6% | 49.2% | 13,058 | Round 1: not enough games-Round 2: 52.7% · 205 games (strongest round)52.7Round 3: 51.0% · 219 games51.0Round 4: 46.4% · 147 games46.4 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 2.6% | 48.2% | 12,759 | Round 1: 48.5% · 150 games (strongest round)48.5Round 2: 46.9% · 150 games46.9Round 3: 48.1% · 150 games48.1Round 4: 44.5% · 170 games44.5 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.4% | 48.3% | 11,727 | Round 1: 56.7% · 198 games (strongest round)56.7Round 2: 55.0% · 167 games55.0Round 3: not enough games-Round 4: not enough games- |
| 25 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.3% | 47.4% | 11,527 | Round 1: 49.8% · 150 games49.8Round 2: 54.4% · 150 games (strongest round)54.4Round 3: 53.3% · 150 games53.3Round 4: 51.0% · 146 games51.0 |
| It's Go TimeActivating grants you Movement Speed for its duration. | | 2.2% | 49.1% | 10,958 | Round 1: not enough games-Round 2: 47.3% · 150 games47.3Round 3: 48.6% · 152 games48.6Round 4: 50.2% · 150 games (strongest round)50.2 |
| 26 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 2.1% | 49.0% | 10,582 | Round 1: 50.2% · 150 games50.1Round 2: 50.4% · 150 games50.4Round 3: 52.5% · 169 games (strongest round)52.5Round 4: 49.6% · 159 games49.6 |
| 27 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 2.1% | 46.1% | 10,302 | Round 1: 47.8% · 150 games47.8Round 2: 45.6% · 150 games45.6Round 3: 52.5% · 150 games (strongest round)52.5Round 4: 48.0% · 149 games48.0 |
| 28 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 2.0% | 48.6% | 10,057 | Round 1: 47.2% · 150 games (strongest round)47.2Round 2: 47.1% · 150 games47.1Round 3: 46.6% · 150 games46.6Round 4: 46.7% · 150 games46.7 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 2.0% | 47.7% | 9,998 | Round 1: 46.6% · 103 games46.6Round 2: 47.1% · 150 games47.1Round 3: 50.1% · 159 games (strongest round)50.1Round 4: 49.2% · 158 games49.2 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 1.8% | 45.9% | 8,801 | Round 1: 45.2% · 150 games (strongest round)45.2Round 2: 41.9% · 150 games41.9Round 3: 44.5% · 150 games44.5Round 4: 43.7% · 150 games43.7 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.6% | 47.0% | 7,931 | Round 1: 44.4% · 145 games44.4Round 2: 49.1% · 139 games49.1Round 3: 50.7% · 150 games (strongest round)50.7Round 4: 46.4% · 123 games46.4 |
| 29 | Pin CushionAttacks during gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration. | | 1.5% | 45.2% | 7,382 | Round 1: 45.1% · 150 games45.1Round 2: 47.2% · 150 games47.2Round 3: 46.1% · 150 games46.1Round 4: 50.4% · 150 games (strongest round)50.3 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.4% | 46.2% | 7,152 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.0% · 150 games (strongest round)44.0Round 4: 43.1% · 178 games43.1 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.4% | 48.8% | 7,106 | Round 1: 44.5% · 109 games44.5Round 2: 49.7% · 112 games (strongest round)49.7Round 3: 46.6% · 150 games46.6Round 4: 47.5% · 149 games47.5 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.4% | 45.6% | 7,105 | Round 1: 47.0% · 150 games47.0Round 2: 46.0% · 150 games46.0Round 3: 48.1% · 150 games (strongest round)48.1Round 4: 44.6% · 150 games44.6 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.4% | 47.1% | 6,944 | Round 1: 49.7% · 150 games49.7Round 2: 51.0% · 150 games50.9Round 3: 51.8% · 150 games (strongest round)51.8Round 4: 45.3% · 150 games45.3 |
| 30 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.4% | 44.8% | 6,760 | Round 1: 42.5% · 132 games42.5Round 2: 42.9% · 113 games42.9Round 3: 46.9% · 150 games (strongest round)46.9Round 4: 40.0% · 132 games40.0 |
| 31 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.3% | 48.4% | 6,303 | Round 1: 50.7% · 150 games (strongest round)50.7Round 2: 45.7% · 118 games45.7Round 3: 50.0% · 133 games50.0Round 4: not enough games- |
| 32 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.2% | 47.3% | 5,980 | Round 1: 48.9% · 130 games (strongest round)48.9Round 2: 47.7% · 141 games47.7Round 3: 46.7% · 150 games46.7Round 4: 47.6% · 150 games47.6 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 1.2% | 49.3% | 5,927 | Round 1: 48.4% · 150 games48.4Round 2: 49.2% · 150 games49.2Round 3: 50.8% · 150 games (strongest round)50.8Round 4: 46.3% · 150 games46.3 |
| 33 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.1% | 47.2% | 5,443 | Round 1: 42.1% · 120 games42.1Round 2: 40.5% · 116 games40.5Round 3: 42.2% · 119 games (strongest round)42.2Round 4: 40.6% · 110 games40.6 |
| 34 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.0% | 47.6% | 5,206 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.8% | 47.1% | 4,122 | Round 1: 47.4% · 108 games47.4Round 2: 49.5% · 103 games (strongest round)49.5Round 3: 47.2% · 150 games47.2Round 4: 47.3% · 150 games47.3 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.8% | 48.9% | 3,933 | Round 1: 49.0% · 103 games49.0Round 2: 55.1% · 104 games (strongest round)55.1Round 3: not enough games-Round 4: not enough games- |
| 35 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 48.4% | 3,784 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.4% · 102 games51.4Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.7% | 46.4% | 3,555 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.8% · 120 games53.8 |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.7% | 47.7% | 3,371 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.3% · 109 games45.3Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.6% | 48.4% | 2,868 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.5% | 47.0% | 2,694 | Round 1: 42.5% · 144 games42.4Round 2: 46.1% · 101 games (strongest round)46.1Round 3: not enough games-Round 4: 45.9% · 100 games45.9 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.5% | 46.0% | 2,587 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.5% | 45.9% | 2,508 | Round 1: 48.8% · 150 games48.8Round 2: 51.5% · 150 games (strongest round)51.5Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.5% | 49.3% | 2,507 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 0.5% | 47.3% | 2,322 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.5% | 50.8% | 2,300 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.4% | 49.6% | 2,047 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.4% | 51.5% | 2,010 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.4% | 46.9% | 2,003 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.4% | 47.0% | 1,985 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 0.4% | 49.3% | 1,973 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.4% | 43.6% | 1,863 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.4% | 48.8% | 1,760 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.3% | 49.5% | 1,599 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 52.6% | 1,557 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 56.5% · 121 games56.5 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 47.8% | 1,506 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.3% | 48.7% | 1,428 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 48.7% | 1,407 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 50.8% | 1,169 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.2% | 49.6% | 1,165 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.2% | 47.1% | 1,159 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.2% | 40.8% | 1,137 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 50.2% | 1,010 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.2% | 40.0% | 949 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 47.9% | 944 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 45.8% | 920 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 56.3% | 693 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 46.8% | 340 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 48.0% | 329 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |