| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | SS | 14.5% | 52.7% | 158,492 | Round 1: 52.9% · 1,003 games (strongest round)52.9Round 2: 50.7% · 955 games50.7Round 3: 52.2% · 1,041 games52.2Round 4: 50.1% · 999 games50.1 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | SS | 12.6% | 57.1% | 137,882 | Round 1: 58.5% · 962 games (strongest round)58.5Round 2: 53.3% · 877 games53.3Round 3: 57.1% · 979 games57.1Round 4: 54.5% · 892 games54.5 |
| 1 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | SS | 10.8% | 57.0% | 118,066 | Round 1: 58.1% · 664 games (strongest round)58.1Round 2: 53.9% · 703 games53.9Round 3: 55.2% · 643 games55.2Round 4: 55.5% · 532 games55.5 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | SS | 10.4% | 52.4% | 113,896 | Round 1: 51.3% · 395 games51.3Round 2: 51.9% · 1,068 games51.9Round 3: 50.5% · 1,016 games50.5Round 4: 52.9% · 236 games (strongest round)52.9 |
| Blunt ForceGain 20% Attack Damage. | SS | 10.3% | 54.2% | 112,494 | Round 1: 53.3% · 300 games53.3Round 2: 57.3% · 670 games (strongest round)57.3Round 3: 52.3% · 674 games52.3Round 4: 55.7% · 666 games55.7 |
| 2 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | SS | 9.7% | 55.1% | 106,258 | Round 1: 53.4% · 575 games (strongest round)53.4Round 2: 52.2% · 686 games52.2Round 3: 51.2% · 707 games51.2Round 4: 52.2% · 640 games52.2 |
| HEAVYEmpower! | S | 12.2% | 53.0% | 133,566 | Round 1: 51.7% · 3,244 games51.7Round 2: 52.8% · 153 games (strongest round)52.8Round 3: not enough games-Round 4: not enough games- |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 10.4% | 53.3% | 113,767 | Round 1: 51.8% · 807 games51.8Round 2: 52.2% · 497 games (strongest round)52.2Round 3: 51.4% · 627 games51.4Round 4: 51.8% · 606 games51.7 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 9.1% | 60.8% | 99,619 | Round 1: 59.2% · 893 games (strongest round)59.2Round 2: 58.5% · 760 games58.5Round 3: 58.1% · 798 games58.1Round 4: 57.6% · 749 games57.6 |
| 3 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | S | 8.0% | 56.7% | 87,422 | Round 1: 57.3% · 596 games (strongest round)57.3Round 2: 57.0% · 550 games57.0Round 3: 56.6% · 473 games56.6Round 4: 54.8% · 404 games54.8 |
| GoredrinkGain 15% Omnivamp. | | 6.8% | 53.6% | 75,023 | Round 1: 49.8% · 184 games49.8Round 2: 51.6% · 461 games51.6Round 3: 52.3% · 554 games52.3Round 4: 55.2% · 508 games (strongest round)55.2 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 6.7% | 55.1% | 73,728 | Round 1: 56.7% · 215 games (strongest round)56.7Round 2: 55.9% · 562 games55.9Round 3: 54.6% · 647 games54.6Round 4: 52.2% · 639 games52.2 |
| 4 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 6.0% | 54.3% | 66,229 | Round 1: 50.3% · 362 games50.3Round 2: 54.3% · 407 games (strongest round)54.3Round 3: 53.0% · 483 games53.0Round 4: 51.0% · 405 games51.0 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 6.0% | 59.6% | 65,935 | Round 1: 59.6% · 550 games (strongest round)59.6Round 2: 59.2% · 523 games59.2Round 3: 57.9% · 504 games57.9Round 4: 56.5% · 513 games56.5 |
| It's CriticalGain 50% Crit chance. | | 5.9% | 52.0% | 64,906 | Round 1: 51.9% · 489 games51.9Round 2: 52.4% · 490 games (strongest round)52.4Round 3: 47.9% · 438 games47.9Round 4: 50.7% · 328 games50.7 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.4% | 56.1% | 59,679 | Round 1: 54.1% · 173 games54.1Round 2: 54.3% · 461 games54.3Round 3: 58.2% · 558 games (strongest round)58.2Round 4: 54.5% · 572 games54.5 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 5.3% | 57.8% | 58,075 | Round 1: 57.9% · 580 games (strongest round)57.9Round 2: 57.3% · 555 games57.3Round 3: 56.7% · 462 games56.7Round 4: 53.9% · 428 games53.9 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 5.0% | 56.7% | 55,255 | Round 1: 62.2% · 150 games (strongest round)62.2Round 2: 61.8% · 150 games61.8Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 5.0% | 54.9% | 54,717 | Round 1: 54.5% · 519 games54.5Round 2: 55.3% · 471 games (strongest round)55.3Round 3: not enough games-Round 4: not enough games- |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 5.0% | 60.1% | 54,460 | Round 1: 62.4% · 690 games (strongest round)62.4Round 2: 58.6% · 483 games58.6Round 3: 60.4% · 381 games60.4Round 4: 53.4% · 357 games53.4 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 4.8% | 54.1% | 52,865 | Round 1: 51.3% · 150 games51.2Round 2: 50.0% · 239 games50.0Round 3: 52.8% · 286 games52.8Round 4: 53.0% · 254 games (strongest round)53.0 |
| Transmute: GoldGain a random Gold Augment. | | 4.1% | 52.3% | 45,474 | Round 1: 51.1% · 184 games51.1Round 2: 50.8% · 280 games50.8Round 3: 51.9% · 300 games (strongest round)51.9Round 4: 51.5% · 282 games51.5 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.6% | 57.0% | 38,956 | Round 1: 57.5% · 557 games57.5Round 2: 58.5% · 446 games (strongest round)58.5Round 3: not enough games-Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 3.5% | 56.5% | 38,766 | Round 1: 54.2% · 150 games54.2Round 2: 56.2% · 322 games56.2Round 3: 57.7% · 326 games (strongest round)57.7Round 4: 53.3% · 353 games53.3 |
| 5 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 3.5% | 53.5% | 38,546 | Round 1: 50.9% · 344 games50.9Round 2: 50.1% · 348 games50.1Round 3: 53.8% · 336 games (strongest round)53.8Round 4: 50.3% · 246 games50.3 |
| DeftGain 60% Attack Speed. | | 3.4% | 53.5% | 37,496 | Round 1: 53.6% · 141 games53.6Round 2: 52.6% · 217 games52.6Round 3: 53.5% · 224 games53.5Round 4: 54.0% · 242 games (strongest round)54.0 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 3.4% | 56.0% | 37,137 | Round 1: 57.0% · 179 games (strongest round)57.0Round 2: 57.0% · 437 games57.0Round 3: 52.1% · 389 games52.1Round 4: 55.2% · 356 games55.2 |
| DonationGet 1750 Gold. No questions asked. | | 3.4% | 53.9% | 37,060 | Round 1: not enough games-Round 2: 52.3% · 193 games52.3Round 3: 55.2% · 244 games (strongest round)55.2Round 4: 51.9% · 224 games51.9 |
| 6 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 3.2% | 52.7% | 35,044 | Round 1: 49.4% · 191 games49.4Round 2: 54.8% · 231 games (strongest round)54.8Round 3: 50.6% · 221 games50.6Round 4: 53.1% · 207 games53.1 |
| 7 | Transmute: ChaosGain 2 random Augments. | | 3.1% | 54.7% | 33,794 | Round 1: 53.8% · 242 games53.8Round 2: 54.8% · 191 games54.8Round 3: 55.4% · 231 games (strongest round)55.4Round 4: 55.0% · 219 games55.0 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | | 3.1% | 56.4% | 33,604 | Round 1: 63.1% · 358 games (strongest round)63.1Round 2: 56.9% · 222 games56.9Round 3: 56.8% · 200 games56.8Round 4: 55.2% · 188 games55.2 |
| 8 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 3.0% | 52.4% | 33,200 | Round 1: 56.4% · 264 games (strongest round)56.4Round 2: 53.2% · 216 games53.2Round 3: 55.1% · 238 games55.1Round 4: 50.9% · 167 games50.9 |
| 9 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.9% | 56.4% | 31,305 | Round 1: 54.5% · 225 games54.5Round 2: 51.3% · 227 games51.3Round 3: 51.8% · 206 games51.8Round 4: 57.0% · 172 games (strongest round)57.0 |
| 10 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.6% | 55.2% | 28,344 | Round 1: 54.7% · 150 games54.7Round 2: 59.6% · 160 games (strongest round)59.6Round 3: 56.3% · 150 games56.3Round 4: 58.5% · 150 games58.5 |
| 11 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 2.5% | 54.9% | 27,487 | Round 1: 53.5% · 170 games53.5Round 2: 51.0% · 170 games51.0Round 3: 56.9% · 163 games (strongest round)56.9Round 4: 52.3% · 179 games52.3 |
| 12 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.5% | 55.3% | 26,992 | Round 1: 54.6% · 229 games (strongest round)54.6Round 2: 50.8% · 216 games50.8Round 3: not enough games-Round 4: not enough games- |
| 13 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 2.1% | 52.9% | 22,530 | Round 1: 49.8% · 151 games49.8Round 2: 52.8% · 155 games (strongest round)52.8Round 3: 49.5% · 119 games49.5Round 4: 48.2% · 111 games48.2 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.9% | 55.3% | 20,388 | Round 1: not enough games-Round 2: 57.0% · 150 games57.0Round 3: 59.2% · 169 games (strongest round)59.2Round 4: 58.7% · 163 games58.7 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 1.8% | 52.1% | 19,694 | Round 1: not enough games-Round 2: 51.5% · 150 games (strongest round)51.5Round 3: 48.8% · 150 games48.8Round 4: 50.8% · 150 games50.8 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.6% | 53.1% | 17,005 | Round 1: not enough games-Round 2: 50.1% · 150 games50.1Round 3: 52.6% · 150 games (strongest round)52.6Round 4: 48.4% · 150 games48.4 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.3% | 51.9% | 14,489 | Round 1: not enough games-Round 2: 52.5% · 144 games52.5Round 3: 53.5% · 150 games (strongest round)53.5Round 4: 52.2% · 150 games52.2 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 1.3% | 52.3% | 13,774 | Round 1: not enough games-Round 2: 52.4% · 112 games52.4Round 3: 56.3% · 135 games (strongest round)56.3Round 4: 56.0% · 109 games56.0 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.2% | 53.1% | 12,765 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 47.0% · 120 games46.9 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.1% | 52.2% | 11,758 | Round 1: not enough games-Round 2: 46.4% · 132 games46.4Round 3: 52.9% · 150 games (strongest round)52.9Round 4: 47.7% · 130 games47.7 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.0% | 54.0% | 10,869 | Round 1: 47.6% · 101 games47.6Round 2: 49.6% · 119 games49.6Round 3: 54.8% · 150 games (strongest round)54.8Round 4: 50.9% · 150 games50.9 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.0% | 55.2% | 10,652 | Round 1: not enough games-Round 2: 57.8% · 150 games (strongest round)57.8Round 3: 53.0% · 150 games53.0Round 4: 52.9% · 150 games52.9 |
| 14 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.9% | 52.2% | 10,145 | Round 1: 49.4% · 126 games49.4Round 2: 49.8% · 108 games49.8Round 3: 49.8% · 116 games (strongest round)49.8Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.9% | 58.3% | 9,906 | Round 1: not enough games-Round 2: 57.4% · 150 games (strongest round)57.4Round 3: 53.4% · 150 games53.4Round 4: 56.9% · 172 games56.9 |
| 15 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 54.9% | 8,734 | Round 1: not enough games-Round 2: 55.7% · 121 games (strongest round)55.7Round 3: 53.2% · 150 games53.2Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.8% | 52.3% | 8,698 | Round 1: not enough games-Round 2: 51.7% · 150 games (strongest round)51.7Round 3: 50.7% · 150 games50.6Round 4: 45.3% · 150 games45.3 |
| 16 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.8% | 52.2% | 8,628 | Round 1: 46.3% · 126 games46.3Round 2: 47.4% · 132 games47.4Round 3: not enough games-Round 4: 48.6% · 106 games (strongest round)48.6 |
| 17 | Omni SoulGain 3 random Dragon Souls. | | 0.7% | 53.8% | 8,041 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 52.1% | 4,808 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 57.4% | 4,112 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 66.4% · 136 games66.4 |
| 19 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.4% | 54.1% | 3,898 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 16.2% | 51.5% | 178,068 | Round 1: 49.9% · 1,214 games49.9Round 2: 48.9% · 1,234 games48.9Round 3: 51.5% · 1,288 games51.5Round 4: 52.5% · 312 games (strongest round)52.5 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 10.8% | 51.5% | 118,532 | Round 1: not enough games-Round 2: 50.8% · 630 games (strongest round)50.8Round 3: 49.9% · 767 games49.9Round 4: 48.0% · 800 games48.0 |
| 20 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 10.0% | 50.0% | 109,218 | Round 1: 47.6% · 613 games47.6Round 2: 50.4% · 600 games50.4Round 3: 48.8% · 579 games48.8Round 4: 51.6% · 530 games (strongest round)51.6 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | | 9.1% | 51.7% | 99,250 | Round 1: 49.6% · 547 games49.6Round 2: 50.1% · 482 games50.1Round 3: 51.9% · 538 games (strongest round)51.9Round 4: 51.6% · 514 games51.6 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 6.7% | 50.7% | 73,647 | Round 1: 49.3% · 777 games49.3Round 2: 46.5% · 667 games46.5Round 3: 50.7% · 619 games (strongest round)50.7Round 4: 49.3% · 624 games49.3 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 6.0% | 48.7% | 65,567 | Round 1: 46.8% · 318 games46.8Round 2: 43.9% · 333 games43.9Round 3: 47.4% · 412 games (strongest round)47.4Round 4: 46.9% · 407 games46.9 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 5.6% | 50.3% | 61,872 | Round 1: 46.6% · 556 games46.6Round 2: 47.0% · 420 games47.0Round 3: 46.9% · 393 games46.9Round 4: 50.3% · 366 games (strongest round)50.3 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 5.0% | 51.3% | 54,948 | Round 1: 50.1% · 150 games50.1Round 2: 49.1% · 297 games49.1Round 3: 50.4% · 355 games50.4Round 4: 50.6% · 333 games (strongest round)50.6 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 4.9% | 51.4% | 53,664 | Round 1: 48.2% · 282 games48.2Round 2: 50.4% · 267 games (strongest round)50.4Round 3: 50.3% · 301 games50.3Round 4: 48.5% · 324 games48.5 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 4.8% | 51.3% | 52,222 | Round 1: 52.3% · 210 games (strongest round)52.3Round 2: 51.9% · 205 games51.9Round 3: 50.9% · 263 games50.9Round 4: 50.1% · 273 games50.1 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 4.0% | 50.8% | 44,073 | Round 1: 45.0% · 231 games45.0Round 2: 45.5% · 218 games45.5Round 3: 49.7% · 249 games49.7Round 4: 50.2% · 255 games (strongest round)50.2 |
| 21 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 3.8% | 51.5% | 42,200 | Round 1: 51.4% · 321 games51.4Round 2: 51.2% · 282 games51.2Round 3: 50.9% · 255 games50.9Round 4: 52.1% · 196 games (strongest round)52.1 |
| Scopier WeaponsGain 150 Attack Range. | | 3.8% | 51.4% | 42,140 | Round 1: 49.1% · 271 games49.1Round 2: 53.6% · 243 games (strongest round)53.6Round 3: 52.0% · 247 games52.0Round 4: 51.8% · 299 games51.7 |
| SiphonDamaging enemy champions with heals you. | | 3.5% | 50.4% | 38,501 | Round 1: 52.1% · 150 games (strongest round)52.1Round 2: 49.6% · 361 games49.6Round 3: 49.4% · 383 games49.4Round 4: 47.4% · 357 games47.4 |
| 22 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 3.2% | 51.6% | 34,913 | Round 1: 50.4% · 206 games50.4Round 2: 53.9% · 196 games (strongest round)53.9Round 3: 51.1% · 201 games51.1Round 4: 50.8% · 199 games50.8 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 2.9% | 50.1% | 32,199 | Round 1: 53.2% · 448 games (strongest round)53.2Round 2: 51.6% · 393 games51.6Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.8% | 51.4% | 30,644 | Round 1: 49.3% · 150 games49.3Round 2: 51.7% · 150 games51.7Round 3: 53.8% · 150 games53.8Round 4: 54.1% · 166 games (strongest round)54.1 |
| 23 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 2.8% | 49.1% | 30,215 | Round 1: 47.7% · 234 games47.7Round 2: 47.7% · 217 games47.7Round 3: 50.7% · 219 games (strongest round)50.7Round 4: 48.7% · 158 games48.7 |
| 24 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 2.7% | 48.3% | 29,840 | Round 1: 47.8% · 150 games47.8Round 2: 51.9% · 150 games (strongest round)51.9Round 3: 46.4% · 174 games46.4Round 4: 49.2% · 159 games49.2 |
| 25 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.6% | 46.1% | 28,947 | Round 1: 44.1% · 189 games44.1Round 2: 45.9% · 184 games (strongest round)45.9Round 3: 44.3% · 158 games44.3Round 4: 43.8% · 150 games43.8 |
| 26 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 2.3% | 47.5% | 25,736 | Round 1: 42.6% · 150 games42.6Round 2: 44.1% · 150 games44.1Round 3: 45.6% · 150 games45.6Round 4: 46.8% · 150 games (strongest round)46.8 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 2.3% | 49.3% | 25,146 | Round 1: 43.7% · 150 games43.7Round 2: 47.1% · 169 games47.1Round 3: 47.6% · 193 games (strongest round)47.6Round 4: 42.8% · 194 games42.8 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 2.3% | 50.2% | 25,034 | Round 1: 51.3% · 150 games51.3Round 2: 53.1% · 150 games53.1Round 3: 53.7% · 150 games (strongest round)53.7Round 4: 50.8% · 150 games50.8 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 2.2% | 48.8% | 23,656 | Round 1: 49.4% · 358 games (strongest round)49.4Round 2: 45.3% · 270 games45.3Round 3: not enough games-Round 4: not enough games- |
| 27 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.1% | 49.8% | 22,821 | Round 1: 44.9% · 333 games44.9Round 2: 50.2% · 150 games (strongest round)50.2Round 3: not enough games-Round 4: not enough games- |
| 28 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.0% | 46.5% | 21,676 | Round 1: 46.3% · 150 games46.3Round 2: 51.1% · 150 games51.1Round 3: 50.4% · 150 games50.4Round 4: 53.7% · 150 games (strongest round)53.7 |
| 29 | Scopiest WeaponsGain 250 Attack Range. | | 1.9% | 51.1% | 20,486 | Round 1: 46.7% · 158 games46.7Round 2: 49.8% · 150 games49.8Round 3: 50.1% · 151 games (strongest round)50.1Round 4: 48.2% · 150 games48.2 |
| RecursionGain 60 Ability Haste. | | 1.8% | 48.3% | 19,307 | Round 1: 47.7% · 150 games47.7Round 2: 46.7% · 150 games46.7Round 3: 46.9% · 150 games46.9Round 4: 51.7% · 150 games (strongest round)51.7 |
| 30 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 1.8% | 51.4% | 19,241 | Round 1: 46.5% · 150 games46.5Round 2: 50.4% · 167 games50.4Round 3: 50.8% · 155 games (strongest round)50.7Round 4: 49.9% · 150 games49.9 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 1.7% | 45.6% | 18,708 | Round 1: 48.2% · 284 games48.2Round 2: 52.1% · 278 games (strongest round)52.1Round 3: not enough games-Round 4: not enough games- |
| Adaptive WardStriking an enemy champion with grants you 7-12 Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack. | | 1.7% | 48.9% | 18,452 | Round 1: 48.1% · 113 games48.1Round 2: 48.8% · 158 games48.8Round 3: 45.7% · 192 games45.7Round 4: 49.4% · 158 games (strongest round)49.4 |
| Scoped WeaponsGain 75 Attack Range. | | 1.6% | 51.1% | 17,226 | Round 1: not enough games-Round 2: 52.2% · 150 games (strongest round)52.2Round 3: 50.4% · 150 games50.4Round 4: 48.1% · 150 games48.1 |
| 31 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.5% | 49.3% | 16,206 | Round 1: 47.8% · 150 games47.8Round 2: 49.3% · 150 games49.3Round 3: 50.0% · 150 games (strongest round)50.0Round 4: 46.2% · 150 games46.2 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 1.5% | 44.9% | 16,076 | Round 1: 44.9% · 193 games44.9Round 2: 46.0% · 178 games (strongest round)46.0Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.4% | 49.5% | 15,371 | Round 1: 50.5% · 178 games (strongest round)50.5Round 2: 48.6% · 150 games48.6Round 3: 48.8% · 150 games48.8Round 4: 44.9% · 150 games44.9 |
| Bread And ButterYour gains 100 Ability Haste. | | 1.3% | 48.6% | 14,187 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.8% · 164 games (strongest round)50.8Round 4: 46.6% · 158 games46.6 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.2% | 49.8% | 13,623 | Round 1: 48.2% · 150 games (strongest round)48.2Round 2: 48.0% · 150 games48.0Round 3: 47.4% · 150 games47.4Round 4: 46.7% · 150 games46.7 |
| 32 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.1% | 45.9% | 12,138 | Round 1: 45.7% · 109 games45.7Round 2: 42.7% · 106 games42.7Round 3: 47.6% · 126 games (strongest round)47.6Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.0% | 47.6% | 10,586 | Round 1: 49.8% · 150 games (strongest round)49.8Round 2: 47.7% · 150 games47.7Round 3: 46.5% · 150 games46.5Round 4: 46.8% · 150 games46.8 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.9% | 48.8% | 9,636 | Round 1: 50.0% · 150 games (strongest round)50.0Round 2: 47.2% · 150 games47.2Round 3: 47.9% · 150 games47.9Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.9% | 46.9% | 9,451 | Round 1: not enough games-Round 2: 46.9% · 100 games46.9Round 3: 48.0% · 150 games48.0Round 4: 50.4% · 150 games (strongest round)50.4 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.8% | 50.3% | 9,293 | Round 1: not enough games-Round 2: 49.5% · 129 games (strongest round)49.5Round 3: 48.1% · 131 games48.1Round 4: 48.1% · 112 games48.1 |
| 33 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 0.8% | 46.4% | 9,183 | Round 1: 46.5% · 150 games (strongest round)46.5Round 2: 43.7% · 150 games43.7Round 3: not enough games-Round 4: not enough games- |
| 34 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.8% | 49.8% | 8,697 | Round 1: 46.6% · 105 games46.6Round 2: 47.6% · 114 games (strongest round)47.6Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.7% | 50.6% | 8,168 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.1% · 103 games47.1Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.7% | 49.1% | 7,648 | Round 1: 51.1% · 105 games51.1Round 2: 57.7% · 100 games (strongest round)57.7Round 3: 51.7% · 129 games51.7Round 4: 48.2% · 149 games48.2 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.7% | 46.1% | 7,308 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.1% · 117 games (strongest round)47.1Round 4: 45.7% · 150 games45.7 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.6% | 47.5% | 6,079 | Round 1: 47.7% · 112 games47.7Round 2: not enough games-Round 3: not enough games-Round 4: 49.8% · 113 games (strongest round)49.8 |
| 35 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.5% | 49.1% | 5,304 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.5% | 47.6% | 4,950 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.2% · 120 games (strongest round)49.2Round 4: 46.9% · 135 games46.9 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.4% | 50.7% | 4,862 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.4% | 51.2% | 4,836 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 0.4% | 48.7% | 4,785 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.4% | 46.7% | 4,543 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.4% | 51.6% | 4,175 | Round 1: 50.2% · 102 games50.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.3% | 51.2% | 3,534 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 50.8% | 3,478 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 47.8% | 3,472 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.3% | 49.2% | 3,438 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.3% | 47.4% | 3,286 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.3% | 46.2% | 3,275 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.3% | 50.0% | 3,254 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.2% | 46.5% | 2,598 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.2% | 52.0% | 2,403 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.2% | 51.5% | 2,267 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.2% | 49.9% | 1,980 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 54.2% | 1,679 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.1% | 53.6% | 1,577 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.1% | 48.4% | 1,276 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 52.9% | 1,247 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 0.1% | 49.6% | 1,209 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.1% | 50.8% | 1,125 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 51.9% | 913 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 46.4% | 859 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 50.2% | 817 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 54.2% | 585 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |