| Lil' Extra HelpGain 150 Attack Range and 0.75 Attack Speed during your duration. | SSS | 18.4% | 47.1% | 301,156 | Round 1: 46.5% · 2,799 games46.5Round 2: 45.4% · 2,551 games45.4Round 3: 48.8% · 2,603 games (strongest round)48.8Round 4: 47.5% · 2,532 games47.5 |
| 1 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | SSS | 15.1% | 51.6% | 247,681 | Round 1: 55.1% · 1,658 games (strongest round)55.1Round 2: 53.5% · 1,842 games53.5Round 3: 52.6% · 1,842 games52.6Round 4: 52.7% · 1,664 games52.7 |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | SS | 17.5% | 46.2% | 287,085 | Round 1: 46.9% · 2,949 games46.9Round 2: 46.9% · 2,633 games46.9Round 3: 49.2% · 2,703 games (strongest round)49.2Round 4: 49.1% · 612 games49.1 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | SS | 14.5% | 48.4% | 238,127 | Round 1: 49.7% · 1,969 games49.7Round 2: 50.9% · 1,903 games (strongest round)50.9Round 3: 49.6% · 1,933 games49.6Round 4: 49.3% · 1,904 games49.3 |
| Scopier WeaponsGain 150 Attack Range. | SS | 13.8% | 46.9% | 225,202 | Round 1: 48.4% · 2,300 games48.4Round 2: 48.4% · 2,156 games48.4Round 3: 48.7% · 2,117 games48.7Round 4: 49.3% · 2,008 games (strongest round)49.3 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | SS | 13.6% | 47.1% | 223,325 | Round 1: 48.0% · 2,069 games48.0Round 2: 48.1% · 1,987 games48.1Round 3: 48.3% · 1,926 games (strongest round)48.3Round 4: 45.0% · 1,704 games45.0 |
| DeftGain 60% Attack Speed. | SS | 13.5% | 47.9% | 221,335 | Round 1: 47.2% · 707 games47.2Round 2: 50.4% · 1,842 games (strongest round)50.4Round 3: 47.4% · 1,957 games47.4Round 4: 49.3% · 1,870 games49.3 |
| 2 | Scopiest WeaponsGain 250 Attack Range. | SS | 9.2% | 46.7% | 150,388 | Round 1: 44.1% · 1,349 games44.1Round 2: 45.7% · 1,498 games45.7Round 3: 47.3% · 1,609 games47.3Round 4: 47.5% · 1,371 games (strongest round)47.5 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | S | 11.5% | 46.2% | 188,549 | Round 1: 48.0% · 1,216 games (strongest round)48.0Round 2: 47.4% · 982 games47.4Round 3: 46.9% · 910 games46.9Round 4: 47.9% · 765 games47.9 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | S | 9.7% | 46.4% | 158,490 | Round 1: 49.5% · 532 games (strongest round)49.5Round 2: 45.3% · 1,172 games45.3Round 3: 47.1% · 1,003 games47.1Round 4: 48.1% · 236 games48.1 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | S | 9.6% | 51.1% | 157,551 | Round 1: 52.5% · 1,254 games (strongest round)52.4Round 2: 51.2% · 1,293 games51.2Round 3: 50.0% · 1,362 games50.0Round 4: 52.0% · 1,389 games52.0 |
| Blunt ForceGain 20% Attack Damage. | S | 9.6% | 49.2% | 157,279 | Round 1: 53.8% · 396 games (strongest round)53.8Round 2: 50.1% · 1,144 games50.1Round 3: 51.3% · 1,253 games51.3Round 4: 49.6% · 1,233 games49.6 |
| 3 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | S | 8.8% | 45.6% | 143,899 | Round 1: 45.5% · 1,235 games45.5Round 2: 46.2% · 1,130 games46.2Round 3: 48.7% · 1,153 games (strongest round)48.7Round 4: 46.3% · 910 games46.3 |
| 4 | Draw Your SwordBecome melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up). | S | 8.0% | 54.9% | 131,587 | Round 1: 56.5% · 619 games (strongest round)56.5Round 2: 55.4% · 668 games55.4Round 3: 52.5% · 609 games52.5Round 4: 51.9% · 540 games51.9 |
| Scoped WeaponsGain 75 Attack Range. | S | 7.5% | 45.7% | 122,847 | Round 1: 48.4% · 468 games (strongest round)48.4Round 2: 46.5% · 1,259 games46.5Round 3: 48.0% · 1,385 games48.0Round 4: 48.0% · 1,235 games47.9 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.1% | 47.0% | 133,058 | Round 1: 48.2% · 1,099 games48.2Round 2: 45.9% · 658 games45.9Round 3: 45.2% · 719 games45.2Round 4: 48.9% · 712 games (strongest round)48.9 |
| 5 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 6.3% | 48.2% | 102,591 | Round 1: 51.5% · 1,016 games51.5Round 2: 48.4% · 1,022 games48.4Round 3: 52.1% · 1,036 games (strongest round)52.1Round 4: 46.6% · 916 games46.6 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 6.2% | 48.5% | 101,262 | Round 1: 50.4% · 504 games (strongest round)50.4Round 2: 48.8% · 1,293 games48.8Round 3: 48.6% · 1,291 games48.6Round 4: 49.0% · 1,048 games49.0 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 6.0% | 48.4% | 97,414 | Round 1: 52.9% · 297 games (strongest round)52.9Round 2: 50.3% · 908 games50.3Round 3: 49.0% · 1,030 games49.0Round 4: 48.5% · 960 games48.5 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 5.6% | 47.2% | 91,928 | Round 1: 46.4% · 974 games46.4Round 2: 47.3% · 727 games47.3Round 3: 44.9% · 706 games44.9Round 4: 49.2% · 662 games (strongest round)49.2 |
| It's Go TimeActivating grants you Movement Speed for its duration. | | 5.5% | 46.8% | 89,845 | Round 1: 45.6% · 231 games45.6Round 2: 46.6% · 815 games46.6Round 3: 48.3% · 925 games (strongest round)48.3Round 4: 47.3% · 1,000 games47.3 |
| It's CriticalGain 50% Crit chance. | | 5.1% | 45.7% | 82,809 | Round 1: 47.9% · 889 games47.9Round 2: 46.0% · 697 games46.0Round 3: 48.2% · 559 games (strongest round)48.2Round 4: 44.5% · 415 games44.5 |
| 6 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 4.9% | 47.0% | 79,874 | Round 1: 51.3% · 612 games (strongest round)51.3Round 2: 48.0% · 678 games48.0Round 3: 47.3% · 709 games47.3Round 4: 50.0% · 610 games50.0 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 4.5% | 48.7% | 74,187 | Round 1: 51.3% · 810 games (strongest round)51.3Round 2: 50.1% · 672 games50.1Round 3: 48.6% · 615 games48.6Round 4: 48.1% · 578 games48.1 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 4.1% | 47.6% | 67,865 | Round 1: 47.4% · 334 games47.4Round 2: 50.3% · 828 games (strongest round)50.3Round 3: 50.0% · 836 games50.0Round 4: 48.3% · 886 games48.3 |
| Transmute: GoldGain a random Gold Augment. | | 4.1% | 46.4% | 67,777 | Round 1: 41.8% · 248 games41.8Round 2: 47.1% · 481 games (strongest round)47.1Round 3: 45.3% · 553 games45.3Round 4: 42.0% · 489 games42.0 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 3.8% | 50.4% | 62,803 | Round 1: 45.3% · 150 games45.3Round 2: 49.6% · 380 games49.6Round 3: 49.9% · 415 games (strongest round)49.9Round 4: 49.3% · 437 games49.3 |
| Weapon of Destiny Best with Bloodthirster+8.5 | | 3.7% | 51.1% | 61,293 | Round 1: 49.6% · 1,110 games49.6Round 2: 51.1% · 839 games51.1Round 3: 53.0% · 116 games (strongest round)53.0Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 3.7% | 45.8% | 60,113 | Round 1: 47.7% · 629 games (strongest round)47.7Round 2: 45.3% · 578 games45.3Round 3: 45.5% · 616 games45.5Round 4: 46.0% · 679 games46.0 |
| 7 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 3.4% | 49.3% | 55,152 | Round 1: 50.2% · 341 games50.2Round 2: 51.0% · 392 games (strongest round)51.0Round 3: 50.1% · 451 games50.1Round 4: 46.9% · 418 games46.9 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 3.1% | 45.8% | 51,460 | Round 1: 44.4% · 380 games44.4Round 2: 45.9% · 391 games (strongest round)45.9Round 3: 44.9% · 428 games44.9Round 4: 41.6% · 545 games41.6 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.1% | 50.3% | 51,051 | Round 1: 50.5% · 853 games (strongest round)50.5Round 2: 49.9% · 653 games49.9Round 3: not enough games-Round 4: not enough games- |
| 8 | Transmute: ChaosGain 2 random Augments. | | 2.7% | 47.1% | 43,891 | Round 1: 44.9% · 388 games44.9Round 2: 44.6% · 300 games44.6Round 3: 45.2% · 370 games (strongest round)45.2Round 4: 44.7% · 335 games44.7 |
| 9 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 2.6% | 46.6% | 43,268 | Round 1: 48.9% · 284 games48.9Round 2: 47.0% · 289 games47.0Round 3: 49.9% · 319 games (strongest round)49.9Round 4: 45.0% · 226 games45.0 |
| DonationGet 1750 Gold. No questions asked. | | 2.4% | 48.0% | 38,753 | Round 1: not enough games-Round 2: 50.5% · 251 games50.4Round 3: 52.2% · 314 games (strongest round)52.2Round 4: 48.4% · 330 games48.4 |
| 10 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 2.1% | 48.6% | 35,152 | Round 1: 53.1% · 606 games (strongest round)53.1Round 2: 48.1% · 556 games48.1Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.1% | 45.9% | 34,302 | Round 1: 48.6% · 150 games (strongest round)48.6Round 2: 46.7% · 333 games46.7Round 3: 48.3% · 340 games48.3Round 4: 43.7% · 291 games43.7 |
| 11 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.0% | 50.4% | 33,120 | Round 1: 58.2% · 455 games (strongest round)58.2Round 2: 47.2% · 417 games47.2Round 3: not enough games-Round 4: not enough games- |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 1.9% | 48.8% | 30,656 | Round 1: 53.5% · 150 games (strongest round)53.5Round 2: 51.9% · 291 games51.9Round 3: 53.1% · 308 games53.1Round 4: 52.7% · 301 games52.7 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 1.8% | 47.3% | 29,992 | Round 1: 50.1% · 330 games (strongest round)50.1Round 2: 47.4% · 273 games47.4Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.8% | 46.2% | 29,472 | Round 1: 46.5% · 150 games46.5Round 2: 48.1% · 150 games (strongest round)48.1Round 3: not enough games-Round 4: not enough games- |
| 12 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 1.6% | 51.5% | 26,895 | Round 1: 51.2% · 195 games51.2Round 2: 47.8% · 174 games47.8Round 3: 54.2% · 206 games (strongest round)54.2Round 4: 49.3% · 206 games49.3 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.5% | 46.2% | 24,765 | Round 1: 47.9% · 138 games47.9Round 2: 49.2% · 234 games (strongest round)49.2Round 3: 44.3% · 252 games44.3Round 4: 45.9% · 320 games45.9 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.5% | 46.6% | 24,544 | Round 1: 52.3% · 114 games (strongest round)52.3Round 2: 48.5% · 182 games48.5Round 3: 47.2% · 223 games47.2Round 4: 45.1% · 240 games45.1 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.3% | 48.5% | 21,938 | Round 1: not enough games-Round 2: 48.3% · 150 games48.3Round 3: 49.3% · 190 games49.3Round 4: 49.4% · 209 games (strongest round)49.4 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.2% | 45.9% | 19,995 | Round 1: 51.6% · 150 games51.6Round 2: 50.6% · 219 games50.6Round 3: 51.2% · 254 games51.2Round 4: 52.0% · 289 games (strongest round)52.0 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 1.1% | 45.6% | 18,327 | Round 1: 48.6% · 150 games (strongest round)48.6Round 2: 44.3% · 195 games44.3Round 3: 46.0% · 223 games46.0Round 4: 43.9% · 186 games43.9 |
| 13 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.1% | 50.1% | 17,311 | Round 1: 47.1% · 106 games47.1Round 2: 49.6% · 117 games (strongest round)49.6Round 3: 47.3% · 149 games47.3Round 4: 43.2% · 156 games43.2 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.0% | 45.8% | 16,750 | Round 1: not enough games-Round 2: 42.3% · 150 games42.3Round 3: 43.4% · 150 games43.4Round 4: 43.7% · 150 games (strongest round)43.7 |
| 14 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 1.0% | 49.7% | 16,482 | Round 1: 51.2% · 150 games51.2Round 2: 49.8% · 150 games49.8Round 3: 55.3% · 150 games (strongest round)55.3Round 4: 47.1% · 150 games47.1 |
| 15 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 48.8% | 12,856 | Round 1: 44.5% · 150 games44.5Round 2: 43.9% · 150 games43.9Round 3: 51.5% · 150 games (strongest round)51.5Round 4: 48.0% · 150 games48.0 |
| 16 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.7% | 48.3% | 11,597 | Round 1: not enough games-Round 2: 42.2% · 150 games (strongest round)42.2Round 3: 41.7% · 161 games41.7Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.6% | 46.5% | 9,586 | Round 1: not enough games-Round 2: 44.2% · 150 games44.2Round 3: 47.2% · 150 games47.2Round 4: 48.2% · 150 games (strongest round)48.2 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 0.6% | 46.4% | 9,571 | Round 1: not enough games-Round 2: 44.9% · 122 games44.9Round 3: 45.1% · 150 games45.1Round 4: 47.2% · 150 games (strongest round)47.2 |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 48.0% | 9,088 | Round 1: not enough games-Round 2: 41.7% · 118 games41.7Round 3: 46.8% · 119 games (strongest round)46.8Round 4: 43.1% · 142 games43.1 |
| 17 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 46.4% | 7,374 | Round 1: 47.8% · 150 games (strongest round)47.8Round 2: 45.0% · 150 games45.0Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.4% | 46.0% | 6,355 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 47.0% · 103 games47.0 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.3% | 47.9% | 5,444 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.3% | 47.8% | 5,228 | Round 1: 47.0% · 108 games47.0Round 2: 49.9% · 131 games49.9Round 3: 54.6% · 150 games (strongest round)54.6Round 4: 50.2% · 143 games50.2 |
| 19 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.3% | 52.9% | 4,430 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 54.1% · 150 games54.1 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.2% | 45.9% | 3,637 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 20 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | | 9.5% | 41.8% | 155,322 | Round 1: 41.7% · 1,050 games41.7Round 2: 40.6% · 998 games40.6Round 3: 40.4% · 1,046 games40.4Round 4: 44.5% · 840 games (strongest round)44.5 |
| HEAVYEmpower! | | 6.7% | 45.1% | 109,544 | Round 1: 45.1% · 2,844 games45.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 6.5% | 45.5% | 106,760 | Round 1: 48.9% · 503 games (strongest round)48.9Round 2: 45.6% · 1,359 games45.6Round 3: 45.2% · 1,409 games45.2Round 4: 46.1% · 1,341 games46.1 |
| 21 | Pin CushionAttacks during gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration. | | 6.0% | 45.3% | 97,651 | Round 1: 42.0% · 802 games42.0Round 2: 44.9% · 896 games44.9Round 3: 47.8% · 930 games (strongest round)47.8Round 4: 46.8% · 795 games46.8 |
| THRASHEmpower! | | 5.7% | 44.6% | 92,652 | Round 1: 45.0% · 3,382 games (strongest round)45.0Round 2: 44.1% · 135 games44.1Round 3: not enough games-Round 4: not enough games- |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 5.2% | 44.6% | 84,556 | Round 1: 44.9% · 329 games44.9Round 2: 45.2% · 680 games45.2Round 3: 46.4% · 734 games (strongest round)46.4Round 4: 45.6% · 726 games45.6 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 5.0% | 45.4% | 81,513 | Round 1: 43.0% · 561 games43.0Round 2: 47.0% · 585 games47.0Round 3: 46.5% · 568 games46.5Round 4: 47.9% · 599 games (strongest round)47.9 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.8% | 45.1% | 78,545 | Round 1: 44.2% · 711 games44.2Round 2: 46.1% · 533 games (strongest round)46.1Round 3: 45.1% · 362 games45.1Round 4: 44.4% · 298 games44.4 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 4.1% | 43.2% | 67,344 | Round 1: 42.9% · 841 games42.9Round 2: 44.1% · 772 games44.1Round 3: 45.3% · 597 games45.3Round 4: 46.9% · 522 games (strongest round)46.9 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 3.4% | 45.2% | 56,274 | Round 1: 45.6% · 366 games45.6Round 2: 45.4% · 327 games45.4Round 3: 49.4% · 312 games (strongest round)49.4Round 4: 48.8% · 281 games48.8 |
| 22 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 3.4% | 44.0% | 55,984 | Round 1: 44.7% · 527 games44.7Round 2: 46.4% · 511 games (strongest round)46.4Round 3: 43.2% · 469 games43.2Round 4: 41.9% · 364 games41.9 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 3.3% | 44.3% | 54,806 | Round 1: 47.2% · 496 games (strongest round)47.2Round 2: 46.6% · 468 games46.6Round 3: 46.2% · 563 games46.2Round 4: 44.8% · 668 games44.8 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | | 3.1% | 44.2% | 51,302 | Round 1: 43.1% · 501 games43.1Round 2: 45.0% · 467 games (strongest round)45.0Round 3: 44.2% · 398 games44.2Round 4: 42.6% · 351 games42.6 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.6% | 45.4% | 42,957 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.8% · 581 games44.8Round 4: 45.4% · 587 games (strongest round)45.4 |
| 23 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.2% | 45.5% | 35,775 | Round 1: 46.5% · 193 games46.5Round 2: 49.7% · 185 games (strongest round)49.7Round 3: 46.9% · 190 games46.9Round 4: 46.3% · 192 games46.3 |
| 24 | TripleshotYour targets 2 additional enemies in front of you. | | 2.0% | 42.2% | 32,375 | Round 1: 39.1% · 318 games39.1Round 2: 41.9% · 336 games41.9Round 3: 43.8% · 366 games (strongest round)43.8Round 4: 41.1% · 297 games41.1 |
| 25 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.9% | 43.8% | 31,242 | Round 1: 42.8% · 495 games42.8Round 2: 47.5% · 180 games (strongest round)47.5Round 3: not enough games-Round 4: not enough games- |
| Chain ReactionIf a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage. | | 1.7% | 42.4% | 27,274 | Round 1: 42.7% · 256 games42.7Round 2: 38.9% · 299 games38.9Round 3: 38.9% · 294 games38.9Round 4: 43.2% · 288 games (strongest round)43.2 |
| QuickstepWhen you use, dash towards your cursor. | | 1.6% | 41.4% | 25,946 | Round 1: 39.2% · 224 games39.2Round 2: 39.5% · 237 games39.5Round 3: 38.4% · 214 games38.4Round 4: 40.8% · 209 games (strongest round)40.8 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.6% | 44.5% | 25,921 | Round 1: 43.8% · 150 games43.8Round 2: 43.1% · 150 games43.1Round 3: 46.1% · 150 games (strongest round)46.1Round 4: 43.2% · 176 games43.2 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.3% | 42.3% | 21,837 | Round 1: 41.6% · 352 games41.6Round 2: 44.8% · 309 games (strongest round)44.8Round 3: not enough games-Round 4: not enough games- |
| RecursionGain 60 Ability Haste. | | 1.3% | 44.2% | 21,187 | Round 1: 44.4% · 169 games44.4Round 2: 45.2% · 150 games45.2Round 3: 46.0% · 150 games (strongest round)46.0Round 4: 44.6% · 150 games44.6 |
| 26 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.3% | 43.6% | 20,628 | Round 1: 44.3% · 395 games (strongest round)44.3Round 2: 42.5% · 349 games42.5Round 3: not enough games-Round 4: not enough games- |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 1.2% | 43.9% | 20,101 | Round 1: 43.2% · 150 games43.2Round 2: 45.9% · 150 games (strongest round)45.9Round 3: 42.9% · 150 games42.9Round 4: 42.2% · 150 games42.2 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 1.1% | 44.2% | 17,688 | Round 1: 44.3% · 135 games44.3Round 2: 51.1% · 101 games (strongest round)51.1Round 3: 45.9% · 127 games45.9Round 4: 48.1% · 110 games48.1 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.0% | 44.9% | 16,626 | Round 1: 42.1% · 150 games42.1Round 2: 43.7% · 150 games43.7Round 3: 43.8% · 150 games (strongest round)43.8Round 4: 42.6% · 151 games42.6 |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.9% | 44.0% | 14,557 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.8% · 202 games44.8Round 4: 48.9% · 207 games (strongest round)48.9 |
| 27 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.8% | 43.8% | 13,605 | Round 1: 42.8% · 150 games42.8Round 2: 44.0% · 150 games44.0Round 3: 44.0% · 150 games44.0Round 4: 44.0% · 150 games (strongest round)44.0 |
| 28 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 0.8% | 44.0% | 13,542 | Round 1: 44.4% · 150 games44.4Round 2: 46.5% · 150 games46.5Round 3: 43.6% · 150 games43.6Round 4: 47.7% · 150 games (strongest round)47.7 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.8% | 45.4% | 12,721 | Round 1: not enough games-Round 2: 39.9% · 150 games39.9Round 3: 40.6% · 150 games40.6Round 4: 41.3% · 150 games (strongest round)41.3 |
| 29 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 0.8% | 43.7% | 12,573 | Round 1: 46.8% · 198 games46.8Round 2: 48.2% · 150 games (strongest round)48.2Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.5% | 44.4% | 8,182 | Round 1: 40.9% · 110 games40.9Round 2: 39.9% · 124 games39.9Round 3: 43.8% · 150 games (strongest round)43.8Round 4: 43.8% · 150 games43.8 |
| 30 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.5% | 41.5% | 8,073 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.5% | 42.8% | 7,828 | Round 1: 43.1% · 125 games43.1Round 2: 43.5% · 125 games43.5Round 3: 45.0% · 136 games (strongest round)45.0Round 4: not enough games- |
| 32 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.5% | 42.2% | 7,569 | Round 1: 42.7% · 148 games42.7Round 2: 42.1% · 100 games42.1Round 3: 40.8% · 140 games40.8Round 4: 44.5% · 150 games (strongest round)44.5 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.5% | 39.8% | 7,411 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.4% | 43.1% | 6,681 | Round 1: not enough games-Round 2: not enough games-Round 3: 38.8% · 150 games (strongest round)38.8Round 4: 38.3% · 150 games38.3 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.4% | 42.6% | 6,260 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.4% | 41.4% | 6,179 | Round 1: not enough games-Round 2: 37.0% · 110 games37.0Round 3: 42.7% · 103 games (strongest round)42.7Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.3% | 45.4% | 5,428 | Round 1: 55.9% · 150 games (strongest round)55.9Round 2: 45.5% · 122 games45.5Round 3: not enough games-Round 4: 50.8% · 129 games50.8 |
| 34 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.3% | 43.0% | 5,308 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.0% · 100 games44.0Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.3% | 44.0% | 5,030 | Round 1: 47.5% · 150 games47.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.3% | 42.9% | 4,816 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.3% | 41.8% | 4,613 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 44.2% | 4,368 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 0.3% | 40.3% | 4,356 | Round 1: 42.1% · 150 games42.1Round 2: 42.1% · 150 games (strongest round)42.1Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.2% | 41.7% | 4,083 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.2% | 43.4% | 3,641 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.2% | 43.0% | 2,805 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 46.8% | 2,670 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.2% | 43.2% | 2,564 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.1% | 42.1% | 2,210 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.1% | 30.3% | 2,169 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.1% | 40.2% | 2,016 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 38.9% | 1,994 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 47.3% | 1,857 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 43.3% | 1,331 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 44.6% | 1,280 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 42.6% | 1,165 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.1% | 46.2% | 1,028 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 42.2% | 1,019 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.1% | 46.5% | 911 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 50.3% | 569 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | <0.1% | 43.1% | 494 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 46.3% | 270 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 43.8% | 176 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |