| First-Aid KitGain 20% Heal and Shield Power. | SSS | 19.4% | 49.4% | 158,936 | Round 1: 48.3% · 897 games48.3Round 2: 48.3% · 2,392 games (strongest round)48.3Round 3: 45.9% · 2,504 games45.9Round 4: 48.0% · 2,311 games48.0 |
| Enchanting ButterfliesHealing or Shielding allied champions gathers Butterflies. After collecting? Butterflies, damaging an enemy champion fires all of them to deal Magic damage. | SSS | 16.7% | 52.6% | 136,447 | Round 1: 52.4% · 2,071 games52.4Round 2: 54.2% · 1,795 games (strongest round)54.2Round 3: 52.0% · 1,810 games52.0Round 4: 49.1% · 1,552 games49.1 |
| RejuvenationUsing restores Health. | SS | 16.4% | 51.6% | 134,338 | Round 1: 52.1% · 1,895 games52.1Round 2: 52.2% · 1,656 games (strongest round)52.2Round 3: 50.0% · 1,783 games50.0Round 4: 46.2% · 1,492 games46.2 |
| All For YouYour Heals and Shields are stronger when used on an ally. | SS | 13.4% | 49.4% | 109,943 | Round 1: 48.1% · 1,618 games48.1Round 2: 48.8% · 1,521 games (strongest round)48.8Round 3: 48.3% · 1,557 games48.3Round 4: 45.5% · 1,437 games45.5 |
| Sonic BoomBuffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. | SS | 12.8% | 49.2% | 104,824 | Round 1: 51.5% · 536 games (strongest round)51.5Round 2: 47.7% · 1,472 games47.7Round 3: 50.5% · 1,589 games50.5Round 4: 44.8% · 1,447 games44.8 |
| 1 | Protein ShakeGain 25% Heal and Shield Power based on bonus Armor and Magic Resist. | SS | 10.6% | 50.0% | 86,904 | Round 1: 47.9% · 1,096 games47.9Round 2: 50.5% · 1,247 games (strongest round)50.5Round 3: 47.7% · 1,179 games47.7Round 4: 45.7% · 1,001 games45.7 |
| 2 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | SS | 9.6% | 50.0% | 78,530 | Round 1: 50.9% · 1,072 games (strongest round)50.9Round 2: 48.7% · 986 games48.7Round 3: 46.7% · 1,144 games46.7Round 4: 47.4% · 954 games47.4 |
| Wee Woo Wee WooWhen moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | S | 11.0% | 52.6% | 89,775 | Round 1: 51.9% · 1,482 games (strongest round)51.9Round 2: 50.4% · 1,419 games50.4Round 3: 47.8% · 1,357 games47.8Round 4: 48.1% · 1,241 games48.1 |
| Critical HealingYour healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance. | S | 10.3% | 48.7% | 84,337 | Round 1: 47.0% · 1,459 games46.9Round 2: 47.1% · 1,348 games (strongest round)47.1Round 3: 45.6% · 1,377 games45.6Round 4: 44.2% · 1,214 games44.2 |
| SonataEvery 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed. | S | 10.3% | 50.9% | 84,151 | Round 1: 51.0% · 1,207 games (strongest round)51.0Round 2: 48.8% · 1,199 games48.8Round 3: 49.0% · 1,092 games49.0Round 4: 47.7% · 876 games47.7 |
| POWEREmpower! | S | 9.4% | 51.1% | 76,775 | Round 1: 48.4% · 3,698 games48.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | S | 9.2% | 51.5% | 75,096 | Round 1: 50.0% · 952 games50.0Round 2: 47.6% · 732 games47.6Round 3: 50.2% · 618 games (strongest round)50.2Round 4: 49.7% · 511 games49.7 |
| 3 | Windspeaker's BlessingYour Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds. | S | 7.6% | 58.5% | 62,286 | Round 1: 60.4% · 700 games60.4Round 2: 62.2% · 752 games (strongest round)62.2Round 3: 58.8% · 835 games58.8Round 4: 54.8% · 704 games54.8 |
| 4 | Spirit BombHealing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | S | 7.1% | 53.6% | 58,014 | Round 1: 55.4% · 150 games (strongest round)55.4Round 2: 54.5% · 150 games54.5Round 3: 54.9% · 150 games54.9Round 4: 53.4% · 150 games53.4 |
| Mind to MatterIncrease max Health by half of your Mana. | | 8.0% | 48.7% | 65,344 | Round 1: 51.9% · 429 games (strongest round)51.9Round 2: 46.3% · 1,052 games46.3Round 3: 48.5% · 1,185 games48.5Round 4: 43.7% · 929 games43.7 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 7.3% | 50.4% | 59,912 | Round 1: 50.1% · 333 games (strongest round)50.1Round 2: 47.2% · 772 games47.2Round 3: 49.0% · 713 games49.0Round 4: 49.7% · 528 games49.7 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 6.0% | 49.5% | 49,383 | Round 1: 47.5% · 303 games47.5Round 2: 51.6% · 713 games (strongest round)51.6Round 3: 47.1% · 727 games47.1Round 4: 47.6% · 655 games47.6 |
| 5 | Empyrean PromiseGain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant 101-251 Shield for 3 seconds after landing. | | 5.8% | 50.0% | 47,769 | Round 1: 49.3% · 755 games49.3Round 2: 50.1% · 808 games (strongest round)50.1Round 3: 48.2% · 737 games48.2Round 4: 48.6% · 642 games48.6 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 5.1% | 48.8% | 41,308 | Round 1: 46.9% · 222 games46.9Round 2: 46.0% · 558 games46.0Round 3: 49.2% · 527 games (strongest round)49.2Round 4: 44.5% · 399 games44.5 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 4.6% | 49.6% | 37,575 | Round 1: 50.6% · 617 games (strongest round)50.6Round 2: 49.6% · 565 games49.6Round 3: 46.1% · 505 games46.1Round 4: 45.2% · 398 games45.2 |
| 6 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 4.5% | 50.6% | 36,533 | Round 1: 50.2% · 882 games (strongest round)50.2Round 2: 44.5% · 824 games44.5Round 3: 47.0% · 110 games47.0Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 3.7% | 49.4% | 30,513 | Round 1: 47.9% · 197 games47.9Round 2: 50.1% · 527 games (strongest round)50.1Round 3: 48.7% · 584 games48.7Round 4: 49.1% · 414 games49.1 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 3.4% | 51.7% | 27,910 | Round 1: 51.9% · 208 games (strongest round)51.9Round 2: 50.9% · 543 games50.9Round 3: 50.3% · 651 games50.3Round 4: 49.1% · 629 games49.1 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 3.2% | 49.4% | 25,905 | Round 1: 46.1% · 247 games46.1Round 2: 48.5% · 283 games48.5Round 3: 50.3% · 290 games (strongest round)50.2Round 4: 48.9% · 300 games48.9 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 3.1% | 48.9% | 25,672 | Round 1: 51.4% · 384 games (strongest round)51.4Round 2: 47.7% · 371 games47.7Round 3: 47.5% · 400 games47.5Round 4: 48.5% · 339 games48.5 |
| Lich BrainGain ? Ability Power. | | 3.1% | 49.1% | 25,499 | Round 1: 45.7% · 129 games45.7Round 2: 48.7% · 299 games (strongest round)48.7Round 3: 47.1% · 376 games47.1Round 4: 47.0% · 374 games47.0 |
| 7 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 2.8% | 50.3% | 22,934 | Round 1: 50.2% · 238 games50.2Round 2: 45.3% · 212 games45.3Round 3: 50.6% · 259 games (strongest round)50.6Round 4: 46.1% · 201 games46.1 |
| 8 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.6% | 50.3% | 21,323 | Round 1: 52.6% · 270 games52.6Round 2: 50.4% · 255 games50.4Round 3: 55.1% · 269 games (strongest round)55.1Round 4: 46.0% · 213 games46.0 |
| HEAVYEmpower! | | 2.2% | 48.8% | 17,734 | Round 1: 47.8% · 834 games47.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.9% | 51.4% | 15,828 | Round 1: 50.8% · 150 games (strongest round)50.8Round 2: 47.8% · 150 games47.8Round 3: 50.1% · 150 games50.1Round 4: 48.1% · 150 games48.1 |
| DonationGet 1750 Gold. No questions asked. | | 1.7% | 48.8% | 13,881 | Round 1: not enough games-Round 2: 48.6% · 169 games48.6Round 3: 47.0% · 171 games47.0Round 4: 49.8% · 150 games (strongest round)49.8 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.3% | 49.8% | 10,265 | Round 1: 50.8% · 248 games (strongest round)50.7Round 2: 49.1% · 190 games49.1Round 3: not enough games-Round 4: not enough games- |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 1.1% | 49.3% | 9,109 | Round 1: 53.4% · 140 games (strongest round)53.4Round 2: 47.6% · 127 games47.6Round 3: 46.7% · 143 games46.7Round 4: 45.4% · 111 games45.4 |
| 9 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 51.2% | 6,759 | Round 1: 55.6% · 150 games (strongest round)55.6Round 2: 53.7% · 150 games53.7Round 3: 50.0% · 150 games50.0Round 4: 51.5% · 150 games51.5 |
| 10 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 48.8% | 3,841 | Round 1: 51.0% · 150 games (strongest round)51.0Round 2: 50.7% · 146 games50.7Round 3: not enough games-Round 4: not enough games- |
| 11 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 50.6% | 3,561 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 55.5% · 150 games55.5 |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.4% | 48.7% | 3,529 | Round 1: 47.9% · 106 games (strongest round)47.9Round 2: 42.0% · 106 games42.0Round 3: 47.9% · 102 games47.9Round 4: not enough games- |
| 12 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.4% | 49.7% | 3,502 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 13 | Empowered By The FaithfulHealing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies. | | 11.6% | 47.3% | 94,817 | Round 1: 45.6% · 1,206 games45.6Round 2: 45.1% · 1,317 games45.1Round 3: 45.8% · 1,272 games45.8Round 4: 46.1% · 1,072 games (strongest round)46.1 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 10.5% | 47.3% | 85,770 | Round 1: 43.5% · 784 games43.5Round 2: 46.1% · 710 games46.1Round 3: 48.4% · 630 games48.4Round 4: 48.6% · 531 games (strongest round)48.6 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 8.3% | 48.2% | 68,224 | Round 1: 46.6% · 1,030 games46.6Round 2: 47.2% · 922 games (strongest round)47.2Round 3: 44.7% · 874 games44.7Round 4: 45.1% · 685 games45.1 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 6.8% | 46.6% | 55,856 | Round 1: 43.0% · 286 games43.0Round 2: 47.6% · 881 games (strongest round)47.6Round 3: 46.7% · 950 games46.7Round 4: 47.1% · 799 games47.1 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 6.7% | 48.5% | 54,582 | Round 1: 47.8% · 757 games47.8Round 2: 50.1% · 435 games50.1Round 3: 50.8% · 500 games (strongest round)50.8Round 4: 49.8% · 470 games49.8 |
| RecursionGain 60 Ability Haste. | | 6.0% | 48.4% | 49,173 | Round 1: 47.6% · 764 games47.6Round 2: 47.9% · 642 games47.9Round 3: 48.5% · 547 games (strongest round)48.5Round 4: 44.7% · 452 games44.7 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 5.2% | 47.2% | 42,813 | Round 1: 48.3% · 779 games48.3Round 2: 50.3% · 559 games (strongest round)50.3Round 3: 44.8% · 415 games44.8Round 4: 48.5% · 291 games48.5 |
| Transmute: GoldGain a random Gold Augment. | | 4.9% | 48.0% | 39,771 | Round 1: 43.9% · 285 games43.9Round 2: 46.0% · 528 games (strongest round)46.0Round 3: 46.0% · 539 games46.0Round 4: 45.9% · 529 games45.9 |
| 14 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 4.6% | 45.3% | 37,403 | Round 1: 42.2% · 404 games42.2Round 2: 43.8% · 375 games43.8Round 3: 46.0% · 430 games (strongest round)46.0Round 4: 45.6% · 358 games45.6 |
| 15 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 4.4% | 45.8% | 36,171 | Round 1: 42.7% · 452 games42.7Round 2: 44.2% · 525 games44.2Round 3: 44.6% · 452 games (strongest round)44.6Round 4: 44.0% · 357 games44.0 |
| Mercy's StrikeAfter healing or shielding your ally with, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage. | | 3.6% | 45.9% | 29,713 | Round 1: 44.5% · 546 games44.5Round 2: 48.1% · 471 games (strongest round)48.1Round 3: 43.6% · 391 games43.6Round 4: 44.7% · 346 games44.7 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 3.6% | 46.3% | 29,607 | Round 1: 46.2% · 430 games46.2Round 2: 48.2% · 412 games (strongest round)48.2Round 3: 45.6% · 477 games45.6Round 4: 43.9% · 396 games43.9 |
| 16 | Echo CastCasting your sends a clone toward your mouse position and recasts it. | | 3.6% | 46.5% | 29,299 | Round 1: 46.4% · 451 games46.4Round 2: 45.9% · 555 games45.9Round 3: 46.1% · 550 games46.1Round 4: 46.7% · 462 games (strongest round)46.7 |
| Bread And JamYour gains 100 Ability Haste. | | 3.5% | 45.7% | 28,520 | Round 1: not enough games-Round 2: 48.5% · 123 games (strongest round)48.5Round 3: 40.7% · 576 games40.7Round 4: 43.4% · 639 games43.4 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.0% | 46.1% | 24,663 | Round 1: 45.9% · 711 games (strongest round)45.9Round 2: 45.7% · 618 games45.7Round 3: not enough games-Round 4: not enough games- |
| 17 | EurekaGain Ability Haste equal to 30% Ability Power. | | 2.8% | 45.9% | 22,527 | Round 1: 45.3% · 270 games45.3Round 2: 48.8% · 272 games (strongest round)48.8Round 3: 45.5% · 228 games45.5Round 4: 47.1% · 228 games47.1 |
| 18 | Upgrade Sword of Blossoming DawnGain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions. | | 2.7% | 44.9% | 22,449 | Round 1: 44.1% · 449 games44.1Round 2: 47.0% · 368 games (strongest round)46.9Round 3: 45.6% · 362 games45.6Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 2.7% | 44.0% | 22,363 | Round 1: 43.9% · 351 games (strongest round)43.9Round 2: 41.2% · 262 games41.2Round 3: 43.8% · 233 games43.8Round 4: 42.6% · 227 games42.6 |
| 19 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 2.6% | 47.0% | 21,404 | Round 1: 42.3% · 337 games42.3Round 2: 46.1% · 334 games (strongest round)46.1Round 3: 43.1% · 377 games43.1Round 4: 44.5% · 326 games44.5 |
| 20 | Transmute: ChaosGain 2 random Augments. | | 2.6% | 48.4% | 21,156 | Round 1: 49.7% · 318 games (strongest round)49.7Round 2: 46.8% · 264 games46.8Round 3: 44.0% · 313 games44.0Round 4: 43.6% · 257 games43.6 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 2.5% | 47.9% | 20,824 | Round 1: 42.6% · 519 games42.6Round 2: 44.8% · 476 games (strongest round)44.8Round 3: not enough games-Round 4: not enough games- |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 2.5% | 45.2% | 20,196 | Round 1: 43.6% · 400 games43.6Round 2: 40.7% · 310 games40.7Round 3: 45.9% · 268 games (strongest round)45.9Round 4: 42.4% · 173 games42.4 |
| Witchful ThinkingGain 20-80 Ability Power. | | 2.4% | 48.4% | 19,769 | Round 1: 47.6% · 150 games47.6Round 2: 48.1% · 255 games48.1Round 3: 49.3% · 292 games (strongest round)49.3Round 4: 46.1% · 290 games46.1 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 2.4% | 47.6% | 19,625 | Round 1: 46.2% · 372 games46.2Round 2: 47.2% · 295 games (strongest round)47.2Round 3: 45.1% · 267 games45.1Round 4: 46.5% · 151 games46.5 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 2.4% | 47.2% | 19,366 | Round 1: 48.2% · 146 games48.2Round 2: 44.1% · 167 games44.1Round 3: 51.1% · 188 games (strongest round)51.1Round 4: 47.2% · 150 games47.2 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.3% | 44.9% | 18,480 | Round 1: not enough games-Round 2: 48.7% · 106 games (strongest round)48.7Round 3: 42.9% · 437 games42.9Round 4: 43.3% · 475 games43.3 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 2.2% | 39.3% | 18,166 | Round 1: 35.5% · 287 games35.5Round 2: 38.1% · 176 games (strongest round)38.1Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.9% | 48.4% | 15,749 | Round 1: 47.4% · 163 games47.3Round 2: 46.8% · 160 games46.8Round 3: 50.6% · 206 games (strongest round)50.6Round 4: 46.4% · 199 games46.4 |
| 21 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.8% | 46.4% | 14,518 | Round 1: 43.5% · 238 games43.5Round 2: 48.1% · 290 games (strongest round)48.1Round 3: 44.4% · 266 games44.4Round 4: 46.0% · 243 games46.0 |
| 22 | OverloadedUsing another Ability resets the cooldown of. | | 1.7% | 44.0% | 13,539 | Round 1: 41.8% · 219 games41.8Round 2: 40.3% · 218 games40.3Round 3: 43.3% · 193 games (strongest round)43.3Round 4: 39.2% · 164 games39.2 |
| 23 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.5% | 43.9% | 12,559 | Round 1: 47.0% · 361 games (strongest round)47.0Round 2: 42.2% · 150 games42.2Round 3: not enough games-Round 4: not enough games- |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 1.3% | 44.8% | 10,359 | Round 1: 44.3% · 155 games44.3Round 2: 45.7% · 150 games45.7Round 3: 49.0% · 150 games (strongest round)49.0Round 4: 43.6% · 150 games43.6 |
| Bread And ButterYour gains 100 Ability Haste. | | 1.2% | 44.7% | 9,687 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.4% · 245 games (strongest round)48.4Round 4: 45.8% · 217 games45.8 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.1% | 45.5% | 9,124 | Round 1: 46.4% · 127 games (strongest round)46.4Round 2: 44.2% · 159 games44.2Round 3: 44.9% · 150 games44.9Round 4: 42.9% · 150 games42.9 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 1.1% | 44.5% | 8,708 | Round 1: 45.1% · 130 games45.1Round 2: 45.9% · 164 games (strongest round)45.9Round 3: 43.4% · 152 games43.4Round 4: 44.1% · 150 games44.1 |
| THRASHEmpower! | | 1.0% | 48.7% | 8,378 | Round 1: 44.8% · 469 games44.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 24 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 1.0% | 47.5% | 8,252 | Round 1: 47.7% · 150 games47.7Round 2: 48.6% · 150 games (strongest round)48.6Round 3: not enough games-Round 4: not enough games- |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 1.0% | 46.9% | 8,243 | Round 1: not enough games-Round 2: 51.1% · 150 games51.1Round 3: 54.5% · 150 games (strongest round)54.5Round 4: not enough games- |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 1.0% | 46.1% | 8,216 | Round 1: 45.1% · 150 games45.1Round 2: 45.9% · 150 games45.9Round 3: 45.1% · 150 games45.1Round 4: 46.0% · 150 games (strongest round)46.0 |
| 25 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 1.0% | 47.5% | 8,206 | Round 1: 49.0% · 150 games49.0Round 2: 49.0% · 150 games49.0Round 3: 51.4% · 150 games (strongest round)51.4Round 4: 50.6% · 150 games50.6 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.9% | 46.2% | 7,500 | Round 1: 44.3% · 150 games44.3Round 2: 44.8% · 150 games44.8Round 3: 44.0% · 150 games44.0Round 4: 45.0% · 150 games (strongest round)45.0 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 0.9% | 45.9% | 7,381 | Round 1: 46.5% · 183 games (strongest round)46.5Round 2: 45.9% · 150 games45.9Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 0.9% | 48.3% | 7,187 | Round 1: not enough games-Round 2: 44.3% · 150 games44.3Round 3: 47.7% · 150 games (strongest round)47.7Round 4: 44.6% · 150 games44.6 |
| 26 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 0.8% | 44.0% | 6,621 | Round 1: 44.3% · 150 games (strongest round)44.3Round 2: 40.8% · 150 games40.8Round 3: 43.9% · 150 games43.9Round 4: 42.8% · 150 games42.8 |
| 27 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 0.8% | 47.1% | 6,570 | Round 1: 47.2% · 154 games47.2Round 2: 51.3% · 150 games (strongest round)51.3Round 3: not enough games-Round 4: not enough games- |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 0.8% | 42.9% | 6,465 | Round 1: not enough games-Round 2: 37.8% · 150 games37.8Round 3: 45.4% · 150 games (strongest round)45.4Round 4: 41.2% · 150 games41.2 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.8% | 48.4% | 6,378 | Round 1: not enough games-Round 2: 43.9% · 142 games43.9Round 3: 45.4% · 150 games45.4Round 4: 45.8% · 150 games (strongest round)45.8 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 0.8% | 43.6% | 6,345 | Round 1: 42.0% · 192 games (strongest round)42.0Round 2: 41.5% · 155 games41.5Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 48.2% | 6,326 | Round 1: not enough games-Round 2: 42.4% · 150 games42.4Round 3: 43.3% · 150 games (strongest round)43.3Round 4: 40.6% · 150 games40.6 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 0.8% | 43.2% | 6,295 | Round 1: 46.4% · 150 games46.4Round 2: 47.4% · 145 games (strongest round)47.4Round 3: 44.6% · 150 games44.6Round 4: 43.9% · 127 games43.9 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 0.7% | 44.4% | 5,673 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Warlock JuiceboxGain ? Omnivamp. | | 0.7% | 44.9% | 5,553 | Round 1: 41.4% · 150 games41.3Round 2: 44.6% · 150 games44.6Round 3: 47.1% · 150 games (strongest round)47.1Round 4: 40.7% · 134 games40.7 |
| 28 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.6% | 47.1% | 5,023 | Round 1: not enough games-Round 2: 51.0% · 150 games (strongest round)51.0Round 3: 46.9% · 150 games46.9Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.5% | 48.5% | 4,384 | Round 1: not enough games-Round 2: 38.6% · 150 games38.6Round 3: 42.5% · 150 games (strongest round)42.5Round 4: 38.7% · 150 games38.7 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 0.5% | 48.2% | 4,358 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 0.5% | 44.7% | 3,915 | Round 1: 37.4% · 123 games37.4Round 2: not enough games-Round 3: 41.2% · 120 games (strongest round)41.2Round 4: not enough games- |
| 29 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 0.5% | 44.0% | 3,811 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.5% | 46.7% | 3,765 | Round 1: not enough games-Round 2: 40.3% · 127 games40.3Round 3: 39.7% · 139 games39.7Round 4: 42.9% · 150 games (strongest round)42.9 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 0.4% | 47.2% | 3,596 | Round 1: not enough games-Round 2: 44.3% · 142 games (strongest round)44.3Round 3: 44.3% · 150 games44.3Round 4: 42.1% · 126 games42.1 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.4% | 37.8% | 3,493 | Round 1: 43.0% · 150 games43.0Round 2: 46.0% · 125 games (strongest round)46.0Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.4% | 41.6% | 3,397 | Round 1: not enough games-Round 2: 42.9% · 120 games42.9Round 3: 45.0% · 150 games (strongest round)45.0Round 4: 40.2% · 150 games40.2 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 0.4% | 45.0% | 3,390 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.4% | 46.6% | 3,308 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.1% · 100 games48.1Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.4% | 44.6% | 3,201 | Round 1: not enough games-Round 2: 51.1% · 142 games (strongest round)51.1Round 3: 45.8% · 130 games45.8Round 4: 48.2% · 150 games48.2 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.4% | 46.3% | 3,042 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.4% | 44.5% | 2,999 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.3% | 43.5% | 2,834 | Round 1: not enough games-Round 2: 45.8% · 106 games45.8Round 3: 44.7% · 148 games44.7Round 4: 46.6% · 129 games (strongest round)46.6 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 0.3% | 46.0% | 2,703 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.3% | 41.4% | 2,673 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.3% | 45.6% | 2,319 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.3% | 43.7% | 2,291 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.3% | 54.8% | 2,217 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 0.2% | 42.3% | 1,868 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.2% | 44.6% | 1,864 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.2% | 44.5% | 1,860 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.2% | 46.6% | 1,774 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.2% | 47.1% | 1,415 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.2% | 42.2% | 1,395 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.2% | 42.2% | 1,227 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.1% | 43.8% | 1,172 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 44.9% | 1,134 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 42.5% | 985 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 43.9% | 922 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.1% | 41.0% | 815 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 46.2% | 757 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 39.3% | 529 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.1% | 37.6% | 479 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | <0.1% | 46.9% | 177 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |