| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SSS | 19.9% | 51.1% | 280,734 | Round 1: 50.5% · 1,538 games50.5Round 2: 51.6% · 1,479 games51.6Round 3: 49.6% · 1,587 games49.6Round 4: 52.2% · 1,372 games (strongest round)52.2 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SSS | 18.5% | 55.2% | 260,413 | Round 1: 55.0% · 1,551 games55.0Round 2: 55.6% · 1,453 games55.6Round 3: 58.2% · 1,620 games (strongest round)58.2Round 4: 54.8% · 1,474 games54.8 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SSS | 18.0% | 52.2% | 252,978 | Round 1: 55.3% · 1,573 games (strongest round)55.3Round 2: 52.8% · 1,353 games52.8Round 3: 52.3% · 1,531 games52.3Round 4: 49.9% · 1,428 games49.9 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SSS | 15.8% | 54.1% | 222,575 | Round 1: 54.2% · 568 games54.2Round 2: 55.8% · 1,522 games55.8Round 3: 57.9% · 1,777 games (strongest round)57.9Round 4: 54.6% · 1,716 games54.6 |
| Dive BomberExplodes when you die, dealing massive true damage. | SSS | 12.4% | 50.8% | 174,600 | Round 1: 52.4% · 495 games (strongest round)52.4Round 2: 51.1% · 1,182 games51.1Round 3: 52.3% · 1,378 games52.3Round 4: 50.4% · 1,279 games50.4 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | SS | 14.5% | 57.4% | 204,341 | Round 1: 56.1% · 2,545 games56.1Round 2: 57.1% · 2,206 games57.1Round 3: 58.4% · 301 games (strongest round)58.4Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | SS | 12.6% | 50.8% | 178,105 | Round 1: 51.9% · 1,360 games51.9Round 2: 54.3% · 1,002 games (strongest round)54.3Round 3: 52.6% · 1,068 games52.6Round 4: 52.0% · 981 games52.0 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 8.9% | 50.1% | 124,774 | Round 1: 48.8% · 839 games48.8Round 2: 50.6% · 556 games (strongest round)50.6Round 3: 50.5% · 717 games50.5Round 4: 50.4% · 781 games50.4 |
| 2 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | S | 8.2% | 53.5% | 116,117 | Round 1: 56.5% · 597 games56.5Round 2: 54.8% · 610 games54.8Round 3: 55.0% · 611 games55.0Round 4: 58.2% · 594 games (strongest round)58.2 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | S | 7.7% | 54.6% | 109,123 | Round 1: 59.8% · 372 games (strongest round)59.8Round 2: 55.2% · 829 games55.2Round 3: 54.3% · 884 games54.3Round 4: 51.8% · 186 games51.7 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 8.1% | 56.9% | 113,432 | Round 1: 58.9% · 1,398 games (strongest round)58.9Round 2: 57.8% · 1,084 games57.8Round 3: 54.8% · 162 games54.8Round 4: not enough games- |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 6.4% | 51.2% | 90,640 | Round 1: 54.7% · 635 games (strongest round)54.7Round 2: 53.5% · 598 games53.5Round 3: 51.3% · 663 games51.3Round 4: 49.8% · 629 games49.8 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 6.1% | 50.9% | 85,233 | Round 1: 52.2% · 575 games52.2Round 2: 52.5% · 588 games52.5Round 3: 50.9% · 839 games50.9Round 4: 52.9% · 770 games (strongest round)52.9 |
| 3 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 5.9% | 50.8% | 83,706 | Round 1: 50.0% · 646 games50.0Round 2: 51.0% · 479 games51.0Round 3: 55.6% · 477 games (strongest round)55.6Round 4: 49.6% · 401 games49.6 |
| POWEREmpower! | | 5.6% | 49.7% | 78,716 | Round 1: 52.0% · 2,058 games52.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.4% | 51.8% | 76,305 | Round 1: 49.0% · 196 games49.0Round 2: 51.6% · 529 games (strongest round)51.6Round 3: 51.2% · 673 games51.2Round 4: 51.5% · 666 games51.5 |
| 4 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 5.3% | 49.7% | 75,257 | Round 1: 51.1% · 645 games51.1Round 2: 52.5% · 529 games (strongest round)52.5Round 3: 49.1% · 533 games49.1Round 4: 51.8% · 411 games51.8 |
| 5 | Transmute: ChaosGain 2 random Augments. | | 4.9% | 50.3% | 68,991 | Round 1: 54.1% · 465 games (strongest round)54.1Round 2: 48.4% · 357 games48.4Round 3: 49.6% · 417 games49.6Round 4: 52.2% · 448 games52.2 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 4.8% | 51.3% | 68,175 | Round 1: 52.5% · 431 games52.5Round 2: 50.7% · 422 games50.7Round 3: 53.9% · 585 games (strongest round)53.9Round 4: 53.3% · 559 games53.3 |
| Transmute: GoldGain a random Gold Augment. | | 4.7% | 50.0% | 65,728 | Round 1: 51.0% · 188 games (strongest round)51.0Round 2: 48.4% · 363 games48.4Round 3: 47.0% · 476 games47.0Round 4: 49.0% · 434 games49.0 |
| 6 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 4.6% | 49.7% | 64,935 | Round 1: 52.3% · 881 games52.3Round 2: 51.3% · 847 games51.3Round 3: 54.9% · 128 games (strongest round)54.9Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 4.1% | 51.9% | 58,083 | Round 1: 56.2% · 150 games (strongest round)56.2Round 2: 51.7% · 427 games51.7Round 3: 54.1% · 592 games54.1Round 4: 53.0% · 522 games53.0 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 4.1% | 50.3% | 57,246 | Round 1: 48.9% · 231 games48.9Round 2: 44.4% · 288 games44.4Round 3: 50.6% · 317 games50.6Round 4: 51.4% · 362 games (strongest round)51.4 |
| 7 | Scopiest WeaponsGain 250 Attack Range. | | 3.9% | 49.8% | 55,582 | Round 1: 50.9% · 256 games50.9Round 2: 49.9% · 318 games49.9Round 3: 52.6% · 408 games (strongest round)52.6Round 4: 50.5% · 314 games50.5 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 3.6% | 50.7% | 50,735 | Round 1: 50.9% · 150 games50.9Round 2: 50.2% · 150 games50.2Round 3: 50.7% · 150 games50.7Round 4: 51.3% · 150 games (strongest round)51.3 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.9% | 51.9% | 41,131 | Round 1: 48.5% · 190 games48.5Round 2: 50.1% · 209 games50.1Round 3: 52.4% · 327 games (strongest round)52.4Round 4: 52.0% · 315 games52.0 |
| DonationGet 1750 Gold. No questions asked. | | 2.9% | 50.9% | 40,449 | Round 1: not enough games-Round 2: 54.8% · 212 games (strongest round)54.8Round 3: 54.2% · 290 games54.2Round 4: 48.1% · 293 games48.1 |
| 8 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.8% | 50.4% | 39,433 | Round 1: 47.9% · 212 games47.9Round 2: 47.7% · 226 games47.7Round 3: 54.5% · 282 games (strongest round)54.5Round 4: 52.2% · 213 games52.2 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.4% | 49.8% | 33,220 | Round 1: not enough games-Round 2: 48.4% · 254 games48.4Round 3: 53.5% · 322 games (strongest round)53.5Round 4: 49.4% · 260 games49.4 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 2.2% | 52.4% | 31,506 | Round 1: not enough games-Round 2: 51.5% · 188 games51.5Round 3: 52.3% · 194 games52.3Round 4: 53.4% · 211 games (strongest round)53.4 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 2.2% | 50.5% | 31,305 | Round 1: not enough games-Round 2: 48.2% · 246 games (strongest round)48.2Round 3: 47.7% · 244 games47.7Round 4: 47.9% · 255 games47.9 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.9% | 50.6% | 27,276 | Round 1: not enough games-Round 2: 47.7% · 150 games47.7Round 3: 50.6% · 188 games (strongest round)50.6Round 4: 47.3% · 237 games47.3 |
| 9 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.8% | 49.6% | 25,699 | Round 1: 49.5% · 175 games (strongest round)49.5Round 2: 48.8% · 186 games48.8Round 3: 48.0% · 248 games48.0Round 4: 47.5% · 224 games47.5 |
| Weapon of Destiny Best with Warmog's Armor+8.4 | | 1.7% | 50.1% | 24,607 | Round 1: 56.3% · 341 games56.3Round 2: 56.4% · 268 games (strongest round)56.4Round 3: not enough games-Round 4: not enough games- |
| 10 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.7% | 50.8% | 24,321 | Round 1: 49.7% · 242 games49.7Round 2: 51.1% · 223 games (strongest round)51.1Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.6% | 55.2% | 22,757 | Round 1: 53.9% · 127 games53.9Round 2: 56.9% · 150 games (strongest round)56.9Round 3: 56.6% · 150 games56.6Round 4: 53.9% · 150 games53.9 |
| 11 | Omni SoulGain 3 random Dragon Souls. | | 1.5% | 53.9% | 20,998 | Round 1: 54.2% · 150 games54.2Round 2: 56.4% · 150 games56.4Round 3: 57.7% · 152 games (strongest round)57.7Round 4: 57.1% · 174 games57.1 |
| 12 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 1.4% | 50.1% | 20,188 | Round 1: 53.7% · 150 games53.7Round 2: 54.5% · 150 games (strongest round)54.5Round 3: 52.7% · 150 games52.7Round 4: 52.1% · 150 games52.1 |
| 13 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 1.4% | 50.4% | 19,756 | Round 1: 49.6% · 253 games (strongest round)49.6Round 2: 47.3% · 226 games47.3Round 3: not enough games-Round 4: not enough games- |
| 14 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.3% | 50.5% | 18,342 | Round 1: not enough games-Round 2: 54.0% · 150 games54.0Round 3: 55.0% · 187 games (strongest round)55.0Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.3% | 51.1% | 17,830 | Round 1: 52.4% · 128 games52.4Round 2: 54.1% · 150 games54.1Round 3: 56.3% · 150 games (strongest round)56.3Round 4: 51.1% · 176 games51.1 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.9% | 50.8% | 12,856 | Round 1: not enough games-Round 2: 56.0% · 150 games (strongest round)56.0Round 3: 50.5% · 150 games50.5Round 4: 50.3% · 176 games50.2 |
| 15 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.9% | 50.7% | 12,443 | Round 1: not enough games-Round 2: 51.8% · 112 games (strongest round)51.8Round 3: 51.6% · 150 games51.6Round 4: 50.2% · 138 games50.2 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.8% | 50.6% | 11,010 | Round 1: 49.5% · 150 games49.5Round 2: 54.5% · 150 games (strongest round)54.4Round 3: 52.0% · 150 games52.0Round 4: 52.2% · 150 games52.2 |
| 16 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.8% | 52.9% | 10,663 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 56.2% · 240 games56.2 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.7% | 50.3% | 10,171 | Round 1: not enough games-Round 2: 52.0% · 150 games52.0Round 3: 56.5% · 150 games (strongest round)56.5Round 4: 50.6% · 150 games50.6 |
| 17 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.6% | 50.1% | 8,774 | Round 1: 49.2% · 150 games (strongest round)49.2Round 2: 47.5% · 150 games47.5Round 3: not enough games-Round 4: not enough games- |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 8.6% | 48.7% | 121,261 | Round 1: 51.0% · 668 games (strongest round)51.0Round 2: 49.5% · 770 games49.5Round 3: 47.3% · 930 games47.3Round 4: 49.7% · 923 games49.7 |
| 18 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 8.4% | 48.1% | 118,497 | Round 1: 46.0% · 641 games46.0Round 2: 48.0% · 677 games48.0Round 3: 48.9% · 718 games48.9Round 4: 49.0% · 698 games (strongest round)49.0 |
| HEAVYEmpower! | | 6.9% | 49.2% | 96,605 | Round 1: 50.0% · 2,054 games50.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 6.1% | 49.2% | 85,231 | Round 1: 50.4% · 1,032 games50.4Round 2: 49.9% · 773 games49.9Round 3: 52.4% · 962 games (strongest round)52.4Round 4: 51.7% · 778 games51.7 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 5.8% | 49.6% | 82,324 | Round 1: 47.2% · 443 games47.2Round 2: 51.1% · 423 games (strongest round)51.1Round 3: 51.1% · 574 games51.1Round 4: 49.7% · 610 games49.7 |
| BolsteredShields granted from are stronger and scaling with target's missing Health. | | 5.5% | 48.8% | 77,641 | Round 1: 49.6% · 203 games49.6Round 2: 49.3% · 506 games49.3Round 3: 50.1% · 583 games (strongest round)50.1Round 4: 46.5% · 617 games46.5 |
| Scopier WeaponsGain 150 Attack Range. | | 5.0% | 49.3% | 70,688 | Round 1: 46.6% · 272 games46.6Round 2: 48.2% · 358 games (strongest round)48.2Round 3: 47.2% · 523 games47.2Round 4: 48.1% · 537 games48.1 |
| Blunt ForceGain 20% Attack Damage. | | 4.4% | 49.4% | 62,386 | Round 1: 48.7% · 150 games48.7Round 2: 48.3% · 346 games48.3Round 3: 50.9% · 486 games (strongest round)50.9Round 4: 48.0% · 522 games48.0 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 3.6% | 47.6% | 50,360 | Round 1: 49.8% · 409 games49.8Round 2: 52.3% · 360 games (strongest round)52.3Round 3: 51.5% · 395 games51.5Round 4: 48.8% · 336 games48.8 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 3.4% | 48.9% | 47,577 | Round 1: 48.2% · 219 games48.2Round 2: 47.3% · 218 games47.3Round 3: 51.3% · 281 games (strongest round)51.3Round 4: 50.0% · 248 games50.0 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 3.2% | 48.0% | 45,659 | Round 1: 45.5% · 301 games45.5Round 2: 53.7% · 264 games (strongest round)53.7Round 3: 47.8% · 269 games47.8Round 4: 52.2% · 214 games52.2 |
| Scoped WeaponsGain 75 Attack Range. | | 3.1% | 48.9% | 44,107 | Round 1: 49.2% · 113 games49.2Round 2: 50.3% · 338 games50.3Round 3: 50.1% · 390 games50.1Round 4: 53.8% · 341 games (strongest round)53.8 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | | 3.0% | 46.6% | 42,672 | Round 1: 44.9% · 395 games44.9Round 2: 46.5% · 341 games (strongest round)46.5Round 3: 45.9% · 367 games45.9Round 4: 45.2% · 328 games45.2 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 3.0% | 48.7% | 42,507 | Round 1: 45.2% · 548 games45.2Round 2: 50.6% · 517 games (strongest round)50.6Round 3: not enough games-Round 4: not enough games- |
| Stackosaurus RexWhen you gain permanent Stacks of an Ability, gain 100% more! | | 3.0% | 48.7% | 42,083 | Round 1: 53.5% · 245 games (strongest round)53.5Round 2: 51.3% · 583 games51.3Round 3: 51.8% · 117 games51.8Round 4: not enough games- |
| 19 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.8% | 46.3% | 39,570 | Round 1: 48.8% · 594 games48.8Round 2: 49.5% · 263 games (strongest round)49.5Round 3: not enough games-Round 4: not enough games- |
| 20 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 2.7% | 47.2% | 38,462 | Round 1: 47.6% · 242 games47.6Round 2: 46.1% · 248 games46.1Round 3: 48.7% · 239 games (strongest round)48.7Round 4: 45.9% · 247 games45.9 |
| 21 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.7% | 47.6% | 37,460 | Round 1: 51.3% · 179 games (strongest round)51.3Round 2: 45.1% · 151 games45.1Round 3: 42.0% · 200 games42.0Round 4: 46.3% · 214 games46.3 |
| RecursionGain 60 Ability Haste. | | 2.6% | 49.5% | 37,071 | Round 1: 52.5% · 240 games52.5Round 2: 52.9% · 266 games (strongest round)52.8Round 3: 51.2% · 303 games51.2Round 4: 50.2% · 270 games50.2 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 2.5% | 46.6% | 35,015 | Round 1: 46.0% · 308 games (strongest round)46.0Round 2: 44.1% · 303 games44.1Round 3: 45.9% · 285 games45.9Round 4: 43.4% · 250 games43.4 |
| 22 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 2.2% | 49.4% | 31,637 | Round 1: 49.7% · 245 games49.7Round 2: 52.5% · 253 games (strongest round)52.5Round 3: 48.5% · 323 games48.5Round 4: 51.6% · 277 games51.6 |
| Mighty ShieldGain 40-100 Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | | 2.1% | 47.6% | 29,979 | Round 1: 45.8% · 150 games45.8Round 2: 50.1% · 193 games (strongest round)50.1Round 3: 48.9% · 238 games48.9Round 4: 48.1% · 277 games48.1 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 2.1% | 48.5% | 29,934 | Round 1: not enough games-Round 2: 46.9% · 150 games46.9Round 3: 47.3% · 154 games (strongest round)47.3Round 4: 44.5% · 168 games44.5 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 2.0% | 47.8% | 28,267 | Round 1: 54.9% · 150 games (strongest round)54.9Round 2: 50.2% · 150 games50.2Round 3: 52.4% · 178 games52.4Round 4: 53.3% · 161 games53.3 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.0% | 49.3% | 28,198 | Round 1: not enough games-Round 2: 53.0% · 228 games (strongest round)52.9Round 3: 51.0% · 270 games51.0Round 4: 52.4% · 274 games52.4 |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 2.0% | 49.3% | 28,022 | Round 1: 51.1% · 150 games51.1Round 2: 50.0% · 189 games50.0Round 3: 52.6% · 227 games (strongest round)52.6Round 4: 51.9% · 213 games51.8 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.9% | 48.2% | 26,414 | Round 1: 51.4% · 278 games51.4Round 2: 51.7% · 220 games (strongest round)51.7Round 3: 51.0% · 233 games51.0Round 4: 50.7% · 235 games50.6 |
| 23 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.8% | 48.9% | 25,042 | Round 1: 52.2% · 150 games52.2Round 2: 49.0% · 150 games48.9Round 3: 50.9% · 196 games50.9Round 4: 52.6% · 198 games (strongest round)52.6 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 1.7% | 48.8% | 23,868 | Round 1: 48.0% · 121 games48.0Round 2: 46.7% · 150 games46.7Round 3: 44.3% · 150 games44.3Round 4: 51.4% · 150 games (strongest round)51.4 |
| 24 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.7% | 44.3% | 23,673 | Round 1: 44.5% · 150 games44.5Round 2: 44.7% · 150 games44.7Round 3: 43.2% · 150 games43.2Round 4: 45.9% · 150 games (strongest round)45.9 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 1.6% | 49.6% | 23,184 | Round 1: 47.1% · 150 games47.1Round 2: 49.2% · 150 games (strongest round)49.2Round 3: 48.6% · 159 games48.6Round 4: 47.1% · 173 games47.1 |
| Mind to MatterIncrease max Health by half of your Mana. | | 1.6% | 49.3% | 23,161 | Round 1: 52.8% · 150 games52.8Round 2: 54.1% · 204 games (strongest round)54.1Round 3: 47.5% · 203 games47.5Round 4: 54.0% · 206 games54.0 |
| 25 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 1.6% | 48.1% | 23,152 | Round 1: 46.8% · 169 games46.8Round 2: 46.8% · 152 games46.8Round 3: 48.3% · 151 games (strongest round)48.3Round 4: 45.4% · 157 games45.4 |
| Bread And JamYour gains 100 Ability Haste. | | 1.6% | 48.8% | 22,560 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.3% · 298 games46.3Round 4: 48.1% · 314 games (strongest round)48.1 |
| 26 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.6% | 47.8% | 22,264 | Round 1: 51.7% · 150 games (strongest round)51.7Round 2: 46.6% · 160 games46.6Round 3: 47.3% · 158 games47.3Round 4: 46.1% · 150 games46.1 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.6% | 48.8% | 21,935 | Round 1: 45.2% · 150 games45.2Round 2: 48.0% · 182 games (strongest round)48.0Round 3: 47.8% · 198 games47.8Round 4: 45.4% · 150 games45.4 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.5% | 49.2% | 21,346 | Round 1: 49.5% · 150 games (strongest round)49.5Round 2: 46.5% · 150 games46.5Round 3: 49.4% · 151 games49.4Round 4: 48.2% · 214 games48.2 |
| 27 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.5% | 47.5% | 21,249 | Round 1: 47.2% · 150 games47.2Round 2: 51.8% · 150 games51.8Round 3: 52.8% · 150 games (strongest round)52.8Round 4: 49.8% · 150 games49.8 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.4% | 49.3% | 19,371 | Round 1: 46.0% · 134 games46.0Round 2: 49.0% · 150 games49.0Round 3: 46.3% · 150 games46.3Round 4: 49.9% · 150 games (strongest round)49.9 |
| 28 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 1.2% | 48.7% | 17,285 | Round 1: 52.8% · 127 games (strongest round)52.8Round 2: 48.7% · 150 games48.7Round 3: 50.2% · 150 games50.2Round 4: 52.6% · 150 games52.6 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 1.2% | 45.8% | 17,129 | Round 1: 42.8% · 204 games (strongest round)42.8Round 2: 39.2% · 170 games39.2Round 3: not enough games-Round 4: not enough games- |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 1.1% | 44.8% | 15,761 | Round 1: 46.2% · 162 games (strongest round)46.2Round 2: 43.8% · 209 games43.8Round 3: not enough games-Round 4: not enough games- |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 1.1% | 46.6% | 15,707 | Round 1: not enough games-Round 2: 50.2% · 150 games50.2Round 3: 55.5% · 150 games (strongest round)55.5Round 4: 53.4% · 150 games53.4 |
| 29 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 1.1% | 46.0% | 15,512 | Round 1: 45.7% · 150 games45.7Round 2: 49.5% · 150 games (strongest round)49.5Round 3: 47.3% · 150 games47.3Round 4: 48.0% · 150 games48.0 |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.1% | 48.1% | 14,883 | Round 1: 49.1% · 150 games49.1Round 2: 47.3% · 150 games47.3Round 3: 49.5% · 150 games49.5Round 4: 51.8% · 150 games (strongest round)51.8 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 1.1% | 45.2% | 14,809 | Round 1: 43.1% · 229 games43.1Round 2: 43.9% · 188 games (strongest round)43.9Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 1.0% | 47.2% | 14,763 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.4% · 168 games (strongest round)50.4Round 4: 44.0% · 171 games44.0 |
| 30 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.0% | 48.2% | 13,778 | Round 1: 49.8% · 150 games (strongest round)49.8Round 2: 47.4% · 150 games47.4Round 3: 48.4% · 151 games48.4Round 4: 48.5% · 150 games48.5 |
| GoredrinkGain 15% Omnivamp. | | 0.9% | 48.2% | 13,198 | Round 1: not enough games-Round 2: 54.0% · 150 games (strongest round)54.0Round 3: 49.9% · 150 games49.9Round 4: 49.3% · 150 games49.3 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.9% | 47.1% | 12,754 | Round 1: 44.4% · 150 games44.4Round 2: 46.3% · 150 games (strongest round)46.3Round 3: 44.4% · 150 games44.4Round 4: 46.0% · 150 games46.0 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 0.9% | 44.4% | 12,613 | Round 1: 47.9% · 150 games (strongest round)47.9Round 2: 45.2% · 132 games45.2Round 3: 44.8% · 150 games44.8Round 4: 44.6% · 150 games44.6 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.9% | 47.0% | 12,592 | Round 1: 49.0% · 104 games49.0Round 2: 51.7% · 141 games (strongest round)51.7Round 3: 47.6% · 150 games47.6Round 4: 48.8% · 150 games48.8 |
| 31 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.9% | 47.8% | 12,035 | Round 1: 42.6% · 117 games42.6Round 2: 41.7% · 106 games41.7Round 3: 44.4% · 150 games (strongest round)44.4Round 4: 41.5% · 148 games41.5 |
| 32 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.8% | 46.8% | 11,955 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.5% · 150 games47.5Round 4: 49.0% · 143 games (strongest round)48.9 |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 49.6% | 11,844 | Round 1: not enough games-Round 2: 52.8% · 129 games (strongest round)52.8Round 3: 50.7% · 150 games50.6Round 4: 50.3% · 139 games50.3 |
| 33 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.8% | 48.6% | 11,799 | Round 1: 48.4% · 145 games48.4Round 2: 51.2% · 150 games (strongest round)51.2Round 3: 49.1% · 150 games49.1Round 4: 50.3% · 150 games50.3 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.8% | 47.0% | 11,175 | Round 1: 46.4% · 150 games (strongest round)46.4Round 2: 44.3% · 150 games44.3Round 3: not enough games-Round 4: not enough games- |
| 34 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.8% | 46.7% | 11,154 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.8% | 49.0% | 11,027 | Round 1: 49.9% · 121 games49.9Round 2: 50.5% · 108 games50.5Round 3: 50.8% · 140 games (strongest round)50.8Round 4: 48.8% · 131 games48.8 |
| 36 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.7% | 47.4% | 10,272 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.8% · 132 games51.8Round 4: 55.1% · 135 games (strongest round)55.1 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 0.7% | 49.0% | 10,214 | Round 1: 47.8% · 138 games47.8Round 2: 47.9% · 108 games47.9Round 3: 49.7% · 143 games (strongest round)49.7Round 4: 47.3% · 109 games47.3 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.7% | 47.7% | 9,991 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 52.4% · 105 games52.4 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.7% | 45.0% | 9,870 | Round 1: 41.1% · 119 games41.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 0.7% | 44.3% | 9,736 | Round 1: 46.1% · 150 games (strongest round)46.1Round 2: 43.0% · 150 games43.0Round 3: not enough games-Round 4: not enough games- |
| 37 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.7% | 46.4% | 9,618 | Round 1: not enough games-Round 2: 42.0% · 101 games42.0Round 3: 45.6% · 123 games (strongest round)45.6Round 4: 43.0% · 125 games43.0 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 0.7% | 46.7% | 9,514 | Round 1: 44.8% · 137 games44.8Round 2: 43.7% · 150 games43.7Round 3: 43.6% · 150 games43.6Round 4: 45.2% · 150 games (strongest round)45.2 |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.7% | 48.7% | 9,326 | Round 1: not enough games-Round 2: 48.6% · 133 games48.6Round 3: 50.5% · 150 games (strongest round)50.5Round 4: 43.6% · 150 games43.6 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.7% | 46.6% | 9,255 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.0% · 150 games (strongest round)53.0Round 4: 50.6% · 150 games50.6 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.6% | 45.6% | 9,090 | Round 1: 50.1% · 100 games50.1Round 2: 48.8% · 107 games48.8Round 3: 50.8% · 150 games (strongest round)50.8Round 4: 47.3% · 150 games47.3 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 0.6% | 47.2% | 9,013 | Round 1: 43.1% · 150 games (strongest round)43.1Round 2: 39.5% · 150 games39.5Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.6% | 45.3% | 8,461 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.6% | 48.5% | 7,925 | Round 1: not enough games-Round 2: 47.3% · 150 games (strongest round)47.3Round 3: 46.3% · 150 games46.3Round 4: 45.0% · 150 games45.0 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 0.5% | 45.0% | 7,646 | Round 1: not enough games-Round 2: 41.9% · 150 games41.9Round 3: 44.5% · 145 games (strongest round)44.5Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.5% | 48.4% | 7,335 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.4% · 131 games (strongest round)48.4Round 4: 48.2% · 109 games48.2 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.5% | 44.9% | 6,475 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.6% · 121 games52.6Round 4: 52.8% · 112 games (strongest round)52.8 |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.5% | 47.4% | 6,374 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.5% · 150 games (strongest round)48.5Round 4: 47.3% · 103 games47.3 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.4% | 45.4% | 6,289 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.4% · 101 games49.4Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.4% | 46.8% | 5,929 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.4% | 46.3% | 5,921 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.4% | 47.2% | 5,066 | Round 1: not enough games-Round 2: 51.5% · 113 games (strongest round)51.5Round 3: 46.1% · 107 games46.1Round 4: 43.7% · 114 games43.7 |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.3% | 47.7% | 4,733 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.8% · 125 games44.8Round 4: 47.7% · 118 games (strongest round)47.7 |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.3% | 47.1% | 4,421 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.3% | 39.6% | 4,231 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.3% | 46.2% | 4,053 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.2% | 44.7% | 3,330 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.2% | 43.5% | 3,068 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 50.2% | 2,639 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.2% | 48.1% | 2,475 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 45.4% | 1,857 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 48.7% | 1,397 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 50.4% | 607 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 45.7% | 488 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sound BarrierShielding an ally grants Move Speed and Ghost decaying over 1.5 seconds. | | <0.1% | 48.0% | 200 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | <0.1% | 100.0% | 2 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |