| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SSS | 23.2% | 53.7% | 262,009 | Round 1: 53.4% · 1,670 games53.4Round 2: 55.1% · 1,482 games55.1Round 3: 55.5% · 1,605 games (strongest round)55.5Round 4: 54.9% · 1,371 games54.9 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SSS | 22.6% | 57.9% | 255,927 | Round 1: 62.1% · 2,274 games (strongest round)62.1Round 2: 56.4% · 1,808 games56.4Round 3: 55.6% · 1,880 games55.6Round 4: 54.8% · 1,625 games54.8 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SSS | 15.4% | 54.1% | 174,132 | Round 1: 56.2% · 517 games (strongest round)56.2Round 2: 54.8% · 1,432 games54.8Round 3: 55.5% · 1,459 games55.5Round 4: 54.2% · 1,424 games54.2 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SSS | 13.8% | 53.5% | 156,181 | Round 1: 52.1% · 964 games52.1Round 2: 52.3% · 972 games52.3Round 3: 52.9% · 927 games52.9Round 4: 53.9% · 875 games (strongest round)53.9 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | SS | 15.9% | 55.0% | 179,695 | Round 1: 54.4% · 2,423 games (strongest round)54.4Round 2: 54.1% · 2,170 games54.1Round 3: 53.1% · 371 games53.1Round 4: not enough games- |
| 2 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | SS | 11.4% | 54.6% | 129,025 | Round 1: 56.3% · 1,073 games (strongest round)56.3Round 2: 55.9% · 1,111 games55.9Round 3: 54.4% · 1,091 games54.4Round 4: 53.2% · 1,027 games53.2 |
| 3 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | SS | 10.8% | 53.8% | 122,208 | Round 1: 52.2% · 935 games52.2Round 2: 54.7% · 1,050 games (strongest round)54.7Round 3: 54.5% · 1,009 games54.5Round 4: 53.7% · 883 games53.7 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | S | 12.2% | 52.3% | 138,006 | Round 1: 55.0% · 1,273 games55.0Round 2: 55.5% · 965 games (strongest round)55.5Round 3: 51.4% · 1,097 games51.4Round 4: 48.9% · 902 games48.9 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | S | 9.2% | 55.2% | 104,068 | Round 1: 57.8% · 452 games (strongest round)57.8Round 2: 55.2% · 1,029 games55.2Round 3: 52.0% · 938 games52.0Round 4: 52.8% · 192 games52.8 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.7% | 53.1% | 98,081 | Round 1: 50.8% · 812 games50.8Round 2: 51.9% · 495 games51.9Round 3: 55.0% · 669 games (strongest round)55.0Round 4: 54.0% · 719 games54.0 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 8.4% | 52.7% | 95,055 | Round 1: 51.1% · 832 games51.1Round 2: 49.2% · 826 games49.2Round 3: 53.3% · 1,016 games (strongest round)53.3Round 4: 50.0% · 919 games50.0 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 7.9% | 55.4% | 89,143 | Round 1: 55.7% · 1,217 games (strongest round)55.7Round 2: 54.6% · 1,024 games54.6Round 3: 54.1% · 150 games54.1Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 7.6% | 53.2% | 85,544 | Round 1: 52.7% · 1,374 games52.7Round 2: 55.1% · 1,351 games (strongest round)55.1Round 3: 51.7% · 269 games51.7Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 6.7% | 54.1% | 75,622 | Round 1: 57.1% · 234 games (strongest round)57.1Round 2: 56.9% · 633 games56.9Round 3: 54.4% · 782 games54.4Round 4: 52.8% · 676 games52.8 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 6.6% | 53.4% | 74,943 | Round 1: 51.7% · 650 games51.7Round 2: 55.1% · 597 games (strongest round)55.1Round 3: 55.0% · 643 games55.0Round 4: 51.2% · 563 games51.2 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 6.1% | 52.5% | 69,003 | Round 1: 54.1% · 363 games54.1Round 2: 57.2% · 381 games (strongest round)57.2Round 3: 53.9% · 452 games53.9Round 4: 53.1% · 390 games53.1 |
| POWEREmpower! | | 6.0% | 53.2% | 67,982 | Round 1: 52.4% · 2,598 games52.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 5.6% | 53.1% | 62,991 | Round 1: 48.0% · 227 games48.0Round 2: 54.8% · 469 games (strongest round)54.8Round 3: 51.9% · 553 games51.9Round 4: 51.1% · 508 games51.1 |
| 4 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 5.3% | 55.3% | 59,509 | Round 1: 54.7% · 313 games54.7Round 2: 56.4% · 301 games56.4Round 3: 59.3% · 318 games (strongest round)59.3Round 4: 58.5% · 247 games58.5 |
| 5 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 5.0% | 52.4% | 55,966 | Round 1: 49.9% · 568 games49.9Round 2: 52.1% · 511 games (strongest round)52.1Round 3: 49.6% · 401 games49.6Round 4: 51.7% · 363 games51.7 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 4.9% | 53.0% | 55,504 | Round 1: 54.0% · 525 games54.0Round 2: 55.7% · 559 games (strongest round)55.7Round 3: 53.4% · 753 games53.3Round 4: 52.1% · 699 games52.1 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 4.7% | 55.0% | 53,648 | Round 1: 53.5% · 411 games53.4Round 2: 54.6% · 418 games54.6Round 3: 56.5% · 561 games (strongest round)56.5Round 4: 52.8% · 533 games52.8 |
| RecursionGain 60 Ability Haste. | | 4.6% | 54.6% | 51,848 | Round 1: 53.9% · 420 games53.9Round 2: 56.3% · 363 games56.3Round 3: 57.6% · 466 games (strongest round)57.6Round 4: 51.2% · 375 games51.2 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 4.5% | 53.6% | 50,321 | Round 1: 54.0% · 150 games54.0Round 2: 54.5% · 455 games (strongest round)54.5Round 3: 53.0% · 534 games53.0Round 4: 52.8% · 525 games52.8 |
| 6 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 4.1% | 53.1% | 46,169 | Round 1: 53.5% · 405 games53.5Round 2: 53.8% · 495 games53.8Round 3: 54.5% · 507 games (strongest round)54.5Round 4: 52.8% · 495 games52.8 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 4.0% | 54.9% | 44,858 | Round 1: 53.6% · 139 games53.6Round 2: 55.5% · 396 games (strongest round)55.5Round 3: 54.4% · 405 games54.4Round 4: 55.5% · 342 games55.5 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 3.6% | 52.3% | 40,708 | Round 1: 47.9% · 211 games47.9Round 2: 51.4% · 200 games51.4Round 3: 51.3% · 224 games51.3Round 4: 51.6% · 239 games (strongest round)51.6 |
| 7 | Transmute: ChaosGain 2 random Augments. | | 3.4% | 53.2% | 38,883 | Round 1: 54.6% · 292 games (strongest round)54.6Round 2: 53.1% · 240 games53.1Round 3: 52.3% · 281 games52.3Round 4: 53.5% · 248 games53.5 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 3.0% | 53.3% | 33,996 | Round 1: 58.6% · 114 games (strongest round)58.6Round 2: 53.4% · 282 games53.4Round 3: 56.3% · 336 games56.3Round 4: 55.7% · 329 games55.7 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 2.9% | 52.6% | 32,981 | Round 1: 53.7% · 197 games53.7Round 2: 54.5% · 188 games (strongest round)54.5Round 3: 50.3% · 272 games50.3Round 4: 52.5% · 195 games52.5 |
| 8 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.8% | 58.3% | 31,548 | Round 1: 59.0% · 455 games (strongest round)59.0Round 2: 57.6% · 442 games57.6Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 2.5% | 53.1% | 28,487 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.8% · 437 games50.8Round 4: 54.9% · 433 games (strongest round)54.9 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.4% | 55.9% | 27,357 | Round 1: 55.7% · 140 games55.7Round 2: 57.0% · 191 games57.0Round 3: 57.1% · 217 games (strongest round)57.1Round 4: 53.4% · 233 games53.3 |
| 9 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 2.4% | 52.6% | 26,803 | Round 1: 49.6% · 228 games49.6Round 2: 51.9% · 194 games51.9Round 3: 54.5% · 198 games (strongest round)54.5Round 4: 54.2% · 161 games54.2 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.3% | 52.7% | 26,147 | Round 1: 48.4% · 216 games48.4Round 2: 48.3% · 186 games48.3Round 3: 55.8% · 214 games (strongest round)55.8Round 4: 52.9% · 181 games52.9 |
| 10 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.2% | 55.5% | 24,639 | Round 1: 53.8% · 264 games53.8Round 2: 56.2% · 270 games (strongest round)56.2Round 3: 54.8% · 275 games54.8Round 4: 55.5% · 257 games55.5 |
| DonationGet 1750 Gold. No questions asked. | | 2.2% | 53.7% | 24,628 | Round 1: not enough games-Round 2: 52.1% · 150 games52.1Round 3: 58.3% · 192 games (strongest round)58.3Round 4: 56.4% · 203 games56.4 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 2.2% | 54.7% | 24,489 | Round 1: 51.7% · 145 games51.7Round 2: 48.4% · 182 games48.4Round 3: 52.5% · 234 games (strongest round)52.5Round 4: 50.4% · 248 games50.3 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 2.1% | 54.0% | 24,205 | Round 1: 50.4% · 150 games50.4Round 2: 49.1% · 150 games49.1Round 3: 51.7% · 192 games51.7Round 4: 52.4% · 195 games (strongest round)52.4 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.1% | 52.9% | 23,830 | Round 1: 53.2% · 150 games (strongest round)53.2Round 2: 49.7% · 218 games49.7Round 3: 52.3% · 221 games52.3Round 4: 51.1% · 247 games51.1 |
| 11 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 1.9% | 53.4% | 20,916 | Round 1: 53.4% · 174 games53.4Round 2: 51.3% · 150 games51.3Round 3: 54.1% · 163 games54.1Round 4: 56.3% · 152 games (strongest round)56.3 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.8% | 56.6% | 20,506 | Round 1: 58.2% · 103 games (strongest round)58.2Round 2: 56.6% · 150 games56.6Round 3: 54.5% · 150 games54.5Round 4: 55.6% · 150 games55.6 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.6% | 53.1% | 18,168 | Round 1: 51.7% · 150 games51.7Round 2: 52.4% · 262 games (strongest round)52.4Round 3: 51.0% · 283 games51.0Round 4: 48.6% · 294 games48.6 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.6% | 55.1% | 17,849 | Round 1: 51.6% · 150 games51.6Round 2: 52.5% · 150 games52.5Round 3: 54.5% · 150 games (strongest round)54.5Round 4: 52.1% · 150 games52.1 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.5% | 53.6% | 16,645 | Round 1: not enough games-Round 2: 49.1% · 150 games49.1Round 3: 54.7% · 150 games (strongest round)54.7Round 4: 53.3% · 150 games53.3 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.4% | 52.3% | 16,050 | Round 1: 51.8% · 235 games51.8Round 2: 53.0% · 183 games (strongest round)53.0Round 3: not enough games-Round 4: not enough games- |
| 12 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.4% | 54.1% | 15,612 | Round 1: 49.8% · 150 games49.8Round 2: 46.9% · 142 games46.9Round 3: 52.3% · 150 games (strongest round)52.3Round 4: 50.4% · 150 games50.4 |
| 13 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.0% | 53.3% | 11,000 | Round 1: 57.5% · 148 games (strongest round)57.5Round 2: 53.6% · 150 games53.6Round 3: 55.6% · 142 games55.6Round 4: 57.2% · 139 games57.2 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.0% | 52.6% | 10,856 | Round 1: not enough games-Round 2: 54.5% · 144 games54.5Round 3: 57.1% · 150 games (strongest round)57.1Round 4: 51.9% · 150 games51.9 |
| 14 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.0% | 53.7% | 10,745 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.9% | 53.8% | 10,319 | Round 1: not enough games-Round 2: 54.9% · 125 games54.9Round 3: 54.9% · 150 games54.9Round 4: 55.0% · 150 games (strongest round)54.9 |
| 15 | Omni SoulGain 3 random Dragon Souls. | | 0.9% | 55.0% | 9,902 | Round 1: 48.8% · 129 games48.8Round 2: not enough games-Round 3: 53.7% · 139 games (strongest round)53.7Round 4: 50.5% · 139 games50.5 |
| 16 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 53.0% | 9,377 | Round 1: not enough games-Round 2: 46.0% · 118 games46.0Round 3: 47.9% · 150 games (strongest round)47.9Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.7% | 52.4% | 7,358 | Round 1: 48.7% · 113 games48.7Round 2: 50.9% · 129 games50.9Round 3: 53.7% · 150 games (strongest round)53.7Round 4: 47.1% · 150 games47.1 |
| 17 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.6% | 53.9% | 7,162 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.5% | 53.1% | 5,417 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Scopier WeaponsGain 150 Attack Range. | | 0.4% | 53.0% | 5,053 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Scoped WeaponsGain 75 Attack Range. | | 0.4% | 53.2% | 4,950 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 19 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.4% | 54.2% | 4,783 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 9.1% | 51.9% | 102,306 | Round 1: 49.4% · 257 games49.4Round 2: 51.0% · 681 games51.0Round 3: 51.4% · 750 games51.4Round 4: 55.2% · 707 games (strongest round)55.2 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 7.3% | 51.0% | 82,988 | Round 1: 52.5% · 234 games52.5Round 2: 53.9% · 630 games (strongest round)53.9Round 3: 53.1% · 688 games53.1Round 4: 52.0% · 708 games52.0 |
| 20 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 6.3% | 50.5% | 71,079 | Round 1: 48.2% · 396 games48.2Round 2: 49.2% · 437 games49.2Round 3: 52.7% · 404 games (strongest round)52.7Round 4: 51.5% · 384 games51.5 |
| HEAVYEmpower! | | 6.1% | 51.7% | 69,416 | Round 1: 52.2% · 1,272 games52.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 5.2% | 52.1% | 58,873 | Round 1: 55.8% · 374 games (strongest round)55.8Round 2: 51.4% · 374 games51.4Round 3: 49.9% · 527 games49.9Round 4: 48.9% · 532 games48.9 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 4.6% | 49.8% | 51,949 | Round 1: 50.0% · 160 games50.0Round 2: 49.8% · 464 games49.8Round 3: 50.6% · 591 games50.6Round 4: 51.2% · 486 games (strongest round)51.2 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 3.9% | 52.0% | 44,269 | Round 1: 51.8% · 321 games51.8Round 2: 56.5% · 314 games56.5Round 3: 56.7% · 491 games (strongest round)56.7Round 4: 50.9% · 406 games50.9 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.8% | 50.9% | 42,866 | Round 1: 51.6% · 663 games (strongest round)51.6Round 2: 49.7% · 472 games49.7Round 3: 51.3% · 510 games51.3Round 4: 49.2% · 414 games49.2 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 3.1% | 52.0% | 34,713 | Round 1: 52.7% · 150 games (strongest round)52.7Round 2: 51.9% · 150 games51.9Round 3: 52.6% · 150 games52.6Round 4: 50.5% · 150 games50.5 |
| 21 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 2.8% | 49.7% | 31,561 | Round 1: 49.9% · 219 games49.9Round 2: 48.7% · 287 games48.7Round 3: 50.7% · 304 games (strongest round)50.7Round 4: 50.0% · 290 games50.0 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 2.8% | 51.2% | 31,329 | Round 1: 50.9% · 150 games50.9Round 2: 51.8% · 284 games51.8Round 3: 52.0% · 308 games52.0Round 4: 53.0% · 289 games (strongest round)53.0 |
| 22 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.7% | 49.6% | 30,837 | Round 1: 49.7% · 158 games49.7Round 2: 49.1% · 172 games49.1Round 3: 49.2% · 150 games49.2Round 4: 51.1% · 153 games (strongest round)51.1 |
| 23 | Echo CastCasting your sends a clone toward your mouse position and recasts it. | | 2.6% | 48.7% | 29,689 | Round 1: 54.9% · 274 games54.9Round 2: 51.5% · 300 games51.5Round 3: 52.1% · 339 games52.1Round 4: 55.1% · 287 games (strongest round)55.1 |
| Mind to MatterIncrease max Health by half of your Mana. | | 2.5% | 50.6% | 28,637 | Round 1: 54.2% · 150 games (strongest round)54.2Round 2: 50.0% · 310 games50.0Round 3: 53.0% · 346 games53.0Round 4: 52.8% · 323 games52.8 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 2.4% | 50.4% | 26,616 | Round 1: 56.7% · 153 games (strongest round)56.7Round 2: 49.3% · 298 games49.3Round 3: 54.2% · 265 games54.2Round 4: 51.4% · 233 games51.4 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.3% | 50.3% | 25,734 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.8% · 306 games (strongest round)53.8Round 4: 49.2% · 340 games49.2 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.9% | 49.5% | 21,834 | Round 1: 50.0% · 118 games (strongest round)50.0Round 2: 48.2% · 174 games48.2Round 3: 50.0% · 230 games50.0Round 4: 43.2% · 199 games43.2 |
| 24 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.8% | 49.4% | 20,314 | Round 1: 48.4% · 331 games (strongest round)48.4Round 2: 45.1% · 150 games45.1Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.8% | 50.0% | 20,131 | Round 1: 50.4% · 325 games50.4Round 2: 47.5% · 223 games47.5Round 3: 50.3% · 228 games50.3Round 4: 51.0% · 191 games (strongest round)51.0 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.8% | 49.9% | 19,824 | Round 1: 48.9% · 150 games48.9Round 2: 48.2% · 150 games48.2Round 3: 50.5% · 230 games (strongest round)50.5Round 4: 45.6% · 203 games45.6 |
| 25 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.7% | 52.0% | 18,940 | Round 1: 49.3% · 150 games49.3Round 2: 53.1% · 150 games (strongest round)53.1Round 3: 51.1% · 150 games51.1Round 4: 51.1% · 150 games51.1 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 1.7% | 50.6% | 18,685 | Round 1: 50.7% · 143 games50.7Round 2: 56.2% · 111 games (strongest round)56.2Round 3: 54.2% · 117 games54.2Round 4: 53.0% · 117 games53.0 |
| 26 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.6% | 47.9% | 18,157 | Round 1: 51.1% · 150 games51.1Round 2: 48.2% · 176 games48.2Round 3: 50.4% · 160 games50.4Round 4: 52.7% · 161 games (strongest round)52.7 |
| 27 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.6% | 50.8% | 17,779 | Round 1: 52.0% · 192 games52.0Round 2: 53.7% · 170 games (strongest round)53.7Round 3: 52.4% · 184 games52.4Round 4: 48.1% · 172 games48.1 |
| 28 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.6% | 52.2% | 17,686 | Round 1: 54.1% · 150 games54.1Round 2: 55.5% · 150 games55.5Round 3: 58.1% · 150 games (strongest round)58.1Round 4: 55.2% · 150 games55.2 |
| 29 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.4% | 49.0% | 15,495 | Round 1: 49.6% · 150 games49.6Round 2: 50.1% · 150 games50.1Round 3: 48.0% · 150 games48.0Round 4: 50.4% · 150 games (strongest round)50.4 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 1.3% | 50.9% | 15,179 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 47.5% · 102 games47.5 |
| 30 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.3% | 50.9% | 15,172 | Round 1: 45.6% · 120 games45.6Round 2: 46.5% · 143 games46.5Round 3: 52.2% · 150 games52.2Round 4: 54.2% · 114 games (strongest round)54.2 |
| 31 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 1.1% | 52.0% | 11,900 | Round 1: 52.7% · 150 games52.7Round 2: 53.5% · 150 games53.5Round 3: 53.5% · 150 games53.5Round 4: 54.5% · 150 games (strongest round)54.5 |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.0% | 49.4% | 11,395 | Round 1: 52.1% · 150 games52.1Round 2: 53.6% · 150 games53.6Round 3: 52.2% · 150 games52.2Round 4: 53.6% · 150 games (strongest round)53.6 |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 1.0% | 51.4% | 10,867 | Round 1: not enough games-Round 2: 50.2% · 150 games (strongest round)50.2Round 3: 49.8% · 150 games49.8Round 4: 49.9% · 150 games49.9 |
| 32 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.9% | 49.1% | 10,483 | Round 1: 47.8% · 126 games47.8Round 2: 47.3% · 131 games47.3Round 3: 51.2% · 150 games (strongest round)51.2Round 4: 45.1% · 150 games45.1 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.9% | 51.0% | 10,433 | Round 1: not enough games-Round 2: 53.5% · 150 games (strongest round)53.5Round 3: 52.5% · 150 games52.5Round 4: 53.1% · 150 games53.1 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.9% | 50.6% | 9,911 | Round 1: not enough games-Round 2: 51.2% · 150 games51.2Round 3: 50.2% · 150 games50.2Round 4: 52.1% · 148 games (strongest round)52.1 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 0.8% | 50.7% | 9,430 | Round 1: not enough games-Round 2: 51.7% · 150 games51.7Round 3: 54.7% · 150 games54.7Round 4: 55.1% · 150 games (strongest round)55.1 |
| 33 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 0.8% | 49.6% | 9,038 | Round 1: 52.7% · 150 games (strongest round)52.7Round 2: 47.9% · 114 games47.9Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.8% | 51.5% | 8,918 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.2% · 150 games (strongest round)54.2Round 4: 47.5% · 150 games47.5 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.7% | 48.4% | 8,217 | Round 1: 49.3% · 150 games49.3Round 2: 48.6% · 150 games48.6Round 3: 49.1% · 150 games49.1Round 4: 50.5% · 150 games (strongest round)50.5 |
| 34 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.7% | 48.8% | 7,807 | Round 1: 54.2% · 105 games (strongest round)54.2Round 2: not enough games-Round 3: 47.9% · 101 games47.9Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.6% | 45.9% | 7,191 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.6% | 47.1% | 6,823 | Round 1: not enough games-Round 2: 49.6% · 103 games49.6Round 3: 52.1% · 135 games52.1Round 4: 52.2% · 136 games (strongest round)52.2 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.6% | 51.9% | 6,787 | Round 1: not enough games-Round 2: not enough games-Round 3: 55.8% · 110 games55.8Round 4: 56.2% · 122 games (strongest round)56.2 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.6% | 51.9% | 6,433 | Round 1: 50.8% · 142 games50.8Round 2: 47.0% · 108 games47.0Round 3: 51.0% · 133 games (strongest round)51.0Round 4: 46.6% · 121 games46.6 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.5% | 48.3% | 6,188 | Round 1: 53.5% · 117 games53.5Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.5% | 49.2% | 5,741 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.5% | 49.7% | 5,468 | Round 1: not enough games-Round 2: 57.5% · 150 games (strongest round)57.5Round 3: 52.9% · 150 games52.9Round 4: 54.3% · 150 games54.3 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.5% | 50.3% | 5,388 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.5% | 51.6% | 5,182 | Round 1: 51.9% · 128 games51.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.5% | 48.9% | 5,138 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 50.9% | 5,107 | Round 1: 49.9% · 104 games49.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.4% | 49.8% | 4,885 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 0.4% | 45.6% | 4,678 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.4% | 48.6% | 4,564 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.1% · 107 games (strongest round)54.1Round 4: 52.5% · 107 games52.5 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.4% | 47.3% | 4,156 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.3% | 50.6% | 3,445 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Scopiest WeaponsGain 250 Attack Range. | | 0.3% | 52.1% | 3,414 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.3% | 50.4% | 3,370 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 49.4% | 3,289 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.3% | 47.3% | 3,148 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.3% | 47.4% | 3,115 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.2% | 53.0% | 2,738 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.2% | 49.3% | 2,001 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.2% | 49.9% | 1,872 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.2% | 47.7% | 1,758 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 60.3% | 1,640 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.1% | 55.2% | 1,624 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 49.8% | 1,594 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 51.3% | 1,353 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.1% | 47.5% | 1,281 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 52.9% | 1,128 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.1% | 50.8% | 1,126 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |