| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SS | 15.9% | 56.1% | 25,482 | Round 1: 59.4% · 459 games (strongest round)59.4Round 2: 53.6% · 402 games53.6Round 3: 52.5% · 442 games52.5Round 4: 55.5% · 334 games55.5 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SS | 12.6% | 53.4% | 20,169 | Round 1: 54.9% · 349 games54.9Round 2: 53.8% · 320 games53.8Round 3: 56.8% · 327 games (strongest round)56.8Round 4: 54.5% · 297 games54.5 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SS | 10.9% | 53.4% | 17,398 | Round 1: 57.7% · 158 games (strongest round)57.7Round 2: 54.7% · 380 games54.7Round 3: 53.9% · 423 games53.9Round 4: 55.5% · 357 games55.5 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SS | 10.2% | 55.1% | 16,254 | Round 1: 57.3% · 281 games57.3Round 2: 59.5% · 252 games (strongest round)59.5Round 3: 56.3% · 305 games56.3Round 4: 51.6% · 257 games51.6 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | S | 10.0% | 53.5% | 15,921 | Round 1: 52.3% · 531 games52.3Round 2: 54.4% · 486 games (strongest round)54.4Round 3: not enough games-Round 4: not enough games- |
| HEAVYEmpower! | S | 9.9% | 51.1% | 15,775 | Round 1: 51.4% · 975 games51.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 2 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | S | 6.4% | 50.9% | 10,207 | Round 1: 52.2% · 307 games (strongest round)52.2Round 2: 51.2% · 314 games51.2Round 3: not enough games-Round 4: not enough games- |
| 3 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | S | 5.8% | 50.8% | 9,335 | Round 1: 50.7% · 211 games50.7Round 2: 52.6% · 183 games (strongest round)52.6Round 3: 52.3% · 158 games52.3Round 4: 47.6% · 150 games47.6 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 7.6% | 52.3% | 12,149 | Round 1: 54.0% · 215 games54.0Round 2: 56.6% · 172 games (strongest round)56.6Round 3: 55.4% · 238 games55.4Round 4: 52.9% · 224 games52.9 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 7.3% | 53.9% | 11,635 | Round 1: 56.8% · 268 games (strongest round)56.8Round 2: 56.0% · 222 games56.0Round 3: 55.2% · 260 games55.2Round 4: 53.1% · 199 games53.1 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 6.4% | 51.6% | 10,261 | Round 1: 54.0% · 279 games (strongest round)53.9Round 2: 50.9% · 197 games50.8Round 3: 53.6% · 155 games53.6Round 4: 52.3% · 103 games52.3 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 5.8% | 53.8% | 9,280 | Round 1: 53.4% · 132 games53.4Round 2: 58.0% · 134 games (strongest round)58.0Round 3: 49.6% · 176 games49.6Round 4: 54.3% · 155 games54.3 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 5.8% | 49.9% | 9,207 | Round 1: 43.2% · 150 games43.2Round 2: 46.3% · 150 games46.3Round 3: 47.1% · 150 games (strongest round)47.1Round 4: 45.2% · 150 games45.2 |
| 4 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 5.4% | 50.5% | 8,579 | Round 1: 51.9% · 154 games51.9Round 2: 57.3% · 150 games (strongest round)57.3Round 3: 54.1% · 150 games54.1Round 4: 53.0% · 150 games53.0 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.4% | 53.5% | 8,570 | Round 1: 54.8% · 148 games54.8Round 2: 53.5% · 185 games53.5Round 3: 54.8% · 179 games54.8Round 4: 56.5% · 204 games (strongest round)56.5 |
| Transmute: GoldGain a random Gold Augment. | | 5.2% | 50.1% | 8,262 | Round 1: 50.8% · 136 games50.8Round 2: 53.9% · 150 games (strongest round)53.9Round 3: 52.9% · 150 games52.9Round 4: 52.5% · 155 games52.5 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 5.0% | 51.5% | 8,059 | Round 1: 48.4% · 154 games48.4Round 2: 54.0% · 143 games (strongest round)54.0Round 3: 49.7% · 138 games49.7Round 4: 50.9% · 141 games50.9 |
| 5 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 4.8% | 55.2% | 7,739 | Round 1: 56.2% · 150 games (strongest round)56.2Round 2: 56.0% · 150 games56.0Round 3: 53.6% · 150 games53.6Round 4: 53.5% · 150 games53.5 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 4.4% | 54.5% | 7,108 | Round 1: 50.6% · 218 games (strongest round)50.6Round 2: 46.7% · 225 games46.7Round 3: not enough games-Round 4: not enough games- |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 4.4% | 52.6% | 6,998 | Round 1: 53.9% · 163 games (strongest round)53.9Round 2: 52.5% · 171 games52.5Round 3: 50.2% · 150 games50.2Round 4: 51.9% · 150 games51.9 |
| 6 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 4.3% | 53.4% | 6,933 | Round 1: 51.4% · 150 games51.4Round 2: 53.3% · 150 games (strongest round)53.3Round 3: 51.1% · 150 games51.1Round 4: 49.9% · 150 games49.9 |
| GoredrinkGain 15% Omnivamp. | | 4.2% | 50.6% | 6,732 | Round 1: not enough games-Round 2: 42.5% · 150 games42.5Round 3: 50.7% · 150 games (strongest round)50.7Round 4: 49.3% · 150 games49.3 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 4.2% | 53.7% | 6,677 | Round 1: 57.3% · 150 games (strongest round)57.3Round 2: 54.1% · 179 games54.1Round 3: 51.5% · 150 games51.5Round 4: not enough games- |
| 7 | Transmute: ChaosGain 2 random Augments. | | 4.0% | 50.0% | 6,430 | Round 1: 51.1% · 150 games51.1Round 2: 51.0% · 149 games51.0Round 3: 51.7% · 150 games (strongest round)51.7Round 4: 50.3% · 150 games50.3 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 3.8% | 51.0% | 6,001 | Round 1: 59.6% · 150 games (strongest round)59.6Round 2: 56.8% · 150 games56.8Round 3: 56.5% · 157 games56.5Round 4: 53.9% · 166 games53.9 |
| 8 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 3.7% | 57.2% | 5,958 | Round 1: 59.2% · 150 games (strongest round)59.2Round 2: 57.6% · 150 games57.6Round 3: 57.3% · 150 games57.3Round 4: 56.0% · 150 games56.0 |
| Weapon of Destiny Best with Heartsteel+7.7 | | 3.6% | 49.8% | 5,689 | Round 1: 55.9% · 192 games55.9Round 2: 59.4% · 148 games (strongest round)59.4Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 3.4% | 51.4% | 5,450 | Round 1: 47.7% · 150 games47.7Round 2: 45.0% · 150 games45.0Round 3: 48.0% · 150 games (strongest round)48.0Round 4: 46.4% · 150 games46.4 |
| 9 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 3.3% | 51.8% | 5,307 | Round 1: 51.2% · 150 games51.2Round 2: 54.0% · 150 games (strongest round)54.0Round 3: 53.7% · 150 games53.7Round 4: 52.5% · 122 games52.5 |
| DonationGet 1750 Gold. No questions asked. | | 3.3% | 51.1% | 5,264 | Round 1: not enough games-Round 2: 54.0% · 129 games54.0Round 3: 54.8% · 150 games (strongest round)54.8Round 4: 52.1% · 150 games52.1 |
| Scopier WeaponsGain 150 Attack Range. | | 3.2% | 49.8% | 5,114 | Round 1: 52.5% · 150 games52.5Round 2: 53.5% · 150 games53.5Round 3: 53.9% · 150 games (strongest round)53.9Round 4: 49.8% · 150 games49.8 |
| 10 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.9% | 50.1% | 4,625 | Round 1: 48.5% · 122 games48.5Round 2: 48.6% · 130 games48.6Round 3: 51.5% · 149 games (strongest round)51.5Round 4: 47.6% · 108 games47.6 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.9% | 51.9% | 4,607 | Round 1: not enough games-Round 2: 51.2% · 150 games51.2Round 3: 53.1% · 150 games (strongest round)53.1Round 4: 52.4% · 150 games52.4 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 2.9% | 51.4% | 4,560 | Round 1: 47.7% · 148 games47.7Round 2: 47.8% · 150 games47.8Round 3: 50.5% · 150 games (strongest round)50.5Round 4: 48.9% · 150 games48.9 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.8% | 51.2% | 4,525 | Round 1: 49.7% · 150 games (strongest round)49.7Round 2: 48.8% · 127 games48.8Round 3: 48.0% · 150 games48.0Round 4: 49.7% · 128 games49.7 |
| 11 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.8% | 50.0% | 4,507 | Round 1: 44.9% · 100 games44.9Round 2: not enough games-Round 3: 52.2% · 138 games (strongest round)52.2Round 4: 45.9% · 138 games45.9 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 2.7% | 51.3% | 4,334 | Round 1: 50.1% · 150 games50.1Round 2: 50.2% · 150 games50.2Round 3: 55.0% · 150 games (strongest round)54.9Round 4: 47.7% · 150 games47.7 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.7% | 50.8% | 4,258 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 2.3% | 53.3% | 3,699 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 12 | Scopiest WeaponsGain 250 Attack Range. | | 2.1% | 51.3% | 3,333 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.9% · 113 games54.9Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 2.0% | 51.3% | 3,126 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.0% · 138 games (strongest round)51.0Round 4: 48.9% · 123 games48.9 |
| 13 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.9% | 51.1% | 3,101 | Round 1: 48.3% · 137 games (strongest round)48.3Round 2: 42.2% · 122 games42.2Round 3: not enough games-Round 4: not enough games- |
| Transmute: PrismaticGain a random Prismatic Augment. | | 9.6% | 49.3% | 15,289 | Round 1: 52.7% · 284 games52.7Round 2: 52.4% · 172 games52.4Round 3: 56.3% · 214 games (strongest round)56.3Round 4: 48.6% · 207 games48.6 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 9.5% | 49.1% | 15,151 | Round 1: 48.4% · 236 games48.4Round 2: 50.8% · 223 games50.8Round 3: 53.8% · 275 games (strongest round)53.8Round 4: 49.2% · 274 games49.2 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 7.9% | 47.4% | 12,655 | Round 1: not enough games-Round 2: 46.3% · 193 games46.3Round 3: 49.0% · 268 games49.0Round 4: 51.6% · 225 games (strongest round)51.6 |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | | 7.1% | 48.8% | 11,337 | Round 1: 51.3% · 150 games51.3Round 2: 47.7% · 281 games47.7Round 3: 52.5% · 285 games (strongest round)52.5Round 4: 49.1% · 238 games49.1 |
| Blunt ForceGain 20% Attack Damage. | | 6.9% | 49.5% | 10,964 | Round 1: 51.4% · 128 games51.4Round 2: 53.3% · 150 games (strongest round)53.3Round 3: 48.0% · 200 games48.0Round 4: 48.8% · 153 games48.8 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 5.1% | 49.2% | 8,132 | Round 1: 52.3% · 121 games52.3Round 2: 53.9% · 150 games (strongest round)53.9Round 3: 50.4% · 150 games50.4Round 4: 49.5% · 150 games49.5 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 5.1% | 47.6% | 8,081 | Round 1: 45.5% · 177 games45.5Round 2: 50.8% · 184 games (strongest round)50.8Round 3: 48.8% · 175 games48.8Round 4: 50.4% · 143 games50.3 |
| 14 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 4.3% | 48.5% | 6,905 | Round 1: 50.7% · 150 games50.7Round 2: 51.2% · 150 games (strongest round)51.2Round 3: 48.3% · 150 games48.3Round 4: 50.1% · 150 games50.1 |
| RecursionGain 60 Ability Haste. | | 3.6% | 47.4% | 5,739 | Round 1: 47.4% · 150 games (strongest round)47.4Round 2: 46.7% · 150 games46.7Round 3: 47.3% · 150 games47.3Round 4: 42.0% · 150 games42.0 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 3.5% | 45.7% | 5,554 | Round 1: 42.7% · 159 games (strongest round)42.7Round 2: 42.2% · 167 games42.2Round 3: not enough games-Round 4: not enough games- |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 3.4% | 49.0% | 5,440 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.8% · 109 games49.8Round 4: not enough games- |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 3.3% | 45.8% | 5,223 | Round 1: 54.1% · 172 games (strongest round)54.1Round 2: 53.6% · 153 games53.6Round 3: not enough games-Round 4: not enough games- |
| 15 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 2.9% | 45.9% | 4,567 | Round 1: 45.4% · 100 games45.4Round 2: 42.1% · 124 games42.1Round 3: 48.3% · 114 games (strongest round)48.3Round 4: 45.4% · 119 games45.4 |
| 16 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 2.8% | 45.0% | 4,445 | Round 1: 47.3% · 106 games47.3Round 2: 47.8% · 101 games (strongest round)47.8Round 3: not enough games-Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.6% | 46.7% | 4,180 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 17 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 2.5% | 48.5% | 4,077 | Round 1: not enough games-Round 2: 50.4% · 107 games (strongest round)50.4Round 3: 44.6% · 141 games44.6Round 4: 49.0% · 112 games49.0 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 2.4% | 46.5% | 3,902 | Round 1: 47.8% · 104 games (strongest round)47.8Round 2: not enough games-Round 3: 46.6% · 100 games46.6Round 4: 45.3% · 111 games45.3 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.4% | 47.7% | 3,898 | Round 1: 49.0% · 150 games49.0Round 2: 53.2% · 149 games (strongest round)53.2Round 3: 51.6% · 150 games51.6Round 4: 49.8% · 150 games49.8 |
| 18 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.4% | 43.7% | 3,847 | Round 1: 51.8% · 158 games (strongest round)51.8Round 2: 50.0% · 107 games50.0Round 3: not enough games-Round 4: not enough games- |
| 19 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.4% | 48.2% | 3,770 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.2% | 45.5% | 3,457 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 2.1% | 47.5% | 3,418 | Round 1: 41.3% · 127 games41.3Round 2: 44.5% · 105 games44.5Round 3: 48.9% · 123 games (strongest round)48.9Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 2.1% | 49.2% | 3,333 | Round 1: 49.7% · 150 games49.7Round 2: 51.0% · 118 games (strongest round)51.0Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 2.0% | 47.9% | 3,227 | Round 1: 52.9% · 114 games52.9Round 2: 53.0% · 150 games53.0Round 3: 56.4% · 147 games (strongest round)56.4Round 4: 51.7% · 110 games51.7 |
| Scoped WeaponsGain 75 Attack Range. | | 2.0% | 48.8% | 3,216 | Round 1: not enough games-Round 2: 52.3% · 117 games52.3Round 3: 54.2% · 119 games (strongest round)54.2Round 4: not enough games- |
| THRASHEmpower! | | 2.0% | 49.4% | 3,204 | Round 1: 51.7% · 159 games51.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 20 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.0% | 48.0% | 3,191 | Round 1: 48.4% · 150 games48.4Round 2: 49.2% · 126 games (strongest round)49.2Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.8% | 53.3% | 2,957 | Round 1: not enough games-Round 2: 51.3% · 108 games (strongest round)51.2Round 3: 47.4% · 110 games47.4Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 1.8% | 46.3% | 2,895 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.5% · 150 games44.5Round 4: 44.9% · 150 games (strongest round)44.9 |
| 21 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.8% | 46.3% | 2,866 | Round 1: 46.1% · 105 games46.1Round 2: 49.3% · 105 games (strongest round)49.3Round 3: 46.2% · 105 games46.2Round 4: not enough games- |
| DeftGain 60% Attack Speed. | | 1.7% | 48.7% | 2,760 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.7% | 45.3% | 2,756 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 1.7% | 52.2% | 2,683 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 22 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 1.7% | 50.6% | 2,679 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.2% · 108 games44.2Round 4: 45.5% · 100 games (strongest round)45.5 |
| 23 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.7% | 52.1% | 2,672 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.7% | 48.6% | 2,660 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.7% | 53.6% | 2,658 | Round 1: not enough games-Round 2: 55.8% · 124 games55.8Round 3: 56.9% · 150 games (strongest round)56.9Round 4: 55.9% · 107 games55.9 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.6% | 46.3% | 2,541 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 1.5% | 49.4% | 2,427 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 1.5% | 52.2% | 2,328 | Round 1: not enough games-Round 2: 54.9% · 108 games (strongest round)54.9Round 3: 52.3% · 115 games52.3Round 4: not enough games- |
| 24 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.4% | 50.4% | 2,304 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 1.4% | 51.2% | 2,273 | Round 1: 47.5% · 150 games47.5Round 2: 50.8% · 150 games (strongest round)50.8Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.4% | 47.2% | 2,175 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.4% · 141 games48.4Round 4: 50.3% · 134 games (strongest round)50.2 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.4% | 45.7% | 2,168 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 25 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.3% | 45.4% | 2,138 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 26 | Omni SoulGain 3 random Dragon Souls. | | 1.3% | 53.8% | 2,118 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 27 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 1.3% | 46.9% | 2,108 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.3% | 52.6% | 2,090 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.3% | 48.0% | 2,087 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.8% · 115 games (strongest round)46.8Round 4: 46.7% · 126 games46.7 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.2% | 46.7% | 1,977 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 1.2% | 44.6% | 1,965 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.2% | 48.4% | 1,922 | Round 1: 50.2% · 150 games50.2Round 2: 51.9% · 104 games (strongest round)51.9Round 3: not enough games-Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.2% | 46.1% | 1,891 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.5% · 111 games41.5Round 4: 44.0% · 130 games (strongest round)44.0 |
| 29 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.2% | 43.1% | 1,878 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.1% | 51.3% | 1,832 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 1.1% | 53.7% | 1,814 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.7% · 113 games (strongest round)54.7Round 4: 52.5% · 110 games52.5 |
| 31 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.1% | 42.6% | 1,814 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.1% | 50.4% | 1,808 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.8% · 106 games (strongest round)47.8Round 4: 45.5% · 101 games45.5 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.1% | 47.9% | 1,769 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 1.1% | 49.2% | 1,721 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.1% | 51.0% | 1,707 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.0% | 49.5% | 1,660 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 1.0% | 50.5% | 1,652 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.0% | 49.7% | 1,600 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.9% | 51.4% | 1,464 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.9% | 45.5% | 1,464 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.9% | 44.9% | 1,435 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.9% | 49.3% | 1,425 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.9% | 51.4% | 1,423 | Round 1: 57.6% · 113 games57.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.9% | 43.3% | 1,392 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.9% | 44.5% | 1,384 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 0.9% | 46.1% | 1,383 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 49.6% | 1,348 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.8% | 51.3% | 1,273 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.8% | 45.1% | 1,266 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.8% | 49.2% | 1,249 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.8% | 41.2% | 1,232 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.8% | 49.6% | 1,229 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.8% | 48.5% | 1,207 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.7% | 48.6% | 1,141 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.7% | 51.8% | 1,083 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.6% | 51.3% | 1,022 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.6% | 49.5% | 1,002 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.6% | 48.8% | 960 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.6% | 56.5% | 909 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.6% | 45.9% | 883 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.5% | 42.4% | 860 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.5% | 48.9% | 829 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.5% | 43.2% | 723 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.3% | 47.0% | 545 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.3% | 47.8% | 479 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.3% | 43.7% | 467 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.3% | 44.5% | 456 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 46.9% | 367 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 55.3% | 275 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 46.9% | 226 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 50.0% | 224 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 48.4% | 153 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |