| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | SS | 19.1% | 48.6% | 218,528 | Round 1: 47.4% · 1,899 games47.4Round 2: 48.0% · 1,695 games48.0Round 3: 51.0% · 1,503 games (strongest round)50.9Round 4: 48.1% · 1,250 games48.1 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | SS | 13.6% | 50.1% | 156,316 | Round 1: 50.0% · 633 games (strongest round)50.0Round 2: 49.9% · 1,576 games49.9Round 3: 49.2% · 1,651 games49.2Round 4: 48.3% · 1,567 games48.3 |
| Blunt ForceGain 20% Attack Damage. | SS | 10.7% | 47.8% | 122,221 | Round 1: 48.7% · 408 games (strongest round)48.7Round 2: 48.2% · 1,091 games48.2Round 3: 48.1% · 1,273 games48.1Round 4: 47.3% · 1,136 games47.3 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 14.6% | 48.0% | 167,361 | Round 1: 47.3% · 1,655 games (strongest round)47.3Round 2: 47.2% · 1,084 games47.2Round 3: 46.9% · 1,265 games46.9Round 4: 47.3% · 1,339 games47.3 |
| RecursionGain 60 Ability Haste. | S | 14.3% | 47.2% | 163,355 | Round 1: 49.5% · 1,674 games (strongest round)49.5Round 2: 47.8% · 1,403 games47.8Round 3: 46.5% · 1,208 games46.5Round 4: 48.1% · 1,002 games48.1 |
| 1 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | S | 8.7% | 50.8% | 99,636 | Round 1: 55.1% · 940 games (strongest round)55.1Round 2: 52.4% · 838 games52.3Round 3: 50.9% · 798 games50.9Round 4: 48.7% · 606 games48.7 |
| 2 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | S | 7.1% | 49.3% | 81,347 | Round 1: 47.1% · 542 games47.1Round 2: 49.9% · 603 games (strongest round)49.9Round 3: 49.2% · 727 games49.2Round 4: 49.1% · 715 games49.1 |
| HEAVYEmpower! | | 10.5% | 47.7% | 120,500 | Round 1: 48.3% · 4,042 games (strongest round)48.3Round 2: 46.6% · 250 games46.6Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 8.4% | 48.0% | 96,514 | Round 1: 48.7% · 1,696 games48.7Round 2: 49.7% · 1,268 games (strongest round)49.7Round 3: 49.5% · 1,031 games49.5Round 4: 48.6% · 784 games48.6 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 7.9% | 47.9% | 91,087 | Round 1: 49.9% · 1,261 games (strongest round)49.9Round 2: 48.4% · 874 games48.4Round 3: 49.3% · 761 games49.3Round 4: 47.6% · 550 games47.6 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 7.5% | 47.9% | 85,700 | Round 1: 47.4% · 1,333 games (strongest round)47.4Round 2: 46.8% · 1,176 games46.8Round 3: 45.7% · 219 games45.7Round 4: not enough games- |
| Weapon of Destiny Best with Endless Hunger+17.4 | | 6.9% | 54.5% | 79,111 | Round 1: 57.2% · 1,439 games (strongest round)57.2Round 2: 52.2% · 1,224 games52.2Round 3: 54.2% · 207 games54.2Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 6.4% | 49.6% | 72,985 | Round 1: 55.5% · 150 games (strongest round)55.5Round 2: 54.6% · 150 games54.6Round 3: not enough games-Round 4: not enough games- |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 6.1% | 47.7% | 70,010 | Round 1: not enough games-Round 2: 49.1% · 481 games49.1Round 3: 47.3% · 589 games47.3Round 4: 50.5% · 545 games (strongest round)50.4 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 6.1% | 48.2% | 69,604 | Round 1: 45.6% · 430 games45.6Round 2: 47.0% · 428 games46.9Round 3: 48.8% · 617 games48.8Round 4: 49.8% · 637 games (strongest round)49.8 |
| 3 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 6.0% | 49.4% | 69,286 | Round 1: 47.2% · 781 games47.2Round 2: 50.4% · 687 games (strongest round)50.4Round 3: 45.9% · 598 games45.9Round 4: 44.7% · 524 games44.7 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.9% | 49.8% | 67,235 | Round 1: 55.2% · 232 games (strongest round)55.2Round 2: 51.3% · 610 games51.3Round 3: 50.5% · 700 games50.5Round 4: 50.6% · 731 games50.6 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 5.4% | 50.1% | 62,003 | Round 1: 49.3% · 695 games49.3Round 2: 49.4% · 637 games49.4Round 3: 49.6% · 635 games49.6Round 4: 50.4% · 634 games (strongest round)50.4 |
| 4 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 5.3% | 50.3% | 61,123 | Round 1: 48.6% · 941 games48.6Round 2: 47.5% · 819 games47.5Round 3: 50.6% · 130 games (strongest round)50.6Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 5.2% | 48.7% | 59,981 | Round 1: 49.3% · 251 games (strongest round)49.3Round 2: 48.6% · 606 games48.6Round 3: 49.0% · 725 games49.0Round 4: 46.4% · 614 games46.4 |
| 5 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 5.0% | 51.4% | 57,166 | Round 1: 51.2% · 434 games51.2Round 2: 54.6% · 408 games (strongest round)54.6Round 3: 53.1% · 470 games53.1Round 4: 47.9% · 423 games47.9 |
| DonationGet 1750 Gold. No questions asked. | | 5.0% | 48.1% | 56,736 | Round 1: not enough games-Round 2: 48.7% · 400 games48.7Round 3: 49.6% · 503 games (strongest round)49.6Round 4: 48.7% · 546 games48.7 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 4.9% | 47.0% | 55,746 | Round 1: 41.5% · 634 games41.5Round 2: 46.5% · 515 games (strongest round)46.5Round 3: 45.6% · 413 games45.6Round 4: 46.0% · 314 games46.0 |
| 6 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 4.8% | 48.3% | 55,319 | Round 1: 51.7% · 400 games (strongest round)51.7Round 2: 51.2% · 458 games51.2Round 3: 51.5% · 498 games51.5Round 4: 48.0% · 401 games48.0 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 4.6% | 48.6% | 52,719 | Round 1: 47.0% · 230 games47.0Round 2: 49.4% · 481 games (strongest round)49.4Round 3: 48.2% · 471 games48.2Round 4: 44.1% · 377 games44.1 |
| 7 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 4.2% | 48.8% | 48,516 | Round 1: 48.6% · 237 games48.6Round 2: 50.0% · 330 games50.0Round 3: 50.1% · 401 games (strongest round)50.1Round 4: 50.1% · 425 games50.1 |
| 8 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 4.2% | 47.1% | 47,754 | Round 1: 38.7% · 246 games38.7Round 2: 45.8% · 296 games45.8Round 3: 48.1% · 417 games (strongest round)48.1Round 4: 44.2% · 366 games44.2 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 3.9% | 47.2% | 44,719 | Round 1: 45.4% · 854 games45.4Round 2: 47.6% · 562 games (strongest round)47.6Round 3: 45.6% · 469 games45.6Round 4: 43.7% · 335 games43.7 |
| 9 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 3.8% | 48.2% | 43,724 | Round 1: 48.1% · 674 games48.1Round 2: 48.0% · 740 games48.0Round 3: 48.9% · 121 games (strongest round)48.9Round 4: not enough games- |
| 10 | Transmute: ChaosGain 2 random Augments. | | 3.8% | 48.1% | 43,512 | Round 1: 51.6% · 422 games (strongest round)51.6Round 2: 47.9% · 286 games47.9Round 3: 49.6% · 424 games49.6Round 4: 47.5% · 399 games47.5 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 3.3% | 48.6% | 37,734 | Round 1: not enough games-Round 2: 48.5% · 228 games48.5Round 3: 45.3% · 308 games45.3Round 4: 49.7% · 365 games (strongest round)49.7 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 3.3% | 48.0% | 37,689 | Round 1: 50.5% · 224 games (strongest round)50.5Round 2: 47.5% · 511 games47.5Round 3: 48.0% · 585 games48.0Round 4: 47.6% · 509 games47.6 |
| 11 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.9% | 47.8% | 32,966 | Round 1: 51.6% · 231 games (strongest round)51.6Round 2: 45.2% · 267 games45.2Round 3: 50.9% · 279 games50.9Round 4: 47.9% · 210 games47.9 |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 2.9% | 48.4% | 32,876 | Round 1: 53.0% · 150 games (strongest round)53.0Round 2: 48.8% · 294 games48.8Round 3: 50.4% · 401 games50.4Round 4: 48.4% · 423 games48.4 |
| 12 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.8% | 46.9% | 32,113 | Round 1: 48.7% · 269 games48.7Round 2: 50.1% · 258 games (strongest round)50.1Round 3: 47.3% · 265 games47.3Round 4: 49.5% · 236 games49.5 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 2.8% | 50.1% | 31,958 | Round 1: 48.8% · 150 games48.8Round 2: 52.0% · 393 games52.0Round 3: 52.7% · 430 games (strongest round)52.7Round 4: 49.0% · 471 games49.0 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 2.6% | 47.0% | 29,840 | Round 1: 45.6% · 150 games (strongest round)45.6Round 2: 44.7% · 215 games44.7Round 3: 44.4% · 299 games44.4Round 4: 45.2% · 262 games45.2 |
| 13 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 2.4% | 49.0% | 27,123 | Round 1: 50.0% · 238 games50.0Round 2: 50.1% · 281 games50.1Round 3: 49.9% · 317 games49.9Round 4: 51.8% · 295 games (strongest round)51.8 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 2.0% | 48.4% | 22,379 | Round 1: 47.3% · 159 games47.3Round 2: 44.6% · 310 games44.6Round 3: 46.1% · 262 games46.1Round 4: 48.0% · 231 games (strongest round)48.0 |
| THRASHEmpower! | | 1.6% | 48.0% | 18,284 | Round 1: 50.3% · 435 games50.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 14 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 1.3% | 47.3% | 14,532 | Round 1: 46.9% · 150 games46.9Round 2: 43.1% · 150 games43.1Round 3: 45.3% · 172 games45.3Round 4: 47.9% · 167 games (strongest round)47.9 |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 1.2% | 47.4% | 13,724 | Round 1: 55.6% · 150 games (strongest round)55.6Round 2: 54.0% · 150 games54.0Round 3: 49.0% · 150 games49.0Round 4: 53.0% · 150 games53.0 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 1.2% | 47.0% | 13,450 | Round 1: 50.2% · 150 games50.2Round 2: 51.4% · 150 games51.4Round 3: 53.1% · 150 games (strongest round)53.1Round 4: 51.3% · 150 games51.3 |
| GoredrinkGain 15% Omnivamp. | | 1.1% | 47.0% | 12,387 | Round 1: not enough games-Round 2: 49.9% · 150 games (strongest round)49.9Round 3: 48.4% · 150 games48.4Round 4: 49.5% · 150 games49.5 |
| 15 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.0% | 48.5% | 11,995 | Round 1: not enough games-Round 2: 50.8% · 150 games (strongest round)50.8Round 3: 45.0% · 165 games45.0Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.9% | 46.9% | 10,855 | Round 1: not enough games-Round 2: 52.8% · 130 games (strongest round)52.8Round 3: 52.5% · 150 games52.4Round 4: 50.9% · 150 games50.9 |
| 16 | Omni SoulGain 3 random Dragon Souls. | | 0.9% | 50.4% | 10,762 | Round 1: 52.7% · 150 games52.7Round 2: 54.0% · 150 games (strongest round)54.0Round 3: 48.9% · 150 games48.9Round 4: 47.3% · 150 games47.3 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.9% | 47.2% | 10,479 | Round 1: not enough games-Round 2: 42.0% · 150 games (strongest round)42.0Round 3: 41.6% · 150 games41.6Round 4: 40.4% · 150 games40.4 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.8% | 48.9% | 9,543 | Round 1: not enough games-Round 2: 46.3% · 150 games46.3Round 3: 48.7% · 150 games (strongest round)48.7Round 4: 47.0% · 150 games47.0 |
| 17 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.8% | 48.4% | 9,099 | Round 1: 49.6% · 150 games (strongest round)49.6Round 2: 44.8% · 150 games44.8Round 3: 48.4% · 150 games48.4Round 4: 46.0% · 137 games46.0 |
| 18 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.7% | 52.1% | 7,529 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.8% · 162 games53.8 |
| Stats!Gain 2 Stat Anvils! | | 0.6% | 47.1% | 7,290 | Round 1: not enough games-Round 2: 42.1% · 107 games (strongest round)42.1Round 3: 41.0% · 131 games41.0Round 4: 39.3% · 138 games39.3 |
| 19 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 47.0% | 6,282 | Round 1: 46.8% · 150 games (strongest round)46.8Round 2: 45.9% · 150 games45.9Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.5% | 48.6% | 5,955 | Round 1: not enough games-Round 2: 44.0% · 150 games44.0Round 3: 45.9% · 150 games (strongest round)45.9Round 4: 43.6% · 144 games43.6 |
| 20 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.5% | 48.7% | 5,739 | Round 1: 46.2% · 148 games (strongest round)46.2Round 2: 43.8% · 150 games43.8Round 3: 44.1% · 150 games44.1Round 4: 42.6% · 150 games42.6 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 12.5% | 45.9% | 142,767 | Round 1: 44.7% · 1,251 games44.7Round 2: 44.3% · 1,285 games44.3Round 3: 47.4% · 1,308 games (strongest round)47.4Round 4: 46.0% · 1,209 games46.0 |
| 21 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 10.3% | 46.7% | 118,286 | Round 1: 49.0% · 799 games (strongest round)49.0Round 2: 45.4% · 805 games45.4Round 3: 47.0% · 905 games47.0Round 4: 44.3% · 782 games44.3 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 8.2% | 44.9% | 94,250 | Round 1: 45.1% · 931 games45.1Round 2: 45.5% · 922 games (strongest round)45.5Round 3: 45.5% · 1,010 games45.5Round 4: 44.3% · 918 games44.3 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 6.6% | 46.3% | 75,982 | Round 1: 43.4% · 754 games43.4Round 2: 47.7% · 848 games (strongest round)47.7Round 3: 46.6% · 777 games46.6Round 4: 44.5% · 673 games44.5 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 6.2% | 43.9% | 71,179 | Round 1: 36.8% · 359 games36.8Round 2: 45.2% · 903 games45.2Round 3: 42.8% · 891 games42.8Round 4: 48.7% · 220 games (strongest round)48.7 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 5.8% | 44.8% | 66,145 | Round 1: 46.1% · 216 games46.1Round 2: 46.7% · 494 games46.7Round 3: 48.6% · 524 games (strongest round)48.6Round 4: 46.0% · 369 games46.0 |
| Bread and CheeseYour gains 100 Ability Haste. | | 5.6% | 45.5% | 63,961 | Round 1: not enough games-Round 2: 50.2% · 106 games (strongest round)50.2Round 3: 45.9% · 837 games45.9Round 4: 45.3% · 920 games45.3 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 5.0% | 45.6% | 57,073 | Round 1: 49.7% · 173 games (strongest round)49.7Round 2: 48.3% · 489 games48.3Round 3: 45.6% · 521 games45.6Round 4: 45.4% · 561 games45.4 |
| 22 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 5.0% | 44.7% | 56,824 | Round 1: 43.7% · 412 games43.7Round 2: 42.6% · 420 games42.6Round 3: 44.7% · 471 games44.7Round 4: 44.9% · 459 games (strongest round)44.9 |
| Transmute: GoldGain a random Gold Augment. | | 4.4% | 46.5% | 50,251 | Round 1: 43.5% · 232 games43.5Round 2: 45.6% · 407 games45.6Round 3: 47.5% · 510 games (strongest round)47.5Round 4: 45.4% · 440 games45.4 |
| QuickstepWhen you use, dash towards your cursor. | | 4.4% | 44.8% | 49,987 | Round 1: 46.1% · 477 games (strongest round)46.1Round 2: 44.2% · 438 games44.2Round 3: 42.3% · 439 games42.3Round 4: 41.9% · 422 games41.9 |
| Bread And ButterYour gains 100 Ability Haste. | | 4.4% | 44.0% | 49,969 | Round 1: not enough games-Round 2: 42.6% · 123 games42.6Round 3: 43.8% · 821 games43.8Round 4: 44.0% · 685 games (strongest round)44.0 |
| 23 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 4.3% | 44.1% | 49,669 | Round 1: 41.8% · 331 games41.8Round 2: 45.9% · 306 games45.9Round 3: 44.9% · 352 games44.9Round 4: 46.5% · 311 games (strongest round)46.5 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.6% | 46.3% | 41,711 | Round 1: 44.2% · 558 games44.2Round 2: 45.6% · 508 games (strongest round)45.6Round 3: not enough games-Round 4: not enough games- |
| 24 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 3.5% | 46.6% | 40,024 | Round 1: 42.6% · 325 games42.6Round 2: 47.5% · 367 games47.4Round 3: 48.1% · 395 games (strongest round)48.1Round 4: 45.0% · 306 games45.0 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 3.2% | 46.1% | 36,957 | Round 1: 48.1% · 150 games48.1Round 2: 44.9% · 407 games44.9Round 3: 48.3% · 403 games (strongest round)48.3Round 4: 47.9% · 345 games47.9 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 3.1% | 44.7% | 35,173 | Round 1: 44.0% · 150 games (strongest round)44.0Round 2: 43.9% · 247 games43.9Round 3: 42.1% · 307 games42.1Round 4: 43.1% · 305 games43.1 |
| 25 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.7% | 45.8% | 31,284 | Round 1: 44.1% · 600 games44.1Round 2: 44.6% · 298 games (strongest round)44.6Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 2.3% | 45.4% | 26,326 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.7% · 249 games (strongest round)43.7Round 4: 42.0% · 329 games42.0 |
| 26 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 2.1% | 42.8% | 23,971 | Round 1: 40.4% · 150 games40.4Round 2: 43.7% · 170 games (strongest round)43.7Round 3: 40.9% · 180 games40.9Round 4: 41.2% · 150 games41.2 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 2.0% | 46.7% | 23,051 | Round 1: 45.5% · 165 games45.5Round 2: 45.5% · 192 games45.5Round 3: 45.5% · 216 games45.5Round 4: 46.4% · 215 games (strongest round)46.4 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 2.0% | 42.2% | 23,046 | Round 1: 41.0% · 153 games41.0Round 2: 47.0% · 189 games (strongest round)47.0Round 3: 40.8% · 199 games40.8Round 4: 38.8% · 206 games38.8 |
| 27 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.0% | 46.6% | 22,916 | Round 1: 46.6% · 285 games (strongest round)46.6Round 2: 44.5% · 238 games44.5Round 3: not enough games-Round 4: not enough games- |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 2.0% | 43.7% | 22,893 | Round 1: 44.0% · 380 games44.0Round 2: 46.7% · 336 games (strongest round)46.7Round 3: not enough games-Round 4: not enough games- |
| 28 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.8% | 45.7% | 20,516 | Round 1: 49.6% · 212 games (strongest round)49.6Round 2: 42.0% · 180 games42.0Round 3: 45.8% · 214 games45.8Round 4: 47.4% · 174 games47.4 |
| 29 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 1.6% | 43.8% | 18,493 | Round 1: 45.7% · 150 games (strongest round)45.7Round 2: 42.4% · 150 games42.4Round 3: 43.0% · 168 games43.0Round 4: 43.3% · 156 games43.3 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 1.5% | 43.3% | 16,877 | Round 1: 40.7% · 150 games40.7Round 2: 44.8% · 155 games44.8Round 3: 45.7% · 178 games45.7Round 4: 45.7% · 197 games (strongest round)45.7 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.4% | 44.1% | 16,471 | Round 1: 44.7% · 150 games44.7Round 2: 43.5% · 150 games43.5Round 3: 48.1% · 186 games (strongest round)48.1Round 4: 44.9% · 254 games44.9 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.4% | 45.5% | 16,355 | Round 1: 46.7% · 100 games46.7Round 2: 46.4% · 150 games46.4Round 3: 47.4% · 150 games (strongest round)47.4Round 4: 45.0% · 150 games45.0 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 1.3% | 44.8% | 15,381 | Round 1: 39.3% · 150 games39.3Round 2: 40.4% · 150 games40.4Round 3: 41.7% · 150 games (strongest round)41.7Round 4: 39.3% · 150 games39.3 |
| 30 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 1.3% | 43.4% | 15,302 | Round 1: 40.5% · 135 games40.5Round 2: 40.4% · 150 games40.4Round 3: 44.9% · 152 games (strongest round)44.9Round 4: 40.4% · 150 games40.4 |
| 31 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 1.2% | 45.3% | 14,105 | Round 1: 48.7% · 150 games48.7Round 2: 48.0% · 150 games48.0Round 3: 50.6% · 152 games (strongest round)50.6Round 4: 46.2% · 150 games46.2 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 1.2% | 46.1% | 13,874 | Round 1: 48.4% · 105 games (strongest round)48.4Round 2: 47.6% · 107 games47.6Round 3: 44.0% · 137 games44.0Round 4: 47.8% · 118 games47.8 |
| 32 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.2% | 44.5% | 13,735 | Round 1: 45.3% · 141 games45.3Round 2: 46.8% · 112 games46.8Round 3: 47.6% · 116 games (strongest round)47.6Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 1.1% | 44.7% | 12,777 | Round 1: 47.9% · 164 games47.9Round 2: 49.7% · 141 games (strongest round)49.7Round 3: 45.8% · 113 games45.8Round 4: 43.8% · 102 games43.8 |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 1.0% | 45.1% | 11,878 | Round 1: not enough games-Round 2: 43.3% · 150 games (strongest round)43.3Round 3: 40.7% · 150 games40.7Round 4: 42.1% · 150 games42.1 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.0% | 43.5% | 11,714 | Round 1: 38.6% · 150 games38.6Round 2: 43.7% · 150 games (strongest round)43.7Round 3: 43.1% · 150 games43.1Round 4: 39.7% · 150 games39.7 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 1.0% | 46.0% | 11,315 | Round 1: 39.9% · 158 games39.9Round 2: 44.8% · 162 games44.8Round 3: 46.2% · 174 games (strongest round)46.2Round 4: 43.7% · 108 games43.7 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 1.0% | 46.8% | 11,285 | Round 1: 42.6% · 187 games42.6Round 2: 43.6% · 179 games43.6Round 3: 40.5% · 192 games40.5Round 4: 45.3% · 150 games (strongest round)45.3 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.9% | 45.0% | 10,371 | Round 1: 48.7% · 150 games (strongest round)48.7Round 2: 45.3% · 150 games45.3Round 3: 48.4% · 150 games48.4Round 4: 48.4% · 150 games48.4 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.8% | 43.6% | 9,107 | Round 1: 47.6% · 106 games47.6Round 2: 45.9% · 105 games45.9Round 3: 48.0% · 129 games (strongest round)48.0Round 4: 47.7% · 150 games47.7 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.5% | 43.0% | 5,700 | Round 1: 45.4% · 150 games45.4Round 2: 46.8% · 124 games (strongest round)46.8Round 3: 45.9% · 123 games45.9Round 4: not enough games- |
| 33 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 0.5% | 44.2% | 5,645 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.5% | 44.6% | 5,469 | Round 1: not enough games-Round 2: 45.7% · 150 games45.7Round 3: 49.5% · 150 games (strongest round)49.5Round 4: 45.9% · 141 games45.9 |
| 34 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 0.4% | 43.8% | 5,103 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.4% | 44.8% | 4,794 | Round 1: 49.3% · 100 games49.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.4% | 46.2% | 4,481 | Round 1: 45.1% · 127 games45.1Round 2: 42.7% · 114 games42.7Round 3: 46.6% · 131 games46.6Round 4: 47.2% · 129 games (strongest round)47.2 |
| 35 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.3% | 44.2% | 3,558 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.3% | 44.5% | 3,449 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.3% | 44.5% | 2,891 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 0.2% | 46.3% | 2,777 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.2% | 47.7% | 2,648 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.2% | 47.3% | 2,643 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 46.8% | 2,410 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.2% | 41.8% | 2,342 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.2% | 44.3% | 2,295 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 53.6% | 2,273 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.2% | 43.0% | 1,794 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 0.1% | 45.1% | 1,171 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 42.5% | 997 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | <0.1% | 62.5% | 8 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | <0.1% | 0.0% | 2 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |