| 1 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | SSS | 13.6% | 54.1% | 183,690 | Round 1: 54.5% · 1,141 games54.5Round 2: 56.7% · 1,238 games (strongest round)56.7Round 3: 54.5% · 1,302 games54.5Round 4: 53.5% · 1,113 games53.5 |
| Blunt ForceGain 20% Attack Damage. | SSS | 13.2% | 52.2% | 178,810 | Round 1: 48.9% · 649 games48.9Round 2: 51.1% · 1,450 games51.1Round 3: 51.8% · 1,643 games (strongest round)51.8Round 4: 51.1% · 1,418 games51.1 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | SS | 11.3% | 50.5% | 152,533 | Round 1: not enough games-Round 2: 50.6% · 1,393 games (strongest round)50.6Round 3: 50.1% · 1,619 games50.1Round 4: 48.9% · 1,475 games48.9 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 9.1% | 50.9% | 123,339 | Round 1: 50.6% · 1,010 games50.6Round 2: 50.8% · 682 games50.8Round 3: 51.5% · 865 games51.5Round 4: 52.3% · 797 games (strongest round)52.3 |
| HEAVYEmpower! | S | 8.7% | 50.7% | 117,488 | Round 1: 50.9% · 3,735 games50.9Round 2: 52.9% · 154 games (strongest round)52.9Round 3: not enough games-Round 4: not enough games- |
| 2 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | S | 7.8% | 55.5% | 105,357 | Round 1: 55.4% · 841 games55.4Round 2: 59.1% · 710 games (strongest round)59.1Round 3: 56.8% · 738 games56.8Round 4: 53.3% · 666 games53.3 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | S | 7.3% | 52.0% | 98,102 | Round 1: 51.4% · 258 games51.4Round 2: 52.6% · 623 games52.6Round 3: 52.3% · 680 games52.3Round 4: 53.4% · 623 games (strongest round)53.4 |
| 3 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | S | 6.7% | 54.0% | 89,835 | Round 1: 52.0% · 464 games52.0Round 2: 49.4% · 539 games49.4Round 3: 53.2% · 621 games (strongest round)53.2Round 4: 49.5% · 568 games49.5 |
| 4 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | S | 6.3% | 56.5% | 85,065 | Round 1: 60.4% · 1,290 games (strongest round)60.4Round 2: 55.3% · 1,234 games55.3Round 3: 55.8% · 176 games55.8Round 4: not enough games- |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | | 7.6% | 55.3% | 102,632 | Round 1: 59.4% · 924 games (strongest round)59.4Round 2: 50.9% · 701 games50.9Round 3: 50.8% · 701 games50.8Round 4: 53.0% · 607 games53.0 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 7.0% | 50.4% | 93,930 | Round 1: 47.3% · 760 games47.3Round 2: 50.3% · 768 games50.3Round 3: 51.0% · 810 games (strongest round)51.0Round 4: 48.2% · 741 games48.2 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 6.8% | 52.9% | 91,979 | Round 1: 51.6% · 1,115 games51.6Round 2: 52.3% · 856 games52.3Round 3: 51.1% · 736 games51.1Round 4: 53.8% · 562 games (strongest round)53.8 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 6.8% | 51.9% | 91,342 | Round 1: 48.7% · 450 games48.7Round 2: 53.2% · 375 games (strongest round)53.2Round 3: 48.6% · 458 games48.6Round 4: 48.7% · 400 games48.7 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 6.7% | 50.0% | 90,123 | Round 1: 48.1% · 695 games48.1Round 2: 49.0% · 767 games49.0Round 3: 49.5% · 937 games49.5Round 4: 50.0% · 898 games (strongest round)50.0 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 6.6% | 50.5% | 88,750 | Round 1: 49.6% · 1,195 games49.6Round 2: 47.5% · 886 games47.5Round 3: 49.3% · 821 games49.3Round 4: 50.2% · 751 games (strongest round)50.1 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 6.2% | 56.9% | 83,059 | Round 1: 54.8% · 818 games54.8Round 2: 55.9% · 712 games55.9Round 3: 57.2% · 831 games (strongest round)57.2Round 4: 53.3% · 720 games53.3 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 6.1% | 55.6% | 82,790 | Round 1: 53.1% · 672 games53.1Round 2: 54.1% · 624 games54.1Round 3: 57.5% · 774 games (strongest round)57.5Round 4: 55.2% · 723 games55.2 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.8% | 53.9% | 78,242 | Round 1: 53.0% · 237 games53.0Round 2: 54.5% · 696 games (strongest round)54.5Round 3: 53.7% · 853 games53.7Round 4: 51.5% · 775 games51.5 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 5.5% | 51.1% | 73,878 | Round 1: 51.5% · 378 games51.4Round 2: 54.2% · 449 games (strongest round)54.2Round 3: 50.8% · 564 games50.8Round 4: 50.6% · 517 games50.6 |
| Transmute: GoldGain a random Gold Augment. | | 5.3% | 50.4% | 70,938 | Round 1: 48.6% · 297 games48.6Round 2: 46.6% · 558 games46.6Round 3: 48.7% · 612 games48.7Round 4: 49.8% · 579 games (strongest round)49.8 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 5.2% | 53.0% | 70,761 | Round 1: 48.1% · 866 games48.1Round 2: 48.4% · 536 games48.4Round 3: 50.3% · 107 games (strongest round)50.3Round 4: not enough games- |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 4.9% | 53.4% | 66,692 | Round 1: 53.0% · 448 games (strongest round)53.0Round 2: 52.0% · 398 games52.0Round 3: 51.6% · 515 games51.6Round 4: 50.6% · 520 games50.6 |
| 5 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 4.9% | 50.4% | 66,475 | Round 1: 52.5% · 489 games (strongest round)52.5Round 2: 48.7% · 503 games48.7Round 3: 51.1% · 569 games51.1Round 4: 47.7% · 529 games47.7 |
| Bread And JamYour gains 100 Ability Haste. | | 4.7% | 50.2% | 63,544 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.4% · 770 games (strongest round)50.4Round 4: 48.9% · 840 games48.9 |
| 6 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 4.7% | 50.6% | 63,112 | Round 1: 46.7% · 553 games46.7Round 2: 51.3% · 497 games (strongest round)51.3Round 3: 48.4% · 524 games48.4Round 4: 47.6% · 484 games47.6 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 4.6% | 53.5% | 61,581 | Round 1: 51.3% · 249 games51.3Round 2: 51.1% · 495 games51.1Round 3: 52.4% · 532 games (strongest round)52.4Round 4: 49.8% · 525 games49.8 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 4.5% | 53.0% | 60,778 | Round 1: 53.6% · 828 games53.6Round 2: 50.6% · 747 games50.6Round 3: 54.3% · 142 games (strongest round)54.3Round 4: not enough games- |
| 7 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 4.4% | 55.1% | 59,419 | Round 1: 53.4% · 314 games53.3Round 2: 56.2% · 319 games56.2Round 3: 52.8% · 434 games52.8Round 4: 56.9% · 357 games (strongest round)56.9 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 4.1% | 52.0% | 54,728 | Round 1: 52.1% · 150 games52.1Round 2: 54.6% · 150 games (strongest round)54.6Round 3: not enough games-Round 4: not enough games- |
| GoredrinkGain 15% Omnivamp. | | 4.0% | 52.0% | 54,435 | Round 1: 51.8% · 188 games51.8Round 2: 50.7% · 454 games50.6Round 3: 55.2% · 513 games (strongest round)55.2Round 4: 51.0% · 511 games50.9 |
| 8 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 4.0% | 51.8% | 53,689 | Round 1: 47.3% · 368 games47.3Round 2: 52.9% · 377 games52.9Round 3: 52.6% · 396 games52.6Round 4: 53.4% · 284 games (strongest round)53.4 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 3.9% | 50.0% | 53,153 | Round 1: 53.1% · 157 games (strongest round)53.1Round 2: 51.3% · 375 games51.2Round 3: 49.4% · 415 games49.4Round 4: 49.2% · 435 games49.2 |
| POWEREmpower! | | 3.6% | 51.0% | 48,644 | Round 1: 49.2% · 1,113 games49.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Weapon of Destiny Best with Death's Dance+10.5 | | 3.5% | 55.0% | 47,557 | Round 1: 55.9% · 697 games (strongest round)55.9Round 2: 55.8% · 636 games55.8Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 3.4% | 50.4% | 46,556 | Round 1: 46.8% · 296 games46.8Round 2: 52.1% · 258 games52.1Round 3: 52.4% · 302 games52.4Round 4: 52.5% · 295 games (strongest round)52.5 |
| 9 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 3.4% | 50.3% | 46,160 | Round 1: 52.6% · 605 games (strongest round)52.6Round 2: 49.8% · 653 games49.8Round 3: not enough games-Round 4: not enough games- |
| 10 | Transmute: ChaosGain 2 random Augments. | | 3.4% | 50.8% | 46,007 | Round 1: 53.7% · 334 games (strongest round)53.7Round 2: 52.8% · 267 games52.8Round 3: 52.0% · 404 games52.0Round 4: 49.8% · 378 games49.8 |
| DonationGet 1750 Gold. No questions asked. | | 3.3% | 52.7% | 44,092 | Round 1: not enough games-Round 2: 49.6% · 271 games49.6Round 3: 50.3% · 370 games (strongest round)50.3Round 4: 48.0% · 366 games48.0 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.1% | 52.3% | 41,888 | Round 1: 48.7% · 150 games48.7Round 2: 51.0% · 400 games51.0Round 3: 50.9% · 450 games50.9Round 4: 51.1% · 453 games (strongest round)51.1 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 3.0% | 52.2% | 40,857 | Round 1: 53.7% · 323 games (strongest round)53.7Round 2: 50.6% · 216 games50.6Round 3: 49.5% · 236 games49.5Round 4: 45.9% · 251 games45.9 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.8% | 50.4% | 37,223 | Round 1: 47.0% · 498 games47.0Round 2: 49.7% · 462 games (strongest round)49.7Round 3: not enough games-Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 2.7% | 49.9% | 36,455 | Round 1: 48.7% · 253 games48.7Round 2: 51.6% · 251 games (strongest round)51.6Round 3: 50.5% · 264 games50.5Round 4: 50.8% · 206 games50.8 |
| 11 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.4% | 49.9% | 32,819 | Round 1: 52.0% · 205 games51.9Round 2: 51.0% · 210 games50.9Round 3: 51.2% · 277 games51.2Round 4: 52.1% · 227 games (strongest round)52.1 |
| 12 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 2.2% | 50.1% | 29,516 | Round 1: 49.5% · 179 games49.5Round 2: 50.2% · 176 games (strongest round)50.2Round 3: 49.1% · 243 games49.1Round 4: 49.0% · 249 games49.0 |
| 13 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.1% | 53.4% | 28,372 | Round 1: 52.1% · 150 games52.1Round 2: 53.8% · 156 games (strongest round)53.8Round 3: 50.2% · 230 games50.2Round 4: 51.1% · 233 games51.1 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 2.0% | 52.4% | 27,615 | Round 1: not enough games-Round 2: 49.7% · 150 games49.7Round 3: 54.0% · 220 games (strongest round)54.0Round 4: 51.1% · 251 games51.1 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.0% | 50.0% | 27,488 | Round 1: 41.5% · 150 games41.4Round 2: 46.4% · 151 games46.4Round 3: 49.8% · 183 games (strongest round)49.8Round 4: 46.1% · 164 games46.1 |
| 14 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.0% | 52.7% | 27,107 | Round 1: 58.0% · 329 games (strongest round)58.0Round 2: 52.9% · 352 games52.9Round 3: not enough games-Round 4: not enough games- |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.9% | 52.0% | 25,145 | Round 1: 42.2% · 114 games42.2Round 2: 47.8% · 150 games (strongest round)47.8Round 3: 46.1% · 150 games46.1Round 4: 47.6% · 150 games47.6 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.8% | 50.1% | 24,379 | Round 1: 54.2% · 150 games (strongest round)54.2Round 2: 47.7% · 199 games47.7Round 3: 51.4% · 231 games51.3Round 4: 46.7% · 243 games46.7 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 1.7% | 50.3% | 22,883 | Round 1: 54.8% · 239 games (strongest round)54.8Round 2: 48.3% · 188 games48.3Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.7% | 50.2% | 22,443 | Round 1: 46.8% · 150 games46.8Round 2: 50.3% · 185 games (strongest round)50.3Round 3: 46.7% · 226 games46.7Round 4: 48.3% · 193 games48.3 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.6% | 50.9% | 21,881 | Round 1: 50.9% · 123 games50.9Round 2: 52.2% · 193 games52.2Round 3: 53.3% · 212 games (strongest round)53.3Round 4: 49.9% · 174 games49.9 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.6% | 50.4% | 21,878 | Round 1: 48.0% · 150 games48.0Round 2: 49.8% · 297 games (strongest round)49.8Round 3: 45.5% · 266 games45.5Round 4: 47.9% · 258 games47.9 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 1.6% | 51.0% | 21,237 | Round 1: 49.9% · 111 games49.9Round 2: 54.6% · 167 games (strongest round)54.6Round 3: 50.1% · 186 games50.1Round 4: 50.4% · 195 games50.4 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 1.6% | 50.2% | 21,237 | Round 1: not enough games-Round 2: 46.8% · 196 games46.8Round 3: 51.1% · 163 games (strongest round)51.1Round 4: 49.6% · 178 games49.6 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 1.5% | 52.7% | 20,256 | Round 1: not enough games-Round 2: 50.1% · 169 games50.1Round 3: 50.5% · 194 games50.5Round 4: 52.5% · 179 games (strongest round)52.5 |
| 15 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.5% | 51.2% | 19,626 | Round 1: 52.4% · 177 games52.4Round 2: 47.2% · 122 games47.2Round 3: 52.6% · 132 games52.6Round 4: 52.8% · 106 games (strongest round)52.8 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.4% | 50.0% | 19,140 | Round 1: 48.4% · 151 games48.4Round 2: 45.8% · 150 games45.8Round 3: 48.4% · 159 games (strongest round)48.4Round 4: 42.7% · 160 games42.7 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.3% | 51.8% | 16,989 | Round 1: 47.3% · 150 games47.3Round 2: 49.4% · 150 games49.4Round 3: 48.3% · 170 games48.3Round 4: 52.3% · 210 games (strongest round)52.3 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 1.2% | 52.6% | 16,476 | Round 1: 48.8% · 143 games (strongest round)48.8Round 2: 45.5% · 150 games45.5Round 3: 48.6% · 150 games48.6Round 4: not enough games- |
| 16 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.2% | 50.5% | 16,417 | Round 1: 50.3% · 150 games50.3Round 2: 53.7% · 150 games (strongest round)53.7Round 3: 49.5% · 150 games49.5Round 4: 52.1% · 150 games52.1 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.2% | 52.2% | 15,927 | Round 1: 54.2% · 143 games54.2Round 2: 53.2% · 150 games53.2Round 3: 51.8% · 199 games51.8Round 4: 54.5% · 215 games (strongest round)54.4 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.1% | 51.3% | 15,475 | Round 1: 49.3% · 150 games49.3Round 2: 48.7% · 188 games48.7Round 3: 50.1% · 187 games (strongest round)50.1Round 4: 48.8% · 167 games48.8 |
| 17 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.0% | 51.9% | 13,078 | Round 1: not enough games-Round 2: 48.7% · 150 games48.7Round 3: 48.8% · 161 games (strongest round)48.8Round 4: not enough games- |
| 18 | Omni SoulGain 3 random Dragon Souls. | | 1.0% | 53.4% | 13,067 | Round 1: 51.2% · 150 games51.2Round 2: 51.5% · 150 games51.4Round 3: 50.1% · 150 games50.1Round 4: 53.0% · 150 games (strongest round)53.0 |
| Stats!Gain 2 Stat Anvils! | | 0.9% | 52.2% | 12,816 | Round 1: not enough games-Round 2: 47.0% · 150 games47.0Round 3: 48.7% · 150 games (strongest round)48.7Round 4: 42.2% · 150 games42.2 |
| 19 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.7% | 50.8% | 8,921 | Round 1: 45.3% · 114 games45.3Round 2: 44.0% · 136 games44.0Round 3: 49.7% · 137 games (strongest round)49.7Round 4: 44.0% · 140 games44.0 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.7% | 50.9% | 8,806 | Round 1: not enough games-Round 2: 49.8% · 150 games49.8Round 3: 51.6% · 150 games (strongest round)51.6Round 4: 50.5% · 150 games50.5 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.6% | 49.9% | 8,377 | Round 1: 48.9% · 138 games (strongest round)48.9Round 2: 47.2% · 144 games47.2Round 3: 44.9% · 150 games44.9Round 4: 48.2% · 150 games48.2 |
| 20 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 55.0% | 6,966 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.2% · 179 games53.2 |
| 21 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 51.1% | 6,453 | Round 1: 53.6% · 150 games53.6Round 2: 55.1% · 150 games (strongest round)55.1Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.5% | 50.9% | 6,309 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.8% · 104 games53.8Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.4% | 50.7% | 5,659 | Round 1: not enough games-Round 2: 55.7% · 110 games (strongest round)55.7Round 3: 54.4% · 140 games54.4Round 4: 50.2% · 132 games50.2 |
| 22 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 8.4% | 49.7% | 113,073 | Round 1: 47.3% · 826 games47.3Round 2: 49.4% · 764 games49.4Round 3: 49.0% · 806 games49.0Round 4: 51.5% · 664 games (strongest round)51.5 |
| RecursionGain 60 Ability Haste. | | 7.6% | 49.5% | 103,217 | Round 1: 47.9% · 981 games47.9Round 2: 48.2% · 907 games48.2Round 3: 49.9% · 904 games (strongest round)49.9Round 4: 49.3% · 875 games49.3 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 7.3% | 48.4% | 98,329 | Round 1: 46.0% · 456 games46.0Round 2: 46.0% · 1,014 games46.0Round 3: 46.5% · 936 games46.5Round 4: 48.8% · 227 games (strongest round)48.8 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 6.9% | 48.3% | 93,032 | Round 1: 47.4% · 853 games47.4Round 2: 47.9% · 842 games47.9Round 3: 50.4% · 938 games (strongest round)50.4Round 4: 49.2% · 834 games49.2 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 5.8% | 48.4% | 77,974 | Round 1: 47.8% · 597 games47.8Round 2: 47.9% · 656 games47.9Round 3: 48.3% · 722 games48.3Round 4: 50.3% · 700 games (strongest round)50.3 |
| 23 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 4.8% | 48.9% | 65,192 | Round 1: 43.5% · 461 games43.5Round 2: 47.4% · 453 games47.4Round 3: 49.2% · 586 games49.2Round 4: 52.2% · 533 games (strongest round)52.2 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 3.4% | 49.7% | 46,473 | Round 1: 51.2% · 901 games (strongest round)51.2Round 2: 49.8% · 754 games49.8Round 3: 49.1% · 155 games49.1Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 3.4% | 48.5% | 46,132 | Round 1: 49.7% · 252 games (strongest round)49.7Round 2: 46.9% · 323 games46.9Round 3: 44.4% · 393 games44.4Round 4: 49.7% · 329 games49.7 |
| Bread And ButterYour gains 100 Ability Haste. | | 3.4% | 47.9% | 45,998 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.3% · 649 games (strongest round)46.3Round 4: 46.0% · 641 games46.0 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 3.2% | 47.3% | 43,359 | Round 1: 48.5% · 811 games (strongest round)48.5Round 2: 47.0% · 784 games47.0Round 3: 48.1% · 150 games48.1Round 4: not enough games- |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.1% | 47.1% | 42,429 | Round 1: 47.7% · 665 games47.7Round 2: 47.2% · 610 games47.2Round 3: 48.6% · 112 games (strongest round)48.6Round 4: not enough games- |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 2.9% | 47.0% | 38,746 | Round 1: 45.1% · 449 games (strongest round)45.1Round 2: 42.9% · 424 games42.9Round 3: 43.7% · 100 games43.7Round 4: not enough games- |
| 24 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.6% | 47.7% | 34,842 | Round 1: 47.1% · 263 games47.1Round 2: 47.5% · 270 games47.5Round 3: 48.9% · 311 games (strongest round)48.9Round 4: 46.6% · 295 games46.6 |
| 25 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.3% | 47.1% | 31,450 | Round 1: 48.0% · 560 games48.0Round 2: 48.8% · 231 games (strongest round)48.8Round 3: not enough games-Round 4: not enough games- |
| 26 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 2.2% | 47.9% | 29,694 | Round 1: 44.8% · 176 games44.8Round 2: 45.2% · 175 games45.2Round 3: 45.5% · 248 games45.5Round 4: 46.6% · 221 games (strongest round)46.6 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 2.2% | 49.7% | 29,693 | Round 1: 52.0% · 150 games51.9Round 2: 51.6% · 150 games51.6Round 3: 53.5% · 150 games (strongest round)53.5Round 4: 49.7% · 150 games49.7 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 2.1% | 49.5% | 27,902 | Round 1: 49.7% · 161 games49.7Round 2: 52.5% · 177 games (strongest round)52.5Round 3: 51.8% · 216 games51.8Round 4: 49.1% · 228 games49.1 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 2.0% | 49.3% | 27,586 | Round 1: 52.8% · 150 games (strongest round)52.8Round 2: 47.0% · 156 games47.0Round 3: 49.4% · 200 games49.4Round 4: 50.6% · 169 games50.6 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.0% | 48.0% | 26,708 | Round 1: 45.8% · 364 games45.8Round 2: 47.7% · 268 games47.7Round 3: 48.1% · 246 games48.1Round 4: 49.8% · 204 games (strongest round)49.8 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.9% | 48.6% | 25,295 | Round 1: 45.1% · 150 games45.1Round 2: 44.9% · 259 games44.9Round 3: 44.3% · 233 games44.3Round 4: 47.5% · 209 games (strongest round)47.5 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.8% | 46.8% | 24,821 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.0% · 369 games46.0Round 4: 49.7% · 402 games (strongest round)49.7 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 1.6% | 49.7% | 21,152 | Round 1: 48.0% · 150 games47.9Round 2: 49.0% · 177 games49.0Round 3: 49.7% · 253 games (strongest round)49.7Round 4: 47.3% · 237 games47.3 |
| 27 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.5% | 47.6% | 20,644 | Round 1: 45.8% · 150 games45.8Round 2: 44.2% · 150 games44.2Round 3: 47.3% · 182 games (strongest round)47.3Round 4: 45.5% · 157 games45.5 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.5% | 49.3% | 20,139 | Round 1: 49.3% · 149 games (strongest round)49.3Round 2: 49.1% · 234 games49.1Round 3: 47.4% · 248 games47.3Round 4: 45.0% · 248 games45.0 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.5% | 48.4% | 20,095 | Round 1: 44.6% · 150 games44.6Round 2: 45.8% · 150 games45.8Round 3: 43.8% · 150 games43.8Round 4: 46.1% · 150 games (strongest round)46.1 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 1.5% | 48.0% | 19,995 | Round 1: 48.5% · 245 games48.5Round 2: 50.4% · 153 games (strongest round)50.3Round 3: 47.4% · 193 games47.4Round 4: not enough games- |
| 28 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 1.3% | 47.7% | 17,876 | Round 1: 48.7% · 150 games48.7Round 2: 49.0% · 150 games49.0Round 3: 50.4% · 190 games (strongest round)50.3Round 4: 49.5% · 150 games49.5 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 1.3% | 45.9% | 17,195 | Round 1: 45.1% · 464 games45.1Round 2: 47.6% · 320 games (strongest round)47.6Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 1.3% | 49.0% | 17,067 | Round 1: 50.1% · 210 games50.1Round 2: 50.3% · 234 games (strongest round)50.3Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.3% | 45.2% | 16,925 | Round 1: 39.7% · 107 games39.7Round 2: 45.1% · 150 games45.1Round 3: 46.8% · 150 games (strongest round)46.8Round 4: 41.3% · 150 games41.3 |
| 29 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 1.2% | 49.3% | 15,923 | Round 1: 48.1% · 150 games (strongest round)48.1Round 2: 48.0% · 150 games48.0Round 3: 43.6% · 162 games43.6Round 4: 46.5% · 179 games46.5 |
| Scopier WeaponsGain 150 Attack Range. | | 1.0% | 48.3% | 13,596 | Round 1: 48.0% · 150 games48.0Round 2: 50.0% · 150 games50.0Round 3: 51.1% · 150 games (strongest round)51.1Round 4: 48.5% · 150 games48.5 |
| 30 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.0% | 45.9% | 12,850 | Round 1: 47.3% · 134 games47.3Round 2: 47.5% · 150 games47.5Round 3: 48.3% · 150 games (strongest round)48.3Round 4: 45.9% · 150 games45.9 |
| 31 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.9% | 47.5% | 12,694 | Round 1: 45.1% · 150 games45.1Round 2: 42.7% · 124 games42.7Round 3: 45.3% · 150 games (strongest round)45.3Round 4: 45.2% · 150 games45.2 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.9% | 47.5% | 12,426 | Round 1: 43.3% · 150 games43.3Round 2: 45.8% · 150 games (strongest round)45.8Round 3: 43.0% · 150 games43.0Round 4: 40.0% · 153 games40.0 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.9% | 45.1% | 12,171 | Round 1: 45.6% · 150 games (strongest round)45.6Round 2: 45.5% · 150 games45.5Round 3: 44.8% · 150 games44.8Round 4: 45.3% · 150 games45.3 |
| 32 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.9% | 47.5% | 11,640 | Round 1: 45.9% · 121 games (strongest round)45.9Round 2: 44.5% · 141 games44.5Round 3: not enough games-Round 4: not enough games- |
| Scoped WeaponsGain 75 Attack Range. | | 0.8% | 49.2% | 10,939 | Round 1: not enough games-Round 2: 51.7% · 150 games (strongest round)51.7Round 3: 49.8% · 150 games49.8Round 4: 44.4% · 150 games44.4 |
| 33 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.8% | 47.8% | 10,837 | Round 1: 49.6% · 147 games49.6Round 2: 49.5% · 150 games49.5Round 3: 52.8% · 150 games (strongest round)52.8Round 4: 51.9% · 150 games51.9 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.8% | 46.4% | 10,745 | Round 1: 45.7% · 150 games (strongest round)45.7Round 2: 42.2% · 134 games42.2Round 3: 45.4% · 150 games45.4Round 4: 44.1% · 150 games44.1 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.8% | 46.3% | 10,394 | Round 1: 49.6% · 150 games (strongest round)49.6Round 2: 49.3% · 150 games49.3Round 3: 47.4% · 150 games47.4Round 4: 45.9% · 150 games45.9 |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.8% | 48.8% | 10,379 | Round 1: not enough games-Round 2: 49.6% · 150 games (strongest round)49.6Round 3: 48.2% · 150 games48.2Round 4: 46.7% · 150 games46.7 |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 0.8% | 47.6% | 10,303 | Round 1: not enough games-Round 2: 48.1% · 150 games48.1Round 3: 49.6% · 150 games (strongest round)49.6Round 4: 48.6% · 150 games48.6 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.7% | 48.3% | 9,993 | Round 1: not enough games-Round 2: 51.0% · 150 games (strongest round)51.0Round 3: 48.9% · 150 games48.9Round 4: 48.3% · 150 games48.3 |
| 34 | Scopiest WeaponsGain 250 Attack Range. | | 0.7% | 48.0% | 9,709 | Round 1: 40.2% · 132 games40.2Round 2: 41.2% · 135 games41.2Round 3: 48.5% · 150 games (strongest round)48.4Round 4: 46.1% · 143 games46.1 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.7% | 49.2% | 9,491 | Round 1: 42.6% · 107 games42.6Round 2: 47.5% · 110 games (strongest round)47.5Round 3: 46.4% · 150 games46.4Round 4: 46.1% · 150 games46.1 |
| 35 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.7% | 46.6% | 9,408 | Round 1: 46.7% · 119 games46.7Round 2: 47.1% · 106 games (strongest round)47.1Round 3: 46.0% · 143 games46.0Round 4: 46.4% · 142 games46.4 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.6% | 48.8% | 8,519 | Round 1: 51.4% · 150 games51.4Round 2: 51.3% · 150 games51.3Round 3: 52.4% · 150 games52.4Round 4: 52.6% · 150 games (strongest round)52.6 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.6% | 48.8% | 8,150 | Round 1: 47.4% · 138 games (strongest round)47.4Round 2: 41.9% · 150 games41.9Round 3: 40.3% · 150 games40.3Round 4: 42.5% · 150 games42.5 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.6% | 43.1% | 7,450 | Round 1: 38.1% · 105 games38.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.5% | 45.5% | 7,191 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.5% | 46.2% | 6,823 | Round 1: not enough games-Round 2: 42.1% · 129 games42.1Round 3: 43.5% · 150 games43.5Round 4: 46.6% · 150 games (strongest round)46.6 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.5% | 47.3% | 6,276 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.2% · 113 games43.2Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.4% | 49.8% | 5,890 | Round 1: 40.4% · 150 games40.4Round 2: 45.3% · 150 games45.3Round 3: 44.7% · 150 games44.7Round 4: 47.4% · 120 games (strongest round)47.4 |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.4% | 49.7% | 5,207 | Round 1: not enough games-Round 2: 50.2% · 112 games50.2Round 3: 53.5% · 124 games (strongest round)53.5Round 4: 47.7% · 111 games47.7 |
| 37 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.3% | 44.2% | 4,543 | Round 1: not enough games-Round 2: not enough games-Round 3: 39.9% · 115 games39.9Round 4: not enough games- |
| THRASHEmpower! | | 0.3% | 48.5% | 4,499 | Round 1: 47.1% · 180 games47.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.3% | 49.8% | 4,227 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.3% | 48.7% | 4,160 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.3% | 44.3% | 4,028 | Round 1: not enough games-Round 2: 45.7% · 115 games45.7Round 3: 45.8% · 110 games (strongest round)45.8Round 4: 45.4% · 114 games45.4 |
| 40 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 0.3% | 47.6% | 3,707 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.3% | 46.5% | 3,513 | Round 1: not enough games-Round 2: 45.0% · 109 games45.0Round 3: not enough games-Round 4: not enough games- |
| 41 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.3% | 48.9% | 3,484 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 48.8% | 1,957 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 46.3% | 1,940 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 49.4% | 1,713 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 45.9% | 1,226 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 55.8% | 260 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |