| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SSS | 26.2% | 57.8% | 365,066 | Round 1: 62.5% · 3,789 games (strongest round)62.5Round 2: 58.5% · 3,206 games58.5Round 3: 55.1% · 3,398 games55.1Round 4: 52.7% · 2,989 games52.7 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SSS | 20.9% | 50.3% | 290,382 | Round 1: 51.4% · 2,133 games51.4Round 2: 49.9% · 1,969 games49.9Round 3: 52.6% · 2,371 games (strongest round)52.6Round 4: 51.5% · 1,888 games51.5 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SSS | 15.8% | 50.8% | 219,510 | Round 1: 52.6% · 1,633 games (strongest round)52.6Round 2: 50.5% · 1,650 games50.5Round 3: 52.3% · 1,766 games52.3Round 4: 51.8% · 1,519 games51.8 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SSS | 15.4% | 52.5% | 214,882 | Round 1: 51.4% · 791 games51.4Round 2: 51.2% · 2,270 games51.2Round 3: 52.8% · 2,486 games52.8Round 4: 53.1% · 2,303 games (strongest round)53.1 |
| 2 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | SSS | 13.8% | 53.2% | 192,076 | Round 1: 55.7% · 1,899 games (strongest round)55.7Round 2: 55.3% · 1,981 games55.3Round 3: 55.2% · 2,077 games55.2Round 4: 51.6% · 1,858 games51.6 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | SS | 15.3% | 51.4% | 213,428 | Round 1: 51.2% · 3,800 games51.2Round 2: 51.9% · 3,353 games (strongest round)51.9Round 3: 51.3% · 539 games51.3Round 4: not enough games- |
| Stay ResoluteWhen damages enemy champions, gain? Armor and Magic Resistance. | SS | 12.5% | 51.1% | 173,713 | Round 1: 50.9% · 787 games50.9Round 2: 53.3% · 2,001 games (strongest round)53.3Round 3: 52.2% · 2,094 games52.2Round 4: 49.7% · 1,871 games49.7 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | SS | 10.3% | 52.2% | 142,907 | Round 1: 58.0% · 709 games (strongest round)58.0Round 2: 51.8% · 1,564 games51.8Round 3: 47.8% · 1,462 games47.8Round 4: 50.3% · 348 games50.2 |
| 3 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | S | 8.7% | 50.8% | 120,908 | Round 1: 49.7% · 1,240 games49.7Round 2: 51.6% · 1,260 games (strongest round)51.6Round 3: 51.4% · 1,273 games51.4Round 4: 50.7% · 1,110 games50.7 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.4% | 50.0% | 116,771 | Round 1: 48.4% · 1,221 games48.4Round 2: 49.8% · 752 games49.8Round 3: 52.4% · 1,051 games (strongest round)52.4Round 4: 51.0% · 1,010 games51.0 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 7.9% | 50.7% | 109,249 | Round 1: 52.5% · 1,278 games52.5Round 2: 53.1% · 1,286 games (strongest round)53.1Round 3: 53.1% · 1,649 games53.1Round 4: 52.1% · 1,598 games52.1 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 7.7% | 52.0% | 106,735 | Round 1: 52.2% · 1,802 games52.2Round 2: 51.8% · 1,519 games51.8Round 3: 53.5% · 230 games (strongest round)53.5Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 7.5% | 50.6% | 103,944 | Round 1: 51.7% · 2,127 games51.7Round 2: 53.2% · 2,031 games (strongest round)53.2Round 3: 48.8% · 332 games48.8Round 4: not enough games- |
| POWEREmpower! | | 5.9% | 49.9% | 81,914 | Round 1: 52.0% · 2,782 games52.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.6% | 52.7% | 78,522 | Round 1: 49.9% · 276 games49.9Round 2: 54.5% · 826 games (strongest round)54.5Round 3: 53.3% · 1,013 games53.3Round 4: 54.2% · 973 games54.2 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 5.6% | 51.0% | 77,400 | Round 1: 54.7% · 730 games (strongest round)54.7Round 2: 52.1% · 744 games52.1Round 3: 50.0% · 735 games50.0Round 4: 50.5% · 724 games50.5 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 5.4% | 53.0% | 75,749 | Round 1: 54.7% · 890 games54.7Round 2: 54.8% · 830 games (strongest round)54.8Round 3: 54.4% · 1,011 games54.4Round 4: 52.2% · 1,000 games52.2 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 5.4% | 50.7% | 75,639 | Round 1: 55.2% · 904 games (strongest round)55.2Round 2: 54.2% · 913 games54.2Round 3: 52.8% · 1,153 games52.8Round 4: 49.7% · 1,123 games49.7 |
| 4 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 4.9% | 52.5% | 68,465 | Round 1: 56.2% · 429 games (strongest round)56.2Round 2: 55.2% · 460 games55.2Round 3: 54.4% · 461 games54.4Round 4: 51.5% · 377 games51.5 |
| RecursionGain 60 Ability Haste. | | 4.6% | 51.7% | 64,111 | Round 1: 51.5% · 656 games51.5Round 2: 51.0% · 622 games51.0Round 3: 55.5% · 782 games (strongest round)55.5Round 4: 50.3% · 679 games50.3 |
| 5 | Transmute: ChaosGain 2 random Augments. | | 4.2% | 50.6% | 58,836 | Round 1: 53.5% · 615 games (strongest round)53.5Round 2: 49.3% · 467 games49.3Round 3: 48.4% · 489 games48.4Round 4: 49.8% · 484 games49.8 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.5% | 51.3% | 48,881 | Round 1: 53.3% · 181 games (strongest round)53.3Round 2: 48.9% · 597 games48.9Round 3: 49.1% · 655 games49.1Round 4: 51.5% · 664 games51.5 |
| 6 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 3.4% | 52.8% | 47,587 | Round 1: 54.6% · 982 games (strongest round)54.6Round 2: 54.0% · 900 games54.0Round 3: 52.4% · 143 games52.3Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 3.4% | 50.5% | 47,512 | Round 1: 52.0% · 212 games52.0Round 2: 49.1% · 531 games49.1Round 3: 53.7% · 552 games (strongest round)53.7Round 4: 50.9% · 551 games50.9 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 3.4% | 52.8% | 47,263 | Round 1: 49.5% · 169 games49.5Round 2: 54.1% · 508 games (strongest round)54.1Round 3: 53.6% · 497 games53.6Round 4: 51.9% · 450 games51.9 |
| 7 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 3.0% | 51.8% | 42,354 | Round 1: 49.7% · 456 games49.7Round 2: 53.9% · 490 games53.9Round 3: 55.5% · 488 games (strongest round)55.5Round 4: 52.7% · 484 games52.7 |
| 8 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 3.0% | 50.9% | 41,473 | Round 1: 51.3% · 364 games (strongest round)51.3Round 2: 49.9% · 351 games49.9Round 3: 49.6% · 311 games49.6Round 4: 51.1% · 307 games51.1 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 2.9% | 55.2% | 40,887 | Round 1: 53.4% · 317 games53.4Round 2: 56.0% · 365 games56.0Round 3: 56.8% · 462 games (strongest round)56.8Round 4: 55.9% · 455 games55.9 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 2.6% | 51.3% | 36,246 | Round 1: 55.2% · 343 games (strongest round)55.2Round 2: 51.6% · 292 games51.6Round 3: 55.1% · 378 games55.1Round 4: 50.9% · 378 games50.9 |
| DonationGet 1750 Gold. No questions asked. | | 2.1% | 51.3% | 29,040 | Round 1: not enough games-Round 2: 51.6% · 169 games51.6Round 3: 52.3% · 259 games (strongest round)52.3Round 4: 48.1% · 252 games48.1 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.9% | 51.2% | 26,711 | Round 1: 52.5% · 150 games52.4Round 2: 49.7% · 349 games49.7Round 3: 52.7% · 391 games52.7Round 4: 53.3% · 428 games (strongest round)53.3 |
| 9 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.9% | 52.2% | 26,505 | Round 1: 55.7% · 328 games55.7Round 2: 52.0% · 344 games52.0Round 3: 56.4% · 402 games (strongest round)56.4Round 4: 51.7% · 349 games51.7 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.9% | 55.8% | 26,059 | Round 1: 58.1% · 110 games58.1Round 2: 55.9% · 150 games55.9Round 3: 56.8% · 150 games56.8Round 4: 58.9% · 150 games (strongest round)58.9 |
| 10 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.7% | 52.4% | 23,098 | Round 1: 60.1% · 150 games (strongest round)60.1Round 2: 57.1% · 150 games57.1Round 3: 57.6% · 150 games57.6Round 4: 54.4% · 150 games54.4 |
| 11 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.6% | 50.1% | 22,083 | Round 1: 47.9% · 150 games47.9Round 2: 51.4% · 150 games (strongest round)51.4Round 3: 50.8% · 185 games50.8Round 4: 47.7% · 150 games47.7 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.5% | 51.4% | 21,332 | Round 1: 53.5% · 160 games53.5Round 2: 56.9% · 163 games (strongest round)56.9Round 3: 54.5% · 182 games54.5Round 4: 53.3% · 161 games53.3 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.5% | 52.2% | 20,341 | Round 1: not enough games-Round 2: 53.6% · 150 games53.6Round 3: 58.3% · 193 games (strongest round)58.3Round 4: 56.2% · 241 games56.2 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.2% | 52.1% | 16,129 | Round 1: 50.1% · 150 games50.1Round 2: 50.9% · 150 games50.9Round 3: 55.8% · 150 games (strongest round)55.8Round 4: 54.9% · 150 games54.9 |
| 12 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.0% | 51.1% | 14,487 | Round 1: not enough games-Round 2: 52.6% · 150 games (strongest round)52.6Round 3: 49.7% · 227 games49.7Round 4: not enough games- |
| 13 | Omni SoulGain 3 random Dragon Souls. | | 1.0% | 52.3% | 14,231 | Round 1: 54.2% · 150 games (strongest round)54.2Round 2: 50.0% · 150 games50.0Round 3: 51.9% · 150 games51.9Round 4: 49.4% · 150 games49.4 |
| 14 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.0% | 52.2% | 13,425 | Round 1: 52.2% · 150 games52.2Round 2: 57.7% · 150 games (strongest round)57.7Round 3: 56.4% · 151 games56.4Round 4: 56.3% · 162 games56.3 |
| Stats!Gain 2 Stat Anvils! | | 0.9% | 51.6% | 12,117 | Round 1: not enough games-Round 2: 52.0% · 150 games52.0Round 3: 52.8% · 150 games (strongest round)52.8Round 4: 52.1% · 163 games52.1 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 0.9% | 51.5% | 11,848 | Round 1: not enough games-Round 2: 54.7% · 150 games (strongest round)54.7Round 3: 53.6% · 150 games53.6Round 4: 53.8% · 170 games53.8 |
| 15 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.8% | 51.2% | 11,164 | Round 1: 51.0% · 150 games51.0Round 2: 48.6% · 150 games48.6Round 3: 53.2% · 150 games (strongest round)53.2Round 4: 52.3% · 150 games52.3 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.7% | 51.3% | 9,687 | Round 1: not enough games-Round 2: 54.4% · 150 games54.4Round 3: 55.1% · 150 games (strongest round)55.1Round 4: 54.9% · 150 games54.9 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 0.5% | 50.4% | 7,617 | Round 1: not enough games-Round 2: 52.7% · 123 games52.7Round 3: 54.3% · 150 games54.3Round 4: 54.9% · 150 games (strongest round)54.9 |
| 16 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.5% | 52.5% | 6,308 | Round 1: not enough games-Round 2: 51.6% · 101 games (strongest round)51.6Round 3: 50.4% · 113 games50.4Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 11.2% | 49.2% | 155,232 | Round 1: 50.5% · 1,682 games50.5Round 2: 51.7% · 1,340 games (strongest round)51.7Round 3: 48.0% · 1,466 games48.0Round 4: 49.6% · 1,182 games49.6 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 8.2% | 49.1% | 113,492 | Round 1: 45.5% · 380 games45.5Round 2: 48.9% · 912 games48.9Round 3: 50.4% · 1,069 games (strongest round)50.4Round 4: 46.9% · 1,004 games46.9 |
| 17 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 7.7% | 47.7% | 107,663 | Round 1: 47.6% · 867 games47.6Round 2: 47.7% · 920 games47.7Round 3: 49.0% · 930 games49.0Round 4: 51.2% · 842 games (strongest round)51.2 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 7.5% | 48.7% | 104,440 | Round 1: 47.1% · 343 games47.1Round 2: 52.2% · 1,014 games (strongest round)52.2Round 3: 48.1% · 1,186 games48.1Round 4: 47.0% · 1,098 games47.0 |
| 18 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 5.9% | 49.2% | 81,762 | Round 1: 50.7% · 983 games50.7Round 2: 49.4% · 879 games49.4Round 3: 50.7% · 776 games50.7Round 4: 51.3% · 615 games (strongest round)51.3 |
| Transmute: GoldGain a random Gold Augment. | | 5.8% | 49.6% | 80,755 | Round 1: 50.8% · 390 games50.8Round 2: 51.6% · 653 games (strongest round)51.6Round 3: 49.3% · 829 games49.3Round 4: 49.4% · 812 games49.4 |
| HEAVYEmpower! | | 5.1% | 49.6% | 70,686 | Round 1: 51.7% · 2,456 games (strongest round)51.7Round 2: 51.1% · 100 games51.1Round 3: not enough games-Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 4.7% | 47.3% | 65,621 | Round 1: 45.9% · 409 games45.9Round 2: 48.2% · 428 games (strongest round)48.2Round 3: 46.7% · 489 games46.7Round 4: 44.5% · 458 games44.5 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 4.7% | 49.6% | 65,385 | Round 1: 50.6% · 497 games (strongest round)50.6Round 2: 48.3% · 539 games48.3Round 3: 48.9% · 742 games48.9Round 4: 49.5% · 685 games49.5 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 3.6% | 49.8% | 50,754 | Round 1: 47.4% · 427 games47.4Round 2: 53.9% · 429 games (strongest round)53.9Round 3: 51.6% · 578 games51.6Round 4: 50.8% · 565 games50.8 |
| QuickstepWhen you use, dash towards your cursor. | | 3.4% | 48.9% | 47,544 | Round 1: 45.7% · 428 games45.7Round 2: 48.4% · 400 games48.4Round 3: 50.8% · 526 games (strongest round)50.7Round 4: 49.0% · 480 games49.0 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 3.4% | 49.1% | 46,750 | Round 1: 45.9% · 273 games45.9Round 2: 47.8% · 275 games47.8Round 3: 47.7% · 421 games47.7Round 4: 50.9% · 339 games (strongest round)50.9 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.3% | 49.2% | 46,551 | Round 1: 48.5% · 801 games48.5Round 2: 48.4% · 638 games48.4Round 3: 50.9% · 708 games (strongest round)50.8Round 4: 49.7% · 542 games49.7 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 3.0% | 49.2% | 41,946 | Round 1: 52.4% · 150 games (strongest round)52.4Round 2: 51.4% · 150 games51.4Round 3: 52.3% · 150 games52.3Round 4: 49.6% · 150 games49.6 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 2.9% | 46.6% | 40,564 | Round 1: 44.1% · 355 games44.1Round 2: 47.7% · 405 games (strongest round)47.7Round 3: 47.6% · 500 games47.6Round 4: 41.9% · 505 games41.9 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.8% | 49.6% | 38,817 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.2% · 764 games (strongest round)53.2Round 4: 46.3% · 803 games46.3 |
| Lil' Extra HelpGain 150 Attack Range and 0.75 Attack Speed during your duration. | | 2.5% | 49.1% | 35,163 | Round 1: 48.1% · 235 games48.1Round 2: 45.7% · 310 games45.7Round 3: 51.1% · 393 games (strongest round)51.1Round 4: 48.7% · 413 games48.7 |
| 19 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.4% | 48.4% | 33,426 | Round 1: 47.3% · 362 games47.3Round 2: 47.3% · 345 games47.3Round 3: 52.0% · 401 games (strongest round)51.9Round 4: 50.7% · 381 games50.7 |
| Bread And JamYour gains 100 Ability Haste. | | 2.4% | 49.6% | 33,268 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.7% · 521 games (strongest round)52.7Round 4: 47.7% · 594 games47.7 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.3% | 47.6% | 31,967 | Round 1: not enough games-Round 2: 48.6% · 350 games (strongest round)48.6Round 3: 43.4% · 366 games43.4Round 4: 44.4% · 352 games44.4 |
| 20 | Pin CushionAttacks during gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration. | | 2.3% | 44.4% | 31,762 | Round 1: 45.9% · 244 games45.9Round 2: 47.3% · 291 games (strongest round)47.3Round 3: 46.8% · 283 games46.8Round 4: 45.3% · 319 games45.3 |
| 21 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.2% | 45.4% | 30,580 | Round 1: 45.0% · 589 games45.0Round 2: 48.7% · 276 games (strongest round)48.7Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 2.2% | 48.0% | 30,239 | Round 1: 51.2% · 171 games (strongest round)51.2Round 2: 49.0% · 393 games49.0Round 3: 48.5% · 451 games48.5Round 4: 49.8% · 417 games49.8 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 2.2% | 48.6% | 30,224 | Round 1: 49.5% · 198 games49.5Round 2: 49.1% · 404 games49.1Round 3: 50.9% · 428 games (strongest round)50.9Round 4: 47.9% · 389 games47.9 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.1% | 47.1% | 29,570 | Round 1: 46.1% · 583 games46.1Round 2: 50.2% · 560 games (strongest round)50.2Round 3: not enough games-Round 4: not enough games- |
| 22 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 2.0% | 48.2% | 28,071 | Round 1: 49.1% · 344 games49.1Round 2: 48.0% · 353 games48.0Round 3: 48.2% · 384 games48.2Round 4: 51.9% · 327 games (strongest round)51.8 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.7% | 47.6% | 24,052 | Round 1: 47.8% · 419 games47.8Round 2: 51.6% · 325 games51.6Round 3: 51.6% · 315 games (strongest round)51.6Round 4: 47.5% · 256 games47.5 |
| THRASHEmpower! | | 1.7% | 48.9% | 23,703 | Round 1: 47.2% · 878 games47.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 23 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.6% | 46.8% | 22,717 | Round 1: 43.9% · 235 games43.9Round 2: 45.4% · 224 games45.4Round 3: 45.3% · 227 games45.3Round 4: 49.5% · 219 games (strongest round)49.5 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 1.6% | 48.9% | 22,650 | Round 1: 48.7% · 109 games48.7Round 2: 46.7% · 120 games46.7Round 3: 53.1% · 161 games (strongest round)53.1Round 4: 50.3% · 208 games50.3 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.6% | 49.6% | 22,139 | Round 1: 46.8% · 371 games46.8Round 2: 51.2% · 321 games (strongest round)51.2Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.6% | 49.5% | 22,100 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.8% · 406 games (strongest round)48.8Round 4: 48.4% · 392 games48.4 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.5% | 49.1% | 21,310 | Round 1: 46.8% · 150 games46.8Round 2: 49.6% · 203 games49.6Round 3: 52.9% · 251 games (strongest round)52.9Round 4: 47.4% · 289 games47.3 |
| 24 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.5% | 48.2% | 20,865 | Round 1: 45.9% · 237 games45.9Round 2: 49.8% · 269 games (strongest round)49.8Round 3: 47.5% · 268 games47.5Round 4: 47.0% · 236 games47.0 |
| 25 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 1.1% | 48.5% | 15,769 | Round 1: 53.0% · 150 games (strongest round)53.0Round 2: 49.4% · 150 games49.4Round 3: 48.3% · 150 games48.3Round 4: 46.7% · 150 games46.7 |
| 26 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.1% | 45.7% | 15,635 | Round 1: 39.0% · 150 games39.0Round 2: 42.7% · 171 games42.7Round 3: 44.0% · 196 games44.0Round 4: 46.3% · 176 games (strongest round)46.3 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 1.1% | 42.9% | 15,361 | Round 1: 41.9% · 219 games (strongest round)41.9Round 2: 40.5% · 150 games40.5Round 3: 38.4% · 120 games38.4Round 4: 40.0% · 134 games40.0 |
| 27 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 1.1% | 43.9% | 14,728 | Round 1: 48.9% · 150 games48.9Round 2: 45.3% · 150 games45.3Round 3: 49.8% · 168 games (strongest round)49.8Round 4: 45.0% · 177 games45.0 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.0% | 49.1% | 14,517 | Round 1: 48.9% · 131 games48.9Round 2: 48.7% · 202 games48.7Round 3: 49.7% · 296 games (strongest round)49.7Round 4: 49.6% · 294 games49.6 |
| 28 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 0.9% | 43.0% | 12,533 | Round 1: 43.1% · 216 games43.1Round 2: 45.4% · 195 games (strongest round)45.4Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.9% | 47.8% | 12,302 | Round 1: 38.5% · 150 games38.5Round 2: 40.0% · 150 games40.0Round 3: 40.7% · 150 games (strongest round)40.7Round 4: 37.0% · 150 games37.0 |
| 29 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 0.8% | 48.0% | 11,611 | Round 1: 46.1% · 202 games46.1Round 2: 47.1% · 160 games (strongest round)47.1Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.8% | 47.0% | 11,113 | Round 1: not enough games-Round 2: 45.7% · 150 games (strongest round)45.7Round 3: 42.6% · 150 games42.6Round 4: 43.6% · 150 games43.6 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.8% | 47.1% | 10,675 | Round 1: not enough games-Round 2: 50.4% · 150 games (strongest round)50.4Round 3: 48.8% · 150 games48.8Round 4: 47.2% · 150 games47.2 |
| 30 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.7% | 47.1% | 10,420 | Round 1: 43.9% · 150 games43.9Round 2: 45.3% · 150 games45.3Round 3: 47.4% · 150 games47.3Round 4: 47.9% · 150 games (strongest round)47.9 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 0.7% | 47.1% | 10,213 | Round 1: 44.0% · 150 games44.0Round 2: 48.3% · 150 games48.3Round 3: 51.3% · 150 games (strongest round)51.3Round 4: 49.7% · 150 games49.7 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.7% | 46.8% | 9,609 | Round 1: 48.6% · 150 games48.6Round 2: 51.7% · 150 games51.7Round 3: 52.1% · 150 games (strongest round)52.1Round 4: 48.5% · 150 games48.5 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.7% | 45.0% | 9,092 | Round 1: not enough games-Round 2: 44.1% · 150 games (strongest round)44.1Round 3: 42.8% · 150 games42.8Round 4: 43.5% · 150 games43.5 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.6% | 45.8% | 8,513 | Round 1: 46.3% · 252 games (strongest round)46.3Round 2: 42.9% · 156 games42.9Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.6% | 48.9% | 8,027 | Round 1: 51.4% · 114 games51.4Round 2: 50.2% · 120 games50.2Round 3: 52.9% · 150 games (strongest round)52.9Round 4: 51.1% · 150 games51.1 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.5% | 48.1% | 7,017 | Round 1: 51.3% · 150 games (strongest round)51.3Round 2: 50.8% · 112 games50.8Round 3: 50.4% · 140 games50.4Round 4: 50.6% · 150 games50.6 |
| 31 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.5% | 45.5% | 6,694 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.4% | 48.1% | 6,237 | Round 1: 48.8% · 150 games (strongest round)48.8Round 2: 47.8% · 131 games47.8Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.4% | 49.1% | 6,224 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.2% · 131 games (strongest round)48.2Round 4: 46.0% · 148 games46.0 |
| 33 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.4% | 46.6% | 5,620 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 44.7% · 110 games44.7 |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.4% | 48.1% | 5,343 | Round 1: not enough games-Round 2: 47.0% · 149 games47.0Round 3: 48.8% · 150 games (strongest round)48.8Round 4: 48.5% · 119 games48.5 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.4% | 49.4% | 5,320 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.1% · 102 games (strongest round)49.1Round 4: 47.3% · 139 games47.3 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.4% | 47.9% | 5,073 | Round 1: not enough games-Round 2: 45.2% · 107 games45.2Round 3: 46.6% · 138 games (strongest round)46.6Round 4: 46.1% · 128 games46.1 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.4% | 46.1% | 5,005 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.3% · 113 games (strongest round)47.3Round 4: 44.3% · 117 games44.3 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.4% | 44.1% | 4,911 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 0.3% | 45.9% | 4,823 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.3% | 48.3% | 4,495 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 0.2% | 41.6% | 3,472 | Round 1: 48.9% · 150 games48.9Round 2: 49.2% · 125 games (strongest round)49.2Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 47.3% | 2,989 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.2% | 48.5% | 2,933 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 49.6% · 107 games49.6 |
| 36 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.2% | 50.6% | 2,287 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 46.8% · 136 games46.8 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 0.2% | 43.1% | 2,210 | Round 1: 44.8% · 109 games44.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.2% | 47.5% | 2,107 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 46.0% | 1,843 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.1% | 37.8% | 1,560 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 50.5% | 1,305 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 47.9% | 943 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 47.8% | 934 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 49.5% | 901 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | <0.1% | 100.0% | 2 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |