| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SSS | 25.0% | 52.2% | 163,742 | Round 1: 57.4% · 1,860 games (strongest round)57.4Round 2: 51.4% · 1,591 games51.4Round 3: 48.5% · 1,777 games48.5Round 4: 46.5% · 1,592 games46.5 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SSS | 12.6% | 44.7% | 82,587 | Round 1: 46.4% · 379 games (strongest round)46.4Round 2: 44.7% · 940 games44.7Round 3: 46.3% · 1,037 games46.3Round 4: 45.4% · 889 games45.4 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SSS | 11.5% | 43.9% | 75,204 | Round 1: 45.0% · 654 games (strongest round)45.0Round 2: 42.2% · 630 games42.2Round 3: 43.6% · 758 games43.6Round 4: 43.9% · 633 games43.9 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SS | 14.7% | 43.7% | 96,303 | Round 1: 43.2% · 839 games43.2Round 2: 41.9% · 815 games41.9Round 3: 43.7% · 831 games (strongest round)43.7Round 4: 43.0% · 757 games43.0 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | S | 11.6% | 44.4% | 75,930 | Round 1: 43.5% · 1,389 games43.5Round 2: 44.7% · 1,259 games (strongest round)44.7Round 3: 41.4% · 219 games41.4Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | S | 8.8% | 44.1% | 57,382 | Round 1: 46.3% · 759 games (strongest round)46.3Round 2: 45.2% · 593 games45.2Round 3: 43.0% · 593 games43.0Round 4: 38.5% · 525 games38.5 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | S | 6.6% | 45.2% | 43,531 | Round 1: 47.9% · 262 games (strongest round)47.9Round 2: 44.8% · 535 games44.8Round 3: 43.1% · 459 games43.1Round 4: 42.6% · 106 games42.6 |
| 2 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | S | 6.3% | 46.8% | 41,418 | Round 1: 44.9% · 469 games44.9Round 2: 46.7% · 453 games (strongest round)46.7Round 3: 43.5% · 487 games43.5Round 4: 42.2% · 413 games42.2 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 8.1% | 47.2% | 53,252 | Round 1: 45.2% · 569 games45.2Round 2: 49.7% · 560 games (strongest round)49.7Round 3: 47.7% · 616 games47.7Round 4: 47.4% · 576 games47.4 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.8% | 44.0% | 51,266 | Round 1: 43.3% · 547 games43.3Round 2: 43.8% · 391 games43.8Round 3: 46.1% · 480 games (strongest round)46.1Round 4: 45.4% · 497 games45.4 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 6.8% | 50.4% | 44,688 | Round 1: 47.0% · 442 games47.0Round 2: 51.1% · 471 games (strongest round)51.1Round 3: 49.3% · 461 games49.3Round 4: 48.0% · 415 games48.0 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 6.8% | 47.5% | 44,389 | Round 1: 48.8% · 473 games48.8Round 2: 46.5% · 460 games46.5Round 3: 48.9% · 598 games (strongest round)48.9Round 4: 47.5% · 567 games47.5 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 5.4% | 45.4% | 35,369 | Round 1: 45.1% · 465 games45.1Round 2: 43.2% · 443 games43.2Round 3: 47.0% · 519 games (strongest round)47.0Round 4: 43.4% · 541 games43.4 |
| 3 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 5.2% | 44.0% | 34,114 | Round 1: 43.5% · 294 games43.5Round 2: 46.5% · 350 games (strongest round)46.5Round 3: 40.5% · 392 games40.5Round 4: 43.8% · 364 games43.8 |
| 4 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 5.1% | 45.6% | 33,290 | Round 1: 44.8% · 268 games44.8Round 2: 46.2% · 242 games46.2Round 3: 45.0% · 277 games45.0Round 4: 48.9% · 249 games (strongest round)48.9 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 5.0% | 46.9% | 32,819 | Round 1: 40.8% · 154 games40.8Round 2: 42.9% · 352 games42.9Round 3: 46.7% · 443 games (strongest round)46.7Round 4: 44.8% · 377 games44.8 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.0% | 46.5% | 32,744 | Round 1: 47.4% · 150 games (strongest round)47.4Round 2: 47.0% · 388 games47.0Round 3: 47.1% · 453 games47.1Round 4: 46.0% · 421 games46.0 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 5.0% | 45.2% | 32,451 | Round 1: 43.1% · 580 games43.1Round 2: 43.2% · 479 games (strongest round)43.2Round 3: 41.2% · 104 games41.2Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 4.8% | 43.8% | 31,573 | Round 1: 44.5% · 166 games (strongest round)44.5Round 2: 43.6% · 283 games43.6Round 3: 40.7% · 326 games40.7Round 4: 43.4% · 308 games43.4 |
| 5 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 4.6% | 44.0% | 30,292 | Round 1: 42.8% · 354 games42.8Round 2: 43.7% · 302 games (strongest round)43.7Round 3: 43.2% · 305 games43.2Round 4: 43.1% · 283 games43.1 |
| 6 | Mosh MonsterCasting grants? bonus Health and Slows nearby enemies for the duration of Getting a takedown permanently increases this effect. | | 4.4% | 44.4% | 29,006 | Round 1: 43.2% · 652 games43.2Round 2: 44.2% · 686 games (strongest round)44.2Round 3: not enough games-Round 4: not enough games- |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 4.2% | 43.5% | 27,789 | Round 1: 42.2% · 304 games42.2Round 2: 47.5% · 283 games (strongest round)47.5Round 3: 43.2% · 287 games43.2Round 4: 45.2% · 303 games45.2 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 4.2% | 44.4% | 27,416 | Round 1: 40.4% · 304 games40.4Round 2: 39.1% · 317 games39.1Round 3: 42.7% · 385 games (strongest round)42.7Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 4.1% | 44.4% | 27,128 | Round 1: 47.2% · 127 games47.2Round 2: 48.8% · 331 games (strongest round)48.8Round 3: 46.7% · 357 games46.7Round 4: 43.4% · 301 games43.4 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 4.1% | 44.3% | 27,090 | Round 1: 44.3% · 150 games44.3Round 2: 45.7% · 368 games (strongest round)45.7Round 3: 45.5% · 450 games45.5Round 4: 42.6% · 429 games42.6 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 4.1% | 43.9% | 26,578 | Round 1: 42.2% · 312 games42.2Round 2: 40.9% · 249 games40.9Round 3: 44.0% · 357 games (strongest round)44.0Round 4: 42.1% · 354 games42.1 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.9% | 44.5% | 25,701 | Round 1: 40.9% · 150 games40.9Round 2: 42.9% · 307 games42.9Round 3: 44.7% · 365 games44.7Round 4: 46.5% · 345 games (strongest round)46.5 |
| 7 | OverloadedUsing another Ability resets the cooldown of. | | 3.8% | 45.0% | 24,950 | Round 1: 44.2% · 260 games44.2Round 2: 44.5% · 282 games44.5Round 3: 46.6% · 308 games (strongest round)46.6Round 4: 44.4% · 274 games44.4 |
| 8 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 3.8% | 43.4% | 24,580 | Round 1: 44.0% · 250 games (strongest round)44.0Round 2: 39.6% · 269 games39.6Round 3: 41.6% · 343 games41.6Round 4: 38.0% · 297 games38.0 |
| 9 | Transmute: ChaosGain 2 random Augments. | | 3.7% | 43.9% | 24,115 | Round 1: 45.6% · 267 games45.6Round 2: 50.3% · 198 games (strongest round)50.3Round 3: 46.5% · 254 games46.5Round 4: 48.1% · 220 games48.1 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.6% | 43.8% | 23,816 | Round 1: 39.9% · 441 games39.9Round 2: 44.9% · 297 games (strongest round)44.9Round 3: 44.9% · 326 games44.9Round 4: 41.7% · 304 games41.7 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 3.4% | 44.3% | 22,179 | Round 1: 42.7% · 169 games42.7Round 2: 45.3% · 233 games45.3Round 3: 44.1% · 261 games44.1Round 4: 45.5% · 226 games (strongest round)45.5 |
| Weapon of Destiny Best with Unending Despair+7.5 | | 3.1% | 45.7% | 20,605 | Round 1: 47.7% · 385 games (strongest round)47.7Round 2: 44.3% · 310 games44.3Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 3.1% | 43.6% | 20,351 | Round 1: 43.1% · 155 games43.1Round 2: 45.9% · 173 games (strongest round)45.9Round 3: 43.6% · 188 games43.6Round 4: 44.2% · 174 games44.2 |
| 10 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.9% | 45.4% | 18,972 | Round 1: 45.6% · 152 games (strongest round)45.6Round 2: 42.4% · 158 games42.4Round 3: 42.3% · 154 games42.3Round 4: 42.1% · 162 games42.1 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 2.9% | 43.4% | 18,756 | Round 1: 47.5% · 150 games (strongest round)47.5Round 2: 44.2% · 150 games44.2Round 3: 47.1% · 150 games47.1Round 4: 45.8% · 150 games45.8 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 2.6% | 43.7% | 16,765 | Round 1: 43.1% · 349 games (strongest round)43.1Round 2: 42.9% · 364 games42.9Round 3: not enough games-Round 4: not enough games- |
| GoredrinkGain 15% Omnivamp. | | 2.5% | 45.4% | 16,554 | Round 1: not enough games-Round 2: 43.0% · 199 games43.0Round 3: 44.3% · 202 games (strongest round)44.3Round 4: 42.9% · 202 games42.9 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 2.5% | 46.7% | 16,313 | Round 1: not enough games-Round 2: 40.8% · 185 games40.8Round 3: 43.8% · 194 games (strongest round)43.8Round 4: 43.2% · 164 games43.2 |
| 11 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 2.4% | 45.0% | 15,837 | Round 1: 44.4% · 170 games44.4Round 2: 46.2% · 150 games46.2Round 3: 46.6% · 150 games (strongest round)46.6Round 4: 44.5% · 165 games44.5 |
| 12 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 2.4% | 44.2% | 15,730 | Round 1: 41.4% · 261 games (strongest round)41.4Round 2: 38.4% · 277 games38.4Round 3: not enough games-Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 2.3% | 46.1% | 14,855 | Round 1: not enough games-Round 2: 46.0% · 150 games (strongest round)46.0Round 3: 41.2% · 159 games41.2Round 4: 42.6% · 184 games42.6 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.1% | 44.6% | 13,636 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.2% · 245 games (strongest round)44.2Round 4: 40.5% · 278 games40.5 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.9% | 45.1% | 12,711 | Round 1: 41.0% · 126 games41.0Round 2: 38.9% · 156 games38.9Round 3: 40.8% · 176 games40.8Round 4: 43.6% · 150 games (strongest round)43.6 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.9% | 44.3% | 12,694 | Round 1: 43.9% · 150 games43.9Round 2: 46.9% · 150 games46.9Round 3: 49.0% · 150 games (strongest round)49.0Round 4: 44.8% · 150 games44.8 |
| 13 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 1.8% | 43.4% | 11,978 | Round 1: 43.7% · 150 games43.7Round 2: 47.4% · 150 games (strongest round)47.4Round 3: 45.6% · 180 games45.6Round 4: 45.3% · 186 games45.3 |
| THRASHEmpower! | | 1.7% | 43.9% | 11,456 | Round 1: 40.1% · 615 games40.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.7% | 46.4% | 10,988 | Round 1: not enough games-Round 2: 45.0% · 150 games (strongest round)45.0Round 3: 45.0% · 150 games45.0Round 4: 42.3% · 150 games42.3 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.5% | 47.8% | 9,848 | Round 1: not enough games-Round 2: 43.2% · 124 games43.2Round 3: 42.8% · 108 games42.8Round 4: 45.8% · 130 games (strongest round)45.8 |
| Scopier WeaponsGain 150 Attack Range. | | 1.4% | 45.7% | 9,318 | Round 1: 41.8% · 129 games41.8Round 2: 44.2% · 121 games44.2Round 3: 48.8% · 150 games (strongest round)48.8Round 4: 44.3% · 149 games44.3 |
| 14 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.4% | 44.7% | 9,115 | Round 1: 43.3% · 150 games43.3Round 2: 44.5% · 150 games44.5Round 3: 45.4% · 150 games45.4Round 4: 46.2% · 148 games (strongest round)46.2 |
| Scoped WeaponsGain 75 Attack Range. | | 1.1% | 44.6% | 7,302 | Round 1: not enough games-Round 2: 44.3% · 106 games (strongest round)44.3Round 3: 41.6% · 137 games41.6Round 4: not enough games- |
| 15 | Omni SoulGain 3 random Dragon Souls. | | 1.1% | 46.0% | 7,028 | Round 1: not enough games-Round 2: 45.4% · 103 games (strongest round)45.4Round 3: 45.1% · 129 games45.1Round 4: 42.3% · 114 games42.3 |
| 16 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.0% | 45.7% | 6,727 | Round 1: not enough games-Round 2: 41.0% · 120 games41.0Round 3: 45.3% · 150 games (strongest round)45.3Round 4: not enough games- |
| 17 | Scopiest WeaponsGain 250 Attack Range. | | 1.0% | 45.9% | 6,393 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.9% | 43.9% | 6,045 | Round 1: not enough games-Round 2: 44.5% · 150 games (strongest round)44.5Round 3: 36.8% · 150 games36.8Round 4: 41.6% · 150 games41.6 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.9% | 45.7% | 5,737 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 0.9% | 44.2% | 5,634 | Round 1: 41.9% · 104 games41.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 44.4% | 5,197 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.8% | 45.7% | 5,129 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 18 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.7% | 43.9% | 4,425 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 19 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 0.6% | 45.8% | 4,083 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.5% | 45.2% | 3,051 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Adaptive WardStriking an enemy champion with grants you 7-12 Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack. | | 10.0% | 42.8% | 65,652 | Round 1: 37.4% · 280 games37.4Round 2: 43.4% · 780 games (strongest round)43.4Round 3: 42.8% · 890 games42.8Round 4: 41.3% · 766 games41.3 |
| HEAVYEmpower! | | 9.1% | 42.1% | 59,924 | Round 1: 42.4% · 1,976 games42.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 20 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 7.5% | 41.6% | 49,081 | Round 1: 40.1% · 467 games40.1Round 2: 41.9% · 467 games41.9Round 3: 42.2% · 458 games (strongest round)42.2Round 4: 41.6% · 471 games41.6 |
| SiphonDamaging enemy champions with heals you. | | 6.7% | 41.3% | 44,120 | Round 1: 37.6% · 194 games37.6Round 2: 38.7% · 572 games (strongest round)38.7Round 3: 38.0% · 576 games38.0Round 4: 38.3% · 487 games38.3 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 6.7% | 42.1% | 43,801 | Round 1: 39.5% · 374 games39.5Round 2: 39.6% · 362 games39.6Round 3: 41.0% · 431 games40.9Round 4: 43.4% · 373 games (strongest round)43.4 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 6.0% | 43.1% | 39,361 | Round 1: 40.6% · 280 games40.6Round 2: 45.3% · 284 games (strongest round)45.3Round 3: 43.0% · 336 games43.0Round 4: 42.8% · 328 games42.8 |
| Chain ReactionIf a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage. | | 4.8% | 40.2% | 31,546 | Round 1: 39.3% · 415 games39.3Round 2: 39.8% · 381 games39.8Round 3: 40.6% · 473 games (strongest round)40.6Round 4: 36.4% · 427 games36.4 |
| RecursionGain 60 Ability Haste. | | 4.2% | 42.8% | 27,489 | Round 1: 39.9% · 316 games39.9Round 2: 39.1% · 262 games39.1Round 3: 40.9% · 234 games40.9Round 4: 43.0% · 245 games (strongest round)43.0 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 3.9% | 43.1% | 25,314 | Round 1: 38.7% · 254 games38.7Round 2: 42.8% · 248 games42.8Round 3: 43.1% · 273 games (strongest round)43.1Round 4: 42.4% · 221 games42.4 |
| 21 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 3.4% | 42.2% | 22,176 | Round 1: 41.3% · 204 games41.3Round 2: 43.2% · 184 games43.2Round 3: 45.0% · 215 games45.0Round 4: 45.1% · 214 games (strongest round)45.1 |
| 22 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 3.2% | 41.8% | 20,899 | Round 1: 45.3% · 178 games45.3Round 2: 38.0% · 204 games38.0Round 3: 46.5% · 202 games (strongest round)46.5Round 4: 39.2% · 157 games39.2 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 2.9% | 42.9% | 19,137 | Round 1: 43.0% · 114 games (strongest round)43.0Round 2: 40.9% · 169 games40.9Round 3: 39.3% · 218 games39.3Round 4: 37.9% · 213 games37.9 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 2.3% | 40.4% | 15,220 | Round 1: 37.4% · 187 games37.4Round 2: 40.7% · 123 games40.7Round 3: 42.3% · 132 games (strongest round)42.3Round 4: 39.2% · 105 games39.2 |
| 23 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.2% | 41.2% | 14,322 | Round 1: 38.8% · 150 games38.8Round 2: 40.4% · 151 games (strongest round)40.4Round 3: 37.1% · 151 games37.1Round 4: 36.5% · 150 games36.5 |
| 24 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.2% | 39.3% | 14,243 | Round 1: 36.3% · 348 games36.3Round 2: 39.3% · 150 games (strongest round)39.3Round 3: not enough games-Round 4: not enough games- |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 2.1% | 41.6% | 13,530 | Round 1: not enough games-Round 2: 40.5% · 150 games40.5Round 3: 41.5% · 150 games41.5Round 4: 43.0% · 150 games (strongest round)43.0 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 2.0% | 40.0% | 12,843 | Round 1: 37.9% · 264 games37.9Round 2: 38.4% · 251 games (strongest round)38.4Round 3: not enough games-Round 4: not enough games- |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 1.9% | 41.5% | 12,457 | Round 1: not enough games-Round 2: 38.4% · 150 games38.4Round 3: 39.8% · 178 games (strongest round)39.8Round 4: 37.4% · 151 games37.4 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.8% | 40.4% | 11,930 | Round 1: not enough games-Round 2: 36.2% · 100 games (strongest round)36.2Round 3: 35.6% · 141 games35.6Round 4: 35.5% · 105 games35.5 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 1.8% | 39.7% | 11,888 | Round 1: 36.4% · 265 games36.4Round 2: 38.1% · 217 games (strongest round)38.1Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 1.8% | 42.1% | 11,741 | Round 1: not enough games-Round 2: not enough games-Round 3: 38.9% · 220 games38.9Round 4: 42.8% · 242 games (strongest round)42.8 |
| 25 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.8% | 42.8% | 11,584 | Round 1: 41.1% · 150 games41.1Round 2: 41.1% · 150 games41.1Round 3: 45.5% · 150 games (strongest round)45.5Round 4: 37.6% · 122 games37.6 |
| 26 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.7% | 41.7% | 11,239 | Round 1: 40.8% · 150 games (strongest round)40.8Round 2: 37.9% · 150 games37.9Round 3: 39.3% · 150 games39.3Round 4: 37.9% · 150 games37.9 |
| 27 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 1.7% | 35.9% | 11,189 | Round 1: 38.9% · 189 games (strongest round)38.9Round 2: 35.0% · 158 games35.0Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 1.7% | 43.2% | 11,097 | Round 1: 45.7% · 557 games45.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.6% | 42.7% | 10,649 | Round 1: 40.6% · 200 games40.6Round 2: 40.2% · 150 games40.2Round 3: 42.2% · 150 games (strongest round)42.2Round 4: 41.5% · 150 games41.5 |
| Mind to MatterIncrease max Health by half of your Mana. | | 1.6% | 42.9% | 10,566 | Round 1: not enough games-Round 2: 43.5% · 150 games (strongest round)43.5Round 3: 41.0% · 150 games41.0Round 4: 37.4% · 150 games37.4 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 1.6% | 41.3% | 10,397 | Round 1: not enough games-Round 2: 40.9% · 150 games40.8Round 3: 45.4% · 150 games (strongest round)45.4Round 4: 42.5% · 150 games42.5 |
| 28 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 1.5% | 41.8% | 10,120 | Round 1: 43.4% · 150 games43.4Round 2: 45.1% · 146 games45.1Round 3: 46.0% · 150 games (strongest round)46.0Round 4: 41.6% · 144 games41.6 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.5% | 41.0% | 9,751 | Round 1: not enough games-Round 2: 43.4% · 150 games43.4Round 3: 47.5% · 150 games (strongest round)47.5Round 4: 42.9% · 150 games42.9 |
| 29 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.4% | 41.0% | 8,879 | Round 1: 38.7% · 138 games (strongest round)38.7Round 2: 34.8% · 148 games34.8Round 3: 34.5% · 150 games34.5Round 4: 37.7% · 148 games37.7 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.3% | 41.2% | 8,630 | Round 1: 42.9% · 150 games (strongest round)42.9Round 2: 41.5% · 150 games41.5Round 3: 41.5% · 150 games41.4Round 4: 40.7% · 150 games40.7 |
| 30 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.3% | 42.3% | 8,539 | Round 1: not enough games-Round 2: 43.6% · 101 games43.6Round 3: 42.5% · 131 games42.5Round 4: 46.1% · 120 games (strongest round)46.1 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 1.2% | 42.8% | 7,951 | Round 1: not enough games-Round 2: 45.6% · 117 games45.6Round 3: 45.6% · 137 games45.6Round 4: 48.0% · 143 games (strongest round)48.0 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.2% | 40.2% | 7,746 | Round 1: not enough games-Round 2: 38.6% · 127 games38.6Round 3: 38.6% · 145 games (strongest round)38.6Round 4: 38.1% · 150 games38.1 |
| 31 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 1.1% | 40.9% | 7,403 | Round 1: not enough games-Round 2: not enough games-Round 3: 37.0% · 104 games (strongest round)37.0Round 4: 34.7% · 118 games34.7 |
| Blunt ForceGain 20% Attack Damage. | | 1.1% | 39.8% | 7,385 | Round 1: not enough games-Round 2: 37.1% · 121 games37.1Round 3: 41.4% · 129 games (strongest round)41.4Round 4: 38.1% · 121 games38.1 |
| 32 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.1% | 40.3% | 7,363 | Round 1: 39.8% · 150 games (strongest round)39.8Round 2: 39.7% · 150 games39.7Round 3: not enough games-Round 4: not enough games- |
| 33 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.1% | 42.9% | 7,068 | Round 1: 46.3% · 132 games (strongest round)46.3Round 2: 44.4% · 137 games44.4Round 3: 45.7% · 149 games45.7Round 4: 41.8% · 150 games41.8 |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.0% | 43.1% | 6,368 | Round 1: 43.8% · 150 games43.8Round 2: 43.2% · 129 games43.2Round 3: 46.2% · 137 games (strongest round)46.2Round 4: not enough games- |
| 34 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 1.0% | 41.8% | 6,326 | Round 1: 39.3% · 103 games39.3Round 2: 43.9% · 115 games (strongest round)43.9Round 3: not enough games-Round 4: 42.4% · 105 games42.4 |
| 35 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 1.0% | 42.8% | 6,282 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.7% · 128 games45.7Round 4: 50.6% · 103 games (strongest round)50.6 |
| 36 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.9% | 40.9% | 6,116 | Round 1: not enough games-Round 2: 38.3% · 109 games38.3Round 3: 38.4% · 147 games (strongest round)38.4Round 4: 35.2% · 134 games35.2 |
| 37 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 0.9% | 40.1% | 5,927 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.7% | 36.5% | 4,857 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.7% | 42.4% | 4,825 | Round 1: not enough games-Round 2: not enough games-Round 3: 42.4% · 101 games42.4Round 4: 48.2% · 108 games (strongest round)48.2 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.7% | 38.9% | 4,584 | Round 1: 37.4% · 103 games37.4Round 2: not enough games-Round 3: 40.8% · 114 games (strongest round)40.8Round 4: 34.9% · 141 games34.9 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.7% | 38.2% | 4,505 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.7% | 39.9% | 4,433 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.7% | 41.2% | 4,301 | Round 1: 40.3% · 109 games (strongest round)40.3Round 2: not enough games-Round 3: not enough games-Round 4: 36.3% · 107 games36.3 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 0.6% | 36.7% | 4,078 | Round 1: 42.6% · 150 games (strongest round)42.6Round 2: 40.3% · 119 games40.3Round 3: not enough games-Round 4: not enough games- |
| 38 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.5% | 41.1% | 3,396 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.5% | 41.7% | 3,368 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.5% | 40.4% | 3,136 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.5% | 39.0% | 3,131 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.4% | 40.1% | 2,948 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 0.4% | 36.1% | 2,928 | Round 1: 39.8% · 143 games39.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.4% | 42.1% | 2,832 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 0.4% | 41.0% | 2,534 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.4% | 40.3% | 2,330 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.4% | 43.0% | 2,323 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.3% | 43.4% | 2,263 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.3% | 40.1% | 2,121 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.3% | 42.8% | 2,103 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.3% | 43.8% | 2,050 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 43.3% | 2,050 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.3% | 39.7% | 2,035 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.3% | 44.6% | 1,975 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.3% | 42.2% | 1,933 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.3% | 42.2% | 1,793 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.3% | 41.4% | 1,770 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.3% | 42.0% | 1,691 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.3% | 36.1% | 1,657 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 0.2% | 47.5% | 1,490 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.1% | 45.3% | 924 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 40.2% | 895 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 43.0% | 532 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 37.8% | 502 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 44.2% | 443 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 42.7% | 440 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |