| Warlock JuiceboxGain ? Omnivamp. | SS | 16.9% | 53.2% | 133,350 | Round 1: 53.2% · 1,125 games53.2Round 2: 52.3% · 1,134 games52.3Round 3: 55.5% · 1,446 games55.5Round 4: 56.6% · 1,496 games (strongest round)56.6 |
| Mind to MatterIncrease max Health by half of your Mana. | SS | 13.0% | 57.2% | 102,367 | Round 1: 58.9% · 405 games58.9Round 2: 59.9% · 1,019 games59.9Round 3: 58.3% · 1,143 games58.3Round 4: 60.1% · 1,054 games (strongest round)60.1 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | SS | 11.4% | 53.6% | 90,477 | Round 1: 57.9% · 305 games (strongest round)57.9Round 2: 57.3% · 745 games57.3Round 3: 54.2% · 838 games54.2Round 4: 53.9% · 733 games53.9 |
| 1 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | SS | 10.9% | 56.3% | 86,281 | Round 1: 58.8% · 831 games58.8Round 2: 58.5% · 869 games58.5Round 3: 61.9% · 911 games (strongest round)61.9Round 4: 55.9% · 823 games55.9 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | S | 10.4% | 54.3% | 82,224 | Round 1: 57.1% · 1,755 games (strongest round)57.1Round 2: 54.5% · 1,530 games54.5Round 3: 54.7% · 239 games54.7Round 4: not enough games- |
| 2 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | S | 9.6% | 53.4% | 75,747 | Round 1: 55.8% · 729 games55.8Round 2: 57.4% · 731 games (strongest round)57.4Round 3: 53.8% · 841 games53.8Round 4: 54.9% · 734 games54.9 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | S | 9.4% | 64.9% | 74,601 | Round 1: 68.5% · 440 games (strongest round)68.5Round 2: 66.8% · 1,127 games66.8Round 3: 66.9% · 1,220 games66.9Round 4: 64.8% · 1,102 games64.8 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 9.3% | 52.5% | 73,597 | Round 1: 52.3% · 681 games52.3Round 2: 54.1% · 460 games (strongest round)54.1Round 3: 50.7% · 598 games50.7Round 4: 53.4% · 627 games53.4 |
| 3 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | S | 8.8% | 53.8% | 69,766 | Round 1: 55.1% · 645 games55.1Round 2: 51.4% · 735 games51.4Round 3: 55.6% · 758 games (strongest round)55.6Round 4: 55.6% · 757 games55.6 |
| 4 | EurekaGain Ability Haste equal to 30% Ability Power. | S | 7.6% | 52.1% | 59,855 | Round 1: 56.9% · 482 games (strongest round)56.9Round 2: 55.3% · 455 games55.3Round 3: 53.4% · 561 games53.4Round 4: 53.5% · 479 games53.5 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 8.5% | 53.4% | 67,301 | Round 1: 56.9% · 877 games (strongest round)56.9Round 2: 56.3% · 631 games56.3Round 3: 56.0% · 582 games56.0Round 4: 51.2% · 529 games51.2 |
| RecursionGain 60 Ability Haste. | | 7.9% | 50.4% | 62,092 | Round 1: 53.2% · 641 games53.2Round 2: 51.7% · 538 games51.7Round 3: 53.2% · 641 games53.2Round 4: 53.7% · 588 games (strongest round)53.7 |
| THRASHEmpower! | | 7.8% | 52.1% | 61,299 | Round 1: 53.9% · 2,296 games53.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 7.6% | 54.4% | 59,938 | Round 1: 56.4% · 645 games56.4Round 2: 55.2% · 616 games55.2Round 3: 54.9% · 749 games54.9Round 4: 56.8% · 744 games (strongest round)56.8 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 6.7% | 56.2% | 53,112 | Round 1: 58.8% · 598 games (strongest round)58.8Round 2: 57.0% · 585 games57.0Round 3: 55.1% · 755 games55.1Round 4: 57.4% · 670 games57.4 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 6.6% | 51.0% | 52,446 | Round 1: 52.7% · 992 games52.7Round 2: 52.8% · 993 games52.8Round 3: 53.0% · 158 games (strongest round)53.0Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 6.3% | 52.9% | 49,767 | Round 1: 55.4% · 217 games (strongest round)55.4Round 2: 54.0% · 517 games54.0Round 3: 55.2% · 551 games55.2Round 4: 53.8% · 499 games53.8 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 5.6% | 52.9% | 44,185 | Round 1: 54.5% · 364 games54.5Round 2: 53.7% · 368 games53.7Round 3: 55.3% · 646 games (strongest round)55.3Round 4: 53.7% · 570 games53.7 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 4.9% | 52.0% | 39,071 | Round 1: 59.8% · 150 games (strongest round)59.8Round 2: 54.9% · 481 games54.9Round 3: 55.7% · 531 games55.7Round 4: 52.4% · 513 games52.3 |
| 5 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 4.9% | 53.4% | 38,994 | Round 1: 55.0% · 617 games55.0Round 2: 58.2% · 659 games (strongest round)58.2Round 3: not enough games-Round 4: not enough games- |
| GoredrinkGain 15% Omnivamp. | | 4.6% | 51.4% | 36,655 | Round 1: 51.9% · 150 games51.9Round 2: 52.2% · 407 games52.2Round 3: 56.0% · 439 games (strongest round)56.0Round 4: 49.2% · 472 games49.2 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 4.6% | 52.9% | 36,552 | Round 1: 55.9% · 520 games (strongest round)55.9Round 2: 53.2% · 421 games53.2Round 3: not enough games-Round 4: not enough games- |
| Weapon of Destiny Best with Seraph's Embrace+3.5 | | 4.6% | 53.4% | 36,082 | Round 1: 55.0% · 783 games54.9Round 2: 56.3% · 547 games (strongest round)56.3Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 4.4% | 51.5% | 34,698 | Round 1: 53.9% · 176 games53.9Round 2: 53.9% · 552 games53.9Round 3: 53.5% · 556 games53.5Round 4: 54.4% · 566 games (strongest round)54.4 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 4.3% | 51.2% | 34,369 | Round 1: 57.9% · 737 games57.9Round 2: 54.6% · 613 games54.6Round 3: 61.3% · 102 games (strongest round)61.3Round 4: not enough games- |
| 6 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 4.3% | 50.7% | 34,050 | Round 1: 53.4% · 312 games (strongest round)53.4Round 2: 49.2% · 327 games49.2Round 3: 53.2% · 355 games53.2Round 4: 50.7% · 293 games50.7 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 4.0% | 54.4% | 31,443 | Round 1: 57.3% · 150 games (strongest round)57.3Round 2: 57.1% · 150 games57.1Round 3: not enough games-Round 4: not enough games- |
| 7 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 4.0% | 52.6% | 31,372 | Round 1: 54.4% · 553 games54.4Round 2: 55.0% · 529 games (strongest round)55.0Round 3: not enough games-Round 4: not enough games- |
| 8 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 3.7% | 53.4% | 29,274 | Round 1: 57.1% · 336 games57.1Round 2: 59.4% · 263 games (strongest round)59.4Round 3: 55.3% · 272 games55.3Round 4: 58.7% · 247 games58.7 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 3.2% | 53.7% | 25,611 | Round 1: 55.6% · 150 games55.6Round 2: 59.9% · 320 games (strongest round)59.9Round 3: 57.0% · 353 games57.0Round 4: 56.8% · 346 games56.8 |
| 9 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.1% | 55.1% | 24,260 | Round 1: 54.9% · 175 games54.9Round 2: 58.1% · 171 games (strongest round)58.1Round 3: 53.1% · 192 games53.1Round 4: 55.1% · 183 games55.1 |
| 10 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 3.0% | 51.3% | 23,755 | Round 1: 52.3% · 159 games52.3Round 2: 52.1% · 150 games52.1Round 3: 54.5% · 220 games54.5Round 4: 55.5% · 208 games (strongest round)55.5 |
| DonationGet 1750 Gold. No questions asked. | | 2.9% | 51.5% | 22,744 | Round 1: not enough games-Round 2: 52.4% · 151 games52.4Round 3: 54.7% · 215 games (strongest round)54.7Round 4: 52.0% · 232 games52.0 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 2.9% | 51.9% | 22,673 | Round 1: 48.1% · 192 games48.1Round 2: 52.1% · 174 games52.1Round 3: 57.6% · 311 games (strongest round)57.6Round 4: 57.1% · 322 games57.1 |
| 11 | Transmute: ChaosGain 2 random Augments. | | 2.7% | 52.9% | 21,635 | Round 1: 54.9% · 209 games54.9Round 2: 54.8% · 171 games54.8Round 3: 56.9% · 237 games56.9Round 4: 58.0% · 217 games (strongest round)58.0 |
| Lich BrainGain ? Ability Power. | | 2.7% | 51.9% | 21,523 | Round 1: not enough games-Round 2: 50.7% · 232 games50.7Round 3: 54.1% · 217 games (strongest round)54.1Round 4: 50.7% · 178 games50.7 |
| 12 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.1% | 50.9% | 16,308 | Round 1: 45.7% · 150 games45.7Round 2: 45.5% · 150 games45.5Round 3: 45.3% · 150 games45.3Round 4: 51.6% · 150 games (strongest round)51.6 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 1.8% | 52.4% | 14,184 | Round 1: not enough games-Round 2: not enough games-Round 3: 59.1% · 148 games (strongest round)59.1Round 4: 57.5% · 132 games57.5 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.7% | 51.4% | 13,143 | Round 1: not enough games-Round 2: 50.7% · 150 games50.7Round 3: 51.1% · 150 games51.1Round 4: 52.5% · 158 games (strongest round)52.5 |
| 13 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.5% | 53.3% | 11,748 | Round 1: 56.7% · 150 games56.7Round 2: 54.4% · 150 games54.4Round 3: 53.0% · 150 games53.0Round 4: 57.2% · 150 games (strongest round)57.2 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.2% | 52.3% | 9,739 | Round 1: not enough games-Round 2: 58.5% · 150 games (strongest round)58.5Round 3: 58.2% · 152 games58.2Round 4: 54.5% · 156 games54.5 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 1.2% | 51.1% | 9,529 | Round 1: not enough games-Round 2: 52.7% · 150 games52.7Round 3: 52.3% · 150 games52.3Round 4: 53.1% · 150 games (strongest round)53.1 |
| 14 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.9% | 54.6% | 7,316 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 15 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.9% | 51.4% | 6,915 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 16 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.8% | 50.7% | 6,606 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 17 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.6% | 52.6% | 5,031 | Round 1: not enough games-Round 2: not enough games-Round 3: 57.1% · 120 games57.1Round 4: not enough games- |
| 18 | Omni SoulGain 3 random Dragon Souls. | | 0.6% | 53.6% | 4,843 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.7% · 114 games (strongest round)48.7Round 4: 48.6% · 100 games48.6 |
| 19 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 56.2% | 3,991 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 58.2% · 150 games58.2 |
| 20 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.5% | 53.3% | 3,971 | Round 1: 51.8% · 131 games (strongest round)51.8Round 2: 51.6% · 132 games51.6Round 3: not enough games-Round 4: not enough games- |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | | 9.5% | 50.2% | 75,143 | Round 1: 50.2% · 785 games50.2Round 2: 52.0% · 691 games52.0Round 3: 53.0% · 870 games (strongest round)53.0Round 4: 50.2% · 864 games50.2 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 8.4% | 49.5% | 66,221 | Round 1: 50.5% · 692 games50.5Round 2: 49.6% · 686 games49.6Round 3: 52.8% · 799 games (strongest round)52.8Round 4: 52.6% · 799 games52.6 |
| 21 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 8.3% | 50.2% | 65,619 | Round 1: 49.6% · 612 games49.6Round 2: 49.6% · 649 games49.6Round 3: 50.4% · 611 games50.3Round 4: 52.6% · 649 games (strongest round)52.6 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 7.3% | 50.1% | 57,500 | Round 1: 50.6% · 235 games50.6Round 2: 52.5% · 551 games52.4Round 3: 49.9% · 645 games49.9Round 4: 53.0% · 576 games (strongest round)53.0 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 6.5% | 50.4% | 51,725 | Round 1: 52.8% · 468 games (strongest round)52.8Round 2: 48.4% · 494 games48.4Round 3: 50.1% · 656 games50.1Round 4: 50.4% · 634 games50.4 |
| 22 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 6.5% | 48.8% | 51,545 | Round 1: 51.2% · 419 games51.2Round 2: 50.2% · 395 games50.2Round 3: 51.8% · 451 games (strongest round)51.8Round 4: 47.0% · 391 games47.0 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 6.1% | 49.0% | 47,983 | Round 1: 51.1% · 163 games51.1Round 2: 48.9% · 406 games48.9Round 3: 51.4% · 418 games (strongest round)51.4Round 4: 51.0% · 365 games51.0 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 5.7% | 49.9% | 45,186 | Round 1: 55.1% · 392 games (strongest round)55.1Round 2: 54.7% · 330 games54.7Round 3: 50.4% · 401 games50.4Round 4: 54.3% · 414 games54.3 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 4.6% | 49.9% | 36,484 | Round 1: 48.8% · 319 games48.8Round 2: 49.3% · 278 games49.3Round 3: 51.2% · 344 games (strongest round)51.2Round 4: 50.8% · 287 games50.8 |
| HEAVYEmpower! | | 3.8% | 50.3% | 29,723 | Round 1: 52.4% · 1,096 games52.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 3.7% | 47.6% | 28,908 | Round 1: 48.3% · 207 games48.3Round 2: 50.4% · 208 games50.4Round 3: 51.6% · 312 games51.6Round 4: 52.1% · 323 games (strongest round)52.1 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 3.5% | 50.1% | 27,952 | Round 1: 49.6% · 193 games49.6Round 2: 52.7% · 190 games52.7Round 3: 53.5% · 245 games53.5Round 4: 53.6% · 214 games (strongest round)53.6 |
| 23 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 3.5% | 47.9% | 27,493 | Round 1: 45.9% · 218 games45.9Round 2: 49.9% · 226 games49.9Round 3: 52.0% · 296 games (strongest round)52.0Round 4: 50.4% · 230 games50.4 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 3.3% | 47.7% | 25,827 | Round 1: 48.3% · 283 games48.3Round 2: 48.6% · 283 games (strongest round)48.6Round 3: 48.1% · 370 games48.1Round 4: not enough games- |
| Witchful ThinkingGain 20-80 Ability Power. | | 3.1% | 49.5% | 24,226 | Round 1: 51.7% · 150 games (strongest round)51.7Round 2: 49.8% · 239 games49.8Round 3: 47.2% · 299 games47.2Round 4: 49.3% · 287 games49.3 |
| Transmute: GoldGain a random Gold Augment. | | 3.0% | 50.1% | 23,726 | Round 1: 49.6% · 150 games49.6Round 2: 53.8% · 201 games (strongest round)53.8Round 3: 49.6% · 267 games49.6Round 4: 50.3% · 217 games50.3 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 3.0% | 50.0% | 23,616 | Round 1: 53.0% · 150 games (strongest round)53.0Round 2: 47.5% · 243 games47.5Round 3: 52.9% · 265 games52.9Round 4: not enough games- |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.0% | 46.6% | 23,327 | Round 1: 48.6% · 365 games (strongest round)48.6Round 2: 47.2% · 380 games47.2Round 3: not enough games-Round 4: not enough games- |
| 24 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 2.9% | 49.7% | 22,890 | Round 1: 52.8% · 243 games (strongest round)52.8Round 2: 51.1% · 192 games51.1Round 3: 48.1% · 201 games48.1Round 4: 48.8% · 150 games48.8 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 2.8% | 47.9% | 21,781 | Round 1: 46.8% · 150 games46.8Round 2: 44.7% · 150 games44.7Round 3: 49.4% · 150 games (strongest round)49.4Round 4: 47.5% · 150 games47.4 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 2.4% | 50.1% | 19,270 | Round 1: 51.2% · 277 games (strongest round)51.2Round 2: 51.1% · 176 games51.1Round 3: 49.2% · 209 games49.2Round 4: 48.7% · 210 games48.7 |
| 25 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.3% | 49.7% | 18,067 | Round 1: 52.0% · 150 games (strongest round)52.0Round 2: 49.2% · 150 games49.2Round 3: 51.9% · 171 games51.9Round 4: 51.0% · 153 games50.9 |
| 26 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 2.2% | 48.6% | 17,537 | Round 1: 51.7% · 150 games51.7Round 2: 52.3% · 150 games52.3Round 3: 53.3% · 203 games (strongest round)53.3Round 4: 51.9% · 187 games51.9 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.1% | 47.5% | 16,920 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.9% · 272 games43.9Round 4: 49.2% · 245 games (strongest round)49.2 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 2.1% | 46.8% | 16,910 | Round 1: 48.1% · 124 games48.1Round 2: 51.8% · 162 games (strongest round)51.8Round 3: 48.6% · 150 games48.6Round 4: 51.0% · 150 games51.0 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 2.1% | 48.8% | 16,722 | Round 1: 45.7% · 150 games45.7Round 2: 47.2% · 150 games47.2Round 3: 47.7% · 183 games47.7Round 4: 48.1% · 190 games (strongest round)48.1 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.1% | 49.3% | 16,520 | Round 1: 49.6% · 150 games49.6Round 2: 52.6% · 150 games (strongest round)52.6Round 3: 47.2% · 150 games47.2Round 4: 48.3% · 150 games48.3 |
| QuickstepWhen you use, dash towards your cursor. | | 2.0% | 44.6% | 15,638 | Round 1: 39.8% · 159 games39.8Round 2: 42.6% · 150 games42.6Round 3: 46.1% · 156 games (strongest round)46.1Round 4: 42.3% · 162 games42.3 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 1.8% | 41.8% | 14,614 | Round 1: 44.4% · 150 games (strongest round)44.4Round 2: 41.5% · 150 games41.5Round 3: not enough games-Round 4: not enough games- |
| 27 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 1.8% | 49.2% | 13,904 | Round 1: 52.1% · 150 games52.1Round 2: 56.1% · 150 games (strongest round)56.1Round 3: 54.3% · 154 games54.3Round 4: 54.2% · 150 games54.2 |
| 28 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 1.6% | 48.3% | 12,651 | Round 1: 49.4% · 222 games (strongest round)49.4Round 2: 48.6% · 150 games48.6Round 3: not enough games-Round 4: not enough games- |
| Dive BomberExplodes when you die, dealing massive true damage. | | 1.6% | 49.3% | 12,290 | Round 1: not enough games-Round 2: 54.4% · 150 games (strongest round)54.4Round 3: 48.8% · 150 games48.8Round 4: 48.7% · 150 games48.7 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 1.5% | 48.2% | 11,685 | Round 1: not enough games-Round 2: 47.1% · 150 games47.1Round 3: 51.0% · 150 games (strongest round)51.0Round 4: 50.9% · 150 games50.9 |
| 29 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.3% | 48.7% | 10,465 | Round 1: 47.0% · 157 games47.0Round 2: 48.3% · 150 games (strongest round)48.3Round 3: not enough games-Round 4: not enough games- |
| 30 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.3% | 48.2% | 9,981 | Round 1: 50.9% · 139 games50.9Round 2: 52.2% · 150 games (strongest round)52.2Round 3: 50.4% · 150 games50.3Round 4: 48.4% · 150 games48.4 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.2% | 48.8% | 9,793 | Round 1: 53.1% · 106 games53.1Round 2: 50.8% · 112 games50.8Round 3: 57.3% · 150 games (strongest round)57.3Round 4: 53.3% · 150 games53.3 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.2% | 48.1% | 9,627 | Round 1: 47.2% · 150 games47.2Round 2: not enough games-Round 3: 48.8% · 149 games (strongest round)48.8Round 4: 47.8% · 150 games47.8 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.2% | 47.9% | 9,346 | Round 1: 50.5% · 150 games50.5Round 2: 52.4% · 150 games52.4Round 3: 52.5% · 150 games (strongest round)52.5Round 4: 49.0% · 150 games49.0 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 1.2% | 43.9% | 9,263 | Round 1: 44.1% · 215 games44.1Round 2: 48.1% · 157 games (strongest round)48.1Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.0% | 49.0% | 8,138 | Round 1: not enough games-Round 2: 53.2% · 150 games53.2Round 3: 54.5% · 150 games (strongest round)54.5Round 4: 53.0% · 150 games52.9 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.0% | 47.2% | 7,825 | Round 1: not enough games-Round 2: not enough games-Round 3: 52.7% · 146 games52.7Round 4: 53.8% · 121 games (strongest round)53.8 |
| POWEREmpower! | | 1.0% | 47.9% | 7,732 | Round 1: 47.4% · 254 games47.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And ButterYour gains 100 Ability Haste. | | 0.9% | 45.4% | 6,870 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.8% · 150 games (strongest round)47.8Round 4: 44.4% · 150 games44.4 |
| 31 | OverloadedUsing another Ability resets the cooldown of. | | 0.9% | 47.2% | 6,847 | Round 1: 51.1% · 138 games51.1Round 2: 49.4% · 150 games49.4Round 3: 48.1% · 150 games48.1Round 4: 52.0% · 110 games (strongest round)51.9 |
| 32 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 0.8% | 44.6% | 6,646 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.8% | 47.3% | 6,606 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flow of SpiritCasting grants you Attack Speed for a duration. | | 0.8% | 44.9% | 6,497 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.8% | 49.2% | 6,444 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 48.3% · 102 games48.3 |
| 34 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.8% | 47.5% | 6,359 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.5% · 105 games46.5Round 4: 48.0% · 105 games (strongest round)48.0 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 0.8% | 48.3% | 6,352 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 0.8% | 49.0% | 6,332 | Round 1: 46.4% · 105 games46.4Round 2: 47.0% · 108 games47.0Round 3: 47.4% · 150 games47.4Round 4: 50.4% · 150 games (strongest round)50.4 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 0.8% | 49.9% | 6,312 | Round 1: not enough games-Round 2: 50.0% · 132 games50.0Round 3: 55.0% · 148 games (strongest round)55.0Round 4: 50.4% · 143 games50.4 |
| Bread And JamYour gains 100 Ability Haste. | | 0.7% | 45.3% | 5,753 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.8% · 150 games (strongest round)45.8Round 4: 43.1% · 150 games43.1 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.7% | 46.3% | 5,708 | Round 1: not enough games-Round 2: 47.6% · 150 games47.6Round 3: 51.3% · 111 games (strongest round)51.3Round 4: 48.6% · 115 games48.6 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.7% | 50.4% | 5,485 | Round 1: not enough games-Round 2: 55.3% · 150 games55.3Round 3: 52.5% · 150 games52.5Round 4: 55.5% · 148 games (strongest round)55.5 |
| 35 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.7% | 48.2% | 5,445 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.7% | 46.1% | 5,191 | Round 1: 45.8% · 103 games45.8Round 2: not enough games-Round 3: 48.1% · 128 games (strongest round)48.1Round 4: 46.7% · 150 games46.7 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.6% | 46.7% | 5,112 | Round 1: 51.0% · 144 games51.0Round 2: not enough games-Round 3: 53.5% · 150 games (strongest round)53.5Round 4: 46.7% · 150 games46.7 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.6% | 48.4% | 5,015 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.6% | 49.7% | 4,859 | Round 1: not enough games-Round 2: 51.5% · 103 games (strongest round)51.5Round 3: 51.5% · 109 games51.5Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.6% | 46.3% | 4,715 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 50.5% · 115 games50.5 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.6% | 42.0% | 4,694 | Round 1: 49.0% · 150 games (strongest round)49.0Round 2: 47.4% · 101 games47.4Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.5% | 44.9% | 3,952 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 0.5% | 45.5% | 3,671 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.1% · 102 games48.1Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.5% | 46.1% | 3,669 | Round 1: 52.7% · 108 games52.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 0.4% | 48.4% | 3,317 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.4% | 50.2% | 2,783 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.4% | 52.2% | 2,769 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 0.3% | 45.9% | 2,756 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 48.2% | 2,724 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.3% | 48.6% | 2,250 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.2% | 50.8% | 1,682 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 50.2% | 1,250 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 51.9% | 1,133 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 45.4% | 1,122 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 52.5% | 936 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 47.3% | 730 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 50.3% | 726 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 45.6% | 520 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 45.8% | 380 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | <0.1% | 42.1% | 378 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | <0.1% | 34.4% | 314 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |