| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | SS | 14.9% | 53.4% | 33,022 | Round 1: 54.3% · 620 games (strongest round)54.3Round 2: 52.6% · 462 games52.6Round 3: 51.2% · 410 games51.2Round 4: 49.1% · 285 games49.1 |
| 1 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | SS | 12.1% | 48.4% | 26,894 | Round 1: 47.1% · 309 games47.1Round 2: 46.4% · 333 games46.4Round 3: 51.3% · 355 games (strongest round)51.3Round 4: 49.4% · 289 games49.4 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | SS | 11.1% | 48.3% | 24,577 | Round 1: 49.6% · 150 games49.6Round 2: 50.7% · 281 games (strongest round)50.7Round 3: 45.8% · 264 games45.8Round 4: 50.0% · 255 games50.0 |
| 2 | EurekaGain Ability Haste equal to 30% Ability Power. | SS | 9.8% | 48.9% | 21,730 | Round 1: 50.9% · 291 games50.8Round 2: 53.3% · 288 games53.3Round 3: 53.7% · 275 games (strongest round)53.7Round 4: 50.4% · 239 games50.4 |
| Warlock JuiceboxGain ? Omnivamp. | S | 12.5% | 50.9% | 27,842 | Round 1: 51.1% · 265 games51.1Round 2: 51.9% · 307 games51.9Round 3: 53.6% · 401 games (strongest round)53.6Round 4: 51.4% · 430 games51.4 |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | S | 10.7% | 50.6% | 23,710 | Round 1: 52.0% · 364 games (strongest round)52.0Round 2: 50.2% · 322 games50.2Round 3: 50.5% · 318 games50.5Round 4: 49.4% · 269 games49.4 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | S | 10.6% | 49.3% | 23,616 | Round 1: 46.5% · 248 games46.5Round 2: 50.3% · 329 games (strongest round)50.3Round 3: 45.7% · 338 games45.7Round 4: 50.2% · 324 games50.1 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 9.3% | 49.4% | 20,561 | Round 1: 47.9% · 295 games47.9Round 2: 49.7% · 186 games (strongest round)49.7Round 3: 47.5% · 237 games47.5Round 4: 48.5% · 200 games48.5 |
| Witchful ThinkingGain 20-80 Ability Power. | S | 7.5% | 48.7% | 16,539 | Round 1: 47.1% · 150 games47.1Round 2: 51.8% · 276 games (strongest round)51.8Round 3: 50.6% · 318 games50.6Round 4: 47.9% · 294 games47.9 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 7.9% | 48.8% | 17,448 | Round 1: 47.0% · 290 games47.0Round 2: 49.2% · 252 games49.2Round 3: 49.1% · 340 games49.1Round 4: 51.6% · 283 games (strongest round)51.6 |
| HEAVYEmpower! | | 7.2% | 49.4% | 16,011 | Round 1: 51.9% · 584 games51.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 7.0% | 51.7% | 15,597 | Round 1: 51.8% · 334 games51.7Round 2: 54.2% · 290 games (strongest round)54.2Round 3: not enough games-Round 4: not enough games- |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 6.4% | 49.0% | 14,214 | Round 1: 49.4% · 393 games49.4Round 2: 49.6% · 374 games (strongest round)49.6Round 3: not enough games-Round 4: not enough games- |
| 3 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 6.0% | 50.7% | 13,333 | Round 1: 52.3% · 270 games (strongest round)52.3Round 2: 51.2% · 285 games51.2Round 3: not enough games-Round 4: not enough games- |
| 4 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 5.9% | 50.0% | 13,001 | Round 1: 51.7% · 158 games (strongest round)51.7Round 2: 51.4% · 150 games51.4Round 3: 51.0% · 158 games51.0Round 4: 48.0% · 150 games48.0 |
| Transmute: GoldGain a random Gold Augment. | | 5.9% | 48.7% | 12,987 | Round 1: 53.1% · 150 games (strongest round)53.1Round 2: 48.0% · 176 games48.0Round 3: 48.2% · 171 games48.2Round 4: 49.0% · 194 games48.9 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 5.7% | 54.1% | 12,714 | Round 1: 55.0% · 156 games (strongest round)55.0Round 2: 54.0% · 145 games54.0Round 3: 51.0% · 198 games50.9Round 4: 50.6% · 198 games50.6 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.7% | 50.9% | 12,564 | Round 1: 49.4% · 114 games49.4Round 2: 50.9% · 202 games50.9Round 3: 51.6% · 217 games (strongest round)51.6Round 4: 47.6% · 195 games47.6 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 5.6% | 50.1% | 12,525 | Round 1: 49.8% · 150 games49.8Round 2: 50.7% · 150 games50.7Round 3: 51.4% · 150 games51.4Round 4: 53.9% · 150 games (strongest round)53.9 |
| 5 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 5.4% | 49.2% | 11,921 | Round 1: 49.5% · 181 games49.5Round 2: 50.4% · 167 games50.4Round 3: 48.3% · 171 games48.3Round 4: 50.8% · 150 games (strongest round)50.8 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 5.3% | 49.6% | 11,650 | Round 1: 55.9% · 150 games (strongest round)55.9Round 2: 54.2% · 150 games54.2Round 3: 51.5% · 150 games51.5Round 4: 52.8% · 155 games52.8 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 5.1% | 48.6% | 11,406 | Round 1: 44.0% · 150 games44.0Round 2: 45.4% · 186 games45.4Round 3: 46.5% · 208 games (strongest round)46.5Round 4: not enough games- |
| 6 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 5.0% | 49.6% | 11,158 | Round 1: 52.1% · 263 games (strongest round)52.1Round 2: 48.6% · 233 games48.6Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 4.9% | 48.9% | 10,966 | Round 1: 47.1% · 826 games47.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 4.9% | 50.8% | 10,907 | Round 1: 49.7% · 191 games49.7Round 2: 51.4% · 189 games51.4Round 3: 49.8% · 188 games49.8Round 4: 52.0% · 191 games (strongest round)52.0 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 4.6% | 49.1% | 10,112 | Round 1: 45.1% · 150 games45.1Round 2: 45.1% · 192 games45.1Round 3: 48.0% · 188 games (strongest round)48.0Round 4: 45.4% · 174 games45.4 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 4.5% | 49.1% | 9,967 | Round 1: 48.3% · 150 games (strongest round)48.3Round 2: 46.4% · 150 games46.4Round 3: not enough games-Round 4: not enough games- |
| GoredrinkGain 15% Omnivamp. | | 4.3% | 50.1% | 9,648 | Round 1: not enough games-Round 2: 49.3% · 150 games (strongest round)49.3Round 3: 46.9% · 150 games46.9Round 4: 46.4% · 181 games46.4 |
| 7 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 3.8% | 50.3% | 8,391 | Round 1: 50.6% · 150 games (strongest round)50.6Round 2: 48.0% · 150 games48.0Round 3: 49.4% · 150 games49.4Round 4: 47.1% · 150 games47.1 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 3.7% | 51.7% | 8,175 | Round 1: 43.6% · 214 games43.6Round 2: 50.9% · 170 games (strongest round)50.9Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 3.6% | 49.9% | 8,035 | Round 1: 51.1% · 150 games (strongest round)51.1Round 2: 50.6% · 150 games50.6Round 3: 51.1% · 150 games51.1Round 4: not enough games- |
| 8 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.6% | 52.0% | 7,986 | Round 1: 52.3% · 150 games52.3Round 2: 50.3% · 146 games50.3Round 3: 52.9% · 150 games52.9Round 4: 53.9% · 150 games (strongest round)53.9 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 3.6% | 48.5% | 7,918 | Round 1: 47.1% · 137 games47.1Round 2: 42.3% · 153 games42.3Round 3: 47.4% · 171 games (strongest round)47.4Round 4: 42.6% · 162 games42.6 |
| 9 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 3.5% | 52.7% | 7,831 | Round 1: 52.4% · 150 games52.4Round 2: 52.7% · 150 games (strongest round)52.7Round 3: 51.1% · 150 games51.1Round 4: 50.9% · 150 games50.9 |
| 10 | Transmute: ChaosGain 2 random Augments. | | 3.5% | 50.0% | 7,747 | Round 1: 51.9% · 150 games51.9Round 2: 49.5% · 150 games49.5Round 3: 52.3% · 150 games (strongest round)52.3Round 4: 50.1% · 150 games50.1 |
| 11 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.9% | 53.9% | 6,449 | Round 1: 54.2% · 132 games (strongest round)54.2Round 2: 52.2% · 139 games52.2Round 3: 52.8% · 150 games52.8Round 4: 54.0% · 150 games54.0 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 2.9% | 50.7% | 6,328 | Round 1: not enough games-Round 2: 47.4% · 150 games47.4Round 3: 47.5% · 150 games47.5Round 4: 48.4% · 150 games (strongest round)48.4 |
| DonationGet 1750 Gold. No questions asked. | | 2.8% | 50.1% | 6,304 | Round 1: not enough games-Round 2: 47.2% · 131 games47.2Round 3: 48.4% · 150 games (strongest round)48.4Round 4: 45.2% · 150 games45.2 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 2.7% | 48.3% | 6,058 | Round 1: not enough games-Round 2: 46.6% · 150 games46.6Round 3: 48.9% · 150 games48.9Round 4: 50.5% · 150 games (strongest round)50.5 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 2.7% | 48.2% | 6,020 | Round 1: not enough games-Round 2: 54.7% · 150 games (strongest round)54.7Round 3: 53.5% · 150 games53.5Round 4: 44.6% · 150 games44.6 |
| 12 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 2.5% | 48.8% | 5,639 | Round 1: 46.6% · 101 games (strongest round)46.6Round 2: 42.7% · 100 games42.7Round 3: 43.6% · 141 games43.6Round 4: not enough games- |
| 13 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 2.5% | 49.4% | 5,541 | Round 1: 41.9% · 118 games41.9Round 2: 48.4% · 117 games (strongest round)48.4Round 3: 47.2% · 111 games47.2Round 4: not enough games- |
| 14 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 2.4% | 48.8% | 5,264 | Round 1: not enough games-Round 2: 49.7% · 120 games49.7Round 3: 52.4% · 148 games (strongest round)52.4Round 4: 46.4% · 150 games46.4 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.2% | 49.4% | 4,928 | Round 1: not enough games-Round 2: 48.0% · 150 games48.0Round 3: 50.1% · 150 games (strongest round)50.1Round 4: 44.1% · 150 games44.1 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 2.1% | 50.2% | 4,731 | Round 1: not enough games-Round 2: 50.6% · 143 games (strongest round)50.6Round 3: 46.0% · 116 games46.0Round 4: 45.2% · 145 games45.2 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 2.1% | 49.8% | 4,650 | Round 1: not enough games-Round 2: 47.3% · 150 games (strongest round)47.3Round 3: 46.0% · 150 games46.0Round 4: 40.7% · 150 games40.7 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 2.0% | 51.6% | 4,539 | Round 1: 51.7% · 105 games51.7Round 2: 55.1% · 150 games (strongest round)55.1Round 3: 51.5% · 150 games51.5Round 4: 51.6% · 150 games51.6 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.8% | 49.3% | 3,999 | Round 1: not enough games-Round 2: 48.5% · 150 games (strongest round)48.5Round 3: 46.3% · 150 games46.3Round 4: 46.7% · 113 games46.7 |
| 15 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.8% | 49.7% | 3,943 | Round 1: 51.4% · 150 games51.4Round 2: 53.5% · 143 games (strongest round)53.5Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.7% | 48.9% | 3,786 | Round 1: not enough games-Round 2: 44.8% · 150 games (strongest round)44.8Round 3: 43.7% · 150 games43.7Round 4: 41.7% · 150 games41.7 |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 1.7% | 50.6% | 3,776 | Round 1: 46.9% · 118 games46.9Round 2: 47.6% · 110 games47.6Round 3: 50.0% · 150 games (strongest round)50.0Round 4: 47.4% · 150 games47.4 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.6% | 50.3% | 3,456 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.3% · 102 games (strongest round)49.3Round 4: 46.7% · 107 games46.7 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.5% | 49.3% | 3,395 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.5% | 48.2% | 3,289 | Round 1: not enough games-Round 2: 53.2% · 133 games (strongest round)53.2Round 3: 50.0% · 147 games50.0Round 4: 50.3% · 150 games50.3 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 1.4% | 47.9% | 3,020 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| MinionmancerYour summons gain 40% increased size, health, and damage. | | 7.9% | 46.8% | 17,543 | Round 1: 44.2% · 234 games44.2Round 2: 45.7% · 206 games45.7Round 3: 46.3% · 229 games (strongest round)46.3Round 4: 45.0% · 251 games45.0 |
| RecursionGain 60 Ability Haste. | | 7.4% | 47.6% | 16,470 | Round 1: 45.5% · 251 games45.5Round 2: 50.6% · 236 games (strongest round)50.6Round 3: 49.7% · 233 games49.7Round 4: 45.9% · 175 games45.9 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | | 5.6% | 46.3% | 12,522 | Round 1: not enough games-Round 2: 43.6% · 214 games43.6Round 3: 47.8% · 272 games (strongest round)47.8Round 4: 43.8% · 180 games43.8 |
| 16 | TripleshotYour targets 2 additional enemies in front of you. | | 5.3% | 44.9% | 11,692 | Round 1: 45.1% · 165 games45.1Round 2: 46.6% · 163 games (strongest round)46.6Round 3: 45.0% · 212 games45.0Round 4: 42.0% · 185 games42.0 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 5.1% | 47.1% | 11,232 | Round 1: 47.2% · 150 games47.2Round 2: 48.4% · 150 games (strongest round)48.4Round 3: 47.4% · 178 games47.4Round 4: 44.7% · 206 games44.7 |
| 17 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 4.6% | 45.9% | 10,246 | Round 1: 47.1% · 152 games (strongest round)47.1Round 2: 42.5% · 150 games42.5Round 3: 45.8% · 150 games45.8Round 4: 45.0% · 150 games45.0 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 4.5% | 47.5% | 10,037 | Round 1: 45.4% · 150 games45.4Round 2: 47.9% · 150 games (strongest round)47.9Round 3: 45.6% · 169 games45.6Round 4: 46.1% · 154 games46.1 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 4.3% | 46.4% | 9,439 | Round 1: 46.2% · 262 games (strongest round)46.2Round 2: 41.6% · 236 games41.6Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 3.9% | 47.0% | 8,671 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.3% · 225 games45.3Round 4: 48.9% · 199 games (strongest round)48.9 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 3.6% | 44.7% | 7,954 | Round 1: 45.0% · 150 games45.0Round 2: 43.9% · 150 games43.9Round 3: 48.8% · 150 games48.8Round 4: 50.8% · 150 games (strongest round)50.8 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.4% | 45.5% | 7,438 | Round 1: 48.1% · 237 games (strongest round)48.1Round 2: 45.9% · 157 games45.9Round 3: not enough games-Round 4: not enough games- |
| Dive BomberExplodes when you die, dealing massive true damage. | | 3.3% | 46.7% | 7,400 | Round 1: not enough games-Round 2: 48.4% · 150 games48.4Round 3: 47.7% · 150 games47.7Round 4: 50.6% · 150 games (strongest round)50.6 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 3.3% | 44.1% | 7,374 | Round 1: 44.2% · 102 games44.2Round 2: 43.0% · 150 games43.0Round 3: 45.0% · 150 games (strongest round)45.0Round 4: 44.0% · 150 games44.0 |
| 18 | OverloadedUsing another Ability resets the cooldown of. | | 2.9% | 45.9% | 6,454 | Round 1: 48.1% · 150 games48.1Round 2: 48.2% · 150 games48.2Round 3: 47.4% · 150 games47.4Round 4: 48.2% · 150 games (strongest round)48.2 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 2.6% | 47.3% | 5,675 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 46.6% · 103 games46.6 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.5% | 44.7% | 5,505 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.1% · 150 games (strongest round)53.1Round 4: 49.6% · 150 games49.6 |
| 19 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 2.4% | 47.7% | 5,308 | Round 1: 51.2% · 111 games (strongest round)51.2Round 2: not enough games-Round 3: 44.8% · 140 games44.8Round 4: 46.8% · 125 games46.8 |
| 20 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.4% | 45.3% | 5,270 | Round 1: 42.0% · 150 games42.0Round 2: 45.3% · 119 games (strongest round)45.3Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 2.4% | 46.4% | 5,232 | Round 1: 40.2% · 207 games40.2Round 2: 41.0% · 171 games (strongest round)41.0Round 3: not enough games-Round 4: not enough games- |
| Lich BrainGain ? Ability Power. | | 2.2% | 47.2% | 4,934 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.9% | 47.0% | 4,177 | Round 1: not enough games-Round 2: 43.0% · 150 games43.0Round 3: 44.1% · 121 games (strongest round)44.1Round 4: 41.8% · 138 games41.8 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.9% | 47.5% | 4,176 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 21 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 1.9% | 45.9% | 4,148 | Round 1: 47.7% · 108 games47.7Round 2: 51.8% · 122 games (strongest round)51.8Round 3: 48.9% · 112 games48.9Round 4: 50.5% · 105 games50.5 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 1.8% | 44.1% | 4,060 | Round 1: 42.5% · 150 games42.5Round 2: 44.1% · 150 games (strongest round)44.1Round 3: 40.1% · 150 games40.1Round 4: 39.7% · 150 games39.7 |
| Bread and CheeseYour gains 100 Ability Haste. | | 1.8% | 46.9% | 4,056 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.7% · 150 games (strongest round)47.7Round 4: 47.5% · 150 games47.5 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.8% | 47.4% | 3,927 | Round 1: 47.4% · 150 games47.4Round 2: 50.6% · 148 games (strongest round)50.6Round 3: 46.9% · 150 games46.9Round 4: 47.5% · 148 games47.5 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 1.6% | 46.9% | 3,654 | Round 1: 51.7% · 106 games (strongest round)51.7Round 2: not enough games-Round 3: 50.4% · 123 games50.4Round 4: 49.1% · 134 games49.1 |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 1.6% | 46.3% | 3,546 | Round 1: 43.6% · 150 games43.6Round 2: 46.1% · 150 games (strongest round)46.1Round 3: not enough games-Round 4: not enough games- |
| 22 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.4% | 46.3% | 3,118 | Round 1: not enough games-Round 2: 43.6% · 103 games43.6Round 3: 47.4% · 121 games (strongest round)47.3Round 4: 46.2% · 119 games46.2 |
| 23 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.3% | 47.1% | 2,831 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.2% | 49.5% | 2,761 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.4% · 129 games (strongest round)48.4Round 4: 47.8% · 107 games47.8 |
| 24 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | | 1.2% | 43.4% | 2,722 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.1% | 47.6% | 2,481 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 25 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.1% | 46.8% | 2,439 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.3% · 105 games43.3Round 4: not enough games- |
| 26 | Omni SoulGain 3 random Dragon Souls. | | 1.1% | 52.6% | 2,399 | Round 1: not enough games-Round 2: not enough games-Round 3: 53.7% · 108 games53.7Round 4: not enough games- |
| 27 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 1.0% | 50.8% | 2,320 | Round 1: 44.4% · 118 games44.4Round 2: 45.7% · 132 games (strongest round)45.7Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 1.0% | 46.7% | 2,293 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.0% | 48.1% | 2,133 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.9% | 47.4% | 2,047 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.9% | 49.5% | 1,968 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 29 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.8% | 46.4% | 1,871 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.8% | 49.5% | 1,792 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.8% | 48.2% | 1,781 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.7% | 48.1% | 1,662 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.7% | 45.0% | 1,568 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.7% | 44.6% | 1,561 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.7% | 47.8% | 1,526 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.7% | 43.9% | 1,511 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.7% | 46.6% | 1,470 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.7% | 54.0% | 1,453 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.7% · 144 games53.7 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 0.6% | 46.1% | 1,397 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.6% | 49.2% | 1,394 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 0.6% | 43.5% | 1,359 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.5% | 44.2% | 1,112 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.4% | 45.8% | 873 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.4% | 46.9% | 835 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.4% | 45.5% | 806 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.3% | 43.8% | 687 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.3% | 42.7% | 654 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.3% | 44.7% | 571 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.3% | 48.6% | 564 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.2% | 46.5% | 523 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.2% | 45.9% | 458 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.2% | 44.9% | 452 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.1% | 43.0% | 314 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 40.7% | 300 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 48.3% | 209 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 47.9% | 163 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 54.9% | 113 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | <0.1% | 51.3% | 76 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |