| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | SS | 14.9% | 57.9% | 105,535 | Round 1: 59.6% · 811 games (strongest round)59.6Round 2: 57.1% · 706 games57.1Round 3: 59.0% · 769 games59.0Round 4: 55.3% · 607 games55.3 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SS | 13.2% | 61.6% | 93,801 | Round 1: 69.0% · 603 games (strongest round)69.0Round 2: 59.7% · 525 games59.7Round 3: 55.1% · 571 games55.1Round 4: 56.4% · 465 games56.4 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | SS | 12.9% | 51.0% | 91,856 | Round 1: 54.0% · 744 games (strongest round)54.0Round 2: 51.2% · 737 games51.2Round 3: 50.9% · 840 games50.8Round 4: 53.7% · 180 games53.7 |
| SiphonDamaging enemy champions with heals you. | SS | 10.3% | 49.1% | 73,184 | Round 1: 47.3% · 236 games47.3Round 2: 49.6% · 609 games (strongest round)49.6Round 3: 49.0% · 659 games49.0Round 4: 46.6% · 549 games46.6 |
| Blunt ForceGain 20% Attack Damage. | SS | 10.1% | 50.3% | 71,739 | Round 1: 53.7% · 152 games (strongest round)53.7Round 2: 53.1% · 417 games53.1Round 3: 48.5% · 419 games48.5Round 4: 48.7% · 429 games48.7 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | S | 11.2% | 49.7% | 79,871 | Round 1: 46.9% · 459 games46.9Round 2: 48.3% · 422 games48.3Round 3: 51.2% · 548 games (strongest round)51.2Round 4: 51.1% · 526 games51.1 |
| HEAVYEmpower! | S | 10.7% | 50.7% | 76,104 | Round 1: 51.1% · 1,734 games51.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 10.2% | 49.3% | 72,397 | Round 1: 50.1% · 498 games50.1Round 2: 46.7% · 309 games46.7Round 3: 50.1% · 420 games (strongest round)50.1Round 4: 47.7% · 415 games47.7 |
| 1 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | S | 7.9% | 53.4% | 56,267 | Round 1: 57.6% · 646 games (strongest round)57.6Round 2: 51.8% · 607 games51.8Round 3: not enough games-Round 4: not enough games- |
| 2 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | S | 6.8% | 51.7% | 47,973 | Round 1: 53.8% · 314 games (strongest round)53.8Round 2: 50.7% · 249 games50.7Round 3: 48.8% · 265 games48.8Round 4: 52.1% · 223 games52.1 |
| 3 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | S | 6.4% | 51.9% | 45,528 | Round 1: 53.2% · 213 games53.2Round 2: 54.9% · 207 games (strongest round)54.9Round 3: 51.9% · 266 games51.9Round 4: 49.9% · 186 games49.9 |
| 4 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | S | 6.4% | 51.0% | 45,217 | Round 1: 50.4% · 251 games50.4Round 2: 56.6% · 262 games56.6Round 3: 58.3% · 281 games (strongest round)58.3Round 4: 50.2% · 244 games50.2 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | S | 6.1% | 52.9% | 43,647 | Round 1: 53.3% · 150 games53.3Round 2: 51.7% · 336 games51.7Round 3: 54.8% · 347 games (strongest round)54.8Round 4: 52.9% · 353 games52.9 |
| Scopier WeaponsGain 150 Attack Range. | | 7.5% | 50.4% | 53,214 | Round 1: 49.0% · 331 games49.0Round 2: 49.9% · 344 games (strongest round)49.9Round 3: 48.9% · 440 games48.9Round 4: 47.6% · 368 games47.6 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 6.4% | 52.2% | 45,588 | Round 1: 53.1% · 335 games (strongest round)53.1Round 2: 48.3% · 309 games48.3Round 3: 51.1% · 331 games51.1Round 4: 52.6% · 294 games52.6 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 5.9% | 52.3% | 42,197 | Round 1: 52.7% · 215 games52.7Round 2: 53.7% · 225 games (strongest round)53.7Round 3: 52.7% · 312 games52.7Round 4: 51.0% · 274 games51.0 |
| GoredrinkGain 15% Omnivamp. | | 5.7% | 50.0% | 40,150 | Round 1: 49.7% · 150 games49.7Round 2: 53.6% · 259 games (strongest round)53.6Round 3: 49.4% · 277 games49.4Round 4: 50.0% · 252 games50.0 |
| 5 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 5.3% | 48.7% | 37,856 | Round 1: 50.1% · 286 games50.1Round 2: 51.3% · 258 games (strongest round)51.3Round 3: 49.0% · 247 games49.0Round 4: 48.0% · 180 games47.9 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | | 4.9% | 48.6% | 34,957 | Round 1: not enough games-Round 2: 48.1% · 239 games48.1Round 3: 49.1% · 227 games (strongest round)49.1Round 4: 47.7% · 221 games47.7 |
| Transmute: GoldGain a random Gold Augment. | | 4.8% | 48.4% | 33,891 | Round 1: 47.1% · 151 games47.1Round 2: 47.4% · 214 games47.4Round 3: 49.5% · 201 games (strongest round)49.5Round 4: 48.5% · 193 games48.5 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.5% | 49.1% | 31,715 | Round 1: 42.1% · 232 games42.1Round 2: 45.6% · 185 games45.6Round 3: 47.1% · 172 games47.1Round 4: 50.2% · 162 games (strongest round)50.2 |
| 6 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 4.4% | 53.3% | 31,308 | Round 1: 59.1% · 150 games (strongest round)59.1Round 2: 54.8% · 166 games54.8Round 3: 55.4% · 197 games55.4Round 4: 49.4% · 150 games49.4 |
| 7 | Scopiest WeaponsGain 250 Attack Range. | | 4.3% | 51.3% | 30,630 | Round 1: 46.3% · 196 games46.3Round 2: 51.0% · 197 games51.0Round 3: 52.1% · 213 games52.1Round 4: 53.8% · 190 games (strongest round)53.8 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 4.2% | 50.6% | 29,590 | Round 1: 45.9% · 372 games45.9Round 2: 47.3% · 301 games (strongest round)47.3Round 3: not enough games-Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 4.1% | 50.9% | 29,047 | Round 1: 50.3% · 150 games50.3Round 2: 50.0% · 222 games50.0Round 3: 49.2% · 244 games49.2Round 4: 54.5% · 207 games (strongest round)54.5 |
| 8 | Transmute: ChaosGain 2 random Augments. | | 3.9% | 49.0% | 27,758 | Round 1: 48.5% · 167 games48.5Round 2: 46.2% · 150 games46.2Round 3: 49.3% · 164 games (strongest round)49.3Round 4: 43.5% · 159 games43.5 |
| Scoped WeaponsGain 75 Attack Range. | | 3.8% | 49.8% | 26,782 | Round 1: 49.9% · 150 games49.9Round 2: 52.3% · 195 games (strongest round)52.3Round 3: 48.5% · 202 games48.5Round 4: 48.6% · 172 games48.6 |
| DonationGet 1750 Gold. No questions asked. | | 3.7% | 51.6% | 25,920 | Round 1: not enough games-Round 2: 50.5% · 150 games50.5Round 3: 51.6% · 179 games (strongest round)51.6Round 4: 45.7% · 197 games45.7 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.6% | 50.6% | 25,220 | Round 1: 44.5% · 113 games44.5Round 2: 44.5% · 160 games44.5Round 3: 47.6% · 180 games (strongest round)47.6Round 4: 46.1% · 175 games46.1 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 3.5% | 48.8% | 25,128 | Round 1: 46.6% · 155 games46.6Round 2: 45.0% · 150 games45.0Round 3: 49.4% · 150 games (strongest round)49.4Round 4: 47.5% · 162 games47.5 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 3.1% | 49.7% | 21,944 | Round 1: 51.1% · 150 games (strongest round)51.1Round 2: 50.5% · 150 games50.5Round 3: not enough games-Round 4: not enough games- |
| 9 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.9% | 52.2% | 20,533 | Round 1: 51.8% · 117 games51.8Round 2: 49.7% · 144 games49.7Round 3: 52.9% · 150 games (strongest round)52.9Round 4: 47.2% · 150 games47.2 |
| 10 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 2.9% | 48.5% | 20,277 | Round 1: 49.0% · 150 games49.0Round 2: 49.7% · 150 games49.7Round 3: 53.7% · 150 games (strongest round)53.7Round 4: 52.8% · 150 games52.8 |
| 11 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.9% | 49.9% | 20,264 | Round 1: 45.5% · 150 games45.5Round 2: 50.0% · 150 games50.0Round 3: 51.8% · 182 games (strongest round)51.8Round 4: 50.3% · 168 games50.3 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.7% | 49.0% | 19,404 | Round 1: 43.8% · 149 games43.8Round 2: 51.4% · 150 games51.4Round 3: 52.7% · 150 games (strongest round)52.7Round 4: 50.2% · 150 games50.2 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 2.4% | 51.9% | 17,341 | Round 1: 44.3% · 150 games44.3Round 2: 48.3% · 150 games48.3Round 3: 51.4% · 150 games (strongest round)51.4Round 4: 44.7% · 155 games44.7 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 2.4% | 49.6% | 17,042 | Round 1: 49.1% · 150 games49.1Round 2: 50.4% · 150 games (strongest round)50.3Round 3: not enough games-Round 4: not enough games- |
| 12 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.4% | 49.6% | 16,895 | Round 1: 53.1% · 165 games (strongest round)53.1Round 2: 47.8% · 150 games47.8Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.3% | 49.4% | 16,165 | Round 1: not enough games-Round 2: 52.6% · 127 games (strongest round)52.6Round 3: 49.3% · 121 games49.3Round 4: 47.7% · 117 games47.7 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 2.3% | 51.5% | 16,162 | Round 1: not enough games-Round 2: 50.2% · 132 games50.2Round 3: 50.6% · 150 games (strongest round)50.6Round 4: 47.7% · 150 games47.7 |
| 13 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 2.3% | 49.0% | 16,049 | Round 1: 49.5% · 150 games49.5Round 2: 48.3% · 150 games48.3Round 3: 50.2% · 150 games (strongest round)50.2Round 4: 49.4% · 131 games49.4 |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.2% | 49.2% | 15,912 | Round 1: not enough games-Round 2: not enough games-Round 3: 51.9% · 202 games (strongest round)51.9Round 4: 46.7% · 185 games46.7 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 2.1% | 49.6% | 14,855 | Round 1: 49.5% · 111 games49.5Round 2: 54.4% · 150 games (strongest round)54.4Round 3: 50.6% · 150 games50.6Round 4: 50.3% · 150 games50.3 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 2.1% | 50.9% | 14,572 | Round 1: not enough games-Round 2: 52.2% · 150 games (strongest round)52.2Round 3: 51.1% · 150 games51.1Round 4: 50.3% · 150 games50.3 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.9% | 48.5% | 13,455 | Round 1: 46.6% · 150 games (strongest round)46.6Round 2: 46.0% · 138 games46.0Round 3: 41.3% · 150 games41.3Round 4: 43.8% · 150 games43.8 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.6% | 53.4% | 11,288 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 14 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.5% | 49.3% | 10,802 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.3% | 48.9% | 9,099 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.3% | 48.6% | 9,051 | Round 1: not enough games-Round 2: 46.2% · 102 games46.2Round 3: 46.4% · 114 games (strongest round)46.4Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.2% | 48.6% | 8,371 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.1% · 113 games49.1Round 4: 49.5% · 131 games (strongest round)49.5 |
| 15 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.0% | 51.2% | 7,454 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.5% · 114 games49.5Round 4: not enough games- |
| 16 | Omni SoulGain 3 random Dragon Souls. | | 1.0% | 49.9% | 7,362 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.0% | 49.1% | 6,982 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.1% · 102 games54.1Round 4: not enough games- |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 1.0% | 48.9% | 6,855 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.2% · 113 games (strongest round)47.2Round 4: 44.5% · 113 games44.5 |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.9% | 52.1% | 6,558 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 49.7% | 5,550 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 17 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 53.8% | 3,804 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 53.8% · 125 games53.8 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 11.4% | 47.8% | 81,232 | Round 1: not enough games-Round 2: 44.8% · 524 games44.8Round 3: 45.7% · 648 games45.7Round 4: 46.5% · 561 games (strongest round)46.5 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 7.1% | 48.1% | 50,504 | Round 1: 44.8% · 629 games44.8Round 2: 48.8% · 559 games48.8Round 3: 50.0% · 106 games (strongest round)50.0Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 6.3% | 46.6% | 44,892 | Round 1: 44.1% · 404 games44.1Round 2: 45.6% · 307 games45.6Round 3: 47.1% · 318 games47.1Round 4: 47.9% · 289 games (strongest round)47.9 |
| RecursionGain 60 Ability Haste. | | 5.0% | 47.5% | 35,547 | Round 1: 43.3% · 250 games43.3Round 2: 45.3% · 204 games45.3Round 3: 47.0% · 210 games47.0Round 4: 49.2% · 175 games (strongest round)49.2 |
| 18 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 4.5% | 44.1% | 31,776 | Round 1: 39.3% · 168 games39.3Round 2: 41.8% · 163 games (strongest round)41.8Round 3: 39.6% · 193 games39.6Round 4: 41.0% · 184 games40.9 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 4.4% | 43.3% | 31,523 | Round 1: 44.5% · 401 games44.5Round 2: 47.7% · 420 games (strongest round)47.7Round 3: not enough games-Round 4: not enough games- |
| 19 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 4.0% | 45.2% | 28,445 | Round 1: 40.8% · 150 games40.8Round 2: 46.0% · 185 games46.0Round 3: 46.5% · 150 games46.5Round 4: 47.7% · 156 games (strongest round)47.7 |
| 20 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 3.8% | 48.3% | 27,035 | Round 1: 47.5% · 150 games47.5Round 2: 48.2% · 165 games48.2Round 3: 53.0% · 165 games (strongest round)53.0Round 4: 45.9% · 150 games45.9 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 3.7% | 47.8% | 26,418 | Round 1: 48.1% · 134 games48.1Round 2: 49.2% · 160 games (strongest round)49.2Round 3: 44.7% · 189 games44.7Round 4: 43.1% · 178 games43.1 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 3.3% | 48.0% | 23,759 | Round 1: 49.4% · 352 games (strongest round)49.4Round 2: 47.4% · 270 games47.4Round 3: not enough games-Round 4: not enough games- |
| 21 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 3.3% | 47.4% | 23,405 | Round 1: 44.7% · 150 games44.7Round 2: 43.0% · 158 games43.0Round 3: 46.2% · 150 games46.2Round 4: 48.2% · 150 games (strongest round)48.2 |
| 22 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 3.2% | 46.5% | 22,853 | Round 1: 45.0% · 150 games45.0Round 2: 46.7% · 150 games46.7Round 3: 51.1% · 150 games (strongest round)51.1Round 4: 47.5% · 150 games47.5 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 3.0% | 46.5% | 21,080 | Round 1: 49.3% · 150 games49.3Round 2: 50.2% · 150 games50.2Round 3: 52.0% · 150 games (strongest round)52.0Round 4: 49.2% · 150 games49.2 |
| 23 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 2.9% | 43.5% | 20,392 | Round 1: 44.9% · 150 games44.9Round 2: 42.9% · 150 games42.9Round 3: 44.0% · 150 games44.0Round 4: 49.1% · 145 games (strongest round)49.1 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 2.8% | 46.5% | 20,066 | Round 1: 46.0% · 217 games (strongest round)46.0Round 2: 44.6% · 150 games44.6Round 3: not enough games-Round 4: not enough games- |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 2.8% | 47.9% | 19,754 | Round 1: 50.7% · 150 games50.7Round 2: 51.6% · 148 games51.6Round 3: 51.9% · 150 games51.9Round 4: 52.3% · 150 games (strongest round)52.3 |
| 24 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.6% | 44.9% | 18,354 | Round 1: 46.9% · 271 games46.9Round 2: 48.5% · 150 games (strongest round)48.5Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.5% | 45.9% | 18,041 | Round 1: 44.7% · 225 games44.7Round 2: 45.3% · 150 games45.3Round 3: 47.1% · 150 games (strongest round)47.1Round 4: 46.4% · 150 games46.4 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 2.4% | 45.8% | 16,772 | Round 1: 50.5% · 146 games (strongest round)50.5Round 2: 50.3% · 133 games50.3Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 2.1% | 47.6% | 15,006 | Round 1: 46.8% · 129 games46.8Round 2: 45.3% · 127 games45.3Round 3: 48.5% · 150 games (strongest round)48.5Round 4: 47.5% · 150 games47.5 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.1% | 45.8% | 14,947 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.2% · 154 games46.2Round 4: 48.1% · 154 games (strongest round)48.1 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 2.0% | 43.1% | 14,103 | Round 1: 41.9% · 167 games (strongest round)41.9Round 2: 41.4% · 150 games41.4Round 3: not enough games-Round 4: not enough games- |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 1.9% | 42.4% | 13,697 | Round 1: 40.5% · 150 games40.5Round 2: 42.5% · 136 games42.5Round 3: 46.2% · 150 games (strongest round)46.2Round 4: 44.5% · 150 games44.5 |
| 25 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 1.9% | 46.8% | 13,667 | Round 1: 47.2% · 150 games (strongest round)47.2Round 2: 46.5% · 150 games46.5Round 3: not enough games-Round 4: not enough games- |
| 26 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.8% | 46.7% | 12,703 | Round 1: 48.2% · 149 games (strongest round)48.2Round 2: 46.1% · 141 games46.1Round 3: 46.1% · 150 games46.1Round 4: 46.2% · 150 games46.2 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 1.7% | 46.8% | 12,135 | Round 1: 46.1% · 116 games46.1Round 2: 47.6% · 103 games (strongest round)47.6Round 3: 46.6% · 150 games46.6Round 4: 45.8% · 150 games45.8 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.7% | 47.5% | 11,798 | Round 1: not enough games-Round 2: 49.0% · 150 games49.0Round 3: 50.0% · 126 games (strongest round)50.0Round 4: 47.8% · 143 games47.8 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.5% | 48.2% | 10,946 | Round 1: 42.2% · 130 games42.2Round 2: 45.8% · 112 games45.8Round 3: 52.8% · 119 games (strongest round)52.8Round 4: 47.5% · 111 games47.5 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.5% | 44.7% | 10,903 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.5% | 45.9% | 10,871 | Round 1: 43.1% · 122 games43.1Round 2: 45.7% · 109 games45.7Round 3: 46.0% · 150 games (strongest round)46.0Round 4: 45.1% · 141 games45.1 |
| 27 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 1.4% | 47.5% | 10,207 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.0% · 120 games (strongest round)48.0Round 4: 44.9% · 114 games44.9 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 1.4% | 47.9% | 9,810 | Round 1: 48.8% · 124 games48.8Round 2: 52.2% · 137 games (strongest round)52.2Round 3: 49.2% · 150 games49.2Round 4: 50.3% · 150 games50.3 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.3% | 41.8% | 9,451 | Round 1: not enough games-Round 2: 39.7% · 111 games39.7Round 3: 39.9% · 150 games39.9Round 4: 41.0% · 150 games (strongest round)41.0 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.2% | 45.2% | 8,688 | Round 1: not enough games-Round 2: 51.2% · 106 games (strongest round)51.2Round 3: 47.4% · 150 games47.4Round 4: 45.9% · 150 games45.9 |
| 28 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 1.2% | 45.5% | 8,670 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.7% · 150 games (strongest round)48.7Round 4: 45.1% · 150 games45.1 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 1.2% | 44.5% | 8,539 | Round 1: not enough games-Round 2: 47.8% · 103 games47.8Round 3: 47.3% · 112 games47.3Round 4: 51.5% · 141 games (strongest round)51.5 |
| 29 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.2% | 46.8% | 8,418 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 1.1% | 46.8% | 8,024 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DeftGain 60% Attack Speed. | | 1.1% | 47.0% | 7,788 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 1.0% | 45.1% | 7,418 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 1.0% | 44.8% | 6,763 | Round 1: 40.6% · 190 games40.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.9% | 44.9% | 6,737 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.9% | 46.8% | 6,714 | Round 1: 44.7% · 140 games44.7Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.9% | 44.5% | 6,513 | Round 1: 47.0% · 133 games47.0Round 2: not enough games-Round 3: 45.2% · 140 games45.2Round 4: 49.0% · 113 games (strongest round)49.0 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 0.9% | 48.0% | 6,326 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.8% | 42.0% | 6,009 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 43.6% · 111 games43.6 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.8% | 44.1% | 5,453 | Round 1: 53.3% · 123 games53.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.8% | 43.4% | 5,433 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.3% · 148 games (strongest round)41.3Round 4: 37.2% · 135 games37.2 |
| 33 | OverloadedUsing another Ability resets the cooldown of. | | 0.8% | 41.9% | 5,414 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 0.8% | 42.4% | 5,343 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 0.7% | 47.1% | 5,144 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.7% | 46.7% | 5,021 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.7% | 45.7% | 4,980 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.7% | 47.8% | 4,887 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.7% | 43.5% | 4,800 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.7% | 47.2% | 4,781 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.7% | 45.3% | 4,765 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.7% | 46.8% | 4,681 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.6% | 47.8% | 4,536 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 0.6% | 44.7% | 4,532 | Round 1: 46.3% · 118 games46.3Round 2: 46.6% · 131 games (strongest round)46.6Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.6% | 39.7% | 4,531 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.6% | 41.1% | 4,232 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.6% | 48.2% | 4,093 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 0.6% | 40.8% | 4,070 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.5% | 42.9% | 3,741 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.5% | 48.3% | 3,486 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.4% | 48.3% | 3,132 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 0.4% | 44.8% | 3,110 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.4% | 48.3% | 2,787 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.4% | 45.0% | 2,610 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.4% | 48.1% | 2,599 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.3% | 47.1% | 2,358 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 0.3% | 42.6% | 2,121 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.3% | 43.5% | 2,079 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.3% | 42.9% | 2,056 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.3% | 38.1% | 1,828 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 0.2% | 45.3% | 1,774 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.2% | 45.4% | 1,767 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 47.9% | 1,686 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.2% | 48.1% | 1,625 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 45.4% | 1,454 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.2% | 47.5% | 1,363 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.2% | 46.2% | 1,097 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.2% | 46.3% | 1,081 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 46.9% | 840 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.1% | 45.1% | 829 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 46.9% | 439 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |