| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | SS | 13.0% | 46.7% | 36,315 | Round 1: 49.0% · 1,015 games49.0Round 2: 46.2% · 780 games46.2Round 3: 49.3% · 658 games (strongest round)49.3Round 4: 46.9% · 477 games46.9 |
| MarksmageYour Attacks deal additional physical damage equal to 75% Ability Power. | SS | 12.9% | 48.2% | 36,098 | Round 1: 48.9% · 789 games48.9Round 2: 48.3% · 783 games48.3Round 3: 51.5% · 753 games (strongest round)51.5Round 4: 49.0% · 718 games49.0 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | SS | 11.8% | 47.3% | 32,971 | Round 1: 50.6% · 267 games50.6Round 2: 50.8% · 742 games50.8Round 3: 52.5% · 795 games (strongest round)52.5Round 4: 46.2% · 736 games46.2 |
| HEAVYEmpower! | SS | 10.3% | 45.7% | 28,670 | Round 1: 48.4% · 1,948 games48.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flow of SpiritCasting grants you Attack Speed for a duration. | SS | 8.6% | 45.7% | 23,939 | Round 1: 46.6% · 190 games46.6Round 2: 47.3% · 526 games47.3Round 3: 49.9% · 616 games (strongest round)49.9Round 4: 44.8% · 529 games44.8 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 9.6% | 48.3% | 26,764 | Round 1: 49.3% · 671 games49.3Round 2: 54.2% · 599 games (strongest round)54.2Round 3: 51.4% · 612 games51.4Round 4: 52.8% · 550 games52.8 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 8.4% | 46.4% | 23,427 | Round 1: 50.1% · 551 games50.1Round 2: 52.1% · 357 games (strongest round)52.1Round 3: 44.7% · 395 games44.7Round 4: 47.5% · 330 games47.5 |
| Mercy's StrikeAfter healing or shielding your ally with, your next basic attack gains attack range, attack speed and deals bonus max Health magic damage. | S | 7.5% | 49.6% | 21,081 | Round 1: 55.1% · 709 games (strongest round)55.1Round 2: 52.7% · 600 games52.7Round 3: 51.1% · 620 games51.1Round 4: 51.2% · 615 games51.2 |
| 1 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | S | 7.2% | 50.9% | 20,118 | Round 1: 53.3% · 367 games53.3Round 2: 56.1% · 307 games (strongest round)56.1Round 3: 54.8% · 391 games54.8Round 4: 53.5% · 314 games53.5 |
| 2 | Master of DualityYour Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage. | S | 5.7% | 45.5% | 15,954 | Round 1: 51.9% · 230 games (strongest round)51.9Round 2: 47.4% · 272 games47.4Round 3: 48.8% · 320 games48.8Round 4: 44.9% · 284 games44.9 |
| 3 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | S | 5.7% | 47.8% | 15,882 | Round 1: 50.2% · 248 games (strongest round)50.2Round 2: 49.6% · 273 games49.6Round 3: 48.0% · 354 games48.0Round 4: 47.2% · 326 games47.2 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 7.1% | 46.7% | 19,739 | Round 1: 46.3% · 343 games46.3Round 2: 46.7% · 290 games46.7Round 3: 50.1% · 286 games (strongest round)50.1Round 4: 48.1% · 235 games48.1 |
| ADAPtConvert Bonus Attack Damage to Ability Power. Gain 15% Ability Power. | | 5.7% | 49.6% | 15,948 | Round 1: 53.4% · 162 games53.4Round 2: 54.0% · 357 games54.0Round 3: 50.8% · 345 games50.8Round 4: 54.5% · 293 games (strongest round)54.5 |
| Warlock JuiceboxGain ? Omnivamp. | | 5.6% | 47.8% | 15,769 | Round 1: 51.0% · 223 games51.0Round 2: 48.9% · 245 games48.9Round 3: 50.2% · 279 games50.1Round 4: 54.9% · 340 games (strongest round)54.9 |
| 4 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 5.2% | 45.6% | 14,458 | Round 1: 47.1% · 280 games47.1Round 2: 48.0% · 297 games (strongest round)48.0Round 3: 44.4% · 349 games44.4Round 4: 46.5% · 296 games46.5 |
| DeftGain 60% Attack Speed. | | 5.1% | 45.4% | 14,222 | Round 1: 51.3% · 150 games (strongest round)51.3Round 2: 46.2% · 245 games46.2Round 3: 47.0% · 310 games47.0Round 4: 49.7% · 279 games49.7 |
| 5 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 4.8% | 45.3% | 13,439 | Round 1: 47.8% · 217 games47.8Round 2: 47.4% · 224 games47.4Round 3: 51.8% · 262 games (strongest round)51.8Round 4: 45.3% · 287 games45.3 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 4.6% | 46.6% | 12,744 | Round 1: 50.0% · 349 games (strongest round)50.0Round 2: 49.1% · 386 games49.1Round 3: 47.3% · 415 games47.3Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 4.4% | 45.9% | 12,388 | Round 1: 49.7% · 166 games (strongest round)49.7Round 2: 48.0% · 265 games48.0Round 3: 48.1% · 320 games48.1Round 4: 46.4% · 311 games46.4 |
| Phenomenal EvilPermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power. | | 4.4% | 47.0% | 12,185 | Round 1: 48.6% · 443 games48.6Round 2: 48.7% · 411 games (strongest round)48.7Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 4.3% | 45.2% | 11,967 | Round 1: 47.6% · 150 games47.6Round 2: 49.6% · 291 games (strongest round)49.6Round 3: 46.8% · 332 games46.8Round 4: 49.1% · 313 games49.1 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 4.2% | 45.9% | 11,872 | Round 1: 51.5% · 150 games51.5Round 2: 51.9% · 240 games (strongest round)51.9Round 3: 46.4% · 280 games46.4Round 4: 51.7% · 288 games51.7 |
| Enchanting ButterfliesHealing or Shielding allied champions gathers Butterflies. After collecting? Butterflies, damaging an enemy champion fires all of them to deal Magic damage. | | 4.1% | 47.6% | 11,383 | Round 1: 48.7% · 413 games48.7Round 2: 50.1% · 332 games50.1Round 3: 52.5% · 302 games (strongest round)52.5Round 4: 51.8% · 320 games51.7 |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 4.1% | 46.7% | 11,333 | Round 1: 50.5% · 150 games50.5Round 2: 52.3% · 324 games (strongest round)52.3Round 3: 50.3% · 331 games50.2Round 4: 47.3% · 299 games47.3 |
| 6 | Transmute: ChaosGain 2 random Augments. | | 3.6% | 45.8% | 10,042 | Round 1: 49.4% · 247 games49.4Round 2: 44.9% · 173 games44.9Round 3: 51.3% · 238 games (strongest round)51.3Round 4: 47.3% · 239 games47.3 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 3.6% | 45.2% | 10,026 | Round 1: 49.2% · 150 games (strongest round)49.2Round 2: 48.0% · 309 games48.0Round 3: 48.3% · 325 games48.3Round 4: 43.6% · 275 games43.6 |
| Witchful ThinkingGain 20-80 Ability Power. | | 3.5% | 46.4% | 9,896 | Round 1: 52.2% · 144 games (strongest round)52.2Round 2: 51.7% · 272 games51.7Round 3: 45.2% · 304 games45.2Round 4: 45.1% · 296 games45.1 |
| 7 | Upgrade Sword of Blossoming DawnGain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions. | | 3.5% | 48.4% | 9,893 | Round 1: 52.9% · 313 games (strongest round)52.9Round 2: 50.4% · 260 games50.4Round 3: 50.6% · 304 games50.6Round 4: not enough games- |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 3.5% | 45.9% | 9,759 | Round 1: 48.4% · 143 games48.4Round 2: 49.8% · 155 games (strongest round)49.8Round 3: 46.9% · 172 games46.9Round 4: 48.3% · 193 games48.3 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.3% | 47.2% | 9,149 | Round 1: 49.4% · 130 games49.4Round 2: 51.9% · 190 games51.8Round 3: 49.7% · 225 games49.7Round 4: 52.2% · 228 games (strongest round)52.2 |
| 8 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.2% | 48.3% | 8,982 | Round 1: 50.8% · 154 games50.8Round 2: 50.2% · 168 games50.1Round 3: 49.6% · 182 games49.6Round 4: 53.2% · 150 games (strongest round)53.2 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 3.2% | 47.2% | 8,821 | Round 1: 49.3% · 340 games (strongest round)49.3Round 2: 46.7% · 276 games46.7Round 3: not enough games-Round 4: not enough games- |
| Upgrade StormsurgeStormsurge's Squall now always detonates in an area, dealing max Health magic damage. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold. | | 3.2% | 47.8% | 8,820 | Round 1: 51.5% · 303 games51.5Round 2: 50.2% · 249 games50.2Round 3: 52.6% · 235 games (strongest round)52.6Round 4: 49.5% · 192 games49.5 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.9% | 45.5% | 8,005 | Round 1: 46.6% · 150 games (strongest round)46.6Round 2: 46.6% · 186 games46.6Round 3: 45.3% · 184 games45.3Round 4: 44.0% · 194 games44.0 |
| 9 | Wooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap. | | 2.7% | 51.7% | 7,449 | Round 1: 54.2% · 337 games (strongest round)54.2Round 2: 52.0% · 302 games52.0Round 3: not enough games-Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 2.6% | 46.3% | 7,169 | Round 1: not enough games-Round 2: 48.4% · 150 games48.4Round 3: 51.7% · 175 games (strongest round)51.7Round 4: 47.5% · 165 games47.5 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | | 2.6% | 46.3% | 7,150 | Round 1: 43.7% · 181 games43.7Round 2: 50.2% · 128 games (strongest round)50.2Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 2.5% | 47.0% | 6,998 | Round 1: 49.9% · 725 games49.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SonataEvery 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed. | | 2.2% | 47.1% | 6,158 | Round 1: 52.4% · 150 games (strongest round)52.4Round 2: 49.4% · 151 games49.4Round 3: 46.2% · 150 games46.2Round 4: 44.9% · 150 games44.9 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 2.2% | 46.6% | 6,141 | Round 1: 47.4% · 110 games (strongest round)47.4Round 2: 44.1% · 150 games44.1Round 3: 45.1% · 150 games45.1Round 4: 42.9% · 150 games42.9 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 2.2% | 46.2% | 6,102 | Round 1: 46.6% · 150 games46.6Round 2: 52.0% · 150 games52.0Round 3: 53.9% · 150 games (strongest round)53.9Round 4: 48.6% · 150 games48.6 |
| 10 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.2% | 49.2% | 6,089 | Round 1: 50.0% · 215 games (strongest round)50.0Round 2: 47.2% · 215 games47.2Round 3: not enough games-Round 4: not enough games- |
| Critical HealingYour healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance. | | 2.2% | 45.9% | 6,053 | Round 1: 49.3% · 163 games (strongest round)49.3Round 2: 48.8% · 168 games48.8Round 3: 48.5% · 199 games48.5Round 4: 48.3% · 169 games48.3 |
| 11 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 1.9% | 46.0% | 5,316 | Round 1: 46.5% · 160 games (strongest round)46.5Round 2: 41.8% · 150 games41.8Round 3: 42.6% · 150 games42.6Round 4: 45.1% · 150 games45.1 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 1.9% | 46.4% | 5,193 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 47.7% · 117 games47.7 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.8% | 46.0% | 5,000 | Round 1: not enough games-Round 2: 51.4% · 150 games (strongest round)51.4Round 3: 47.1% · 150 games47.1Round 4: 49.0% · 150 games49.0 |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 1.8% | 48.6% | 4,964 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 1.7% | 48.5% | 4,616 | Round 1: not enough games-Round 2: 52.2% · 150 games52.2Round 3: 56.5% · 150 games (strongest round)56.5Round 4: 47.9% · 150 games47.9 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.6% | 49.2% | 4,461 | Round 1: 51.5% · 198 games (strongest round)51.5Round 2: 51.0% · 166 games51.0Round 3: not enough games-Round 4: not enough games- |
| 12 | Protein ShakeGain 25% Heal and Shield Power based on bonus Armor and Magic Resist. | | 1.6% | 46.6% | 4,375 | Round 1: 52.6% · 150 games (strongest round)52.6Round 2: 47.0% · 150 games46.9Round 3: 50.5% · 150 games50.5Round 4: 50.5% · 150 games50.5 |
| Upgrade Zhonya'sReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold. | | 1.5% | 46.8% | 4,295 | Round 1: not enough games-Round 2: 48.5% · 150 games48.5Round 3: 49.0% · 150 games (strongest round)49.0Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 1.5% | 48.3% | 4,152 | Round 1: not enough games-Round 2: 47.1% · 150 games47.1Round 3: 52.8% · 150 games (strongest round)52.8Round 4: 49.7% · 150 games49.7 |
| 13 | Omni SoulGain 3 random Dragon Souls. | | 1.5% | 46.7% | 4,120 | Round 1: 51.5% · 127 games (strongest round)51.5Round 2: 51.0% · 134 games51.0Round 3: 45.0% · 150 games45.0Round 4: 49.6% · 150 games49.6 |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 1.5% | 45.7% | 4,117 | Round 1: not enough games-Round 2: 48.2% · 150 games48.2Round 3: 49.5% · 150 games (strongest round)49.5Round 4: 44.8% · 150 games44.8 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.4% | 45.6% | 4,009 | Round 1: not enough games-Round 2: 48.9% · 150 games (strongest round)48.9Round 3: 48.7% · 150 games48.7Round 4: 47.7% · 150 games47.7 |
| All For YouYour Heals and Shields are stronger when used on an ally. | | 1.4% | 45.2% | 3,893 | Round 1: 46.8% · 150 games46.8Round 2: 50.6% · 150 games (strongest round)50.6Round 3: 48.7% · 150 games48.7Round 4: 43.3% · 150 games43.3 |
| 14 | Ominous PactGain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast. | | 1.4% | 48.4% | 3,887 | Round 1: 50.0% · 120 games50.0Round 2: 54.2% · 147 games (strongest round)54.2Round 3: 48.6% · 150 games48.6Round 4: 50.2% · 150 games50.2 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 1.3% | 47.1% | 3,735 | Round 1: not enough games-Round 2: 43.4% · 150 games43.4Round 3: 47.2% · 150 games (strongest round)47.2Round 4: 43.3% · 140 games43.3 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.3% | 47.9% | 3,734 | Round 1: not enough games-Round 2: 53.7% · 124 games53.7Round 3: 56.5% · 135 games (strongest round)56.5Round 4: 51.8% · 124 games51.8 |
| Wee Woo Wee WooWhen moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is. | | 1.3% | 50.6% | 3,510 | Round 1: 51.0% · 150 games51.0Round 2: 50.9% · 150 games50.9Round 3: 53.6% · 150 games (strongest round)53.6Round 4: 51.9% · 150 games51.8 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 1.2% | 46.1% | 3,389 | Round 1: 49.7% · 150 games (strongest round)49.7Round 2: 48.1% · 150 games48.1Round 3: not enough games-Round 4: not enough games- |
| Big BrainGain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion. | | 1.2% | 46.2% | 3,328 | Round 1: 47.2% · 144 games47.2Round 2: 51.1% · 133 games51.1Round 3: 51.8% · 150 games (strongest round)51.8Round 4: 50.0% · 150 games50.0 |
| 15 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 1.2% | 47.0% | 3,253 | Round 1: 51.7% · 150 games (strongest round)51.7Round 2: 48.9% · 150 games48.9Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.1% | 47.9% | 3,113 | Round 1: 49.6% · 125 games49.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 16 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 9.3% | 44.8% | 26,017 | Round 1: 47.4% · 363 games (strongest round)47.4Round 2: 44.1% · 392 games44.1Round 3: 46.9% · 458 games46.9Round 4: 45.2% · 425 games45.2 |
| RecoilYour deals increased damage and knocks you backward. | | 6.0% | 44.1% | 16,867 | Round 1: 47.0% · 443 games (strongest round)46.9Round 2: 45.6% · 426 games45.6Round 3: 45.6% · 369 games45.6Round 4: 43.1% · 322 games43.1 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 5.7% | 44.3% | 16,061 | Round 1: 44.1% · 152 games44.1Round 2: 46.9% · 392 games (strongest round)46.9Round 3: 43.2% · 429 games43.2Round 4: 43.8% · 423 games43.8 |
| RecursionGain 60 Ability Haste. | | 5.4% | 43.6% | 15,051 | Round 1: 44.8% · 393 games44.8Round 2: 43.6% · 313 games43.6Round 3: 45.9% · 242 games (strongest round)45.9Round 4: 44.6% · 193 games44.6 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 5.3% | 44.5% | 14,806 | Round 1: 52.1% · 281 games (strongest round)52.1Round 2: 50.0% · 295 games50.0Round 3: 49.0% · 275 games49.0Round 4: 47.2% · 245 games47.2 |
| Ravenous BindImmobilizing or Grounding enemy champions with deals extra damage and heals you. | | 5.0% | 42.0% | 13,992 | Round 1: 45.2% · 273 games45.2Round 2: 43.9% · 279 games43.9Round 3: 46.4% · 288 games (strongest round)46.4Round 4: 41.4% · 222 games41.4 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 4.6% | 44.1% | 12,860 | Round 1: 48.2% · 239 games48.2Round 2: 45.2% · 256 games45.2Round 3: 50.8% · 272 games (strongest round)50.8Round 4: 44.5% · 325 games44.5 |
| 17 | EurekaGain Ability Haste equal to 30% Ability Power. | | 4.5% | 44.4% | 12,686 | Round 1: 46.2% · 263 games46.2Round 2: 50.2% · 244 games (strongest round)50.2Round 3: 46.5% · 262 games46.5Round 4: 47.2% · 211 games47.2 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 4.2% | 42.5% | 11,731 | Round 1: 42.2% · 377 games42.2Round 2: 47.5% · 297 games (strongest round)47.5Round 3: 45.4% · 269 games45.4Round 4: 42.8% · 210 games42.8 |
| RejuvenationUsing restores Health. | | 3.7% | 44.7% | 10,447 | Round 1: 49.4% · 182 games49.4Round 2: 44.4% · 210 games44.4Round 3: 52.2% · 208 games (strongest round)52.2Round 4: 48.0% · 191 games48.0 |
| Bread And ButterYour gains 100 Ability Haste. | | 3.6% | 43.6% | 9,933 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.8% · 305 games (strongest round)44.8Round 4: 42.5% · 282 games42.5 |
| 18 | MultishotQUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level. | | 3.4% | 42.1% | 9,632 | Round 1: 41.3% · 419 games41.3Round 2: 45.4% · 346 games (strongest round)45.4Round 3: not enough games-Round 4: not enough games- |
| 19 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 3.4% | 44.1% | 9,476 | Round 1: 45.9% · 150 games45.9Round 2: 47.2% · 150 games47.2Round 3: 45.3% · 175 games45.3Round 4: 49.5% · 163 games (strongest round)49.5 |
| 20 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 3.2% | 44.2% | 9,071 | Round 1: 51.8% · 340 games (strongest round)51.8Round 2: 47.7% · 298 games47.7Round 3: not enough games-Round 4: not enough games- |
| 21 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 3.2% | 41.4% | 9,028 | Round 1: 46.1% · 158 games46.1Round 2: 47.2% · 150 games47.2Round 3: 45.6% · 151 games45.6Round 4: 47.3% · 150 games (strongest round)47.3 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 3.2% | 42.9% | 8,908 | Round 1: 44.8% · 168 games44.8Round 2: 43.9% · 161 games43.9Round 3: 45.2% · 172 games45.2Round 4: 45.8% · 174 games (strongest round)45.8 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 3.1% | 42.4% | 8,537 | Round 1: 44.4% · 150 games44.4Round 2: 46.8% · 161 games (strongest round)46.8Round 3: 45.6% · 150 games45.6Round 4: 44.8% · 150 games44.8 |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 2.7% | 44.3% | 7,518 | Round 1: not enough games-Round 2: 43.6% · 125 games43.6Round 3: 45.5% · 147 games45.5Round 4: 48.5% · 138 games (strongest round)48.5 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 2.6% | 41.8% | 7,154 | Round 1: 47.8% · 162 games (strongest round)47.8Round 2: 46.8% · 152 games46.8Round 3: 44.2% · 150 games44.2Round 4: 44.3% · 150 games44.3 |
| 22 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 2.6% | 43.1% | 7,153 | Round 1: 46.6% · 150 games46.6Round 2: 46.7% · 150 games46.7Round 3: 49.2% · 151 games (strongest round)49.2Round 4: 45.3% · 150 games45.3 |
| 23 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.3% | 42.8% | 6,545 | Round 1: 45.8% · 308 games45.8Round 2: 46.4% · 150 games (strongest round)46.4Round 3: not enough games-Round 4: not enough games- |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 2.2% | 43.9% | 6,134 | Round 1: 49.9% · 150 games (strongest round)49.9Round 2: 47.2% · 150 games47.2Round 3: 49.0% · 150 games49.0Round 4: 49.4% · 150 games49.4 |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 2.1% | 40.8% | 5,970 | Round 1: 43.2% · 150 games43.2Round 2: 46.0% · 139 games46.0Round 3: 43.6% · 150 games43.6Round 4: 47.1% · 150 games (strongest round)47.1 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 2.0% | 44.7% | 5,612 | Round 1: 45.7% · 150 games45.7Round 2: 47.3% · 150 games47.3Round 3: 50.9% · 150 games (strongest round)50.9Round 4: 48.1% · 150 games48.1 |
| Searing DawnYour Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability. | | 2.0% | 44.7% | 5,481 | Round 1: 44.6% · 150 games44.6Round 2: 47.0% · 150 games47.0Round 3: 47.2% · 150 games47.2Round 4: 51.2% · 150 games (strongest round)51.2 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 1.9% | 44.6% | 5,434 | Round 1: 48.0% · 150 games (strongest round)48.0Round 2: 46.1% · 150 games46.1Round 3: 44.6% · 150 games44.6Round 4: 47.3% · 150 games47.3 |
| 24 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 1.9% | 42.5% | 5,202 | Round 1: 42.2% · 150 games42.2Round 2: 41.9% · 150 games41.9Round 3: 42.2% · 150 games42.2Round 4: 44.6% · 150 games (strongest round)44.6 |
| Ice ColdYour Slowing effects reduce Movement Speed by an extra 75. | | 1.8% | 43.6% | 5,080 | Round 1: not enough games-Round 2: 53.6% · 150 games (strongest round)53.6Round 3: 47.9% · 150 games47.9Round 4: 46.8% · 150 games46.8 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 1.6% | 41.4% | 4,546 | Round 1: 41.9% · 150 games (strongest round)41.9Round 2: 40.2% · 150 games40.2Round 3: not enough games-Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 1.6% | 42.3% | 4,472 | Round 1: 47.0% · 150 games (strongest round)46.9Round 2: 45.8% · 150 games45.8Round 3: not enough games-Round 4: not enough games- |
| 25 | Empowered By The FaithfulHealing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies. | | 1.6% | 42.8% | 4,372 | Round 1: 47.8% · 150 games (strongest round)47.8Round 2: 44.6% · 150 games44.6Round 3: 46.4% · 150 games46.4Round 4: 45.6% · 150 games45.6 |
| Bread And JamYour gains 100 Ability Haste. | | 1.5% | 44.6% | 4,323 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.2% · 172 games43.2Round 4: 46.7% · 171 games (strongest round)46.7 |
| 26 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 1.4% | 44.2% | 4,010 | Round 1: 48.5% · 131 games48.5Round 2: 48.2% · 135 games48.2Round 3: 50.8% · 150 games (strongest round)50.8Round 4: 48.0% · 150 games48.0 |
| 27 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 1.4% | 44.4% | 3,964 | Round 1: 47.8% · 140 games47.8Round 2: 48.7% · 116 games (strongest round)48.7Round 3: 42.9% · 150 games42.9Round 4: 46.0% · 150 games46.0 |
| Lich BrainGain ? Ability Power. | | 1.4% | 44.8% | 3,797 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.3% | 37.9% | 3,628 | Round 1: not enough games-Round 2: 41.7% · 150 games (strongest round)41.7Round 3: 41.4% · 145 games41.4Round 4: 41.0% · 116 games41.0 |
| Sonic BoomBuffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them. | | 1.3% | 44.3% | 3,581 | Round 1: not enough games-Round 2: 46.8% · 150 games46.8Round 3: 48.3% · 150 games (strongest round)48.3Round 4: 45.9% · 150 games45.9 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.2% | 42.2% | 3,352 | Round 1: 47.6% · 140 games47.6Round 2: 48.2% · 128 games (strongest round)48.2Round 3: 46.6% · 131 games46.6Round 4: 46.3% · 113 games46.3 |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 1.2% | 42.8% | 3,296 | Round 1: 40.7% · 150 games40.7Round 2: 42.1% · 150 games (strongest round)42.1Round 3: not enough games-Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 1.1% | 43.7% | 2,975 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 28 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.1% | 45.8% | 2,959 | Round 1: not enough games-Round 2: 43.7% · 136 games43.7Round 3: 49.4% · 150 games (strongest round)49.4Round 4: not enough games- |
| 29 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.0% | 45.7% | 2,899 | Round 1: not enough games-Round 2: 46.5% · 109 games (strongest round)46.5Round 3: 44.3% · 117 games44.3Round 4: 46.1% · 117 games46.1 |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 1.0% | 44.8% | 2,866 | Round 1: 44.1% · 150 games44.1Round 2: 45.4% · 136 games (strongest round)45.4Round 3: 43.5% · 135 games43.5Round 4: 43.1% · 105 games43.1 |
| 30 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 1.0% | 44.6% | 2,847 | Round 1: 41.1% · 122 games41.1Round 2: 43.7% · 115 games (strongest round)43.7Round 3: 40.4% · 150 games40.4Round 4: 39.2% · 140 games39.2 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 1.0% | 43.3% | 2,812 | Round 1: 47.8% · 150 games47.8Round 2: not enough games-Round 3: 50.2% · 126 games (strongest round)50.2Round 4: 45.2% · 116 games45.2 |
| 31 | Empyrean PromiseGain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant 101-251 Shield for 3 seconds after landing. | | 1.0% | 45.2% | 2,680 | Round 1: 43.8% · 133 games43.8Round 2: 45.3% · 148 games45.3Round 3: 46.0% · 150 games (strongest round)46.0Round 4: 44.8% · 150 games44.8 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.9% | 43.5% | 2,576 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | Windspeaker's BlessingYour Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds. | | 0.9% | 46.0% | 2,572 | Round 1: not enough games-Round 2: 56.2% · 115 games (strongest round)56.2Round 3: 52.0% · 136 games52.0Round 4: 55.7% · 117 games55.7 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.9% | 47.5% | 2,566 | Round 1: not enough games-Round 2: 48.4% · 150 games48.4Round 3: 46.2% · 147 games46.2Round 4: 51.1% · 150 games (strongest round)51.1 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 0.9% | 42.9% | 2,485 | Round 1: not enough games-Round 2: 43.1% · 150 games43.1Round 3: 42.6% · 150 games42.6Round 4: 43.7% · 150 games (strongest round)43.7 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 0.9% | 43.3% | 2,454 | Round 1: 47.2% · 119 games47.2Round 2: 50.4% · 102 games (strongest round)50.4Round 3: 45.4% · 141 games45.4Round 4: 44.6% · 121 games44.6 |
| 33 | Spirit BombHealing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies. | | 0.9% | 46.2% | 2,452 | Round 1: 46.7% · 129 games46.7Round 2: not enough games-Round 3: 53.6% · 149 games (strongest round)53.6Round 4: 50.6% · 115 games50.6 |
| 34 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 0.8% | 41.5% | 2,307 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.8% | 44.6% | 2,285 | Round 1: not enough games-Round 2: 50.4% · 101 games (strongest round)50.4Round 3: 46.9% · 107 games46.9Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 0.8% | 45.2% | 2,249 | Round 1: 48.5% · 140 games48.5Round 2: not enough games-Round 3: 48.8% · 118 games (strongest round)48.8Round 4: 47.7% · 132 games47.7 |
| 35 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.8% | 50.3% | 2,201 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 51.1% · 164 games51.1 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 0.8% | 41.1% | 2,151 | Round 1: 41.4% · 138 games (strongest round)41.4Round 2: not enough games-Round 3: 38.6% · 117 games38.6Round 4: 40.6% · 106 games40.6 |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.8% | 40.9% | 2,113 | Round 1: 40.6% · 111 games40.6Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 43.8% | 2,105 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.7% | 41.7% | 1,957 | Round 1: 43.7% · 150 games43.7Round 2: 47.3% · 150 games (strongest round)47.3Round 3: 46.7% · 150 games46.7Round 4: 40.3% · 103 games40.3 |
| 36 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.6% | 42.9% | 1,771 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 0.6% | 47.1% | 1,766 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 45.9% · 122 games45.9 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.6% | 42.8% | 1,765 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.6% | 38.8% | 1,751 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 41.7% · 106 games41.7 |
| 38 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.6% | 38.8% | 1,703 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.6% | 42.1% | 1,617 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.6% | 43.7% | 1,564 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mind to MatterIncrease max Health by half of your Mana. | | 0.6% | 43.1% | 1,557 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 0.5% | 44.6% | 1,373 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.5% | 48.2% | 1,334 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.5% | 39.3% | 1,306 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.5% | 42.4% | 1,262 | Round 1: not enough games-Round 2: 43.3% · 125 games43.3Round 3: 43.9% · 108 games (strongest round)43.9Round 4: not enough games- |
| 42 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.4% | 40.1% | 1,070 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 43 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.4% | 42.5% | 1,063 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.4% | 35.0% | 1,018 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.3% | 41.1% | 926 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.3% | 45.4% | 842 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.3% | 42.8% | 739 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 46.5% | 708 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 44 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.2% | 46.4% | 660 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 45 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 0.2% | 37.4% | 575 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 46 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.2% | 40.4% | 562 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 0.2% | 40.7% | 501 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.2% | 29.5% | 488 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 0.2% | 38.1% | 478 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.2% | 42.1% | 478 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 47 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 43.8% | 397 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 48 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 39.4% | 350 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 49 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.1% | 43.8% | 336 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.1% | 41.9% | 289 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | 0.1% | 35.5% | 282 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 47.8% | 224 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 48.8% | 41 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 50.0% | 28 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |