| 1 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | SSS | 14.8% | 49.9% | 90,361 | Round 1: 49.8% · 992 games (strongest round)49.8Round 2: 49.1% · 1,006 games49.1Round 3: 48.3% · 1,073 games48.3Round 4: 49.7% · 898 games49.7 |
| 2 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | SSS | 13.8% | 44.8% | 84,210 | Round 1: 44.9% · 894 games44.9Round 2: 45.7% · 930 games (strongest round)45.7Round 3: 43.6% · 985 games43.6Round 4: 44.9% · 800 games44.9 |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | SS | 19.9% | 44.7% | 121,166 | Round 1: 42.6% · 1,871 games42.6Round 2: 45.2% · 1,795 games45.2Round 3: 43.4% · 1,732 games43.4Round 4: 48.2% · 382 games (strongest round)48.2 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | SS | 17.1% | 45.2% | 104,592 | Round 1: 45.2% · 1,146 games (strongest round)45.2Round 2: 44.4% · 1,036 games44.4Round 3: 44.6% · 1,027 games44.6Round 4: 43.7% · 850 games43.7 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | SS | 10.5% | 45.2% | 64,213 | Round 1: 44.9% · 387 games44.9Round 2: 43.2% · 1,078 games43.2Round 3: 42.7% · 1,047 games42.7Round 4: 47.1% · 270 games (strongest round)47.1 |
| 3 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | SS | 10.0% | 46.2% | 61,063 | Round 1: 42.1% · 777 games42.1Round 2: 44.2% · 851 games44.2Round 3: 45.0% · 848 games45.0Round 4: 51.2% · 727 games (strongest round)51.2 |
| Blunt ForceGain 20% Attack Damage. | SS | 9.3% | 47.3% | 56,587 | Round 1: 49.1% · 202 games (strongest round)49.1Round 2: 45.4% · 605 games45.4Round 3: 48.9% · 690 games48.9Round 4: 47.5% · 693 games47.5 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | S | 14.1% | 46.0% | 86,109 | Round 1: 44.2% · 1,077 games44.2Round 2: 45.4% · 1,017 games45.4Round 3: 45.6% · 1,164 games45.6Round 4: 46.6% · 1,101 games (strongest round)46.6 |
| Jeweled BraceletCan Critically Strike. Gain 0.25 Critical Strike Chance. | S | 13.0% | 46.7% | 79,444 | Round 1: 46.1% · 1,063 games46.1Round 2: 42.9% · 956 games42.9Round 3: 47.4% · 984 games (strongest round)47.4Round 4: 47.0% · 920 games47.0 |
| Scopier WeaponsGain 150 Attack Range. | S | 12.2% | 45.2% | 74,662 | Round 1: 41.5% · 1,124 games41.5Round 2: 43.9% · 1,050 games (strongest round)43.9Round 3: 43.4% · 1,000 games43.4Round 4: 43.2% · 1,081 games43.2 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | S | 11.3% | 47.4% | 68,884 | Round 1: 49.3% · 1,312 games (strongest round)49.3Round 2: 47.3% · 854 games47.3Round 3: 47.4% · 639 games47.4Round 4: 46.0% · 503 games46.0 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 10.5% | 46.2% | 64,028 | Round 1: 43.8% · 872 games43.8Round 2: 40.6% · 513 games40.6Round 3: 43.5% · 573 games43.5Round 4: 44.2% · 586 games (strongest round)44.2 |
| HEAVYEmpower! | S | 10.4% | 44.9% | 63,165 | Round 1: 44.7% · 2,702 games44.7Round 2: 45.4% · 104 games (strongest round)45.4Round 3: not enough games-Round 4: not enough games- |
| 4 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | S | 7.7% | 47.4% | 46,712 | Round 1: 49.5% · 386 games (strongest round)49.5Round 2: 45.9% · 469 games45.9Round 3: 47.2% · 545 games47.2Round 4: 43.8% · 492 games43.8 |
| DeftGain 60% Attack Speed. | S | 7.4% | 45.4% | 45,032 | Round 1: 46.3% · 173 games46.3Round 2: 46.5% · 479 games (strongest round)46.5Round 3: 45.1% · 570 games45.1Round 4: 44.8% · 557 games44.8 |
| 5 | Scopiest WeaponsGain 250 Attack Range. | S | 7.1% | 46.1% | 43,152 | Round 1: 44.4% · 569 games44.4Round 2: 44.7% · 610 games (strongest round)44.7Round 3: 43.6% · 696 games43.6Round 4: 43.9% · 591 games43.9 |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | S | 6.3% | 45.5% | 38,294 | Round 1: 48.0% · 277 games (strongest round)48.0Round 2: 47.3% · 785 games47.3Round 3: 44.9% · 711 games44.9Round 4: 42.7% · 711 games42.7 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 9.9% | 44.7% | 60,188 | Round 1: 41.1% · 819 games41.1Round 2: 44.4% · 761 games44.4Round 3: 45.5% · 783 games (strongest round)45.5Round 4: 44.7% · 773 games44.7 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 8.9% | 48.3% | 54,223 | Round 1: 49.3% · 683 games49.3Round 2: 48.1% · 692 games48.1Round 3: 51.9% · 753 games (strongest round)51.9Round 4: 45.7% · 856 games45.7 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 6.8% | 45.2% | 41,437 | Round 1: 45.8% · 728 games45.8Round 2: 44.1% · 626 games44.1Round 3: 47.6% · 567 games47.6Round 4: 47.8% · 517 games (strongest round)47.8 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 6.0% | 46.9% | 36,717 | Round 1: 46.6% · 154 games46.6Round 2: 47.0% · 566 games47.0Round 3: 44.3% · 582 games44.3Round 4: 47.2% · 580 games (strongest round)47.2 |
| Weapon of Destiny Best with Serpent's Fang+15.8 | | 5.8% | 50.3% | 35,244 | Round 1: 50.5% · 935 games50.5Round 2: 52.6% · 677 games (strongest round)52.6Round 3: not enough games-Round 4: not enough games- |
| 6 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 5.7% | 47.4% | 34,612 | Round 1: 43.6% · 413 games43.6Round 2: 49.6% · 410 games (strongest round)49.6Round 3: 48.8% · 382 games48.8Round 4: 47.7% · 314 games47.7 |
| 7 | Draw Your SwordBecome melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up). | | 5.2% | 45.4% | 31,802 | Round 1: 46.1% · 224 games46.1Round 2: 42.7% · 245 games42.7Round 3: 46.8% · 274 games (strongest round)46.8Round 4: 44.3% · 266 games44.3 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 5.2% | 47.0% | 31,438 | Round 1: 51.6% · 508 games (strongest round)51.6Round 2: 46.9% · 450 games46.9Round 3: 46.8% · 425 games46.8Round 4: 49.9% · 420 games49.9 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 4.8% | 46.2% | 29,194 | Round 1: 47.1% · 160 games (strongest round)47.1Round 2: 46.6% · 494 games46.6Round 3: 45.8% · 527 games45.8Round 4: 45.6% · 446 games45.6 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 4.5% | 47.3% | 27,410 | Round 1: 48.4% · 150 games48.4Round 2: 46.5% · 274 games46.5Round 3: 49.5% · 305 games (strongest round)49.5Round 4: 47.9% · 278 games47.9 |
| Light 'Em Up!Every 4th Attack shoots 4 missiles dealing magic damage. | | 4.2% | 47.0% | 25,434 | Round 1: 46.8% · 229 games46.8Round 2: 47.4% · 515 games47.4Round 3: 48.4% · 595 games (strongest round)48.4Round 4: 44.5% · 574 games44.5 |
| Transmute: GoldGain a random Gold Augment. | | 4.1% | 45.6% | 24,892 | Round 1: 43.6% · 150 games43.6Round 2: 45.5% · 291 games45.5Round 3: 46.5% · 380 games (strongest round)46.5Round 4: 41.5% · 328 games41.5 |
| 8 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 4.0% | 45.7% | 24,186 | Round 1: 48.0% · 337 games (strongest round)48.0Round 2: 43.3% · 369 games43.3Round 3: 46.6% · 366 games46.6Round 4: 43.8% · 351 games43.8 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 3.8% | 46.3% | 23,462 | Round 1: 44.7% · 370 games44.7Round 2: 45.4% · 316 games (strongest round)45.4Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 3.8% | 45.7% | 23,389 | Round 1: 46.0% · 354 games (strongest round)46.0Round 2: 45.7% · 313 games45.7Round 3: 45.8% · 406 games45.8Round 4: 45.0% · 438 games45.0 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 3.5% | 44.5% | 21,431 | Round 1: 46.7% · 213 games46.7Round 2: 43.7% · 241 games43.7Round 3: 46.8% · 317 games (strongest round)46.8Round 4: 45.1% · 343 games45.1 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.4% | 46.7% | 20,553 | Round 1: 49.1% · 539 games (strongest round)49.1Round 2: 48.1% · 445 games48.1Round 3: not enough games-Round 4: not enough games- |
| 9 | Transmute: ChaosGain 2 random Augments. | | 3.3% | 46.5% | 20,283 | Round 1: 48.0% · 270 games (strongest round)48.0Round 2: 44.6% · 232 games44.6Round 3: 46.7% · 243 games46.7Round 4: 45.0% · 235 games45.0 |
| 10 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 3.1% | 48.3% | 18,713 | Round 1: 49.2% · 569 games (strongest round)49.2Round 2: 45.6% · 487 games45.6Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 2.9% | 45.7% | 17,924 | Round 1: 45.8% · 150 games45.8Round 2: 47.1% · 150 games (strongest round)47.1Round 3: not enough games-Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 2.9% | 46.5% | 17,890 | Round 1: not enough games-Round 2: 43.7% · 150 games43.7Round 3: 48.6% · 239 games (strongest round)48.6Round 4: 43.3% · 237 games43.3 |
| Spin To WinYour spin Abilities gain 30 Ability Haste and deal 0.3 more damage, increase to? for Ultimates | | 2.8% | 44.9% | 16,858 | Round 1: 42.1% · 150 games42.1Round 2: 44.3% · 279 games44.3Round 3: 45.4% · 273 games (strongest round)45.4Round 4: 44.4% · 266 games44.4 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 2.4% | 49.1% | 14,356 | Round 1: 44.7% · 123 games44.7Round 2: 46.2% · 157 games (strongest round)46.2Round 3: 46.1% · 197 games46.1Round 4: 45.8% · 234 games45.8 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.3% | 46.2% | 13,835 | Round 1: 41.1% · 117 games41.1Round 2: 44.7% · 174 games44.7Round 3: 47.6% · 177 games (strongest round)47.6Round 4: 46.4% · 209 games46.4 |
| 11 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.1% | 46.2% | 13,078 | Round 1: 49.6% · 235 games (strongest round)49.6Round 2: 47.8% · 220 games47.8Round 3: not enough games-Round 4: not enough games- |
| HomeguardGain 100% Movement Speed, disabled for 6 seconds after taking damage. | | 2.1% | 48.5% | 12,563 | Round 1: 46.3% · 149 games46.3Round 2: 46.9% · 154 games46.9Round 3: 51.0% · 208 games (strongest round)51.0Round 4: 47.8% · 225 games47.8 |
| 12 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 1.9% | 48.6% | 11,664 | Round 1: 50.3% · 150 games (strongest round)50.3Round 2: 50.1% · 150 games50.1Round 3: 49.2% · 150 games49.2Round 4: 45.3% · 150 games45.3 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.8% | 46.0% | 11,232 | Round 1: 46.6% · 129 games46.6Round 2: 47.9% · 207 games47.9Round 3: 46.8% · 209 games46.8Round 4: 48.4% · 215 games (strongest round)48.4 |
| 13 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 1.7% | 48.9% | 10,242 | Round 1: 49.4% · 150 games49.4Round 2: 48.1% · 150 games48.1Round 3: 50.2% · 150 games (strongest round)50.2Round 4: 45.7% · 150 games45.7 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.6% | 47.6% | 9,896 | Round 1: not enough games-Round 2: 50.6% · 150 games (strongest round)50.6Round 3: 47.9% · 150 games47.9Round 4: 45.5% · 159 games45.5 |
| Hextech SoulPeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow. | | 1.6% | 45.7% | 9,856 | Round 1: 40.6% · 126 games40.6Round 2: 43.6% · 187 games (strongest round)43.6Round 3: 37.8% · 150 games37.8Round 4: 37.3% · 177 games37.3 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 1.6% | 45.4% | 9,680 | Round 1: not enough games-Round 2: 49.2% · 150 games (strongest round)49.2Round 3: 49.0% · 205 games49.0Round 4: 46.4% · 181 games46.4 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.3% | 45.5% | 7,655 | Round 1: not enough games-Round 2: 48.8% · 150 games (strongest round)48.8Round 3: 47.1% · 150 games47.1Round 4: 47.6% · 150 games47.6 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.2% | 44.5% | 7,502 | Round 1: 38.4% · 102 games38.4Round 2: 41.0% · 130 games41.0Round 3: 45.9% · 150 games45.9Round 4: 47.4% · 150 games (strongest round)47.4 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 1.2% | 44.7% | 7,496 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.7% · 100 games41.7Round 4: 44.2% · 108 games (strongest round)44.2 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.2% | 48.7% | 7,379 | Round 1: not enough games-Round 2: 46.7% · 150 games46.7Round 3: 48.6% · 150 games48.6Round 4: 49.5% · 150 games (strongest round)49.5 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.1% | 44.6% | 6,969 | Round 1: 37.1% · 141 games37.1Round 2: 42.3% · 112 games42.3Round 3: 42.8% · 150 games (strongest round)42.8Round 4: 39.6% · 150 games39.6 |
| 14 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 1.1% | 47.8% | 6,570 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Don't BlinkGain 1% bonus damage per 10 Move Speed you have more than the target. | | 0.9% | 45.8% | 5,715 | Round 1: not enough games-Round 2: 44.1% · 119 games (strongest round)44.1Round 3: 43.3% · 150 games43.3Round 4: 41.9% · 150 games41.9 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.9% | 45.5% | 5,685 | Round 1: not enough games-Round 2: 42.3% · 142 games (strongest round)42.3Round 3: 40.8% · 150 games40.8Round 4: 42.2% · 140 games42.2 |
| 15 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.9% | 45.9% | 5,537 | Round 1: 43.6% · 150 games43.6Round 2: 41.3% · 135 games41.3Round 3: 44.3% · 150 games (strongest round)44.3Round 4: 41.9% · 109 games41.9 |
| 16 | Omni SoulGain 3 random Dragon Souls. | | 0.8% | 48.0% | 4,997 | Round 1: 52.0% · 123 games (strongest round)51.9Round 2: 50.9% · 150 games50.9Round 3: 45.1% · 150 games45.1Round 4: 49.0% · 150 games49.0 |
| 17 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.8% | 46.6% | 4,969 | Round 1: not enough games-Round 2: 43.5% · 150 games43.5Round 3: 45.7% · 150 games (strongest round)45.7Round 4: not enough games- |
| Ok BoomerangAutocast throw a boomerang at a nearby enemy every NaNs. | | 0.8% | 46.3% | 4,837 | Round 1: 50.5% · 144 games (strongest round)50.4Round 2: 46.0% · 118 games46.0Round 3: 47.8% · 131 games47.8Round 4: 45.0% · 144 games45.0 |
| 18 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 0.7% | 44.8% | 4,421 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 19 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 0.7% | 46.0% | 4,061 | Round 1: not enough games-Round 2: not enough games-Round 3: 40.1% · 107 games40.1Round 4: 44.4% · 134 games (strongest round)44.4 |
| 20 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.7% | 44.7% | 4,055 | Round 1: 48.7% · 150 games (strongest round)48.7Round 2: 43.3% · 150 games43.3Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.6% | 45.6% | 3,534 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 43.0% · 109 games43.0 |
| Stats!Gain 2 Stat Anvils! | | 0.5% | 45.6% | 3,281 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 21 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 0.5% | 44.8% | 3,058 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's CriticalGain 50% Crit chance. | | 5.6% | 44.1% | 34,307 | Round 1: 45.1% · 529 games45.1Round 2: 45.3% · 460 games45.3Round 3: 48.1% · 447 games (strongest round)48.1Round 4: 46.1% · 315 games46.1 |
| Scoped WeaponsGain 75 Attack Range. | | 5.3% | 44.0% | 32,541 | Round 1: 39.7% · 150 games39.7Round 2: 44.6% · 460 games (strongest round)44.6Round 3: 42.4% · 526 games42.4Round 4: 42.3% · 471 games42.3 |
| Hands off the TalentAttacks fired close to your max Attack Range deal bonus physical damage On-Hit. | | 4.4% | 43.4% | 26,755 | Round 1: 42.9% · 127 games42.9Round 2: 48.0% · 268 games (strongest round)48.0Round 3: 42.5% · 254 games42.5Round 4: 44.9% · 270 games44.9 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 3.9% | 44.3% | 23,917 | Round 1: 40.1% · 199 games (strongest round)40.1Round 2: 38.6% · 163 games38.6Round 3: 39.6% · 178 games39.6Round 4: 39.3% · 182 games39.3 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 3.8% | 44.2% | 23,005 | Round 1: 43.0% · 203 games43.0Round 2: 46.6% · 210 games46.6Round 3: 46.9% · 220 games (strongest round)46.9Round 4: 45.1% · 248 games45.1 |
| 22 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 3.2% | 44.1% | 19,325 | Round 1: 44.2% · 232 games (strongest round)44.2Round 2: 41.0% · 252 games41.0Round 3: 43.7% · 239 games43.7Round 4: 42.2% · 238 games42.2 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 3.1% | 43.2% | 18,959 | Round 1: 42.1% · 214 games42.1Round 2: 41.5% · 265 games41.5Round 3: 42.6% · 306 games (strongest round)42.6Round 4: 39.3% · 383 games39.3 |
| 23 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.3% | 43.3% | 14,316 | Round 1: 41.2% · 339 games (strongest round)41.2Round 2: 39.8% · 161 games39.8Round 3: not enough games-Round 4: not enough games- |
| 24 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 2.2% | 41.0% | 13,327 | Round 1: 38.9% · 179 games38.9Round 2: 41.0% · 164 games41.0Round 3: 39.3% · 158 games39.3Round 4: 43.1% · 150 games (strongest round)43.1 |
| THRASHEmpower! | | 2.1% | 43.5% | 13,041 | Round 1: 42.4% · 786 games42.4Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 2.0% | 43.9% | 12,434 | Round 1: 40.3% · 150 games40.3Round 2: 41.8% · 150 games41.8Round 3: 44.1% · 150 games44.1Round 4: 45.5% · 178 games (strongest round)45.5 |
| 25 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 1.9% | 43.0% | 11,781 | Round 1: 46.2% · 335 games (strongest round)46.2Round 2: 46.1% · 299 games46.1Round 3: not enough games-Round 4: not enough games- |
| SiphonDamaging enemy champions with heals you. | | 1.9% | 42.9% | 11,393 | Round 1: 40.9% · 121 games40.9Round 2: 42.2% · 150 games42.2Round 3: 44.2% · 184 games (strongest round)44.2Round 4: 44.0% · 215 games44.0 |
| 26 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 1.6% | 43.8% | 9,481 | Round 1: 44.0% · 150 games44.0Round 2: 47.3% · 150 games (strongest round)47.3Round 3: 46.1% · 150 games46.1Round 4: 44.6% · 150 games44.6 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 1.3% | 43.2% | 8,139 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 27 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 1.0% | 44.3% | 6,257 | Round 1: 46.5% · 141 games (strongest round)46.5Round 2: 40.4% · 150 games40.4Round 3: 44.3% · 133 games44.3Round 4: 45.9% · 144 games45.9 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.0% | 43.6% | 6,064 | Round 1: not enough games-Round 2: 43.3% · 143 games43.3Round 3: 44.1% · 124 games44.1Round 4: 44.4% · 149 games (strongest round)44.4 |
| Bread And ButterYour gains 100 Ability Haste. | | 1.0% | 41.7% | 5,939 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.9% · 150 games (strongest round)41.9Round 4: 40.0% · 150 games40.0 |
| Don't Change the ChannelGain a Shield for every second you spend Channeling. | | 0.9% | 44.4% | 5,705 | Round 1: not enough games-Round 2: 42.1% · 110 games42.1Round 3: 45.8% · 124 games (strongest round)45.8Round 4: 41.9% · 111 games41.9 |
| 28 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 0.9% | 42.9% | 5,316 | Round 1: 43.6% · 118 games43.6Round 2: 45.9% · 137 games (strongest round)45.9Round 3: 45.5% · 135 games45.5Round 4: 45.9% · 102 games45.9 |
| Magic MissileDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled. | | 0.8% | 43.1% | 4,880 | Round 1: 36.9% · 112 games36.9Round 2: 40.1% · 109 games40.1Round 3: 44.9% · 139 games (strongest round)44.9Round 4: 40.7% · 150 games40.7 |
| RecursionGain 60 Ability Haste. | | 0.8% | 42.0% | 4,726 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 45.3% · 109 games45.3 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.8% | 40.7% | 4,709 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.7% | 43.9% | 4,569 | Round 1: not enough games-Round 2: 46.2% · 125 games (strongest round)46.2Round 3: 45.5% · 116 games45.5Round 4: 42.4% · 130 games42.4 |
| 29 | Glass CannonReduce max Health by 30%. Deal an extra 0.25 damage as true damage. | | 0.5% | 41.2% | 3,317 | Round 1: not enough games-Round 2: not enough games-Round 3: 38.9% · 109 games38.9Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.5% | 40.8% | 3,186 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 0.5% | 41.5% | 2,968 | Round 1: 38.8% · 126 games38.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 0.5% | 45.9% | 2,914 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Skilled SniperSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). | | 0.4% | 40.0% | 2,465 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 31 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 52.8% | 2,392 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 47.4% · 150 games47.4 |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.4% | 42.3% | 2,153 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.8% · 111 games41.8Round 4: 42.7% · 150 games (strongest round)42.7 |
| 32 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 0.3% | 42.2% | 2,125 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 0.3% | 40.8% | 2,107 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mighty ShieldGain 40-100 Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | | 0.3% | 42.8% | 1,956 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 0.3% | 41.4% | 1,956 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| From DowntownQUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them | | 0.3% | 42.2% | 1,949 | Round 1: 48.9% · 134 games (strongest round)48.9Round 2: 47.1% · 113 games47.1Round 3: not enough games-Round 4: not enough games- |
| 34 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 0.3% | 42.4% | 1,881 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.3% | 44.2% | 1,871 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 0.3% | 42.2% | 1,803 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.3% | 45.4% | 1,767 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.3% | 43.6% | 1,715 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.3% | 41.5% | 1,709 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 0.3% | 42.5% | 1,602 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.2% | 46.6% | 1,496 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.2% | 45.5% | 1,432 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.2% | 44.1% | 1,073 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.2% | 47.2% | 1,037 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 0.2% | 44.8% | 1,000 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Swift and SafeGain a Shield after a Dash or Blink. | | 0.2% | 47.3% | 921 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 46.4% | 880 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.1% | 39.8% | 877 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | DashingYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | | 0.1% | 42.6% | 863 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.1% | 42.6% | 849 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.1% | 37.7% | 809 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 0.1% | 42.1% | 784 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 45.2% | 764 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.1% | 38.0% | 693 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.1% | 44.3% | 663 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 42.9% | 618 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.1% | 37.6% | 508 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |