| MinionmancerYour summons gain 40% increased size, health, and damage. | SSS | 17.0% | 45.7% | 45,103 | Round 1: 48.3% · 466 games (strongest round)48.3Round 2: 45.7% · 400 games45.7Round 3: 47.2% · 442 games47.2Round 4: 47.9% · 387 games47.9 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SS | 12.2% | 47.2% | 32,333 | Round 1: 47.1% · 157 games47.1Round 2: 48.1% · 155 games (strongest round)48.1Round 3: 47.1% · 189 games47.1Round 4: 46.8% · 167 games46.8 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SS | 11.7% | 47.3% | 31,061 | Round 1: 47.2% · 150 games (strongest round)47.2Round 2: 46.7% · 331 games46.7Round 3: 47.1% · 325 games47.1Round 4: 45.4% · 300 games45.4 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SS | 11.4% | 47.1% | 30,109 | Round 1: 49.9% · 194 games49.9Round 2: 50.0% · 201 games50.0Round 3: 51.1% · 244 games (strongest round)51.1Round 4: 45.3% · 208 games45.3 |
| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | S | 10.5% | 52.0% | 27,850 | Round 1: 53.1% · 290 games (strongest round)53.1Round 2: 50.2% · 260 games50.2Round 3: 49.7% · 238 games49.7Round 4: 44.1% · 214 games44.1 |
| HEAVYEmpower! | S | 9.3% | 45.8% | 24,733 | Round 1: 47.1% · 905 games47.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | S | 9.0% | 46.5% | 23,876 | Round 1: 49.3% · 353 games (strongest round)49.3Round 2: 47.1% · 275 games47.1Round 3: not enough games-Round 4: not enough games- |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | S | 8.8% | 46.2% | 23,413 | Round 1: 49.5% · 248 games49.5Round 2: 49.9% · 239 games (strongest round)49.9Round 3: 47.7% · 250 games47.7Round 4: 44.6% · 224 games44.6 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 7.3% | 45.0% | 19,268 | Round 1: 45.9% · 175 games45.9Round 2: 49.2% · 150 games (strongest round)49.2Round 3: 45.7% · 161 games45.7Round 4: 43.8% · 150 games43.8 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 6.7% | 45.1% | 17,703 | Round 1: 48.6% · 296 games48.6Round 2: 49.1% · 210 games (strongest round)49.1Round 3: 46.6% · 163 games46.6Round 4: 48.9% · 125 games48.9 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 6.6% | 45.1% | 17,498 | Round 1: 43.4% · 118 games43.4Round 2: 48.7% · 130 games48.7Round 3: 42.7% · 188 games42.7Round 4: 49.6% · 163 games (strongest round)49.6 |
| Blunt ForceGain 20% Attack Damage. | | 6.4% | 44.6% | 16,962 | Round 1: 44.5% · 147 games (strongest round)44.5Round 2: 41.1% · 196 games41.1Round 3: 44.1% · 186 games44.1Round 4: 43.1% · 180 games43.1 |
| 2 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 6.0% | 49.3% | 15,920 | Round 1: 48.9% · 150 games48.9Round 2: 49.8% · 150 games49.8Round 3: 50.6% · 150 games (strongest round)50.6Round 4: 47.2% · 150 games47.2 |
| 3 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 6.0% | 45.1% | 15,802 | Round 1: 48.0% · 296 games (strongest round)48.0Round 2: 46.0% · 309 games46.0Round 3: not enough games-Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 5.5% | 45.1% | 14,573 | Round 1: 49.3% · 150 games49.3Round 2: 50.0% · 150 games50.0Round 3: 51.7% · 150 games (strongest round)51.7Round 4: 48.7% · 150 games48.7 |
| Transmute: GoldGain a random Gold Augment. | | 5.3% | 44.6% | 14,121 | Round 1: 49.2% · 135 games (strongest round)49.2Round 2: 47.6% · 151 games47.6Round 3: 48.1% · 179 games48.1Round 4: 48.8% · 150 games48.8 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 5.3% | 49.1% | 14,107 | Round 1: 52.2% · 179 games (strongest round)52.2Round 2: 49.3% · 119 games49.3Round 3: 52.0% · 167 games51.9Round 4: 47.5% · 150 games47.5 |
| 4 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 4.6% | 44.8% | 12,228 | Round 1: 41.2% · 150 games41.2Round 2: 43.0% · 150 games (strongest round)43.0Round 3: 41.8% · 150 games41.8Round 4: 37.9% · 150 games37.9 |
| 5 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 4.6% | 44.3% | 12,147 | Round 1: 44.1% · 150 games44.1Round 2: 44.5% · 150 games44.5Round 3: 46.5% · 150 games (strongest round)46.5Round 4: 45.3% · 150 games45.3 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 4.4% | 45.4% | 11,665 | Round 1: 49.3% · 172 games (strongest round)49.3Round 2: 48.6% · 199 games48.6Round 3: 45.9% · 222 games45.9Round 4: not enough games- |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 4.4% | 44.0% | 11,660 | Round 1: 47.7% · 145 games47.7Round 2: 49.9% · 124 games49.9Round 3: 50.8% · 127 games (strongest round)50.8Round 4: 45.4% · 118 games45.4 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.2% | 47.1% | 11,018 | Round 1: not enough games-Round 2: 46.1% · 150 games (strongest round)46.1Round 3: 45.6% · 150 games45.6Round 4: 42.1% · 150 games42.1 |
| 6 | Transmute: ChaosGain 2 random Augments. | | 4.1% | 45.1% | 10,922 | Round 1: 49.1% · 150 games49.1Round 2: 49.4% · 150 games (strongest round)49.4Round 3: 47.3% · 150 games47.3Round 4: 48.7% · 150 games48.7 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 4.1% | 50.1% | 10,841 | Round 1: 52.1% · 139 games (strongest round)52.1Round 2: 50.8% · 107 games50.8Round 3: 50.7% · 137 games50.7Round 4: 50.1% · 122 games50.1 |
| RecursionGain 60 Ability Haste. | | 4.1% | 45.6% | 10,798 | Round 1: 47.6% · 150 games47.6Round 2: 48.8% · 150 games (strongest round)48.8Round 3: 46.6% · 150 games46.6Round 4: 44.1% · 150 games44.1 |
| 7 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 4.0% | 45.6% | 10,703 | Round 1: 44.2% · 150 games44.2Round 2: 44.4% · 150 games44.4Round 3: 46.1% · 150 games (strongest round)46.1Round 4: 45.9% · 150 games45.9 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 3.8% | 44.8% | 10,018 | Round 1: 35.9% · 150 games35.9Round 2: 41.7% · 150 games (strongest round)41.7Round 3: not enough games-Round 4: not enough games- |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 3.6% | 44.2% | 9,668 | Round 1: 45.2% · 150 games45.2Round 2: 49.8% · 150 games (strongest round)49.8Round 3: 45.5% · 150 games45.5Round 4: 45.0% · 150 games45.0 |
| Scopier WeaponsGain 150 Attack Range. | | 3.6% | 44.5% | 9,436 | Round 1: 47.8% · 150 games (strongest round)47.8Round 2: 44.8% · 150 games44.8Round 3: 47.7% · 150 games47.7Round 4: 40.0% · 150 games40.0 |
| 8 | Scopiest WeaponsGain 250 Attack Range. | | 3.5% | 45.3% | 9,359 | Round 1: 49.7% · 150 games49.7Round 2: 48.3% · 150 games48.3Round 3: 47.6% · 150 games47.6Round 4: 50.8% · 150 games (strongest round)50.8 |
| Bread And ButterYour gains 100 Ability Haste. | | 3.3% | 45.3% | 8,848 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.1% · 156 games (strongest round)45.1Round 4: 44.0% · 150 games44.0 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | | 3.3% | 46.3% | 8,740 | Round 1: not enough games-Round 2: 45.9% · 132 games (strongest round)45.9Round 3: 45.5% · 135 games45.5Round 4: not enough games- |
| 9 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 3.3% | 48.0% | 8,658 | Round 1: 47.8% · 189 games (strongest round)47.8Round 2: 47.6% · 150 games47.6Round 3: not enough games-Round 4: not enough games- |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.2% | 45.8% | 8,416 | Round 1: not enough games-Round 2: 46.5% · 150 games46.5Round 3: 47.4% · 150 games (strongest round)47.4Round 4: 45.1% · 150 games45.1 |
| Scoped WeaponsGain 75 Attack Range. | | 3.0% | 44.0% | 7,830 | Round 1: not enough games-Round 2: 46.0% · 150 games (strongest round)46.0Round 3: 45.4% · 150 games45.4Round 4: 43.6% · 150 games43.6 |
| GoredrinkGain 15% Omnivamp. | | 2.8% | 45.1% | 7,454 | Round 1: not enough games-Round 2: 42.8% · 150 games42.8Round 3: 41.0% · 150 games41.0Round 4: 44.2% · 150 games (strongest round)44.2 |
| 10 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 2.6% | 45.0% | 6,825 | Round 1: not enough games-Round 2: 39.8% · 104 games39.8Round 3: 47.0% · 125 games (strongest round)47.0Round 4: 43.8% · 131 games43.8 |
| THRASHEmpower! | | 2.6% | 44.4% | 6,821 | Round 1: 43.1% · 222 games43.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 11 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 2.6% | 44.5% | 6,772 | Round 1: 50.3% · 102 games50.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 2.5% | 44.7% | 6,719 | Round 1: 47.7% · 150 games (strongest round)47.7Round 2: 42.5% · 109 games42.5Round 3: 43.1% · 138 games43.1Round 4: 38.1% · 131 games38.1 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 2.5% | 45.6% | 6,670 | Round 1: 48.5% · 144 games (strongest round)48.5Round 2: 48.3% · 102 games48.3Round 3: 47.5% · 125 games47.5Round 4: not enough games- |
| 12 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.5% | 45.5% | 6,662 | Round 1: 51.0% · 150 games (strongest round)51.0Round 2: 48.5% · 150 games48.5Round 3: not enough games-Round 4: not enough games- |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 2.5% | 47.1% | 6,643 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.4% | 46.2% | 6,408 | Round 1: not enough games-Round 2: 46.6% · 150 games46.6Round 3: 49.0% · 150 games (strongest round)49.0Round 4: 47.0% · 150 games47.0 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 2.4% | 46.1% | 6,357 | Round 1: not enough games-Round 2: 47.5% · 150 games47.5Round 3: 52.2% · 150 games (strongest round)52.2Round 4: 47.2% · 150 games47.2 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 2.3% | 44.5% | 6,212 | Round 1: not enough games-Round 2: 48.5% · 150 games (strongest round)48.5Round 3: 45.9% · 150 games45.9Round 4: 44.3% · 101 games44.3 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 2.3% | 46.5% | 6,040 | Round 1: 48.4% · 147 games (strongest round)48.4Round 2: 46.7% · 109 games46.7Round 3: not enough games-Round 4: not enough games- |
| 13 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 2.1% | 44.9% | 5,667 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 2.0% | 45.8% | 5,370 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DonationGet 1750 Gold. No questions asked. | | 1.9% | 45.6% | 5,045 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.1% · 133 games (strongest round)46.1Round 4: 43.7% · 109 games43.7 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.7% | 46.5% | 4,587 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 1.7% | 44.8% | 4,416 | Round 1: 42.6% · 144 games42.6Round 2: 42.1% · 133 games42.1Round 3: 45.4% · 150 games (strongest round)45.4Round 4: 40.7% · 150 games40.7 |
| 14 | Omni SoulGain 3 random Dragon Souls. | | 1.7% | 47.9% | 4,379 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.8% · 113 games43.8Round 4: not enough games- |
| 15 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.4% | 45.9% | 3,762 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.4% | 44.7% | 3,671 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.3% | 45.4% | 3,510 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 16 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.2% | 44.6% | 3,070 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SiphonDamaging enemy champions with heals you. | | 10.6% | 43.8% | 28,042 | Round 1: 44.7% · 150 games44.7Round 2: 46.4% · 310 games46.4Round 3: 47.4% · 328 games (strongest round)47.4Round 4: 42.4% · 292 games42.4 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 6.9% | 43.8% | 18,255 | Round 1: not enough games-Round 2: 45.6% · 197 games (strongest round)45.6Round 3: 43.4% · 256 games43.4Round 4: 41.1% · 203 games41.1 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 6.3% | 42.8% | 16,696 | Round 1: 48.7% · 163 games48.7Round 2: 48.1% · 173 games48.1Round 3: 47.0% · 193 games47.0Round 4: 48.8% · 166 games (strongest round)48.8 |
| QuickstepWhen you use, dash towards your cursor. | | 4.4% | 42.1% | 11,717 | Round 1: 45.3% · 150 games (strongest round)45.3Round 2: 41.5% · 150 games41.5Round 3: 44.3% · 150 games44.3Round 4: 44.8% · 150 games44.8 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 3.7% | 42.7% | 9,712 | Round 1: 46.0% · 173 games46.0Round 2: 47.1% · 174 games (strongest round)47.1Round 3: not enough games-Round 4: not enough games- |
| Dive BomberExplodes when you die, dealing massive true damage. | | 3.5% | 42.6% | 9,339 | Round 1: not enough games-Round 2: 47.1% · 137 games47.1Round 3: 47.1% · 122 games (strongest round)47.1Round 4: 44.2% · 150 games44.2 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 3.1% | 42.9% | 8,210 | Round 1: 44.0% · 124 games44.0Round 2: 45.0% · 107 games (strongest round)45.0Round 3: not enough games-Round 4: 43.9% · 113 games43.9 |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 3.1% | 43.1% | 8,158 | Round 1: not enough games-Round 2: 44.4% · 148 games44.4Round 3: 47.7% · 144 games (strongest round)47.7Round 4: 47.6% · 123 games47.6 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.0% | 43.1% | 7,998 | Round 1: 42.5% · 150 games42.5Round 2: 43.1% · 150 games (strongest round)43.1Round 3: not enough games-Round 4: not enough games- |
| 17 | OverloadedUsing another Ability resets the cooldown of. | | 3.0% | 40.4% | 7,969 | Round 1: 46.4% · 150 games (strongest round)46.4Round 2: 42.6% · 129 games42.6Round 3: 44.1% · 145 games44.1Round 4: 46.1% · 123 games46.1 |
| 18 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 3.0% | 41.1% | 7,897 | Round 1: 43.2% · 150 games (strongest round)43.2Round 2: 42.0% · 133 games42.0Round 3: 41.6% · 150 games41.6Round 4: 41.8% · 150 games41.8 |
| 19 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 2.9% | 43.4% | 7,808 | Round 1: 40.8% · 103 games40.8Round 2: not enough games-Round 3: 42.1% · 145 games (strongest round)42.1Round 4: 42.1% · 109 games42.1 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 2.7% | 42.5% | 7,268 | Round 1: 36.7% · 150 games36.7Round 2: 38.8% · 150 games (strongest round)38.8Round 3: not enough games-Round 4: not enough games- |
| 20 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.7% | 42.1% | 7,190 | Round 1: 38.6% · 150 games38.6Round 2: 40.4% · 144 games40.4Round 3: 41.7% · 137 games (strongest round)41.7Round 4: 38.4% · 141 games38.4 |
| 21 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.7% | 41.9% | 7,113 | Round 1: 37.1% · 113 games37.1Round 2: not enough games-Round 3: 39.9% · 145 games (strongest round)39.9Round 4: 37.6% · 109 games37.6 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 2.7% | 42.9% | 7,102 | Round 1: 44.2% · 206 games44.2Round 2: 45.0% · 164 games (strongest round)45.0Round 3: not enough games-Round 4: not enough games- |
| 22 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.6% | 41.3% | 6,884 | Round 1: 35.8% · 167 games35.8Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 23 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.6% | 43.6% | 6,876 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.6% · 124 games41.6Round 4: 42.7% · 126 games (strongest round)42.7 |
| Mind to MatterIncrease max Health by half of your Mana. | | 2.2% | 43.0% | 5,775 | Round 1: not enough games-Round 2: 47.8% · 128 games47.8Round 3: 48.7% · 109 games (strongest round)48.7Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 2.1% | 42.7% | 5,659 | Round 1: not enough games-Round 2: not enough games-Round 3: 42.2% · 150 games42.2Round 4: 42.5% · 150 games (strongest round)42.5 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 2.0% | 41.6% | 5,376 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 41.0% · 105 games41.0 |
| 24 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 2.0% | 42.6% | 5,242 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.7% · 102 games46.7Round 4: not enough games- |
| 25 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 1.9% | 41.1% | 5,081 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 36.3% · 100 games36.3 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 1.9% | 40.0% | 4,983 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 1.9% | 43.7% | 4,969 | Round 1: not enough games-Round 2: 47.6% · 135 games47.6Round 3: 46.0% · 143 games46.0Round 4: 49.2% · 150 games (strongest round)49.2 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 1.8% | 43.1% | 4,811 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 47.7% · 107 games47.7 |
| 26 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 1.8% | 42.0% | 4,665 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.4% · 115 games46.4Round 4: not enough games- |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 1.8% | 40.1% | 4,649 | Round 1: 42.0% · 124 games42.0Round 2: 44.3% · 119 games44.3Round 3: 39.9% · 150 games39.9Round 4: 44.4% · 150 games (strongest round)44.4 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | | 1.7% | 39.7% | 4,589 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.3% · 105 games46.3Round 4: not enough games- |
| 27 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.6% | 43.0% | 4,338 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.6% | 43.0% | 4,293 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 1.6% | 39.2% | 4,217 | Round 1: not enough games-Round 2: 40.1% · 146 games40.1Round 3: 41.2% · 107 games (strongest round)41.2Round 4: not enough games- |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 1.6% | 43.1% | 4,202 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.1% · 108 games (strongest round)49.1Round 4: 47.3% · 113 games47.3 |
| 28 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.5% | 43.8% | 4,073 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.5% · 102 games48.5Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 1.5% | 43.5% | 4,023 | Round 1: not enough games-Round 2: 43.4% · 104 games43.4Round 3: 44.9% · 111 games (strongest round)44.9Round 4: not enough games- |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 1.3% | 43.7% | 3,518 | Round 1: 46.2% · 149 games (strongest round)46.2Round 2: 44.4% · 107 games44.4Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.3% | 40.7% | 3,444 | Round 1: 46.1% · 127 games (strongest round)46.1Round 2: not enough games-Round 3: 42.9% · 103 games42.9Round 4: not enough games- |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 1.3% | 40.8% | 3,411 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 43.1% · 112 games43.1 |
| 29 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 1.2% | 38.0% | 3,241 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DeftGain 60% Attack Speed. | | 1.1% | 42.6% | 2,944 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 30 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.1% | 41.2% | 2,876 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.1% | 41.4% | 2,791 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 40.1% · 107 games40.1 |
| 31 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 1.0% | 42.5% | 2,760 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.0% | 43.4% | 2,741 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.9% | 42.5% | 2,466 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 32 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.9% | 45.6% | 2,445 | Round 1: 45.3% · 113 games45.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 0.9% | 42.6% | 2,373 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.9% | 44.9% | 2,352 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.9% | 40.5% | 2,340 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.9% | 42.7% | 2,257 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.8% | 38.4% | 2,141 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.8% | 41.3% | 2,073 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| TyphoonYour Attacks shoot a missile at an additional target, dealing reduced damage and applying effects. | | 0.8% | 42.3% | 2,058 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread And JamYour gains 100 Ability Haste. | | 0.8% | 40.6% | 2,019 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.7% | 47.7% | 1,983 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 57.9% · 150 games57.9 |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.7% | 41.4% | 1,844 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 0.7% | 39.1% | 1,795 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.7% | 46.5% | 1,762 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 0.6% | 40.1% | 1,712 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 0.6% | 40.3% | 1,692 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 34 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.6% | 42.8% | 1,644 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 35 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.6% | 38.2% | 1,598 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.6% | 42.3% | 1,533 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| POWEREmpower! | | 0.6% | 26.8% | 1,492 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.6% | 45.0% | 1,466 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.5% | 46.6% | 1,430 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Tap DancerYour Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed. | | 0.5% | 43.7% | 1,422 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.5% | 47.3% | 1,383 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.5% | 46.3% | 1,366 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 0.5% | 34.7% | 1,349 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.5% | 35.6% | 1,319 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.4% | 43.1% | 1,141 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.4% | 42.0% | 1,018 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.4% | 38.6% | 956 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.2% | 52.5% | 556 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 41.1% | 552 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.2% | 40.9% | 540 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | <0.1% | 42.9% | 84 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | <0.1% | 40.5% | 74 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |