| Armored ImpactAfter casting an Ability, your next Attack deals 50-125 bonus physical damage to nearby enemies. | SSS | 20.5% | 50.3% | 90,319 | Round 1: 53.8% · 1,417 games (strongest round)53.8Round 2: 50.9% · 1,112 games50.9Round 3: 51.4% · 1,226 games51.4Round 4: 50.5% · 1,064 games50.5 |
| 1 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | SSS | 13.6% | 49.0% | 59,901 | Round 1: 49.3% · 734 games49.3Round 2: 49.0% · 776 games49.0Round 3: 50.2% · 825 games (strongest round)50.2Round 4: 45.8% · 707 games45.8 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | SS | 17.0% | 49.0% | 74,952 | Round 1: 49.0% · 969 games49.0Round 2: 47.7% · 857 games47.7Round 3: 50.0% · 952 games (strongest round)50.0Round 4: 49.3% · 834 games49.3 |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | SS | 12.4% | 48.6% | 54,552 | Round 1: 49.5% · 359 games49.5Round 2: 48.6% · 887 games48.6Round 3: 49.1% · 957 games49.1Round 4: 51.1% · 923 games (strongest round)51.1 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | S | 11.7% | 49.4% | 51,376 | Round 1: 50.1% · 1,420 games50.1Round 2: 48.0% · 1,261 games48.0Round 3: 51.8% · 210 games (strongest round)51.7Round 4: not enough games- |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | S | 10.8% | 48.6% | 47,372 | Round 1: 52.7% · 828 games (strongest round)52.7Round 2: 52.0% · 661 games52.0Round 3: 49.4% · 678 games49.4Round 4: 43.6% · 564 games43.6 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | S | 10.0% | 49.1% | 44,218 | Round 1: 48.8% · 567 games48.8Round 2: 47.9% · 536 games47.9Round 3: 50.5% · 619 games (strongest round)50.5Round 4: 49.4% · 554 games49.4 |
| Upgrade ImmolateHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | S | 7.1% | 49.4% | 31,367 | Round 1: 52.5% · 213 games (strongest round)52.5Round 2: 50.2% · 508 games50.2Round 3: 49.5% · 495 games49.5Round 4: 47.9% · 126 games47.9 |
| 2 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | S | 7.0% | 50.7% | 31,045 | Round 1: 51.9% · 330 games51.9Round 2: 52.2% · 337 games52.2Round 3: 52.2% · 331 games (strongest round)52.2Round 4: 51.1% · 314 games51.1 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 8.5% | 49.6% | 37,320 | Round 1: 52.6% · 683 games52.6Round 2: 54.0% · 482 games (strongest round)54.0Round 3: 51.9% · 410 games51.9Round 4: 52.4% · 349 games52.3 |
| Transmute: PrismaticGain a random Prismatic Augment. | | 8.3% | 47.2% | 36,642 | Round 1: 47.8% · 547 games47.8Round 2: 49.7% · 340 games (strongest round)49.7Round 3: 44.7% · 478 games44.7Round 4: 46.6% · 445 games46.6 |
| CRIMSON COBALTEnemy champions damaged by are marked. Attacking a marked enemy deals bonus magic damage and reduces the cooldown of. | | 7.8% | 48.6% | 34,386 | Round 1: 49.0% · 406 games49.0Round 2: 47.7% · 407 games47.7Round 3: 50.0% · 484 games (strongest round)50.0Round 4: 44.0% · 454 games44.0 |
| HEAVYEmpower! | | 6.8% | 47.6% | 29,918 | Round 1: 49.1% · 1,494 games49.1Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 6.2% | 50.8% | 27,220 | Round 1: 52.5% · 362 games (strongest round)52.5Round 2: 51.5% · 378 games51.5Round 3: 49.3% · 444 games49.3Round 4: 49.9% · 481 games49.9 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 5.8% | 49.5% | 25,750 | Round 1: 51.4% · 150 games51.4Round 2: 51.8% · 399 games (strongest round)51.8Round 3: 50.1% · 460 games50.1Round 4: 49.4% · 452 games49.4 |
| RecursionGain 60 Ability Haste. | | 5.7% | 47.0% | 24,940 | Round 1: 47.3% · 332 games47.3Round 2: 50.2% · 330 games (strongest round)50.2Round 3: 49.5% · 369 games49.5Round 4: 49.4% · 299 games49.4 |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 5.5% | 49.4% | 24,437 | Round 1: 50.4% · 628 games (strongest round)50.4Round 2: 47.8% · 507 games47.8Round 3: 48.6% · 105 games48.6Round 4: not enough games- |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 5.5% | 48.6% | 24,348 | Round 1: 54.1% · 426 games (strongest round)54.1Round 2: 52.3% · 371 games52.3Round 3: 49.9% · 382 games49.9Round 4: 50.5% · 314 games50.5 |
| POWEREmpower! | | 5.4% | 48.8% | 23,801 | Round 1: 48.0% · 1,191 games48.0Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 5.3% | 47.1% | 23,240 | Round 1: 50.8% · 150 games50.8Round 2: 50.9% · 308 games50.9Round 3: 52.2% · 339 games (strongest round)52.2Round 4: 49.6% · 322 games49.6 |
| 3 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 5.1% | 51.5% | 22,363 | Round 1: 54.1% · 237 games54.1Round 2: 56.2% · 244 games (strongest round)56.2Round 3: 52.3% · 222 games52.3Round 4: 51.2% · 208 games51.2 |
| 4 | OverloadedUsing another Ability resets the cooldown of. | | 4.8% | 48.5% | 21,056 | Round 1: 54.7% · 233 games (strongest round)54.7Round 2: 50.0% · 255 games50.0Round 3: 49.2% · 270 games49.2Round 4: 44.8% · 241 games44.8 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 4.3% | 48.5% | 18,813 | Round 1: 45.1% · 277 games45.1Round 2: 48.5% · 225 games48.4Round 3: 51.5% · 261 games (strongest round)51.5Round 4: 49.8% · 259 games49.8 |
| 5 | Transmute: ChaosGain 2 random Augments. | | 4.2% | 47.9% | 18,600 | Round 1: 51.5% · 269 games (strongest round)51.5Round 2: 50.5% · 198 games50.5Round 3: 50.6% · 223 games50.6Round 4: 49.9% · 234 games49.9 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 4.2% | 47.4% | 18,388 | Round 1: 46.9% · 238 games46.9Round 2: 50.8% · 267 games (strongest round)50.8Round 3: 49.7% · 333 games49.7Round 4: 47.4% · 328 games47.4 |
| Mind to MatterIncrease max Health by half of your Mana. | | 4.0% | 48.8% | 17,433 | Round 1: 50.5% · 150 games50.5Round 2: 47.8% · 318 games47.8Round 3: 51.5% · 374 games (strongest round)51.5Round 4: 48.9% · 301 games48.9 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | | 3.8% | 52.7% | 16,853 | Round 1: 52.0% · 185 games52.0Round 2: 54.3% · 211 games54.3Round 3: 57.1% · 276 games (strongest round)57.1Round 4: 49.6% · 259 games49.6 |
| Pursuit of HasteQUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 2. | | 3.8% | 48.8% | 16,567 | Round 1: 49.1% · 376 games (strongest round)49.1Round 2: 48.7% · 364 games48.7Round 3: not enough games-Round 4: not enough games- |
| FruitifyTakedowns create explosions of Fruit. Fruit restores Health and Mana. | | 3.7% | 50.6% | 16,368 | Round 1: not enough games-Round 2: 53.7% · 203 games (strongest round)53.7Round 3: 51.9% · 240 games51.9Round 4: 47.1% · 182 games47.1 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 3.6% | 48.1% | 15,980 | Round 1: 44.3% · 150 games44.3Round 2: 50.4% · 272 games (strongest round)50.4Round 3: 49.2% · 317 games49.2Round 4: 47.9% · 267 games47.9 |
| 6 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 3.6% | 47.9% | 15,864 | Round 1: 53.9% · 352 games (strongest round)53.9Round 2: 49.0% · 368 games49.0Round 3: not enough games-Round 4: not enough games- |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 3.0% | 47.7% | 13,292 | Round 1: not enough games-Round 2: 50.1% · 225 games (strongest round)50.1Round 3: 45.2% · 228 games45.2Round 4: 44.8% · 184 games44.8 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 2.7% | 47.6% | 12,019 | Round 1: 46.4% · 150 games46.4Round 2: 46.7% · 150 games46.7Round 3: 47.2% · 150 games (strongest round)47.2Round 4: 45.9% · 150 games45.9 |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 2.7% | 50.2% | 11,917 | Round 1: 47.5% · 150 games (strongest round)47.5Round 2: 46.0% · 189 games46.0Round 3: 45.9% · 229 games45.9Round 4: 44.9% · 183 games44.9 |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 2.6% | 51.3% | 11,343 | Round 1: 48.9% · 136 games48.9Round 2: 50.8% · 202 games (strongest round)50.8Round 3: 47.7% · 225 games47.7Round 4: 48.6% · 236 games48.6 |
| DonationGet 1750 Gold. No questions asked. | | 2.6% | 48.2% | 11,285 | Round 1: not enough games-Round 2: 48.8% · 150 games48.8Round 3: 49.9% · 160 games (strongest round)49.9Round 4: 47.7% · 151 games47.7 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 2.2% | 51.3% | 9,711 | Round 1: not enough games-Round 2: 48.1% · 150 games48.1Round 3: 52.7% · 150 games (strongest round)52.7Round 4: 49.6% · 150 games49.6 |
| Blue BarrierGain? of the Mana you spend as a Shield for 1.5 seconds. | | 2.1% | 49.5% | 9,260 | Round 1: not enough games-Round 2: 53.3% · 173 games53.3Round 3: 53.8% · 213 games (strongest round)53.8Round 4: 48.0% · 225 games48.0 |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 1.9% | 48.7% | 8,569 | Round 1: 48.7% · 150 games48.7Round 2: 48.6% · 141 games48.6Round 3: 52.6% · 150 games (strongest round)52.6Round 4: 50.9% · 116 games50.9 |
| Weapon of DestinyYour first Legendary Item becomes the Weapon of Destiny, gaining increased stats for every earned champion takedown. | | 1.6% | 49.7% | 7,199 | Round 1: 48.2% · 180 games48.2Round 2: 50.1% · 141 games (strongest round)50.1Round 3: not enough games-Round 4: not enough games- |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.6% | 49.3% | 7,118 | Round 1: not enough games-Round 2: 48.3% · 137 games48.3Round 3: 48.2% · 150 games48.2Round 4: 48.9% · 150 games (strongest round)48.9 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 1.6% | 47.9% | 7,058 | Round 1: 49.4% · 150 games49.4Round 2: 48.7% · 150 games48.7Round 3: 49.6% · 150 games49.6Round 4: 52.9% · 150 games (strongest round)52.9 |
| 7 | Omni SoulGain 3 random Dragon Souls. | | 1.6% | 50.9% | 6,892 | Round 1: 50.8% · 139 games50.8Round 2: 53.9% · 150 games53.9Round 3: 54.3% · 150 games (strongest round)54.3Round 4: 50.9% · 150 games50.9 |
| 8 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 1.5% | 50.2% | 6,556 | Round 1: 52.3% · 150 games (strongest round)52.3Round 2: 52.3% · 150 games52.3Round 3: 51.1% · 150 games51.1Round 4: 46.3% · 124 games46.3 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.5% | 47.5% | 6,478 | Round 1: not enough games-Round 2: 53.0% · 150 games (strongest round)53.0Round 3: 51.8% · 133 games51.8Round 4: 50.2% · 106 games50.2 |
| Scopier WeaponsGain 150 Attack Range. | | 1.3% | 48.0% | 5,538 | Round 1: 41.4% · 123 games41.4Round 2: 43.6% · 141 games43.6Round 3: 46.7% · 150 games (strongest round)46.7Round 4: 46.1% · 150 games46.1 |
| 9 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 1.1% | 47.3% | 4,958 | Round 1: not enough games-Round 2: 46.9% · 137 games46.9Round 3: 55.3% · 150 games (strongest round)55.3Round 4: not enough games- |
| 10 | Scopiest WeaponsGain 250 Attack Range. | | 1.1% | 47.5% | 4,772 | Round 1: not enough games-Round 2: not enough games-Round 3: 45.7% · 119 games45.7Round 4: 46.4% · 121 games (strongest round)46.4 |
| GoredrinkGain 15% Omnivamp. | | 1.1% | 49.3% | 4,637 | Round 1: not enough games-Round 2: 50.9% · 140 games50.9Round 3: 52.9% · 150 games (strongest round)52.9Round 4: 47.6% · 150 games47.6 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.0% | 48.1% | 4,579 | Round 1: not enough games-Round 2: 46.2% · 117 games (strongest round)46.2Round 3: 45.9% · 123 games45.9Round 4: 44.2% · 108 games44.2 |
| Scoped WeaponsGain 75 Attack Range. | | 1.0% | 47.4% | 4,526 | Round 1: not enough games-Round 2: 48.8% · 129 games48.8Round 3: 53.0% · 135 games (strongest round)53.0Round 4: 47.2% · 134 games47.2 |
| 11 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 1.0% | 48.2% | 4,507 | Round 1: 47.5% · 150 games47.5Round 2: 48.7% · 138 games (strongest round)48.7Round 3: not enough games-Round 4: not enough games- |
| 12 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 1.0% | 51.4% | 4,262 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.8% | 47.3% | 3,742 | Round 1: not enough games-Round 2: not enough games-Round 3: 46.0% · 111 games46.0Round 4: 47.9% · 115 games (strongest round)47.9 |
| JuicedOn-Hit deal ? magic damage, this damage can Critically Strike. | | 0.8% | 47.8% | 3,539 | Round 1: not enough games-Round 2: 49.4% · 107 games49.4Round 3: 50.4% · 106 games (strongest round)50.4Round 4: 48.9% · 130 games48.9 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 0.8% | 48.9% | 3,368 | Round 1: not enough games-Round 2: not enough games-Round 3: 49.0% · 118 games (strongest round)49.0Round 4: 46.9% · 113 games46.9 |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.7% | 47.2% | 3,236 | Round 1: 46.8% · 130 games46.8Round 2: not enough games-Round 3: not enough games-Round 4: 48.2% · 115 games (strongest round)48.2 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 0.7% | 49.6% | 3,224 | Round 1: 49.9% · 118 games49.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.7% | 47.2% | 3,176 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 51.5% · 108 games51.5 |
| BolsteredShields granted from are stronger and scaling with target's missing Health. | | 8.7% | 45.9% | 38,194 | Round 1: 44.2% · 198 games44.2Round 2: 47.9% · 480 games47.9Round 3: 47.9% · 628 games (strongest round)47.9Round 4: 44.4% · 593 games44.4 |
| 13 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 6.5% | 45.7% | 28,560 | Round 1: 46.5% · 341 games46.5Round 2: 45.5% · 384 games45.5Round 3: 44.6% · 424 games44.6Round 4: 47.4% · 378 games (strongest round)47.3 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 6.2% | 45.4% | 27,444 | Round 1: 49.2% · 150 games49.2Round 2: 51.4% · 384 games (strongest round)51.4Round 3: 47.3% · 409 games47.3Round 4: 46.4% · 385 games46.4 |
| 14 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 6.2% | 47.0% | 27,120 | Round 1: 48.6% · 444 games48.6Round 2: 47.6% · 419 games47.6Round 3: 47.5% · 378 games47.5Round 4: 49.7% · 288 games (strongest round)49.7 |
| PorcupineTaking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies. | | 4.3% | 46.6% | 18,960 | Round 1: 46.9% · 258 games46.9Round 2: 48.1% · 316 games (strongest round)48.1Round 3: 46.1% · 376 games46.1Round 4: 46.1% · 371 games46.1 |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 4.2% | 46.7% | 18,677 | Round 1: 42.8% · 450 games42.8Round 2: 42.2% · 357 games42.2Round 3: 44.0% · 373 games (strongest round)44.0Round 4: 43.7% · 337 games43.7 |
| Bread And JamYour gains 100 Ability Haste. | | 3.5% | 46.7% | 15,248 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.4% · 346 games (strongest round)44.4Round 4: 43.8% · 368 games43.8 |
| 15 | Courage of the ColossusGain 150-450 Shield after Immobilizing or Grounding an enemy champion. | | 3.3% | 43.4% | 14,715 | Round 1: 43.9% · 214 games43.9Round 2: 45.0% · 243 games45.0Round 3: 45.3% · 271 games (strongest round)45.3Round 4: 43.6% · 248 games43.6 |
| 16 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | | 3.3% | 47.0% | 14,606 | Round 1: 45.8% · 211 games45.8Round 2: 46.0% · 220 games46.0Round 3: 44.8% · 170 games44.8Round 4: 46.2% · 150 games (strongest round)46.2 |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 3.1% | 46.9% | 13,578 | Round 1: 50.0% · 150 games50.0Round 2: 48.5% · 160 games48.5Round 3: 48.1% · 204 games48.1Round 4: 50.2% · 189 games (strongest round)50.2 |
| Mighty ShieldGain 40-100 Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | | 2.7% | 45.5% | 12,006 | Round 1: 45.8% · 121 games45.8Round 2: 46.5% · 150 games46.5Round 3: 49.9% · 179 games (strongest round)49.9Round 4: 46.4% · 216 games46.4 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | | 2.7% | 46.6% | 12,003 | Round 1: 50.0% · 100 games (strongest round)50.0Round 2: 47.5% · 109 games47.5Round 3: 49.3% · 144 games49.3Round 4: 43.7% · 188 games43.7 |
| ImpassableGain the Aftershock and Glacial Augment Keystone Runes. | | 2.6% | 44.7% | 11,508 | Round 1: 39.9% · 150 games39.9Round 2: 44.5% · 161 games (strongest round)44.5Round 3: 43.2% · 180 games43.2Round 4: 42.4% · 188 games42.4 |
| 17 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.6% | 44.9% | 11,471 | Round 1: 44.7% · 150 games44.7Round 2: 47.7% · 150 games47.7Round 3: 46.7% · 150 games46.7Round 4: 50.6% · 150 games (strongest round)50.6 |
| 18 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 2.6% | 44.7% | 11,306 | Round 1: 48.0% · 150 games (strongest round)48.0Round 2: 42.3% · 150 games42.3Round 3: 45.4% · 150 games45.4Round 4: 39.2% · 150 games39.2 |
| 19 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | | 2.3% | 42.5% | 10,316 | Round 1: 45.7% · 285 games (strongest round)45.7Round 2: 42.5% · 235 games42.5Round 3: not enough games-Round 4: not enough games- |
| Soul EaterImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with ? Health. | | 2.3% | 44.9% | 10,165 | Round 1: 44.6% · 298 games (strongest round)44.6Round 2: 42.7% · 334 games42.7Round 3: not enough games-Round 4: not enough games- |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 2.3% | 43.2% | 10,141 | Round 1: not enough games-Round 2: 43.9% · 196 games43.9Round 3: 46.1% · 193 games (strongest round)46.1Round 4: 41.5% · 139 games41.5 |
| 20 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.2% | 42.6% | 9,878 | Round 1: 43.5% · 327 games43.5Round 2: 44.0% · 150 games (strongest round)44.0Round 3: not enough games-Round 4: not enough games- |
| 21 | Stuck In Here With MeUsing your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste. | | 2.2% | 46.2% | 9,705 | Round 1: 48.9% · 169 games (strongest round)48.9Round 2: 46.8% · 164 games46.8Round 3: 43.6% · 208 games43.6Round 4: 45.5% · 177 games45.5 |
| Slap AroundGain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death. | | 2.2% | 45.4% | 9,531 | Round 1: 47.8% · 114 games47.8Round 2: 48.2% · 155 games48.2Round 3: 48.5% · 150 games (strongest round)48.5Round 4: 46.8% · 150 games46.8 |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 2.1% | 45.7% | 9,279 | Round 1: 47.2% · 233 games47.2Round 2: 52.3% · 182 games (strongest round)52.3Round 3: 49.4% · 167 games49.4Round 4: 50.7% · 150 games50.7 |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 2.0% | 45.2% | 8,828 | Round 1: 51.2% · 150 games51.2Round 2: 50.9% · 152 games50.9Round 3: 51.9% · 177 games (strongest round)51.9Round 4: 50.7% · 150 games50.7 |
| 22 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.9% | 44.4% | 8,513 | Round 1: 47.7% · 150 games47.7Round 2: 49.2% · 150 games49.2Round 3: 49.9% · 150 games (strongest round)49.9Round 4: 48.5% · 150 games48.5 |
| 23 | CrueltyOn Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies. | | 1.9% | 42.9% | 8,168 | Round 1: 39.3% · 150 games39.3Round 2: 42.0% · 150 games (strongest round)42.0Round 3: 42.0% · 150 games42.0Round 4: 38.5% · 150 games38.5 |
| Bread And ButterYour gains 100 Ability Haste. | | 1.8% | 44.4% | 7,996 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.7% · 196 games43.7Round 4: 47.8% · 176 games (strongest round)47.8 |
| Blunt ForceGain 20% Attack Damage. | | 1.8% | 45.4% | 7,869 | Round 1: not enough games-Round 2: 52.3% · 150 games (strongest round)52.3Round 3: 45.6% · 150 games45.6Round 4: 51.3% · 150 games51.3 |
| 24 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 1.7% | 46.0% | 7,681 | Round 1: 45.2% · 150 games45.2Round 2: 47.2% · 176 games (strongest round)47.2Round 3: 46.9% · 159 games46.9Round 4: 46.5% · 150 games46.5 |
| 25 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 1.7% | 47.0% | 7,556 | Round 1: 51.1% · 150 games (strongest round)51.1Round 2: 46.2% · 150 games46.2Round 3: 49.8% · 150 games49.8Round 4: 44.0% · 150 games44.0 |
| 26 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.6% | 43.1% | 7,256 | Round 1: 42.1% · 150 games (strongest round)42.1Round 2: 40.4% · 150 games40.4Round 3: 41.9% · 150 games41.9Round 4: 40.9% · 150 games40.8 |
| 27 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 1.5% | 45.3% | 6,795 | Round 1: 44.9% · 122 games44.9Round 2: 43.7% · 143 games43.7Round 3: 47.5% · 139 games (strongest round)47.4Round 4: 44.3% · 123 games44.3 |
| 28 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 1.4% | 43.9% | 6,292 | Round 1: 43.9% · 127 games43.9Round 2: 46.8% · 127 games (strongest round)46.8Round 3: 46.0% · 121 games46.0Round 4: not enough games- |
| 29 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.4% | 43.5% | 6,230 | Round 1: 41.3% · 150 games41.3Round 2: 40.7% · 150 games40.7Round 3: 45.5% · 150 games (strongest round)45.5Round 4: 43.3% · 150 games43.3 |
| 30 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 1.4% | 44.2% | 6,109 | Round 1: 46.6% · 150 games46.6Round 2: 47.8% · 150 games (strongest round)47.8Round 3: 47.7% · 150 games47.7Round 4: 43.4% · 146 games43.4 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 1.4% | 44.8% | 6,100 | Round 1: 43.5% · 150 games (strongest round)43.5Round 2: 43.1% · 150 games43.1Round 3: 42.8% · 150 games42.8Round 4: 42.7% · 150 games42.7 |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 1.4% | 46.0% | 6,075 | Round 1: 46.4% · 150 games46.4Round 2: 49.1% · 150 games (strongest round)49.1Round 3: 48.3% · 150 games48.3Round 4: 48.4% · 150 games48.4 |
| 31 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 1.4% | 45.4% | 5,996 | Round 1: 44.9% · 150 games (strongest round)44.9Round 2: 42.4% · 150 games42.4Round 3: not enough games-Round 4: not enough games- |
| Double TimeDamaging an enemy champion with 2 separate Abilities in quick succession deals magic damage and grants max Mana. | | 1.4% | 45.1% | 5,994 | Round 1: 48.9% · 199 games48.9Round 2: 49.2% · 130 games (strongest round)49.2Round 3: not enough games-Round 4: not enough games- |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | | 1.4% | 45.2% | 5,963 | Round 1: not enough games-Round 2: 41.5% · 113 games41.5Round 3: 47.0% · 138 games (strongest round)47.0Round 4: 43.2% · 150 games43.2 |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 1.3% | 45.7% | 5,821 | Round 1: not enough games-Round 2: 45.6% · 150 games45.6Round 3: 50.6% · 150 games (strongest round)50.6Round 4: 47.7% · 150 games47.7 |
| 32 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 1.3% | 46.5% | 5,752 | Round 1: 49.2% · 126 games (strongest round)49.2Round 2: 45.9% · 135 games45.9Round 3: 49.0% · 150 games49.0Round 4: 48.1% · 150 games48.1 |
| 33 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 1.3% | 45.4% | 5,741 | Round 1: 39.9% · 150 games39.9Round 2: 42.8% · 140 games42.8Round 3: 43.0% · 150 games43.0Round 4: 44.6% · 150 games (strongest round)44.6 |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 1.3% | 45.5% | 5,565 | Round 1: not enough games-Round 2: 47.7% · 114 games (strongest round)47.7Round 3: 47.0% · 116 games47.0Round 4: 46.3% · 102 games46.3 |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 1.0% | 45.3% | 4,614 | Round 1: not enough games-Round 2: not enough games-Round 3: 54.5% · 102 games (strongest round)54.5Round 4: 50.4% · 126 games50.4 |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 1.0% | 41.9% | 4,591 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 1.0% | 46.8% | 4,327 | Round 1: 39.5% · 118 games39.5Round 2: 46.1% · 114 games (strongest round)46.1Round 3: 44.9% · 139 games44.9Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 1.0% | 46.7% | 4,227 | Round 1: not enough games-Round 2: 47.7% · 150 games47.7Round 3: 47.5% · 148 games47.5Round 4: 49.7% · 150 games (strongest round)49.7 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 0.9% | 43.1% | 3,778 | Round 1: 40.5% · 150 games40.5Round 2: 44.6% · 150 games (strongest round)44.6Round 3: not enough games-Round 4: not enough games- |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.8% | 43.0% | 3,737 | Round 1: not enough games-Round 2: 44.2% · 150 games (strongest round)44.2Round 3: 40.9% · 150 games40.9Round 4: 42.0% · 150 games42.0 |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.8% | 42.4% | 3,733 | Round 1: 43.5% · 150 games43.5Round 2: 45.1% · 121 games45.1Round 3: 41.3% · 150 games41.3Round 4: 45.2% · 120 games (strongest round)45.2 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.8% | 44.1% | 3,420 | Round 1: not enough games-Round 2: not enough games-Round 3: 44.0% · 132 games (strongest round)44.0Round 4: 43.1% · 150 games43.1 |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.7% | 42.2% | 3,299 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.4% · 150 games43.4Round 4: 46.2% · 150 games (strongest round)46.2 |
| 34 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.7% | 45.0% | 3,296 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.7% | 46.3% | 3,280 | Round 1: 52.1% · 107 games (strongest round)52.1Round 2: 50.2% · 111 games50.2Round 3: 47.7% · 131 games47.7Round 4: 48.9% · 130 games48.9 |
| 35 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.7% | 42.8% | 3,117 | Round 1: not enough games-Round 2: not enough games-Round 3: 35.7% · 115 games35.7Round 4: 37.5% · 104 games (strongest round)37.5 |
| OverflowYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana. | | 0.7% | 45.5% | 2,897 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.6% | 44.8% | 2,812 | Round 1: not enough games-Round 2: 44.8% · 150 games44.8Round 3: 44.7% · 150 games44.7Round 4: 45.0% · 115 games (strongest round)45.0 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 0.5% | 43.5% | 2,362 | Round 1: 40.1% · 150 games40.1Round 2: 43.2% · 132 games (strongest round)43.2Round 3: not enough games-Round 4: not enough games- |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 0.5% | 43.1% | 2,348 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 36 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.5% | 51.0% | 2,304 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 0.5% | 46.5% | 2,287 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.5% | 47.0% | 2,255 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.5% | 50.9% | 2,197 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 54.7% · 150 games54.7 |
| THRASHEmpower! | | 0.5% | 44.0% | 2,105 | Round 1: 43.3% · 122 games43.3Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 38 | Fey MagicDamaging with your Ultimate Polymorphs enemies for a few seconds. | | 0.4% | 40.1% | 1,740 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.4% | 42.1% | 1,697 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 0.4% | 45.9% | 1,604 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 0.4% | 43.7% | 1,560 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.3% | 45.1% | 1,266 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 0.3% | 38.2% | 1,102 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.2% | 33.2% | 1,051 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| PoltergeistGain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost. | | 0.2% | 45.2% | 798 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 42 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.2% | 45.9% | 788 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.1% | 41.5% | 482 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 46.2% | 312 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 43.3% | 268 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 48.1% | 262 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |