| 1 | Big ShotGain ? Critical Strike Damage and ? bonus Attack Damage. ? of your Attack Speed is converted into Critical Strike Damage. | SSS | 14.6% | 49.6% | 229,044 | Round 1: 48.4% · 1,128 games48.4Round 2: 49.7% · 1,151 games49.7Round 3: 50.8% · 1,279 games50.8Round 4: 51.9% · 1,113 games (strongest round)51.9 |
| Blunt ForceGain 20% Attack Damage. | SSS | 13.8% | 53.0% | 215,071 | Round 1: 54.2% · 532 games (strongest round)54.2Round 2: 53.4% · 1,256 games53.4Round 3: 53.9% · 1,352 games53.9Round 4: 53.5% · 1,268 games53.5 |
| HEAVYEmpower! | SS | 11.9% | 50.8% | 185,418 | Round 1: 52.1% · 3,879 games52.1Round 2: 55.9% · 127 games (strongest round)55.9Round 3: not enough games-Round 4: not enough games- |
| 2 | Clown CollegeGain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies. | SS | 11.5% | 56.7% | 179,198 | Round 1: 61.9% · 999 games (strongest round)61.9Round 2: 56.1% · 946 games56.1Round 3: 56.0% · 1,003 games56.0Round 4: 56.3% · 881 games56.3 |
| Soul SiphonHeal for 12% of damage done by Critical Strikes. Gain 25% Crit chance. | S | 11.5% | 51.2% | 180,204 | Round 1: 50.2% · 927 games50.2Round 2: 50.5% · 899 games50.4Round 3: 53.5% · 1,057 games (strongest round)53.5Round 4: 52.1% · 1,171 games52.1 |
| The Boom and the BassAfter casting an Ability, your next Attack is faster, deals bonus magic damage, and grants you decaying Move Speed. | S | 9.6% | 57.4% | 150,751 | Round 1: 59.6% · 1,077 games (strongest round)59.6Round 2: 57.5% · 965 games57.5Round 3: 58.3% · 1,035 games58.3Round 4: 57.4% · 1,009 games57.4 |
| Transmute: PrismaticGain a random Prismatic Augment. | S | 9.1% | 50.8% | 142,805 | Round 1: 54.1% · 861 games (strongest round)54.1Round 2: 52.5% · 566 games52.5Round 3: 53.0% · 708 games53.0Round 4: 50.1% · 680 games50.1 |
| Still HereGain Attack Speed and Lifesteal based on your missing Health. | S | 8.3% | 53.1% | 130,486 | Round 1: 51.0% · 588 games51.0Round 2: 52.5% · 612 games52.5Round 3: 52.7% · 724 games (strongest round)52.7Round 4: 50.8% · 784 games50.8 |
| 3 | Ultra HydraGain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra. | S | 7.1% | 58.0% | 110,388 | Round 1: 61.4% · 1,126 games61.4Round 2: 58.9% · 1,116 games58.9Round 3: 62.1% · 165 games (strongest round)62.1Round 4: not enough games- |
| escAPADeConvert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage. | S | 6.8% | 52.7% | 106,130 | Round 1: 51.5% · 218 games51.4Round 2: 52.0% · 527 games52.0Round 3: 54.7% · 527 games (strongest round)54.7Round 4: 53.8% · 516 games53.8 |
| Scopier WeaponsGain 150 Attack Range. | | 8.0% | 50.7% | 125,116 | Round 1: 46.3% · 898 games46.3Round 2: 52.0% · 798 games (strongest round)52.0Round 3: 51.1% · 938 games51.1Round 4: 49.7% · 878 games49.7 |
| It's CriticalGain 50% Crit chance. | | 7.6% | 49.8% | 118,392 | Round 1: 48.8% · 786 games48.8Round 2: 49.9% · 723 games49.9Round 3: 51.7% · 807 games (strongest round)51.7Round 4: 49.8% · 717 games49.8 |
| From Beginning To EndGain the First Strike and Dark Harvest Keystone Runes. | | 6.5% | 51.2% | 101,908 | Round 1: 50.1% · 1,038 games50.1Round 2: 50.6% · 835 games50.6Round 3: 54.4% · 149 games (strongest round)54.4Round 4: not enough games- |
| SiphonDamaging enemy champions with heals you. | | 6.1% | 48.8% | 95,733 | Round 1: 47.7% · 278 games47.7Round 2: 51.7% · 756 games51.7Round 3: 51.4% · 823 games51.4Round 4: 52.5% · 781 games (strongest round)52.5 |
| Tooth FairyBursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration. | | 5.8% | 51.7% | 91,482 | Round 1: 52.9% · 150 games (strongest round)52.9Round 2: 52.1% · 150 games52.1Round 3: not enough games-Round 4: not enough games- |
| Upgrade Death's DanceGain 250. Death's Dance's Ignore Pain is increased to 0.4 of damage received, and heals for more instantly when scoring a takedown. | | 5.7% | 49.6% | 89,667 | Round 1: not enough games-Round 2: 48.1% · 353 games48.1Round 3: 53.8% · 454 games (strongest round)53.8Round 4: 47.1% · 398 games47.1 |
| Shadow RunnerAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed. | | 5.4% | 50.8% | 84,728 | Round 1: 47.8% · 241 games47.8Round 2: 50.1% · 543 games50.1Round 3: 53.3% · 581 games (strongest round)53.3Round 4: 48.3% · 481 games48.3 |
| Weapon of Destiny Best with The Collector+6.9 | | 5.3% | 53.6% | 82,171 | Round 1: 55.3% · 1,007 games (strongest round)55.3Round 2: 54.5% · 761 games54.5Round 3: 54.6% · 100 games54.6Round 4: not enough games- |
| 4 | Scopiest WeaponsGain 250 Attack Range. | | 5.0% | 51.1% | 78,284 | Round 1: 52.8% · 472 games (strongest round)52.8Round 2: 50.3% · 480 games50.3Round 3: 52.2% · 602 games52.2Round 4: 52.5% · 507 games52.5 |
| Tank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain 25% Crit Chance. | | 4.8% | 51.1% | 74,789 | Round 1: 57.9% · 194 games (strongest round)57.9Round 2: 53.2% · 436 games53.2Round 3: 51.4% · 582 games51.4Round 4: 51.3% · 595 games51.2 |
| Flow of SpiritCasting grants you Attack Speed for a duration. | | 4.7% | 50.5% | 73,524 | Round 1: 55.3% · 214 games (strongest round)55.3Round 2: 47.7% · 528 games47.7Round 3: 50.4% · 601 games50.4Round 4: 51.2% · 591 games51.2 |
| Get Excited!Increase Movement Speed and Attack Speed for 4 seconds on takedown. | | 4.4% | 49.9% | 69,480 | Round 1: 44.2% · 206 games44.2Round 2: 50.7% · 251 games50.7Round 3: 49.7% · 313 games49.7Round 4: 53.4% · 365 games (strongest round)53.4 |
| GoredrinkGain 15% Omnivamp. | | 4.3% | 50.7% | 66,818 | Round 1: 52.8% · 150 games (strongest round)52.8Round 2: 51.0% · 339 games51.0Round 3: 49.8% · 359 games49.8Round 4: 48.9% · 428 games48.9 |
| Take'em Down Down DownAttacks and Abilities deal bonus magic damage and apply stacks to enemy champions. At max stacks, consume them to deal missing Health magic damage and you restore Health based on the damage dealt. | | 4.1% | 56.9% | 63,941 | Round 1: 57.0% · 495 games57.0Round 2: 58.3% · 477 games (strongest round)58.3Round 3: 57.1% · 488 games57.1Round 4: 55.1% · 440 games55.1 |
| Escape PlanGain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health. | | 4.1% | 52.6% | 63,660 | Round 1: 51.4% · 152 games51.4Round 2: 54.1% · 366 games54.1Round 3: 55.8% · 483 games (strongest round)55.8Round 4: 54.2% · 496 games54.2 |
| Heavy Is The CrownGain Attack Damage, Ability Power, and Attack Speed but decreased Move Speed. Getting a takedown grants you a stack of Burden that increases this effect. Lose half your stacks on death | | 3.8% | 52.5% | 59,130 | Round 1: 54.4% · 657 games (strongest round)54.4Round 2: 53.0% · 572 games53.0Round 3: not enough games-Round 4: not enough games- |
| Transmute: GoldGain a random Gold Augment. | | 3.7% | 48.9% | 57,499 | Round 1: 46.2% · 172 games46.2Round 2: 52.3% · 284 games (strongest round)52.3Round 3: 49.2% · 338 games49.2Round 4: 49.5% · 316 games49.5 |
| Upgrade Ravenous HydraYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to? Gain 500 Gold. | | 3.6% | 51.2% | 56,050 | Round 1: 54.1% · 636 games54.1Round 2: 54.3% · 596 games54.3Round 3: 56.0% · 102 games (strongest round)56.0Round 4: not enough games- |
| 5 | GoliathBecome large, gaining 35% Health and 15% Adaptive Force. | | 3.5% | 53.6% | 54,423 | Round 1: 54.2% · 250 games (strongest round)54.2Round 2: 51.8% · 255 games51.8Round 3: 51.2% · 316 games51.2Round 4: 50.7% · 295 games50.7 |
| 6 | Blade WaltzGain Blade Waltz as a Summoner Spell. | | 3.4% | 49.2% | 53,766 | Round 1: 46.0% · 228 games46.0Round 2: 48.2% · 217 games48.2Round 3: 51.0% · 326 games (strongest round)51.0Round 4: 47.9% · 280 games47.9 |
| 7 | Back To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability. | | 3.4% | 51.1% | 53,247 | Round 1: 56.9% · 338 games (strongest round)56.9Round 2: 53.1% · 346 games53.1Round 3: 52.0% · 332 games52.0Round 4: 50.6% · 230 games50.6 |
| 8 | Rite of AscensionOn takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns. | | 3.4% | 51.3% | 53,139 | Round 1: 51.1% · 277 games51.1Round 2: 51.7% · 293 games51.7Round 3: 57.2% · 293 games (strongest round)57.2Round 4: 50.6% · 206 games50.6 |
| Scoped WeaponsGain 75 Attack Range. | | 3.4% | 49.3% | 52,970 | Round 1: 46.8% · 190 games46.8Round 2: 49.0% · 446 games49.0Round 3: 49.5% · 437 games49.5Round 4: 51.5% · 390 games (strongest round)51.5 |
| DonationGet 1750 Gold. No questions asked. | | 3.3% | 51.7% | 50,988 | Round 1: not enough games-Round 2: 49.0% · 201 games49.0Round 3: 47.7% · 309 games47.7Round 4: 50.9% · 284 games (strongest round)50.9 |
| 9 | Mad ScientistOn each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed). | | 3.2% | 56.0% | 49,518 | Round 1: 56.0% · 221 games56.0Round 2: 55.2% · 232 games55.2Round 3: 57.4% · 252 games (strongest round)57.4Round 4: 54.7% · 257 games54.7 |
| 10 | Transmute: ChaosGain 2 random Augments. | | 3.1% | 50.9% | 48,840 | Round 1: 54.0% · 262 games (strongest round)54.0Round 2: 50.0% · 193 games50.0Round 3: 49.1% · 275 games49.1Round 4: 50.5% · 296 games50.5 |
| Sap MagicEvery? seconds, your next Attack deals bonus physical damage and restores Health. Casting an Ability reduces this effect's cooldown. | | 3.0% | 51.3% | 47,016 | Round 1: 51.3% · 144 games51.3Round 2: 54.4% · 164 games54.4Round 3: 52.5% · 213 games52.5Round 4: 54.4% · 228 games (strongest round)54.4 |
| Dive BomberExplodes when you die, dealing massive true damage. | | 2.9% | 50.3% | 44,906 | Round 1: 50.0% · 150 games50.0Round 2: 54.3% · 260 games (strongest round)54.3Round 3: 51.1% · 333 games51.1Round 4: 52.4% · 313 games52.4 |
| 11 | Giant SlayerBecome tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you. | | 2.9% | 52.0% | 44,823 | Round 1: 47.5% · 150 games47.5Round 2: 52.5% · 196 games52.5Round 3: 54.5% · 244 games (strongest round)54.5Round 4: 52.8% · 277 games52.8 |
| 12 | Final FormAfter casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds. | | 2.7% | 49.5% | 42,974 | Round 1: 49.3% · 150 games49.3Round 2: 48.3% · 153 games48.3Round 3: 45.2% · 209 games45.2Round 4: 49.6% · 240 games (strongest round)49.6 |
| ZealotGain 0.25 Critical Strike Chance and 0.35 Attack Speed. | | 2.7% | 50.2% | 41,538 | Round 1: 48.7% · 150 games48.7Round 2: 50.3% · 364 games50.3Round 3: 49.8% · 383 games49.8Round 4: 50.8% · 418 games (strongest round)50.8 |
| FlashyYour Flash has 3 charges. After 120 seconds, regain all charges. | | 2.4% | 49.3% | 36,806 | Round 1: 44.0% · 150 games44.0Round 2: 46.6% · 160 games46.6Round 3: 46.7% · 207 games (strongest round)46.7Round 4: 45.0% · 204 games45.0 |
| 13 | Urf's ChampionQUEST: Score 18 takedowns. REWARD: Golden Spatula | | 2.2% | 51.8% | 34,371 | Round 1: 54.8% · 258 games (strongest round)54.8Round 2: 49.4% · 246 games49.4Round 3: not enough games-Round 4: not enough games- |
| 14 | TotentanzReplace a Summoner Spell with . : Blink forward and become Unkillable. Get a takedown within 5 seconds or else YOU DIE. | | 2.1% | 50.9% | 32,132 | Round 1: 53.6% · 176 games (strongest round)53.6Round 2: 48.5% · 177 games48.5Round 3: 49.6% · 178 games49.6Round 4: 50.8% · 170 games50.8 |
| Leg DayGain 50 Movement Speed and 50% Slow Resist. | | 2.0% | 50.2% | 31,056 | Round 1: 50.0% · 134 games50.0Round 2: 47.4% · 188 games47.4Round 3: 50.7% · 223 games50.7Round 4: 51.9% · 249 games (strongest round)51.9 |
| Veil of WardingGain a Spell Shield every 30 seconds that blocks the next enemy Ability. | | 1.9% | 49.7% | 29,101 | Round 1: 48.9% · 102 games (strongest round)48.9Round 2: 46.4% · 150 games46.4Round 3: 47.1% · 182 games47.1Round 4: 48.4% · 226 games48.4 |
| Stats on Stats!Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | | 1.8% | 51.2% | 28,290 | Round 1: not enough games-Round 2: 47.9% · 150 games (strongest round)47.9Round 3: 45.0% · 150 games45.0Round 4: 47.4% · 201 games47.4 |
| Swift and SafeGain a Shield after a Dash or Blink. | | 1.5% | 49.2% | 23,277 | Round 1: 51.2% · 150 games (strongest round)51.2Round 2: 44.2% · 171 games44.2Round 3: 47.7% · 179 games47.7Round 4: 48.3% · 150 games48.3 |
| Forged By The MasterIncrease your Item and Augment damage by 0.45. | | 1.2% | 49.7% | 18,787 | Round 1: not enough games-Round 2: 53.2% · 150 games53.2Round 3: 56.1% · 150 games56.1Round 4: 56.3% · 150 games (strongest round)56.3 |
| Twin FireOn ability damage, fire 1 plus? missiles that deal 10.07-30.07 magic damage each. Gain 25% Critical Strike Chance. | | 1.2% | 50.9% | 18,677 | Round 1: not enough games-Round 2: 48.9% · 178 games48.9Round 3: 48.1% · 163 games48.1Round 4: 51.4% · 156 games (strongest round)51.4 |
| 15 | Dual WieldAttacks fire a bolt that applies effects at reduced strength. Gain 10% total Attack Speed. | | 1.0% | 50.2% | 15,050 | Round 1: not enough games-Round 2: 48.3% · 143 games48.3Round 3: 52.4% · 150 games52.4Round 4: 52.5% · 150 games (strongest round)52.5 |
| 16 | Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | | 0.9% | 50.7% | 13,750 | Round 1: not enough games-Round 2: 45.8% · 141 games45.8Round 3: 49.0% · 150 games (strongest round)49.0Round 4: not enough games- |
| 17 | Omni SoulGain 3 random Dragon Souls. | | 0.7% | 52.3% | 11,475 | Round 1: not enough games-Round 2: 51.8% · 112 games (strongest round)51.8Round 3: 51.5% · 150 games51.5Round 4: 50.2% · 136 games50.2 |
| Dawnbringer's ResolveWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | | 0.5% | 49.4% | 7,894 | Round 1: not enough games-Round 2: not enough games-Round 3: 50.1% · 140 games (strongest round)50.1Round 4: 50.1% · 150 games50.1 |
| 18 | Hand of BaronGain 25% Adaptive Force. Nearby allied minions are greatly empowered. | | 0.4% | 56.3% | 6,977 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 56.2% · 150 games56.2 |
| 19 | GoldrendDamaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed. | | 0.4% | 50.1% | 6,609 | Round 1: 49.0% · 150 games49.0Round 2: 50.8% · 148 games (strongest round)50.8Round 3: not enough games-Round 4: not enough games- |
| Gift of the DrownedBonus Health is converted into Lethality. Gain ? Lethality. | | 0.4% | 49.4% | 5,813 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark BaitA few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack. | | 0.3% | 49.8% | 4,868 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Upgrade Infinity EdgeGain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack. | | 14.4% | 47.3% | 225,671 | Round 1: 48.6% · 1,557 games48.6Round 2: 46.8% · 1,475 games46.8Round 3: 50.8% · 1,612 games (strongest round)50.8Round 4: 50.0% · 351 games50.0 |
| Upgrade CollectorExecuting enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold. | | 9.6% | 48.4% | 149,639 | Round 1: 48.4% · 514 games48.4Round 2: 49.4% · 1,286 games49.4Round 3: 52.0% · 1,174 games52.0Round 4: 54.8% · 274 games (strongest round)54.8 |
| NightstalkingTakedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible. | | 8.8% | 48.5% | 137,952 | Round 1: 46.4% · 703 games46.4Round 2: 50.9% · 634 games50.9Round 3: 48.1% · 770 games48.1Round 4: 51.9% · 885 games (strongest round)51.9 |
| Thread the NeedleGain 18% Armor Penetration and Magic Penetration. | | 6.9% | 47.6% | 108,605 | Round 1: 45.2% · 594 games45.2Round 2: 47.5% · 616 games47.5Round 3: 49.6% · 733 games49.6Round 4: 49.8% · 706 games (strongest round)49.8 |
| 20 | Jeweled GauntletYour Abilities can Critically Strike. Gain 0.25 Crit Chance. | | 6.9% | 47.9% | 107,492 | Round 1: 46.2% · 541 games46.2Round 2: 51.0% · 539 games (strongest round)51.0Round 3: 48.0% · 553 games48.0Round 4: 46.6% · 481 games46.6 |
| VulnerabilityYour Item and damage over time effects can Critically Strike. Gain 25% Crit chance. | | 6.8% | 48.5% | 105,595 | Round 1: 51.0% · 504 games51.0Round 2: 47.9% · 445 games47.9Round 3: 53.0% · 598 games (strongest round)53.0Round 4: 46.9% · 592 games46.9 |
| Pursuit of PowerQUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage. | | 6.7% | 48.5% | 104,008 | Round 1: 47.3% · 1,361 games47.3Round 2: 50.3% · 1,220 games50.3Round 3: 52.9% · 207 games (strongest round)52.9Round 4: not enough games- |
| Get JinxedReplace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes after hitting an enemy champion, structure, or wall. Enemies within the blast radius take physical damage. | | 4.2% | 47.2% | 65,915 | Round 1: 48.3% · 458 games48.3Round 2: 49.2% · 360 games (strongest round)49.2Round 3: 49.0% · 397 games49.0Round 4: 48.4% · 389 games48.4 |
| BEES!!!Periodically, your next Ability hit against an enemy champion launches a hive of Bees that explodes, Slowing and dealing magic damage over a short duration. Bees apply On-Hit effects. | | 4.0% | 48.6% | 62,735 | Round 1: 47.1% · 435 games47.1Round 2: 46.9% · 342 games46.9Round 3: 49.8% · 323 games (strongest round)49.8Round 4: 48.3% · 257 games48.3 |
| Critical RhythmYour basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance. | | 3.7% | 48.4% | 57,809 | Round 1: 46.0% · 254 games46.0Round 2: 46.6% · 266 games (strongest round)46.6Round 3: 46.0% · 333 games46.0Round 4: 45.0% · 352 games45.0 |
| RecursionGain 60 Ability Haste. | | 3.5% | 47.4% | 54,657 | Round 1: 49.3% · 290 games (strongest round)49.3Round 2: 46.7% · 286 games46.7Round 3: 48.8% · 313 games48.8Round 4: 47.9% · 304 games47.9 |
| 21 | Biggest Snowball EverGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball. | | 3.2% | 47.9% | 50,527 | Round 1: 49.2% · 276 games49.2Round 2: 49.6% · 255 games49.6Round 3: 47.7% · 227 games47.7Round 4: 51.8% · 237 games (strongest round)51.8 |
| 22 | Triggered InfernoGain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger. | | 3.1% | 45.7% | 49,120 | Round 1: 44.3% · 274 games44.3Round 2: 47.8% · 241 games (strongest round)47.8Round 3: 44.8% · 269 games44.8Round 4: 43.1% · 232 games43.1 |
| Ultimate RecursionGain? Ultimate Ability Haste. | | 3.1% | 46.2% | 48,105 | Round 1: not enough games-Round 2: 43.7% · 190 games43.7Round 3: 47.8% · 203 games (strongest round)47.8Round 4: 47.1% · 231 games47.1 |
| Bread And ButterYour gains 100 Ability Haste. | | 2.8% | 46.7% | 43,493 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.5% · 451 games (strongest round)47.5Round 4: 44.8% · 438 games44.8 |
| Upgrade SheenYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold. | | 2.5% | 46.8% | 38,982 | Round 1: 50.5% · 332 games (strongest round)50.5Round 2: 48.5% · 273 games48.5Round 3: 48.0% · 319 games48.0Round 4: not enough games- |
| Shrink EngineTakedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death. | | 2.2% | 47.1% | 34,575 | Round 1: 47.1% · 201 games47.1Round 2: 45.6% · 164 games45.6Round 3: 46.1% · 176 games46.1Round 4: 47.4% · 171 games (strongest round)47.4 |
| 23 | ArchmageCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown. | | 2.2% | 42.4% | 34,240 | Round 1: 42.5% · 215 games42.5Round 2: 45.0% · 195 games45.0Round 3: 44.3% · 180 games44.3Round 4: 45.1% · 152 games (strongest round)45.1 |
| 24 | Pandora's BoxTransmute all of your augments into random Prismatic Augments. | | 2.1% | 47.5% | 32,770 | Round 1: 49.9% · 422 games (strongest round)49.9Round 2: 49.6% · 155 games49.6Round 3: not enough games-Round 4: not enough games- |
| 25 | Ultimate AwakeningGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown) | | 2.1% | 47.5% | 32,702 | Round 1: 45.4% · 150 games45.4Round 2: 42.2% · 155 games42.2Round 3: 43.4% · 195 games43.4Round 4: 49.7% · 185 games (strongest round)49.7 |
| 26 | Double TapYour Critical Strikes apply On-Hit effects an additional time. Gain 0.25 Crit chance. | | 2.0% | 47.5% | 31,405 | Round 1: 43.7% · 224 games43.7Round 2: 46.0% · 247 games46.0Round 3: 51.1% · 266 games (strongest round)51.1Round 4: 46.6% · 250 games46.6 |
| 27 | Infinite RecursionGain 60 Ability Haste, plus 3 Ability Haste per takedown. | | 1.8% | 48.0% | 27,823 | Round 1: 46.0% · 297 games46.0Round 2: 48.4% · 281 games (strongest round)48.4Round 3: not enough games-Round 4: not enough games- |
| 28 | Mystic PunchReduce the cooldown of your abilities by 1.25 seconds. | | 1.7% | 46.6% | 26,732 | Round 1: 45.3% · 150 games45.3Round 2: 48.4% · 150 games48.4Round 3: 47.0% · 194 games46.9Round 4: 51.4% · 166 games (strongest round)51.4 |
| Kill SecuredGain increased Movement Speed towards enemies at low Health. | | 1.6% | 48.2% | 25,785 | Round 1: 45.3% · 119 games45.3Round 2: 48.9% · 161 games (strongest round)48.9Round 3: 45.1% · 183 games45.1Round 4: 45.3% · 172 games45.3 |
| Ethereal WeaponYour Abilities apply effects. 1 second Cooldown per target. | | 1.5% | 44.8% | 23,916 | Round 1: 53.0% · 153 games53.0Round 2: 48.7% · 150 games48.7Round 3: 46.6% · 150 games46.6Round 4: 53.3% · 168 games (strongest round)53.3 |
| 29 | Circle of DeathHealing and Health Regen also deals magic damage to the nearest enemy champion. | | 1.4% | 42.5% | 22,353 | Round 1: 40.7% · 180 games40.7Round 2: 42.1% · 150 games42.1Round 3: 40.6% · 150 games40.6Round 4: 43.0% · 150 games (strongest round)43.0 |
| Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks. | | 1.3% | 46.6% | 20,858 | Round 1: 47.2% · 150 games47.2Round 2: 45.9% · 150 games45.9Round 3: 49.8% · 150 games (strongest round)49.8Round 4: 46.7% · 150 games46.7 |
| 30 | Ultimate RevolutionRefresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | | 1.2% | 46.3% | 19,221 | Round 1: 47.4% · 126 games47.4Round 2: 49.0% · 115 games49.0Round 3: 50.3% · 150 games (strongest round)50.2Round 4: 48.2% · 150 games48.2 |
| Bread And JamYour gains 100 Ability Haste. | | 1.2% | 44.4% | 18,975 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.4% · 163 games47.3Round 4: 50.0% · 200 games (strongest round)50.0 |
| 31 | Holy SnowballGain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball. | | 1.2% | 45.9% | 18,060 | Round 1: 46.1% · 150 games46.1Round 2: 47.4% · 150 games47.4Round 3: 42.2% · 150 games42.2Round 4: 48.7% · 150 games (strongest round)48.7 |
| Growth SpurtGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health. | | 1.2% | 47.8% | 17,988 | Round 1: 47.2% · 150 games47.2Round 2: 47.5% · 150 games (strongest round)47.5Round 3: 46.6% · 150 games46.6Round 4: 47.1% · 150 games47.1 |
| Upgrade Sundered SkyReduce Sundered Sky's per target cooldown to 5 seconds and heal you for 0.09 of missing health. Gain 500 Gold. | | 1.1% | 43.5% | 17,841 | Round 1: 41.4% · 190 games41.4Round 2: 42.9% · 164 games (strongest round)42.9Round 3: not enough games-Round 4: not enough games- |
| PinballYour Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown. | | 1.1% | 44.2% | 17,271 | Round 1: 44.9% · 150 games44.9Round 2: 46.8% · 150 games46.8Round 3: 47.5% · 150 games47.5Round 4: 50.3% · 150 games (strongest round)50.3 |
| Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks. | | 1.1% | 47.9% | 16,843 | Round 1: not enough games-Round 2: 52.9% · 150 games (strongest round)52.9Round 3: 50.5% · 150 games50.5Round 4: 52.1% · 150 games52.1 |
| It's Killing TimeAfter casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage. | | 1.0% | 43.5% | 16,213 | Round 1: 41.5% · 142 games41.5Round 2: 42.2% · 150 games42.2Round 3: 40.7% · 150 games40.7Round 4: 44.4% · 150 games (strongest round)44.4 |
| Steel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. | | 1.0% | 44.7% | 15,560 | Round 1: 46.1% · 163 games (strongest round)46.1Round 2: 46.0% · 150 games46.0Round 3: not enough games-Round 4: not enough games- |
| 32 | EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second. | | 0.9% | 48.2% | 14,540 | Round 1: 45.4% · 150 games45.4Round 2: 44.6% · 150 games44.6Round 3: 51.1% · 150 games (strongest round)51.1Round 4: 48.9% · 132 games48.9 |
| Ultimate UnstoppableAfter using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | | 0.9% | 42.7% | 14,195 | Round 1: not enough games-Round 2: 42.6% · 121 games42.6Round 3: 42.2% · 147 games42.2Round 4: 44.0% · 150 games (strongest round)44.0 |
| Tank EngineOn takedown, gain a stack that increases your size and max Health. Lose stacks on death. | | 0.9% | 46.9% | 13,512 | Round 1: 47.1% · 150 games47.1Round 2: 48.0% · 108 games (strongest round)48.0Round 3: 47.5% · 115 games47.5Round 4: 47.2% · 135 games47.2 |
| Endless DecimationWhile in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you. | | 0.8% | 44.4% | 12,628 | Round 1: 46.0% · 150 games46.0Round 2: 47.2% · 150 games47.2Round 3: 47.6% · 150 games (strongest round)47.6Round 4: 45.5% · 150 games45.5 |
| With HasteGain Move Speed equal to 70% of your Ability Haste. | | 0.8% | 48.2% | 12,279 | Round 1: 47.2% · 105 games47.2Round 2: 48.9% · 117 games48.9Round 3: 51.2% · 150 games51.2Round 4: 52.7% · 150 games (strongest round)52.7 |
| Lonely WarriorGain Attack Speed, Armor, and Magic Resist for each nearby enemy champion. | | 0.8% | 47.4% | 11,896 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 33 | Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes. | | 0.7% | 48.4% | 11,448 | Round 1: not enough games-Round 2: not enough games-Round 3: 48.1% · 141 games48.1Round 4: 51.8% · 112 games (strongest round)51.8 |
| 34 | Can't Touch ThisCasting your Ultimate makes you Invulnerable for a short duration. | | 0.7% | 43.4% | 11,315 | Round 1: not enough games-Round 2: not enough games-Round 3: 47.9% · 134 games (strongest round)47.9Round 4: 42.3% · 150 games42.3 |
| POWEREmpower! | | 0.7% | 45.6% | 10,568 | Round 1: 45.2% · 244 games45.2Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowdayGain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball. | | 0.6% | 45.8% | 9,920 | Round 1: not enough games-Round 2: 46.8% · 143 games46.8Round 3: 48.6% · 126 games48.6Round 4: 49.8% · 145 games (strongest round)49.8 |
| 35 | En PassantPeriodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack. | | 0.6% | 47.5% | 8,999 | Round 1: 48.1% · 101 games48.1Round 2: not enough games-Round 3: 50.3% · 100 games (strongest round)50.3Round 4: not enough games- |
| Nature is HealingEntering Brush regenerates a large amount of Health. | | 0.5% | 47.7% | 8,530 | Round 1: 49.6% · 150 games49.6Round 2: 50.0% · 140 games50.0Round 3: 47.9% · 150 games47.9Round 4: 50.1% · 141 games (strongest round)50.1 |
| Divine InterventionEvery 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. | | 0.5% | 44.8% | 8,236 | Round 1: not enough games-Round 2: not enough games-Round 3: 41.3% · 137 games41.3Round 4: 45.0% · 150 games (strongest round)45.0 |
| Shrink RayYour Attacks reduce the target's damage and size by 15%. | | 0.5% | 42.6% | 7,862 | Round 1: not enough games-Round 2: not enough games-Round 3: 43.6% · 102 games (strongest round)43.6Round 4: 42.2% · 124 games42.2 |
| Celestial BodyGain 1500 Health, but you deal 10% less damage. | | 0.5% | 47.5% | 7,649 | Round 1: 50.9% · 118 games (strongest round)50.8Round 2: not enough games-Round 3: 48.1% · 102 games48.1Round 4: not enough games- |
| Purist - CasterGain percent cooldown reduction and convert all of your Attack Speed into Ability Haste. | | 0.5% | 39.1% | 7,570 | Round 1: not enough games-Round 2: 40.2% · 110 games40.2Round 3: not enough games-Round 4: not enough games- |
| Stats!Gain 2 Stat Anvils! | | 0.5% | 48.0% | 7,517 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Heavy HitterYour Attacks deal additional physical damage equal to 3.5% of your max Health. | | 0.5% | 48.4% | 7,308 | Round 1: not enough games-Round 2: 52.1% · 126 games52.1Round 3: 47.8% · 130 games47.8Round 4: 54.1% · 150 games (strongest round)54.1 |
| 36 | HellbentDamaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death. | | 0.5% | 48.5% | 7,237 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Apex InventorGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown of all Item Abilities. | | 0.4% | 45.6% | 6,963 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: 49.3% · 114 games49.3 |
| Arcane AxiomWhen a champion that you damaged within 3 seconds dies, refund a portion of your Ultimate Ability's total cooldown. | | 0.4% | 48.2% | 6,912 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 37 | Third Times the HarmEvery third consecutive Attack against an enemy champion deals true damage and permanently increases the damage dealt by this effect. | | 0.4% | 42.8% | 6,699 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| SnowblastRecasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies. | | 0.4% | 43.0% | 6,167 | Round 1: 51.1% · 109 games (strongest round)51.1Round 2: not enough games-Round 3: 47.0% · 121 games47.0Round 4: 48.7% · 109 games48.7 |
| 38 | Titan's ResolveGain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity. | | 0.4% | 44.8% | 5,590 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Shark TempestSharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm! | | 0.3% | 45.8% | 5,167 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FirebrandYour Attacks apply an infinitely stacking Burn, dealing damage over time. | | 0.3% | 42.4% | 4,811 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Bread and CheeseYour gains 100 Ability Haste. | | 0.3% | 43.5% | 4,750 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pressure CookerEvery second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level. | | 0.3% | 43.7% | 4,295 | Round 1: 40.9% · 117 games40.9Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| ErosionDamaging enemies adds a stacking Armor and Magic Resist shred for 4s. | | 0.3% | 44.8% | 4,250 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Brass BlastReplace a Summoner Spell with Brass Blast. Brass Blast: Charge up a large trumpet, Knocking Back and dealing magic damage to enemies. | | 0.3% | 40.0% | 4,026 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FireFoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage. | | 0.2% | 47.3% | 3,591 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Ocean SoulGain the Ocean Soul, granting high Health and Mana regen after damaging enemies. | | 0.2% | 47.2% | 3,560 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 39 | Prom QueenEvery 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | | 0.1% | 49.1% | 2,269 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Pat On The BackAllies encourage you when you walk past, granting you a Shield and Movement Speed. | | 0.1% | 45.5% | 1,702 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Mountain SoulYou gain the Mountain Soul, gaining a Shield after being out of combat for a short time. | | 0.1% | 46.4% | 1,486 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| DOOMEmpower! | | 0.1% | 54.5% | 1,394 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Spin Me Right RoundReplace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing. | | 0.1% | 40.5% | 1,137 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 40 | Surge FieldOn Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage. | | 0.1% | 46.6% | 1,134 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| FlashbangYour Flash causes an explosion that damages and Slows (resets on death). | | 0.1% | 47.1% | 988 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| Flash 2Gain a second Flash Summoner Spell and 70 Summoner Haste. | | 0.1% | 46.9% | 964 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| 41 | Squishy Slappy GrabOccasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies. | | 0.1% | 47.2% | 954 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |
| THRASHEmpower! | | <0.1% | 39.4% | 393 | Round 1: not enough games-Round 2: not enough games-Round 3: not enough games-Round 4: not enough games- |